[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/toy/ - Toys

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Ab Crunch.jpg (912 KB, 3666x1895)
912 KB
912 KB JPG
Is forward crunch the hardest point of articulation to pull off properly?
>>
>>11666107
Why is it so hard? And why do figures always have so much more unrealistic backward range instead?
>>
>>11666107
MEESA CAN'T SUCK OWN DICKUS, NO BOMBAD
>>
>>11666107
Please, forgiveness.
>>
>>11666107
Venom stance in mvc is the granddaddy of em all
>>
File: 1000280162.jpg (416 KB, 2000x2000)
416 KB
416 KB JPG
>>11666107
Not a problem for Figure Of The Year
>>
>>11666147
That's using the hip joint not the ab crunch
>>
>>11666147
>support
>>
File: 1000280167.jpg (394 KB, 2000x2000)
394 KB
394 KB JPG
>>11666149
Nope, this is using hip joints, the other its just the torso
>>
>>11666147
You've misunderstood the assignment.
>>
File: IMG_9714.jpg (2.77 MB, 3024x4536)
2.77 MB
2.77 MB JPG
>>11666107
Based Hasbro coming through with some good Ab crunch and gummy legs.
>>
File: IMG_9709.jpg (2.7 MB, 3024x4536)
2.7 MB
2.7 MB JPG
>>11666155
>>11666156
Yes, but if the figure is capable without a stand, then I think it should count.
>>
>>11666111
>Why is it so hard?
Probably due to sculpt and joints being designed to bend backwards instead
>And why do figures always have so much more unrealistic backward range instead?
Flight and dashing forward poses, I assume.
>>
>>11666107
An ab crunch is pointless if the head can't tilt a complete 90 upward
>>
>>11666107
Forward isn't so hard, the sideways torso articulation is what's always lacking. Out of those figs only the Ikea mannequin can do it.
>>
>>11666149
Try to use your ab crunch without using your hips.
>>
>>11666298
Right there >>11666107 in the OP, which is what this thread is about.
>>
>>11666147
>>11666155
Literally the same thing and using hips in both. Glorp actually gets a toy for the first time and shills it endlessly
>>
File: IMG_5571.jpg (1.63 MB, 2654x2493)
1.63 MB
1.63 MB JPG
>>11666164
I only stumbled in here by accident so I didn't bother to read all posts but she can do that too. She probably could go deeper even but here's a quick pic
>>
>>11667107
Genuinely curious. Anon please stand figure straight up and then bend at chest only, not waist or hips. That is the poa this thread is discussing.
>>
>>11667107
Forget whatever that other guy said and show her ass!
>>
>>11667116
n-no...
>>
File: IMG_5572.jpg (1.21 MB, 1681x2354)
1.21 MB
1.21 MB JPG
>>11667116
like that?
>>
>>11666107
>It's over
>>
>>11667133
Thats pretty deep damn
>>
>>11667133
>On closer inspection, these are loafers.
>>
File: 20250520_223050.jpg (3.19 MB, 4080x3060)
3.19 MB
3.19 MB JPG
>>11666107
I'm also cheating as I'm using the hip joint but eh, I like Yamaguchi's crazy articulation.
>>
>>11667107
>>11667133
So she really is as good as everyone says
>>
>>11666111
Because you're trying to mimic an entire spine with one or two joints. It's not like an elbow or knee where it largely bends in one direction. That and you then have to hide the cuts in a neutral pose too, which means you have to have enough material to cover but still not hinder the spine. You almost need more joints but implementing that while looking good is hard. Especially when people have different clothes. Double ball joints and soft torso and abdomen might work out good.
>>
File: IMG_1478.jpg (1.25 MB, 2343x2798)
1.25 MB
1.25 MB JPG
WIP, but here’s a custom attempt at adding an ab crunch to a figure design that originally lacked one.
>>
>>11667343
cute Scorpion Alien!
>>
>>11667138
Underrated post
>>
>>11667133
Think I'll order one afterall. Figure is too peak to miss out on
>>
>>11666107
Yeah, across various toylines I've also noticed this.

I think it's mostly a stability issue, like in the case of toys with metal frames.

There's also figures that transform which often have to compromise the whole torso like Macross' variable fighters. Though the newer designs have transformations that have begun to work around this limitation.
>>
File: file.png (349 KB, 665x887)
349 KB
349 KB PNG
Jada's SF figures (or the two I own) have pretty good forward crunch.
>>
File: file.png (307 KB, 665x887)
307 KB
307 KB PNG
>>11668957
FWIW Chun-Li here isn't using her hips, the floating skirt-piece is being pushed over like that by the abs.
>>
>>11668957
>>11668958
Perfection!
>>
Am I doing it right?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.