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All the shilling in the world can't save a bad game.
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>>719961036
it saved elden ring
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>>719961258
Nightreign sold better.
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>>719961036
Hytale died so that Silksong could release
>>
>600k copies sold by a 4-man studio
I haven't played the first one and I'm not interested in the second one either. But in what world are those bad sales?
>>
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are you trying to imply ~650k sales for an indie title (never mind a fucking million) in less than a week is a low number?
I swear chartfags have some kind of undiagnosed mental disorder.
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>>719962225
marketing also costs money
>>
>>719962465
That's like a million dollars a year
in profit per year of development with 600k sales. Assuming everyone got an equal split, that's like 250k a year per person not even counting future sales, how much could they have spent on marketing?
>>
How much did hollow knight do?
I'm not looking it up btw, it should have been included in this thread for comparison's sake and you should have also given a reasonable estimate as to how many people would buy a sequel.
>>
>>719962465
The fans did the marketing for free.
>>
>>719962231
you can post any number and say something flopped basically it's not about what you believe it's about fun light up handheld give me good feeling haha more more
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>>719962465
>marketing also costs money
Wich marketing you fucking retard, they stood radio-silent for the entire developement time, and just anounced it like a week ago.
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>>719961036
Is this on all platforms?
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>>719961036
Guess ill watch a silent let's play for this.
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>>719962865
It's amazing how that can happen if you actually make a good product. Companies got so arrogant thinking they didn't need genuine word of mouth marketing anymore.
>>
>>719962465
90% of Silksong's marketing was free hype from their fans
>>
>>719961036
lmao it sold way more than that retard

those estimates are based on review numbers and most people won't review until they finish the game
>>
>>719961036
>500k+ CCU players on Steam
That estimate doesn't seem correct. It's probably like 1-2m
>>
>>719962225
any game that makes less than 6 million is a flop
>>
I wonder how much Microsoft paid them to put it on Gamepass. With how popular everyone knew the game was going to be it has to have been a lot.
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>>719963229
Anon, you realize this game didn't have fucking 60 employees to pay right? Can you do some basic fucking math?
>>
>>719963234
considering the estimates they had for other games they were considering to put on gamepass, probably not that much

Lego Star Wars: $35 million

Dying Light 2: $50 million

Cities: Skylines 2: unknown

Red Dead Redemption 2: $5 million per month

Dragon Ball: The Breakers: $20 million

Just Dance: $5 million

Return to Monkey Island: $5 million

Wreckfest 2: $10-$14 million

Baldur’s Gate 3: $5 million

Gotham Knights: $50 million

Assassin’s Creed Mirage: $100 million

Suicide Squad: $250 million

Star Wars Jedi: Survivor: $300 million

Mortal Kombat 1: $250 million

Grand Theft Auto V: $12-$15 million per month

Blood Runner: $5 million

Net Crisis Glitch Busters: $5 million

Silksong considering it's a 4 person indie game, probably didn't cost them much at all. I doubt they would have paid more than 25M and realistically it's more like 5 to 10M
>>
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>>719961036
Like the other anon said, that's pretty good for an indie game in so short a time.
>$20 x 650,000=$13,000,000
>-30% steam cut = $9,100,000
>$20 x 1,000,000=$20,000,000
>-30% steam cut = $14,000,000
Assuming those numbers are correct and all it sold Silksong would need a stupidly large budget for this not to be a success.
>>
>>719963489
and that's taking those numbers at face value, it's closer to 4M than 1M rn
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>>719963441
>suicide squad
>250 milly
Fuckin yikes
>>
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>1 million sales in 24 hours is bad now
>>
>>719961036
Steam is not the main platform people play Hollow Knight on.
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>>719961036
It takes weeks for this number to be accurate, so much so that it literally says it on the page, but fortunately for you /v/ is too retarded to know that
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>>719962870
what
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>>719961036
I'm very happy it released on GOG.
>>
>>719962832
15 Millie
>>719961036
This shit likely extrapolates off review count which is somewhat fair but not for a two day old game
>>
>>719961036
more like silkslop
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>>719963649
for a stealth launch no less, no one knew it was releasing this month 30 days ago.
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>>719963323
irrelevant. less than 6 million = flop, deal with it.
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>>719963441
>I doubt they would have paid more than 25M and realistically it's more like 5 to 10M

>Probably not that much
Anon that makes every Dev a millionaire just by that deal alone
>>
>I absolute conservatively low ball make 8.million dollerydoos net profit
>"game failed tho!"
Shazam niggers skipped elementary math classes
>>
>>719961036
It came out on the same day as NBA2K, MGSD sold a million last week, next week is FIFA and Borderlands there's only so much money gamers have
Silksong can bully the other indies but it's still at the mercy of the AAA games, a million is great for a game that was basically shadow dropped with no pre order campaign
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>>719964092
hollow knight sold over 15M copies, so they made more than 100M from that alone

gamepass money if it's 5M is pocket change for them compared to revenue from sales
>>
Pretty good for minimum effort slop.
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>>719964136
>an extra 20
>when you're a retard with enough disposable cash to blow on 80 dollerydoos plus tip plus ass fucking dldc and micros
>$20

I'm not even sure the ven diagram overlaps at all anyway here
>>
>>719962947
>stood radio-silent for the entire developement time
As they should?
Maximize your advertising when the game actually releases
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>>719964136
Silksong took 6+ years to make. Doing almost 1m...
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>he fell for the marketing meme
These devs didn't pay a dime to the HR jews.
If your game is good it will sell by itself.
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>>719964768
>3 white dudes
>no hr Karen
>no shareholders
>no blackrock bribes
>no ethics committee
>no (((nepo hires)))
>no (((marketing department)))
>no (((paid dlc)))
>make 50 million each from the first game
>make 2nd game at your absolute leisure
>win

Living the absolute dream
>>
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>>719961036
>665900 times 20= 13 380 000 dollarydoos.
>minus 30% Steam cut= 9 384 600 dollars
>Split between 4= 2 and half million dollars per dev.

Oh no the poor devs are done!
>>
>>719965718
Over half a decade? That's nothing. I make more than that.
>>
Welp. It doesn't look like it'll break 600k today. The last chance to do that is tomorrow. For being the most wishlisted game, I expected more a deluge on the weekend but it looks like just a slight uptick.
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>>719965814
Did you make 50.million on the project before that?
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>>719962465
What marketing? Lol
>>
>>719965814
>over half a decade?
Over three days, the last game was the one making money over half a decade
>>
>>719965814
You’re richer than 99.99999% of humans that have ever lived. Please fuck off
>>
>>719965814
Why are you on 4chan millionaire anon?
>>
>>719965718
>minus income taxes
>minus corporate expenses
>minus Australian property tax
>>
>>719964290
People with money is the target audience for all games, if you have $120 to spend on games for a month and pre ordered Borderlands bad ass edition 3 weeks ago, you're probably not going to buy Silksong, simple as.
You're idea that only indie gamers buy indie games is asinine
>>
>>719965814
>$2,500,000 ÷ 7 years
>$357,142.85 per year
You really made 358k every year for the last 7?
>>
Why do you people only count Steam sales?
Or is it just shitposting to ignore Console and GOG sales?
>>
>>719966290
>magically can't scrounge up another 20 when you're already buying 100 plus
I'm saying that most cod and fifa faggots and even borderlands faggots aren't buying silksong unless they have FotM FOMO
Otherwise they are absolutely not second guessing 20 extra
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>>719966280
>plus 50 million from the first game you won't address
>>
>>719965814
>why yes, I am a well established multimillionaire
>that's why I'm here, spending my time seething about video games all day on an online basket weaving forum
>>
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>>719962465
Look at all the replies to this trying to act like the volume of activity was natural, lmao. Aside from the occasional screenshot I think I only once saw someone talk about the original game and that was annoyance about how much ground they had to cover in map traversal.
>>
Losers feed on negativity and clickbaits
Winners are happy a 3-guys dev team produced a good game that's sold 1mi+ in one day
>>
>>719967226
>Look at all the replies to this trying to act like the volume of activity was natural, lmao.
>People talking about upcoming sequel of a successful indie game is all unnatural.
Holy tranny cope.
>>
>>719962465
>1 week ago: 7 years of silence! so unfair!!
>now: marketing costs money
>>
>>719967392
How has being illiterate affected your daily life?
>>
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>>719967226
15 million sales
50 million dollerydoos each
>>
>>719967226
I only once saw someone talking about the original game
I've never seen a football game, the superbowl is therefore fake.
>>
>>719967392
>I'm just going to ignore the evidence for your claim and assert that you're wrong with an ad hominem
lolmao
>>
>>719967392
>>719967604
>>719967606
>instant posturing
thank you for the confirmation
>>
>>719961036
Closer to 5 million copies sold so far.
>>
This thread is all the proof I need to know this board is well and truely infested by third world retards who think the sun is a giant egg and fairy's and goblins really exist. This kind of room temperature IQ can only be attained by the brownest of chinksects who live in the deepest fevelas of Brazil, the stinkers streets of India or the most ladyboy infested suburbs of Thailand.

Can't wait for GTA6 to sell 3 billion day one and you all start talking about
>HUEHUEHUE TAXES AND STEAM TAKE 96 PERCENT OF PROFIT!!!!
>SAAAAAAAR THE MARKETING WAS 2 TRAILERS BUT THEY COST 70 BILLION EACH!!!!
>*I don't know how Thailand faggots talk but the joke would Include lady boys*
>>
>>719967709
Of what?
15 million people boughted HK
even if only a quarter (being extreeeeeeeeeemly generous) were looking forward to the sequel you easily have the numbers for the discussion that happened
You're retarded and coping
>>
>>719962225
>>719962231
Since the game took 7 years to make that works out to $300k per year, per dev before taxes. Pretty solid.
>>
>>719967830
none of that shit matters
it doesn't matter to you
stop pretending to care
>>
>>719967370
Accurate. Haters are usually faggot losers with nothing else going on in their lives but video games which is an absolutely pathetic existence lmao. This doesn't apply to racial hatred, just online media whiners. TND
>>
>>719967830
>*I don't know how Thailand faggots talk but the joke would Include lady boys*

"Me sucky sucky you long time"
Up your racism game bro
>>
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>there are poorfags saying people don't got disposable income
>mfw I don't have enough time for all these games
>>
>>719967830
Vee genuinely believes that every single game that releases after the previous costs more than the last. We literally have a Wikipedia page that shows the most expensive games and faggots here still think in the past few years every game has a higher budget than RDR2
>>
>>719967830
>dude is so mad he was born in a shitty tier country he has pajeets and gorillazoids living rent-free on his head
>>
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>>719968442
>mfw I don't have enough time for all these games
same, still haven't played all of the games I bought during the last sale
>>
>>719968583
would honestly take anywhere over India and Brazil
which is where you're from obviously
>>
>>719968856
Unironically nice haul
>>
>>719968856
Worst part is this year has a lot of good releases making the backlog even worse
>>
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>>719961036
Another flop? Already?
>>
>this thread
Morons on /v/ unironically think a indie studio is like ubisoft lol
>>
Three niggas made around 5 million buxx each in a couple days? I'd call that a success my man.
>>
>>719968583
>on his head
Esl, Brown, projecting and seething
>>
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All these Armchair /v/ economists missing
>Taxes
>Currency Exchange Fee and Rates.
>Certification Fees.
>Myriad of other expenses, voice acting, translations etc.

Can tell you neets have never had an actual job in your lives. At the end, they would have made more money working at McDonalds for 7 years.
>>
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>>719969310
4 dudes making a game is 100% just like a mega corp that has tens of thousands of people working in it. Fuck of troon
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>>719961036
Another multiplat game flops on Nintendo
>>
>>719969660
>>719969660
Damn I wonder how many of those millions went to the bug jump grunting and glossolalia dialogue
>>
>>719969660
>made more money working at McDonalds for 7 years
Do people that work at Mcdonalds not pay taxes rage bait kun?
>>
>>719969660
50 million each Minus expenses?
Really nigga
>>
Do you really think a game with 600k concurrent players sold 600k? Its literally written that the estimate cant be trusted on release.
>>
>>719969787
Seriously hope your baiting
Hard to tell any more
>>
>>719970126
Even funnier when you consider the kickstarter only raised 40k
>>
>>719970150
Thats just on steam also. I cant tell if they are ragebaiting or are just retarded Im gonna go with both
>>
>>719969471>>719968875
You will never be white, negroids
>>
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>>719970647
Yeah nah cunt
>>
>>719970879
Mixed race is not white, sorry
>>
>>719967830
It wont happen because GTA6 wont be on PC first but Consoloes so these according to these people logic, if its not on steam you cant play it anywhere else and only steam number counts for the actual sales
>>
>>719961036
>1 million of copies sold
Retard alert. Wukong sold over 20 millions with 2mi concurrent players, same thing with Palworld. If a game is releasing on multiple platforms the number of copies sold is at least 10x of the number of concurrent players on Steam. But it can be even more. Look at Stellar Blade that released on PC this year, it didn't beat 200k concurrent on Steam and yet it sold 1 million copies on Steam first week. Worst case scenario it sold 5 million of copies already.
>>
>>719971092
I'm sorry you don't have any white people in your country to develop the ability to accurately spot one
>>
>>719965814
sure you are ranjeet
>>
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>>719961036
>They are malding and seething
>they have Silksong derangement syndrome
>>
>>719968039
It´s not even that. Lets take those 600k
600*20=120 fucking Millions, now remove the 30% valve tax. still 90M clean to share between all. I would love to have a flop that earns me 10M in 7 years.
>>
>>719968039
if you factor in the money that microsoft gave them + all the plushies and other shit the game has sold they're all solidly millionaires.
>>
>>719972508
>>719972595
Oh, forgot that is day one on xbox.
>>
>>719972595
They were already multimillionaires because of HK too
>>
>>719961036
ain't that the truth
>>
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>another steam chart thread

Can we just start laughing these people off the board and go back to playing video games please?
>>
>>719961036
>muh steam charts
>>
>>719962465
Silksong isn't getting commercials in the middle of a NFL game, retard. What marketing?
>>
>>719961036
At least 1.5 million on ste*m
Tendies Will buy it too
>>
>>719963489
Cram it, poofter!
>>
>>719974728
Sorry maths is hard



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