visage is inspired by both amnesia and PT, two great games, so why is it such a chore to complete? the 3 stories have been hit or miss. the main house is a creepy place to explore for a while but then you miss some key item for a puzzle and the pacing is killed while you stumble around in near darkness feeling like a jackass hoping whatever monster it is at the time doesn't find you and bring you into an unskippable 15 second death scene that isn't even animated welland of course it goes without saying that the inventory system is possibly the worst I've ever experienced
does anyone even remember this game?
>>719300285I liked it more than the amnesia/outlast games. The Dolores chapter was the best, the other two had some ok parts but too many parts where I got stuck and had to look up a walkthrough. It felt less repetitive than other horror games because there was a good variety of scares and weird things going on. I tried Madison but the camera stuff in that game got old pretty quick, Visage has a similar thing but it's only for a small part of the game. The only really bad part of the game was I had this bug where the textures would occasionally become really low res and I'd have to change the resolution to fix it. I got used to the inventory after a while, it wasn't so bad but probably could have been done a bit better. I want more games like Visage but most horror games are just running away from a monster over and over. Hollow Cocoon was one that looked really good and started off good but was just another monster chase game.
>>719300285I am genuinely baffled by that control/inventory scheme. Truly appalling. I don't super well remember the plot but I have all the achievements and I remember thinking it was overrated and the part where you go to the literal underworld was ridiculous. I have come to believe PT and its consequences were more of a disaster for the horror genre than the Amnesia clones. If I have to experience another looping hallway in a horror game made in unity I will crash out.