Pulling from any edition, what mechanics and ideas would you sew together to make your perfect Frankenstein edition ?
>>98606083All martials get 3.5 ToB maneuvers, all casters get 5e warlock spell slots, short rests function as in 4e, character and item statistics are as per 2e
>>98606083Can I pull from non D&D games?
>>98606124yes
>>98606137Core mechanics from a game I like (probably OpenD6) with product identity and art from 3.5 and dungeon exploration procedures from BX.
>>98606083I already did. >time tracking and dungeon exploration, dmg utility from 1st ed >reaction rolls from basic, further modifications >smattering of osr stuff>ItO stats and combat>monster manual >whatever wargame is interesting at the time for mass battles
>>98606083>Rules Cyclopedia>Offset the shit thief skills progression by using the "thief skills as saves" variant rule, as in they function as a second roll if they fail with the normal shared mechanics.Done.