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File: Zurvan.jpg (271 KB, 1918x1080)
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No Allegiance But To Self Edition

>List Builder & Rules
https://sc.starcraft-tmg.com/

>Tactica
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Print-and-Play Cards, Rulebook and Building Instructions
https://starcraft-tmg.com/downloads

>How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

>Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

>Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

>Previous Thread
>>98692752

>Thread Question:
If they released units/heroes that only appeared in the novels and comics, would you be interested in them? For examplel, Roverlisks from Shadow of the Xel'Naga or Ulrezaj from the Dark Templar Saga.
>>
Release Schedule
>>
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High Templar Tease
>>
>>98793942
That gotta be tassadar right? Or is tass gonna get an even bigger glow up?
>>
>>98793938
has there been any more info on Defilers?
and also do we know anything about Lurkers?
>>
>>98794023
Nah, the two mini-capes and the shoulder spikes are one-to-one with SC2 High Templar design
>>
>>98793938
Releasing Zagara without Banelings is a werid choice imo
>>
>>98794108
Ah right.
Now I gotta wander how many in a squad, gotta be a multiple of 2 for fusing into archons in a future wave right?
Unless we get a kit of 2 templar and 1 archon
>>
>>98793942
I plan to paint my HiTemp up as Tal'darim Ascendants for my Daelam
>>
>>98794140
Likely squads of 2. Makes sense since the whole Archon thing
>>
>>98793935
>TQ
There's so many units that need/that I want released that I'd be furious if they did this. In a few years, however, when releases start to dry up, it'd be ok. Must say I'd buy Ulrezaj in an instant however
>>
>>98794202
There was an image posted on older threads of units they were working on/planning to release and a lot of stuff from sc2 and coop commanders was on the list.
>>
>>98794216
That's good. Better be loads Primals and Nerazim in the work
>>
>>98793938
>>98793942
I hope we get a faction card for Tassadar's Expeditionary Fleet
>>
>>98794185
down the years its rather likely for them to be getting an explicit ascendants and similar variants like blood hunters
>>
>>98794561
Yeah but my army theme is late in LotV's campaign, so my Protoss need Khalai, Nerazim, Purifiers and Tal'darim. Hence, Tal'darim Ascendants rather than High Templar
>>
>>98794555
>Tassadar's Expeditionary Fleet
And Daggoth's Rogue Swarm
>>
>>98793938
not sure about fliers for such game
>>
>>98794877
Same, will have to see them + stats and maybe a battle report or two before buying. Flyers FUCKED 40k, so always cautious of 'em in games
>>
>>98795046
Depends on strong G2A is compared to the vidja where a marine shoots down a battlecruiser with a semi-auto rifle.
>>
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>>98794216
>>98794237
>>
>>98795346
>Dehaka, Ravasaur, Igniter, Tyrannozor
I just blasted hot cum all over my painting table
>>
>>98794023
I believe they said they're basing him on his Heroes of the Storm design, as that's the only game in which Tass got a proper, fully unique design
>>
>>98794185
>>98794815
Oh hey, me too!
I've got the Protoss Founder's Edition and one box of everything else.
Current painting plan is:
1 Zealot Squad as Khalai
1 Zealot Squad as Tal'darim
1 Adept Squad as Purifiers
1 Sentry Squad as Khalai
1 Pylon as Nerazim
1 Stalker Squad as Nerazim
1 Immortal as Khalai
Named characters painted in accurate colours
>>
>>98795837
>>98794815
Kino theme anon

>>98794555
I'm waiting to start Protoss until we have more Starcraft 1/Broodwar units because I want to go with Tassadar's Fleet as the theme of my army
>>
>>98796536
>Tassadar's fleet
>Has lots of carriers
>Those would probably be way too big to get models
>Not eh lil drones

I wonder if we would get those in game like jim raynor's point defense drone? you can use a command point to deploy them and then at the end of the turn they shout at a target within range of them and then remove them.
>>
I WILL be Dominionmaxxing when Mengsk comes out
>>
>>98797087
>I WILL be Dominionmaxxing when Mengsk comes out
>>
One thing doesn't sit well with me with the whole SC 2 story.
if Overmind created Queen of Blades in rebel against Amon wishes, how exactly it also fell in line with Amon plan to res itself by using Kerrigan psi-potential?
>>
>>98799257
>Amon plan to res itself by using Kerrigan psi-potential?
That was more just using the tools available at the time, not an eons long plan

>>98796536
What Brood War units are in Tassies fleet?
>>
>>98799306
>What Brood War units are in Tassies fleet?
None in-game but there's stuff that makes sense in a Tass-themed army.
Dark Templar being present means I can take Dark Archons and Corsairs, for example
>>
Nerazim are the wood elves of Starcraft.
>>
>>98800039
You know, yeah I see it
>>
Question: does this have some sort of resource you gain over time to add more troops to the tabletop and a base with hp to protect like the rts? or is it just dropping a flat list on the table like 40k? i could see the latter being the norm for speed but i also like the idea of protecting a hive while popping out more zerglings each turn.
>>
>>98800383
You have a list, but you can only use a small part of it at the beginning of the game as there's a supply limit that increases each turn.
There is a base building element but the "buildings" you build using vespene gas (you get an extra 10% of your points as vespene gas) are cards which you can "spend " to either use their building ability or to activate a unit special ability. These buildings refresh each turn. Buildings also change your force organisation chart. For example If you get more factories and vehicle support buildings you can have more vehicles in your army.
>>
>>98800428
Are there actual building models?
>>
>>98800039
Eh kinda yeah
>>
>>98800440
No they are just cards at the moment but in the future we could get some as terrain.
>>
>>98800457
If not 3d printing will get there.
>>
So why wouldn't you buy the two player founder box if you want to play Zerg or Terran over their own starter boxes?
>>
>>98794237
What units exist in the games to even make a Dark Templar army out of?
>>
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>>98801276
Loads! First, they've already shown their willingness to hand wave the inclusion of certain units in a faction that is not their own, in this case the Nerazim Watchers. However, if we stick to their in-game and in-lore units. We get:

Dark Templar
Dark Archon
Corsair
Centurion
Stalker
Oracle
Annihilator
Dark Pylon
Zeratul
Vorazun

Then, if you want to start going with the stuff that would be stranger to include/less likely to be produced we've got:

Xel'Naga Ambusher
Xel'Naga Shieldguard
Xel'Naga Enforcer
Xel'Naga Abrogator
Void Templar

Even if they don't make use of the Xel'Naga units, 7 units, 1 structure and a pair of heroes is still a good amount to work with for a subfaction given the upgrade mechanics in this game.
We've got basic and elite infantry, nimble walkers and heavy walkers, flyers, spell casters, structures and 2 heroes. There's a counter to everything and every need is covered, they'd be a functional and likely very fun force on the table.
If you do include Zeratul's unique units, the Void Templar can be a small squad (or even one man) unit that kicks utter ass and has a ton of abilities but is expensive as fuck, the Ambusher is a better, improved Stalker with more abilities but you only get one per squad rather than two, Shieldguard gives the Nerazim some much needed staying power and so on.
I think they'd be an awesome army!
>>
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>>98793935
Lowkey nervous my store is taking so long to get their wave 2- maybe I should've just pre ordered my siege tanks straight from Archon, cause I get the feeling ain't gonn restock for awhile if I missed it
>>
>>98801323
Rope All Protoss Fans
>>
im tired of mixing the good grey for taldarim, why can't i just imagine the correct shade and manifest it onto the pallet
>>
>>98801422
>I know you can read MY thoughts, Zeratul!
>Meow Meow Meow Meow Meow Meow
>>
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Tassadar on app already alongside templar caste
>>
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I don't get it
>>
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New Shiz
>>
>>98804727
It's mini khalai's once per game ability, after they do action with either of marked units you get to act twice in assault phase right after another
>>
>>98804785
and what this effectively means you either force them to activate them last/after you passed (giving you initiative) and that can cut short chances of shooting at zealots you wanted to charge/charged with. Or if they decide to shoot their shit and you have immortals/stalkers/templar shoot their shit before they can react
>>
>>98804785
>>98804800
Oh ok. That does seem pretty powerful. Tass is much more a support hero than I would have liked, pretty disappointed with him stat and ability wise :(
Zagara and Nova look hella fun though
>>
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AAAAAAA PLAYGUUUUU
PLAAAAYGUUUU

YAAA PLAYGU GAA
>>
>>98804818
I really don't get how non-lethal damage works or why you'd care about it at all lol

>>98804727
You put a marker on a unit, if they enemy decides to Activate said unit, you get to shoot with two after they're done.
>>
>>98804752
Well it's not as bad as Nova ult in HoTS
>>
>>98804852
>I really don't get how non-lethal damage works or why you'd care about it at all lol
If unit with non-lethal damage is attacked it adds to all successefult hits
>>
>>98804752
Nova with the blade looks like a horde mincer. Kinda kino image of her just carving up legions of Zerglings lol
>>
>>98804727
>>98804804
on third read it's quite worse as after ANY enemy unit activated you remove both markers as well so its
>this and that either either activates 2nd+
>or i get to shoot/charge you twice
>>
Got the founder box from element games since they had a few left, are people keeping the clear stuff as is or painting over it? if keeping clear are you using like gw/tamiya glue for everyone else and super glue like loktite for the clear parts?
>>
The new Vilelings sound really fun honestly and I can see myself bringing them very often
>>
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The idea of Terrans, of all factions, getting hit tons of increased costs is fucking stupid
>>
>>98805286
>From the GW school of balancing.
>>
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You can see pics of new units in https://starcraft-tmg.com/files/downloads/StarCraft-TMG-Cost-Table-10.2026_EN.pdf
>>
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>>98805955
>>
>>98805955
HATA the poses on Tass and High Temp, like Nova, LOVE Zagara and am indifferent to the Rave and Defiler
>>
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>>98805955
>>
>>98805986
Same, High Temp and Tassy's poses are awful, also can't understand the pose Nova's legs are in? Like, what is she doing?
Overall, this wave is a huge miss in terms of models. Kinda worrying.
>>
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>>98805996
>Nova's legs are in? Like, what is she doing?
I...don't know?
>>
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Wave 3 Units
>>
>After some weeks, and then some bullshit issues with the pickup point, my Protoss starter have arrived
Now I can mount and paint my Toss (Thinking of classic gold or maybe dark metallic). I hope to try to play with them, but if not I will at least have a nice Toss army to see. I will possibly buy an Immortal too in the future.
>>
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AMA about Wave 3 is happening right now
https://www.youtube.com/watch?v=m4z0iEUh2U4
>>
Alarak + Reaver leaker wasn't lying
>>
>>98796536
Nevermind. After seeing that fucking awful Tass model and the shit High Templar models I've scraped the plan. Guess I'm not getting into the Toss now
>>
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Eh.
Not super excited about a lot of this. Infested stuff is nice though, will be getting Stukov no doubt. Lurkers are boring.
>>
>>98806049
>Stukov gets acces to mechanical unit
>Infested tanks are mentioned
>No new infested tank model coming in the future
>However stukov will get extra parts in his kit that you can put on the tank to make it look infested

interesting. wonder how it works overall, will we just get parts for infested tanks and goliaths and just be able to use these or will we be able to use any vehicle and for future releases itll be up to us to convert those?
>>
>>98806214
Where the fuck are my god damn dragoons
>>
>>98806255
due to archon releasing a ramp they found it impossible to balance the dragoon path finding and thus decided to scrap them for later.
>>
>SC1 firebats instead of SC2
>Terran vehicles in Stukov faction
>Proper Taldarim models
fucking YES
>>
>>98806016
Terranbros...
>>
>>98806214
Wtf were they thinking with this release schedule? Game's dead. RIP.
>>
>>98806174
can't wait for that infantry->dragoon Fenix
>>
>>98806049
>>98806214
>Stukov can take infested tanks
>But we aren't tmaking an infested tank
>He'll have parts to make an infested tanks, totally swear, swear to god!
>You also need to buy another siege tank to use these parts TEEHEE
What is this faggotry?
>>
>>98806214
>Alarak and Taldarim pylon
are they just going to rebox artanis painted black and red?
>>
>>98806412
cant you just bluetac/magnetize the zerg bits into your existing tank?
>>
>>98806016
Why does she have a sword? Why is her ponytail so huge?
>>
>>98806435
oops i forgot to remove my shitposting name
>>
>>98804852
>I really don't get how non-lethal damage works or why you'd care about it at all lol
Consider the following;
A Marine unit of 6 uses Stimpack twice, giving them 4 NL-Damage. They then gun down most of a Zergling squad, leaving one Ling left.
That Ling then charges the Marines and lands the Devestating Charge hit. Two marines instantly fall over dead and a third is wounded before Combat phase even starts.
>>
https://youtu.be/-qpkIIpIVpQ?si=-GAYmbf21JeAcMsI
Trailer for a clear look at models
>>
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>>98805955
Pretor guard now 90 points more then regular zelots.

I still think they are too high or is it just me?
Also now that we are getting flyers into the mix, does Protoss actually have anything that can shoot up apart from Stalkers?
>>
>>98806764
maybe if they didn't take elite slot, now they're just an elite slot zealots with all upgrades at 30 points upmark. throw in 20 points and you got an immortal that doesn't force you to play Khalai. Same shit with templar, 4man with psi costs as much as 2man of twilight and forces a faction upon you, they really need some more ooph in protoss faction units
>>
>>98806435
you get to build either sniper rifle/shotgun/blade nova but have only 2 profiles you choose at the start of deployment
>>
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Nova's actually pretty decent in melee, between the sword and shotgun she's going to be a useful close range/melee units for the Terrans. I love the image of a Ghost going anime-mode and dicing up a load of Zealots ngl
>>
Is this the 40k refugee thread?
>>
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>>98807416
until archon starts shooting itself in the foot, yeah.
>>
>>98807422
With the release schedule and unit choices for said releases, they've already done that. No one is waiting until fucking Q2 2027 for god damn Lurkers.
Archon wants this game to die.
>>
>>98806261
You're telling me the goliath passed that test?
>>
>>98807530
Do you think it might be possible for them to go faster? It might just be the reality of their situation.
>>
>>98807567
Zerg are getting like 9 new units between now and the end of Q2 2027 and the Terrans maybe maybe 10. For better or worse, that's not enough to keep the current tabletop player interested in the game. They've fucked themselves and all but guaranteed the games total death by 2030 at the latest.
>>
>>98807578
You could be right, I'm pretty patient myself but that's probably because I'm a really slow painter and I'll probably be working on or finishing something by the time the next set of units is ready.
>>
>>98807591
I am fine waiting, but most people won't be. It's a shame since I love Starcraft and find this game really enjoyable, but it's the truth. This is a new game, it has not earned the right/ability to move this slowly.
At this point, part of me worries it's a scam or cashgrab. Archon has committed just enough to get money off people, and are now going to release shit no one wants extremely slowly until the game dies. Just my crackhead conspiracy though.
>>
>>98807609
At least compared to something like 40k, it's kind of a similar situation though that heavily depends on the faction you play, some players are just kind of stuck waiting for stuff the same way.
>>
>>98807530
It won't die if we kill enough 40k players to scare them into playing this game instead of 40k. Terrorism works, look at how the Taliban is now in charge of Afghanistan
>>
>>98806435
>Why is her ponytail so huge?
HotS model
>>
>>98806862
I did see that after I posted. Ponytail still way too big.
>>
So i want warfield, I know he's either a never ever or a at the end of the games lifetime.
That means im probably gonna have to convert him. Im thinking of using raynor as a base, replacing one arm with the marine arm holding the rifle on its own but the other arm i dunno how to do as a mech/gun arm. Also im gonna need a good black head. Might have to ask my local gw guardsmen players.
As for base itll probably be a custom one.
>>
>>98806401
>>98806255
jarek said it is on paper to be wave 9 in the video
not set in stone *something about protoss getting a lot already
>>
>>98807609
>At this point, part of me worries it's a scam or cashgrab. Archon has committed just enough to get money off people, and are now going to release shit no one wants extremely slowly until the game dies
Been warning you cunts since the very beginning
>>
my two player starter arrived, whats the best way to build my zerglings?
>>
>>98809695
>Zerglings most iconic
>Swarmlings most fun
>Raptorlings objectively the best
Take your pick depending on which of these matters most to you
>>
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>>98805996
>>98806008
It's actually showed better in trailer. It's like she flipping back while activating jumpjet
>>
>>98809813
This angle looks back, but it's dumb to make a more that only looks good when viewed from one direction
>>
>>98807578
>For better or worse, that's not enough to keep the current tabletop player interested in the game.
Anon most 40k and AoS factions get less than three new units in that entire time frame if they aren't fucking Space Marines.
>>
>>98807578
Seems like okay pacing for a new game with only three factions. There's a shitload of Warhammer armies and James can barely give most of them one plastic kit each edition before a smaller game like Kill Team has to go plugging the gaps for its parent, something like the holistic Custodes update this year is an anomaly.
>>
>>98809869
Well it's common issue with dynamic pose.
Also, I think it looks okay from more than one direction, jsut awful on preview.
>>
https://starcraft-tmg.com/news/featured/starcraft-tabletop-miniatures-game-pre-orders-october-12
They finally updated the website with some new pictures. Nova pose is ok. Could probably adjust the pose with a little green stuff, no big deal.
>>
>>98806008
My god she is actually awful
>>
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>>98811145
Yeah kind of meh, far behind adepts and Kerrigan sculpts
>>
>>98811301
Oh and her holo decoy might be a better model.
>>
>>98811319
I might buy two if she's cheap enough and just paint one of her holo models up and stick it on a 40mm base tbhon
>>
Hmmmm
>>
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>>98811619
>Avon
>>
>>98807578
>>98807609
What the fuck are you people talking about. This release schedule is slow to you? How's your three armies? Mold lines and flash showing and all unpainted still, yeah?
>>
>>98811836
Careful, you are talking to retarded pot stirrers who don't play games and don't realize that it takes most people months or years to build and paint full-sized collections for just one army
>>
>>98807422
>until archon starts shooting itself in the foot
They've been doing that
>>
Does she take BBC?
>>
>>98811642
KEK
>>
>>98806590
Loving Tassadar, the Templars, and Defilers.
>>
>>98812831
Ask Tosh
>>
>>98813678
>Loving Tassadar, the Templars
>I love DyNaMiC models that are impossible to build, paint and look genuinely retarded on the table! :D
Everything wrong with current day tabletop players, anons!
>>
>>98806790
Faction specific unique (1 per army) units should be CHEAPER or at least the same cost as regular ones to make them easier to include and allow the factions to feel more distinct and fluffy. Choosing a faction should grant a bonus, not a tax.
>>
>>98807578
Some of my starter box Protoss are still unpainted and since it came out I bought 2 boxes of Stalkers, Zeratul and an Immortal. Before Christmas I will have 2 more boxes of models to paint and a few more every two months. I've played a 2000 mineral game over a dozen of times, but I still didn't have a chance to use the immortal and Zeratul. How is this too fucking slow? Do you have a job, friends outside of the hobby or a family? Do you even paint, or just shitpost all day? Show me your painted army fuckface or shut your mouth.
>>
>>98813769
I know right, how am I supposed to assert dominance if all of my models aren't t-posing?
You are so accustomed to GW stiff mediocrity you cannot accept that everyobe else have moved on. Thankfully people like you are a dying breed, less than 10% of players.
>>
I wonder will they experiment with PvE/Coop, like Battletech Shifting Sands.
>>
>>98813835
>I want shit models
Enjoy killing the game, faggot
>>
>>98813912
>the game will DIE if the figures are not in the bland, neutral poses I prefer!
LARP
>>
>>98813931
>LARP
ZoomZoom detected. Opinion discarded.
>>
>>98813769
Yeah, I don't give a shit what you think, I like them. Elites and characters can have flair on the field. And I don't have fat sausage fingers or crinkled old claws, so assembly and painting shouldn't be a problem for me.
>>
>>98814001
>ZoomZoom still going
This is sad, anon.
>>
>>98814005
God, I wish I was a ZoomZoom, everything randomly aches these days. At least I haven't developed arthritis in my hands yet.
>>
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>>98811301
>Yeah kind of meh,
Just average, nothing terrible, but nothing spectacular.
>>
>>98814045
I still have no idea what that pose is lmao
>>
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>>98814048
Cosplay
>>
>>98809695
build them however they look better to you, the rules are model agnostic, so you can legally just bring regular zerglings as raptors and viceversa, and then it just comes down to how anal you are about those things or if you want to expand your zergling horde in the future, but that would be up to you then.
I personally have 18 of each plus the 6 kerriling
>>
>>98806214
The pace of releases isn't what bothers me. It's the lack of shit I want.
I have Zealots, a Pylon and will be getting High Templar (despite their models subpar) so I've no interest in the new starter set. I'll just pick up Stuk and the Inf Marines later. Firebats are cool. No to Mengsk, no to Banshee, no to Scout, yes to Mutalisk. No to Archon (no faith in model after High Temp), no to either of the new one player sets, yes to Dark Temp, no to Lurker and yes to Ghost.
Shame, I was enjoying this game.
>>
>>98813769
>impossible to paint
Sub-assemblies anon, every fucking model has parts that end up being impossible to reach.
>>
>>98814305
>no to Banshee, no to Scout, yes to Mutalisk.
>>
>>98814664
Yes, that is what I said. If you have a point to make, try being an adult and using your words.
>>
>>98814709
- Mutas are fucking cancer
- Flyers in general looks like bad idea for game's scale.
>>
>>98813769
>impossible to build
>impossible to paint
fucking LMAO, you know this website is 18+ right?

>genuinely
tiktok brainrot, kys
>>
>>98814644
every model is impossible to paint if you don't plan on painting in the first place
>>
>>98814792
Well done! I don't agree with you, but you used your words and I am proud of you <3
>>
>>98813781
on some point i get it that they're offsetting faction's effect with bit subpar faction unique (otherwise you'd only ever see Khalai) but them occupying elite (which is already super premium in toss) with an upgraded troop is just not enough, especially givent hat LE+Aiur zealots do the job fine in 90% of use cases
>>
Got my 2 player box and i have enough sprues for 24 zerglings but everyone online said "build 12 lings, 6 raptors. Is that because zerglings hit a limit of 12? i know theres only enough upgrades for 6 raptors but why not make 6 swarmlings? or did i just get an extra sprue by mistake?
>>
>>98814835
This is true, I guess that anon just doesn't want to paint.
>>
>>98814792

You will relieve mutaling supremacy.
>>
>>98814792
>Flyers in general looks like bad idea for game's scale
Explain.
>>
>>98814795
Trying Too Hard
>>
>>98815004
There is basically no reason to use the dorsal fins on the sprue in the starter kit other than maybe to make your kerri-lings unique looking. Swarmlings come in 18, standard box of lings comes with enough to build 18 normal lings, winglings, or swarmlings). 6 Kerri-lings and 18 normal lings is the standard build for the starter.
>>
>>98815004 as >>98815917 said,
6 special lings and 18 zerglings that way if you do want to get more zergling you only need 2 more ling boxes 1 for each type. and thats only if you wanna use all 3 types in one army. otherwise 6 special lings and 2x18 lings to use as any variants is enough.
>>
>>98814045
>don't even bother painting the model, just run it through some ai
This is just sad. The boots are supposed to end at her thighs, and the ai tried to paint it all the way, but just gave up and painted the thigh armor white besides the side panels. Toes are painted white like she's wearing sci-fi sandals, but in the same image right next to it they're properly colored grey. Gloves are supposed to be completely grey. It's not like they're aren't hundreds of images online to reference from; how the fuck did it get it so wrong? chatgpt could have done a better job.
>>98807422
>>
>>98816064
Schizo
>>
>>98816064
>EVERYTHING IS AI!
>I HAVE BEES IN MY TEETH!
Meds, anon. Now.
>>
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Zagara makes more sense and is more well know and more recognisable etc etc, but we NEED Niadra at some point! Bitch was bad af
>>
So how are we meant to use the new ramp? two of them side by side facing opposite ways in the middle to create a raised platform both players have equal chance to access?
>>
>>98814045
It is a little weird they got a shot from the other studio paint job to put in there.
>>
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>>98814045
the fuck is this paint job?
>>
>>98817747
Rushed. It's not a fuckhuge company, same guys who paint also does 3 more things daily. They're overworked as fuck, StarCraft demand has blown their expectations out of the water. They had to hire more people just to keep up.
>>
>>98815690
>Explain.
Table too small to add proper flying mechanic and usually flyers ends up being either completely useless or completely OP, which will require to bring some dedicated anti-air unit, which may force to decrease point cost and increase amount of models on table (see 40k).
Also, the other problem is with Starcraft game-design heavy emphasizing on models placement and LoS, which flyers will ignore.
>>
>>98817937
Fair. I am leary of how the flyers will impact the game. They're not a thing I'd be releasing so soon into the game's lifespan, that's for sure.
>>
>>98817747
The paintjob could be salvaged, but the pose itself is full blown retardation. The legs and grimace look like she's holding in a piss or Mengsk just activated her remote controlled vibrator. >>98811619 is significantly better. If I played Terran, I'd proont and use that.
>>
>>98817937
I agree. Another problem that could have been solved by a smaller scale. Good thing that i am palying 4 hydralisks in every game. Fuck flyers.
>>
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I dont think flyers are gonna be that much of a problem, most armies have enough shooty units unless you go full zerglings/zealot spam, and even then, a couple of flyers probably wont be able to take out a horde in 3 turns
>>
Christ this thread is full of dickheads that love to panic and freak out about the game being ruined. All you lot talk about these days
>>
File: 1774045404977.jpg (3.39 MB, 3323x3000)
3.39 MB JPG
Does anyone else have problems with moving 18 zerglings in 4" coherency? It is extremely limiting in setting up terrain. You always need at least 5" gaps between terrain pieces, which sucks because i like to set up tematic terrain. A solution would be a house rule, which expands the coherency to 5 or 6 inches but limits the leading model to the inner zerglings or so. Any other solutions?
Pic related... not a legal move.
>>
>>98819128
That looks close to legal for me?Its 4 inches from one model in any direction so an 8 inch circle, which should be easy enough to do. My issue is all the claws and tails catching eachother a bit too much
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>>98819128
Re-read the rules for unit coherency
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355 KB JPG
Goddamn, with the wave 2 stuff finally getting in last week and rounding out my group's armies I am REALLY liking this game now. Finally get to play the actual game now it feels like with the artillery and ramps adding some depth to the game beyond 'walk up 10" away and shoot man.'

Super psyched for the spellcaster wave, get the feeling it'll just make the game feel even deeper with spellcasters that actually matter.
>>
>>98819128
Are they just painted in 3 colors of contrast-style paints then edge-highlighted? Simple and great.
>>
I don't get the Defiler's point. Why not just take more roaches?
>>
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>>98817937
Anon, flying units make up 1/2-1/3 of the unit roster in Starcraft- the rules are already baked in to make them pretty reasonably balanced right from the get-go because each faction is already designed in mind to have default anti-air since that's a strategy you regularly run into in the actual game (see the goliath already able to nuke air units as it should.)
40k aircrafts meanwhile are a complete shitshow because GW is a retarded company who couldn't write a decent ruleset to save their lives, they write rules for 30 different factions so them being complete shit or utterly busted due to inattentiveness is just par for the course, and I'm pretty sure they never even bother to make fliers 'fair' on account of there being like 10 or 15 aircraft models across 500 unit profiles.
Sure, if you just spam zealots and zerglings air units will feel op, but hey- try that strategy on bw or sc2 ladder and see how far you get; I'd call it a win for replicating the game experience to a t when you lose like the retard you are.
>>
>>98820230
A combination of drybrushing and layering, nothing fancy. The claws and teeth take forever.
>>
>>98820344
Roaches don't make your zerglings basically immune to damage for a turn
>>
>>98820380
I like being able to do good old MMM again though its with medics n not medivacs.
>>
>>98817937
>Also, the other problem is with Starcraft game-design heavy emphasizing on models placement and LoS, which flyers will ignore.
You're aware there's already ways to get around LoS rules currently pretty regularly, right? Size 3 models seeing over walls by default, ramps letting you see everything, etc.? Not sure why you think a muta shooting you over a wall would be a problem when the stalker already does that... unless you haven't actually played the game and are just fishing for reasons to complain
>>
>>98820450
>You're aware there's already ways to get around LoS rules currently pretty regularly, right?
Yep, and increasing ways to ignore them would only make this part of the game less revalent.
>>
>>98820380
>try that strategy on bw or sc2 ladder and see how far you get;
And it;s the reason why ZvZ are so borring to watch.
>>
>>98820481
>Doesn't know models 2" or smaller can always hide when they're 1" away from terrain
Thanks for confirming you haven't actually played the game and have just been fishing for reasons to shit on it, retard.
>>
>>98820622
>fishing for reasons to shit on it
Anon I've just pointed out potential of the flyers and their affect on game balance and some mechanics.
Flyers most likely would ignore good chunk of these mechanics.
>>
>>98820500
https://youtu.be/yAc4c-0qFXw?is=VIkupes6LBvnEKTX
>>
>>98820717
>Anon I've just pointed out potential of the flyers and their affect on game balance and some mechanics.
With no apparent knowledge of the game or its mechanics. So yes, fishing for reasons to hate because rather than read the rules you doompost.
>Flyers most likely would ignore good chunk of these mechanics.
We already have the rules for them- they don't. They effectively function as a model that can see over terrain like similarly tall models we already have that smaller models can still hide from by hugging terrain.
>>
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>>98820754
>12y ago
Take me back bros
>>
>>98820218
You have a group? The 40k players lynched the one guy at my game store who tried to get people interested
>>
>>98820754
strip your metadata, I don't want to talk to you.
>>
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>>98821016
The key isn't getting 40k players on board anon- they've been through so much abuse James Workshop could drive to their house, break their legs with a hammer, and they'll STILL play 40k they're so committed to the sunk cost.
The trick is finding the players who DON'T actively play 40k and getting them on board, which there's a lot more of them out there than you think. I did three game days so far putting out notices with the store each time and had 9 people show up to the last one looking for 1k games, while a couple more poked their heads in and asked questions, which is pretty awesome for a new tabletop. Only 3 of those people including myself actually had played 40k in the last few months.
>>
>>98793935
>Roverlisks from Shadow of the Xel'Naga
Excuse me, the what from what?
>>
>>98821943
The Zerg infest a guy's dog that's the size of Cujo, then a Queen decides to make copies of it. Duke sees them and names them Roverlisks.
>>
17 hours over four days and thats my fingertips cut to ribbons but the founders box all built. That worms gonna be a reet bitch to paint isnt it?
>>
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With WoW Forever and the new campaign for Warcraft 3 out and people talking about them, Archon would be stupid not to announce their Warcraft game soon. Stroke while the dick is hard and all that.
>>
>>98824663
retard-alert.gif
>>
On one side, I want to jump Tal'Darim, but Archon already announced them getting their own starter with Alarak, on the other I really want to improve my white painting skill and try to paint UED flag on the Goliath, while listening looped version of the Metallic Monks, on third, I want to make generic terans as Magistrate mercs.
>>
>>98825025
Explain
>>
>>98825091
I want to do Tal"darim vs Protoss led by Artanis/Zeratul. Would be fluffy af and kino af
>>
>>98825101
He can't.
>>
>>98824663
senpai i think their throughput is kinda at their limit since they still have D&L, Quake, TC, Starcraft, HoMM3 and similar boardgames, prepainted terrains etc. If they recovered from aluminium molds incident then remember that management is a bunch of poles so expansion would be ripe with buddyism and internal strife like Han dynasty China
>>
>>98825275
wat
>>
>>98824663
But Blizzard have said they regret even calling it Warcraft at all. Its current ip wranglers actively hate the Warcraft audience and the recent stuff was pure copilot vibe coded desperation to try and bring people back because they are unionised now and thats more job protection but less leeway in budgets because MS cant fire people at a whim anymore so instead budgets will be cut. The whole blizzcon deal was to keep shareholders fat and happy, not any burning desire from furry millenial lesbians to revive 30 year old uncslop for white m*les.
>>
They need to partner with Day 9 and do a Funday Monday deck of cards that decide your army list or objectives and its all stupid shit.
>>
>>98825400
its not a matter of archon wanting but being able to do stuff with their current capacity being near full due to other projects and contracts
if they exapnd production then the polish cronnyism will sabotage them
they had some negative iq ideas that backfired on them like injection molds made out of aluminium which wore out super fast
>>
I hope they add buildings as physical versions of the cards and you can destroy your enemies buffs.
>>
>>98825478
if it was somethine tennable like flipping objectives lets you disable a non-faction card or two people would just degen rush them but hey maybe that's just another element of strategy rather than rushing supply and playing relic search
>>
>>98825499
If you can't 6 pool ling rush is it even Starcraft?
>>
>>98825503
Calm down actionjesuz none of that here please, we dont wanna trigger Vietnam flashbacks on people.
>>
>>98824663
Nah, Warcraft should be a tertiary concern to setting up Starcraft. SC just just checks the boxes off for a viable wargame so much better on account of
>Easy to paint starter faction a la marines
>Easy to paint armies in general because no human skin/clothing army
>Easy to capture the entire essence of the game because there's 3 factions
>Easy to do a 1:1 translation of the unit to tabletop with moderns sprites and detailed 3d models of every unit in SC2
>Easy to make squads out from groups of individual units because the game already feels like that with 200 supply
Warcraft has none of these things so it'll have a bit of an uphill battle, I can already see people complaining about this shit
>I want to paint, but I'm just no good at faces and their clothers take FOREVER to paint
>Why did they start with orcs/humans? I'm not playing until we get to scourge/nelf/belf/naga/legion/pandaran/troll
>These models don't LOOK like Warcraft
And then to top if off there's the obvious reality that 90% of the playerbase are WoW fags, so you could easily get a Flashpoint situation where the game doesn't do particularly well on account of a strategy game not really capturing the essence of the game to most of it's fans. On that note I could almost see them doing a WoW board game first that's basically a raid night simulator- selling individual models of every race/class and a couple big centerpiece monsters/mobs for them to coop against feels like it'll appeal to a much larger group of people.
I'm not saying a Warcraft 3 game is impossible, but it's definitely more complicated to adapt than Starcraft than you initially think, to the point where it probably less attention for at least a year or two since they still have to build on Starcraft to get it to stick.
>>
>>98825478
>I wish I could win off unstoppable backdoor shenanigans rather than an honorable duel in nml
Fuck off Serral
>>
>He doesn't load up the SC2 Terran OST tracks while he plays
>https://www.youtube.com/watch?v=rH3PXvVEwjM

Why did you even leave /40kg/?
>>
>>98825667
BELCH BELCH BELCH BELCH
GET NIDUS WORMED
GET NIDUS WORMED
GET NIDUS WORMED
>>
>>98825622
>I'm not playing until we get to scourge/nelf
King,
>>
>>98825622
>so you could easily get a Flashpoint situation where the game doesn't do particularly well
>doesn't do particularly well
>doesn't
Halo Flashpoint? One of the most successful tabletop game in years?
>>
File: 38373xDBw.gif (2 MB, 426x212)
2 MB GIF
>>98825940
>I-it's SUPER popular
Could've fooled me
>>
>>98825940
I have never seen a soul touch it. Initial box had fanfare from the Haloclix crowd but when it turned out the whole thing was a Halo Infinite avert and the enemy player was spartans or DA BANISHED nobody cared.
>>
>>98826136
My LGS picked it up but only in a small way, there was a tournament and they seem excited about the covenenat showing up.
>>
>>98817747
Painting pretty female faces at mini scale is difficult, even for box art pro artists who aren't particularly rushed.
>>
>>98826167
Thats the thing though. They said "come back in two years and they will show up" and how many new games came out? Like i love halo but Flashpoint don't have a Zerg Hive Queen or Siege Tank to build and paint y'know? they had their chance and failed to get interest the only time it matters.
>>
>>98826177
I think they can still hold onto some community if they do great things. Really hoping Starcraft doesn't end up with the same fate.
>>
>>98826184
Its fucked up because they even had their own trifecta with the Marines, Covenant and The Flood but microsoft wont use the flood because it stops games selling in china because of "ancestor desecration" so they replaced them shit shitty robots.
>>
>>98826190
Does that apply to the tabletop as well? Man that's a raw deal.
>>
>>98826206
Yep shit sucks but thats why Halo 4 onwards was all "muh evil ai" and the cosmic undead THE HALOS EXIST FOR was never a thing again.
>>
>>98825940
This is 4Chan, anon. It's a bigger echo chamber than even Reddit. Don't try to inject reason into the discussion.
>>
>>98826215
>Flood aren't allowed due to "China" (whatever the fuck that means)
Guess we're ignoring the existence of Halo Wars 2. Ok.
>>
>>98816458
She should have three versions. First is shite, second is ok, three is an overpowered monster. She upgrades in-game via destroying a certain number of enemy models.
>>
>>98826190
>it stops games selling in china because of "ancestor desecration" so they replaced them shit shitty robots.
Wut, really?
>>
>>98826402
no
>>
Fucking hell, i want stukov UED version
>>
>>98826632
You'll probably be able to make one with some minor kitbashing



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