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File: Imperial Battlefleet.jpg (620 KB, 1920x1080)
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Ruling the Stars Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Homebrew
There's a MEGA now with stuff in the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
>IM finally has a Bestiary
https://cubicle7games.com/en_EU/blog/warhammer-40000-roleplay-imperium-maledictum-macharian-adversary-guide-cover-reveal
>Necromunda RPG cancelled potentially due to contract issues with Cubicle 7
https://frontlinegaming.org/2026/10/09/gw-disappearing-the-new-necromunda-rpg/
>Investigations in Dark Heresy
https://www.youtube.com/watch?v=qkbo3bXMKx0

Previous: >>98773691

What ships do your players own? Do they have a fleet? Would you let them have a fleet?
>>
>>98808789
>TQ
One of my prospective players is an Iron Warriors Warpsmith. His stated goal is to carve out his own autonomous empire and mass-produce daemon engines and daemon ships. He's drawn up a template for minelaying, torpedo lugging daemonships, assembled and deployed in shoals to be unleashed upon imperial shipping and logistics trains.
So now I have to figure out how to stat those.
>>
>>98808789
I took the board's advice & took the example ship Sabre & modified it to fit my vision of a Servitor Crewed warp skimmer.

I am tentatively naming it the Dread Empyrean but my characters enemies & rivals curse it as the dreadful "Imp" as a play of its name
>>
>>98809223
How'd you mod it, aside from just Servitor Crew?
>>
>>98809521
Noise marines already exist. For everything else, there's Emperor's Children.
>>
>>98809565
You can't hide your sins, coward.
>>
Do Kindreds of the same League ever fight one-another, or is that the sort of thing that gets the League leadership pissy?
>>
>>98808588
>Any ideas how to make a more interesting Slaanesh tech priest?
Narcotics, sensorial fuckery, incremental increases through warp bullshit.

My gripe with Slaanesh is about doing any one thing to 11 but because all of the other weird shit out there she "only" gets the horny shit, despite being an Eldar god weirdly enough.
>>
>>98809283
Took out the Luxury Passenger quarters, Reinforced Bulkheads, etc. Put in Servitor Crew & Crew Reclaimation & the Markov Warp Drive. I didnt have to shuffle too much. With time it should allow for swapping in more expensive upgrades to reduce space & power & allow for more fun components. Depending on how the story goes I may have the character in charge of the ship embrace having a regular crew. For now I really like that it feels isolated & lonely. It also fits the character's background/Dynasty options.
>>
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>>98810450
>>98808588
>Any ideas how to make a more interesting Slaanesh tech priest?
Seems to me that you could do a lot with the AdMech's ideas about the weakness of flesh to have a Slaaneshi heretek obsessed with perfecting their own physical form via an extremely artfully crafted full-body prosthesis.

I don't recall if that was the premise of pic related when I saved it from an old drawthread, but you get the idea. Just photoshop her robes purple or whatever.
>>
>>98810826
Bonus points if that started out as a male techpriest before embracing Slaanesh worship.
>>
>>98810826
>>98810861
It should be an hermaphrodite body because Slaanesh.
>>
>>98810450
>>98810826
That's the problem im running into, its just drugs, twisted perfection, or the nastier parts of slaanesh but no sex appeal. A regular slaanesh worshiper is gonna be fucked up but they'd have a thin layer of something appealing. An admech usually has already gotten rid of the sexy parts
>>
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Are redemptionist and/or frateris militia from blood of martyrs worth nabbing as alt career ranks in dark heresy?
>>
>>98810826
Given that Slannash is excess, I think the form need to be more uncanny. Think of a blow up doll, feminine exaggerated.
>>
>>98811132
>>98810826
>>98810450
>>98808588

Something I've seen in at least one of the RPGs before is a slaanesh cult based around a desire to horde knowledge, remember slaanesh is excess and also manifests as that perfectionism thing, the example with an obsession about a magnum opus would be a good basis A tech-priest obssessed with building some kind of "perfect" device, constantly seeking out more and more specific materials or devices to build it, or as the knowledge example, gathers information he doesn't need, just to have it, even at the expense of other tech-priests or factions.
So if your trying not to do the sex, drugs and visual perfectionism aspects, you can go the route of mental perfectionism/obsession resulting in the tech-priest impeding other groups, and exposing themselves and their followers to things best handled in small amounts at most.
>>
>>98811376
Its the opposite. I want them to be more sexy and less inhuman. Like your basic slaaneshi is a sexy monster with inhuman desires/obession. But admech are already inhuman so its harder to add the sexy. I can do the obsessive magnum opus, or the hoarding, etc. thats fine. The part im struggling with is how to make it sexy. And not just by making them a tranny/hermaphrodite/etc that part is inhuman and not sexy
>>
>>98811227
What is the game like?
>>
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>>98811283
I'd go the other direction and have it look like a weird creepy doll
>>
>>98811769
>>98810826
What if they look like a hot woman, but when they show their "true self" they kind of fold & unfurl & twist into a mechanical cronenberg monster? Like the human form is just a shape thats disguising a bio-mechanical spider thing? He hips & waspish waist actually hides a narcotic stinger/mandible the legs dont even attach to her torso the way it would normally, their actually multi jointed spider legs connected to a thorax hidden behind her torso.

Does that sort of thing sound good?
>>
>>98811551
well y'know I wanted to go for more of a fire and brimstone fighter-cleric type character and on the surface both of those careers seemed like a step in that direction, so I was just wondering if anyone had experience with them and if taking one or both would help achieve said character idea
>>
>>98811398
>The part im struggling with is how to make it sexy.
Vatgrown bodies that they constantly swap through as they get upset with them being 'not perfect'.
>>
>>98811398
>Admech can't "the sex"
Magos Biologis, send tweet
>>
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>>98811398
>>98811942
I did find it funny that chem geld was a talent you could taker in dark heresy and it was in the tech-priest advances
>>
>>98811942
Biologis are usually as fucked up as normal tech-priests, they just sometimes have vat grown chitin instead of hard metal plates or whatever.
>>
>>98811922
Nice.
>>
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>>98808789
>What ships do your players own? Do they have a fleet? Would you let them have a fleet?
My current team has a burgeoning fleet they've acquired through piracy. It is sure to get bigger as time goes on.
>>
>>98812544
>Dervish-class Multibeam Frigate
Your party's been pirating across dimensions and stolen a ship from the Homeworld universe?
>>
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>>98812565
I have no idea what you mean :^)
Yes, it's the HW1 multibeam frigate with the name of the HWC multibeam frigate because multibeam frigates are cool
>>
>>98808789
Been ages now since I played a game of Rogue Trader, but the last one had the party operating a nearly derelict Repulsive-class Grand Cruiser that had spent a few centuries contracted out as an orbital trading dock by the RT's incompetent father. The campaign started with us reactivating its reactor and warp drive, and the overarching goal over the course of the campaign (alas, all too short) was to restore it to full working order.
>>
>>98809565
There's slaanesh worshipping marines aside from EC. Can't believe I'm needing to tell anon this but that's the state of /tg/ these days.
>>
>>98812676
Yeah, and you don't call them fucking Slaan-marines, do you?
>>
>>98813228
Why not? We call aligned beastmen Khorngors and Slaangors.
>>
Is there a way to get multiple comrades outside of being in a specific role like enginseer prime or commander that has such an advance?
>>
>>98815461
Not multiples at once. There's a talent that lets you get a different type of comrade, Unusual Companion, but you're still limited to one at a time outside of certain specialization talents.
>>
Is there any good place to get 40k themed battlemaps?
>>
How does the Imperium depict daemons? Some of the older stories and novels will describe preachers with bound daemon tattoos or gargoyles shaped like daemons. I want to know what to describe these as looking as for my group without telling them something like "it looks like a bloodletter"
>>
>>98816010
Most Versions don't get to depict them at all
>>
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>>98816010
Imperial religious art tends to be pretty abstract/allegorical. I don't think you'd ever see anything meant for public display that accurately depicted the appearance of an actual daemon.
>>
>>98816010
I think depictions of daemons that are vaguely correct will get that area grey knighted
>>
>>98816010
Daemons dont exist. Those are xenos
>>
>>98816010
It's unlikely that most art will accurately depict common demons. Sometimes it does, but it's rare.
>want to know what to describe these as looking as for my group
Look at the Word Bearer sigil. Demon head.
>>
>>98816407
>>98816539
It occurs to me that intentionally depicting daemons incorrectly in materials disseminated among the general public would be a great way for the Inquisition to identify heretics: If you spot a work of art that instead depicts a daemon as it really appears, you'd know the artist has actually seen one, and then it's off to the torture chamber he goes.
>>
>>98816584
And anyone that gets it right by luck gets purged just in case.
>>
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If a Votann plasma sword strikes a Imperial power sword, what happens? Which one cuts the other?
>>
>>98819147
Power swords use disruption fields which, as per their name, 'disrupt' the atomic bonds holding materials together. This generally leads to those materials becoming far weaker and more brittle, which when followed up by the typical kinetic strike vastly magnifies its effects.
Plasma swords appear to be your typical magnetic field containing extremely hot, well, plasma, which uses tried and true extreme exposure to heat to accomplish similar effects.
If they strike edge to edge, the disruption field will meet first plasma, to which it does nothing because plasma is by nature disorganized, and then the emitter, which it will break. The plasma will meet the disruption field, clash against it, and begin superheating the underlying material.
There are two possibilities. One, the containment field for the plasma is permeable to the power sword. This will pit the respective energy sources against the respective emitters - if the disruption field and kinetic force can damage the containment field generator before the plasma can superheat and destroy the material of the power sword, the power sword wins. I consider this likely.
Two, the plasma containment is not permeable to the power sword. In this case it will be field against field. The plasma may begin to affect the underlying material of the power sword at the point of contact, but this will be negligible compared to the interaction between disruption and containment field. Field power output, efficiency, and quality of construction and maintenance will carry the day, overcome the other field, and effectively neutralize the other weapon.
Or, given this is 40K, the author will decide ahead of time who he wants to win and then work backwards from there to justify it.
>>
>>98819147
The imperial one wins because GW considers votann a xenos faction and xenos are forbidden from winning against a human faction.
>>
>>98819959
>GW considers votann a xenos faction
Because... That's what they are? Ratlings are the abhumans, Squats have always been nonhumans.
>>
>>98820000
They're physically a grey area between abhuman and xenos, but for rules purposes they are basically a xenos empire at this point.
>>
There are some ships in rogue trader that despite having hull stats they're just NPC ships huh? I thought the viper sloop was cool and thought about stacking detection mods on top of the innate +25 but man it's so tiny, there is no room in the ship at all
>>
>>98820863
They're there for the possibility of themed games, like the viper's case is to be an advance scout for a fleet. It's not meant for regular RT games.
>>
>>98819959
>>98820034
>>98820000

The Votann were supposed to be a few different things.

They were supposed to be squats unsquatted
They were supposed to be a human power that exists outside the Imperium
They were supposed to be less terrible than the Imperium with "fresher" tech & less xenophobia

Whether they succeeded in hitting those three in a satisfying way is a matter of opinion. Its kinda like why they did Primaris Marines.

>>98819147
I figure the lava blade plasma field stuff is similar enough to a power field that the fields would clash & need to overcome the other before they could do anything to the physical parts
>>
Does IM have jetpacks?
>>
>>98822920
It doesn't have mahreens or eldar, so no.
>>
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>a broad array of pleasures or a combination to satisfy their wildest desires
Am I reading between the lines right that this is a holo-deck?
>>
>>98823393
A higher quality one might be, but I'm imaging more like an arcade + opium den + strip club.
>>
>>98823401
That's kind of what I wanted more than a holo deck. Sweet
>>
>>98823393
Thats a opium den/trap house not a holodeck
>>
>>98819147
This is a “What happens if a Beskar sword hits a lightaber” question and it has the exact same answer: the two swords spark where they touch, but neither breaks the other.
>>
Is luminen blasts decent enough as weapons to allow a techpriest to forgo standard weapons? Is there a way to optimize them?
>>
>>98824648
If you feel comfortable enough walking around the dark galaxy with just a pistol level weapon, sure.
>>
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>>98819147
Good chance it breaks the weapon
Even a Lathes Blade can't stop it, despite stopping a power weapon
>>
Aside from The Minotaur and the Marines Malevolent are their any loyal forces that are hated by the rest of the Imperium?
>>
>>98824773
Flesh Tearers have a reputation for being so uncontrollable in their rage that they’ll strike down civilians and allies without realizing it.

Really, any BA successor with a reputation for violence is at least feared, if not outright hated.
>>
>>98824773
Penal Legions
>>
>>98824759
Where are you pulling the ruling that a Votann blade can destroy a lathe blade?
>>
I want to create a "Barbarian" chapter whose gene-seed fault is that their black carapace doesn't work so they can't use power armor. However, their ossmodula and biscopea are hyperactive, so they grow into hulking musclemen. They go into battle barechested and are favor fighting on feral worlds and death worlds.

My question is, would a chapter with a failure of such an important part of what makes a space marine a space marine be allowed to exist by Imperial authorities, or would they be culled as failures? Would the Imperium willingly waste resources on giving this chapter the legistical support they need (Battle Barges, AdMec support, etc.)

Oh, also, has this super original idea (Conan Marines) been done already?
>>
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My people don't know the leader of the Dead Cabal is also Grand Admiral of the Dark Pattern and Lord of the High Slung Bottoms of Zob
>>
>>98825007
>Power armour faction without power armour.
That really subverted my expectations!
>>
>>98825046
I feel there is a joke here I'm too Gen Z to get.
>>
>>98825007
That's an absolutely insane level of gene seed degredation, so no, they'd probably be purged and even if somehow they weren't nobody would respect them or give them anything.
>>
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>>98825146
>>98825105

Yeah, yeah, I thought as much. Here's the totally original write-up I've done for them.
>>
>>98824773
Psykers
Blanks
Navigators
>>
>>98824652
Some of you guys act like anything other than poor acolytes bumming around is forbidden. Anything stronger than an out of the box lasgun is power gaming. God forbid you add a few mods to it like some dirty munchkin
>>
>>98824773
Penal legions
>>
>>98826460
I’m not saying it is forbidden, but in. A properly run DH 1.0 session, that character would be lucky to make it to the intermission.
>>
>>98825524
>>98825007
The problem here isn't breaking official lore, it's that you're stripping a faction of its main appeal which is exaggerated superstrong power armour. The main question is kinda what's the point?
If you want Conan in 40k, there are other factions where the concept doesn't go against what makes the faction cool.
>>
>>98825007
Instead of taking space marines and removing their space marine bits, have you tried creating a tribe of ogryn that worship the image of space marines and try to emulate them?
>>
>>98826529
I’ll ask you then which faction should I go with? They started as a Catachan offshoot but I felt they didn’t reach the sorts of superhuman levels of Conan that I was going for.

I also felt inspired by the note in the Deathwatch core rule book that the black carapace mutation shouldn’t be taken ever. As they say, the most beautiful part of a painting is the frame.

>>98826539
Conan is not retarded. He is actually exceptionally intelligent and solves most of his problems with brain rather than brawn. In the Howard stories he spends most of his time outsmarting his foes and only decapitating them at the end.

Conan is not an Ogryan. He is a Space Marine without his armor.
>>
>>98826562
I don't give a fuck about conan. I'm trying to wedge your wack-ass idea into something resembling canon. Fluff it as a smarter than average subspecies and quit getting your knickers in a twist.
I'd tell you to go make a chapter who crash-landed on a feral world and lost all their tech, but tech is required to make more space marines, so that plot's stillborn.
>>
>>98826595
Too bad cunt, the Wise Woman loves having her crippled Astartes devoted to her personal crusade for a sector for no Strategic value (seemingly).

I’m gonna keep writing about them.
>>
>>98826628
If you don't like the answers you're getting, stop asking.
>>
>>98826628
Then fuck off unless you talk about real 40k. Nobody cares about your alt universes. People like you exist because people in this thread don't gatekeep real 40k hard enough.
>>
>>98826663
>>98826667
Thanks for the feedback
>>
>>98826595
Thinking on it further, crash-stranded marine chapter has legs if you flavor the 'getting new recruits' in a more techno-shaman way (and massively increase attrition rates to compensate), but this obviously restricts their playground to that singular planet, with the sole exception of webway gates. It's also being very generous with smudging the requisite surgeries.
I'm not gonna read whatever lore was posted because the premise breaks suspension of disbelief.
>inb4 "your suspension of disbelief can include [insert aspect of 40k] but not this?"
>>
>>98826804
What the absolute fuck are you talking about? Space Marine reproduction requires intense Mechanicus cooperation, they cannot exist beyond a single generation without Mars
>>
>>98825007
They could be Techno-Barbarian dudes the admech engineered. Not quite astartes, but just a bunch of enhanced genetic humans fighting on a sword & sorcery deathworld that plays out like the Hyborian Age.
>>
>>98826562
I think Gland Warriors could be a basis for your stuff. That was my first thought when you talked about the concept.
>>
>>98826904
Space marine chapters are theoretically self-sustaining after their establishment. Apothecaries handle the 'make new marines' bit, Techmarines handle the 'make new wargear' bit. Galactic attrition rates are the reason they need constant influxes of materials from forge worlds, as well as the reason they die.
Now, assuming a chapter's battle barge gets caught in a time vortex and thrown into a Feral World in undisclosed M3X-ish timeframe, irrevocably stranding them on said world out of contact with the wider Imperium but failing to destroy them utterly, they may degenerate sufficiently over time to fall first to a questing knights sort of society where they bring out their advanced wargear only when needed, and then to a techno-barbarian style of society where what technology remains is myth and legend only, plus the odd 'magic sword' found or granted to heroes.
However, as I said,
>It's also being very generous with smudging the requisite surgeries.
The surgeries to become a marine are incredibly intensive, and even with imperial tech there's a massive attrition rate. If Apothecary knowledge degenerates to 'cut them open with flint knives and implant the weird organs while chanting the rites', that attrition rate is going to skyrocket unless the Apothecaries are also Librarians with a specialty in biomancy. Which, fuck it, might work as a concept. Who the hell knows, I'm just playing "what if" to see if there are any legs to this nonsense.
>>
>>98826984

Gland Warriors are IG at a much lower sophistication level than marines, unless I’m misremembering 5e a lot
>>
>>98825524
This reads like a reddit post, or maybe even a cs goto book. You should be embarrassed.
>>
>>98826930

Ad Mek sponsoring technobarbarians?
>>
>>98827156
>Take a tithe of guys & raise them on a death world until they develop good strong genes
>Poke & prod their genome every so often.
>????
>Profit
>>
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>>98825130
nta
Its from Black Adder, not actually a show about dark future things, just a christmas episode bit riffing on the ghost of christmas future (which I suppose you might also not have reference to) Might not work for you, its a specific flavor of british humour and serialized sitcom characters some like but don't age well imo.
https://www.youtube.com/watch?v=nfYx_013UuY
>>
>>98827563

Why waste gene-seeds on such an experiment? Are they that abundant you can just throw them around as such?
>>
hey /40krpg/, i wanna start up my only war campaign again but i kinda wanna do something a little different for a few sessions
i wanna have an intermission campaign where their squad is 'requisitioned' by an inquisitor for something but i dont know what an inquisitor would need just one squad of shitkickers
im taking all suggestions. a few ideas ive had are tracking down a dangerous heretic in a hive, something involving the beast house, or maybe just throwing them into a chunk of one of the modules and see what happens
the benefit of this is that it'd be stretching my GM skills a bit and it would let me put them into a much more active warzone later as their regiment would have been stuck in for however long
>>
>>98827722
In his 40k-like custom universe, they are!
>>
>>98827722
When did I mention gene-seed?
>>
>>98827760
Guard duty for sure.
Youre either guarding a person or a macguffin or just there for ceremonial reasons/to look good.
Up to you if the Inquisitor is making the job more complicated than that. Is he expecting you to fail? Are you guarding a fake? Will the private impregnate the dukes daughter while guarding her chambers?
>>
>>98827760
>but i dont know what an inquisitor would need just one squad of shitkickers
Previous squad got mercd horribly and time is short so the inquisition grabs whatever is near by.
Could be any number of things.
>initial investigation into chaos/xenos/necron tomb went poorly, unleashed fell powers, need to go back in and unfuck it
>team uncovered well positioned cult about to complete ritual or coup or similar thing, got betrayed by unknown snitch and car bombed. Inquisitor needs a new hit team immediately.
>The poor bastards are the bait. Inquisitor needs a violent distraction while the real operatives go in the back or take out whoever comes to fuck up the guard. Bonus is the bait reveals a different inquistor at opposed purposes.
>The inquistor's interrogator had some doubts and has gone rogue, took the violence team with him. Needs to take them out, the various members of the warband may not even know.
>Needs an infected host for some sort of xenos horror to put into stasis for later use. Isn't going to waste their own high value assets.
>>
>>98826460
Necroing a little but was just scrolling through and saw this. Anon is literally saying the opposite. Lumen blast is not strong enough to forgo traditional weapons, even a lasgun would probably be better. Out of anyone in the party, the techpriest *should* be toting the fanciest techiest gun, not just shock paddles in his palms.
>>
>>98824964
read the damn image under energy blade 2nd paragraph.
>>
>>98829332
Questionable at best which attribute trumps the other.

The Energy Blade is listed as "Class: Melee (Power)" in this image, while the Lathe Blade paragraph includes "a Lathe Blade cannot be destroyed by the effects of a power field."
>>
>>98829343
SECOND PARAPGRAPH

>Whenever a wielder successfully Parries another weapon while using an energy blade and succeeds with two or more degrees of success, the wielder automatically destroys the
other weapon.

Seems to dfficult to read, I'm getting flashbacks of those euro dumb-dumbs who couldn't understand comes and semi-colons.
>>
>>98829365
Ntab >>98829343
>Lathe Blade cannot be destroyed by the effects of a power field.
Who can't read?
>>
>>98829365
NTA but the effects do not reference each other and it leaves ambiguity.
Power Field states a 75% chance to destroy a weapon it parries if said weapon lacks the Power Field quality. Lathe Blade clearly has an exception to this effect, but are we to take it that the Sollex-Aegis lacks the normal exception to this clause in other power weapons, or is that implied by it being a power weapon? Is the destruction intended as a modification of the innate 75% chance to 100%, or is it fully intended to be separate, with even other power weapons vulnerable?
RAW, you can argue that it's two separate effects which should be treated differently, but can you not also argue that this destruction is an effect of a power field, and thus a Lathe Blade should be impervious to it?
Furthermore, are the Votann weapon and the Sollex-Aegis blade truly comparable when one is said to have no physical 'blade' at all, and the other clearly has one? Does the Votann blade have any similar rule on the tabletop to back up that interpretation, or is it simply treated as an alternatively flavored power blade?
>>
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The Energy Blade is a power weapon with special rules, so even a Lathes blade would be broken by it.
Both are in the inquisitor's handbook, go watch, do what you want, but an energy blade would break a lathes blade, since it is, again a power weapon '+1' being a plasma beam instead of a power field.

The Votann blade is no where they were still Squats back then, and much more better.
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>>98829432
>much more better
Oh yeah dis boy read and rite gud
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Given how Tau have souls that aren't bright enough to attract daemons what would happen if one tried to attract the attention of a warp god? Would it be able to notice one?
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>>98821100
>less xenophobia
>space dwarves
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Can a cyclonic warheads be used in a mine? How about Virus bombs? I've only ever seen them launched from ships in orbit but I wonder if they could be buried and activated remotely.
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>>98829880
With the demolitions skill anything is possible, don't let your dreams be memes
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>>98829830
They’ve got their own warp god now, the warp embodiment of the Greater Good
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>>98829830
>Tau have souls that aren't bright enough to attract daemons
That's true of humans too. Psykers are the exception.



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