New Lego game relies on frame generation as a crutch to sell a game that runs at 15 FPS and only reaches 30 FPS with FG enabled.Fucking lol
ok
>>738126412what do you think we've been needing new hardware for
>>738126412I thought you couldn't use frame gen at low FPS because it will look worse than just keeping it off?
>>738126572yes but its oanother ue5 slop game and devs dont care
>>738126412any game using ue5 should to be blacklisted
>>738126412this is the future, this is what next gen consoles are going to go big on, frame generation slop.
This shit is literally all pcs fault. This wouldn't have been a thing on console until pc pushed it for years. Fuck you retarded unoptomised pc fucking RETARD goy cattle for buying every Nvidia slop card under the sun you fucking nigger faggots ruined gaming
>>73812794930fps and upscalers being normalized is quite literally console groids fault
I knew this is what frame generation would be used for the moment I saw it.
>game about playing with lego blocks>"sorry can't get you more than 15 FPS, turn on DLSS to double it though!"what the fuck are those legoes made of
>>738127949Without pc fucks moaning it'd just run at 15fps with no fake frames instead.
>>738126412you can't even run framegen if your framerate is below 60fps, it looks like vomit otherwise
>>738126639I've come to conclusion that anyone paying for modern software must die.
>>738126412This is what happens when you replace your developers with Unreal engine jeetsThis game was developed by Lego autists and it runs on a toaster https://www.youtube.com/watch?v=ZNgBZwuFMo8
>15 FPS
Modern game development is a fucking joke.
>>738126412So this is the power of the master race...
>>738129139>Modern game development is jewish and indian fixed that for you
Frame generation is fine as long as you're on RTX because it only adds 2 ms of latency
>>738129470is my eye sight shit or this looks like blurry garbage
>>738126412>UE5 game
>>738129821Yes you're looking at a low quality screenshot that's been compressed 3 times
>>738129894>a low quality screnshot that's been compressed 3 timesor in UE5 terms: Ultra settings
>>738129894Suuuure.
>>738130054The overlay's text is muddied up too. It would never be affected by the game's upscaling or whatever. Image is just fucked up beyond repair, so deal with it unc.
none of these 30 fps games look anywhere near good enough to warrant the frame cap
>>738126572If you have low FPS (sub 120 you poor fags) and turn frame gen on you DOUBLE your input latency and any moving objects get ghost frames. This is unacceptable in all cases and any defense of this is literally 3rdie copium.
But why thoughIt's a literal lego gameIt doesn't need epic graphix
>>738131025dont worry it doesnt have good graphics but still works like shit, thats the state of modern games now
>>738130842Double input latency in frames maybe, not real milliseconds
>>738126412The funniest part is it's a lego game, it doesn't need to look state of the shart, and funnier still is TT has their own engine which is honestly pretty good and runs on just about any hardware.What fucking retard at TT thought it would be a good idea to move to UE5?
>>738126412Why does a literal legoslop need a framegen?
>>738126412>UE5I knew it :)
>>738131184The simpler the graphics the more important movement is to compensate, usually you get that for free when doing simple graphics. So I get them wanting to increase framerate but I don't get why they aren't 60fps already... Ratchet and Clank was 60fps on the playstation 2.
>>738131184They moved to UE5 because they got sick of using their own tech since it's built on top of so much legacy programming that any change can catastrophically fuck up development of their games.
Modern games are just drag and drop assets in UE5 with jeets coding via AI so yeah 15 fps is the standard for the next 10 years.
>>738126572>>738130842This is not how it works really, though this is not at all a defense of any game needing framegen to be playable, that shit is cancer.Framegen works drastically differently depending on ur starting framerate, but also your end goal. Let's say you have a game that runs for you at around 40-55 fps, and you want to use framegen to reach a locked framerate. If you just use 2x framegen, and then force ur game to 60 fps, you won't have any ghosting or noticeble input lag. The input lag and ghosting with framegen comes when you use framegen to make a game have 200 more fps than it actually has, as your actual game still only detects inputs for the real frames, meaning you would be playing a game that looks like 200 fps with inputs that get register at drastically lower, so there's a mismatch between inputs and visuals.However, if you use framegen to get only like, 20 more frames, the input difference is nearly non existant, and the ghosting is also not there since there's not a lot of interpolation that needs to be done. Though fsr framegen tends to actually get better results than nvidia framegen when doing this. I use fsr framegen in Wilds to get a 60 lock from a 50-55 framerate so that I don't have to lower graph settings or resolution, and it works perfectly for that.>>738131184cause they need indian labour to make their shit game
>>738131394So... they switched to UE5 which catastrophically fucks up their development and revenue.
I love how the game needs frame gen just to reach a frame rate that we stopped considering being acceptable over two decades ago.
>>738131184>What fucking retard at TT thought it would be a good idea to move to UE5?If I had to guess all the programmers who created the Nu2 engine like 20 years ago have long since left the company, those who came after them have long since left the company as well and what they've got right now is probably 20 years worth of tech debt and bloat slapped over the top of an engine that no one at the studio truly understands and certainly couldn't build from scratch.So instead of investing in building a new engine (which in itself can take years) they're just using off the shelf stuff, in this case unreal etc and doing an extremely poor job of it.
How the fuck is a Lego game that demanding?
>Unlike previous Lego video games, which allowed players to control hundreds of different characters, Legacy of the Dark Knight includes only seven playable characters.What in the fuck is going on at TT.
>>738132059The human eye can't see beyond 24 characters per roster, anyway.
>>738126572Yes. All companies with framegen like Intel,AMD and Nvidia openly say that you need baseline of 60FPS for framegen to be viable at all and again thats just acceptable baseline. When you try to framegen to reach 60fps from 30 input lag is like 150ms by default if not more plus add input lag of game itself and you get screen artifacts too, its barely playable and for most people with any standards its not playable at all so imagine having to reach 30fps with framegen lol.
>new crutch technology>gaymers think they can play games on machines that are below the minimum specs in the future>devs: "we enabled all crutches by default to do even less optimization than before. get fucked lmao"
>>738132156that's not true at all, read >>738131532framegen still sucks tho
TT lego games have been bad for over a decade and they only ever get worse but there's no point complaining because legofags have the lowest standards imaginable so the games keep selling
>>738126412But at least it looks spectacular, right?
>>738132254>TT lego games have been bad for over a decadeI wouldn't say they've been bad, but they've certainly recycled the same formula a lot. I'd say they're pretty much Happy Meal tier games, very consistent in what they deliver so you know what you're going to get, superficially fun with not a lot of substance. Lego City Undercover being an exception, and an exceptional game honestly.
>>738132228You're retarded. I was a poorfag and I havr tried using framegen like XESS or Looseless Scaling from 30 to 60 and it was dogshit barely playable. I emulate most of my games so I dont mind 30fps at all too so I can only imagine how someone with any standards would try doing that shit. Only game I completed this way were Gotham Knights because for some reason that game didnt gave me insane amount of input lag and smearing on screen.
>>738126412TT can get fucked, they never finished Lego Hobbit and i'm still mad that it just ends fucking abruptly and because it's licensed bullshit there's zero chance they'll ever go back and finish it, or release a complete LOTR/Hobbit collection. Not entirely their fault as they were making a game alongside the films being made, but they still fucked customers.
It seems like framegen is being used to enable developers to be lazy and not put effort into optimizing. Games are worse due to this technology existing.
>>738132490>the shitty microsoft tech that even they advise you not to use ever, and the scam programuse fsr framegen to get 60fps locks and you won't have any issues. This is a screenshot from Wilds where I turn the camera all over the place like a retard to see how much ghosting I can catch in a screenshot, and there's basically nothing. And I took this while my character was doing a fast moving animation and a lighting struck suddenly.Then again this is around 40 real frames to 60 with fsr rather than 30. Only visual oddity is that 2d texts lags that's not in front of an UI element lags a bit behind if you move around super quick, but its not distracting.
>>738132884
>>738131184>What fucking retard at TT thought it would be a good idea to move to UE5?TT built a new engine for the Skywalker Saga (most likely just a modified version of the existing engine), and they pushed it to it's absolute limit with that game to the point it was a nightmare to work with apparently, they were even talking about using Unreal back then instead so after Skywalker Saga they switched to Unreal.......and every game since has been shit.
>>738129470Uh huh
>ARK devs say they want to run the switch 2 version with raytracing by using framegen to interpolate 15fps to 30>every consumer reading it says that's fucking retarded>rival game developers say DUDE WRITE THAT DOWN
>>738133142Hilarious and it doesn't surprise me at all that the Ark devs would try something that retarded. They are literally, and I mean quite literally, the last devs on the planet that should be listened to with respect to optimization and graphics, especially with respect to Unreal.Easily the least optimized games I can think of.
It's Lego bro. It's supposed to look like stop motion so the low FPS is intentional.
>>738126412>it's 635p, 15fps with the low specsSides in orbit.
>>738129470And because AMD FG forces vsync off... which you need on for freesync unlike gsync I think so it looks like shit
>>738126412I love unreal engine 5 bros.
>>738126412Luddite thread
>>738129894That's literally how my game looks. Shitbirth is just a massive fuck up.Meanwhile FF16 runs way better and isn't blurry and is also a better game
>>738134332Sar you are beings racisting to desi technologings, more framings are needings redeemings on desi engine is good
>>738132679Just call it frame blending, all these slop marketing terms are annoying
>>738134397What. FF16 is one of the worst PC ports ever and is definitely blurry as fuck with the worst ghosting trails I've ever seen due to improper DLSS implementation FF Rebirth isn't as blurry and runs at twice the FPS
>>738134869Weird, it worked on my machine perfectly. Meanwhile with shitbirth, I am forced to use lossless scalling to reach fake 120fps and even force its FSR option to hide the blur with sharpness. It's a mess16 just worked, no need for lossless scalling, reached 120fps just fine and it really wasn't a blurry messI no longer have 16 installed to recheck but whatever
Let me guess, it's the Switch 2 version. What an under powered piece of shit.
>>738132059>only seven playable charactersso this is the power of modern gaming
>>738131532It's frame blending cuckjeet minion. It's trash like your shitskin ghetto
>>738128249Just like Hideo's masterpiece of masterpieces on PS3.
>>738134979Everything in FF16 leaves a ghost trail behind
>>738132884Shut the fuck up shit for brains The loss of detail, ghosting and edge artifacts are fucking vomit inducing with dlss/fsr and the faster the game the more obvious it is. Frame gen multiplies this. So take your poor fag copium and fuck off to mumbai. You don't know jack shit.
AI is the future chuds
It's because TT outsources their games to India now, and jeets can only use Unreal for simplicity.
>>738136994every AAA company does that now
The sad part is that their previous game ran on an in-house engine and it could run on a fucking 780.They probably fired the whole team and replaced them with jeets.
>>738129239>racism and antisemitismumm yikes sweaty there's a lot to unpack here
>>738137706Seems TT Jon aka GameHut aka Coding Secrets left the company in 2021. Maybe that's why their code is absolute garbage now lol. I don't think their games have been that great in general anyway (Mickey Mania is okay) and I have absolutely zero interest in Lego crap but the technical side has probably always been well done.
>>738131394That literally doesn't explain why they wouldn't just use Unity.
>>738131532You can't frame gen "like, 20 more frames" unless your input is 20 FPS. I don't think you understand frame gen at all.>I use fsr framegen in Wilds to get a 60 lock from a 50-55 framerate so that I don't have to lower graph settings or resolution, and it works perfectly for that.If you turn on Frame gen and lock to 60, your game will then be forced to run at 30 FPS or lower. There is no such thing as less than 2X frame gen, you can't fill in the gaps from 55 to 60.Both Nvidia and AMD recommend not using frame gen if your input is less that 60 (you can maybe get away with 45). Your game will look and feel terrible.
>>738126572Standards have slipped, framegen was intended to boost a stable 60fps to 120+ for those monitorsNow it's advertised to run games at 60fps. Same issue with DLSS, it was to bring games up to 4k, now the people who don't dare to dream of 4k are forced to use it.
>>738134397 >>738129470it really isnt as blurry as in the initial shot
>>738126412Has ANYONE managed to make a well optimized unreal game?
>>738127949This woulnt be a problem if consoles werent bottle necking the whole industry.
>>738139295Starting with UE3, the only people that got decent results out of it had to rewrite it entirely but yea it happened.
>>738139295>Has ANYONE managed to make a well optimized unreal game?Fortnite literally runs at 60fps on phones, there are lots of good examples of well optimized unreal games, the problem is there's lots of fucking terrible examples as well because unreal makes it easy as fuck to make something that looks AAA without the devs really understanding anything.
>>738139621fortnite doesnt look good thoughbeitand they took away the optimized version which was in ue4 and a gtx 660 could run at 130 frames
>>738139295>Has ANYONE managed to make a well optimized unreal game?Assetto Corsa Rally and Robocop Rogue City are fucking amazingly well optimized, both Unreal 5.The problem isn't the engine, it's the devs.
>>738126412It may seem switching to unreal wasn't the best idea, was it?
>>738139295>Has ANYONE managed to make a well optimized unreal game?Everspace 2 is stupidly well optmized, the Unreal 5 version even more so than the Unreal 4 version.
>>738139295>Has ANYONE managed to make a well optimized unreal game?Clair Obscur: Expedition 33 ran well.
>>738126489For fucking Lego games? Are you high? And if hardware improves, devs will just get lazy with regards to optimization. Everytime hardware gets better, optimization gets worse.
>>738140142lmaopost DLAA fps
>>738139295Sonic Racing Crossworlds. Locked at 60fps for no reason but it definitely could run at a high frame rate if it wasn't.
>>738140142HahahahaThis has to be bait.
>>738126412I often opine to people that our society should not expect people to have children if it is so openly hostile and negative towards children and parents. This is a quirky if a bit materialistic example: something for children is impossible for them to enjoy because it requires the resources only an adult without the monetary burden of raising children would have. This also works for Pokemon scalping.
Isn't 15FPS at the point the power used for frame generation could be instead used to have 30 FPS naturally? Like I get using it to go from 90 to 120 or something but using it for 15>30 sounds like putting a rotting cart before a sick horse.
Why not just let your kids play with real Legos and use their imagination instead?
>>738139295If UE4 counts I'd say Stellar Blade runs pretty well.
>>738141015>1k for a physical lego set>60? for a virtual lego setThere
>>738140927You can try it yourself not only it will be unpleasant to play but it will also look like a worn VHS.30 -> 60 is already unusable, 15FPS is N64 level of unplayable.
>>738141015Because that's not what current day Lego is about anymore.
>>738141062Late stage UE4 has a pretty good roster. Days Gone, Lies of P, Stellar Blade, and nu-Gears that I can think of.
>>738141015I bought modern lego technics set chink bootleg there is no way to take it apart there are so many parts it's completely different beast from '90 lego technics.I used to mix lego system with lego technics but now it's not a thing.
>>738138303You use UE5 for the development support contractEpic is a support contractor for their own engine, so if you need a fix, new feature or help working with it, you have a fleet of tame jeet contractors to take twice as long to do it shitlyIt means your firm doesn't need to hire personnel, and can get rid of people as soon as it wants, instead of permanent hires who have to be (a) hired (b) trained (c) retained or laid off (which is costly in money and reputation)That's why
I had to upgrade my GPU for the first lego star wars.
>>738132679This was an obvious outcome, same with all the upscaling shit.But tech "enthusiasts" still glaze all this shit because "it's about how you use it, it's not bad by itself".
It's a Lego game. The animation is supposed to be reminiscent of stop-motion videos. It's an artistic choice chuds.
>>738133107>lower base frame rate - latency increasesyou don't say
>>738126412This should be able to run on even the most potato hardware. Let me guess? Is this game for Lego scalpers too?
>>738132059They're fully fleshed out characters rather than interchangeable skins, it's based more on bamham than lego star wars. There's an equivalent number of alternate costumes between the characters instead.
>>738141015Because millennial man children have ruined that too. Next you will be asking why people but their kids the next pokemon slop game instead of the cards.
>>738142489Ruined it how, just let them play minecraft. Legos were kinda tarded
>>738139846>Robocop Rogue CityGame looked super good I think they used some advanced software global illumination that acted like a path traced lite game but tan in GPUs that couldnt even run raytracing natively
>>738140142>Clair Obscur: Expedition 33 ran well.Fuck off it ran like shit
>tech thread>page 10uncsstop slacking
>>738126412Cool retro 360 game
>>738144974>unc increases>5000% more pragmata, now that the, switch 2 and sonic threads
>>738141015These games are more baby's first puzzle adventure that just happens to be Lego themed. Different niche.And like other ones said, Lego sets are horrifically expensive now and kids have Minecraft to satisfy that urge.
>>738126572the bar is so low that steam deck users are now praising lossless scaling
Don't post youtubers.Games pushing hardware is a good thing.No you don't need high resolution.You do need good graphics.Games shouldn't be playable at release. Such makes sure hardware development doesn't go astray into the shit it currently is.Downgrades are bad.Downgrades are very bad.Anyone asking for them is the enemy.
>>738132160and then theres nuclear optionlooks amazing. runs amazing. even playable with a 20 watts gaming device. and total size is 2gb. completely new innovative gameplay halfway between sim and arcade99% of modern devs are doing below the bare minimum and expecting you guzzle up their slop like an animal
>>738126412These games traditionally ran on potatoes.
>>7381282325,000,000 jeet vibe coded polygons copy/pasted from git hub with no LoD set because nanite and lumen will do that automatically for you then DLSS+frame gen x5 will turn the 20 fps to 100 for you, saar.
>>738139295One Polish autist spent 2 years ripping out and rewriting multiple UE5 components for Penkura. He even wrote his own anti-aliasing. I tried multiple builds of it, courtesy of the Russian steam forum, and performance improvements were massive.
>>738132160Obviously. Both players and devs like to forget resolution scaling and framegen was not really meant to be used if your hardware can't even hit minimum requirement. It was meant to boost a generally good baseline.
>>738147756I've seen the footage. It looks like a gen 7 game with gen 10 requirements. Also, there are more artifacts than ever. They can't even render shadows properly. When going down a diagonal elevator the shadows were flickering/z-fighting. This won't be fixed on launch because the requirements alone tell about the dev mentality: rush, and use upscaling as a crutch for optimization. >No you don't need high resolution.>You do need good graphics.Can't achieve one without the other
>>738126412wtf is frame generation?
The fact that they're recommending frame gen to hit 30 FPS is absolutely fucking insane to me, these must be the most retarded devs on the planet. I shudder to imagine how the Series S and Switch 2 versions are going to run.
>>738126412Yeah ok bros but I entered into the sweepstakes and surely I will win $10K, to then use for my threadripper that will then fix the jeet code and become the savior of this game....you're welcome btw.
>>738152470they'll probably run fine because they'll have left in the baked fallback lighting & non-nanite meshes, giving it typical ue4 performance
>>738126639Lets be honest, it's not UE5 it's the developers. As technology advances they just use it as a crutch. I mean sonyfags for example won't care if it uses frame gen, they'll just happily eat that shit up if they say it hits all the targets.
>>738126412This can't be real.
Lol now PC's can't run baby games with simple graphics without major concessions.
People forget we use to play N64 games below 30FPS.But I guess that was okay because it was Nintendo.
>>738152948It's definitely UE5, pretty much every game on it runs like shit or looks like a game from a decade ago.Sometimes both at the same time.
member when skywalker saga launched on pc and it runned at like 300 frames native? i member
>>738126412so my computer has a 3090 in itmy friend got me a copy so we can play steam remote play togetherim still excited to play the game but im worried its gonna turn my computer into a space heater
>>738131532>Let's say you have a game that runs for you at around 40-55 fpsYou forgot to mention that framegen is not free performance, enabling it at that point would make your base framerate even worse.
>>738129470It really depends on the game. Marvel Rivals I can't tell the difference with FG on as far as input lag goes, when bumping from 120fps to 240, but everything else I've tried so far has an obvious hit to my mouselook, even if it supports Boost/Reflex.
>>738129470Never fucking use frame-gen without DLAA on.
>>738153330if you play 4k max it will run at max tdp which is like 400w
>>738134397It's not blurry at all unless you use DLSS at 1080p or play on console.
>>738127949Sony started it, with PS4 Pro. Their hardware-accelerated 'checkerboard rendering' upscaling technique predates DLSS by 2+ years.
>>738126412Is this just shilling? I searched the vid and they don't even talk about the game, it's not out, not even any review copies, you're here just to boost their channel?
This shit has to run on a switch 2 which has blatantly lower specs than the minimum required and i don't see this shit having framegen.Something is sussy about the posted spec sheet.
>>738128232DEI
>>738156501The spec sheet has decade+ year old 960 on it maybe that's why? Try to run something like Doom 3 on 10 year old card and it won't even boot.
>>738131532You are unbelievably retarded. It is really simple. Frame generation interpolates between two frames. Same applies to multi frame generation, Jensen straight up lied about extrapolation for some reason. The last real frame is buffered so you see the generated frame before the real frame. The delayed response in the frames means you are looking further in the past than you normally would, and so it takes more time for you to see response from your inputs.
>>738126412The console version? Or on PC? What do you mean? This post makes no sense
The anons in this thread are so retarded even compared to /v/anons in other threads.
>>738156741>Try to run something like Doom 3 on 10 year old card and it won't even boot.Now try to make a game from 1994 look as good as Doom 3 without completely hacking it open and turning it into a different game entirely.This Batman game doesn't even look better than other Lego games from 5-6 years ago, and it looks vastly inferior to non-Lego games from a decade ago.
>>738156501Switch 2 port got indefinetly delayed anon. Same shit with 007 game,Borderlands 4 or even Elden Ring port from studio that makes exclusive for that hardware. There are even more announced SW2 ports that vanished lol. I wont be suprised when we will start hearing about some of these ports straight up being cancelled.
>>738129876Threat Interactive was right
>>738156501The game doesn't have a release date on the Switch 2 which usually means they overestimated how powerful the console would be and that shit is running at 10 fps currently