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File: 20261021_194331.jpg (562 KB, 1244x1366)
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*Blocks your path* Edition

Previous thread: >>98847818

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/bVNzwe2R

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

TQ: Have you ever tilted at windmills before?
>>
>>98870807
I'm a game designer, 90% of my job is tilting at the windmill that is corporate
>>
Titanicus occupied thread.
>>
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Imagine whatever city you live in. Imagine titans walking around it. Imagine. IMAGINE.
bitch.
>>
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https://www.youtube.com/watch?v=I6SIHlK3LqQ
>>
>>98870975
I will not imagine that.
>>
>>98870975
Only thing I ever Imagine is a .38 special revolver and John Lennons skull, sorry
>>
Which Imperial Fist character do you like the most, and why?
>>
Why Horus Heresy and Titanicus are not two separate threads?
>>
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>>98870968
titty reporting for duty
>>
>>98871627
Unironically it would make sense for Inwiggers to be Eskimo...unless Dorn's seed changed them like Sanguinius' changes Baalites.
Then again, in Black book art Dorm does look tan and wrinkly.
>>
>>98871675
small alone, bigger together
>>
Maybe gimmicks other than Seize / Finisher would have a place if regular unprimed sergeants could issue challenges, especially against other basic sergeants.
Flurry of Hits' D1 limitation is far less noticeable among W1 duelists. It's as if it had been made with Charnabal sabres in mind.
>>
>>98871675
Why did your mother keep you?
>>
>>98871621
>imagine fearing a hippy so bad you imagine it taking five hollow points to take him down
>imagine fearing a hippy so bad you have to shoot him in the back
>imagine missing 20% of your shots at 10 feet
>>
>>98871720
>0.0020348383928191 wounds erm akshually none of these dice are worth rolling

i hope your mind palace burns to the ground with you locked inside
>>
>>98871675
I agree.
>>
>>98871728
Why did yours?
>>
>>98871627
>There are no polar bears on Inwit.
>>
Has Kol been scanned yet? Haven't seen any gofile links for it in any previous threads
>>
>>98871863
Because that's the normal thing to do? Same as keeping titanicus or ligma, this is the general for anything hh related. I guess keeping one's offsprings around is not normal where you are from.
>>
anyone got the primaris part user memes?
>>
>>98871728
Mine at least raised a polite person, something that yours did not managed to do. I'm sorry for you
>>
>>98871948
Showing real politeness here.
>>
>>98871925
I'm not the one who made the comment about offspring first, I merely retorted
>>
>>98871948
Based.
>>
>>98871992
Anon, HH and titanicus are the offsprings of the wider 30k setting.
>>
>>98871627
Polux. Power Fist and Storm Shield is a baller combo.
>>
>>98871992
>I am merely retarded
We know. Both are niche games that aren't nearly as popular as 40K or AoS. It's only sensible to keep GW threads as consolidated as possible.
>>
>>98872098
I still wonder why you never see just a double power fist combo, kind of like how some guys just take one lightning claw OR two. Why not have marines that go full on power-fisticuffs?
>>
>>98872202
>inb4 TS double-fister appears
There are things with two fists, like Aggressors and Calgar. For the most part, two fists have had diminishing returns. Twice the price of a single fist for one more attack isn't THAT great. Sometimes you got an extra attack from just having a pistol or another CCW. Other times a lightning claw was a cheaper option and let you choose between a strong fist or fast claw strikes. Claws are mostly taken in pairs because most of the time they've available as a paired option.
>>
>>98872202
They don't really make sense outside of things like ursarax.
>>
>>98871720
>It's as if it had been made with Charnabal sabres in mind.
Lightning claws?
>>
>>98871720
>Maybe gimmicks other than Seize / Finisher would have a place
They do, their place is "situational use".

Grandstand is (potentially) the strongest offensive buff out of any gambit, but relies on enormous outside support (and therefore costs a lot of initiative buff to use). Guard up is invaluable as a survival tool, parry is useful for shutting down combos, measure(whatever the "automatically get advantage if you survive") is good for getting out of a challenge you dont want to be winning... As well as nearly all of the legion reactions having their own use cases and being worthwhile.

You are confusing "seize the initiative and finishing blow are the most generically good" with "they are therefore the only gambits you take"
>>
How does this look vs custodes?

>HC
Jump praetor, headsmans axe, shotgun
>C
SIege breaker (paragon of battle)
Jump librarian, axe, telekinesis
>troops
2x tactical squad, vox. 1x logistical benefit (fast attack
>fast attack
5 raptors with thunder hammers, 1 flamer
>transports
2x rhino with havoc launcher and dozer blade

>armor
2x predator, conversion beamer, lascannons
Kratos, melta cannon, 4x lascannons, decurion, HK

>support
2x 3 man laser destroyer rapier squads

>elites
2x 10 man seeker squad, vox
1x vet breacher squad, 4x lascutters, 6x power axes

(allied detachment)
Fatewaver cohort
1x navigator (combat veteran)
1x solar aux squad
>>
>>98871720
>unprimed
Here I am thinking grey tide unpainted. Also duel system sucks anyway. Waste of time for something adds more rng.
>>
>>98872098
I thought stormshields were invented after the heresy?
>>
>>98871829
ICE wouldn't bat an eye today
>>
>>98872518
fuck no, stormshields have been there since black book 2
>>
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>>98871720
There's more nuance to challenges that only gets explored when both players are into it. Guard Up, when you remember that missed attacks add to your initiative score next round, is not bad. Flurry of Blows becomes better when you're fighting someone who is already wounded.
If the players don't care about it though of course they're just gonna take the pokemon-tier bonuses.
>>
>>98871720
>he doesn't take Every Strike Foreseen
>>
>>98872667
the issue is that finishing blow is so damn good as an opener when you're running a TH etc as you're slow as shit already and just intend to tank the hits
>>
>>98872502
Your plan against the melee army is...
To have low scoring and trying to out-melee them ?
You don't even have a tactical for the home objective.
>>
>>98873149
>You don't even have a tactical
I do? Theres two units there (I normally bring three, but I figured the SA goons can fill in some, especially with convocators for the situational +1 line where I need it). I could drop the librarian for a MoS, but with no deep strike im not sure thats worth it.

>trying to out melee them
The plan is to primarily shoot them (with things like seekers and laser destroyers, conversion beamer predators also sound promising with that D3 Ap2 mode), although there is SOME melee potential in the army because entirely foregoing it seems overly risky. Vet breachers are actually reasonably fine against (basic) custodes (lascutters dont care about eternal warrior) and raptors can do good damage if I get a status off on a unit.
>>
>>98871840
Funnily, ever since Inception (2010) I learned lucid dreaming, and after Dr Sleep (2019) I learned imprisonment.
My mental palace is indeed a prison. As for it burning down, the purge mechanism is already venting a star into it.
>>
>>98872667
>>98873126
True. If the other guy is already taking Finisher, which multiplies DMG output by 1.5 or 2x, then the other guy might as well try Grandstand or Guard or something.
Seize would be pointless, as they'd already go first
>>
>>98873720
Thats the thing I think people forget with talking about "oh theres a couple "clearly the best" gambits", thats the point.

You need these strong gambits to give a first mover advantage to the challenger/the person with challenge advantage, theyre a thing to fight over as much as anything else. And their presence contextualizes everything else, often as a response to "so what do you do if the other guy has one of the strong options".
>>
>>98873720
>Seize would be pointless, as they'd already go first
Unless they have say a paragon blade going up against a thunder hammer or fist, where suddenly you can finishing blow and still possibly go first.
>>
>>98873802
I think the flow diagram after the other guy chooses Finisher is to minimize the damage advantage he's going to get.
However I think Guard Up is severely hurt by the fact that, against an WS5 attacker, you can get +3WS and they keep hitting a WS6 target on a 5+.
So you trade all but one of your attacks for something with severely diminishing returns. -33% incoming enemy DMG at best, at the expense of -75%—80% of your own damage.

Test the Foe (fight normally but auto gain advantage of you survive) might be better.
>>
I want to try a sicaran venator, but I dont like the way the normal model looks. Thoughts on converting a sicaran turret to "counts as venator"? Give it some sort of big laser cannon and use it as a proxy.

I just dont like the centerline aesthetic very much, it does not fit a battle tank.
>>
>>98874047
Theres definetly times you dont want to pick guard up defensively, but the way it sets you up to succeed next round cant be ignored imo.

Its also the best (only even) properly defensive option you have a lot of the time, and it giving +1WS also helps with damage somewhat. You take it, almost certainly survive the round, maybe do some chip damage in vs the other guy. Next round you can play greedier/more aggressively using the cushion of focus you gained from the last round. Big success and good times for all.

>test the foe might be better
If you think you will survive the round and really want out of the fight? Sure. But it doesent help if youre worried someone took finishing blow and is about to concave your face.
>>
>>98874068
>maybe do some chip damage in vs the other guy
Big maybe, as it is one single WS+1 attack.
But yeah now that I think of it, now everyone can choose to simply tank a Finisher hammer (mwahaha). Ain't so shrimple after all
>>
>>98874182
>Big maybe, as it is one single WS+1 attack.
True, not guaranteed by any means. But WS+1 also improves your odds of hitting decently well in a lot of cases (either going from 5s to 4s - 50% better chance to hit - or from 4s to 3s - 33% better chance to hit - inversely proportional to how much it does for defense really)


Inb4 we get a dedicated breacher consul who can take a lascutter, and they just always take guard up to be effective WS+1 the entire time.
>>
>>98874068
You can use Guard Up offensivly too, to get one advantageous attack and bonuses to your focus roll for next round. There's no guarantee you won't get killed sure, but they are called gambits.
>>
>>98872502
Why power axes on the breachers?
>>
>>98874301
Swung from above amid the shield press, surely an axe blade can strike an enemy covering behind the shield wall
>>
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>>98870975

I really like the way urban titan combat on Cath is described in Honour The Dead. Missiles destroying apartment buildings, mega-bolter fire chewing up walls, entire housing blocks vaporised by a Warlord's reactor overloading.

10/10 breddy good short story especially the Warmonger titan at the end.
>>
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>>98874347
>Unfortunately this apartment building is out of flares
>>
>>98874301
I like how they look. Lightning claws are probs just better.
>>
>>98874405
I think melee breachers are cool too, guess they just struggle against 3 attack dedicated melee units
>>
>>98874603
>Vet Breachers vs shielded Vet Assault / Vet Despoilers, same weapons (PW)
Bolt pistol + volley bolt pistol + 2A on 5++ target == 3A no Pistol on 5++ target
>Vet Breachers vs Vet Assault / Vet Despoilers, same weapons (PW), no shields
2A on unshielded target == 3A on 5++ target

They seem equal on a void, so I guess the devil will be in the details, back and forth. All in all, close enough
>>
Remind me what your units gain on a successful charge when they have no Impact rule and they aren't EC/BA/WE?
>>
>>98874731
volley attacks
>>
>>98874731
the privilege of being able to engage in glorious melee combat
>>
>>98874896
>>98874898
Don't they also get that when they are charged themselves? In fact, not charging always gets you volleys, while charging wrong (disordered) doesn't.
>>
Does anyone know if the tortuga bay shoulder pads are in scale with the current and older marines or are they larger?
>>
>>98872098
Polux is a real one
>>
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>>98875040
I've never gotten their shoulder pads, but the backpacks seem to be close enough.
>>
>>98874937
yea if you make a disordered charge you don't get fun stuff like volleys or set-up

>>98874731
a successful charge is a charge that connects, a disordered charge is a charge that connects but doesn't give you the fun times

but also you get to do things like invoke Cybertheurgic Rites, cast Biomantic Rage, because they aren't Special Rules so it doesn't matter if your charge is disordered or not

for special rules, Templars get better set-ups, i'm sure there's others i'm not gonna check every unit entry for you

but still yeah volley attacks, particularly if you already slapped a status on the other unit in the shooting phase

it's free real estate
>>
>>98875046
>>98872098
https://www.youtube.com/watch?v=agUaHwxcXHY
>>
>>98875085
Thanks anon, appreciate it
>>
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I'm amusing myself statting ships based on the vague mentions in the Black Books like a ship based on the mentioned "lance cruiser" designation.

I'm genuinely drawn to having it mount a single massively powerful and upgunned lance battery on the prow but no other weapons except for AAA turrets. Idk I've always been disappointed that the setting especially the Heresy doesn't have a LOGHmaxxing ship with frontal beams for days.
>>
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>>98875178
Nay. What I like the most about 40k (and Dune) is that protective technologies have made close combat viable again.
Ships ought to survive being sniped at relativistic distances, so they can engage in much cooler broadside cannonades, ramming, and boarding actions. Power swashbuckling.
>>
>>98875040
The shoulder pads are same size as the old manlet space marine range, at least the mk4-7 ones.
>>
This is a bit of a stretch, but does anyone have a size comparison between the old and new Cataphractii power fists?
I remember that being a point of contention.
>>
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>>98869970
>>
>>98875178
>>98875298
Battlefleet gothic might get released and made exclusive to the HH setting.
I do wonder how "feasible" it is for the Battlefleets in Warhammer 30k+40k to conduct combat like in LOGH with formations instead of big dogfights with broadside firing and combat.
Obviously it might be a bit weird as those ships if I remember correctly were not designed with formation space combat in mind but meant to be Napoleonic era navy ship combat but in space. But I can see GW looking at LoGH and making some ships designed with LoGH space combat in mind. I wouldn't mind this time.

I remember seeing an anon who painted his Legions Solar Auxilia models as the LoGH Rosenritter. Could also pass for pre-chaos Luna Wolves too, but it seems odd that LoGH sporadically gets mentioned here from time to time. Is there some kind of reason for this?
>>
>>98875567
>98875298 I meant to reply to >>98875217 Sorry I'm tired.
Those shoulderpad sizes are gonna change at some point. If that happens the best that can be done is that they get reused for Blackshield marines or legion specific companies of space marines in scavenged/salvaged/jury rigged power armor.
>>
>>98875548
OG Lightning fighter coded, fucking love it.
>>
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>>98875217
>Ships ought to survive being sniped at relativistic distances, so they can engage in much cooler broadside cannonades, ramming, and boarding actions. Power swashbuckling.

yes. Although despite what some NERDS like physicists might tell you lance weapons aren't all that much longer range that macro-cannons in BFG and since cruisers and above have limited turning ability and need to keep moving an ALL PROW lance cruiser wouldn't be picking people off from across the map it would be closing on enemy ships while trying to maneuver so its always facing prow on all using other ships as cover while it reposition.

I think I probably should give it some secondary armaments. Maybe low power broadside lances from an LC and port/starboard torpedo tubes. Logically the best followup armament to a massive prow lance that encourges you to charge right in would be torpedo tubes loaded with boarding torpedoes.

>>98875567
>LoGH sporadically gets mentioned here from time to time. Is there some kind of reason for this?

Real recognizes real and I imagine there's more than a little crossover in fandoms.
>>
does anyone have the PDF of Journal Tactica: The Battle for The Signus Cluster – Assault on Kol
>>
>>98875567
Both are space opera settings.
>>
>>98875178
Iirc there was the ship that killed the agathon dude's nephew except other than lances it was torpedoes. A huge barrel shaped ship that opened up and revealed rows upon rows of torpedoes.



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