>"retro" indie game that uses pixelart>doesn't align to a gridinto the trash it goes.
>>719313163I bet you're real fun at parties...
>>719313163no auto sort
Mixes and rotating pixels are pure soul though
>>719313163>I'm making a game in the style of a gameboy game!>doesn't limit palette >widescreen>sprites are huge>music way too complex to be gameboy music
>>719313839who needs parties when you have games
>>719314182in the style =/= adhering to hardware limitations that's like complaining that early 3D psx/n64 inspired games don't run at 15fps or that snes inspired games have online modes
>>719314182yeah like what the fuck is the point? nothing about it will feel like the era of games you are attempting to emulate so why bother?
>>719313163Katana ZERO is a pixel art game, but it's certainly not "retro". Its visual style is a mix of vaporwave and cyberpunk.
>>719313163for a second I thought this was gonna be some badass cop game where you shoot brown people with a combat shotgun but then I saw the weeb samurai in a bath robe and remembered it's katana zerounimaginable disappointment
>>719314462you'll probably like huntdown then
>>719314182>widescreennothing wrong with that