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File: daigostick.jpg (141 KB, 900x1200)
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Is there an advantage of using an arcade stick over a controller with fighting games?
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No.
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Depends on the game.
Don't just because the pros use arcade sticks, that you also need one for fighting games. Especially not for modern fighting games. Many modern titles try to be accessible and are very easy to play with a controller.
A lot of times, this is just what they are used to. Because of arcades.
Certain motions are easy to do with a stick, and customizable buttons can be pretty handy.
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>>737998391
Well, there obviously is less room for input errors on sticks. When you play with a pad, you control everything just with your thumb, while on stick, you control with your whole hand and arm.

However, this also requires more motion for each input, so some people still prefer gamepad.
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If you don't play fighting games with a stick, you are playing them wrong and you are a massive bitch.
If you play with a hitbox - kill yourself
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old fighting games with execution? yes
new trash garbage for small dicked zoomers? no
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>>737998391
I believe so, yes. I believe there is even more advantage in using a "Hitbox". However, advantage doesn't mean shit if you can't play on it. If you can't play on a stick, it wont be better for you, obviously. Like, I bought a Hitbox back when they were brand new, and I tried to git gud on it but I just couldn't slow my inputs down enough to be able to do trials on them, so I just stayed with stick.
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>>737998391
For the buttons
On controller you have to use the thumb for the four face buttons while you can use independent fingers on a arcade layout
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>>737998391
In the old ones which were made with stick tricks in mind, yes.
Mid-2000s onwards Japan accepted reality and started making games gamepad-first.

Keyboard is the GOAT that shits on all other input methods, tho. A "painful" truth that slowly but surely both the slanties and burgers had to accept so if you're looking for some advantage, just get a proper keyboard in either an adult or gaymer (hitbox) variant.
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>>737998391
Feels good man
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>>737998630
>In the old ones which were made with stick tricks in mind,

It's called execution you small dicked zoomnigger imbecile.

EXECUTION

Games are now a clownfiesta made for retarded niggers like yourself, borderline mobile game trash
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>>737998391
Like the other guy said, it depends entirely on the game. Most people have found older 2D fighting games hard or impossible to play without a stick or hitbox, but 3D games have more often been played with a mix of controllers and sticks. Most newer games either have more lax execution requirements baked in or are designed to accommodate all control types anyway. Hitboxes are pretty common at a high level now but the objective advantage they give is negligible, if any, considering the way the games are designed.
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The main reason why I bought a stick for arcade games was because some games are really hard to play with gamepad to the point you get crambs in your hand.

Also playing on stick is more FUN. You have big buttons which make nice click sounds when you press them.
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>>737998391
It's half a keyboard so yes. Imagine managing these buttons with one finger, that would be the equivalent of a controller.
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>>737998630
>Keyboard is the GOAT that shits on all other input methods
this
it's banned for a reason
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>>737998738
>Never heard of shoulder buttons
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>>737998391
yes
it's fun and cool
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>>737998391
>Buttons and stick are graded to be abused by retarded niggers in some arcade
>All maintenance you need to do is regrease the stick once it starts creaking
I still have my SFIV Madcatz TE works perfect. Arcade sticks are based
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>>737998805
>a-actually it's just 8 buttons for one fi-finger, not 10 because of s-shoulder buttons.
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>>737998919
What stick have you used with ten face buttons? Even the one in your picture has eight. Are you just poorly baiting?
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>>737998391
if you ban macros and play an old school game, then yes
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>>737998738
this is why NUDOGSHIT games have macros out of their ass. They also eliminated links, combos and execution.

You don't really have an upperhand if you use a stick anymore because games are made for literal troglodytes
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>>737999036
>troglodytes
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If you need to do tech like plinking/pianoing, then yes. Or if you think the trigger buttons on pads are a pain in the ass. Other than that probably no. If you want to be a real advantage player you need to get a leverless controller.
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>>737998993
>anon so daft he did it twice
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>>737998391
Daigo doesnt even use stick anymore
Hes been hitbox user for years now
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>>737998391
the button side was once much better for a lot of shit like characters with mash inputs, eg. honda hands and blanka electricity in SF4, but they consciously adjusted everything possible to be pad friendly
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>>737998391
doesn't menard use a controller? and he's one of the best if not the best
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>>737998536
>old fighting games with execution? yes
no? leverless has cleaner inputs
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>>737998391
>advantage of using an arcade stick
do you really think an arcade owner wil give the playes some advantage?
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>>737998391
Actually, It depends on the game and the character. For example, I've found that playing Dhalsim with Hitbox is quite awkward.
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>>737998391
The main advantage of a stick is potentially cleaner inputs (due to arcade sticks being natually bigger and more receptive to force) and the clear separation of hand roles. It's a lot easier to remember sequences because one hand does ALL the button inputs, and the other hand does ALL the movement.

Whereas in on the pad, your left hand does movement (thumbstick or d-pad), but is also responsible for buttons (left shoulder and trigger). You also have one finger responsible for four buttons simultaneously (typically your thumb being used for the face buttons) which can be inefficient.

Hitboxes take the advantages of sticks but factor in that fighting games generally don't have more than eight modes of movement. You are either always moving:
>Up
>Down
>Forward
>Back
>Forward + Up
>Forward + Down (vestigal most of the time and used for move inputs only, very rarely an actual direction of travel)
>Back + Up
>Back + Down
There is no "up but less/more forward", so you don't need more than four buttons to cover every possible movement, and can save time (and wrist pain) from just having four fingers on four buttons all the time.
It is objectively the best input method for traditional fighting games, but it is also very difficult to adapt to if you're already used to other controllers, even moreso than the pad-to-stick transition (because of the highly efficient and ergonomic, yet logically unintuitive position your left hand is in). It is pure optimization above all else.

Of the three, pad is the worst, but because of its ubiquity across gaming, pretty much all fighting games are designed with it in mind (input buffers, leniency, etc.). So the advantage of stick/leverless is lessened to the point where it's mostly preference outside of some edge-case characters/situations in modern games.
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>>738000367
yes because it was a 99% PVP genre in terms of money spent and they didn't want you to go to another arcade
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>>737998391
It makes you less of a faggot. All 2D games are meant for the stick, and exclusively cocksucking queers use controllers for them.
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>>737998391
You are basically gimping yourself for no reason. Don't bother.
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>>737998391
dragon punches
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>>737998391
The problem with controllers is shitty d-pads and lack of 6 face buttons, you can probably find one that has a good d-pad but only 4 face buttons, or one with 6 face buttons but shitty d-pad. But you'll rarely find one that does both right.
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>>737998391
hitbox is the best one
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Controller is better because it won evo
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>>737998391
If you play modern games, no because their frame data are designed to be compatible with controllers. This is why combo strings feel floaty. If you want to play old fighting games like 3S, then a hitbox/arcade stick will help you because they give you better input accuracy
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>>737998391
it's more fun
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>>737998738
anything past six buttons feels terrible to use on stick and is way way better on pad.
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>>737998391
Yeah, it’s the only legit way to win games. You can’t win with a controller.
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>>737998391
Sticks are not superior for performing motions, old players are just more used to them
D-Pad is in some cases considered superior to stick for certain motions (usually 720s)
Operating the buttons palm down with your fingers is objectively superior to thumbing a pad
The objective best overall input device is hitbox/keyboard
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>>738004438
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>>737998391
the best reason to learn stick is that you plan on playing at an actual arcade some day. the second best reason is that it's the most enjoyable way to play fightan games
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>>737998391
It helps with being fast and precise when the whole hand is used for movement and every button is controlled by a different finger. There are some drawbacks like a lot of people have never touched arcade controls before, but they're very used to a game pad. In the end, it doesn't really decide who will win or lose.
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>>737998391
It feels good to use a fight stick. Try it yourself, it's more satisfying to use than a controller.
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>>737998391
I use stick but my main issue is the whole thing moves out of place when in my lap. How do I fix this?
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>>737998391
I had a controller with maybe <1mm press depth and I imagine it could have outplayed a fight stick. That said, depends on the stick and the player.
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>>737999036
>this is why NUDOGSHIT games have macros out of their ass. They also eliminated links, combos and execution.
first post nails it.

games are dumbed down enough casual retards can "feel included". Also blow-ups and comeback mechanics for the crowd.
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>>737998391
Yeah, arcade sticks are more fun
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>>738008203
Like it slides while you're moving the joystick and shit? I'd weigh it down, maybe stick rubber grips on the bottom so it has a harder time sliding.
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>>737998391
Gee anon I dunno
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>>737998391
there is no advantage, fighting games are all about execution, so you use the control method that gives you the best possible execution, for some its a stick, for some its a pad, fight stick snobbery started and ended with fighting game uncs who had to wait in line and pay money to play a single round of marvel in the arcade days, most new players these days grew up on a pad, so many champions are pad players, it's just about what you're comfortable with, one or the other won't magically make you better
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>>738008457
>for the crowd
You mean 95% of the fags that comnent about fighting games including you?
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>>738008643
Yes, basically. When i'm moving the stick making inputs it just moves a lot. Weighing it down seems to be the only option
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it is... or rather, has been, an undeniable advantage. coming from arcades, the control scheme is so essential some games are clearly designed with it in mind. for instance, mishima characters in tekken. try doing their shit like rapid crouch dashes or even the essential universal korean backdash with an analog stick. it's retarded. then there are some games that want you to always hold some button down while playing. doing that with just your thumb over 4 buttons and two fingers over shoulder buttons is retarded. it's a huge difference in mechanics and ergonomics. then came leverless when they realized it was smarter to just replace the stick as well with the exact same button scheme that you hover over at all times so you're never slowed down by travel time or inaccurate directions.

thankfully modern games are understanding more and more that custom control setups like sticks are retarded and outdated muh arcades trash so they just design them to be playable without ridiculous inputs being mandatory. unfortunately nothing is going to surmount leverless's advantage over analog directionals. you will never, ever get a DP out as quickly and reliably as someone hovering over all directions and tapping down forward forward. you will never be able to move and block as efficiently as leverless because of stick travel time. at this point, I will not be surprised if you can block with a button in new games.



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