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File: Science Packs.png (489 KB, 1024x512)
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(You) must CHOOSE
>>
>>719238719
>RWBY in a nutshell
>>
>>719238719
The purple one because the yellow one could be horse piss.
>>
>>719238719
Burble, I don't like yellow color (and it could be piss)
Meanwhile if you're lucky purple turns out to be denatured alcohol
>>
>>719238719
Yellow because it could be piss
>>
purple has a lame recepie so yellow
>>
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>>719238719
I choose.. the impossible.
>>
>>719239553
what am i looking at?
>>
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>>719239698
The future, my friend.
Peace through power.
>>
>>719238719
Isn't yellow for weapons?
>>
>>719238719
Yellow. I need to wait for the 40 U-235 anyway and I want faster bots, portable reactors and more armor slots now.
>>
>>719238719
>piss or grape kool aid
I'll take the piss
>>
>>719238719
What happens when you mix them?
>>
>>719241481
Roll 1d20
If 20, you get a potion that gives you +5 to all stats
If 2 - 19, it explodes and instantly kills you. This is not a damage effect that can be migrated by high defense, HP or immunities but just a flat unavoidable uunresistable instant death effect if you stand in the explosion radius.
If you roll 1, you get a potion of dog piss.
>>
>>719241642
>mind control some random villagers
we're mixing boyz
>>
>>719238719
>URINE or
>URINE
>>
>>719242747
If you mix the potion of dog piss, it's gonna be cursed and it's gonna fly to your mouth and pour itself down your throat.
This is gonna be the price for obtaining infinite stats.
>>
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>>719239553
>>719239852
>>
>>719241642
>migrated
>>
>>719242968
>dare you enter my magical realm
>>
>>719238719
I use bots way less than most people and even I would never go purple over yellow because having some bots is just that good.
>>
>>719242968
But I didn't mix it, the villagers did
>>
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This game is some bullshit, man. LaCroix is so expensive these days!
>>
>>719243918
What's Water II?
>>
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>>719244091
It's used to make fancy science packs.
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Green.
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>>719238719
Yellow has logistics network.
>>
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I fucking LOVE crushing rocks
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>>719238719
i will not drink the wario potions. it gives me gas.
>>
Fellow autists, ETA on Space Exploration 0.7?
Patreon is keeping it in "closed beta" until Xmas isn't it?
>>
>>719245159
does that give more ore?
>>
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I need a union buster.
>>
Hurr da durr gotta make cliff explosives on le epick cool other planet bro!
Harr di harr gotta research on planers before you can landfill bro!
Hurr hurr better build a spaceship to transport anything at all but no chests allowed! Oh btw just one and copy paste for every playthrough
Harr harr looked forward to playing around with quality and high tiers? toobad! locked behind all planet research after the game is already over!
Want to build buildings? harr harr fool you can only build them on our epick le cool planets!!

Holy fucking shit that spave exploration faggot should never have been hired. The new fluid mechanics and optimisations are literally the only thing adding to the game
>>
>>719245806
The new planets should have been NEW techs only. It's fucking cancer that they locked vanilla techs behind foreign planets.
>>
Ohoho don't forget to do the triggers before basic shit unlocks! we had to pander to unironic retards who don't play our game in the most obnoxious manner possible!
whats that you wanna craft basic soil on gleba? NO CRAFT 500 NUTRIENTS FIRST ALSO STOP RESEARCHING SHIT YOU MUST PUT A PUMP ON OIL FIELD BECAUSE YOU'RE DUMB
Factorio 2 literally did so many things wrong, the base game was fucking perfect but they just HAD to go full retard
>>
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>>719245736
It averages out to about 50% more. It's the next stage of ore processing that you really start seeing the gainz.
>>
Btw nukes are too heavy for a rocket and they take 80 bright uranium each now :)))))))))))))
we wouldn't want you to use your nukes to kill our super le epick OC donut steel enemies :))))))
>>
>>719245485
That faggot is an obnoxious cunt that lists innocent mods as incompatible even when they're not because "NOOOO YOU PLAY THE GAME WROOOONG YOU MUST PLAY JUST LIKE MEEEEEE"
He was a mistake, I made my private mod that rewrites a bunch of the stupid gay shit and remove """incompatibilities"""
>>
purple was war science and yellow was production science if I remember right
war science was easier, so I pick yellow
>>
>>719246190
This is absolutely correct and why i wont buy space age.
>>
>>719246438
>>719246203
>>719246190
Guess I won't give Kovarex any more of my money.
>>
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>>719238719
Neither, for I choose the impossible.
>>
>>719238719
if I recall correctly, purple science mostly gives you productivity boosts, whereas yellow science unlocks actual buildings and mechanics.
purple is also a bitch to automate. rails, furnaces and modules belong in malls.
>>
>>719247381
I think for SA purple offers more early on
>elevated rails
>assembler 3
>beacons
>blue belts
>inserted capacity
Yellow gives you
>power armor mk2
>uranium ammo
>portable fission
>battery mk2
>>
I really don't like how they force certain things behind tech trees. I'm fine with locking the super lab and foundries and things like that to their planets, but cliff explosives, epic/legendary quality, and level 3 modules have absolutely zero reason to be locked behind visiting planets, and strongly discouraging me from producing things on Nauvis like green belt is anti-fun. I should be able to do 90% of the game on Nauvis if I want to.
I like the DLC overall but there are so many things that just seem nonsensical and it sacrifices a lot of open-endedness to try to bottleneck you into playing specific ways.
>>
>>719249737
It's a recurring theme all over the expansion: you have to play the game in their specific way
>>
>>719249737
I don't mind nudging the player to go to other planets. I do mind having only 1 spaceport per planet.
Even with legendary stack inserters and green belts, that limits you to something below 20K SPM imports to Nauvis. How do you even get around that?
>>
>>719249737
>I should be able to do 90% of the game on Nauvis if I want to.
You don't need green belts, or cliff explosives. Those are a 10% optimization thing.

>>719249953
Bots? You can have a short transfer to nearby boxes for more surface area.
>>
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>>719245803
based belt standing up to the man!
what mod?
>>
Was there an update of any meaningful content for Space Age after it was release? Need to figure out if I need to pirate a newer version before I get back into the game.
>>
>>719250595
>you don't need it so it should be really fucking tedious and annoying to get
You should post on /k/
>>
>>719238719
Blue chip production is the worst ass pain in the game for me as a noob who has only launched a rocket once im 72 hrs of game play
>>
>>719250616
The Fun mod.
>>
>>719249737
Yes and no I totally get hy the devs did it the way they did.
>cliff explosives, epic/legendary quality, and level 3 modules
Having cliff explosives before going to vulcanus trivializes large parts of the planet.
Modules and legendary quality allow you to mega base to such an insane extent that I get why they want them as mid/late game exclusive, even if I always chafe against that restriction.
>strongly discouraging me from producing things on Nauvis like green belt
I mean yeah there has to be a reason to actually use the planets.

>>719249953
>only 1 spaceport per planet.
That combined with the lack of inter space transport and better launch options than rockets are an issue.
I bet most players had times when they just had to wait until everything they needed was done being sent to space, especially for the first playthroughs.
>>
Nauvis:
Oooh chill ost lemme just make some trains
Vulcanus (the epick le cool OC planet):
BWWAAAWWWHHHH HERE'S IS THE FANFARE DOOTERS, ARE YOU READY TO HAVE YOUR IMMERSION BROKEN EEH? AAAAAHAHAHAHAHAHAA DOOT DOOT DOOT
>>
>>719249737
You can thank the influence of the space exploration faggot for that
>>
>>719252692
>cliffs are a fun and are part of the core logistical puzzles which Factorio presents to overcome especially on the planet which lets you build them
What the fuck are you smoking
>>
People who whine about cliff explosives copy-paste blueprints from the internet, and I mean that as an insult.
>>
>>719253972
I have never done this so you can go fuck yourself
>>
>>719254001
Sure ya didn't. ;)
>>
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>>719254107
Correct, I haven't, the only balancers I have are 4x4 and 8x8 because I am too much of a retard to make any other ones myself
>>
>>719254197
Mhm, sure thing. ;)
>>
>>719254286
Correct, I haven't
>>
>>719253804
I literally don't know anyone that plays with cliffs enabled except people that play on all default settings on their first playthrough of the game.
I genuinely think the only people that defend cliff explosives being locked behind Vulcanus are people that are on their first playthrough and are trying to justify not starting a new game.
>>
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>>719253804
The fuck are you on about? If you dislike cliffs you can simply disable them and not give a shit about explosives needing vulcanus. Stop being a retarded nigger.
>>
>>719254353
The lady doth protest too much, methinks...
>>
>>719254581
Thanks for the (you), now give me another
>>
UUUU
>>
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>>719254621
>>
>>719254708
Another one please
>>
>>719254659
>2 letters off from the forbidden phrase.
SO CLOSE!
>>
>>719252692
>I mean yeah there has to be a reason to actually use the planets
The encouragement to going to other planets is the science packs and the fact you can make certain things super cheap on those planets. I already want to go to Fulgora to get free materials and easy quality items, why punish me for not going there as soon as humanly possible? What if I'm on my 5th playthrough and I just want some epic quality items? Well you better pull out the fucking calculator and get ready to design a spaghetti base for the next 5 hours on Gleba.
>>
>>719254708
Is that the tatoo from Avatar the air bender?
>>
>>719254498
You really don't need cliff explosives early on unless you're starting a mega base, which is pointless because you wouldn't have foundries yet.
>>
>>719254896
Then why even have them at all?
>>
D2 is objectively better than D1 so of course I'll pick the purple rejuv over the yellow. I'd only pick yellow if I knew for certain that it's loli piss.
>>
>>719254946
Variation I would imagine. They also make for good natural walls against biters.
>>
>guys we need good rewards for planets
>uuuuhhhhhh SLAP 50% PRODUCTIVITY ON THEM
>GENIUS
wow thanks for number go up. wow.
they should have added more cool stuff like spidertron but noooo, number go up
>>
melty
>>
>>719255567
cliff explosives
spidertron
recycler (which is bad for other reasons)
foundation
>>
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>>719255869
all of those should be basic unlocks on nauvis, retard
>>
>>719255869
All of those things besides the recycler (which should have been) were created to be available on Nauvis, and were for years until they were changed totally arbitrarily.
>>
>>719244091
Wouldn't that be just heavy water that they use in nuclear reactors?
>>
>oh, mods exist that let me get all space age research on nauvis?
>no, i will throw a tantrum on the internet instead
>>
>>719256743
>muh mods
We get it, you use waterfill, now piss off to your baby discord where you can pretend you are good at the game
>>
>>719257020
so ur just gonna whine all day huh
>>
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this motherfucker destroyed some of my walls near the edge of his territory. i demand a refund WUBE I DEMAND A REFUND FIX YOUR DUMBASS GAME IT'S FULL OF GODDAMN BUGS
>>
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>>719238719
Which one will turn me into a cute cat femboy?
>>
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Round 2, /v/.
>>
>>719258029
Still purple.
Green could be sewage.
>>
>>719258029
thanks doc
>>
>>719258029
What tech does namekian resources unlock?
>>
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rate my science stack where each lab can access 11 full belts
>>
>>719256089
Then play vanilla, retard. Stop acting surprised that powerful tech is locked away on other planets.
>>
>>719256089
>>719256469
>nooo, everything should be on nauvis, there shouldn't be any reason to go to other planets
>wtf why do other planets exist there's literally no reason to go to them
This is you two retards right now.
>>
>>719250595
>Bots?
ugh. I'm a belt and train kinda guy. if I have to use logistic bots then it usually means I fucked up somewhere.
>>
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>>719258732
>>719258740
bootlickers should die
>>
>>719258547
>1 science on each belt, not even bothering to combine them
>doesn't work for space age since there's no way to get rid of the spoilage
1/10
>>
>>719258918
fuck you it looks pretty also i will easily find a solution for retarded spoilage mechanic
>>
>>719258861
Weird, AI sounding post
>>
>>719258740
There are tons of reasons to go to other planets, that's what makes it so bizarre that a handful of quality of life mechanics are locked behind them for no reason other than to try to funnel you into doing them.
It's like if OOT forced you to do every temple in order, that would be an awful game.
oh wait that's MM
>>
>>719258991
>i will easily find a solution for retarded spoilage mechanic
not without a complete redesign lmao
>>
>>719259501
retard you just have small brain
i will replace middle lane with requester/provider chests that bots will deliver retarded gleba science in and take out retarded spoilage when it retardedly spoils
>>
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>>719238719
In Solstice (NES), a swig of the blue potion granted invulnerability, and the yellow potion stopped time. Both effects last until you leave the room you're in. Hope that helps.
>>
>>719254498
Just download a mod that puts them back. You can make it yourself in minutes if you want to.
>>
>>719254498
>I SEE
>I BELIEVE
>ME ME ME
you are unironically defective
>>
>>719260080
>FIRST PERSON SINGULAR PRONOUNS???
>I'M GOING INSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE
>>
>>719238719
I choose to piss in them.
>>
>6 hours and 44 minutes
>finally blue science set up
I hate how my brain damage makes me always start with 60 spm.
It is so ineffective. Almost as if I only understand 10x science cost.
>>
>>719260741
I literally have no idea how much SPM I have and have never checked, over 900 hrs in the game.
>>
>>719260854
Good for (you) I am a slave to ratios and nicely dividable numbers.
But without any research it's amount of labs you can supply = spm.
Like I said 60 labs at the start are a tad much.
>>
>>719260854
2200 hours in the game and SPM is a midwit-tier metric.
Ratios are also for losers
I judge only based on how clever your solutions are to the various logistical challenges presented to you. If you have 1 SPM but your base is incredibly clever and cool, that wins over any copy-paste main-bus megabase abomination (not to mention those stupid 'city block' designs).
>>
If you didn't figure out how to set up nuclear without any fuel waste, you didn't beat the game.
>>
>>719260412
You really confirm it's not the game, it's just about you
>>
>>719259916
>Solstice (NES)
The game's artwork is actually an illustration of its composer, while he was working on the soundtrack.
>>
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>>719261793
I'm not even the same poster you replied to
>>
>>719239852
>no tiberium harvester vehicles
lame
>>
>>719238996
The yellow one for the same reason as anon here
>>
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>>719261320
>clever
wuzzat?
>>
>>719262252
soul
>>
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anyone play around with planet mods yet?
what are some of your all time favorites?
>>
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This 4x4 balancer is superior as it is more aesthetically pleasing
>>
>>719262342
From experience, Muluna should be avoided. I haven't made it to other modded planets yet.
>>
>>719239852
>fucking tiberium
SPREAD IT SPREAD IT SPREAD IT
>>
Factorio is boring. I feel like they just put in combat just to have SOME substance but its not that great.

Theres so much more that could've been done with the game. Underground entrances, boss fights, loot points, derelict alien ships.

Its really just an autism simulator
>>
>>719253972
I think the cliff complaints are blown out of proportion, ever since the cliff generation update I haven't had any real issues with them on Nauvis
>>
>>719246190
The only real bullshit is cliff explosives. The rest is ok/meh. Also I hate trigger techs.
>>
>>719247023
That's kinda where I'm at too. I would probably buy it on a sale anyway, but, well....
>>
>>719258547
You know that labs and turrets can feed each other right?
>>
>>719262608
Agreed, I first thought it would end up as a tutorial island for post-nauvis stuff whit rocket upgrades but it isn't, it's just tedium.
You can't take anything worthwhile with you because anything you need is unlocked on the planet.
And then it is tedious stuff like to get resources you mine asteroids which need to be crushed, like normal SA, but to get crushers to automate it you need 500 space science which you unlock on Muluna.
And to make matters worse to get plastic you need petroleum and cellulose, the former you get from combining cellulose with crushed alumina, Muluna copper basically, and also gives you bitumen as byproduct which you can turn into solid fuel or petroleum with water if you melt down ice.
And for cellulose you need wood and sulfuric acid, iirc you can get some pure sulfur on the planet, with wood coming from crushing trees.
And trees you get from a very slow recipe in sealed wood growing greenhouses, or chemical plants the former are better, by combining tree seeds, made out of wood, with water and CO2 which gives you 10 trees every 5 minutes.
Making a sealed wood growing greenhouses requires an empty greenhouse, landfill and 100 trees.

Oh yeah and trees have a rocket capacity of 10 while sealed wood growers are too heavy for rockets.

>>719262883
The only reason combat exists is as another resource sink to automate, it isn't about combat in of itself.
>>
>>719264030
And do keep in mind that this is solely to get plastic for lds and blue chips, which is a ton even if the rocket parts are 50% of on muluna.
>>
>>719263903
Yes and?
>>
>>719258547
looks cool, personally I prefer the belt weaving nonsense before you unlock biolabs
>>
>>719263903
>You know that labs and turrets can feed each other right?
labs feeding labs is unironically too fucking slow for anything past 10x mult
>>
Space Age only happened because some faggot on the team was complaining about "uuuuh setting up mining outposts is laaaame :(" so they gave every single thing 50% productivity and now here we are, the game can be completed with almost nothing because the planets give infinite stuff and all buildings produce insane quanities and you don't even have to try. Space Age panders to the low iq redditors that don't want to think about anything, plop down a few buildings and brag "look ma I beat Factorio!!"
>>
>>719269504
You can see I'm right because said redditors hate Gleba, the only planet that forces you to think somewhat. Most can't build anything that doesn't deadlock every two seconds because any forward thinking would self-destruct their brains
>>
>>719269735
What are you talking about? Gleba is the only planet (not counting Vulcanus with space platform calcite) that has infinite iron/copper ore.
>>
Fulgora is the worst planet.
>>
>>719270135
It's by far my favorite but mechanically it's pretty lacking from just a standard Nauvis bot setup.
>>
aquilo an the heat mechanics are the worst things that happened to factorio. not even spoilage is this bad
>>
>>719262406
0/10 wont fit on a bus
>>
>>719270135
Not even fucking close.
And I'm not going to say it filtered you or anything.
Fulgora's scrap mechanic is an actual unique and innovative twist on the already existing mechanics.
Fulgora fits in Factorio.
Unlike fucking Gleba, which is a pile of rancid rushed shit.
This is confirmed by the way. The lan party stories prove it. Gleba used to have like 12 fruits. They downsized it to 2 and released the expansion unfinished even after they realized the nutrient and spoilage loop was shit and they basically gave up when they had to find a way to make pentapod eggs not a pain in the fucking ass to sustain.
Gleba is DOGSHIT.
It doesn't improve upon anything like Vulcanus or Fulgora do. Even Aquillo is more innovative than Gleba. Fuck Gleba.
>>
>>719271258
>uhm vulcanus good because... many metal!!!
Fuck you, Gleba was the only good planet they added.
>>
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>>719239553
>>719239852
hey i have played this
this mod is fucking fantastic: both green and blue tiberium have a fuckton of applications, from energy, to ore production, to heavy weaponization, to a natural barrier akin to water because the biters cant walk over it
too bad the developer removed the growth rate setting in the mod options; it spreads really fucking fast if you're not paying attention and in order to stop them you need sonic wall technology that doesn't come until much later in the tech tree
>mfw spamming obelisks all around the perimeter of what has essentially grown to be my giant tiberium refinery factory, while https://www.youtube.com/watch?v=G_1bKBitnKg plays in the background
KANE LIVES
>>
>>719258029
danke
>>
>>719245806
Literally every complaint you wrote is embarrassing for you.
>I need muh cliff explosives immediately because how the fuck else am I supposed to design things in huge open space? It shouldn't be just 98% open space, I need 100 to build the exact same design I built last time!
holy shit what a retarded shitter
>locked landfill behind planetary science
you're just wrong.
>no chests on space platforms is a negative
retarded shitter. you understand absolutely nothing about game design.
>copy and paste one ship
retarded shitter who didn't even make it to Aquilo
>quality is... le UNUSABLE until planetary science
lol
>and the game is OVER after you can ship cryo science
lmao
>Want to build buildings? harr harr fool you can only build them on our epick le cool planets!!
you understand absolutely nothing about logistics in general. consider refraining from espousing your low-functioning autism again.
>>
>>719272160
You can't even tell me Gleba is complete without overlooking its core mechanics. Post your Gleba base. Come on, I'll wait.
>>
>>719272979
Notice how this guy attacks the critic and not his criticism.
That's how you know someone has nothing to refute any of what his opponent says.
>>
>>719248497
>>beacons
>>blue belts
>>inserted capacity
how BIG are you choosing to get before going interplanetary? waste of time imo especially since belts are so much better handled on vulcanus. and throughput on your space platform belts does not matter at that stage.
>>
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>>719273086
>t. 9th grader who just learned about ad hom
lurk 4 more years
>>
>>719270639
Heating in Aquillo is nowhere near as annoying as Spoilage in Gleba. And I don't mean filtering spoilage. That's easy any retard can do that.
I mean the pentapod and biter egg cycling.
These assholes made the science pack spoil.
Okay. Fine. It spoils. Big Deal. What's the problem?
The problem is that they hatch and you get to deal with a fucking enemy spawning inside your base. Okay. Set up Turrets. Done, right?
No. You need a way to keep making them fresh and that way you get your science to churn.
Now take into account the fact that your science packs will lose yield over time. Even at the shortest possible trip between planets, you're carrying spoiling products to nauvis to research. Now, what if you're not going to use any agriculture science for an hour or two as you research?
It spoils. All of it spoils. Even the eggs if you don't have a way to keep them fresh, which requires constant nutrients and spore cloud production.
Unless you're extremely autistic with circuit logic to find a way to prevent your Gleba factory from overproducing and wasting a shit ton of stuff while it generates spores, Gleba is a fucking dozen chores to solve all at the same time.
No other planet is this stupid.
No other planet makes retards feel 'smart' for thinking they solved it, even when they didn't.
>>
>>719273335
Nah you're wrong for that. You got caught lacking and you can't even admit it. That's a sign of someone with no spine. You're a coward.

Go fish for Upvotes on reddit you reject.
>>
>>719273086
Half of the original points are factually incorrect and you'd know this if you had played the game.
Or are you that same faggot still here seething half a day later? Hahahaha.
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>>719273486
You didn't even refute any of his points, let alone half of them. Learn to use critical thinking skills before the weight of your ignorance crushes your cognitive ability like some ESL third worlder who can't integrate into a first world country.
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>>719273463
>I want a bot post, reddit spacing, random insults. And make it nonsensical.
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>>719273569
Half of the original points are factually incorrect and you'd know this if you had played the game.
It would seem you ARE that same faggot still here seething half a day later. Hahahaha.
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>>719273585
>Bot post

I'm honestly kinda sorry for you. You're basically a child in a man's body. If you can't even be direct with someone and you gotta resort to insults and sad attempts at undermining others, the least you could do is be honest about it.
It does you no favors to be delusional on purpose, you know.
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>>719273401
keeping a fresh supply of eggs isn't any harder than dealing with spoilage in general, the only annoying thing is that if your factory shuts down for some reason you need to physically go back to get more eggs to restart it
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>>719273696
That's the point. Finding a truly sustainable loop on Gleba is nothing like finding it on Vulcanus, Fulgora, and Aquillo.
Gleba is it's own category of planet. It's not in the same vein as any of the others.
This would be fine if it was handled better. The player has too many tiny things to solve before Gleba becomes sustainable in the long run. Too many times when you're just starting out you're going to find your factory is out of nutrients and you need to find a way to reduce spore cloud, spoilage waste, and other things such as loops that don't fuck everything up immediately.

Doing a belt base for Gleba is easier than people think, but I can't blame them for using bots.
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>>719270135
outside of rails being magically immune to lightning strikes it's fine
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>>719273010
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>>719273990
Do I have to say it?
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>>719273879
you speak as if everyone, ever, bootstraps Gleba in its entirety. maybe a problem for the subpar players who land there first without knowing what's going on, while nothing you wrote is an egregious issue for any other player. Gleba's evolution timer is also exponentially slower than Nauvis', and so you're sheltered from the bigger stompers for a very long time (tens of hours) if you aren't successfully producing lots of things.
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>>719273990
this would have been the perfect bait post but I know it's actually your base which makes it rather sad instead.
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>>719239852
>tiberium
lmao
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>>719274145
>Subpar players
You keep blaming players for Gleba's issues. Why? It's not like you've posted a solution to Gleba yourself yet. Can you do that first before jumping the gun and claiming everyone who hates Gleba just got filtered? It's so lazy of you to assume that.
I beat Gleba just fine but I found it lacking more than any other planet due to its bad mechanics compared to any of the other planets.
Gleba is not hard. It's just a huge chore because the devs didn't tune it well enough.
It definitely doesn't take a genius to get through Gleba.
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>>719258918
>>719259501
you're so fucking retarded holy shit. gleba science packs will spoil at the end of the belt first unless you choose to do something weird with the loading.
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>>719250697
Red ammo got cheaper, you can filter burner/biochamber fuel slots now, and they fixed a bunch of bugs. Nothing major that I can remember but you might as well get it anyway.
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>>719274430
>load science pack
>it spoils before it gets used
>lab is now stuck
You're a little bit stupid. You're the kind of person who tries to make perfect ratios on gleba then complains that something didn't make it to the right spot and blocked your entire factory up.
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>>719274442
I wonder if they're even going to do anything before 2.1 since they said that would be the final update.
Someone posted a 3-item belt mechanic which I unironically hope DOESN'T make it in.
That would be a huge fucking mistake in my opinion.
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>>719274308
>huge chore
you are in control of how many times you're required to kickstart nutrients, friend. it IS an interesting planet.
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>>719274535
>>lab is now stuck
You haven't even played the game
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>>719274430
Huh, didn't know that items spoil only when they reach the end of the belt and not because of some timer.
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>>719274560
they spent years and years designing the nuances of belts, inserters etc. with 2 lanes in mind. they wouldn't put 3 lanes into the real game.
ik people say "oh but stacked belts were a meme first" yeah well stacking improves throughput while the mechanics function identically.
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>>719274884

>>719274880
and do you retards even know how long their lifespan is anyway? what the fuck are you wasting so much time on?
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>>719274232
My actual bases look like that. It's not very efficient because bots are fucking stupid about storing things, but it works.
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>>719274880
>the lab will just keep going even with spoilage in it
You're such a dumb fucking retard. Do you just run around and manually clean shit out? Is that why people hate Gleba so much?
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>>719274560
>>719274964
I kind of want them to make it real just to fuck with everyone. Imagine the chaos when suddenly all your belt-facing inserters start putting things in the middle instead of on the right.
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>>719247196
I finished this naturally my first playthrough, it just feels like I should get a space platform launched ASAP.
>>
>>719255567
Probably my favorite upgrade is the fact that the +50% productivity means that you need only one foundry/electromagnetic plant to one electromagnetic plant to make green circuits. Makes it a perfect 1:1 ratio of copper and iron too.
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>>719238719
>want to play factorio
>tell myself that this time will be the time i make that hyper-uber-megabase i always dream of making
>have to fit crude purple science setup into my starter base
>all desire to continue playing past first rocket launch leaves my body instantly
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>>719261097
My measures every game is however many red sciences assemblers I can sustain with a single gear assembler, then match every single other science to that, if I upgrade the red science assembler, all other sciences must update to meet the new baseline production
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>>719275664
>want to play Factorio
>tell myself that this time will be the time I make that ultra-compact-hyper-complex-high-chaos-base I always dream of making (like on the game cover)
>have to streamline production to some efficient degree or else will never accomplish a wide varied number of products in my lifetime
>middle management construction bots argue with me that I have to cut down more trees and expand my base to increase factory output
>base ends up streamlined, logical and efficient
>all desire to continue playing leaves my body instantly
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>>719273696
>physically go back to get more eggs to restart it
Consider this recycle biochambers as a way to keep frozen emergency eggs to boot it all back up
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>>719261097
I have a discrete factory block for each science late game. The number of assemblers in it is based on the available belt throughput where base materials are just dumped into the factory and it sends back science to be picked up by train.

For example, I have a factory block that produces about 270 red science per minute, periodically a train comes by and delivers iron, another copper, and a final train comes by to pick up the finished science to take to the labs. If I need more production that 270/minute, I just add another factory block and set up trains to deliver and pick up to it. Ratios don't match but the factory cuts off when there's too much red science backing up in the circuit network. Theoretically, the ratios could match if I were willing to put down more factories to get them there, but I'm fine with certain science backing up and shutting down occasionally since it allows gaps in my production to catch things up if they fall behind.
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>first ever space age run
>wanna try making a base that is a bunch of remote bases tied together with a train network powered by interrupt signals for fun, don't see a reason to tear down my nauvis base so i pick a random planet to make into a train world
>skip right over fulgora and decide to make fucking gleba a massive spread out base with a poorly known and unpredictable method of train control
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On my second playthrough on Gleba. I still feel like I always want to leave it as my last planet.

I think spoilage and nutrients are pretty cool in the constraints they place on your factory, but at the same time it makes Gleba a huge drag because you have to be pretty meticulous in planning your factory from the start.
I feel like the planet would feel a bit better if the tech started out with bacteria cultivation. The fact that bacteria spoils into useful basic ore feels like a neat forgiving intro into the spoilage mechanic, but they instead made that into a later tier step in the tech progression. Fulgora and Vulcanus by comparison have a much smoother progression.
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>>719278618
I think gleba is the most interesting planet because it actually flips the thinking on its head completely.
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If you feel the need to plan ahead on Gleba you simply aren't spaghettibrained enough.
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>>719274560
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You guys aren't ready for this.
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>>719281523
Oh no! Two easily-modded games! TALKING TO EACH OTHER! HELP ME DENNIS RITCHIE I'M GOING INSAAAAAAAANE
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>>719239553
>>719239852
>>
>>719278618
That's an interesting thought.

I had been thinking that the changes the products go through maybe should have had few layers, some of which could be reversed/recovered and some not, ending in waste.
When I did Gleba I did it with stuff continually moving on belts, and using splitters to siphon off the spoilage. To me that really sold the organic factory part and if you had to have some dedicated processing, i.e. organs, for various states of a few products that would make the overall organics idea more appealing than 'stuff turned to shit on the belt, clean it up.'
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>>719239852
Madlad
>>
has anyone made the krastorio or industrial revolution of space age yet? I haven't checked mods at all since the expansion came out
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>>719278618
Gleba is pretty frontloaded for sure. Lot of work to get things setup just right to create a working factory, and the whole system is delicate.

Sadly, I usually want to do Gleba first because it unlocks advanced asteroid processing (So I can get copper from asteroids on space platforms), which in turn allows me to build a fuckhuge space platform that has an item mall on it. Getting to that point lets me supply any planet with unlimited amounts of transport belts, inserters, and whatever other basic needs exist. Unlike the Vulcanus foundry though, that tech is at the end of the tree on Gleba.
>>
>Trains not allowed on space platforms
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>>719283469
would be too easy to use as storage
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>>719283548
I agree, but it's actually become a major problem on my giga-platform. I can't move enough items from one side to another quick enough resulting in things like a wing of the platform running out of ammo despite the platform as a whole having plenty. There's also an issue that iron/copper ore was too bulky to transport in significant quantities.
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>>719281216
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>>719238996
^
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>>719238719

I don't about space age but in vanilla yellow is better to get first hands down. Purple doesn't provide any upgrade that is super pressing. You don't need Kovarex to get nuclear going, blue belts are too expensive, lvl 3 modules are too expensive to make. at scale and I guess the only thing that might be immediately useful are lvl 3 assemblers for the boost in speed on long to make products.
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>>719285005
I still hate how space platforms are space ships and factories at once. I would have preferred if those were 2 distinct things with their own buildings.
Platform does production, refining and acts as a hub including having their own trains while ships transport stuff.
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>>719288108
>lvl 3 assemblers
don't forget double module slots
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>>719288108
Beacons are pretty good. Are they better than new power armor and artillery? Depends on your world



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