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The difference between an RTS and a MOBA.
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hurr durr
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Bend over, OP. I'll give you total Analation
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No it's the difference between simulationism and gamism. TA is a better game though.
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Well, kinda sorta maybe the claim does gesture towards something real? After all, it is characteristic of RTS games that even at the highest professional level most matches are decided by (in no particular order) mechanics, chance, tactics, what you might call "microstrategy" (decisions that are ultimately determined by big picture stuff like likelihood of facing a certain rush, but don't play towards the big picture game plan=strategy you're actually pursuing in that particular game, like building placement) or what you might call "metastrategy" (strategy for picking strategies=build orders, ie. decisive advantage was gained in picking the build order before the game even started).

And that sort of finicky detail often (not necessarily, but in actuality it does in aggregate, even if some specific finicky details were """good""") makes more of your decisions be on the nature of "getting this minute thing just right" (mechanics, tactics or "microstrategy"). And indeed, if you look at games like Dota 2 at high-level play, almost every game is predominantly decided by strategy (and insofar as tactics are decisive in team fights, engaging in team fights tends to be a strategic choice based on big-picture=strategic ideas like hero and item timings)! After all, they do away with the finicky detail while keeping the fundamental concepts like build order≃draft, timings, map control, relative advantages, etc.

If you want to argue the strategic merits of TA over StarCraft, you'd probably be better off with an opposite example - focusing on aspects where it is SC has lots of detail!

Also, air burst.
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Wow what a mental reach
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>>721279496
Hahaha whoops didn't realize I erased the background too.
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>>721274097
There is no comparison to be made because MOBA are dead
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>>721279496
That shortens your range.
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>>721282376
Sure, but if it's still within that shortened range, whats the issue? Surely the range of the unit takes that into account.
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>>721282785
It doesn't. The only thing it considers is if a unit is on the high ground relative to you by giving it a miss chance.
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>>721282870
I'm saying the given range of the unit takes into account that it may be firing in a high arc to avoid terrain.
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It's ACTION REAL TIME STRATEGY or ARTS
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>>721274097
Of all the causes you could dedicate your autism to why did you decide on this one?
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>>721285301
>dark souls 2 guy
>mister guy (idt he's a paid shill)
>rumored dall e guy (said to be so powerful mods permitted a permanent containment thread)
/v/
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>>721282785
The issue is that it has to be within the shortened range.
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>>721274097
lol, nothing personal, cope about it
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>>721274097
>being so butt hurt about him, that you make a thread about him
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>>721279496
bullets so lethal they rip through pngs!
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>>721274097
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>>721279951
just like rts...
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>>721288197
>Drobes
ffs it's SCARABS
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>>721274097
When RTS games will bring this back:
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>>721274097
>retard doesnt know about enfilade
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>>721274097
Starcraft has always been a very stupid game, realism-wise. Look at the maps with all the mandatory cliffs and defensive choke points. Most other RTS are much more organic, not just TA
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>>721289373
thank you for your input, I'll be sure to depict him blowing up SCVs in the next revision
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>>721288197
You forgot to have the scarab pacing back and forth before failing to detonate.
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>>721290603
Happens much more in TA since deathballs aren't a thing.
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>>721282376
Wrong, it lengthens it

Max range is firing at 45 degrees, higher or lower shortens the range.
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>>721298158
Looks like the 45 degree shot would not hit the target, so you would have to choose a different angle, thus having a lower range than maximum range.
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>>721298871
You can go higher since since the original angle was much lower.
It would overshoot it with a 45 degree angle anyway.



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