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Is there anyway to make the wizard archetype/playstyle viable without getting called easy mode/cheating?
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casting spells costs semen in addition to mana
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>>721208683
just make the casting have side effects
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tying the magic to the casters blood
magic is only viable with ingesting magical things
swap out long incantation times with spells exponentially speeding up your aging because mana
In general you can nerf magic with tedium &/ disproportionate cost.
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>>721209104
this killed Breath of fire and alienated the fanbase
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>>721208683
Just make everyone a wizard of some kind.
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>Is there anyway to make the wizard archetype/playstyle viable without getting called easy mode/cheating?
Yeah its called playing warlock
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that game where you have to actually shout spells to cast them
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Magicka element system
Invoker from Dota element system

done
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>>721209185
yeah, it's hard to make transactions fun, especially when people have been conditioned to expect magic to only be gains without real cost
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>>721208683
Generally, no, under the hood, it's a long-range weapon with limited ammo (mana).
In theory, you can make a survival horror about a wizard, but hard to tell if it would work
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glass cannon
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Magic is either OP gamebreaking fun

or

Useless shit that's so heavily resource gated with gimped damage so that some faggot with a kitchen knife is dealing more damage than dropping an arena-sized meteor on an enemy would for some reason.
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>>721208683
No. Martial elitists will call magic babby easy mode cheating no matter what.
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>>721209478
Magic should be both of those at the same time
linear warriors, quadratic wizards
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>>721208683
A wizard that isn't OP is not a wizard.
You don't ask nukes to stop being nukes.
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>>721208683
you start in lvl1, learn spells and become strong at lvl99
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if magic is just more colorful guns/bows then its boring
magic should require prep and ritual and specific circumstances and then be incredibly powerful but a real pain in the ass
the mages gameplay in the game should be entirely different from other classes. The places you go and what you do are entirely separate. (exploring akashic records that are full of puzzles or elemental plains or something where you can be more like 'guns but more colorful)

Each class should be at least 50% its own unique game focused around the class' theme, only coming together for certain central goals.

In such a thing a wizard would require martial protection to actually go to worldly places and have a chance to flex their magic because anyone could just rush the wizard and kill it before it can perform its elaborate setup.
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>>721210110
equating wizards to just being mindless death balls is as contradictory as you can get.
The practice is inherently about INT.
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>magic costs too much MP early game
>alright in the mid game
>gets outpaced and falls off in the lategame
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>magic is slightly OP early game
>mid-game it gets entirely shafted to just support skills
>end-game is just having items that do what magic spells would but 5x better and 5x less tedious with no resource management or hotkey clusterfuck
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>>721208683
Mages are all about being strong and weak physically. They're viable because you can just take them out easily.
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>every other class can move freely while attacking, have low commitment frames and recovery time
>mage has to stand still while casting a spell for 2 to 3 seconds
>if he or she doesn't chain spells together or interrupts a cast or spends too much time moving they lose a massive amount of damage, and would become a worse dps class than others
>they have instant teleportation spells that help them move but can only be used on certain ground targets and allies and they have to plan ahead
>you cannot reduce casting time with gear or buffs
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>fotmren
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>>721212196
a spell that extends a month into 2 years
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>flavor of the millennium frieren
stay
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>>721212835
>first season ends
>everyone shuts the fuck up about it and moves on aside from the ten children that had it as their first "le cereal" anime
Yes. That's how FOTM works.
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>>721213212
an illusion spell that helps anon turn his delusions into reality
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>>721213303
Nice xitter meme faggot
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>>721208683
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>>721208683
No. Because being able to nuke your foe from across the map is always the winning strat.
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>>721208683
Make casting spells more than just managing "mana" and waiting for cool downs.
Have enemies constantly cast shit too, but non-wizards have a limited selection of spells and spell-like abilities tied to who/what they are.
Domination mesmers from Guildwars 1 was great in that aspect, with their interrupts, blessing/curse stacking/recycling, etc. Force players to have to deliberately cancel long casts in favor of something faster and more opportunistic , rather than simply timing and spamming things.
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>>721214608
>No. Because being able to nuke your foe from across the map is always the winning strat.
You could punish that by giving the enemy artillery that they'd otherwise be unable or unwilling to use once you close the distance.
Sniped a few enemies in a row brazenly? Get AOE spammed by platoon or division's worth of mundane/magical artillery until you close the distance or exit the area all together.
You can snipe important enemies here or there, but if that's going to be your full strat, prepare to get punished or face insane amounts of tedium.
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>>721210335
>the wizard archetype
>just being mindless death balls



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