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I think dark souls 2 SUCKS
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Skill issue
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>>724401480
ds2 softs is literally the definition of actual deliberate enemy placement
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>>724401480
True but still better than 3.
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>>724402032
>dark souls 2 bad
>b-b-b-but 3
this shit always cracks me up
>>
>>724401567
>>724401661
No way, if you purposely aggro every enemy in an area and then don't swing your sword, you will eventually get surrounded and die. That's incredible.
>>
Spend 3 hours on a boss so you can press the roll buttun betterer than last time
>Oh my god! Best boss ever!
Rush through an area and aggro 3 guys who stop you iframing through a fog wall
>oh my god muh enemy placement fake difficulty raabebebarabrbe
Why are souls fags like this?
>>
>>724401567
Wow, it's almost like all these enemies are from different rooms or stand far apart in a single room and you had to kite them all together to simulate a single DS2 room.
>>724401661
This is literally not the main path you should take until much, much later. The gank here is the point, it's saying "go the other way where the gank isn't." This isn't the same as DS2's "there's gank here but you need to get through here to the room with the next gank."
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>>724401480
2 is my favorite. Because I'm not a challenge running no-hit streamer that needs to play it like a job.
I just got to enjoy the game.
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>>724402187
>>724402250
DS2 is the same thing
>>
>>724401567
>>724401661
>look at how bad DS1 is stop criticizing DS2 for being just as bad if not worse!
I don't get it
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>>724402330
>bad
>>
>enemy placement isn't very smart
>but i'm still incapable of figuring out how to fight them

what does that make you, anon
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>>724402276
2 was the least enjoyable to play, thoughbeit. Exploration is punished and the quests are hidden behind cryptic nonsense.
>>
>>724402276
what's the /v/ stance on the game length? imo it's the longest souls game
>>
if the enemy placement isn't smart why is it always filtering retards though?
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>>724401892
pursuer pursuer pursuer pursuer. double pursuer in the same room to disprove any moron claiming "it's just one guy pursuing you!!!!!!!" 13 statues to hard gate your progress until you find fragnant branches. troll from the tutorial. 47 of the same soldier in one room. and then another pursuer.
sotfs is genuinely worse than the original, and the original was so bad they had to hotfix shrine of amana so you weren't constantly getting sniped from a completely off-screen unseeable enemy knocking you into an unseeable death pit.
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>>724402315
>This isn't the same as DS2's "there's gank here but you need to get through here to the room with the next gank."
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>>724402461
It's great. Feels like an epic journey and adventure.
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>>724402505
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>>724402485
how many fingers am i holding up? if you get it right, you've outsmarted my challenge. if you get it wrong, you're gay.
>>
>>724402485
A truly smart game will understand that some players will struggle with it and so will never be found hard by anybody. Dark Souls 2 is not a truly smart game. Elden Ring is. You
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>>724402461
Shorter souls are better because at lower level caps different builds are more distinct. The higher level you go, the more the builds start getting samey.
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>>724402446
Oh, I guess I was wrong for enjoying it the most. I'll change my opinion right now.
I suppose it was just my mistake for thinking it had all the coolest RPG elements, environmental ways to change up boss fights, and cool fever dream scene changes.
I guess it's bad when you can't open a door and go "Ooh, this is now looped back to where I started, saving me time! It's not like I can warp to any bonfire anyway!"
Dark Souls 2 innovated, Dark Souls 3 regressed.
>>
>look inside
>it's the player that sucks
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>>724401480
So do I
And so does every other fromsoft "game"
Yes, including armored core and pokka village
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>>724402571
again the player could just r1 mash on the first group of enemies but chose to run forward into another group. i don't even like ds1 much but it does not have a gank problem, except maybe the capra demon room.
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>>724402695
If a room full of guys isn't a gank, than it sounds like an enemy problem if there just gonna stand by idly doing nothing.
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WE MVST RETVRN TO FORM
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>>724402637
>and cool fever dream scene changes.
"a giant tower with the open sky clearly visible from its balcony leading upward into a volcano surrounded by an endless sea of deep lava is... erm... cool... and totally deliberate... they didn't just slap two unrelated areas together and call it a day"
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>>724402695
There's no problem with ganks in the first place. It's part of the challenge and fighting a gank is gonna be different than fighting one guy at a time and the player should have to be able to adapt to different scenarios.
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>>724401567
>>724401661
Now THIS is some real b8
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>>724402637
I wasn't saying you were wrong for liking it. I was saying you were wrong AND gay.
For every thing both DS2 and DS3 did, DS3 did it better.
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>>724402910
why?
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>>724402869
There is one scenario in DS2. Ganks.
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>>724403026
if you're getting ganked all the time the problem is you
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>>724402869
in ds1 they exist because the player is fast enough to skip enemies. if you fuck that up, though, they all pounce on you at once. the intended solution is to fight everything as it comes so you don't end up in a clusterfuck.
in ds2 they just put 13 knights in a room, so you open the door and the game immediately devolves into praying their AI desyncs so you can get one hit in.
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>>724403026
ok but seriously

What actually does count as a gank to you?
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>>724402224
I'd rather hit my head against a wall trying to kill a boss than have to do spring cleaning of the same area over and over again, so that I can reach the boss AND THEN hit my head against the wall until I beat him.
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>>724401480
Can someone tell me the origin of this meme? Not DS2 enemy spam but the green sweater guy.
>>
DS2 shills have been quite since they got BTFO a while ago
>>723450370
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>>724403172
So play Call of Duty or DMC.
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>>724401480
git gud
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>>724403187
Blues clues, old Canadian tv show
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>>724403156
A group of enemies spaced very tightly so aggroing one of them aggroes them all.
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>>724403172
But that's exactly what Demons Souls was
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>>724402968
There's layers to it. He is no only playing like a retard, but going out of his way to mimic the ganks people complain about in DS2. It guarantees replies not only from those who like DS1, but also from those who hate DS2 AND those who defend it. I kneel.
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>>724401480
Dark Souls 2 is a very important videogame to me. If someone ever informs me that they like it, I know that no opinion they ever give of anything else in the future merits any discussion or thought.
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>>724401480
we've been having this thread for 10 years
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>>724401480
>gets filtered
>blames the game
If you weren't brainwashed by influencers you would have just said "skill issue" and moved on with your day. But you didn't, which means you were trained well. Good dog.
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>>724403217
Play with my cock, faggot.
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>>724403105
>in ds2 they just put 13 knights in a room
It's weird because there's only really one example of this in Drangleic Castle, and every other scenario you are """swarmed""" by extremely small and very weak enemies that lazy horizontal attacks can sweep away, and it's usually at most 3-4 of them, and in areas you can easily maneuver around. It's the most overstated meme of DS2 and every single example you can see where the low-IQ chimps who criticize the game are drawing in enemies from the entire level to make it seem as if every area is full of hordes of enemies you cannot maneuver around.
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>>724403248
If the enemies are spaced tightly and they dont all aggro that sounds like an enemy and encounter design problem
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>>724403292
Same but the opposite, 2 enjoyers have great taste
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>>724402778
qrd? whats good about it?
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>>724403285
But playing like a retard is exactly how get ganked in ds2
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>>724401480
If this is about the royal kniggas before Ruin Sentinels, if you're unable to deal with them by
a. using the bridge choke-point to your advantage
b. luring them to exploding barrels
c. using either weapons with good reach so that you can keep distance easily or weapons with wide swings so that you can hit many of them at once
Honorary mention: aggroing only a few of them at once
Then you're genuinely stupid
souls gamers love to pretend like they're such god-gamers for playing the hardest game ever, but the moment they have to manage more than 1 enemy they completely shit the bed
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>>724403253
Demons Souls also has flaws, yes.
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>>724403330
If it’s not at least 8 inches it’s not a cock
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>>724403292
This, but inverted. DS2 fans clearly have discerning taste and don't follow ad populum lobotomite """opinions""". I'm generally of the opinion a DS2 fan is someone worthy of discussion, and the same retards who routinely cry about it aren't worthy of discussion at all.
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>>724403253
Not in 1-1, 1-2, 1-3, 2-2, 2-3, 3-3, 4-1,4-2, 4-3, 5-2, 5-3 but otherwise yeah, you're right, it happens in 5/16 levels.
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>>724403395
you can also just run past them if you want to skip to the boss and juke them by going up the ladder past the drop
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>>724403395
trvke
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>>724403393
Ye, but he's doing it in DS1 instead.
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>>724403292
I'm similar, but of that if they say DS2 is the best modern From game, I know they're genuinely fucked in the head in one form or another (e.g. chronic attention-seeker/contrarian). It isn't even a joke or a meme, it's a repulsion. Don't care if they liked it, or think it's okay, or whatever, but if they say it's the best, that's a no-no. It's an at-best mediocre game, and a huge disappointment. It's basically impossible for it to be the best. It got torpedoed and fuck during development. It's an abortion of a game. Also doesn't Lucatiel have partial hollowing on the left side of her face or is that later on?
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>>724403351
True, doesn't change the fact DS2 has one type of room and that's gank room.
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>>724403105
DS2 has 3 guys in a room
>oh my god duh gank wtf enemy placement!
DS3 has 10 guys
>well dude you just gotta do this and that and not do this and then do that and it's totally ok!
Tell me how this makes any sense
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>>724403395
Unironically you can also just kill them one at a time. They aren't all in the same small area, they are in a very large room and approach you in a staggered pattern that has to come from multiple other rooms with layered elevation. It's not hard to figure out some answer to the problem beyond backpedaling until you are backed up to a wall and panicking.
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>>724403331
the room i described was in the lost bastille
the iron keep has similar ones except instead of the little weak guys, it's the tanky samurai swarming you
the first area forest has a bunch of them
the DLCs are full of them
it's not a rare occurrence at all. probably every area has a room where many enemies always trigger at once and swarm you
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>>724403429
Play with my little dick, then. Faggot.
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>>724403590
It doesn't make sense. That's why no one says this. You just made up this entire conversation in your head.
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>>724403590
i didn't mention ds3. ds3 sucks.
your character is a lot stronger in ds3 though so you don't have the ds2 problem of completely running out of stamina after every action
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Ganks are smart enemy placement. It's what separates a game from just about being pressing the roll button at the right time; to actually having to approach situations intelligently, use your environment, move around, space, prioritize enemies, use the correct weapon, use items, etc.
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>>724403590
>guy was talking about DS1 compared to DS2
>DS2tard brings up DS3 out of nowhere
I think DS3 mindbroke DS2tards
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>>724402502
>double pursuer in the same room to disprove any moron claiming "it's just one guy pursuing you!!!!!!!"
This ruined “the” Pursuer’s mystique and I seethe a decade later.
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>>724403292
>oh no a raped white nigger won't treat my opinion seriously
Bitch, we don't care. We will rape you and mutilate your corpse though.
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>>724403935
>what makes a game interesting is having to do the same thing over and over again with zero variety
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>>724403983
Dont care. I post DS1 webms and the most i get is "it doesn't count"
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>>724403248
ok I get that
what makes that a bad thing tho?
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>>724403814
>the room i described was in the lost bastille
And as multiple people in this thread have stated, there are not only a plethora of ways to handle that, but there are, at most, 5 of them, all of them are weak enemies, and can be swept aside by horizontal attacks.
>Iron Keep
No. You only get "swarmed" if you try to run past all of them. You can easily aggro one of them at a time all the way through to the end.
>Forest of Fallen Giants
Extremely weak undead that die to 1-2 hits of effectively every weapon in the game, and also only approach you slowly, and still in small groups unless you specifically aggro every one of them. There is one """Swarm""" encounter before a fog gate, but you still need to actually wake each one of them up via proximity.
>the DLCs are full of them
There's only a couple that are noteworthy (like the dogshit gank boss or the Iron Crown pathway which is legendarily hated), but for the most part no.

Most of what you're complaining about is basically a total lack of understanding of enemy placement and refusal to learn how to engage targets in an ideal manner, which is hilarious in a game which takes pains to make it obvious every time you're entering a zone with dangerous enemies in it.
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>>724403935
yep that's why this mario maker level by a 4 year old who stuck 40 enemies in a tiny room is actually better than any other level ever made. he's just that much smarter than every other level designer.
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>>724403983
They know DS2 can't possibly be seriously taken as the best souls so they're forever stuck fighting with DS3 fans over which game isn't the worst souls. And they're losing badly.
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>>724401661
>>724401567
it's over for DS1 keks
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>>724404035
>having to do the same thing over and over again with zero variety
ie press the roll button at the right time. Which is why ganks are good design.
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>>724404074
>There is one scenario in DS2. Ganks.
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>>724404176
You need to beat the level before you can release it, though. Get pwned noob.
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>>724403983
Because DS2ggers get BTFO when they try to punch up to DS1GODS so they attempt to flail about against DS3fags. They can never ever look inward and admit the flaws of DS2, can never talk about what's good in DS2, but can only attack others. They're a loser. They know it subconsciously, hence why they act like this.
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>>724404094
>Most of what you're complaining about is basically a total lack of understanding of enemy placement and refusal to learn how to engage targets in an ideal manner,
at no point did i claim it was difficult to back up and take the occasional low risk swing, or just run to the bonfire. it's just shit game design. zero effort was put forth by the developer to make the room fun or interesting, so the player should put in zero effort to clear it.
if you use the god strat of just having a gigantic strength weapon and good armor, you can r1 mash through them too. it's more brainless than usual.
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>>724403292
Anyone who write off DS2 completely has a worthless opinion, anyone who jerks it off as their favorite game of all time has a worthless opinion.

DS2 is not the worst game in the souls series, and I stand by DS3 being the worst since it has no redeemable areas between bosses.
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>>724402224
>>
dark souls threads be like
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>>724404345
>He thinks elevators can only go in one direction
Heh, must be a European.
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>>724404389
>DS3 being the worst since it has no redeemable areas between bosses.
And DS2 does?
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>>724401480
I beat both vanilla and SOTFS edition
I just found it not fun
It was tedious
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>>724404369
And yet you have no webm of you just putting on good armor and mashing R1 through Iron keep because you know everything you're saying is bullshit lies and muh feels
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>>724404369
>zero effort was put forth by the developer to make the room fun or interesting, so the player should put in zero effort to clear it.
It's really odd you say that, because your first complaint, which was a """Gank""" at Lost Bastille by a group of soldiers is one where there are plenty of interesting ways to engage with the encounter.
>Kill the soldiers quickly one at a time because they're spaced all throughout the room
>Lead them throughout the space and engage with them by targeting the closest ones first
>Use the ladder and kill them as they follow you upstairs or downstairs
>Bring them to the room with explosives and detonate all of the explosives
>Use a huge weapon and swing into the entire pack all at once
>Use magic and melt them as they get bottlenecked into the numerous hallways in their """Gank""" area
>Use firebombs to melt them as they get bottlenecked into the numerous hallways in their """Gank""" area
>Use a greatshield and shield poke them because they get stuck on top of one another between doors
>Use a ranged build and shoot them while moving around the massive main room
There is no amount of design space that can fix a player who only knows how to backpedal and mash R1, and it's very clear that the devs made efforts to allow you to tackle threats in many ways and use your creativity to deal with problems. Even the Sentinel Knights have multiple theoretical ways to handle them, but if you're too braindead to think about it, you're still only going to do the same one thing over and over again and complain that there's no other way to resolve them.
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>>724404345
>this fantasy world doesn't apply to my realistic geographical expectations
this was seen as valid critique in 2014 btw literal /v/edditors going full r/atheist on DS2 because muh elevator and path-blocking pillars
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>>724404548
Same. It's weird how the game is (imo at least) the easiest Souls game, but yet not the comfiest. It's simply boring. The game overall looks shit, sounds shit, and feels like shit. Going hybrid is seemingly ideal as you can melee when you want, but then ranged (sorceries) annoying shit (not in the DLC as magic is worthless in them) if you desire. I wonder if vanilla 2 + graphical fixes of scholar would be the least offensive version of 2. Scholar also adds and changes item locations and drops to be pretty silly. Like you can get grand lance at the start of the game for free, it's just on the floor. Weird.
>inb4 ADHD zoomzoom DS2 too slow!
Nope. I prefer DS1 the most, so speed or stamina isn't my concern.
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>>724404653
Get the AI stuck on a door and abuse it in different ways is one strategy.
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>>724404840
I listed a whole range of ways to tackle this encounter, and if the only takeaway you have is "outsmart the AI (bad)", you're proving my point.
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>>724404369
DS2 is very open ended and puzzle like how you can approach situations. If you cant find anything interesting than that's your problem. There's not another souls game as creative or had more effort put into designing scenarios.
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>>724403374
lighting, environment effect and enemy placement
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>>724404812
> I wonder if vanilla 2 + graphical fixes of scholar would be the least offensive version of 2
I would say so. Vanilla was less offensive than SOTFS in terms of tedium from my recollection.
>>
>trying to argue with DaS2 defenders
Manual was nice (especially the music). By and large the world felt vibrant and alive but that couldn’t overshadow the lazy tanks, poor boss designs, poor hit boxes, etc.
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>>724404928
I'm just pointing out half of them were one strategy and not a particularly interesting one.
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>>724405060
your recollection is incorrect and skill issues
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>>724405164
What is this riveting, genuinely impressive strategic approach you are describing that is absent in this game, but supposedly present elsewhere?
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>>724405189
>one area
Anon did you even get past the forest (start of the game)? Everybody fucking knows there's far fewer enemies and "ganks" in vanilla.
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>>724405189
>your recollection is incorrect
fair enough, I am going on memory of when I played Vanilla on release
>skill issues
I beat the game, both versions
Wasn't skill issue lol
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>>724405243
wrong
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>>724405218
Anything that doesn't involve fighting a gank.
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>>724405327
I'll accept your concession. Just a reminder that anti-DS2 reddittors cannot formulate legitimate arguments against the game they hate so much, despite having the passion to spend literal decades crying about it.
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>>724405218
strategic approach is pressing a button and enter eternally long i-frame and good map design is walking on a wooden beam
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>look at me, I’m le ebin contrarian who absolutely LOVES dark souls 2
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>>724405280
He's baiting and lying, anon. Check >>724405319
Using magic and dark vs some of the very, very few enemies with "Extreme Fire, Magic, Lightning and Dark Resistance" (extreme-tier is very rare in DS2). It's obvious troll/bait to anyone who has actually played these games.
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>>724405639
So your argument is it's not a gank because he used the wrong damage type?
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>>724405714
What's in his right hand?
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>>724405639
how is actual gameplay "lying" lol
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>>724405714
NTA, but there's multiple issues here. He could have drawn in each of those enemies one at a time, because not one of them is linked together in aggro. He also could have used a melee weapon (one that he actually has) to inflict substantially greater damage than the omni-resisted magic he was using on his off-hand, killed them one at a time, and not started running through the map aggroing every single thing in sight. This is basically the equivalent of running through Duke's Library, spamming Soul Arrow on every one of the crystal golems, and then running "away" into other crystal golems.
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>>724405781
Who gives a shit? The point wasn't
>look at how good I am at this game,
it was
>There used to be a gank here. It's gone now.
How did you miss the point so fucking badly?
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>>724405243
In Vanilla there's fewer enemies but the ganks are inevitable and unavoidable. In Scholar there's generally more enemies in an area but also more ways to tackle encounters that dont involve you getting ganked.
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>>724405807
>>724405189
Both of these are lying to this dumbass >>724405280
Using dark against enemies that are obviously nigh-immune to it only shows how much of a disingenuous retard that webmtard is. Also conveniently cuts the video so it appears the 1st lion faggot comes from behind (totally didn't bait this out intentionally guys!). Use my melee weapon (much more appropriate tool)? No, gotta spam dark.
>>724405885
Cherry-pick all you like. A huge criticism of scholar is how the sum game has far more enemies and "ganks", as already said. Even normal casual retards catch this and bitch about it.
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>>724406079
Playing like a retard and bating enemies is every "ds2 is ganky muh enemy placement" argument ever.
> normal casual retards catch this and bitch about it
normie casuals retards getting ganked is proof enough of smart enemy placement though
>>
>>724406079
>it doesn't count because he played like a retard and baited that enemy, and didn't do this and should have done that and...
Still complains about ganks in scholar though, amazing lack of self awareness
>>
>>724406079
>A huge criticism of scholar is how the sum game has far more enemies and "ganks", as already said. Even normal casual retards catch this and bitch about it.
A huge criticism of any version of DS2 is how the game is filled with pointless ganks. Even normal casual retards catch this and bitch about it.
>>
>>724406342
>a measured response, part
Will never not make me laugh.
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>>724401480
git gud, ds2 is kino
>>
I don't.
FUCK the iron keep and old iron keep tho
the runback to the smelter demon is fucking atrocious. i think i need better armor too, the fucking thing hits like a truck. i was trying to be /fa/shion souls but fuck that
>>
I liked dark souls
I liked dark souls 2
I liked dark souls 3
I didn't like demon's souls
I didn't like bloodborne
I didn't like Elden ring
I didn't like sekiro.
>>
>>724401480
Dark Souls 2 is so much fun when you level ADP and can dodge roll.
Every build is viable and the DLCs are peak (I especially love Old Iron King where you descend a derelict industrial tower)
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>>724402502
the original is the one that actually sends 999 soldiers rushing at you instead of placing them in some funny spot or having them wait to ambush you
except that one room at the beginning of bastille
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>>724403590
you see the normal enemies in ds3 are an absolute joke so people dont care
90% of ds2 seethe wouldnt happen if not for people struggling with the game
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>>724407805
>I didn't like sekiro.
wtf why not
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>>724407805
>I didn't like bloodborne
>I didn't like sekiro.
gay
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>>724401480
https://www.youtube.com/watch?v=bWiccoRo-mg&pp=ygUbZGFyayBzb3VscyAyIGNyaXRpYyBpcyBzbG9w
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>>724408174
it's just boring
>>
>>724407805
>>724408397
if you liked ds1 there's no reason you wouldn't like demon souls. If you like ds3 there's no reason you don't like bloodborne
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>>724408560
I actually do have reasons.

I don't like Demon's Souls because it is clearly just the prototype for DS1. DS1 improves virtually everything and I'd rather just be playing that.

I don't like Bloodborne because of the 30 fps cap I couldn't even finish it.
>>
>>724402187
>if you purposely aggro every enemy in an area and then don't swing your sword

Oh so you understand this when it's a DS1 clip, huh?
kek
>>
>>724408729
okay those are ok reasons. It would just make more sense that you didn't like 30 fps cap
>>
>>724401892
Da2 fags are literally mentally ill
>>
Ds2 is the weakest for sure but I like that it's a mirror world so everything seems flipped or slightly off while paralleling ds1.
>>
>>724402502
>crying about shrine of amana
lmao
>>
>>724403395
You can also shoot a fire arrow through the window and kill like half of them with another exploding barrel
>>
>>724403248
DS2 is actually worse than that. Enemies are tethered to each other, so if you aggro 1 you aggro every other game tethered to that enemy. There are several spots in Lost Bastille you can test it in, where you can hit an enemy standing by himself with an arrow, no others enemies nearby, and suddenly 6 dudes run out from every corner of the room. There's other rooms like that too, and you can tell it is deliberate because then you get to yet other rooms where enemies are packed as or even more closely but they will only ever aggro 1 at a time if you smartly use a ranged weapon to lure them.

It's like Tanimura got his design inspiration from World of Warcraft, where enemies also come tethered together no matter how separated they are. But who's surprised, Dark Souls 2 is bereft of originality, the entire art style is, "I watched Game of Thrones and want to copy that!"
>>
>>724409696
Anyone who thinks there's even 1 group of enemies that force chain aggro that are "unfair" they're complete shit at the game and need to get better.
>>
oh sweet, a skill issue thread
>>
ds2 is good u guys just suck at it.
>>
>>724409863
both things can be true, the game can suck and i can also be bad at it.

i think i made it 90-95% through DS2 vanilla when i dropped it. it was pretty ass.
>>
DS2 isn’t really that hard unless you do the DLCs early but even then, just don’t do them early on a first playthrough unless you want it to be harder. Fought Fume Knight ASAP and yeah it was pretty tough until I pulled out the katana.
>>
>>724409696
Part of me thinks enemies were supposed to make noise when hit, to alert their buddies.
>>
>>724409932
because you are bad at the game.

DS2 is honestly so easy. I genuinely don't get how people think it's hard.

If it's THAT hard just go grind some souls lmao
>>
>>724410065
i was joking around dude.

the game is just ass, if i had to guess its only redeeming quality is pvp and all the location variety even if they are not particularly good individually either.
>>
>>724410065
The only Souls game easier than 2 is 1.
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>>724401567
>>724401661
DS1fags can't handle the truth lel
>>
>>724410226
3 is really easy except for a few optional parts
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>>724401480
I replayed it recently and thought it was actually better than people give it credit for.

Meanwhile Elden Ring went back to basic bitch stuff didn't try to innovate and overuses stupid shit like placing enemies behind the doorway into a room all the time so you have to constantly check every room for an ambush, that shit is overused so god damn much it's all over the place I detest it not because it's difficult but because it's unrealistic. I miss platforming sections like in DaS like Blighttown or Anor London Archers, you don't need an enemy standing behind a fucking door to make stuff diffuculy. Elden Ring was so uninspired.
>>
>>724410304
ya but in 1 you don't even need to try.
Just equip Heavy armor and mash R1
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>>724410424
>I miss platforming sections
This is the one thing I hate the absolute most in Souls games.
If they just completely removed any kind of platforming I would be so much happier with these games.
>>
>>724402187
>>724402250
They're from the same room you absolute fucking morons.
You don't even play the game your fellating.
>>
>>724401567
Baiting aside, that room with the hollows getting buffed by the Channeler is a bigger gank than anything in Ds2
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>>724410752
The hollows die in one hit anyway
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>>724403292
This but with ds3
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>>724404505
Yes
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>>724403292
t. autistic person who can't handle that people have different opinions
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>>724404389

I actually like the Prison area where you save Karla
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>>724401567
kek, the framerate would absolutely go to shit here in the original release



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