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What games give the best feeling of adventure?
>>
Good ones.
>>
Skyrim
>>
The JRPG you played when you were nine.
>>
Dragon Quest VIII
>>
>>721108037
no. you quickly realize that every cave is the same. every castle is the same. every location is the same.
>>
>>721108037
>level scaling
>adventurous
babby's first adventure
>>
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>>721107841
Lord of the Rings Online
btw you can get every expansion pack for free if you enter the code EXPLOREOURWORLD ingame before November, it's a good time to start playing
>>
>>721108218
you can just do whatever you want in the playthrough. skyrim gets boring after level 30 anyway so can't do everything
>>
>>721108416
hey mr. marketer, can we earn membership/sub in game?
>>
>>721107841
No such thing exist. Every sandbox games are gamey and repetitive by design, every narrative driven games are just stories and not adventures, every online as a service is just a money and time sinks with ads on every corner of the UI reminding you that you're shit for playing it.
>>
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>>721108087
>>721108125
These were good + the N64 Zeldas. I've been enjoying Genshin for years but I dunno if I'd call it a game that feels like an adventure. That would require some focused level design while this is an open world game. FFX or something feels more proper as a game that feels like an adventure.
>>
>>721107841
Grandia 1
Breath of Fire 3-4
Final Fantasy 9
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>>721108416
Buy an ad.
>>
Morrowind, stalker, expedition 33 act 1. For me it's the balance between freedom, danger and the unknown.
>>
>>721108037
This unironically
>>
ys viii
>>
>>721108416
i used to play that back in the day, pretty much from launch until around when moria came out
only stopped because i got too busy for it
went back like a decade later when they were having a big "come back, it's our anniversary!!" promotion thing and it turns out they deleted a bunch of servers at some point, including the server my character was on, and there was no way to get him back
literally thousands of hours of play just lost forever
can't bring myself to ever go back to it, even when they make everything free
>>
>>721107841
Baldur's Gate 1
Morrowind
Clair Obscur
>>
Outward
>>
For me it's Genshin.
>>
>>721108920
rip
>>
>>721108037
It's for sure one of the better ones. I'd wager all Elder Scrolls games do a good job with that sense of wonder.
>>
>>721109000
>Clair Obscur
corridor simulators don't provide a sense of adventure
>>
>>721109073
Any good mods for this one? I played it a bunch and want more content.
>>
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>>721107841
Dragon's Dogma. The answer is always Dragon's Dogma.
>>
>>721108920
It's not the same anymore anyway. Every loading screen is an advertisement, you'll be constantly reminded to buy LOTRO coins, it absolutely ruins the comfiness. Shame because it really was one of the best in that regard.
>>
>>721108750
>N64 Zeldas
>Genshin
>FFX
You have the worst taste imaginable.
>>
>>721113858
>literally all games that are consistently on top lists
yikes
>>
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>>721108920
It's the right thing to do. After Korea's efficient manager moved the game to f2p and added hundreds of buy buttons for every sneeze, it's not the same cozy game anymore.
>>
>>721108416
Based, time to replay 1-50
>>
>>721113858
What do you like?
>>
>>721107841
Breath of the Wild
It solved adventure

I mean I guess it could have had more variety but the joy of coming across something new might have also been diminished if there were more, it's a trade off I guess
>>
>>721114825
>Boy I sure love going on a a glorified scavenger hunt for korok seeds and shrines
>Boy I sure love seeing the same copy paste enemies over and over
>Boy I sure love the shit boss fights
>Boy I sure love going into my inventory a million times
>Boy I sure love the shitty voice acting
>Boy I sure love the muddy green graphics
>Boy I sure love the complete lack of a story
>Boy I sure love the complete lack of music
>Boy I sure love the complete lack of dungeons
What adventure?
>>
>>721114825
BOTW was like the soulless tech demo for Genshin Impact.
>>
>>721114825
Take botw, remove repeated stuff, add a lot of actually unique content and advanced mechanical upgrades both for combat and traversal, revamp the damage formula and enemy spawn progression and it would be a perfect open world for me.
>>
>>721114746
>>721113647
>>
>>721108037
I wish I was a child when it came out, it would've been sick
>>
>>721115054
BoTW with actual oot style dungeons would be amazing
>>
>>721115054
>Take botw and make it good.
>>
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Rainworld. Don't need swards for adventure.
>>
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ARGH I LOVE EXPLOOOOOORING
>>
>>721114932
Not him, but
>Boy I sure love going on a a glorified scavenger hunt for korok seeds and shrines
Complaining about Korok seeds is retarded. They're optional collectables. Shrines aren't a scavenger hunt, they're puzzle rooms or rewards for puzzle rooms.
>Boy I sure love seeing the same copy paste enemies over and over
The enemy variety is low but the enemy behaviors are high which is more important than having different looking enemies that all act the same. FEAR and Stalker are always praised for enemy AI and combat and those don't have much enemy variety.
>Boy I sure love the shit boss fights
Thunder Blight Gannon is literally the first good boss in the series. I sure as shit hope you aren't one of those faggots who likes old 3D Zelda games where the bosses are literally just you waiting until it's time to stun them with the tool you just got.
>Boy I sure love going into my inventory a million times
This doesn't happen.
>Boy I sure love the shitty voice acting
Irrelevant because the English VAs don't matter.
>Boy I sure love the muddy green graphics
Yup. Switch is shit hardware and it looks infinitely better emulated.
>Boy I sure love the complete lack of a story
It's got more actual characters than any other Zelda game, and Zelda has never been a story heavy series.
>Boy I sure love the complete lack of music
Lack of an overworld exploration theme is not a lack of music.
>Boy I sure love the complete lack of dungeons
Ah, so you are one of those retarded faggots who pretend the old 3D Zelda games were good.
>>
Mass Effect 1 for sure. The first few times playing that were mesmerising.
>>
>>721114932
The joy of FREE EXPLORATION and finding COOL NEW things like
>Horse god
>Evil statue
>Horse Challanges
>Hidden memories
>Snowboarding
>Giant mazes
>Corrupted Dragon
>Lost Woods
>Shadow forest
>Giant Horse
Etc. You FAGGOT

>These don't count
Anyway
>Monster shop
>Terry Town
>Stalhorses
>Mountain God
>Eventide
>Ice transport
>Rescue of Canyon adventurers
>Great Fairy locations
>ruby races
>Fishing village
>thunderland
That adventure
>>
>>721108416
EOS soon?
>>
>>721115449
>literally nothing
Botw fags need to be gassed.
>>
>>721115295
>The enemy variety is low but the enemy behaviors are high which is more important than having different looking enemies that all act the same. FEAR and Stalker are always praised for enemy AI and combat and those don't have much enemy variety.
Botw literally has the worst combat in the series.
>>
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>>721115648
>Botw literally has the worst combat in the series.
I am now going to stop replying to you because nothing you say about video games will ever matter. Ever. Not even one bit.
>>
>>721114018
>indians on top list by population
>best race saar
you wish, Sanjeet
>>
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>>721107841
The first Fable
not joking
>>
>>721115732
>webm
that's not so bad
cute croc
>>
>>721114932
these were pretty bad but the thing that made Botw shit for me was the puzzle dungeons. Uninspired slop for tendie babbies
>>
>>721115804
are there any other games that actually make you live the life of an adventurer as part of an adventurer guild?
>>
>>721115936
Radiata Stories
>>
>>721107841
Dragons Dogma Dark Arisen. Not even close.
>>
Gedonia is pretty decent as well.
>>
I'm kinda curious about genshin impact now tho
>>
>>721107841
Northern Journey
Rain World
Kingdom Come
Driftmoon
Unexplored
>>
>>721116172
Also Grandia.
>>
>>721115936
This is my fetish but not many games I've played do it for some dumb reason. Dragons Dogma, Genshin, Radiata Stories, Fable have a focus on it but then you get into MMOs(I guess) and RPGs which are more story focused than having you play as an adventurer working via job boards.

I find it highly retarded more Japanese games don't build themselves around this since so many animes do and they're usually super popular.
>>
>>721107841
dragons dogmas. xenoblade x
>>
>>721108037
Parts of it. When you first play it's constant then it slows down and becomes samey. One of the best late game experiences is finding places you haven't been on the edges of the map. I remember i found Dwemer ruins near Markath. It was so far removed from most places i'd been that i felt like i had gone outside the bounds of the game.
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For me, it's Shadow of the Colossus. I've been playing the game for 20 years and its atmosphere and desolate world are still unmatched. I've put countless hours into exploring the map even though there's little to find beside lizards, fruit, and the odd landmark. It's got a real sense of mystery, history, and rumination that continues to captivate me. When it comes to adventures, the less explained the better.
>>
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>>721116240
The exploration is truly 10/10, it's just BOTW but with 5 times the content. The problem is all the gacha baggage and daily chores drag it down. I would only consider playing it a private server where you can skip the bullshit, but those have their own problems (you have to host the server on your own PC and essentially spawn everything yourself).
>>
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>>721116240
pro: it's free
con: a lot of yapping

alternatively you might wanna check out a world of warcraft private server, it scratches the same itch
>>
>>721116318
Seems kinda hard to make a game where you're not the main character.
>>
>>721116729
>but with 5 times the content.
more like 50 times the content unironically
>>
>>721114825
>Breath of the Wild
>It solved adventure
It's as anti-adventure as it gets.
Adventure is risky, dangerous delve into unknown after reward of some sorts.
BOTW shrines are always predictable, look the same, have shit rewards, lack any local story tied to the place, and story explanation of shrines, that they all are some kind of dedicated hero gym, kills any sense of danger. It's glorified test, school exam, you are expected to pass and overcome, you can't have any semblance of adventure in such setting.
>>
>>721116487
Replayed NV recently and this is how I felt too. Getting to all the places by foot was great, the moment quests were really about fast traveling to places I had been just to talk/shoot/skill check something and fast travel back it kinda sucked the enjoyment out.
>>
>>721116823
It's literally easier to do that than to have some world encompassing story which I would argue ruins most of those games to some extent.
>>
>Dragon's Dogma
>Elden Ring
>Morrowind
>Ocarina of Time
>Dragon Quest 3
>Final Fantasy 1
>>
>>721115295
>Complaining about Korok seeds is retarded. They're optional collectables. Shrines aren't a scavenger hunt, they're puzzle rooms or rewards for puzzle rooms.
It's legit compaint. Almost every attempt to explore botw ends up in finding a korok either a shrine. It's not exploration if you can guess what you'll find with 100% accuracy.
>>
>>721116823
just make it a sim and forget about the epic story
mount & blade that shit
>>
>>721116830
>Adventure is risky, dangerous delve into unknown after reward of some sorts
There was always that in botw
Nothing beats traversing the snowy mountain area from the north end to make it to the rito area.
I don't know what you're talking about the inside of shrines for, but relatedly the sense of adventure you get coming across a shrine tucked away in the most random of places is also unparalleled.
>>
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>>721114825
BotW is popular with tendies because they play nothing but Nintendo shit.
It's a 6/10 game.

t. 132 hours in BotW
>>
>>721117204
>only 132 hours
you hardly played it
>>
>>721117038
>go exploring an area
>it leads to a side quest or some environmental puzzle
>at the end of it, you walk into a shrine to get an orb
>this somehow makes the exploration bad
Nah. That's like complaining about finding weapons or currency or health upgrades in games. Exploration isn't defined solely by the reward, and only retards think that.
>>
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>Ad Astra Abyssosque
>>
>>721117164
>but relatedly the sense of adventure you get coming across a shrine tucked away in the most random of places is also unparalleled.
Adventure is venture into UNKNOWN, and I know for sure what will be in yet another shrine.
>>
>>721107841
Okay, now don't shit on me for what I'm about to say, but... classic wow. I never played the game before. Started a few weeks ago, because I've recently played warcraft 3 and the lore and worldbuilding are good. What gets me is how the community usually helps each other with quests/crafting/instances, but the coolest part is the zones. I might be a midwit who easily gets persuaded but I really liked the lore and worldbuilding and I've recently finished morrowind's main quest and started oblivion.
>>
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>>721107841
It's terrible that video games became mechanically / graphically mature in the 90s when societal decay, financialization, and testosterone decline were already well under way. Imagine how many high vril / high test video games would be coming out if it was silent generation making them in the 50s or something.
>>
>>721116901
True, but i think people are not confident to release something like that for fear that it isn't enough and is too mundane. The only way i could see to rectify that while keeping with an interesting story is having some npcs be the main characters and you're just participating. You have your own personal story, but the large one doesn't specifically involve you. You're not a main character, just a regular person.
>>
>>721113647
I played Dragon Dogma 2 last year when it came out and enjoyed the gameplay, though the writing and execution was kinda ass. How does the original compare, think I'll like it if I liked the gameplay of DD2?
>>
>>721117547
The only thing the sequel did better was some combat mechanics. The ragdolling/launching/momentum/pushing is all amazing, and stuff like the freezing effects on wet enemies are awesome. Literally everything else about the first game is better. The second has a bigger map, but it's not as well laid out and designed. The DD1 map is like all the good parts of the DD2 map condensed into something smaller.
>>
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Hey anons. I'm working on an action-adventure game. What components do you think a game needs to have to convey the feel of adventure?
>mistery
>danger
>the carrot, being able to see what lies beyond the distance, and being able to reach it later
>subversion of expectation, surprises along the way
>cute girls
>>
>>721107841
Dragon's Dogma
>>
>>721117316
I'm not speaking about item rewards, i'm speaking about what PLACE you find, what story you uncover, and you don't get any places with proper story, it's always same slop.
>>
>>721113647
I will never not be mad.
>>
>>721117703
That actually sounds pretty good, I'll check it out, thanks
>>
>>721117547
The first game is better in pretty much every conceivable way. I would say the sequel did daggers better but that's it, and arguable.
>>
>>721117446
You don't know what kind of puzzle awaits.
>That shrine with that ball that you have to move between the two mountain peaks
Good times, truly a game of adventure and exploration
>>
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>>721107841
Kinobirth.
>>
>>721114825
Absolutely disgusting. How do people like you still exist, get some taste.
>>
Witcher 3 Blood and Wine
>>
>>721117475
None because video games drain test.
>>
>>721117935
nta but in my opinion there's a lime to be drawn between "exploration" and "theme park". BOTW gave me a great adventure on the tutorial plateau, but what came after was more of a theme park for sure, and there's a routine of
>get to new area
>run towards tower
>unlock map
>clear area of shrines and whatever else
>repeat
that sort of kills the adventure feel.
>>
>>721117958
FF7?
that's only like 30% of the adventure though
>>
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>>721107841
Geneforge 2.
>>
>>721116240
It must feel amazing to play now that there is 5 years of content to go through. It was incredible as a new player when it came out but we ran out of stuff to do after a couple of weeks.
>>
You don't want to hear this but...
>Star Citizen

Even when its alpha was broken as fuck, its still one of the most immersive games around by far. Atop this, it has a community that feeels like oldfag MMOs of the EQ and FFXI era - My ship got blown up by pirates 30 minutes from the area where I started, I put out a beacon and a dude came to give me a lift to a local station in his ship in order to basically call down another of my ships and start a repair/replacement claim on the one that got blown up. I thought the dude would stop there, but he basically said
>Oh you didn't get to finish step 2 of the limited event? THat's what you were doing down there? Okay, gear up, let me call my buddy. Come back to my ship when you're stocked on ammo, armor, weapons, food if you want, and we'll take you back there.
He called on his buddy, we ended up crewing a medium sized multiplayer ship, he and his buddy basically walked me through not just step 2 (which meant fighting my way into a bunker, hacking into a PC at the center of it, and getting out with the encryption codes), but then helped with step 3, 4 and 5 which were both space battle, on foot / ground / breaching a wreck out in space fights, and then a bit of courier shit getting the whatsit to the dropoff point in its giant fuck you container while pursued by enemies.

There's nothing quite like it out there and i've had more fun with it even when a broken alpha than a lot of other games out who are far more expensive and shitty, while being smaller scale.
>>
Anything by Team ICO, Lords of Shadow, Dark Souls 1 and 2, A Link to the Past, Vagrant Story
>>
>>721117758
add pawns, dungeon crawling, and camping
great work so far, what engine are you using
>>
>>721117935
>You don't know what kind of puzzle awaits.
That does not matter, I know for sure that there will be a lift, some kind of puzzle, mummy and sphere at the end.
>>
>>721118167
I haven't heard anything because those are words and i am well accounted with the voice in my head. Look i'm making your neuron dance to my tune thought there's nothing to look at either isn't it hahahAHAHAHAHAHA
>>
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>>721118083
Kino.
Birth.
>>
>>721117842
>I'm not speaking about item rewards, i'm speaking about what PLACE you find
I was about to talk about how a shrine being the reward presentation doesn't magically change something like a dark forest maze but then I saw
>slop
And now I know you're a fucking retard not worth talking to.
>>
>>721117873
Enjoy. It's my favorite game. Not perfect by any means, but an amazing overall experience that's been unmatched by anything else.
>>
>>721118592
Someone get anon a wellness check, we don't want someone to find him after the weekend and
>I AM WELL ACCOUNTED WITH THE VOICE IN MY HEAD
is the last thing on his PC.
>>
>>721118406
pawns, 95% won't be in
dungeons, big focus, the demo area alone might have 3 or 4
camping, didn't think of that but it's a nice idea, thanks!
>spoiler
Godot. So far I'm happy with it, tested the game on the 'eck not long ago and it ram perfectly while sipping around 9 watts.
>>721117873
nta but Dragon's Dogma is great. It's a game I've played around 5 times and each time found something new about it. Too bad the sequel didn't reach the same heights, because the combat was one of the best in vidya imo.
>>
>>721118517
So literally everything needs to be random? You know if you swing the sword the enemy will get hurt. Or does it need to sometimes randomly heal them, or sometimes burst out confetti?
>>
>>721118870
nta but if the adventure becomes predictable then it's not an adventure anymore. Ocarina of Time is much more of an adventure than nuZelda. Sure there is a routine to it but at least everything was always new, you never came across two places that looked the same.
>>
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>>721107841
for me its hl2. specifically ep2
>>
>>721107841
hollow knight unironically
its not the fucking masterpiece everyone makes it out to be but its still like a good fun game
i like pikmin so you can trust my taste
>>
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>>721116240
Genshin just got Baltic region, very fulfilling if you got Witcher nostalgia

https://youtu.be/llQDVz9En2Q
>>
>>721119208
I like that one because it allows the player to get lost, which is a crucial part of an adventure. Handolding and minimaps kill the adventure feel.
>>
>>721107841
Runescape when you're a kid
>>
>>721108037
This in VR with mods is great,
I never did the DLCs before so its all new to me.
>>
>>721119230
post more music NOW
I used to do a lot of programming to the genshin OST despite never and still not touching the game.
>>
>>721107841
Before the year 2000, I'd say Ocarina of Time. After it'd have to be Subnautica.
>>
Dragon's Dogma
Dragon's Dogma 2
Guild Wars
LOTRO
>>
>>721119409
nta but they upload all their music on their youtube channel, and this channel for lives or something https://www.youtube.com/watch?v=ihrHMA9zidA
>>
>>721119476
>LOTRO
How the combat in that game? Action lile DDON? Or clickety click like in Wow?
>>
>>721119675
LOTRO has early 2000 MMO combat. It's tab-based where you select your enemies and blast your combos. Old school WoW. The only downside of this game is the korean-levels of advertising to buy stupid shit, and trannies fighting for attention on world chat.
>>
JRPGs are the only genre that consistenly do it for me.
I dont even like anime that much.
>>
>>721114529
no private servers?
>>
>>721115742
Indians don't play japanese games. Americans do, however. You'd still be right to say americans have the shittiest taste in video games.
>>
exploration and open world isn't adventure
i want an adventure book in video game form.
>>
>>721120027
>exploration and open world isn't adventure
the fuck
>>
>>721119409
then just wait for CD to drop on their YT channel

https://youtu.be/I35zfjwxKgU
>>
>>721120027
I can give you the open world but exploration? That's integral to an adventure.
>>
>>721120083
allow me to write an explanation
>>
>>721120260
comfy
>>
>>721120295
no
>>
>>721120291
let's take lord of the rings: there's a start and end location, and they generally know what path they're taking. sometimes the path deviates because of an unexpected setback but it generally doesn't. the path follows some major milestones that they need to follow. they don't get to lorien forest and look for loot and resources, they just try and go through it with some setbacks and continue on to the main quest.
>>
>>721120567
yeah but during that linear quest they get to explore some places. A good example could be King's Field IV, Dark Souls, OOT or any metroidvania: the progression is linear, but during that linearity you still have some margin for exploration.
>>
>>721120567
Exploration to find your bearings is different from scavenging for resources. Elden Ring has the latter but Dark Souls has much better exploration. You know you need to ring the bells, you know you need to journey to Anor Londo and retrieve the Lordvessel, but you need to explore to figure out how to do that, and that's where the adventure happens.
>>
Kenshi
>>
>>721120889
nah there's fuck all to do
>>
>>721120808
>>721120809
see we agree, exploration and open world together cannot be an adventure
>>
>>721120987
never said such thing. I said a linear game can be an adventure, but so can be an open-world. Dragon's Dogma being the best example: you get discovery, surprises, camaderie and fellowship, dangers and misteries, etc.
>>
>>721120968
You only realize how empty It is in your second run
>>
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>>721107841
Ys
Grandia
Legend of Zelda
Snes and ps1 squaresoft games
Might and Magic
>>
>>721107841
Ruins & Riches, the epitome of adventure and hardcore old school design philosophies.
>>
>>721107841
Outer Wilds
Skyrim
Tales of Vesperia/Berseria/Abyss
Enderal
TW1 and 3
Stalker SOC
Outer Wilds
Astlibra
Paper Mario TTYD
Enderal
Warcraft 3 custom maps
Dragon Quest prior to XI and its shit ost
FF7 Rebirth
Uncharted 3
Myst
La Mulana
Deus Ex HR
Baldur's Gate 1
Kenshi
Xenoblade 1
Xenogears
Pokemon Mystery Dungeons
EO games
Dark Souls 1
Kiseki FC and SC, not the rest
Gothic 2
>>
>>721121229
might need to give it another chance then
>>
>>721113647
fellow arisen
there are a few games I've played that triggered a "this is how I imagined (old game) would be in the future!". for DD, it was Dragon Quest.
>>
>>721122005
It kinda is. I remember Itsuno talking about him enjoying JRPGs except for the turn-based part, so he made that but with action combat. Pretty based.
>>
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>>721107841
modded minecraft desu but it get's boring quick if you don't have a end goal or if beating the enderdragon is the only goal you have
>>
>>721107841
Terraria
>>
>>721117758
classic cliches that are hardly used anymore. a grand setting. expansive progression,in the forms of more places to visit, growing interaction with characters that are of higher social rank, and rising fame.
>>
In Lord of the Rings specifically the separated characters make the world feel bigger.
Aragorn is traversing the Paths of the Dead, Pippin is in Minas Tirith with Gandalf, Merry is in Rohan, Sam and Frodo are trying to get into Mordor all at more or less the same time.
I can't think of many games offhand that split up the playable cast that much for that long., but it might be cool. Especially if at the end of the game you get to come back to stuff you did with character 1 while playing character 2 and see what changed.
>>
Another game that gave me a great adventure was BG2. Stuff like stepping into a circus tent and being transported to some magical realm, or all the stuff from act 3 onwards that was peak adventure, which still came as a surprise after the more laid back first two acts.
>>721122654
Thanks anon
>growing interaction with characters that are of higher social rank, and rising fame
What games feature stuff like this. I can think of Dragon's Dogma, but would love to get more examples.
>>
>>721122821
GTA V
>>
>>721120083
He's a retard that thinks video games are the same as books so the way you have adventure in a game is the same way as a book: With a linear adventure that has a laid out beginning, middle and end.
>>
>>721107841
Dragon's Dogma
>>
>>721115936
The PMD Explorers games do, at least for the main story and some of the postgame
>>
>>721115936
I've played lots of RPGMaker H-games that do
>>
>>721117758
I really think it needs some form of resting mechanic, with food/items being something you plan ahead. Some of my favorite gaming experiences are from when I realized that I was fucked and had to improvise/scrape by
>>
>>721107841
xenoblade 2
>>
>>721107841
Dragon's Dogma and the sequel and Death Stranding gave this to me up until I start knowing my way around.
I absolutely love exploring these worlds, but it never lasts because the worlds are never large enough for my tastes, I'm one of those people that love procedurally generated worlds because it allows me to experience that sense of adventure without the caveat of losing it since I can just reroll the world or explore a new area.
Valheim gave me that feeling as well but I don't pretend that it's a good game although it is the best procedurally generated world game I've ever played.
>>
>>721107841
Dark Souls 2
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>>721107841
Don't look at 20+ year old reviews
Don't use a strategy guide.
Just play the game
And be enchanted
>>
>>721107841
Fable, at least the first time you play it
weak core gameplay, great set pieces
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>>721107841
Northern Journey fufilled this exact desire for me OP. God I love this game its such an absolute gem.
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>>721107841
Darkwood, surprisingly.
>>
>>721107841
Star Ocean 3&4
>>
>>721122892
not exactly but maybe Fable TLC, it has a bit of a fame mechanic. also, beyond just interacting with people of higher class: becoming a noble or king yourself.
>>
>>721122821
Dragon Quest IV
>>
>>721120027
it's just another jrpg but Dragon Quest V
>>
>>721117758
Cool environments with unique challenges
>>
>>721120027
Planescape
>>
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Frogcomposband or Dark Souls 2

"Feeling of adventure" is very very subjective btw. I recognize skyrim as a fine vehicle for immersion, but believe it's a very mediocre video game
>>
>>721107841
For me its Nwn 1 and 2. I just love that you can load up tons of adventures all remade from old D&D modules and play throught them. You get to go from adventure to adventure playing out all the different classic fantasy roles and its really cozy. You can even do some adventures multiplayer with friends.

If shitty graphics and tabletop combat is not your thing then its kinda a give that elden ring has the graphical asthetic of this.
>>
>>721107841
Baldurs gate 3. But specifically just act 1.
>>
nethack or dungeon crawl stone soup
>>
>>721109259
imagine actually playing this chinese bullshit lmao
>>
>>721130215
thx bro i see this game being reccomended all the time, its really cheap too. definitely gonna try it. bless u
>>
>>721107841
Any game when you're a kid, because you were genuinely learning about things you've never seen before.
>>
>>721108416
I looked at LotRO and while I liked all the places you could go to, I wasn't a fan of the overworld combat, especially the fact that overworld enemies appear to be complete jokes who can't even scratch the player.
>>
arx fatalis
i fucking love shitty grimy settings and unimpressive utility magic
going through temple of illusions and reaching dwarven ruins is top-tier adventuring experience

just go with spellsword (emphasis on SPELL) build, since rogue-adjacent skills are not worth it
>>
>>721108416
Shame it has atrotious outdated gameplay. And bunch of things are locked behind premium currency or paid account. This is one of the games I wish were singleplayer.
>>
>thread has a lot of recs
I'm surprised OP actually got serious replies but they're all shit
The only game that will truly satisfy your adventure itch is
>>
>>721114825
Spend $300 on Amiibos to unlock unique armor!
>Doesn't give you enough inventory space to hold it.
Truly eat shit.
>>
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>>721120027
You're wasting your effort looking for that in video games
Some of the older style RPGs like Witcher 1 get close to it, but it's so rare (especially these days) that I gave up and just stuck to novels. I play games for other reasons
>>
>>721142921
Metroidvanias do a good job of creating that sense of exploration, but they're always 2d and the big draw for me beyond discovering secrets and upgrades are scenic vistas.
I need games with glider traversal where you can find a high ground and not only see the distance but glide around, and get there.
Hidden ledges and some tricky platforming would just improve that. The game doesn't even need enemies to fight. It just has to have an interesting and engaging world.
>>
>>721107841
Lineal gameplay, good companions, music
>>
>>721140590
ive had this game in my backlog for years now, i read somewhere that the arx libertatis mod is mandatory or else the spellcasting doesnt work properly. it looks super interesting and the world is crazy cool
>>
Ys series is all about adventuring. Especially Ys VIII has you discovering an island with actual secrets, making yourself ask "damn what it this, could it be related to that? What's it all about?!" and it's not just smoke an mirrors, since most questions are answered in time.
I though people were memeing when they praised this random game out of a weeb series, but nah. It's just that good at what it does and I say that as someone who generally likes every Ys game.
Ys Seven is my favorite, but it's not that adventurish. Ys I&II however are good picks if you want to go on an adventure.
>>
>>721117758
uniqueness & creativity
>>
>>721143303
not unplayably bad or anything, but old spellcasting was not made for modern resolutions
and the libertatis itself is only for technical changes, not a kotor2 rcm, which what makes it a kind of "must have" mod
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>>721116240
Exploration is good, but it kinda tapers off once you reach Inazuma(Japan) and Sumeru(India), mainly because a lot of the more interesting stuff you run into ends up being locked behind story.
The first two regions Mondstadt and Liyue were fucking great to explore. They also have their fair share of story-locked areas, but despite that there's still plenty to see.
Maybe it's just my rose-tinted glasses from playing it back when it released.
>>721117547
The original feels more complete mainly because it has an actual expansion included (Bitterblack Isle). The combat in both games is pretty different, with 2's combat feeling a lot more weight and clumsy in a good way, while the original's is much faster and arcadey with some really fun skills and busted vocations such as mystick knight and assassin.
Story I would say is better, but you can still definitely feel that it's been cut down in several places. Writing and cutscenes are way more memorable and the characters are a lot more likeable.
Exploration is a bit mixed. Some areas will feel rife with enemies like Battahl, and then there are other areas such as large plains with basically nothing but passive animals. Adventuring around is honestly very peaceful at times, and one of the aspects that the original demolishes DD2 at is the soundtrack.
https://youtu.be/LrgUoeFWNtY?si=ldRdKgt_ycLQuk4Q
>>
>>721108218
your main complaint about the game is that it's a game
>>
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>>721107841
It's Elden Ring.
>>721129101
I did, I was enjoying it. But then the story got way too schizo for me. Felt like some Kingdom Hearts nonsense.
>>
>>721145324
An egregious sin indeed, clap it in irons, we execute it at dawn.
>>
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>>721115284
based, genshin unironically is my favorite adventure game
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You all are fucking zoomers.
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>>721146306
idk if I could cringe harder, but it is /v/ which is gacha shill central
but genshin does have a large world compared to most games, can't fault it for that
it's just a really boring one with only a few cool sights
having a hillichurl camp every 30 paces in any direction gets tiresome after the 100th regardless of region.
>>
>>721146306
There is nothing to explore, it's pure slop with no vision and the world feels completely fake. The environments are pretty but there is nothing to find other than fucking casino tokens and shitty quests written by AI. genshit is the very embodiment of soullessness
>>
>>721146619
>>721146659
what are some open world games with good and meaningful exploration
>>
>>721146695
Enderal, Stalker, Kenshi, Outer Wilds
>>
>>721108416
didn't they niggerfy some races if not all of them?
>>
>>721117758
Healing looks way too fast.
Camping is always neat like anon suggested. Make it something that can be easily deployed in the wild and tie some player leveling or recovery mechanic to it so that the player will have an incentive to do it.
>>
Gothic 1
>>
>>721107841
why are there ZERO open world rpgs with that feeling?
>>
>>721147331
don't crucify me for saying that but asscreed
>>
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>>721147782
>>
>>721107841
Dragon age origins, skyrim, and genshin
>>
>>721107841
Noita
>>
>>721147985
Lmaaaoooo
>>
>>721148150
Name your game then, chud
>>
>>721148203
Literally anything other than genshin
>>
Divinity original sin 2 and baldurs gate 3
>>
>>721147985
>the journey
>the gameplay
>the world
one day we will have all of those in one game...
>>
>>721107841
resident evil 4
>>
>>721107841
Enderal
>>
>>721148276
X
>>
>>721107841
I think the problem is not the game but the players mindset.
As soon as you stop seeing the game as a journey to get stronger, build up wealth and reach a greater goal (usually saving the kingdom or winning your factrion a war), but start seeing the game as a checklist of map objectives to clear, the adventure is ruined.
>>
>>721109073
this.
Outward 2 when?
>>
>>721107841
probably ASCII only roguelikes, since you need to fill in everything except the positions of things with your imagination
>>
>>721148825
Not really. The problem is devs are starting to design their slop towards movie slop mindset instead of just a video game. The sense of wonder and atmosphere cannot coexist with motion capture and movie-like presentation because they tend to control what kind of things that players see and hear throughout the game. Not to mention how these days visual direction are unimaginative and tend to become more and more realistic, final fantasy is a great example of this
>>
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>>721146908
yes
>>
Avoid looking up anything online about games you play
Now every game is an adventure
>>
>>721149036
If they go for a sequel I hope the overworld will be less empty, and with less vibrant neon colours.
>>
>>721108037
that's the best camping simulator i've ever played
i installed campfire mod (never use the gay camp mod from cc), cloaks, weat&cold
i leave the city early in the morning, backpack is full of food for several days
i plan the route to the next dungeon, when i reach it i put a camp, collect firewood
i explore the dungeon, pick up artifacts, bubbles, bits, books, ores and gems for my collection
a spend a night in my camp
early in the morning a pack up and return home
>>
>>721137751
>>721149060
I always fail to see roguelikes as a true adventure because the gameplay loop is dieing, losing everything, learning something and trying again until you eventually win and never you stay with the same character for too long, watching his development. It's an adventure for the player irl, but not really for the character in-universe.
The fact that you can kill beasts like ogres, giants and even dragons in two hits and there are a ton of said monsters just as regular enemies, as opposed to epic bosses that you take on one on one or even with a party of allies certainly does not help.
>>
>>721117758
Where can I follow your work bro?
>>
>>721149314
>less empty
maybe, we'll have to see
>less vibrant neon colours
based on the screenshots it'll still be quite saturated but the palette does seem to have more browns and neutral colours
https://store.steampowered.com/app/2849490/Outward_2/
>>
>>721107841
Elden Ring, Dragons Dogma,
Banquet for Fools , Everquest
>>
>>721130215
I came here to post this, only game that actually felt like an adventure for me in a long time.
Setting and OST was great, I liked the lack of handholding and how every time I started to get bored with the gameplay it surprised me with new elements.
>>
>>721149714
>Dragons Dogma
Eternally backlogged and will likely never play.
This game has been on my list for literal years.
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>>721107841
Single player
>N64 Zelda games
>pokemon Gen 1-5
>souls series + associated
>classic CRPG's (fallout, baldurs gate, etc.)
>modern CRPG's (wasteland 2/3, baldurs gate 3, Pathfinder)
>old Bethesda (anything pre-skyrim) + New Vegas

Multiplayer
>classic WoW
>old school runescape
>Minecraft*

Theres other good multiplayer adventure games but they are dead. Do not believe boomers shilling you their 1985 text RPG or zoomers shilling you inferior slop like Elden ring or Witcher 3
>>
>>721149731
it's such a fun and soulful game, I can't wait to see what the dev will make next
>>
>>721114825
True, and it's made it the ultimate midwit filter.
It is loved by drooling retards, it's loved by anyone who actually understands games, but the horde of retards in the middle who will endlessly scream about dungeons or weapon degradation are just literally incapable of getting it.
>>
>>721120027
Without the ability to stray from the path if not to make your own path, there is no adventure.
The problem with open world is that it is all focused around content slop and crawling every inch of the world.
>>
>>721149870
>one of the best selling games of all time is midwit filter
uh huh
>>
>>721149178
>>
>>721149794
image is wrong, role playing games are games where there are roles to be played
a game is a set of rules, a role in a game is a set of freedoms and restrictions that the player is allowed to enact

there is nothing about "character" "choice" or "dialog" that is, has been, or will ever be relevant to the rpg genre
you have been dismissed
>>
>>721150053
Yes? It's not a real midwit filter unless it's also appealing to the uninterested masses below them.
It's a midwit filter because it traps people who think they know what they're talking about and can analyze things, when in reality they're just picking up on random details while missing the bigger picture. BOTW is a game that is incredibly lacking in plenty of specific areas, but as a cohesive design that creates actual gameplay and adventure out of an open-world it's unparalleled.
>>
>>721149794
>that image
I'd hate to have wasted my time writing all that shit out when I could just say I don't like JRPGs. Then again, I'm not a raging purityfag that needs to tell everyone that my specific definition of a wide genre is the only correct one.
>>
>>721149352
Sounds comfy. Did you modify the timescale? I always thought days were too short in vanilla.
>>
>>721149870
The game was very flawed.
With some exceptions like the island where they reset your gear and the gerudo shield surfing race, the shrines were an excruciating slog. They were all visually identical and there was nothing interesting to discover in them. After getting the meme sword, I never wanted to do a shrine again.
The animals were better than the shrines but still a far cry from proper dungeons as they were super short and visually boring. The animals bosses were meh and forgettable.
Combat is braindead and you could beat the majority of enemies by mindlessly mashing the attack button and stunlocking them. No real risk or skill involved.
Weapon durability is something that can be done right with a weapon maintainance mechanic, but making all your weapons temporary and break after 40 hits is just stupid an just makes you not want to use your favourite weapons.
OoT and Wind Waker, despite also being """tendie slop""", are much better adventure games with actually cool dungeons and locations to explore, puzzles that made you stop to think, fun combat that wasn't braindead and memorable bosses.
>>
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I miss the feelings that ffxi gave me back in the day so bad. Still chasing it 20 years later.
>>
>>721150181
>>721150410
The term “RPG” cannot be vague while simultaneously you cry about it not being associated with your gay little favorite game. If “RPG” doesn’t convey anything of importance then why do you care?
Because the RPG label carries certain prestige that you want to water down
>>
>>721129101
Anything after the Lynx arc sadly is unfinished and it shows
But boy is the lynx arc good
>>
>>721150349
The tens of millions of midwits who bought the game and gave it a masterpiece score clearly didn’t get filtered. The complainers are a small number of high IQ autistic people
>>
>>721150829
>dungeon autism
Dungeons were not the focus. Adding to them would actively take away from what the game does well. Shrines were purposefully short distractions.
>Weapon durability is something that can be done right with a weapon maintainance mechanic
Weapon durability CANNOT be done right with weapon maintenance. If the weapon does not have limited use there is no purpose to a durability mechanic, it's that simple.
>Combat is braindead
Which is why the game had a massive focus on a broader sandbox of interactions that let you deal with enemies in other ways.
>OoT and Wind Waker have better dungeons and locations so they're better
Those games are almost entirely a series of arbitrary flags you flip to be allowed to progress. Structurally they are antithetical to adventure in almost every way.

I wouldn't bother answering all these idiotic and overplayed points yet again, but you've perfectly encapsulated everything I said here >>721150349
You point to random individual things you don't like without any actual thought into how they fit into the broader game. The midwit has been filtered.
>>721151121
You clearly do not understand what a midwit is
>>
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>>721146659
>it's pure slop with no vision
>the chasm
>ochkanatlan
>tsurumi island
these places have more adventurous vision than 99% of gaming production, tomb raiding Sumeru's pyramids is unironically the best Indiana Jones feeling you get out there
>>
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>>721107841
Half Life 2 and Infra. Open world is a meme, it never feels like a real adventure but Hl2 and Infra the world feels actually big and becase it's linear every segment is unique you have no idea where you will go or end up, going through the underground in infra the bunker etc. poping out god knows where, it was peak exploration.
>>
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>>721108416
amen brother
>>
>>721150952
It's not vague, things can splinter off and develop separately. We call these "subgenres" and most interests have them, because people are different and enjoy different aspects of things. Japan's experience with RPGs stems entirely from Wizardry, and Dragon Quest is the signature franchise. As the technology developed, they tried to make more elaborate stories in which you PLAY the ROLE of a set hero's party, while still using the gameplay hallmarks of the RPG genre. This altered direction was a unique take on the genre, but still unquestionably part of it, as such it was given a new name, the Japanese Role Playing Game, or JRPG.

tl;dr your autism is an outlier, everyone else with a functioning brain figured this shit out 30+ years ago.
>>
>>721108037
TRUTH NUKE
>>
>>721141575
You fags shit yourself over wow classics gameplay
>>
>>721127882
Name your favorite
>>
>>721113647
>dude the fact that the game is so focused on a bunch of absolutely retarded npcs is actually an ingenious design philosophy
the sheer cocksucking this game recieves baffles me, it's like if baldur's gate dark alliance had a cult following that didn't play any other rpgs
looking forward to some epic STRENGTH IN NUMBERS ARISEN comeback because the only thing that game is notable for is stockholm syndrome'ing players into repeating the same dozen follower phrases
>>
>>721118870
What a pathetic strawman to excuse how homogeneous all the shrines are. All the games that put so much effort into making sure the "dungeons" are distinct visually and mechanically, and aren't just an indistinct collection of corridors, and all you can say is that the alternative is pure randomness. Isn't lack of "real dungeons" the second loudest complaint behind weapon durability?
>>
>>721150047
but it's same as with puzzles, it's not about problems being smart so much as it is making player feel smart for solving them, so in this case it's not about making your own path but the appearance of trailblazing
plenty of adventure stories aren't even about getting derailed, it's just the journey itself that is perilous, so an adventure doesn't have to be "wide" as in open world, but simply "long" as in any linear collection of implicit levels
fucking deus ex can be seen as an adventure
>>
>>721107841
Dungeon Siege 1
bg1&2
>>
>>721150181
Anon you aren't wrong about the lineage of JRPGs, but the insistence on the most retarded literal interpretation of "playing the role" in "role playing game" is exactly how you get stupid AYCKSHUALLY MARIO64 IS AN ARRPEEGEE BECAUSE YOU PLAY THE ROLE OF MARIO gotchas. Bait is the mindkiller, no need to reply to age-old warpig VS jarpig arguments.
>>
>>721117758
theatrics
>>721155619
I've grown to realize I don't like old school rpg's nor even hack'n'loot but, from what I've played of it, Dungeon Siege felt like just a long-ass gauntlet, dungeon after dungeon, no end in sight, no breaks no towns.
>>
>>721107841
elden ring but only if you have never played it before
>>
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>>721117547
>>721113647
Dragon's Dogma 2
Hard Mods, crank it way up
Pawn only, or alternatively short pawns only. (Yes, this has a huge gameplay effect and "No pawn" is no fun in 2)

Try some of the more balanced Skill Maker vocations like Battle Mage later in the game.
>>
>>721156120
>only if you have never played it before
I'd extend this to "only if you never played a Dark Souls game before".
Because it's basically DS3.5, with worse, shorter dungeons than any of the trilogy
>>
>>721114825
Yeah if you're a retarded tendie and you turn your brain off ignoring how repetitive the dungeons were and the gay mechanics around weapons, and how truly empty the world was sure.
>>
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>>721114825
>Breath of the Wild
>It solved adventure
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>>721153057
By the way these fast travel points are not available if you play without a subscription, and you have to swim across a huge lake for 10 minutes from end to end.
>>
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>>721108037
SPBP. Only zoomers deny it.
>>
the longest journey
>>
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>>721107841
>>721108037
SPBP
>>
>>721108087
Correct.
So chrono trigger and FFVI
>>
>>721108328
what should be grandpa's last adventure?
>>
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Tainted Grail despite some massive problems
>>
thanks to the anons who replied to my post. I'll look into adding camp mechanics, seems like a neat idea.
>>721149546
got an itch page: https://tintodev.itch.io/project-goblin
you can also follow me on X @tinto_gamedev
>>
>>721159076
add a mandatory "secret behind a waterfall"
>>
>>721107841
Ocarina of Time
Deus Ex
Fable
>>
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>>721108087
>The JRPG you played when you were nine
>>
>>721109073
this is the actual answer OP
>>
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>>721107841
>>
>>721112403
sure they do, FFX also feels like a pretty grand adventure
>>
>>721153550
imouto fantasy
>>
>>721107841
SOTC
>>
Dragon Age
>>
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>>721156380
>Pawn only, or alternatively short pawns only. (Yes, this has a huge gameplay effect and "No pawn" is no fun in 2)
I made the mistake of making my main character a smol warrior and can confirm, height (and weight) absolutely matters
>>
>>721156380
>Skill Maker vocations like Battle Mage
nani
>>
>>721116240
I played Genshin 1.0 when it first came out and can agree the exploration is easily the best part about it. Even with just the first 2 zones I got a solid 60 hours of enjoyment out of it.

The (massive) caveat is that I pulled the best exploration character at the time almost immediately (Venti). If I hadn't gotten his ability I definitely wouldn't have had as much fun, which is ultimately the reason I stopped playing. Gacha is such an awful system it diminishes everything else about the game and makes it not worth going back to
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>>721159169
>secret behind a waterfall
you can count on that. Hell, the hard part would be making a waterfall without a secret behind it.
>>
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The Elder Scrolls VI. Out Soon!
>>
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>>721107841
shadow of chernobyl and call of pripyat
>>
>>721117758
leave the action-adventure games to the big boy studios and stick to making rpgmaker depression simulators instead
>>
>>721107841
Dragon’s Dogma (first game)
>>
>>721160451
>leave the action-adventure games to the big boy studios
no, I don't think so
>>
>>721107841
>>
>>721160451
>leave the action-adventure games to the big boy studios
>>
>>721160634
>signed up to their 'cord for shits & giggles
>half the threads are "ok so what do you guys want? Anyone know how to code or develop games?"
>>
Games with ubitowers, checklists and bloat will NEVER be adventure.
>>
dungeon siege
>>
>>721114825
Does it appeal to non-Nintendo autists?
>>
>>721108416
Can you fully explore the cities like Minas Tirith or Edoras or just sections of them?
>>
>>721160938
how's 2? got it for super cheap thanks to some anon's recommendation. I still have to play the expac for the 1st game, and the multiplayer campaign.
>>721160943
game is cool and fun but
>piss easy
>ubitowers
>pointless exploration
>empty world
it's more of a fun sandbox than a proper adventure
>>
>>721161046
>how's 2?
its ok. but I like 1 much more.
>>
>>721137296
Based book. Watch Haibane Renmei
>>
>>721152593
I fucking love Infra. Such an underrated game
>>
>>721160579
how was this anyway
looks Kingdoms of Amalur-ish
>>
>>721160579
>>721161975
looks tranny-coded
>>
>>721149314
>with less vibrant neon colours
The main thing keeping me from trying it
>>
>>721162335
oh it's definitely a DEI thing, I know that much
>>
>>721161975
infested with troons and nb shit, don't bother
>>
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>>721108087
The first final fantasy? Yeah that checks out.
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>>721107841

Unironically. For me costa del sol to gold saucer sequence is one of the finest adv kino of all time. The rest of game is somewhat bloated though

https://youtu.be/p0US1DstbjE?si=DPdLFFa4HSWlbico
>>
>>721117547
DD2 ruined exploration with Final Fantasy JRPG tier of random encounter
if you walk around outside the town some goblin or wolf will just randomly spawn near you
>>
>>721107841
LotRO unironically
and it's not even that good
>>
>>721162792
enemies were always in the same place, there were no spawns in that game
>>
>>721107841
old-school runescape

get on it, use the official client and increase draw distance. don't touch runelite

>>721117758
unpredictability for the most part. don't do areas of same size, make one area very large, some areas small. do one area without any merchants (in a way that makes sense world-wise), do one area that feels endless, etc. just huge variation. I would also say to not name areas at all except maybe towns, so don't do hard written "biomes", that shit is bad for feeling of adventure.
Don't do a lot of fast travel (preferably at all but this might be a bit extreme, unless you'r based). the feeling of adventure is like art of "no pain no gain" that creators rarely have balls to do. you can't make the game too convenient, you need to do boring sections to have contrast with big moments. keep the player's expectations low and then surprise them. and when they think they've been surprised by the game, they don't know that it was just the beginning.
i think JRPGs very often do this pacing where you almost feel like the game is nearing its' end, but it's actually only the midpoint, then something epic happens and the adventure just keeps on going and you're like "kino!!".
what you have in the webm looks unironically fine. perfect example of something keeping your expectations deceptively low. do a LOT of shit like this. don't try to polish everything. i would also say to keep difficulty relatively high.

i guess the most important part is just making the world feel real and not like it's paced and built for a game like "levels".
>>
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>>721107841
>read the book
>~90% of the adventure is just walking around, camping, keeping watch and wondering which path you should take
Genuinely amazing.
>>
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>>721107841
>>721108037
ngl enderal and nehrim did it for me, the world is great and the game is literally elder scrolls + gothic
>>
>>721117758
>>the carrot, being able to see what lies beyond the distance, and being able to reach it later
This
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>>721146773
nta but those games put me to sleep because they're like low budget without much variety. I don't see a point playing them since the progression is shallow and stuff. I think Genshin is so loved because it kind of has it all.
>gigantic and beautiful open world to explore
>top tier music
>tons of quests
>stuff to collect like in BOTW but it actually has a purpose
>can build a little town or furnish a house
>99999 mini-games kinda like the old PS1 Final Fantasy games
>co-op
>over 100 playable characters
>a decently deep combat system built around 4-man teams
>constant updates
Not even MMOs have kept me as engaged as this game and I've really gotten into some of those in the past.
>>
>>721107841
any gothic game really, try out risen 1 too
>>
>>721150829
>OoT and Wind Waker, despite also being """tendie slop""", are much better adventure games with actually cool dungeons
Anyone who praises old 3D Zelda dungeons can be safely ignored. They're some of the most boring, slow and simple areas in games.
>>
>>721152593
I loved INFRA and bout Obensuer afterwards and it's crazy how undercooked Obensuer is after being out for all these years. Between feeling hemmed in by the suffocating survival mechanics combined with how little it feels like there is to do I was pretty disappointed.
>>
>>721151174
Delving into deep dungeons or enemy castles is the epitome of adventure, especially if treasure awaits. The "purposefully short distractions" were a lame and unfun chore.
A weapon maintainance mechanic can add to inventory management, it will mean that you actually have to prepare for larger expeditions with more supplies or simply add to immersion if you bring your weapon to a smith and pay a fine to maintain it. Making every weapon break in 10 hits is fine for a fist fighting Beat Em Up, where weapons are just temporary power ups, but abhorrent in a classic RPG where weapons are your main way of melee fighting.
There is no reason to do any of the "sandbox interactions" because just slapping people with your meme sword literally does a lot more damage than rolling a boulder on them, elecrifying them, dropping a crate on them or setting them on fire.
Linear games can still be adventures. Especially half-open-half-linear games like OoT and Wind Waker. I also prefere open world but a good linear game easily beats a bad open world game in the adventure category.
>>
>>721154768
>focused on a bunch of absolutely retarded npcs
What the fuck are you talking about? Are you angry about pawns because there's no multiplayer or something?
>>
>>721164194
I hate to be that fag but you genuinely sound like a shill and I doubt you even played those games.
>>
>>721163961
thanks for the thoughtful post anon, I´ll save it with my other notes.
>i guess the most important part is just making the world feel real and not like it's paced and built for a game like "levels".
agreed 100%. I mentioned in a previous posts that, at least to me, a lot of modern "adventure" games feel more like themeparks than actual adventures, with all their map markers, collectibles, repeated structures on the map and all that shit.
>>721164291
I think OOT dungeons are great: all varied and unique while focusing on their particular theme, with a good dose of puzzles and action to keep things fresh and well paced. I specially love dungeons like the Water Temple, the kind that feel not just like a place to explore, but a mechanism to solve.
>>
>>721107841
I think a highly important thing for adventure is:
>Do NOT give the player fast travel. ESPECIALLY fast travel from anywhere on the map.
>Give the player a mount or vehicle depending on the setting. Horse for classic fantasy, some in-universe dosmesticated creature for unorthodox fantasy, car or motorcycle for modern or post apocoypse, space ship or land vehicle for sci fi. Make it fast and fun to ride or drive. If it's a car, make it fast and cool. If it's a horse, make it more relaxing with looking at the beautiful landscape while riding along trails and orienting yourself based on signposts.
>>
>>721155186
>>721155186
Lack of dungeons complaint is stupid. Hours stuck in one small samey area with LITERALLY no NPCs is such a fucking retarded and irrelevant thing to even be talking about when it comes to exploration. We're talking about adventure, not the game puzzles. The dungeons never had anything to do with adventure or exploration in the old games either the exploration and adventure always came from how you explore the overworld, how you interact with the NPCs, and how you discover and enter the dungeons and breath of the wild does all of that better. The dungeons/shrines are just puzzle levels.
>>
>>721163969
>read the book
>it literally takes them 20 years (literally) to leave the shire
>they hang out with tom bombadil who demands they get naked and frolic in a flower patch
Huh
>>
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>>721107841
Dragon's Dogma 2
>>
>>721164663
have you played Gothic? it has one of the best feelings of progression in vidya and I'm suprised that no other modern game for exception of maybe KCD tries to replicate that
>>
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>>721164763
The best part.
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>>721163969
>God sends and Order of Five Wizards
>4/5 of them completely fail and lose their way
>If only one more, perhaps Radaghast the Brown, had stayed true, then Two Wizards would have easily waltzed into Mordor
>>
>>721107841
>What games give the best feeling of adventure?
in 25 years of playing games, by far, Noita is the most "adventure" feeling

you pick some random direction to go in & discover there's cool mysterious stuff that way, and spend days going deeper and trying to decipher the clues
>>
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>>721164473
>shilling for a free game
I played Enderal but I didn't play the others because they would put me to sleep like I said. Not my kind of games, I like fantasy.
Also I forgot to mention the lore, that helps with adventure feels too.
>>
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>>721164797
Now I see why Goldberry loves him so much. Tom giving her the good dick! Hey dol!
>>
>>721164795
you mean starting the game as an absolute retard and having to climb up your way in a way that feels hard but also very rewarding? haven't seen many games that do that. Maybe Kenshi? I haven't played a lot of that one. My take is that modern games don't do that because mechanics like those filter a lot of people.
>>
>>721164774
This
>>
>>721164797
>Book version
>Male horse
>Film version
>Female horse
???
>>
>>721164774
do the mods already fix the game?
>>
I don't care if you agree or not, don't @ me with agree or don't agree opinions, I'm too old to care.

> Minecraft
> Zelda BoTW
> Hollow Knight
> Ico / Shadow of the Colossus
> Heroes of Might and Magic 3
> Silksong right now.
>>
>>721165042
I used to have fun exploring in Minecraft but it wasn't made to "explore" those maps were cumbersome dogshit
>>
What abour roguelikes? Are games like Tales of Majamalal or whatever or Caves of Qud adventurous? or nah?
>>
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>>721164663
>I think OOT dungeons are great:
The puzzles and action are both terrible, and the layout of the dungeons is exactly as bad as every other 3D Zelda game. Painting the walls green and calling it the forest temple doesn't stop the layout or gameplay from being boring as sin.
>>
>>721164906
>ou mean starting the game as an absolute retard and having to climb up your way in a way that feels hard but also very rewarding?
That and also
>as you grow stronger your awkward combat animations change into animations of someone more experienced with weapons
>as you grow stronger the map slowly "opens up" for you and you no longer feel the need to strictly adhere to safe paths
And a personal thing but I love games where I as a player need to master the combat as well instead of it being simple and convinient right away.
KCD did both the dangerous map and the combat progression.
>>
>>721165173
They are adventurous, right to the point where you die where your entire adventure comes to an abrupt stop.
>>
>>721165238
still need to play Gothic, only played 2 for a while as a kid and got filtered after a while.
>KCD
love those games, and it saddens me a bit to se /v/ shit on the sequel so much. Sure it has woke stuff but I can't put it in the same sack as stuff like DA: Veilguard, no way. Game has some of the best sidequests I've ever seen in a game, and moments like the wedding at Semine where you see all the NPCs you've met so far coming together was super inversive and cool, made the world feel real.
>>
>>721164663
>agreed 100%
How do you say that and then praise OoT dungeons which is the most repetitive thing structure and pacing-wise there is in a video game? He's completely right about unpredictability being good, but what you say about dungeons directly contradicts that idea. You're deflating any hype I had for your game.
>>
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Very dated if you're not a boomer, but Ultima. Especially 5-6-7.
>>
>>721165238
>KCD did both the dangerous map and the combat progression.
Yeah but master strikes absolutely raped the balance.
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>>721164663
>>721165398
One more request for your game. I don't know how big are you planning to make it but when it comes to enemies please don't the shit of "same exact enemy as before but of higher level/different color".
This MMO shit ruined Witcher 3 for me so much.
>"remember drowners from the start of the game?"
>"now meet lvl60 drowners who are exactly the same but have more hp and damage! aren't you excited?"
>>
>>721165579
And camlock control was shit.
It wasn't flawless but I had more fun with it than with any other modern open-world game.
>>
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>>721164763
>ISILDUR! DESTROY THE RING OR IN 3000 YEARS, SAURON MIGHT COME BACK! NO TIME TO LOSE! HURRY, IT'S AN EMERGENCY!
>They proceed to wait until literally the very last second for evil to be back at its strongest when they could have easily walked back in unopposed at any point
>>
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>>721165128
Older Minecraft felt more like you could find weird stuff and it was fun to go out. Newer is more 'grand' with crazy caves, cliffs, higher height limit, but it does feel off, like if you've seen the algorithm do a thing, you will not find it done better somewhere else... Like the RNG world creation is too restricted, limiting fun.
>>
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>>721165680
Oh I'm not calling it a bad game or anything. The first KCD is one of my all time favorites. I'm just saying master strikes assfucked combat, and you're right, so did lockon. Getting magnetized into animations and losing control in a first person game is beyond awful.
>>
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>>721107841
Going outside.
>>
>>721165892
outside is boring. It's empty and everything's already been discovered. Plus they've made sure it costs as much money as possible
>>
>>721165856
>clusterfuck
skill issue*
>>
>>721165019
No
>>
>>721165237
>webm cherrypicks one example
anon, OOT was a product of it's time and one of if not the first proper 3D adventure game made for consoles, so of course there had to be some handholding here and there like Navi giving you hints from time to time. Also the game was done in less than 2 years and still manages to have more variety than many modern games.
>>721165409
>dungeons[...] which is the most repetitive thing structure and pacing-wise
they aren't at all. Visually, all different. Structure-wise, well:
>Deku Tree is a big tower, teaches you about verticallity
>Dodongo is big but split in a half and forces the player to go through the starting room several times to avoid him getting lost
>Jabu Jabu takes the training wheels off, but it's still kinda linear but a bit more confusing with one-way falls
>Forest Temple is big an interconnected, introducing keys
>Fire Temple combines verticallity with maze rooms
>Water Temple is a puzzle on itself
>Shadow Temple is very, very linear. You feel as if you are delving deeper and deeper into the unknown.
>Spirit Temple plays around with the time travel mechanic.
I don't know how could you say that they are all repetitive and the same. Sure, they could be harder, and larger, but when talking about "adventure feels" I think they nail it since when entering one you never know what to expect from them. Only thing predictable about them is that you'll get an item to solve some puzzles with and there's a boss at the end.
>>721165587
Don't plan on having any cheap recolors, and I agree that that shit sucks ass. Feels too gamey and kills immsersion.
I will have hobgoblins aside from goblins tho, but I plan on those having different attacks and behaviors anyway.
>>721165892
my stats don't match the meta at all
>>
>>721165892
>another shill pushing this pay2win grindfest MMO called IRL
Nice try.
>>
>>721147782
The newer ones? I can't imagine a city venue feeling that adventurous
>>
>>721160634
What game?
>>
>>721145324
dragon age 2 is a good game then
>>
>>721166206
Hexen 3
>>
>>721117758
>wiping mouth after a sippy
Make it a flex
>>
>>721117758
>subversion of expectation
can you name the game so I can add it to the ignore list on steam?
>>
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>>721166206
AI gen
>>
>>721166080
>OOT was a product of it's time
Go play Tomb Raider, Megaman Legends and Musashi on PS1. All older than OoT and none of qhich treat the player like an idiot with regards to puzzles or how to progress.
>>
>>721166430
darnit
>>
>>721166487
>>
>>721166334
I have another animation for eating, might add the flex to that one. Thanks for the idea! you've played Monster Hunter, right?
>>721166363
I don't mean that in the californian-game designer way lol. I mean stuff like what the other anon said of thinking the game is about to end but then something epic happens and you realize you are only half-way through.
>>
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>>721166430
my pics are not AI gen tho
but it's still in development with no release date
>>
>>721164363
gee i dunno am i talking about the single most defining system of the game? the stupidest half-measure between a party you can actually control and a preset action-rpg behavior? yes i am, because a team of subhuman slaves you have to tard-wrangle sounds like the opposite of an ADVENTURING PARTY
don't bother justifying the system with synergies or team compositions or the multiplayer hirings, it's fundamentally a bad idea that permeates everything, which is why the game sucks overall

>because there's no multiplayer or something
the fact that you bring it up right away implies that you are the sort of apologist who never gets tired of defending that very obvious fumble
>>
>>721166080
>they aren't at all.
They're all pretty much built with a hub and spoke design with a central room with some kind of gimmick where the first half is simple block pushing and eye shooting puzzles, then you do the central gimmick, then you get a tool, then the tool solves the remaining puzzles (with Navi flying over to what you need to do, of course) then the tool stuns the boss. On top of that, the way doors work make everything feel truncated and the designs are pretty simple in general. And no, you can't pretend it's okay because it was early 3D when Thief came out the same week and has 3D levels that are still some of the best levels in games.
>>
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>>721146908
we wuz kings of gondor n sheeit
>>
>>721160117
Mod Tool called "Skill Maker", people are effectively making new Vocations by mixing animations/FX or even wholelly importing new anims.

A lot of them are straight up broken (straight up Vergil), but the balanced ones are alright especially with enemy mods
https://youtu.be/sE9pT8fJdnY?si=4XgkNDOVeYil-hfs
Dragoon (a bit broken desu) and Guts (Warrior) are pretty good for solo play on Hard mode.
Be warned that a lot of these are VFX SPAM.

>>721159984
Yea I love it
>>
>>721163969
>chased by nazgul
>almost killed by angry trees
>saved by a demigod just chilling in the woods
>abducted by wraiths and almost killed again
>meeting up with your guide failed, have to rely on a stranger
>clobbered by rogues
>narrowly escaped death for the third or fourth time as nazguls wreck the other room
>evil men are spying on you still
>attacked by nazguls again, frodo gets shanked by a poisonous blade and it never heals
>turns out you have to take the ring to mordor, not just rivendell
>wargs and ravens fuck with you on the way, decide to cross the mountains instead
>the fucking sentient mountain wants to kill you, you backtrack and go to moria thinking it's friendly
>nope, all the dwarfs are dead
>tentacle monster, gollum, orcs, some sorcerer and balrog want to fuck you up
>run for miles to lothlorien to escape the orcs on your track
fucking yakety sax story
https://www.youtube.com/watch?v=ZnHmskwqCCQ
>>
>>721166597
gl sir
>>
>>721166747
well at least we agree that Thief is a great game.
>>
>>721165019
This isn't New Vegas we're talking about, it doesn't need fixing
>>
>>721167035
kek, not my game
game is called Betrayed
by the devs of The Quest and is being made by two hungarian guys, it's pretty much a sequel
https://store.steampowered.com/app/428880/The_Quest/
>>
>>721164194
>a decently deep combat system built around 4-man teams
HAHAHAHAHAHAHAHAHAHA!
>>
If you want a game where you wander around in the world and get a massive scale of adventure it is black desert. Its huge. Call it what you want, it is a great single player experience for an mmo.
Or Tera Online if you run your own server or play on one and follow the story quests. It takes you through both sides of the world and most set pieces are nice looking.
>>
>>721160724
Kekoriko.
>>
>>721107841
Elden Ring
>>
>>721169050
oooooooooooo elden ring
>>
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>>721107841
the best, one of a kind experience you can have with a game. I wont spoil stuff more
>>
>>721169050
>>721169126
Adventure in an empty room
>>
>>721149352
Sounds kino and comfy. Makes me want to start a new playthrough
>>
elden ring
>>
>>721169229
Trvke
>>
>>721116240
Me too, til I found out you cannot skip scenes.
>>
>>721166581
>I don't mean that in the californian-game designer way lol
I apologize for my rudeness then.
>>
>>721169924
all good :)
>>
>>721107841
Red Dead Redemption 2, Assassin's Creed IV Black Flag, Ghost of Tsushima, God of War games, Far Cry 3 and 4, Ori games, Elden Ring and some Uncharted games.
>>
>>721166742
>because a team of subhuman slaves you have to tard-wrangle sounds like the opposite of an ADVENTURING PARTY
>don't bother justifying the system with synergies or team compositions or the multiplayer hirings, it's fundamentally a bad idea that permeates everything, which is why the game sucks overall
This is all completely wrong and it sounds like rather than play the game, you just shitpost about it based on some misguided principle.
>you are the sort of apologist who never gets tired of defending that very obvious fumble
And there it is. You're one of the retards who was shitposting about adding multiplayer to 2. You're a fucking retard and you don't know anything about adventure. You likely haven't even played the first DD.
>>
>>721167110
If you actually like Thief I don't understand how you can play something like The Sword, then play the Water Temple in OoT and think that was good dungeon design for 1998.
>>
>>721107841
Skies of Arcadia definitely gave me a sense of wonder.
>>
>>721168828
>DD but korean
>korean MMO
Gook be gone.
>>
>>721170392
anon please, it's obvious we disagree, we don't need to derail the thread focusing so much on Zelda. But yeah I loved both, each one for different reasons.
>>721166742
>because a team of subhuman slaves you have to tard-wrangle sounds like the opposite of an ADVENTURING
nah, the sense of fellowship the pawns add to the game is amazing and adds a lot to the adventure feel.
>>
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>The Lost Labyrinth
>full of arrows indicating where to go
why the fuck would anyone design his game for babies? An adventure has to respect the player intellect and skill, otherwise it's not an adventure, but a stroll
>>
>>721170808
Talking about adventure and dungeon design isn't derailing a thread about adventure. Neither is comparing level design.
>>
>>721166206
AI slop that he became hyperfixated on and was spamming threads about for a while.
>>
>>721156941
>game every zoomer grew up with
>only zoomers deny it
Retard.
>>
wow classic
>>
>>721168828
>a great single player experience for an mmo
Sounds like the game is shit.
>>
>>721108037
sadly this is the answer
>>
>>721158948
Redpill me on this game, I keep hearing about it but mostly from clearly paid shills and not real people
>>
>>721171770
game is cool but undercooked. Give it time to get patched and get it on a deep sale or pirated.
>>
>>721161015
Fully explore. Minas Tirath feels like a lived-in city, it's very faithful to the books. The exploration is great but the combat and UI are very very dated.
>>
>>721108416
Any private server before they pozzed it with DEI bullshit?
>>
A really underappreciated one is Northern Journey. God-tier exploration, music and very surreal creepy Norwegian atmosphere.
>>
>>721171685
Compared to what? Your parents approval?
>>
>>721164795
KCD is too much of a movie game.
>>
I just want a adventure game with waifus, dungeon crawling and homebuilding mechanics. I basically want Elin/Elona+Terraria but it's a 3D eroge. If this somehow exists tell me. I don't think my dream game will ever be made so I'll have to make it myself.

>>721165892
>no cute girls
>not allowed to build anything
>can't fight anything without being promptly spawned into an inescapable 2x2 box
>bland grayscale-tier aesthetics
yeah I'm thinking it's a kusoge
>>
>>721108416
I'm reading through all the Tolkien books right now and I'm thinking about getting into LOTRO when I finish them. Does it have the same kind of worldbuilding as the books?
>>
>>721170301
oh i guess the whole pawn system is entirely optional and i can journey in peace without being horribly gimped then? or was my IQ not high enough to realize the quality of endless voice barks? the system sucks, i don't know what to tell you man, the 4-man balancing, the pawn "temperament", the rotating door of hirelings, is all that not in the game?
>he does actually defend the fumble
i don't know about DD2 drama (besides it being a weird sidegrade sequel), but "this party-based monster-climbing action-rpg could use proper co-op" is hardly an unreasonable thing to expect from CAPCOM of all fucking studios

>you don't know anything about adventure
that shit i take personally
you don't get to spout garbage like that while defending pawns, how about positing what makes them any better than a solo journey, or a silent party fully under player's control, or bespoke charactes with actual writing behind them? because i can see a certain appeal in any of the former, but not in SUBHUMAN SLAVES YOU HAVE TO TARD-WRANGLE
>>
>>721108037
spbp
>>
>>721172731
Yes. It's not a game for everyone since its almost 2 decades old at this point, but its free and only 30 gigs so you can just download it and see if you like it.
>>
>>721172289
To old MMOs. The hell would I want to play an MMO as single-player game for, when better single-player games exist?
>>
>>721113647
clear endless hordes of goblins and saurians: the brownshit game.
and the sequel was somehow even worse, kek.
>>
>>721172341
That only really applies to 2.
>>
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>>721173089
>oh i guess the whole pawn system is entirely optional and i can journey in peace without being horribly gimped then?
First off, goalposts. Second off, yes, you can play without pawns and even get buffs from it.
>or was my IQ not high enough to realize the quality of endless voice barks?
I'd say your skin color is wrong, but I guess that's the same thing as saying IQ. And you can turn down the voice lines.
>but "this party-based monster-climbing action-rpg could use proper co-op" is hardly an unreasonable thing to expect from CAPCOM of all fucking studios
Coop niggers are subhuman. You don't get to pretend your opinion matters.
>SUBHUMAN SLAVES YOU HAVE TO TARD-WRANGLE
Objectively wrong.
>>
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this game is absolute peak adventure kino. SOTC crossbred with Sonic and Journey.
>>
>>721173819
does it have good combat?
>>
>>721108037
TRVKE
>>
>>721170940
This pretty much summarizes everything wrong with every adventure game ever. Rather than showing you where to go, you should instead see where you've been.
>>
>>721109073
Give me the qrd
>>
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>>721174065
Combat is kind of like SOTC but in its own style. You chase colossi, shoot their weak points, then a duel takes place with the colossus.
>>
>>721114825
The reward for exploration is always a bad puzzle with 60 seconds of cutscenes that takes you out of the world. Absolutely not.
>>
>>721174312
search for it on tiktok, zoomie faggot
>>
>>721107841
Roadwarden
>>
>>721116679
Always has been. An open world loaded with filler content is antithetical to adventure.
>>
>>721166019
>everything's already been discovered
holy cope, you barely discovered your own back yard.
>>
Elden Ring
>>
Everything you guys have mentioned can be found in the game Ruins & Riches if you want some real adventure kino but you'll never actually play it because none of you are smart enough you'll just whine all day instead.
Here is the link for anyone brave enough. https://www.reddit.com/r/uodyssey/comments/1jexu8s/download_links_for_secrets_of_sosaria_ruins_and/
>>
>>721121729
Can't include bg3 and bg2 because of homo
>>
>>721165237
the point of zelda is the overall sense of adventure. That cannot be accurately measured or understood by dissecting, isolating, and analyzing the "gameplay" elements one by one.
>>
>>721149232
I really do think a lot of people waste time min-maxing the fun out of games. I'm guilty of it myself.
>>
>>721176624
>You can't talk about the gutted overworld, the bad combat, the simplistic puzzles or the repetitive dungeons
>I played it when I was 8 and it was magical so you can't measure that
Okay.
>>
>>721107841
Mount and Blade
>>
>>721165892
Some of us don't get to live somewhere there are castles and shit.
>>
>>721174685
Nigger
>>
>>721177798
move
>>
>>721107841
lunacid is pretty good. played it this winter. if you can ignore the tranny dev, it's super comfy
>>
File: Grandia.png (1.31 MB, 1280x720)
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>>721108087
Correct
>>
>>721108905
My pick exactly. Quite a small setting for such a grand journey.
>>
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>>721176292
>Elden Ri-ACK
>>
>>721178246
Unfortunately I also didn't get to have infinite money and can't just move somewhere without having a job there.
>>
>>721179782
the emptyness adds to the kino, makes finding the actual stuff that's there much cooler.
>>
>>721180941
>makes finding the actual stuff
>From games
>actual stuff
There is combat and literally nothing else.
>>
Grandia 1 most definitely, it's a never ending single journey
>>
>>721107841
Adventure should be about a journey and the sense of grandeur and discovery. Thus a good adventure game only visits a place once and long enough to serve the adventure, it has mysteries, and big places that leave you a sense of wonder. This disqualifies most of open-world games if not all.
>>
>>721181228
what does that leave then
>>
>>721181280
A few jrpgs.
>>
>>721181015
for me, finding new places to adventure on is a reward on itself. Stuff like going down the Siofra elevator or finding the Volcano Manor is adventure at it's best.
>>
>>721181228
>adventure video game means straight line and never stop
Retards need to stop thinking video games work like books.
>>
>>721181434
>finding new places to adventure on is a reward on itself.
This would apply for me as well if there was good movement or environmental interactivity or puzzles or quests or interesting NPCs or literally anything else to do besides kill things that see me and lumber over to attack me on site.
>>
>>721181228
That's a theme park not an adventure
>>
>>721181587
Open-world is theme park. Line is adventure.
>>
>>721179782
the world of ER is actually quite nice, it's everything else that's trash.
>>
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>>721108087
breath of fire 2 for me
i don't think anything will ever recapture the feelings i felt playing that game for the first time
>>
>>721108087
I didn't play JRPGs until I was older but I firsed played the Exile: Escape from the Pit demo on the family Mac around that time and that was the shit.
>>
>>721107841
The original Two Worlds felt kind of magical, because if you're inclined to, you can run out at the beginning of the game and get into scrapes you're not going to be able to survive, and I thought that was rad.

It was this big, varied world that felt like death in all directions, but if you were smart and gathered some resources, or got lucky, you could get some gear above your level and that would give you a chance.

It was essentially an offline MMO experience, and I miss feeling that way about any game. It's been a long time since anything felt magic like that.
Hosting my own WOW server gets me a little of the way there.
>>
>>721108328
>Go somewhere
>everything one-shots you
>go somewhere else
>you do too much damage to have any challenge.
>Need to find the small pockets of area with your specific level range

is this really what you call an adventure?
>>
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>>721107841
Skies of Arcadia
>>
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>>721107841
>>
Square/JRPGs

Story-focus MMOs like Secret World, SWTOR, LOTRO, Guild Wars and FF14

Firewatch

Oxenfree

Night in the Woods

Infra

Mass Effect games

Edith Finch

Sleeping Dogs

Krypta FM

ENA Dream BBQ

Telltale games



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