Some of you zoomoids don't know this, but hard games were invented in the arcades to steal childrens money and later on in consoles to artificially extend playtime. They are exclusively used for bad purposes, no game should ever be hard it's objectively bad game design.
>>720882429>steal childrens moneySounds like a skill issue.Getting to beat an entire video game for a single quarter is good value.
>>720882429anti-compulsion loop, mechanical darwinism, self serve difficulty, false mastery, checkpoint socialism, skill eviction etc etc.
>>720882429Easy games are boring. If there's no struggle, I drop the game pretty quickly unless it has another strong hook.
>>720882429this but unironically
>>720882429>game asks normalfags to learn for once in their lives>normalfags: "GRRRRR ITS TOO HARD! WHY CANT I JUST STEAMROLL THE WHOLE GAME???"
>>720882945I love both easy games and hard games. Silksong is genuinely improved by being harder though, because Hollow Knight 1 was trying to present itself as a hard game to begin with despite having these braindead bosses and enemies, while also having this focus on precision and restricted movement as if it's some difficult game so the end result just ends up being something boring because the intended challenge isn't very engaging at all.
This argument never made any sense to me.Yes everyone knows arcade games want you to insert coin and old console games wanted you to play more(no shit?), but how does that automatically translate in being unable to enjoy the challenge? What matters is that the game is beatable given enough practice and patience.
>>720883240A few specific parts of Silksong are just there to troll or bullshit the player, and in those cases they went too far (bench traps, courier quests, the entirety of Bilewater)
Whats the point of even playing a game that plays itself? If theres no challenge, you're not playing a video game, you're browsing a flashy DVD menu.
>>720882429>the difficulty ceiling is lower than hollow knight>but everyone still freaks the fuck out because the difficulty floor is a bit higher Really? Is this really happening? Insane.
I love how the OP used this as a bait picture (also the video poster) considering what he's saying in the video is that he understands where SS is coming from.
>>720883357There are games I've played so much I can almost do them with my eyes shut. Still fun to run through them though.Everyone has a different idea of what's "hard" and what's "bullshit." We have all these accessibility sliders for made up ailments in games, maybe it's time we have proper gameplay options.Runbacks? YES/NOUnlimited retries or Limited Lives?Rest points or Save points?Guide markers or exploration mode?etc. etc.Silksong has a lot of questionable design elements in it and several of the most divisive could have trivial on/off fixes for them. It would surely improve sales and lead to happier customers to do that.They can include a Certified Try Hard mode with a unique trophy for people who insist on having their patience tried.
>>720883625Or just play another game. You aren't entitled to "beat" everything if you don't have the required skills or patience.
>>720882429>but hard games were invented in the arcades to steal childrens money and later on in consoles to artificially extend playtimeTrue, however arcades aren't difficult per se, they had buttons that could be manually activated that increase difficulty.Despite the fact that difficulty was introduced for these reasons, they can be fun alright. Usually they aren't, but they can be fun.
Some of you zoomoids don't know this, but hard books were invented in fartsniffers' heads to steal people's money and later on in academia to artificially extend reading time. They are exclusively used for bad purposes, no book should ever be hard it's objectively bad book design.
>>720882429The Sierra adventure games did not have cryptic puzzles and dead-end traps to sell hint books. It's been confirmed by multiple ex-Sierra devs that they were never pressured by the company to make the games harder for any reason. They made them that way because they thought the puzzles were genuinely clever and they didn't want to disappoint fans by having the games be too easy. The dead-end soft-locks were also just because it wasn't well understood what the most fair way to handle failure in an adventure game should be. The devs just thought the game would feel pointless if you couldn't die or fail like you could in other genres of video games, and since it's easy to repeat the puzzles you already solved it just wasn't seen as that bad to force a restart. You're the zoomoid actually. Devs have always tried to make their games fun. It's just that what is agreed upon to be "fun" has changed over the years. Arcade style "for score" gameplay still has appeal, which is why games like Balatro do good.
>>720883479Just wait for the dlc, I'm sure they will add some godmaster level bullshit later.
Test
>>720882429Name 1 good game
testt
tl;dr: he says he enjoys silksongs difficulty and signs praise of its alternative exploration routes that open the difficulty up to more options>"it's tough, but I'm surviving"hate the nigger for crying about how there's some>elitistswho won't accept roguelikes as a general everything goes term because>le language evolvesbut he's fine here
>>720883273It's socialists trying to sell everyone on that absurd notion that the profit motive is inherently suffused with malevolence. Designed for profit=BAD
>>720882429>hard games were invented in the arcades to steal childrens moneyI know this is a bait post, but anyone who says this is a bona-fide retard. Truly bullshit games did EXCEEDINGLY poorly in Arcades because, as it turns out, making a game that's a transparent quarter-muncher results in less people playing the game, which means worse profits. The closest you ever got to games (actual games, not ticket redemption shit) being "hard for the sake of making money" were bullshit fighting game boss AI and the bullshit Midway would pull.
>>720889916>>le language evolvesThere is still no reason whatsoever to not use the term roguelite to describe all the games that are clearly just roguelike inspired with roguelike elements. >>le language evolvesis such an absolute copout and weak excuse to rape an entire genre and sub culture that has existed for decades. Just because you for some unfathomable reason feel embarrassed by having your favourite game called lite instead of like. And I have no idea why. Roguelites aren't conceptually bad. They're just conceptually different. The Hades 2 1.0 release in a couple of weeks is one of the games I am the most looking forward to. And I see absolutely no shame whatsoever in calling it a roguelite instead of a roguelike.
>>720883273It's the classic reddit "I am very insightful" talking point that falls apart under any scrutiny