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Why was this fighting game more hyped than any other fighting game?
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I don't like fighting games but I played this a decent amount because I like Marvel and some Capcom games. Having Dante and Vergil teaming up with Captain America and Wolverine is great. Plus you had the cool themes and special moves. Shame Infinite sucked.
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maybe not related but streaming in general was more 'alive' during that time
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MvC3 is awful as a game but it was very fun to watch. Tournaments werent completely corporatized at the time so it was a lot more fun to watch the streams.
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>>721242737
in what way?
SF4 was bigger. T6 was also bigger. mvc3 was also just a thing in america.
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>>721242737
Because a used copy of MvC2 on the PS2 was like $90, and even in 2008 or whenever, arcades were largely dead.
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>>721242737
Because MvC3 was the first installment in a decade, which was a long time back then.
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>>721242737
Fucking apologize.
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>>721242737
>George Clooney vs George Clooney vs George Clooney
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>>721245280
im sorry you bought this
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>>721245280
remember when everybody said this was ugly but then SF6 came out and it looks the same and all the shiteaters gladly consoomed it?
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>>721245698
Not really, that's just SF players being worthless whores. Human beings still find SF6 abhorrent.
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>>721245856
this. we are all on strive now
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>>721245280
Not a chance
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>>721245997
one of the few games worse than SF6 lmao
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>>721242737
It's mahvel baybee
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>>721242737
It still managed to capture the spirit of its predecessor.
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>>721242737
was it?
MvC3 and UMvC3 neither sell too well.
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>>721245280
Killed way too early but unfortunately the gameplay wasn't helping. Really unbalanced, shitty roster, and the worst damage scaling I've ever seen
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>>721245698
yep
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>>721242737
Umvc3 is one of the coolest fighters out there but I don't think normalfags cared that much.
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>>721245698
MvCI isn't comparable to sf6 at all.
Mvci has awful graphics, artstyle, models, lighting, etcetera, while 6 only has a divisive artstyle and everything else looks fine.
MvCI is closer to SFV.
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>>721250075
>Mvci has awful graphics, artstyle, models, lighting
yeah thats exactly SF6. though Id say SF6 animations are worse than the ones in MVCI because MVCI recycled them from MVC3 while 6 is mocap hell thats bordering on NRS anti-quality.

its really cope to compare it to SFV which looked better in about any regard.
SF6 and MVCI are also both inhouse Capcom games. The same hacks worked on both and went for this terrible realism approach.
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>>721242737
It is simply the best one. Incredibly high ceiling where building your team right and understanding the systems and matchups are rewarded but still volatile and exciting, paired with great visuals and the best sound design in the entire genre. It's imperfect (X-Factor boost balancing, Sougenmu, Darkness Illusion, Vergil, some great character choices being dropped in development for various reasons like Doc Ock/Cyclops/Nina/etc.) but no fighting game is.
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>>721242737
>high skill ceiling
>high execution ceiling
>complexity through the roof
>rough balancing creates great storylines
These and moneymatches and beefing that is settled in game are what made it so hype.
FGC is (was) the most "street cred" gaming community and Marvel vs. Capcom game were the most "street cred" fighting games.
Shit's cool.
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>>721245280
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I find it funny how basically everyone had a pocket Vergil, no matter what teams they played. He's so easy to learn and be useful with.
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>>721245280
Never. People tried to keep it alive by saying the fighting game underneath all the bullshit was great but that's not true. The systems suck; Active Tag is done better in multiple games after AND before (including in games that are otherwise still not very good like BBTag) but everybody credits it as being innovative, and even then I think Active Tag is overdone these days. This is before you get into dogshit like the balancing of the Stones as a whole and against each other, the harsh damage scaling that massively benefitted mixup characters over supposed heavy-hitters, the horrid audiovisual design that muddies your ability to parse the action compared to 3, and the "We really don't want Morrigan to be good again"-focused decision of making pushblock universally reflect projectiles. The ONLY thing I will compliment Infinite on is Sigma, who is one of the most fun Capcom fighting game characters ever made, but it just makes me mad that he's still trapped in that dogshit (even the Beyond mod which turns a 3/10 game into a 6/10 only barely helps).

>>721250339
The only thing I can agree with is lighting, combined with the realistic textures. SF6's harsh lighting combined with all the detail on the surface of the models just doesn't mesh and completely fucks up designs that are great on paper (not all, but some, particularly Manon who looks great in all 2D art but consistently looks uncanny in-game). In neutral lighting most of 6's models look fine, and the animation work isn't amazing but it's at least consistent. SFV's quality control improved about halfway through its life, but its inconsistency haunted it to the end.
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>>721252054
I didn't only because I play pad and refused to remap Light to hold Round Trip comfortably, same with Zero Buster (granted I'd never be able to get Lightning Loops consistently anyway). I'm a-okay with Hulk/Nemesis/Sentinel and similar teams.
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>>721245280
>everyone kept trying to do a "BUT THE GAMEPLAY DOE" shill campaign for this garbage
>gameplay is just shitting out your longest blockstun special/super into tag into free mixups
we need to stop making fucking active taggers and just directly copy mvc3 and dbfz
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>>721252829
Nen Impact adding active tag mid-development was when I started to lose hope for it. It could've been the chosen one to keep Marvel 3-style alive from the same team that made Marvel 3 but they followed a trend and made the game too janky for its own good. Now our options for new tag games are Tokon (basically reinventing the wheel for better or worse), 2XKO (actually good and from devs who understand this shit but also it's supporting Riot which sucks), and Invincible Vs (western-flavored Nen Impact but with about 10x the budget and a strict "your combo ends now" meter, Tokon existing absolutely eats its lunch).
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>>721242737
It was THE game for the hype of the FGC before it became mostly corporate, as well as being a trojan horse for Eighting gameplay, where they were held back by Capcom so it didn't look like kusoge on the surface.

These 2 factors led to it's mass popularity, as well as the MvC series legacy within the FGC to make it a staple of the genre. This was also in the era where opinions didn't really matter when it came to learning the game, because it was still the arcade mindset where they only cared about who was the strongest, so the game faced little criticism, even for it's bullshit.

This has led to it's status as THE pinnacle of fighting games, and is basically responsible for this crabs in a bucket state we find ourselves in.
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>>721251943
I don't know how there weren't any lawsuits for that. It's misleading advertising.
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>>721242737
Decently fun game but lol, X-factor! Ruined an otherwise decent game.
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>>721245280
Why?
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I always thought this game was relatively niche
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>>721254323
Honestly XF could've been fine if they tweaked the numbers. There's not even one clear solution, any of these would've worked:
>Keep all boosts at somewhere between Lv.1 & Lv.2 regardless of characters remaining, with only duration scaling up with character deaths
>Normalize all boosts across the cast; a lot of the issues come from how certain characters get insanely useful boosts while others only really use XF as a "win more" tool
>Allow XF out of hitstun (complete with TAC break pushback) at the cost of 30-50% of its duration to encourage defensive use earlier in games (example: preventing a Firebrand Snapback loop or Happy Birthday from destroying your team)
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>>721250339
You're retarded if you put SF6 and Infinite next to each other and say they are comparably bad.
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>>721245280
>x and sigma finally get in a fighting game
>it's abysmal dogshit
>they will never be rostered again because of it
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>>721242737
mvc3 was, basically by accident, designed to be the perfect streamboar game
even moreso than soive or slime fighter marvel had the full gambit of stuff that was crack to twitchoids. big damage, a giant cast with a bunch of underused characters, even stuff like mixups after a character death or picking up an assist for a 2 for 1 was all perfect hypebait
not to mention xfactor being the most trivial comeback mechanic known to man
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>>721242737
Looks flashy
the basics are very easy and don't require much mechanical skill
iconic characters
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>>721254950
>they will never be rostered again because of it
more like because there won't be another versus game in our lifetimes
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Did you use xfactor to extend your combos and kill the active character, or save it for the anchor?
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>>721255324
This. Disney fucked up things forever.
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>>721255363
Depends on matchup, your team and how the fight is going.
You should only use X factor to extend combos if it would guarantee a kill or two.
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>>721255191
>the basics are very easy and don't require much mechanical skill
If you can say this about MvC3 you can say it about any fighting game ever.
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>>721254440
Using a patched-out infinite undersells how bad the core systems were.
>>721255324
I think that's more to blame on the nature of game dev getting more expensive and how any game that doesn't get constant updates is labeled as "dead". Capcom makes a lot of different genres so supporting more than one fighting game must sound like poison to their board members, so they did guest character deals with SNK instead. SNK & ArcSys can put out and support multiple fighters because that genre is their bread and butter.
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>>721254950
>https://www.youtube.com/watch?v=ZpDFxzO6MT8
How the fuck did we go from MVC3 kamiOST to THIS?
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>>721254918
nah they are bad for the exact same reasons and are both hideous. they both even come with their own completely fucked up botched chun li.
the only difference is that one game got a massive shill campaign.

>>721252613
consistent my ass. the way jamie and chun move in 6 they could both be from entirely different games.
the models are generally shit and the way they are translated from 2D to 3D shows that they completely lost all their skill.
the difference between 2D and 3D Aki is actually hilarious. retards didnt even try to replicate the hair properly.
character proportions are also completely fucked for a significant chunk of the cast and dont resemble their 2D art at all.

also if gameplay quality mattered nobody would be playing SF6.
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>>721255498
I remember when Marvel 3 was fresh and people were saying it was casual compared to prior games because of the button layout meaning you had less normals. People don't know what they're talking about.
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You can perform Doom's TAC infinite right?
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>>721255536
Sigma's theme is unironically Top 5 on that OST which is a dire statement. If you want to feel true pain, listen to Dormammu, Dante, or Monster Hunter's themes.
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>>721255525
>I think that's more to blame on the nature of game dev getting more expensive
some people like to bring up mvc3 is a counter to this but that game was not a cheap endeavor and it only brought decent sales for its result, both it and sfxt which was in production for a while at that point was what resulted in mvci being to underbudgeted mess that it was
i know harada said otherwise but i still think this was also the reason soulcalibur died despite sc6 doing well, it's just better focusing on tekken from bamco's pov
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>>721255536
https://www.youtube.com/watch?v=Y_a39VZk6LI
https://www.youtube.com/watch?v=upxCNiq0T2A
x8 soundtrack is severely underrated
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>>721255498
not really, mvc has simple ABCs and launcher into TACs which are very easy and totally universal.
Compare that to other games of the era like SFIV or KoFXIII that had relatively tight links and distinct bnbs for the whole cast
theres a level of pick up and play ease to marvel
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>>721255890
SFV and MVCI suffered in development because capcom was generally circling the drain and had no budget period.
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Reminder that MVCI had a budget that amounted to a single season of SFV.
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>>721255930
Well the bnb's in MvC3 are not ABC into launcher tier combos, not even close. You can have easier combos in SFIV and KoFXIII also.
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What happened to the soulfist guy that everyone hated cause the fireball spam was too strong?
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>>721242737
it wasn't. all TOD "hype" fighting games are fucking trash and boring.
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>>721256305

I hope there's a day when all devs go nuclear and just spills the beans on all of these game companies. I'm sure they all signed NDAs but I wanna hear how their management dropped the ball.
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>>721245698
>Mvci and SF6 look the same
What the fuck are talking about
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>>721256380
you're being purposefully obtuse, I'm not saying the competitive bnb is an ABC launcher, I'm saying the very basic beginner shit combo i,s and thats far easier to pick up (and flashier) than the basics of SF or KoF
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>>721256534
ran from the final boss and was cast into ignominy
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>>721256661
That's Ken from SFVI, right?
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>>721256690
And what are the baby tier bnbs in games like SF and KOF? A normal cancelled into a special, maybe cancelled into a super? Just the movement in Marvel 3 is more complex than in either of those games.
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>>721256789
Your hate for SF6 has devolved into loonacy. I can respect someone for not liking the game but you are on a full on smear campaign
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>>721256612
I think Infinite's pretty cut and dry where it was developed at Capcom's lowest point with no time or money while Marvel was on top of the world and at their cockiest as a brand. 3 has much more interesting dev stories just from all the characters considered, rejected, cut, or planned.
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>>721256987
>Just the movement in Marvel 3 is more complex than in either of those games.
I never said it wasn't. Again you are being willfully obtuse. The point was that the very basics are easily accessible for some casual who just picked it up, not that the highest level competitive play is easy or casualized
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>>721257165
I'd say that the movement in the game is pretty fucking basic.
Not to mention the chaos that assists and the fast pace of the game bring to it. The game also has a slew of mechanics like push block, hard tagging, cross-over counters, X-factor. Or are the mechanics of the game not included in the basics of the game?
If anyone is being purposefully obtuse, it's you. Or you just don't know what you're talking about. Take your pick.
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>>721256612
They spent more money making that life-sized Ultron Omega statue.
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>>721255536
I learned to mod and how to make music loop properly just to change Jedahs dogshit theme
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>>721256661
literally looks better than terry in sf6.
but worst of all is that both games go for the same ugly style.
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>>721257626
>The game also has a slew of mechanics like push block, hard tagging, cross-over counters, X-factor.
I'm talking about the BEGINNER shit some guy that literally picked up the fucking game would go in and experience. I wouldn't not expect much engagement with those any more than I would expect someone that picked up SFIV to hit 1f links and fadc combos
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>>721258161
>>721256661
capcom should just stick to style over realism
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>>721258418
2bad they put all their eggs into the realism slop face and bodyscan engine and trained their whole staff to work on it.
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>>721242737
The MvC games were when fighting games were made to look cool and do cool shit, now fighting games are designed for streamers that don't want to put in effort or be inconvenienced. Can't have a game that takes genuine work to get good at, has to be something where you can place top 8 in an international tournament after doing nothing but grinding matches for a mere 200 hours.
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>>721258417
So as I mentioned earlier, the comparable stuff from the games you gave as examples would be stuff like jumping HK to sweep tier combos, maybe stuff like normal xx special. No one is picking up a game and doing links in their combos as a complete beginner.
If you're going to have some super specific definition of these "basics" that are not game mechanics or movement you need to more specific about what you mean with it and then compare the games you mentioned to have a solid argument.
Or you can continue being obtuse and moving goalposts.
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>>721258761
lol you had literal children making top8 in mvc3.
literal party masher games nobody outside of america bothered with.
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>>721258917
>No one is picking up a game and doing links in their combos as a complete beginner.
yes exactly, whereas they can easily pick up marvel and do ABC
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>>721258973
Noah was a SF4 player and a prodigy, he never won a mvc3 tournament.
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>>721259029
>and do ABC
Where the comparable combo in SFIV or KOFXIII would be something like jump in into sweep. This conversation is going in more loops than a Zero combo because of you being obtuse.
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>>721259114
>le prodigy
noah didnt make top8 in any SF4 tournament.
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>>721259192
>Where the comparable combo in SFIV or KOFXIII would be something like jump in into sweep
and ABC into launcher and TAC is far flashier and more engaging tha jump hk into sweep or jab jab fireball which was my whole point
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>>721259192
I mean that generally depends on the character.
You could run a team with like sent and hulk and win evo like that one spic by smashing your nuts on the stick.
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>>721259217
Yes he did and he's still placing in top 8s to this very day. Fighting games are too easy now. Last new fighting game I played was strive and I just looked at a sonicfox tweet of canned furry setplay, practiced that on Leo for 30 minutes, dicked around in celestial for a week just autopiloting through matches, and dropped it. SFV was the same garbage where I just walked up to people with ibuki while mashing kick then raped them to death. Ultimately I just went back to fightcade for another 1000 hours, got depressed, and moved on to better genres. The best fighting games are mvc2 and jojoban, and there will never be a game like that again. I played Counterstrike for a bit and it was fun, but now I'd rather just 1cc arcade games and shit, I'm done with multiplayer competitive stuff. There's too many normalfags for it to be interesting to me any more. The modern fgc just feels like people trying to bully you into playing garbage that are addicted to quick and easy dopamine hits from easy and quick games with mediocre players that can be won by anyone.
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>>721259369
It's also quite a bit more complicated, which was my point from the beginning here >>721255498 where I only quoted your comment about the basics.

>>721259537
Tbf KBR had a huge uphill battle with his team choice and he really revolutionized how Hulk was played.
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>>721259802
>Yes he did
literally didnt.
not even reading your gay cope post after that.
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>>721259857
ABC5S is too fucking complicated? It cancels into itself you literally just smack buttons
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>>721260048
ABCS, jABCS TAC into what ever you do with the other character is indeed more complicated than jump in into sweep, which by your concession is comparable.
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>>721260048
He's doing a tad bit more than that with the gamma charge and assists but ok anon go for it!
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>>721260463
>with the gamma charge and assists but ok anon go for it!
what beginner is doing gamma charge and assist calls?



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