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>sucks as a shooter
>sucks as a MOBA
What's the point of this game again?
>>
Humiliation ritual for everyone involved
>yeah lets make this soulful looking game with interesting characters and world but oh let's also make it a mobaslop ADHD movement shooter with lootboxes and forced 50% winrate
>>
>>719328014
Yea I mean artstyle voice acting etc is very very good but the gameplay...why the fuck woulnd't they make a game similar to Marvel Rivals at least? Who the fuck enjoys playing MOBA as a shooter???
>>
>>719326953
Yeah, it's a real shame.
Hopefully MOBAfags pick it up and throw money at it until Valve makes a spin-off or an Arcane-type of series.
>>
>>719328810
It's just so counter intuitive - see that enemy player? Uh yeah you are not supposed to shoot him actually, go farm neutral creeps and hit static boxes
>>
>>719330572
>Arcane-type of series.
why would you want a game with good writing to have a show with bad writing?
>>
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>>719331106
>>719328810
>>719328014
i love how mobas mind fuck shitters like these.
>>
>>719328810
>why the fuck woulnd't they make a game similar to Marvel Rivals at least?
because Marvel Rivals fucking sucks.
>Who the fuck enjoys playing MOBA as a shooter???
currently 41k people, mobas are popular and people like this third person shooter take on it, it actually stands out compared to all other shooters on the market, its also clear Valve is actually focused on making a game here and not a vessel for battlepass shit like MR
>>
Ivy is the point.
>>
>>719328014
>lets also release comp as the only game mode
>Literally 5m later
>WOWIE WHY IS EVERY MATCH HAVE A RUSSIAN HACKER IN IT???
>>
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>>719326953
Let’s be real here nobody would care about the game if it wasn’t made by Valve.
>>
>>719328810
The only good moba shooter was Monday Night Combat.
And that game's sequel was an abysmal piece of shit that went hard into the mobaslop while abandoning its shooter feel, it died quickly.
>>
>>719331498
retard I'm playing dota since 2013. I know what MOBA is. It doesnt work with third person shooter
>>
>>719332042
>It doesnt work with third person shooter
NTA but it demonstrably does, Deadlock works fine, its a lot to keep track of sure but that doesn't mean it doesnt work, and just look back at Overwatch which made the hero shooter, OWs DNA clearly has a lot of MOBA in it with the big focus on heroes, abilities and ultimates, OW just didn't include the actual laning and mobs instead putting MOBA heroes in a traditional teamshooter, Deadlock is just taking the next step
>>
>>719331523
Yea marvel rivals suck but if Valve made similar game it wouldn't suck. It would be ideal to have something similar to Paladins x Team Fortress 2. Or MUCH less MOBA mechanics and more focus on shooting
yea 41K people because it's a Valve game. It will never reach much success on release.
>>
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>>719331575
this tbqhfam
>>
>>719332262
Ok I get what you mean, but it is very unintuitive to play MOBA like this. It just doesn't satisfy any itch. If I want to play MOBA I will launch Dota. If I want to shoot I will play CS. There is no point for Deadlock at least in my opinion.
also Overwatch didn't "make" hero shooter. Hero shooters existed prior to Overwatch...
>>
>>719332286
>but if Valve made similar game it wouldn't suck.
why would Valve waste their time making a game similar to a shit one? when they could make Deadlock and actually make something new and exciting.
>yea 41K people because it's a Valve game.
Yes people got curious because its a valve game, they're staying because they like it, turns out Valve makes good games.
>It will never reach much success on release.
it literally has made success already
>>
You people play and enjoy auto-chess no gameplay gacha garbage.

Please shut the fuck up nobody care about your worthless weeb trash opinion
>>
>>719332407
>but it is very unintuitive to play MOBA like this.
well yeah it's new but you can just get used to it.
>If I want to play MOBA I will launch Dota. If I want to shoot I will play CS.
and you're free to do so
>There is no point for Deadlock at least in my opinion.
outside of you know people liking it and Valve wanting to make it, turns out anon just because you don't like it doesn't mean tons of other people feel the same.
>also Overwatch didn't "make" hero shooter. Hero shooters existed prior to Overwatch...
no OW very much pioneered the Hero Shooter and it was the game that made everyone else make a Hero shooter in OW's mold, it very much created the subgenre
>>
>719332660
>reddit spacing
Nobody cares about your enlightened atheist opinion.
>>
>>719326953
>MOBA
The term is ASSFAGGOTS, retard.
>>
>>719332660
um anon the new hoyoshitverse game thread is down in the catalogue.
>>
>>719331401
What game are you referring to that has good writing exactly?
>>
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>>719332739
but Deadlock doesn't have a river?
>>
>>719332685
>The primary and most widely recognized hero shooter predating Overwatch was Team Fortress 2 (TF2), which established the genre's core mechanics of distinct character classes with unique abilities and rock-paper-scissors counter-play, influencing games like Overwatch and the overall hero shooter genre. Other notable precursor games include Natural Selection 2 and Global Agenda, which featured class-based gameplay with unique abilities in a first-person shooter format, alongside other experimental titles like Monday Night Combat and Dirty Bomb that contributed to the emerging genre's evolution before the 2016 "hero shooter race" of Overwatch and Battleborn.
>>
>>719328810
Because making slop makes them flop
They tried making auto chess at the height of auto chess and flopped
They tried to make a card game at the height of card games and flopped
If they make an ow clone now it'd have flopped too
>>
>>719332534
Ok I give up you make fair points I'm just angry and fuming because it is THE ONLY Valve game I couldn't get into. Sad.
>>
>oh no it doesn't appeal specifically to me
kill yourself narcissist
>>
>>719332787
https://www.youtube.com/watch?v=jcaZmvzFH0M
>>
>>719332835
The term has nothing to do with the river Fag.
>>
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>>719332848
>TF2
>Hero shooter
>>
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>>719332947
Out of so many characters in the game to pick as an example of good writing, Lash is the one you pick?
>>
You people play and enjoy auto-chess, no gameplay gacha garbage. Please, shut the fuck up, nobody cares about your worthless weeb, trash opinion.
>>
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>>719332848
>TF2
>rock-paper-scissors counter-play
Even Spy can facestab a Pyro
>>
>719333108
>4chan spacing
Everybody cares about your nescient theist opinion.
>>
>>719333052
It influenced the genre...
>>
Sorry /v/, you're just way too stupid for Deadlock, but you'll always have Roblox and Fortnite!
>>
>>719333301
box fights would filter everyone in deadlock, who are you kidding lmao
>>
>>719333301
Dota is still a better MOBA
>>
>>719333301
Why do shitters feel the need to make.more.threads than the people who actually enjoy the games they whine about?
>>
>>719326953
DID YOU KNOW INFERNUS AINT A NIGGA
lorewise there's a species of demons called Ixians
Abrams and Infernus are part of it
they just have a variety of skin colors
but they aint niggas
and since all the other black characters in Deadlock are women

that means
DEADLOCK DOESNT HAVE ANY MALE NIGGAS IN IT
>>
>>719332042
you play dota because youre a poor russian with no other options than f2p games. i play dota/deadlock because i recognize them as the highest level of competitive gaming possible. playing mobas is like participating in a sport rather than playing a game. theres no gaming experience that allows skill expression the same way than dota AND deadlock.
>>
>>719333372
if you were a real dotard you wouldn't use the term "moba", shitter
>>
TF2fags are the smash melee fags of the fps community.

Move on you fucking boomers
>>
>>719331401
Arcane has good writing though
>>
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>>719333552
then what would I use, faggot?
>>
>>719333552
>still doing purity checks for dota
>in 2025
>when half the actual in-game mechanics were lifted from league of legends
disjointed from reality behaviour
>>
>>719331401
Arcane S1 is one of the best shows in the animated world.
>>
>>719333270
>It influenced the genre...
yes, but that doesn't make it a Hero Shooter
>>
>>719333545
>playing mobas is like participating in a sport rather than playing a game.
That is EXACTLY the reason why I play CS, alongside Dota, and other comp games. I am not a gamer, I'm a sportsman.
Having said that, Deadlock is a mess with shitty gameplay.
>>
>>719333552
we lost that fight over a decade ago its time to accept and move on
>>
>>719333680
Action RTS, assfaggot
>only 3k hours
lolmao sub 6k (average rank of the modern triple digit iq player) spotted
>>
>guy who thinks ASSFAGGOTS was ever going to catch on
>>
>>719333689
>half were filtered from league
name them
>>719333823
>yes goy just give up
kys
>>
>>719333835
I actually have 4K on another account too.
>>
>>719332848
Replace warrior with soldier
https://www.youtube.com/watch?v=NXX8URSUWm0
>>
>>719333978
mmr? my condolences
>>
>>719334051
I'm not playing ranked for many years now. I exclusively play Ability Draft now.
>>
>>719334128
>me the dota player
>doesn't play dota
>>
>>719334189
AD is actually harder. Every match u have something new and have to adjust accordingly.
>>
>>719328810
>why not make a game that already exists and is in the process of flopping
gee, I wonder
>>
Made a game to be pozz'd and competitive. of course it's shit. This is was just Concord with extra steps. Valve can't make good games.
>>
>>719328014
>ADHD movement shoote
Tell me you're a shitter without telling me you're not shitter
>>
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>>719334380
>Valve can't make good games.
You're just tasteless. Im sorry
>>
>>719332534
>when they could make Deadlock and actually make something new and exciting.
Becasue Deadlock isn't new or exciting. It's just Battleborn with a (debatably) better art style and Bioshock Skyrails.
>>
>>719333915
>decreased jungle highground size, split by rivers, to replicate league bush mechanics
>capturable neutral vision objectives
>iterative bonuses for river neutral (dragon)
>dedicated itemslot for secondary benefits (vision/neutrals)
>removal of side shop
>various neutral objectives (lotus/tormentor - scuttler
>no target unit stuns on any character released after 2018ish, target vector/point conditional on map condition only
I could go on but you probably don't even have context for how old dota played.
>>
I love how interest in deadlock resurging after a major update is mindbreaking TORtanic fags. Yes, the game will be successful on launch, keep seething.
>>
>>719334380
>CONCORD CONCORD CONCORD!
you keep forcing this comparison but it doesn't make any sense. Concord failed because the characters were ugly and unappealing. Half of them were obese or old. All of them were photo realistic. The biggest offender was that it wasn't even clear what archetype most of them are supposed to be.
Meanwhile, geist is clearly a femme fatale, Holliday, despite the unpolished model, is clearly a western gunslinger, Dynamo is a nutty professor etc.
Concord characters were badly designed on a level deeper than just woke.
>>
>>719334694
I mean I'm a Valve fanboy either way so I don't mind it being a sucess. I'll still stand by my point that MOBA as a shooter is a dogshit experience.
>>
>>719328014
the movement and shooting are a minor part. being mechanically talented counts for almost nothing in this game. its a moba through and through
>>
>>719334879
makes you wonder why they chose a third person over the shoulder perspecti-
>HATS HATS HATS GAMBA GAMBA GAMBA SKINNER BOXES MUST SELL
oh right. playing this game never.
>>
>>719332918
If you can get into Counter-Strike, something that arguably MORE intense than the average MOBA/ASSFAGGOT (cash system between rounds, super low time-to-kill, needing to hold point, learn how each gun functions, build a kit, aiming), Deadlock shouldn't be that hard to get into. Especially after removing the 4th lane and redoing the map and shop, that makes it FAR more accessible and understandable.

It still has traditional MOBA "look up a video to learn how this actually works or get flamed trying" nonsense and the tutorial is still awful, but you are on /v/. Neither should be issues for you at this point.

>>719334617
Unironically agree. It isn't really a new idea, SMITE and Paragon already beat it to the punch. It just more polished than what came before and far more open to experimentation with mechanics.
>>
>>719334664
>>decreased jungle highground size, split by rivers, to replicate league bush mechanics
you haven't seen the current map, also "le split by river to mimic bush" is a horrendous stretch
>capturable neutral vision objectives
lol of legends doesn't have this
>iterative bonuses for riverneutral (dragon
just an ancient creep stack, bullshit, grasping at straws, you'd be right if you said the tormentor, but this point is shit
>dedicated itemslot for secondary benefits (VISION/neutrals)
no neutral dedicated to placing wards, you don't start with them and they have to be earned
>removal of side shop
granted, the secret shop still exists however
>various (2)
lotuses are not an objective, they do nothing, you forget about them most of the time
>no target stuns
primal beast, kez
you are disingenuous and or don't even play dota
>>
>>719334879
>its a moba through and through
and worse than other games in that genre.
>>
>>719334879
>movement and positioning doesn't matter in an assfag
you can tell this fag has a double digit iq and gets filtered by the genre
>>
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>>719333545
>i play dota/deadlock because i recognize them as the highest level of competitive gaming possible.
>playing mobas is like participating in a sport rather than playing a game.
The absolute fucking delusions of MOBA shit eaters!
>>
>>719334879
I don't believe you've ever played a moba for more than an hour.
>>
>>719334879
Okay so what's the point then? And anyway, people keep saying this but it's bullshit, just look at some high rank games or mini tournaments they already did, you NEED to have insane movement and good shooting on top of moba mechanics in order to compete
>>
>>719334879
retard, why are the highest ranked players the ones with the best aim and movement then?

Imagine randomly doing 0 damage to another player because you miss all your shots or randomly moving up to 50% slower than other players because you're not maximizing the movement system.
>>
>>719334994
>bringing up kez as an argument for how dota isn't copying league of legends
congrats on convincing me that retards can also have a sense of humour.
>>
>>719335089
>t. 15 apm braindead tard who plays shiteo games his whole life but is good in absolutely non
>>
>>719334980
Counter strike isn't more intense in any way. I just aim and shoot. It is fun, simple, and also rewarding. Shooting in Deadlock isn't satisfying, nor rewarding. I don't want to learn whole encyclopedia again, I have done it with Dota already, and it took me hundreds of hours to actually understand the game.
I wasn't even that bad when I startedp laying it, but it was just not a fun experience. I don't want to be outplayed by itemization and positioning when I have a better aim. Reduce MOBA elements and I might give it a try again.
>>
>>719334694
>meet the Lash video
>2.4 millions views in 12 hours
Yup can't wait for /v/ meltdown
>>
>>719335205
>let me laser-focus on this one point and ignore the rest(because i cannot dispute it)
i see, post mmr, you won't, because you're a shitter
>>
>>719334995
there are two other games in the genre unless you're counting mobile kusoge for slanteyes, and league is abject dogshit
personally I have 10x as many hours in dota than deadlock, and I find it more engaging because the 3D movement is fun and I'm not stuck playing ward bitch a third of the time
>>
>>719335226
>Counter strike isn't more intense in any way.
then you dont really play CS because CS is all about micromovements and controling sightlines, its super intense
>>
>>719331498
Haha jokes on them for wanting to actually have fun playing a game!
>>
>>719335186
just looked it up - the best player is using a trackball and has horrible aim. aim doesnt matter - only hours played and meta sync matters
>>
>>719334524
They didn't make L4D
TF2 was mid and made god awful.
Couterstrike is just Caw Doody for Russkies (and worse)
Assfaggots = shit (not even the best one)
Day of Defeat ass
Deadlock ass as stated
>>
>>719335268
>meet the Lash video
I don't think the Universe is ready for such greatness.
>>
>719335395
baito
>>
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>>719334772\
>you keep forcing this comparison but it doesn't make any sense.
>Concord failed because the characters were ugly and unappealing.
>>
>>719335390
whose the best player?
>>
Why don't you guys just admit you're bad at the game instead of coping like that? Yeah we get it you played league of legends 10 years ago because all your friends in high school played it and you became jaded and had miserable experience
>>
>>719335226
I guess in the moment-to-moment play pattern, sure. You don't have to worry about the dude you gonna click on their heads busting out a fucking parry in CS. But in terms of the grand game and metagame, I think tactical shooters like CS are closer to MOBAs than what people give credit for. It's not Call of Duty or even Battlefield, you really do have to respect everyone's lethality and the balance of power. These games condense a lot of the teamfight tactics and pressures into snappy, round-based combat over an hour-long push and pull, but that doesn't mean the mental stack and skill ceiling aren't on a similar degree.

CS is not a game you can play on controller. It is a game about getting the slightest advantage over your foes to win. You live and die by map knowledge, weapon matchups, and raw skill. All similar requirements to winning MOBA matches.

>>719335076
It's kind of funny to even bring that up around the same time League added in WASD movement after over a decade of existence, just because how much that completely changes how you engage with positioning and combat.
>>
>>719335453
That you for repeating my still-correct point, though I noticed that you left out the also correct part where I said that it was impossible to tell what Concord's character's were supposed to be at a glance, which is a problem in a genre that sells itself first on characters.
>>
>>719332660
Nailed it these subhumans gobbles up shitty gacha games but have audacity to talk shit about other games
>>
>>719335285
Why would I engage with actively disingenuous arguments?
You went so far as to ignore the rivers that appeared for no reason in both jungle areas, all of which give a speed boost like scuttlers, in your very first point.
All of which is due to this mis-atrributed need to defending dota as a subset of the dogma known as "valve can do no wrong".
Valve is butchering dota, has been butchering dota for years, everybody that plays dota knows it, everybody that has half a context on what league is doing can see the dota dev team lifting every idea from league because the new dev team are the rejects that got fired from riot, and your kneejerk reaction is to deny, deflect and defend.
All while everything surround the game, from playercount to TI, continues to circle the drain.
This is the future that deadlock players should look forward to too.
>>
>>719335642
LoL is shit
Doto is shit
Doto2 is shit
Deadcucked is shit
Assfaggots and all iterations are shit
>>
>>719333689
>disjointed from reality behaviour
I'm imaging the average dotard Manta-dodging things like job applications, parental responsibilities and other real-life behaviors and it made me laugh.
>>
>>719335715
"That you" for proving MY still-correct point, this game has ugly and unappealing characters.
>>
>>719335761
The game is being seriously mismanaged and has issues, but all your caterwauling boils down to is
>NOOO THE HECKIN RIVERINOOOOOOOOOO
because you do not currently play the game, it has changed nothing
>>
>being mechanically talented doesn't matter in deadlock
>t. lanelet who can't rotate fast or hit dash canceled melees or make escapes
you can tell deadlock is good because people are insanely mad at it when they get stomped out
>>
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>BRO WHERE'S THE GENERIC MIHOYO GOONERS ARTSTYLE????666666^6^!~^!6!6!661
>NO HALF NAKED ANIME GIRLS?????? NO HALF NAKED CHILDREN??????? THIS IS CONCORD TIER LOL FLOP INCOMING
ching chong ching chong fragile chinks ego bing bing bong dong sumtingwong
>>
Tried it as my first MOBA. It was 40 minutes of pure misery. Not sure how people can stomach that shit.
>>
>>719333545
fucking retard Brood war is the highest level of competitive gaming, Mobas are RTS for retards, even fighting games are higher than mobas.
>>
>>719335821
>these games are shit
>3.5k hours played
What do we call this mental illness?
>>
>>719335205
>bringing up kez as an argument for how dota isn't copying league of legends
I remember when Pango came out and dotards cried because Valve was copying LoL.
Now he's been out for eight fucking years and people are still crying that dota is copying LoL.
Patch 7.00 really mindbroke a lot of dotards, didn't it?
>>
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It was fun when me and my moba addict friends played it but we haven't played since last november. I played geist and had fun debuffing the shit out of the other team but we just kinda stopped playing and never went back.
That unreleased leaked VN was also kinda cool.
>>
>>719334964
>HATS HATS HATS GAMBA GAMBA GAMBA SKINNER BOXES MUST SELL
because other mobas don't sell skins right? Fucking retard, people stay pay money out the ass for skins in isometric games, even first person games (see every recent fucking fps)
>>
>>719335946
Honestly its 100% this

Im playing with my friend and the dude just cannot into slide,airdash or walljump at all and proceed to rage like a complete retard.
>>
>>719335895
I really don't understand why you're asking for people to post MMR when your mind is literally incapable of linking small sections of highground as being equivalent to bushes in terms of vision.
Small sections of highground:
>blocks vision into it and past it
>requires movement into this area before vision is granted for the entire section
>is a small section that controls chokepoints
bushes:
>blocks vision into it and past it
>requires movement into this area before vision is granted for the entire section
>is a small section that controls chokepoints
There's literally no difference to be found.

This is differentiated from the traditional dota design of trees:
>blocks vision into it and past it
>movement into the area does NOT grant vision of the entire section, pathing needs to be considered
but I guess you felt the need to write out all the deny, deflect and defend "its just 4 more rivers on the map" arguments for all the prospective deadlock players, the retards who still think halflife 3 is more valuable to valve as an actual game than bait for nostalgia, to make them think valve is still competent at making and maintaining video games.
>>
>>719336310
I just play deadlock when i am high or drunk and don't give a fuck about that gay nerd shit, tell your friend to try that, no moba is worth getting mad over.
>>
>>719335694
>But in terms of the grand game and metagame, I think tactical shooters like CS are closer to MOBAs than what people give credit for. It's not Call of Duty or even Battlefield, you really do have to respect everyone's lethality and the balance of power. These games condense a lot of the teamfight tactics and pressures into snappy, round-based combat over an hour-long push and pull, but that doesn't mean the mental stack and skill ceiling aren't on a similar degree.
I agree that CS is unique in that it has a lot of the hallmarks of mobas, but I think its unique in that it places an intense emphasis on area/sightline control that you can't really replicate except in a slow-paced FPS.
If anything Deadlock is more like TF2 in the movement mechanics as there's a lot of emphasis on dashing to conserve momentum, similar to rocket jumping. Comparing CS to Deadlock would be like comparing CS to TF2, which is a poor comparison.
>>
>>719336181
>15 minutes wait time per match
>9 out of 10 times there's infernus with perfect tracking and 360 fov
great game niggers
also drifter's ult is just bad game design for a shooter
>>
>>719336376
>dude drug lmao
Don't talk to me stoner you smell like shit
>>
>>719335886
>MISSPELLING MISSPELLING SMIEPELLING!
not an argument.
>>
>>719336436
whoops i quoted some NIGGER with my quick reply
>>
>>719334484
If disliking the spastic shit that infests pretty much the whole genre these days makes me a shitter, then give me one ticket to Shit Town because I'm moving there.
>>
>>719336520
Wow rude
>>
>>719336071
The game definitely shouldn't be your first MOBA or even (movement) shooter. It is still in a pre-release, "everything subject to change" state and has a less than useful tutorial. You really only "get it" and what it is trying to accomplish if you have a pre-existing knowledge of itemization and role compression in the genre. It is just overwhelming otherwise. There are 5 different "Parry or Die" skill gate characters now.

Granted, you really only need a couple of (bot) matches in League or DOTA (not that you should get into this genre, mind you) to understand why everything is the way it is. Or get super lost in Team Fortress 2 subclass discussion, that also works. It's so overwhelming because it is trying to give as many options to as many heroes as possible. Both in build and in playstyle.

>>719336406
Obviously these are different games, nor am I trying to imply one skillset neatly transfer over to the other. It is more to say that Valve creates a lot of games that demand time, attention, and brainpower to even get into. Even Left 4 Dead can be brutal when you get into the Versus mode. So Deadlock filtering out CS players/Valve fans by its complicated design is a little weird to think about, even if it is somewhat understandable by nature of its genre fusion.
>>
>>719336107
Addiction. Hence you can see I since quit. Assfaggots hook you with the hope that you'll have fun but you never do. The number of legitimately fun games I had during that time were few and far between. I encourage people to never be like me. I definitely have thousands in Dota Allstars, LoL, and HoN too. All the same shit. I hate to think about all that wasted time I could devoted to actual fun games, learning a language, becoming social.
>>
>>719336507
I have a great job and only get high when i am playing games like deadlock 1-3 times a week, don't call me a stoner.
>>
>>719336107
An very informed opinion.
>>
>>719335395
Valve 100% made L4D what it was. Did you ever play Back 4 Blood? That's what Turtle Rock shat out without Valve oversight.
>>
>>719336301
>THIS GAME IS GOING TO MAKE SO MUCH MONEY GUYS
hey guys, want to hear a joke?
being a private company means valve isn't beholden to chasing profits.
>>
>>719336510
>Ignore the point again while sperging out
Concession accepted. You also must be 18 to post here.
>>
>>719336750
Back 4 Blood was Turtle Beach in name only. Also, yeah, I did. Outside the meme-y banter being absent it's a better game. That said Valve published the game, not developed so by logic of how the world works, unless you have super secret knowledge you can share receipts, Valve had no influence on L4D's development..
>>
waiting for a community servers and a deathmatch mode
>>
>>719336817
>"concord characters aren't distinguishable on sight"
>he thinks this is a great argument for defending deadlock
>>
>>719336662
>Obviously these are different games, nor am I trying to imply one skillset neatly transfer over to the other. It is more to say that Valve creates a lot of games that demand time, attention, and brainpower to even get into. Even Left 4 Dead can be brutal when you get into the Versus mode. So Deadlock filtering out CS players/Valve fans by its complicated design is a little weird to think about, even if it is somewhat understandable by nature of its genre fusion
I can see it as the natural evolution of the moba genre. What happens to a game with a traditionally top-down perspective when we add a third dimension?
Problem is, Valve did a bad job communicating what type of game it actually is. So the CS/TF2 grognards see a Valve game with guns and assume it's going to play the same and get mad when they find out it's a moba.
>>
>>719335395
NTA and I enjoyed Back4Blood but it absolutely proves Valve DID make L4D. There's cool stuff in B4B, but TurtleRock brought nothing that made L4D truly great.
>>
>>719337197
Those are all WIP models though anon

Look at characters that have had more than one pass at their silhouette and textures, like McGinnis, Ivy, and Abrams.
>>
>>719337197
Infernus is Ixian-American (aka demon), not african american
Calicos model is placeholder
Paradox is just in front of a black background
Haze is white (so is her VA)
>>
>>719337197
Oh dear, you're retarded huh
>>
>>719337251
stop pretending there's actual gameplay incentives for deadlock being a third person shooter.
If there were any actual gameplay incentives valve would've made it first person since they have actual experience making first person games.
The only reason why it's third person over the shoulder is because it displays cosmetics prominently for player characters. That's it. That's the only reason. Everything else gameplay related is based on this cosmetics display requirement.
>>
>>719337373
you can tell Infernus isn't black by his lips/nose/chin/eyes, plus his skin is ashen
>>
>>719337365
>>719337373
>>719337414
Hey look, here comes the tranny brigade trying to convince me to not trust my lying eyes.
Trying to convince me that this wasn't specifically outlined in the tf2 developer commentaries, 18 years ago.
Disgraceful.
>>
>>719337420
>>The only reason why it's third person over the shoulder is because it displays cosmetics prominently for player characters.
its 3rd person because the type of movement deadlock employs (especially sliding and wall jumps) doesn't work in 1st person because it's
1. hard to tell if you're next to a wall
2. disorienting if youre sliding
3. there's spells and movement abilities that require a lot more aiming than anything in OW
>>
>>719337627
and its not like Valve doesn't have incentive to make it an FPS, it's their specialty, the only shooters they'd made before were FPS. Even Deadlock started as an FPS before a lot of features were added (back when it was just citadel, which is where stuff leaked in Dota2 strings like crowbar sliding on a rope/wire originates from)
>>
>>719337627
Yes, the movement mechanics that feel out of place in a MOBA was added to justify a third person perspective, which itself was a requirement to display cosmetics.
I'm glad we can agree on this.
>>
>anons talking about silhouette readability in a game with intense particle vomit
>>
>>719337812
most of the VFX in Deadlock are incredibly minimalist, partially transparent flat color textures
>>
>>719337812
it's shit all the way down, down to the skinnerboxes.
you can tell they're regrouping on microsoft teams to discuss whether they should depart the thread to let it die since the weekend shilling campaign is starting.
>>
>russians love cs and dota... LETS COMBINE THE TWO!
>>
Concord arguably has less cringe designed that Deadlock.
>>
>>719337563
I like how you used four different characters that share a similar color scheme and not Dynamo/Viscous who share the EXACT SAME color scheme and even had almost identical minimap icons at one point.
>The only reason why it's third person over the shoulder is because it displays cosmetics prominently for player characters. That's it. That's the only reason. Everything else gameplay related is based on this cosmetics display requirement.
Is that why TF2 has no cosmetics whatsoever? It's a first-person shooter after all, there should be no gameplay related reason to have a bunch of cosmetics!
>>
>>719337953
>make it third person too! that'll increase the on-screen time for player cosmetics! we're going to be RICH! RICHER, EVEN!
>>
>>719337915
Valve is incredibly famous for basically never advertising their games such as Dota2, CS2, HLA, Arti/UL and DL
>>
>>719338007
that's for the chinese audience albeit
>>
>CONCORD CONCORD CONCORD!
>>
>>719336374
you are retarded and blatantly wrong, the river does not impact vision whatsoever
mmr is your credentials, of which you have none, kill yourself, secondary
>>
>>719337793
>Yes, the movement mechanics that feel out of place in a MOBA
Ahh yes, Dota, the moba famous for having no movement mechanics whatsoever.
>>
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>>719337989
>Dynamo/Viscous
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>>719326953
why does this game make /v/ seethe so hard?
>>
>>719337251
>Problem is, Valve did a bad job communicating what type of game it actually is
I mean, they haven't even got to advertising it yet, it still just that early a project, even after all these years. Don't even think they know how they gonna monetize the game yet. We really only got access to it because journos just kept leaking it and they decided it makes sense to ride that wave and let people form their own judgments on it, especially with how crowded the live service shooter space is as a whole.

I think they are still being quiet on what the game will be like to avoid a Paragons situation, where not only it gets smothered by another big game in its ilk coming out, but also avoiding the controversy if they decide to shift gears again. Hell, you can already tell they aren't super confident in the 1920s-30s aesthetic with heroes like Billy and Mina, they want to be more about Americana and monster movies in general now.

Communicating what it is means they have taken a final stand on what Deadlock should be and will be for the foreseeable future, which they aren't just ready to do yet. Think it says something on all the heroes in the lab and released since launch, none have been another Ixian or robot.

>>719337793
We have long since passed the standardization of cosmetics in shooters. It does make more sense to make a 3rd-person game for the sake of them, but I don't think it would have mattered either way. They were going to find as many ways to jew you out your wallet as possible.
>>
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>>719337989
in case you didn't notice, you are and have been colorblind your entire life and haven't gotten diagnosed. please visit a doctor
>>
>>719338021
>"valve doesn't do advertisement"
>"millions of invite go out organically, at the same time as youtube influencers making massive campaigns of videos, as well as articles in traditional video game journalism outlets, organically, while we create organic 24/7 threads for the game on /v/, organically"
>"this is not marketing because we say it's organic"
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>>719337963
>>719337563
>>719337197
>>719335886
>>719335715
>>719334380
cope
>>
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>>719338232
each person can invite an infinite amount of people
>>
>>719338162
>Communicating what it is means they have taken a final stand on what Deadlock should be and will be for the foreseeable future, which they aren't just ready to do yet. Think it says something on all the heroes in the lab and released since launch, none have been another Ixian or robot.
Yeah I agree that there's so much about Deadlock that's in flux, it would be stupid to hard commit to a particular thing via advertisement.
>>
>>719336374
>trying this hard to mental gymnastic "the river" being equivalent to league bushes
what is unc yapping about
>>
>>719336374
>this elevation mechanic from warcraft 3, which league of legends does not have, is actually just like league of legends actually
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>>719338232
>People cannot possibly be interested in a game.
>Streamers are being paid to promote the game, totally not trying to get out in front of the "next big thing" so they still have a job in the future
Meds
>>
>>719337197
>mongoloid can't read the post he's malding about
do you know what the word "archetype" means?
>>
>>719338072
>the river does not impact vision whatsoever
>mmr is your credentials
Delicious. This is top grade cope.
>>
>>719337498
he has nigger lips + he speaks like a nigger. He is a nigger and so are you
>>
>>719338585
12k hours, yet 3k mmr
is also a stupid retard who didn't play w3 and has 0 clue what he's talking about
>>
>>719338459
It's even more funny when you understand that LoL's LoS mechanics are basic as fuck, being almost always an either/or situation whereas Dota has way more complexity with day/night vision, certain heroes having different vision, etc.
I always thought the highground/elevation mechanic was bullshit. Sure I can grant that you shouldn't be able to see things like the tops of wardspots from the lowground but the fucking river is like 2m shorter, c'mon now.
>>
>>719337627
If anything its third person that feels awkward with the advanced mobility stuff. There's definitely awkwardness with Doorman's portals in third person right now.
>>
>>719336374
>This is differentiated from the traditional dota design of trees:
This is a warcraft 3 mechanic, not a dota mechanic, so is the higher elevation level blocking vision, do you even know of the uphill miss chance? None of these things are in league of legends, you are actually clueless.
>>
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>>719338603
>He is a nigger
he has a tail canonically
>>
>>719338812
He's clearly a black dude, anon
Go walk around whatever cosplay convention you're closest to, you'll see at least one with a tail you can use to compare
>>
>>719338773
I can't think of anything more blatantly contrarian than saying complex movement is easier in a fps than in a tps. Platforming in first person is infamously bad.
>>
>>719331498
Even if i learned to farm adequately countering other heroes items is tremendously tedious
>>
>>719338812
so he is a demonic nigger or a nigger demon
>>
>>719339023
he is the same race as Abrams, but he is fire flavored so his skin is 'ash'
>>
>>719339062
Hey, retard, have you ever thought that the human half of his ancestry was black?
>>
>they haven't experienced the joys of macro through movement yet
it's the most competent attempt at "MOBA but with mechanical skill" yet
>>
>>719339127
He isn't half human
>>
>>719339062
Dude he has gross nigger lips and a wide nose. What are you on about?
>>
>>719337989
You've let the game up, boy-o.
Thanks for funding the /v/ servers, buy an actual fucking ad next time.
also
>trying to increase player retention through advertisement
lol, lmoa
enjoy watching your handiwork drive players away, as it always has.
No, it's not an industry trend, it's literally you.
>>
>>719339127
He's not half-human.
Obviously he's supposed to be black-coded, man has cornrolls under his hat. Just that the Ixians are humanoid with different races like humans. Hence why Abhrams and Infernus are so different.
>>
>>719339330
https://deadlock.wiki/Ixia
>>
>>719337989
>Dynamo/Viscous who share the EXACT SAME color scheme
Huh? Dynamo is brown and grey and yellow, Viscous is slime green. What are you talking about?
>>
>>719337989
>dynamo/viscous share the exact same color scheme
in their old minimap icons that didn't show the stars in Dynamo's head

impossible to mistake them from any angle in-game even with the old models
>>
>>719339014
You're looking at advanced mobility in shooters. Something that has always been prominently first person. Hell you're looking at a game by a game developer that has always prominently done first person games and its drawing a bunch of its movement mechanics from their own games that have been first person. And somehow you think it's the person sticking with all that who is contrarian?

>Platforming in first person is infamously bad.
Nah remembering what's directly below your view is fairly easy. There's a reason people called Yahtzee a shitter for thinking its hard. It's third person that has to resort to little circular shadows to make it work.
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>>719328014
>lootboxes
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>>719339265
>>719339370
He isn't half human. He is Black though.
>>
>>719339375
Point still stands retard. He looks like a nigger. Sure hes fictional and might not act like one, but his design still sucks
>>
>>719326953
Literally anything othet than work on TF2
>>
>>719339630
Why would they work on a game that's almost 20 years old, had regular updates for a decade, and never took off?
>>
>>719339710
The same could be said about the entire moba genre.
>>
>>719339780
No it can't. Take your meds.
>>
>>719339537
there has never been a valve game this mobility focused. you occasionally get some movement exploits in isolation such as bhopping, but comparing that to the ballet of different mechanics you'll strong together in one deadlock rotation is being intentionally disingenuous. would it still work in first person? probably yeah, but it would be even more intense of an initial skill floor than the game already has. and for what? to kill corner peak ganks?
>>
>>719339927
to sell less cosmetics
valve doesn't want to sell less cosmetics because they're jewish and any gameplay benefits are coincidental
>>
>>719340008
seems like putting the cart before the horse to me. why isn't selling more cosmetics the nice side benefit of making the game more approachable?
>>
>>719339873
Lmao okay
>>
>>719340103
why assume making a good game is valve's goal?
because they made half life 2?
>>
>>719339873
Take meds? Like Adderall? That literally every moba fag takes?
>>
>>719340221
no
because they made l4d2, portal, tf2, dota 2 and cs2
>>
>>719340221
Valve doesn't need to make any games to turn a profit. They actively lose money when they make a game that flops. If the goal was money then they wouldn't make makes. Therefore the goal is to make a good game.
>>
>>719340221
because I have paid zero money for deadlock so far and it is very enjoyable, and the changes I have witnessed have been for the purpose of making the game more enjoyable, so I am inclined to believe there purpose is to make an enjoyable game.
>>
>>719339537
I do agree most people overblow the difficulty of first-person platforming. The Dying Light titles would NOT fucking succeed if people truly hate it. But people do get motion sick from excessive amounts of it and many heroes in Deadlock are very mobile and expect a lot of combination of sliding, wall jumps, and burst movement to succeed. It probably for the best to be in 3rd person, given how much they want to make movement core to the experience.

>>719340221
right, this is fucking /v/.
fake-ass nihilism for no logical reasons.
valve never wants to make good games, all of their successes haven't been from rigorous playtesting and design. the commentary tracks were just gags. everything they do have been complete accidents to make a bunch of cosmetics for the 2 games that support such (years after the initial launch).
>>
Not on my PC for a few days.
Tell me about Drifter.
>>
>>719339927
>there has never been a valve game this mobility focused
Team Fortress, Portal, hell even CS has surfing.
> of making the game more approachable?
I'm honestly not finding third person helping the game be that approachable. Hell as it stands right now the game is using up a valuable right click for a zoom in that would not be needed if the game was already first person..
>>
>>719340507
>comparing surfing, a mechanic in isolation that isn't usable in the main gameplay and has purpose built maps that facilitate it to deadlock's myriad of movement options
like I said, intentionally disingenuous
>>
>>719340484
fuck that dude. nerfs now.
He's a melee slasher that can "NOTHING PERSONNEL KID" people, has a ramp-up passive, and blinds people for his ult. He does bonus damage against heroes that are isolated from their teammates and just have Mina's Rend on his 1.
>>
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>>719339710
>tf2
>never took off
Fortnite really lowered the bar for gaming didnt it
>>
>>719340634
>that isn't usable in the main gameplay
Why does that matter to the point being made here?
>and has purpose built maps that facilitate it
The fact its a whole subculture of CS with purpose built maps adds to my point that it lent itself well to first person.
>>
>>719340954
the point is that the amount of constant movement you do in deadlock interwoven with combat and macro is not comparable to wiggling your mouse left and right as you go down a slide. deadlock in first person would be more challenging than you think. totally doable and probably fine, but the game already filters the fuck out of people, so why bother with first person? what's the reason FOR it?
>>
>>719340353
Did you just implicitly state that all valve games will flop and lose them money?

I mean I agree, it's just weird seeing it in a post defending valve.

>>719340469
>fake-ass nihilism for no logical reasons.

It's not nihilism, there's game devs out there struggling and doing their best to make great games, valve is just not one of them.

CD Projekt Red has rejected the multiplayer lootbox battlepass monetization model entirely and make games the old fashioned way.

Battlefield 6 devs are doing their best to earn back all the players that the COD subgenre of shooters has lost over the years.

Basically every developer brave enough to stand on their product and charge an up-front price is incentivized to make their game stand on its own merits, unlike valve.

Valve, on the other hand, genuinely never wants to make good games, all their successes (there hasn't been any for 10 years) haven't been from rigorous playtesting and design, the commentary tracks were made by people who sold their integrity to allow skinner boxes dictate gameplay design, everything they do have been in service of extracting additional revenue from their ironclad chokehold on the PC gaming market.
>>
>>719331498
Bet you don't even play the game more that 1 hour / day because this shit is exhausting for literally everyone.
>>
>>719341151
>what's the reason FOR it?
Frees up a right click, makes Doorman's portals work better. Already gave you two reasons.

Also Viscous's pseudo rocket jump and any other planets to add rocket jump like abilities would feels less awkward to do in first person.
>>
>>719333545
Rent free nafoid
>>
>>719336089
Not necessarily, SC2 has a high barrier to entry and even higher skill ceiling. Mobas have a comparatively very low barrier to entry but arguably a similarly high skill ceiling. This is what makes you think it's the highest level of competitive gaming, but in reality it's just that its both very difficult to play at an entry-level competitive plane.
Starcraft is absolutely more complex with more things going on, but it's just different skills being tested competitively. For example, in starcraft you are tested in your coordination and ability to multitask. In mobas you are tested in your mechanical skill and ability to babysit 4 knuckledragging emotionally bankrupt nigger retards. It's hard to compare. Also SC2 is for chinks
>>
Not enough gun variety, everything has a lot of shots and is either a single shot, automatic or shotgun that deals meh damage and has about 10 to 30 rounds. Some characters still cant reliably last hit even with the 'generic squish' of all the guns
Characters should have more guns and not just a single one, or more alt fires
Some weapons in Deadlock have alt fires like Shiv but they're still kinda shit.

I hate the hero shooter trend of 1 character 1 gun, TF2 having 2 or 3 guns per guy is much better
>>
>>719340758
I bet the TF2 devs that care about the money, as little as I'm sure there are, are seething beyond belief that Valve didn't strike while the iron was hot.
>>
>>719341550
>>Starcraft is absolutely more complex with more things going on,
not really. You have your base, your workers, your macro and your 50 siege tanks and vultures that are always the same and always fighting the same dragoon swarm. sometimes they drop scarabs into your worker line so you have to build a missile turret or bring the vultures back. wow
>>
You can tell the discussion is organic because the shills are busy playing whack a mole with everyone that agrees with OP.
>>
>>719333762
hero shooter wasnt a thing when tf2 came out, if tf2 came out now it totally would be considered a hero shooter.
>>
>>719340507
>>719341394
>Hell as it stands right now the game is using up a valuable right click for a zoom in that would not be needed if the game was already first person..
A lot of shooters, third and first-person, use it for aim-down sights nowadays. The days of the term "alt-fire" has been long gone, brother. Even hero shooters like Overwatch and Rivals just have heroes that don't even use it for an ability slot. It would not free up a button.
The zoom-in is kinda lame, though. Definitely not helpful for most heroes. I can envision a potential first-person mode just for the sake of it (if Fortnite can do it...), but I don't think they will give everyone an alt-fire if the game was in 1st. Plus I think the devs just want to be different from the 4 other Valve shooters.

>>719340954
Surfing is more an engine exploit than intended design. Portal is the closest Valve has come to designing around such. When they do make movement options intended, they are VERY CLEAR about the goals and purposes it is for. See the Rocket Jumper for example.
There is very clear intentionality in when Valve recognizes tech and wants it to be a core part of the experience. And most movement tech in Source Engine tend to just be ignored. Better than it being squashed like many tech in something like Hi-Rez titles (Paladins deserved better), but it is clear that stuff like surfing and b-hopping there for the sake of depth. Compare this to Deadlock, where movement IS a mechanic and you have to build and account for such.
>>
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>>719341347
>Did you just implicitly state that all valve games will flop and lose them money?
No I dont think I did.
Making games is a risk. A risk valve doesn't need to take because they make their money from their storefront. A purely profit oriented company would cease making games at all because they are too much of a risky investment without any guaranteed returns. So it follows that someone at Valve is making games because they enjoy it.
>>
>>719341713
deadlock has alt fires like on shiv and pisscous
>>
>>719341559
I agree that the death of class-based shooters/custom kits (despite the two most popular shooters in the world is based around letting you carry multiple guns around!!!) is fucking obnoxious. But it is still a MOBA. As wide as you can make anyone in Deadlock with the right items, there does need to be some semblance of grounding. Not only having multiple guns per hero would be tough to manage for both player and opponent, it would change how engagements would undergo when ammo conservation becomes less a constraint. Melee attacks would be less important and escaping becomes more difficult without the break in fire rate.

>>719341863
I'm aware that there's a few heroes that (currently) have them. But I still don't think going first person would mean there would be more of them. I think (currently) heroes are designed around the idea of what their gun can and can't do and they aren't confident in making a bunch of alt. fires for everyone. And it does become a question of what do you do for everyone. Do you give Grey Talon a different bow shot?
(and I say currently because, again, confidence is not here in this design. The new 6 here still lack them -- maybe for Victor since haven't seen him in action yet but I'm doubting.)
>>
>>719341559
>Characters should have more guns and not just a single one, or more alt fires

Drifter has huge hitbox shots that disappear after 20m
Paige has infinite pierce projectiles
Doorman has a slug shotgun

I generally agree though
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>>719328014
>>719328810
>>719330572
>>719331106
go play whatever nostalgia remake is hot atm like mgs delta, boomers. no one wants you in online competitive games anyway
>>
>>719342178
They still need more identity
nothing in vindictas gun screams 'sniper rifle', and farming with her by just auto attacking with her rifle ends up feeling really jarring when compared to any other sniper (including the Auto sniper in CS)
Abrams revolver shotgun doesn't feel like a shotgun at all because of how weak it is
both are the way they are so that last hitting/denying with them is possible and so that gameplay isn't too dramatically variant but it makes the guns feel bad. Would be nice to get a true double barrel with a single/full shot mode but +max ammo would be silly on it
>>
>>719340484
1 is a melee cone nuke
2 is an infinite range dagger that bleeds and lets him tp directly behind you
3 lets him see blood trails and hear heartbeats of isolated enemies, giving him damage amp and infinite stacking damage on kills/assists
4 globally restricts 2 enemies visions to 15 metres and gives him vision + spirit damage on-hit

broken on release, already nerfed from great to good
>>
>>719328014
Movement sucks too tho. Yeah you can make a bunch of crazy shit if you have the right build but it's still not fun to move around.
>>
TF2Troons are mad again
>>
>>719342486
You can definitely tell difference the early characters/those reworked from Neon Prime compared to more modern character gun designs already. Automatic sniper rifle is UNCANNY to play with.
There's definitely bad compromises already in Deadlock for the sake of this honestly weird merger between shooter and moba. The gun design definitely hurt by such, Pocket's is just miserable to play with regardless of what you do with
>them
because of the random spread and weak damage on it to compensate for
>their
strong ability damage.

But I do think they are starting to get it and some future reworks/redesign of characters will let them experiment with how their guns should work. I think most just need a better model than mechanical changes to illustrate their intended purposes and ideas.
>>
>>719341559
>TF2 having 2 or 3 guns per guy is much better
Which happened after release and after they started releasing class-specific updates. Or let the community make shit and added it in officially.

I remember way back when people fucking hated all the extra utility/weird shit they added like the piss jar or Scout's Atomic Punch
>>
Oh, this thread is getting more traction than the dedicated deadlock shill thread.
No wonder they're all coming over.
>>
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>>719333996
Holy fuck World of Roguecraft takes me back
>>
>>719331715
This.
MNC was amazing and beloved
SMNC sucked and died
The difference was that MNC leaned harder towards the hero shooter mechanics and SMNC leander harder towards MOBA mechanics
>>
>>719334879
>game has headshots and high skill movement
>but mechanical talent doesn't matter
Okay, retard.
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>Lash's wish is to off Ms. Shelly so Bebop is forced to waste his wish
>>
>>719343043
i dont mean primarily alt weapons but rather soldier using a rocket launcher and a shotgun
>>
>>719342486
>Abrams revolver shotgun doesn't feel like a shotgun at all because of how weak it is
clearly you haven't played Abrams with a few gun items
>>
>>719332660
Auto chess games are effectively card games deck building mode
>>
>>719342486
Vindicta seems like the most honest sniper I've seen in a shooter. Valve basically openly acknowledging that an actual sniper as a hero would be fucking awful and lead to all the problems caused by snipers in shooters, only dialed up to 11 due to the nature of this game. So they basically made a hero who basically isn't a sniper most of the time and the one thing she does that is sniper-like isn't even able to one-shot.
>>
>>719328014
>soulful looking game
shut the fuck up zoomer
>>
>>719343342
No, his wish would be to cure Miss Shelley before Bebop can so he can just smugly go "You're welcome" and lord it over his head forever.
>>
I fucking love playing as Holliday but her kit is fucking awful. I don't care what kind of builds you try to convince me to use, she gets outplayed by half the cast and is insanely weak in late game. I played one game as Mina with zero practice and did twice as good as an average Holliday match simply because Mina's dash and ult shits all over Holliday's. I love this bitch but I'm about to hang up the ten gallon hat until I see her get a buff.
>>
Deadcucked is the most defense forced dead game in the history of 4chan. I usually laugh at the idea of viral marketing being a reality here, but there's no other explanation. They have to be getting paid.
>>
>>719343925
>anti-deadlock thread
>marvel rivals shilling by company thats known to shill
HMMMMMMMMMMMMMMMM wonder who could behind this post?
>>
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>>719326953
They should've went the smite route, but reduced the MOBA aspect, something akin to Gigantic. An action-ability oriented game where I only have to worry about towers and talent traits sounds like a more relaxed experience. I have little faith this game will get a long standing; the inconsistent tone choices coupled with the Christmas skins, how they've treated their past titles, and the way current characters have been held only reaffirms that Valve will turn this into a live-service mess.
>>
>>719344060
>An action-ability oriented game where I only have to worry about towers and talent traits sounds like a more relaxed experience
and how would that stick out amongst the crowd? If anything its still so much closer to Rivals/OW why even have towers.
>>
>>719341713
Thing is I wasn't talking about intention in the first place. TF2 is definitely a strong example of intentional advanced movement in a shooter anyway.
>>
>couldn't find two people who gave a shit about moba on /v/ for 15 years
>deadlock happens
>HEY GUYS LOOK AT ALL THIS TOTALLY NATURAL DISCUSSION ABOUT HARDCORE MOBA THIRD PERSON SHOOTER MECHANICS AND WHY DEADLOCK IS DEFINITELY NOT A COSMETICS SHOWCASE
>24/7, non-stop, more consistent than the AL-slop threads
>>
It's sobering, realizing that even shill threads about deadlock on /v/ aren't fun to engage with.
>>
>>719344364
A big update came out, hence people are talking about or trying it out again. Not everything is a coordinated shill campiagn just because it isn't a gacha ERP thread or a twitter screenshot thread you fucking newfag
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>>719344364
valve is the nintendo of PC gaming
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>>719334694
This isn't even half of the game's peak when invites initially exploded anon. The game will have surges in popularity whenever there's new content. That goes without saying.
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>>719328014
>forced 50% winrate
Isn't that idealized matchmaking?
>>
>>719344364
>genre so unpopular they had to make a containment board for it
newfag
>>
>>719344964
Actually, I understand now that it isn't. 50/50 win rate could also come from being on either side of a stomp.
>>
>>719344964
You have to understand the average player is a retard. They believe that they should be winning more than 50% because they are just built different.
>>
>>719344364
I hate moba shit like League and DOTA because it's 1000% disorienting because of top down + visual diarhea + ugly art. And the gameplay isn't fun as well, just mindless clicking. I like the 3rd person view a lot better.
>>
>>719343995
Where did I shill Rivals? All hero shooters are shit.
>>
>>719344906
So? It will have 800k people playing when VALVE releases the open beta and advertises it on the Store page and gives you an ad whenever you open Steam. TF2fags and Marvel Rivalfags keep seething.
>>
>>719344364
>"no MOBA discussion"
>what is TI
>why was /vg/ created
newfetus please be quiet
>>
>>719332848
Monday Night Combat and Overwatch are hero shooters, and they were obviously inspired by TF2, but TF2 itself is not a hero shooter. It's a class-based hero shooter with loadouts. The characters are not heroes. They don't have special abilities and ultimates, they just have guns they specialize in.

MNC is also total ass, so it's funny Valve decided to remake it with Deadlock.
>>
>>719344964
You expect a seether to be smart. First mistake.
>>
>>719345209
And then proceed to die again. The precedent set by that invite explosion and the following drop off is that the bulk of activity this game will get is from people playing it and finding out they don't really like it and then not touching it again. While the less than half who did at least like it occasionally coming back only for anything new that's been added.
>>
Does lifesteal count as healing?
>>
>>719345310
This is going into semantics of what even counts as a hero which is in itself a weird term. Modern TF2 definitely had its share of cooldown abilities.
>>
>>719345550
>le games needs 500k players or its dead !!!
steamcharts were a mistake
>>
>>719345597
It does in Dota, as far as healing amplification is concerned
>>
>>719336996
>Outside the meme-y banter being absent it's a better game
I haven't meant a single non-Hispanic person who thinks this. You might have a brain disease.
>That said Valve published the game, not developed so by logic of how the world works, unless you have super secret knowledge you can share receipts, Valve had no influence on L4D's development..
What about the writers, composer and voice actors? What about all the Valve employees who went to GDC and talked about different aspects of the game? Were they just stealing credit for Turtle Beach's work? They sure seemed to know what they were talking about.

And I don't need "receipts," have you not seen the crowbcat video?
>>
>>719345845
I see. I'm asking because I wanted to revise my Geist build, and Healing Booster seems good on her.
>>
>>719345778
The anon starting this conversation was already talking about the update being some big comeback which already means we're already acknowledging that the state it was in before the update was something the game needed to recover from. Of course no one is claiming the game literarily has no players.
>>
>>719345969
Anon's going to mock you for bringing up crowbcat even though you've got a point that the video did point out how left 4 dead was actually valve's work.
>>
>>719345690
By semantics, you mean "the definition of words," and yes, that is correct...you should use the correct words. Calling TF2 a hero shooter is like calling Nirvana emo or Mad Max a battle shounen.
>>
>>719346002
Obviously, the game hasn't seen a major patch in nearly 7 months so player numbers were dropping and dropping. You need constant updates, events, and a skin shop to keep normgroids engaged.
>>
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>>719346219
Semantics as in what the fuck does hero even mean in this context to begin with. The entire reason the term hero was used in the first place was as a rpg/strategy concept used in fantasy games. It didn't inherently mean "cooldowns and ultimates".
>>
Is it worth trying to get into this game? When I look at the movement mechanics and hero abilities, they look pretty fucking cool. I have one friend that's super into this game but for the few times I've played with him in this game he just never seems to actually have fun bitching about his teammates the whole time. I'm kind of worried I might turn into that if I actually decide to sink my teeth into this.
>>
>>719345778
How many players does a game need to be considered not dead, I wonder. 40k concurrent during peak hours?
>>
>>719346491
with that definition tf2 wouldn't count as a hero shooter either because mercs were designed as generic class archetypes with multiple copies on each team
>>
>>719328810
>why the fuck woulnd't they make a game similar to Marvel Rivals at least?
why would they make deadlock a worse version of deadlock
>>
>>719346584
Top 10 = botted
Not in top 10 = dead game
>>
>>719346491
You have to draw the line somewhere. You have hero units in RTS, and then people modded those RTSs to make tower defense games using the hero units, which became MOBAs, so those characters were still called heroes - and it still makes sense to do so. People then made shooters using those exact skillsets. If they were called heroes in Dota, then it makes sense to still call them heroes in Monday Night Combat.

But now you're trying to say that, retroactively, everything else that inspired hero shooters should ALSO be called hero shooters. And, no? Not all of our ancestors are humans just because we are. There is a distinction and you've crossed it.
>>
>>719346524
Yes, just remember this is more of a moba game than a hero shooter. KDA doesn't matter, lane and farming generally are way more important alongside good macro
>>
>>719343652
No his wish is to Marry Miss Shelly and force Bebop to call him Sir.
>>
Infernus and Lady Geist's color pallets really strike me
>>
>>719346909
I think the distinction really is just that the characters roles in tf2 doesn't get referred to as heroes and the game completely predates the entire term.

Anyone focusing purely on gameplay would probably recognise the game as worth mentioning in the same breath as hero shooters like overwatch though.
>>
>>719347543
You need a few things to be considered a hero and the TF2 classes don't have them. I don't know what else to say. You're trying to argue that if cyan is blue then green is also blue. It's not.
>>
Why make it as moba why why why
>>
>>719347692
>You need a few things to be considered a hero
Last I checked you needed to be heroic but plenty of these games have their actual villains in their stories be counted as heroes as well.
>>
>>719348016
Because there's already enough dead hero shooters on the market.
>>
>>719348386
Then don't make it a Hero shooter, make it a "class" shooter. Next evolution of TF2, not next evolution of Dota. No Dota player enjoyes WASD movement and buggy inconsistent movement. Also map is boring AF. It hurts my eyes.
>>
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>>719348018
>Last I checked you needed to be heroic
>>
>>719348692
I mean if we're going to go with the rpg/strategy origins of the term a levelling mechanic might make sense. But that went out the window with overwatch as well.
>>
>>719348895
Heroes are units in a strategy game that are special individuals you can usually only play in single-player campaigns and they sometimes have unique abilities.
>>
I think it's great and play a decent amount. I'm convinced people who hate it just fucking suck at mobas.
>>
>>719350224
I hate it when I get paired with people who suck at mobas
>>
>>719348638
>tf2troon seething about tf2 some more
yawn
>>
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Fucking KINO
>>
Stop using the term M*BA.
>>
Too much movement, dashes ruin the gameplay and reward people who suck at positioning with a get out of jail free card. You don't have to build items to escape or play a hero with good escape, you can just abuse the map and movement mechanics to swooce out of any bad situation, unlike a moba. Actually ends up removing skill from the game
>>
>>719350761
Who the fuck thought adding MUNDO to this game was a good idea? Based
>>
This is what playing Deadlock feels like
https://www.youtube.com/watch?v=mHLjg30v-lQ
>>
>>719333052
Look at Mercy, now look at medic. TF2 is just overwatch 12 years early.
>>
>>719344964
Ideal for corpos keeping retards engaged, not ideal for good players.
>>
>>719351598
What is good for a good player, then?
>>
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How the fuck do I play this game? I see people talking about it constantly, I just want to see for myself already
>>
>>719351691
Go to steam forums
Ask for a invite
Friend the guy giving it out
Unfriend once you get it
Its so easy even the retarded slavs can do it
>>
>>719333052
It's the Severance: Blade of Darkness to Soulslikes. Came out first before Souls games and was a hit with a niche audience but since the genre wasn't ubiquitous enough, it was just its own game.
>>
>>719346234
not even that, you really need the ALPHA to have some large scale updates eventually instead of just number changes
>>
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>>719348016
Because Valve really wants people to call it a Dotalike rather than a M*BA without overtly saying so. Valve hates that term.
>>
>>719349712
Even that goes out the window with overwatch.
>>
Victor is kino. I might main him since I love aoe damage and tanks.
>>
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It's s4 League but DotA. I dig it.
>>
It's GunZ but less autism.
>>
DOTALIKE
SAY IT
DOTALIKE
>>
>>719352197
Someone modded the game to give everyone infinite stamina and it just turned into gunz again
>>
>>719352545
Prepare for it to be a game mode. Holy fvcking kino.
>>
>>719351987
Can't blame them. Moba IS a retarded term. But Action RTS really isn't any better.
>>
>gunz mode
I don't think the playerbase is brown enough for that yet
>>
>>719353067
>ARTS isn't any better
It's literally just like ARPG. Anyway the proper term is Dotalike.
>>
>>719353454
Action RTS is already used to refer to RTS games where you control one of the dude in the battle like Sacrifice.
>>
>>719353716
Both Dark Souls and Diablo are in the same genre of ARPG so your point is sort of moot.
>>
>>719328014
>"Soulful characters"
>Literally no single normal person, every one is either disabled, impaired or mentally ill troon.
>"Core mechanics is what "unsoulful" "
>Literally the only redeeming and sole reason for the existence of this game, the combination of all popular mechanics of the most popular esports title.
Yeah, a humiliation ritual, as in you DEI faggot shilling such fucking shit, spinning the narrative literally upside-down like a kike. And mfkas be daring to say "they won the war" when this type of cucking is normal now... The absolute state..
>>
>>719353865
Ha, where were you when I had an anon trying to tell me dark souls wasn't an RPG?

Even those two games have more in common each other than a game where you command an RTS army but not with an RTS interface and a game where you don't command an RTS army but with an RTS interface. They're almost opposites.
>>
>>719350761
This was already known about by the way. Dunno why people didn't think a hero with a possible immortality mechanic wasn't worth voting for.
>>
>>719354198
Would you compromise on the term Dotalike?
>>
>>719350761
>this
>the zipline animation
>his heavy melee
they are fucking cooking with this game
>>
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>>719326953
Lol the is cool but it isn't dota
>>
This terminology discussion is pointless, ASSFAGGOTS was always a sufficient name and description for these style of games
>>
>>719344964
not the way they do it.
>>
>>719341709
like how binding of isaac is considered a roguelike
>>
>tf2
>33 matches
tf2trannies mindbroken kek



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