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What went wrong?
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>>719289453
No one wanted this.
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>>719289453
Fuck off RWS. Fix the game so I could justify actually buying it.
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>>719289453
>no regerts
>when in fact it's very existence is a regert
False advertising, for one.
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>>719289453
Unironically untalented devs. Brain Damaged is the best Postal.
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>>719289453
>sequel flops so hard they resort to remaking the only installement that people like
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>>719289453
I never played it, but I love Postal 2. This game looks kinda low quality.
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>>719289453
Why are Running with Scissors games turning out more buggy on Unreal Engine 4 when Postal 2 ran on a modified Unreal engine 1.5? technically was hybrid between UE1 and UE2

Surely they would have understood this engine right? but it turned out nearly as buggy as source engine Postal 3 did.
>>
I'm just hoping they can get Postal 2 Redux right. If they think they're incapable of making 5 or anything like that then expand on Postal 2's DNA by adding just a brand new expansion that is a whole new game on top of 2, that might be the best approach like what they did with Paradise lost. Except expand the scope of it. I assume they're at least using all the same P2 code for it.
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>>719290757
It's an outsourced Remake on Unity probably other than assets from scratch. And considering how shit 4 is and how good BD is, it's probably for the better. Also they'll probably get the movie Dude as a bonus.
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>>719290282
it's a clone of postal 2
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>>719291043
Postal 2 didn't look so cheap and shitty. Everything in Postal 4 looks plastic.
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>>719289453
>>719290162
>>719290369
>>719290914
Running With Scissors is pretty based but they're pretty retarded as devs. They're definitely better off publishing postal games and having other devs to actually make it for them.
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>>719289453
>try to remake postal 2 but decide it'd be better to just make a new postal game, but you already decided to remake 2 so fuck it
>release in early access and its buggy and featureless
>release 1.0 and admit its just to get a marketing boost because you're running out of cash, still buggy and unoptimized despite this
>comedy is pop culture references than anything with staying power, even the covid joke felt dated when it came out
>only now getting it into a state where its okay but still not as good as 2
I played Postal 3 and put it on par with it comedy and gameplay wise.
>>719291212
>Everything in Postal 4 looks plastic.
That Unreal Engine 4 iconic look. It sucks shit.
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>>719289453
The game isn't edgy. Simple as. If I'm playing modern Postal, I expect to be able to gun down both BLM and Patriot Front, and Postal 4 lets you do neither
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I think i agree that it lacks the edge. RWS need to embrace the thing that might make them more hated. If it seems wrong to punch down at any specific group, even if they're considered to be a minority or oppressed in the eyes of another, then you should absolutely punch down.

There's also a fine line where it needs to be humorous enough for anyone to laugh along with it. Rather than writing cringey shit dialog. That's what Postal 2 did so well.
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>>719289453
the charm of postal 2 is that all your tasks are mundane. things always end up escalating into chaos but they're always grounded in relatable reality, which is why 'postal' is an appropriate title. it's a game about frustration and alienation from society, and it offers a cathartic sandbox to let your frustrations explode. there's a reason the game repeatedly confronts you with a long line to wait in, and why all almost all the pedestrians are rude assholes.
postal 4 ignores everything that works about postal 2 and follows the structure of 3 and the dlcs instead: the dude has some overarching goal he's working towards, and now he has to perform wacky odd-jobs around town for various colourful 'hilarious' characters. instead of the devs just being random incidental NPCs like the base game, they're major characters with supernatural powers and mob-connections who show up to give you missions and drive the plot. it was forgivable enough in the DLCs because those were just silly expansions to a solid base game, but to reach for that shit again in 4 just betrays a total lack of creativity or interest in actually developing the idea.
the irony is that RWS love to shit on postal 3, and will take every opportunity to remind everyone that it was bad because they outsourced it to unscrupulous russian devs who messed it up - but the part that never gets mentioned is that the writing was done by RWS in-house and everyone agreed the plot and humour were embarassing trash on top of the game being a buggy mess.
it's also definitely lacking in edge. the shadow of 9/11 on postal 2 makes it a really interesting time capsule. the influence of contemporary times has made postal 4 into a different sort of time capsule - it's emblematic of janky early access 2010s trash, and it demonstrates what happens when a company defined by being edgy attempts to adapt to a new zeitgeist which will no-platform them if they actually offend people this time around.
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>>719294253
>the shadow of 9/11 on postal 2 makes it a really interesting time capsule
Hitman 2: Silent Assassin is in the same boat. You go around killing muslims and sikhs because fuck sand niggers. What a time to be alive.
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>>719294253
Don't forget putting in a cameo of a youtuber who sucks their dick
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>>719294253
>he has to perform wacky odd-jobs around town for various colourful 'hilarious' characters. instead of the devs just being random incidental NPCs like the base game, they're major characters with supernatural powers and mob-connections who show up to give you missions and drive the plot
So you're saying the Postal Dude is a late 2000s YouTuber?
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>>719289453
It looks like they misspelled 'regrets' for one
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Starting with John St. Jon was a mistake, he sounds like a retarded Sam (freelance police) than anything like the dude
RWS pretending that gross out, potty humor is anything like the edginess, both subtle and overt, of postal 1 and 2
The chores themselves not being open ended objectives with branching paths but just retarded missions
Every "tool" ultimately just being a different way to kill people like a bad stealth game because the objectives themselves are too narrow
This continued attempt to make the dude a heccin wholesome guy and not a sociopath containing himself just enough to stay in society depending on how you want to play him
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>>719294253
glad to see someone else who gets it. the thing that makes 2 brilliant is that the game (at least at the start) is only as violent as you choose to be. you can wait in line and take shit from pedestrians if you so please, but we all know that that's no fun at all. in this way, most of the violence you commit is predicated upon your own faults and lack of virtue, which is an approach to "morality" i don't see anywhere else. postal 4 opts to drop the whole premise and just be "LOL POSTAL DUDE IS CUHRAZY XD" and it's insufferable for it
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>>719289453
What made Postal 2 work was the formula of doing extremely grounded mundane jobs and having outlandish shit happen to you.
In Postal 4, everything is silly all the time. It has the same problem as Paradise Lost.



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