[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: dq11.jpg (77 KB, 444x262)
77 KB
77 KB JPG
Was Dragon Quest XI even good?
>>
Is the S version really actually superior to OG? I know graphics are a big downgrade.
>>
>>721035496
Yes.
>>
>>721035665
I think it's worth playing S over the music improvement alone.
>>
>>721035665
The 3ds version is actually the superior version.
>>
>>721035665
The music alone is a huge improvement, has some nice QoL and a bunch of new content. Graphics are worse but it's not the end of the world
>>
Yeah.
The SNES/GBC versions of 1 and 2.
3-5.
11.

These are the good DQs. 7 and 8 are ok.
>>
>>721035665
Some say the content added messes with the pacing since you get extra character episodes and stuff, but I say generally, if you're stickler for more bang for your buck in a JRPG, yeah it's worth it. Plus you effectively get a second version of the game if you're in the mood for a SNES-ified take on it, though they didn't make matching music to accommodate unfortunately, nor give enemies animations.
>>
File: EW94KbTVcAAWoCA.jpg (175 KB, 1200x1195)
175 KB
175 KB JPG
>>721035915
What do you have against 6, anon?
>>
>>721035496
It was a great game, my only complaints are how in the Definitive edition they shittified the grafics, dumbed down the crafting by making ingredients on the ground twinkle and letting you procure ingredients by paying some money, and they made early and mid game bosses way too easy. They could at least have given the player options to toggle crafting/boss difficulty shit in the settings. Also a problem with the game overall is that it's so easy to max out the skill tree that it kills replayability
>>
>>721035496
No.
>>
File: 1713746737276421.jpg (295 KB, 1284x2048)
295 KB
295 KB JPG
>>721035496
It is, especially on draconian quest (stronger ennemies). It's a bit of busywork,especially on the third act but makes it very satisfiying
>>721035665
The QoL improvement are very nice, especially for such a long game
>>
>>721035496
Yes? Why wouldn't it be?
>>
>>721036115
It’s proto-chrono Trigger.
>>
>>721035915
I’d go even further and say that only VIII and XI are worth playing. Same way that FFVI and VII are only worth playing.
>>
>>721035496
Nothing is really good when you actually think about it
>>
>>721036658
In what way?
>>
>>721035496
Like E33, only the first 2 acts
>>
File: 1653955037630.jpg (55 KB, 535x530)
55 KB
55 KB JPG
>>721036730
You don't like V?
>>
I don’t know why, but dq11 felt like a modern Tales game to me. Maybe it was the more linear level design?
>>
>>721036786
I mean in a literal way isn’t it? It was all the working ideas that they probably felt they couldn’t do with Dragon Quest, made into Chrono Trigger.
>>
>>721036856
I consider FFV a Dragon Quest game. Make of that what you will.
>>
I only played the PS4 version on release years ago. What’s all this about Act 3 on the Definitive Edition? People on YouTube are tearing it apart.
>>
>>721037382
Time travel happens. You rewrite history so all the bad shit everyone went through doesn't happen, and you beat the true final boss.
>>
>>721037382
>>721037606
its the same act 3 dumbasses
>>
>>721035496
The most linear Dragon Quest. Terrible third act. Reused shit from 10. Reused shit from every game in the series. Terrible theme. Made it a prequel to a prequel. The WORST hero design. It was decent at best. There's no bad Dragon Quest game.
>>
>>721036658
It's more proto-FF10.
>>
>>721037743
>worst hero design

Vegata, Get the Trunks reaction images
>>
I pray they don't fuck up the next one and turn it into an action game.
>>
>>721037941
It will be FF16 in tone and you will like it
Aka westernized trash
>>
>>721037941
I know how the Japanese think. They were going to push the series forward with XII, but after Horii passed on, they’ll want to honour the memory of him and “keep it traditional” to honour the ancestral spirits.
>>
>>721037920
in some ways yes, other ways no. has some nice QoL stuff like not needing to equip cosmetic gear for the outfits, but has a bunch of filler scenes between acts 1 and 2 that don't really add much. the graphics are worse but you can mod in a bunch of fixes for the PC version so it still looks pretty decent

reposting with a different screenshot because of a steam notification popup, the built in AA is kind of bad, I think I can turn on TAA but it had some pretty bad ghosting IIRC
>>
>>721038092
Or
>Horii's dead
>Let's finally do what we want
>>
File: boomer kuwanger.jpg (19 KB, 184x184)
19 KB
19 KB JPG
>>721035496
Act I 8/10
Act II 7/10
Act III 5/10 slog I just wanted to be over
>>
>>721038108
whoops I meant to tag >>721035665
>>
>>721035496
With the harder monsters setting.

An extremely rare occasion where the western release of a Japanese game is superior to the original.
>>
>>721038146
>thinking japs can’t out senior their seniors even in death
>>
/v/ is Sylvando woke
>>
File: sylvando.png (400 KB, 1577x888)
400 KB
400 KB PNG
>>721038598
No, he's just mondo gay. Like /v/.
>>
>>721038356
I hope you're right.
>>
>>721038092
>after Horii passed on
You're getting your Japs mixed up. Horii (creator) is the only one still alive. Toriyama (artist) and Sugiyama (composer) are the ones who passed away
>>
>>721038598
Some people would probably say yes but he's way too likable for me to care about that.
>>
>>721038598
he's not black
>>
>>721038951
Oh that’s ok then. That means XII will have a darker story and positioning in battles.
>>
>>721038598
Neck yourself, freak.
>>
>>721038951
That OST was always ass chat
>>
>>721035496
Well not exactly. It's more that the standards for JRPGs have gone down so much that a simple basic ass JRPG like DQ11 stands out as being a return to form among the deluge of FF-slop and Atlus-slop. It was the best traditional JRPG of the last decade.
>>
Honestly just get Project Rebuild for Definitive and you're golden in terms of visual complaints. Sure the lighting took a downgrade because different UE4 versions and it has no Lightmass to use, and not everything is higher quality yet as there's assets they still have to port and properly get working, but Dragon Quest XI was not really about its presentation and graphical fidelity as some showpiece title in the first place, and the crux of what matters for character, item and monster assets are all there.
After that, XI is just.. well, a solid title. I can't say it's some grandstanding, amazing experience, and even with orchestral music it's pretty lackluster for a soundtrack since Sugiyama really phoned it in, but there's nothing to really hate at length either. A perfectly fine game for the series that just lacks much but the core cast to stand on its own two feet with.
>>
File: 1528741732954.png (2.79 MB, 2248x2200)
2.79 MB
2.79 MB PNG
>>721035496
As a lifetime DQ fan, I have to say not really. But it's mostly because it didn't do what I like in DQ games. It's the most linear and cutscene focused DQ game. And I play DQ games for exploration, story told through NPC interaction, item collection and so on.

The localization is also one of the worst in gaming history. But that's not new. Many of the worst localizations ever have been DQ games (IV, V, IX, Joker, etc). But even when changing the voices to Japanese and recognizing when things were altered, the focus on cutscenes, linear areas and slow pacing made it really hard for me to enjoy it. Along with most of Act 2 and 3 feeling pointless when I tried to replay the game. Making it even harder to keep going.

What I can say that it did well is obviously the graphics. Most of the characters are great. Especially Sylv and Serena. Jade (Martina) is basically an improved version of Jessica. And the combat is good on hard difficulty.
>>
File: 1575351463764.jpg (199 KB, 1200x878)
199 KB
199 KB JPG
>>721038598
He's actually the opposite. He's kind of a satire on the idea of trans as he's not actually trans. Just pretending to be, as cover to hide his motives and avoid his old life. But a lot of this also doesn't come off correctly in the English translation. They altered him in the English localization to be a generic gay stereotype. While in the Japanese original, he speaks with feminine pronouns. But he also switches back to masculine pronouns and actions in certain scenes. When he's getting serious or speaking to his dad and so on.

I get the idea that the English localizers didn't know how to handle his character because it came out right before the big trans debate. But if the game had come out just 2-3 years later, they would have made him the biggest trans icon ever. What's funny is all the people who love to be offended over everything love Sylvando. And don't attack the game for not making him trans. But then attack the series for a bunch of other made up reasons.
>>
Alright I’ll play the game fucking hell stop bothering me! This better be as good as Chrono Trigger
>>
>>721039591
>localizations is bad

Not bait, do you not like the different English accents in the games? Are the scripts too dry in Japanese?
>>
>>721035496
it's a great conclusion to the series
and horii seems to be aware of that considering he wanted to experiment more with dq12
>>
>>721036115
Boring ass game with a lame party and meandering mid game.
>But Terry!
Yeah, he has a game, it's called DQM.
>>
>>721039915
The pronoun stuff works different in Japanese though right? It’s not an objective denotation of the gender, it’s a lighter emphasis, e.g. “boku wa” could be said by an older woman.
>>
I don’t know what to name the main character. Hiro is a no go. Someone on reddit recommended “Ven”, taken from Eleven. I think that fits.
>>
>>721036730
I'd go even farther and call you a fucking retard for suggesting DQ8 is as good as 3, 4 or 5.
>>
>>721039947
>This better be as good as Chrono Trigger

The director is the same guy that wrote most of Chrono Trigger. You probably already know that but I'll tell you anyway.
>>
>>721040152
The fact that you think Terry is a high point of 6 shows that you didn't play it. Hell, the Japanese apparently call him "voucher" because his only real use is for recruiting Lizzie.
>>
>>721039915
Sylvia being flaming isn't just "pretend," it's part of who he wants to be. It plays into the chivalry thing. It's supposed to take you off guard and then make you go "Ok wait, this makes sense."
>>
>>721040037
I don't like the accents. But the major thing is that half the games dialogue was straight up rewritten and 90% of the names changed. If you play the game with Japanese voices on, you can notice the difference. Even with a very limited knowledge of Japanese.

>character in Japanese says 1 word
>English translation is 20 words

Knowing a decent amount of Japanese as I do, I was able to recognize huge changes that were completely unnecessary. Usually to make their dumb accents and regional differences work. In the Japanese, they just didn't do any of that.

The localization is also very inconsistent and shotty within its own rules. The first like 4 areas of the game are awash with accents. Then in the second half of Act 1, they just magically disappear. Either they got burned out and didn't want to keep doing triple the amount of work to keep them going or they felt like having accents for certain areas would trigger backlash. But even for the areas that had accents, you'd go back to those same areas in Act 2 and 3 and the accents were missing. Or only some characters have an accent and others don't (Rab has a Scottish accent, but half the people in his kingdom and even his own daughter don't? What a fuck up.)

Basically, they're spending way too much time and effort over a localization that doesn't even work.
>>
>>721039915
>>721040164
He's an okama. It's sort of a catch-all term for gays, drag queens, and actual male-to-female transgender types - ultimately, they're men who refer to themselves with feminine pronouns and behave in a very effeminate manner.
>>
>>721040431
>>character in Japanese says 1 word
>>English translation is 20 words
https://www.youtube.com/watch?v=NDmz3aB-EkY
Anon, that's just translation in general now.
>>
>>721040305
>If you don't agree with me YOU DIDN'T PLAY THE GAME
I hate how zoomer faggots always jump to this. If I was as much of a little bitch as you I'd go "OHHHH I BET YOU DIDN'T EVEN RECRUIT AMOS" but that's a fucking retarded argument.

Terry is EdgeTrunks with a cool design and he gives texture to Millie's backstory. He's not worth shit in 6, no. That's literally what I mean when I said Terry's game is Monsters.

Fuck yourself.
>>
>>721036823
E33's story sucks from the start
>>
>>721040431
The accents and renames are apparently decreed from the top down to the localization team, which is why projects with different localizers (XI, the mobile ports, 3 HD) all do some variation of the same shit.

I got the feeling from 11 that the team didn't want to do the accents at all and only obliged where they were told to do it.
>>
>>721040164
>The pronoun stuff works different in Japanese though right?
Yes and no. They could still do it in English. But they either were afraid to or didn't understand his character. Considering the changes were made by SE of Japan, it was probably the former. They didn't think it would fly in the western market. Ironic since just a few years later, tons of games were pushing trans.
>e.g. “boku wa” could be said by an older woman.
Women can say it, but usually won't. There are examples of female characters in anime/games who use it. But it's usually to play off a male stereotype. And likewise, Sylv using female pronouns in the game are used in the same way. But also because he's using it as a cover. There's no actual indication in the original Japanese that he's trans or gay. He flips back and forth between effeminate and masculine actions/speech based on the situation.
>>721040402
How is being gay tied to chivalry?
>>
File: disappointed.png (108 KB, 400x381)
108 KB
108 KB PNG
I've only ever heard about DQ8 and DQ11 talked about here so it can't be much worse than the irrelevant non played ones.
>>
>>721040521
Translate “Ora!” Right now
>>
>>721040863
How the fuck did you play the game and not understand how Slyvia uses his gay ass performances to embody the virtues of his upbringing? They say this very directly. He acts the clown to cheer people up. He puts others before himself. This isn't even subtext, the game fucking spells it out for you in Act 2.
>>
>>721040261
3 is ass little nigguh
>>
>>721041025
an opening or entrance to a passage, especially one at either end of the cervix of the uterus.
>>
>>721040768
>The accents and renames are apparently decreed from the top down to the localization team, which is why projects with different localizers (XI, the mobile ports, 3 HD) all do some variation of the same shit.
Correct. Though it's being done by the head of localization n SE of Japan and not Horii. In one interview people love to cite, Horii implies that he "takes a look" at the changes. But then in the same interview later on, he admits to only really looking at some of the names. And then lets the others (head producer of DQ and head of localization) handle the rest. Which isn't a big shock. Horii doesn't know English. Let alone the half dozen other languages the games are translated into. So he wouldn't be able to greenlight every little change. Especially not complex things like cultural references or puns.
>I got the feeling from 11 that the team didn't want to do the accents at all and only obliged where they were told to do it.
I get the same feeling, given how they go from dialed up to 11 to just missing in some areas. But also, the localization team for Dragon Quest VI and VII on DS confirmed this is how they worked on their translations.
>>
>>721041025
YEEEEEEE BOOOOIIII
>>
>>721036218
this
>>
Why does XI have like four different versions? There’s a fucking official SNES version of the game and a 3DS version
>>
>>721041092
XI is just 3 in 3D and way longer.
>>
>>721035915
8 on the 3ds is based
>>
>>721041134
https://www.youtube.com/watch?v=GCOVUz0SZAQ
>>
>>721041112
Didn’t Horii say in an interview that the reason there was no voice acting initially was because he was rewriting scenes and adjusting them right up until laugh?
>>
>>721041075
So being gay is acting like a clown? You're kind of proving my point that the localization changed the character. Him acting silly was a cover. Initially to hide away from his father. And later because he convinced himself that if he just made people happy, he was fulfilling his duty. But he later goes back to his father and admits he was hiding from his responsibilities. And, at that time, he had a bigger calling. To save the world. Which in those scenes, he drops the act and starts acting/talking in a masculine way (in the Japanese). Then goes back to being silly after having the big father-son talk.
>>
>>721041298
Yeah. There was no voice acting in the original Japanese release for that reason. The first voices were in the western localization.
>>
>put Japanese dub on
>have to read Scottish subtitles

My fucking brain, I’ll just play in English my goodness.
>>
File: one word.jpg (1.36 MB, 1165x1324)
1.36 MB
1.36 MB JPG
>>721040521
>now
Been that way since the 80s. People just have better access to the originals to compare now.
>>
>>721041312
The point of that is that he needed to embrace his past and present, not that Sylvia being campy was "fake." He put on more than he actually is, but being a clown is part of who he is.

Like come the fuck on, man. If that wasn't the case, there would be no sense in him continuing to pretend going forward. You're deliberately misreading the story.
>>
>>721035915
2 really isn’t that good. Played all three on GBC and it was my least favorite, even though 1 was so simple. I liked the final boss design though.
>>
>>721041596
Sylv being silly and fun was something he grew to like. But initially it was a mask. The point is he chose to embrace the mask over his old life.

And the original point was that the English translation missed this nuance. They turned his "clown" personality into a gay stereotype.
>>
>>721041726
I think 2 is Chunsoft's weakest DQ and I still like it more than 6-9. The later games are so fucking long. 11 gets away with it by being really good.
>>
>>721035665
OG PS4 release or die
>>
>>721041965
I think he's just camp, which is a good analogue to the okama stereotype he's playing on in Japanese.
>>
>>721041485
the mermaids all speaking in couplets is one of the best of the stupid "accents" they give each town
>>
File: italian spiderman.gif (1000 KB, 260x146)
1000 KB
1000 KB GIF
>>721041967
>The later games are so fucking long
I thought people had been exaggerating about 7's pacing.
Oh, oh lordy no they weren't.
>>
>>721041726
1s actually a cool detective novel game in a sense.
>>
>>721041972
Bro the music?
*Resident evil 1 trumpet starts playing*
>>
>>721042127
It was terrible. And also totally inconsistent. You go back to the Mermaid town in Act 2 and suddenly all the mermaids are talking normally and the mermen are talking in rhymes. Then it flips again in Act 3.
>>
>>721039915
>>721041312
Bro how fucking stupid do you have to be to just miss the point of a character so fucking hard? You really are that bothered by him being a gay clown, that you came up with this crazy cope? the dude literally ran away from home to be gay clown and you think its an act that he puts on?
Pray tell, why do you think he was running away from and avoiding his father for years if his true self is exactly the masculine knight that his father wants him to be, and the okama clown thing is just a fake act?
>>
>>721042240
Open world adventure...
>>721042163
Yeah, it gets bogged down hard for very little payoff. I think 3DS was actually worse about this than PS1. Somehow.
>>
>>721042695
He says in the story that he's putting on an act. And, like I already said, he drops the act during certain key story points. And most of this is nuance that is missed if you don't plat the Japanese version of the game. So if your only context is the English localization, you literally are the one who doesn't understand his character.
>Pray tell, why do you think he was running away from and avoiding his father for years if his true self is exactly the masculine knight that his father wants him to be
If he hates that side of himself so much, why does he revert to it in key scenes? Could it be that both the silly clown and the serious knight are BOTH part of his personality? And he just chooses the clown over the knight most of the time? Kind of like....a mask? Nah, we can't have nuance in our silly anime games. Better just rewrite him as a gay stereotype.
>>
>>721042970
>why does he revert to it in key scenes?
Because he learned to stop hating that part of it and accept it as part of himself. His job is to play roles to support people. Both aspects of him are true to who he is.

That's literally the whole point.
>>
File: i6oo1g6t6xpf1.jpg (287 KB, 2048x2048)
287 KB
287 KB JPG
>>721042163
Supposedly the now second remake of Dragon Quest VII is going to "streamline" things more. As a DQ fan though, I'm just baffled why they're making another remake of DQVII...

The Illumination CGI look and lighting also kind of turn me off. This is probably going to be the first DQ game I don't buy.
>>
>>721042970
I think the anons are trying to point out Norberto is also a mask. Neither is the "true" man. He just does whatever he thinks works in the moment after he accepts his father and his upbringing.
>>
>>721043191
I think it looks great and I don't get why people are so thrown off by it. [Spoiler]They're clearly emulating Laika's style, but I don't expect people on /v/ to know shit about animation.
>>
>>721042969
>I think 3DS was actually worse about this than PS1. Somehow.
PS1 has random encounters that slow the entire game to a crawl, though at least it has party chat in battles as a fun novelty, yet the map is pretty fast to navigate and the game world at least feels rather naturalistic for how exploration, puzzles and events unfold. 3DS throws around Zoom early on and Chimaera Wings while having encounters be on the map so you can kinda avoid them sometimes, in exchange for basically making the actual game map several times larger in scale to fit the enemies running around on the map which is a ton of empty, boring running. Areas got slimmed down, puzzles churned down, fetch questing removed, in exchange for just really questionable design changes that kinda don't fill the gaps yet don't fix the pacing in other areas at the same time?

It really feels like one of those cases where there isn't a wrong version between the two, but you're taking compromises and problems either way.
>>
>>721043362
The entire first hour being absolutely nothing instead of a series of fun puzzles was just miserable. 7 was a bit slow on PS1, but it's better than the chasm of fucking nothing the 3DS version is.
>>
>>721043332
I know what they're emulating. And I dislike it. I also disliked when they did it with the DQ CGI Movie.
>>
>>721043513
>I know what they're emulating, which is why I compared it to a studio with a completely different house style.
Yeah. Ok dude.
>>
>>721043254
That was my argument, yes. But it got tangled up with the other point that the English localization didn't capture the nuance of the character.
>>
>>721035496
Yes. Next question.
>>
>>721043191
>As a DQ fan though, I'm just baffled why they're making another remake of DQVII...
I think Horii and his team really fucking love VII and wanted to do it their way with some inspiration from ArtePiazza's choices. 3DS diverged quite a bit despite following the same core baseline, Reimagined looks to be more PS1 style.
>>
>>721043574
I don't see anything meaningfully different between the portrayals.

See >>721042034
>>
>>721043702
Really hoping you get to explore the temples again instead of 3DS's
>Push button :D
>Look at menu :0
Bullshit.
>>
>>721042970
None of this is missed in the English version I don't know if you didn't actually play it and are just going off heresay, but in the English he very clearly switches gears and yes he acts serious when its time to be serious, because he was trained as a knight. Both his okama self and his knight self are parts of him, but he considers his true calling to be a okama performer that's why he abandoned the traditional knight thing for it, but he still lives by the ideals of knighthood just in a way that suits him more.
He went so far as to run away from home for this, why would he even need to ACT like an okama, that makes no sense. He's both and the reason he ran away from home was because he thought his father wouldn't accept the okama clown side of him. Its not like he hated himself as a knight that's why he can embrace out when needed, and why he still lives up the the ideals even in his clownship, but both sides are this true self. Its clear he feels far more at home being an okama than a traditional knight though.

Also why are you contradicting yourself, first you agree and say that they both part of his personality, and then in the same sentence you say that its just a fake mask. Do you agree or not? They can't both be true. It feels like were saying the same thing but then you say something that negates it so bi don't even know.
>>
>>721043753
They've turned the tablet room stuff into going up to the tablets more directly while the guide presumably gets chatted to if you want hints for progression, but I do hope they find a balance between the PS1 puzzle lead-up, and the 3DS "okay go to these two graveyards on the map and repeat the same exact grave push and two buttons for all four graves in a row before bringing items to the statues that you get a yes or no prompt on instead of memorizing anything" shit. Something that makes it feel like you are undertaking that sorta sacred temple adventure and discovery without making it a largely trite experience.
>>
>>721035496
damn, liked it but lost my save iirc
>>
>>721043959
I think they should keep the prologue puzzles but split them across the game. Like every 3 islands you do the next step of the original puzzle. Keeps it in your mind, breaks things up a bit, gets you in faster while keeping the mystique.
>>
>>721043702
They would have to love VII to want to keep remaking it so much. The issue I have is that other games could use a remake more. And it hasn't been that long since the last VII remake. At least in comparison to others.

And in my opinion, the kinds of fixes they did for DQVII 3DS should have been done to Dragon Quest VI DS. So I wish they'd try another remake of that game. But actually improve the story and level systems.
>>
I liked it.
Play with strong monsters + no EXP from weak monsters. Only these two quests are necessary to make the game more strategic and difficult; all the others are annoying and will worsen your experience without really making things more difficult.
If you want an extra challenge, always play at a low level and try to defeat the bosses using everything the game has to offer. There are a lot of strategies you can come up with to deal more damage, and you can inflict negative statuses on bosses such as putting them to sleep, poisoning them, etc., which can give you a huge advantage.
Finally, don't use the seeds. You can farm strength seeds relatively early in the game and completely break everything.
>>
>>721044350
I figure if 1&2 do fine enough, 4-6 are up for the block next but probably end up as individual games. They've got an engine basis, tons of assets to reuse and a formula, a large amount of that comes to mapping things out, some new enemy animations and maybe some presentation tweaks to coincide with the series evolution, and figuring out what to add as the scale of the games increase. Frankly, a 6 HD-2D in my head kind of looks like what the current HD-2D games already look like to a degree. And you know they damn well can't leave 5 alone at the bare minimum.
It really does feel like Enix not only wants to capitalize on the post-11 fans but take the reins back from Arte after all those years of them handling the remakes.
>>
>>721044520
You don't really need to gimp yourself. Because even with hard monsters on, the game doesn't really get hard until Act 3. With two specific bosses that you need to use status effects and all possible magic to defeat. And then you'll need to grind to level 99 for the optional post game stuff. So might as well just hit it normally.
>>
>>721044350
VII just has it all, all the little town stories through out the series, they all exist in some form in vii plus more
Its got the prolouge, its got the buildup, its got the miud game twists, the fakeout ending. The parallel overworlds thing they love so much.
All its missing is monster taming, and it kinda had that too.
>>
>>721035496
I liked it a lot. Had a fantastic time with it.

The Super Superbosses are stupid and completely break the combat system, but until then, it's great.
>>
>>721044350
>The issue I have is that other games could use a remake more.
No?
1-3 have been remade to death, and nothing since the SNES/GBC have been necessary. If anything the HD2D ones are new games cosplaying as the Loto trilogy. 4 and 5 were fantastic to begin with and got really good remakes already. 10 isn't getting a Western release ever. 11 doesn't need yet another version.

It's really just 6, 8 and 9. And 6 and 9 would need such drastic reworks you may as well make a new game. And they're clearly going to remake 8 after 7.
>>
File: DQIX.jpg (522 KB, 1150x1200)
522 KB
522 KB JPG
>>721035496
Dragon Quest IX remains the best game in the franchise to me. Perhaps enhanced by having friends that I played the game with.
>>
>>721044862
Honestly I think 8 and 9 are in a weird territory because they were made by Level-5, who are still active. Square handled the 3DS port, but it's easily the first game in the series that doesn't "need" a remake, just a remaster to modern systems.
>>
>>721044710
>4-6 are up for the block next
Horii just did an interview where he was basically asked why 7 and not the Zenithian Trilogy first. His answer was basically that 7 was the closest project to being finished, implying remakes are already planned.

>>721044914
>Dragon Quest IX remains the best game in the franchise to me.
Unfathomably based
>>
>>721044914
I don’t like the climate of games when IX came out. There was a big refocus on online portable games with Monster Hunter and Phantasy Star, and IX feeds into that DS wifi era where they were trying to test all this stuff out, at the cost of narrative.
>>
>>721045162
>Horii just did an interview where he was basically asked why 7 and not the Zenithian Trilogy first. His answer was basically that 7 was the closest project to being finished, implying remakes are already planned.
Sounds about right, and the HD-2D team is probably separate of the Reimagined and XII teams. Dragon Quest is arguably more active now than it has been in 20 years.
>>
>>721045291
>Dragon Quest is arguably more active now than it has been in 20 years.
Every mainline DQ release fills me with so much fucking joy. I love 7 so much, you can't even begin to imagine how shocked and loud I was cheering during that direct. It's a glorious time to be a DQ fan
>>
>>721045249
Well even without online DQIX had;
>Complete character and party customization
>Endless postgame in Grotto's
>Engaging main story, if not a bit cliche
>Large amount of meaty side quests
>Weapon and Armour alchemy
Online had more story quests and multiplayer but weren't necessary to enjoy the game.
Honestly I'm going to replay it now, I got myself hyped up thinking about this game.
>>
>>721045450
Is this you bruh
https://m.youtube.com/watch?v=DgJvwI0O2cQ&pp=ygUVRHF2aWkgcmVtYWtlIHJlYWN0aW9u
>>
>>721036218
they nerfed bosses on switch version draconian?
>>
File: 1436151666857.jpg (1.25 MB, 1200x1600)
1.25 MB
1.25 MB JPG
>>721044862
>It's really just 6, 8 and 9.
And I said 6 was the one I think needs the remake. Only if they actually improve the story, character arcs and level rates this time. They should have done it on the remake they already did. But for some reason DQ6 is the only game they didn't do new stuff with. In fact, they removed stuff.
>And 6 and 9 would need such drastic reworks you may as well make a new game.
They did. DQ7 is basically "6 but bigger in every way." And 10 is the same idea for 9. We just never got 10 in the west so everyone keeps screaming for a 9 remake. Squenix are going to pay for not releasing X in the west one way or another.
>>
No one has played X.
>>
>>721045797
I wanna try X. I just keep putting it off
>>
>>721044520
strong monsters is alright but eventually it just burnt me out. made it to the end of act 2 before I got fed up with it, fun mode but some bosses clearly were not balanced for it, like Tastunaga in the volcano
>>
File: DQ7R_Kiefer.png (3.58 MB, 2400x3840)
3.58 MB
3.58 MB PNG
>>721045701
Pretty much bruv
>>
>>721045772
>>721045797
>>721045861
How is X anyway?
>>
>>721045961
i can't decide if the remake looks bad or not. I kinda like the models but at the same time the lighting during gameplay is too realistic.
>>
>>721045961
Who is this Shrek character
>>
>>721045961
I hate this pussy chasing nigga like you wouldn't believe
>>
>>721046039
It’s made by the same guy who made Dawntrail. Let that sink through the door.
>>
File: file.png (274 KB, 303x792)
274 KB
274 KB PNG
>>721046152
?
>>
>>721046086
It definitely threw me off at first, but I quickly got used to it. Horii and Ichikawa say that they scanned real figures and made the world from dioramas. I think with that context it helps to realize what they were going for.

https://www.youtube.com/watch?v=VTTfUC4MUZs
>>
>>721045797
I'm playing it right now as I post this. Just got to version 2.
>>
XI cemented itself alongside Persona 5 as the “JRPG entry points for this gen”.

I struggle to think of another game in that vein, where if someone just bought a ps4 and had never played a JRPg before wanted one.
>>
>>721046590
aside from playing 9 and 8 as a child, 11 was my first true entry point. Loved that game so much, it's one of my favorite jrpg easily. I've played almost all the others since then aside from 7 and 6.
>>
Dragon Quest either puts me in one of two moods:
>This is so wholesome. The vibe and atmosphere of this game is way too cozy to be legal
or
>HORII FUCKED ME AGAIN. THIS SERIES HANST EVOLVED FOR 30 FUCKING JAPANESE YEARS IM PLAYING DQ2 BATTLES IN 2025
>>
>>721035496
i bought it years ago, played for a bit and disliked it and uninstalled
i installed it last week and tried to power through and ended up quitting it again
it sucks
>>
>>721043191
Yeah, the faces look terrible. Should've just stuck to Toriyama's style.
>>
>>721047162
>Should've just stuck to Toriyama's style
retard
>>
>>721043191
Soulless. I thought locking you into a 3 hour long romance subplot of some generic sprite NPC with minimal combat was the whole point of 7.
>>
>>721047315
Yeah it's retarded they went for that artstyle when they could've gone for Toriyama's.
>>
>>721047389
>doubles down on being retarded
>>
>>721047162
>toriyamas style
>everyone has goku eyebrows
>all the women are bulma
>>
>>721047389
It's slightly modified Toriyama with modern shading, more eye colors, and smoothed features from effectively being 3D-scanned dolls. You're just being taken out of it by the CGI approach to visual design and the diorama doll look, but they're mostly just uncanny versions of adapting Toriyama's designs into 3D.
>>
File: 1737853472177973.png (29 KB, 197x252)
29 KB
29 KB PNG
>>721043191
look at what they did to my Maribel.
>>
File: 1447477631303.jpg (187 KB, 1920x1080)
187 KB
187 KB JPG
>>721047797
Not him and I agree. But that's also why I don't like this DQ7 look. The lighting and diarama look make it look like a shitty western CGI style. Even though they're technically still using Toriyama's art style. It would be like if they made a new Sailor Moon movie, but it was 3D and done in Unreal Engine.

I don't know why they're doing this when Dragon Quest VIII and Joker already did a good job capturing Toriyama's style in a cel shaded look (even though it wasn't technically cel shaded). Dragon Quest XI even looks kinda weird with its modeling and lighting. But it still looks close enough. Not like a Sony CGI movie...
>>
File: GAWOZ0WaIAA3g_b.jpg (353 KB, 2318x2745)
353 KB
353 KB JPG
VERONICA
WINS
AGAIN
>>
>>721048413
That is the ugliest rpg party I’ve ever seen.
>>
dunno why people act like toriyama dying caused tons of sabatoge. DQ designs have been getting censored for like a decade unfortunately. Also he only passed away last year, he was likely still plenty involved with the remake of 7, and 12. It seems like he was hands off with the HD2D games though
>>
Just make a Maribel spinoff. I legitimately do not understand the point of making a second 7 remake when they know full well 8 is the one people want since they keep adding the hero's costume from that to everything.
>>
>>721048756
If you don't have a counter point, just don't bother responding. Deflection makes you look sad.
>>
>>721048879
This is like that Resident Evil remake argument, where 6 is the one to actually remake.
Same with Drag Quest, VI is the one that needs the remake. I think because the rest are pretty good, but VI is under-realised.
>>
>>721047797
No cheek lines = not toriyama
>>
>>721048846
Rumors were that he was delegating most of the design work to his team of assistants since Dragon Quest 9/Joker. Which honestly I don't have a problem with. Dude was already working on too many projects and his assistants should move out of his shadow. He also didn't work on side projects like the anime series or the CG movie.

But that CG movie was the first time I think it was a bad idea. It looked terrible. And now this remake of 7 is also using an ugly CG style...
>>
File: 1753399960462540.jpg (136 KB, 640x585)
136 KB
136 KB JPG
Never played a Dragon Quest before, what am I in for?
>>
>>721049578
Lots of cutscenes
>>
>>721049578
the same as any dragon quest: a fairly standard but refined JRPG to romp through that can be abit tough if you don't prepare accordingly for your treks. what it mainly serves as is the first game of the series to properly ascend beyond the basic rules and design the series kept since the 8-bit era, and have the presentation to go with it, instead of characters standing around with purely textboxes and occasionally keeling over.
however, i'd either recommend the PS2 version if emulation is the choice here, or get the mod patch for the 3DS version that restores the orchestral music. 8 synthesized music is a very.. acquired taste while most generally prefer the orchestrated versions.
>>
>>721049578
Horseplay.
>>
I just hope DQXIII won't take as long as XII. Though XII might just be the end of the series.
>>
>>721049578
Not much. Just my favorite game of all time. Though the PS2 version is better.
>>721049647
I think you're confusing 8 with 11. 11 has like 5x more cutscenes and dialogue.
>>
>>721049842
yeah I got the patched version from reddit
supposedly the 3ds version doesn't have random encounters so its a no-brainer for me personally, I hate random encounters
>>
>>721040164
you're right but I'm pretty sure there's a scene where he takes bianca and the other bitch shopping in the port town where he's like "us girls are gonna go shopping, you can enjoy yourselves" to you and the thief
>>
>>721036730
Not having V sit alongside those two is fucking nuts, anon. V is great.
>>
>>721051307
He hasn't actually played them. He's just repeating stuff he's heard in these threads.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.