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File: 1730271048465113.jpg (141 KB, 800x1021)
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Don't mind me, just being the best L4D map
>>
BASED ALERT
BASED ALERT
BASED ALERT
>>
It's one of the best Versus maps too, not that you casuals would know

>That big death drop spot
>And it becomes a big game changing death drop spot AGAIN and players mentally have to prepare for the elevator ride
>>
>die as jokey
>wait 15 seconds
>boomer spawn
how do you reply without seeming mad?
>>
>back tracking in a hurricane

Let me guess, sh4 is the best too?
>>
>>719304145
Testing
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>>719304145
i still believe dead air is the best map though dark carnival is close.
>>
>no xp grinds
>no item drops
>no loot boxes
>no skills to unlock
Remember when playing the actual game was all the fun you needed?
>>
the first and last map with the large opening to water for chargers was such a meme.
>>
>>719305783
It would actually be cool if they included cosmetics in l4d, but make it so that you have to either do some challenges to unlock them, or find them during a run and then carry them all the way to the end or something.
>>
>>719305783
As someone that's only very recently got into l4d2 and has been playing with randos, it was great fun on my first plathrough had a good lobby and did most of the game with them, but the replayability is kinda limited I've been playing it on and off in the evenings just re-doing some stuff and now I'm pretty much done with it, expert mode is good fun but advanced and below don't really offer much of a challenge and there's not much variation in runs even though weapons and meds spawn at different places it doesn't add much variation.
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>>719304145
Love hard rain. Why did nobody like it? Infinitely better than the fucking swamp or playing dark carnival for the billionth time.
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>>719304145
Good morning sirs, I still play L4D because I can't afford a new computer.
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>>719307603
>nooo you can't just play good, old games
>you need to finance AAA shit so they outsource 90% of their work to indians
get fucked
>>
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>>719304145
I once spray painted big tits on the wall and another player walked up to it and turned their mic on, turns out it was a lil kid all gobsmacked.
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>>719306917
Still better than not having any of that stuff that anon mentioned
>>
It’s been so long I don’t even remember the map from the top of my head
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>>719304725
It is and it isn't.
SH4 is a painful and stressful experience and like Drakengard I believe it works in its favor.
Things like real-time inventory management, the invincible ghosts that can block your path, the entire second half of going through every world again while escorting Eileen make the game a dreadful experience and isn't the purpose of horror to induce dread?

Seriously though, the apartment segments going from a cozy if off-putting hub to gradually becoming more and more haunted, paranoia inducing and unsafe feeling is brilliant and even though their design is simplistic compared to past Silent Hill enemies, I find the ghosts deeply unnerving with their slow floaty movements and distorted voices.



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