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VTMB2 isn't looking too good..
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Gameplay already looks 10x better than the og just from this.
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>>719362386
Having some boomer faggot in the lower left portion of the screen was a bad decision. I hope they remove him before release.
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So you can't equip weapons?
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>>719362386
>Walking sim devs
>Don't allow you to use guns
Not surprised.
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>>719362386
so guns are disposable combat props?
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>>719362541
I hope they make an AI that watches me play the game and makes snide remarks like a streamer.
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>can't carry firearm + open door at the same time
Was it designed by cripples
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Press X to activate vampire vision.
"Huh, werewolves, gotta be..."
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>>719362541
>>719362483
>>719362691
was the origina lgood
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>>719362669
I want it to be a dumb female streamer. She doesn't even have to be attractive. She just has to ignore all guidance and greet random people as they donate money, then be confused about what to do.
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>>719362738
Play it for yourself and see if you like it
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>>719362386
>batman vision
Another entry in the "it's going to be a monumental fuckup" list.
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>>719362705
I kekd.
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>>719362738
it's okay, it's super janky and came out totally broken, never fixed. It was created on a pre-release version of the source engine. I think it went so badly that no commercial studio licensed the source engine since.

If you're into the vibe of vampires and goth shit you'll like it. It's not a bad game. Unique and noteworthy. An immersive shooter.
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>>719362738
It's shit. Even the people that like it will tell you it's janky
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>>719362921
>noo why does a character with supernatural abilities have enhanced senses that are represented by a game mechanic
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>>719362946
>>719362738
>>719363035
Death to shills.
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>>719363035
isn't janky good tho???
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>>719362386
For what possible purpose can you not just pick up a gun and pull a trigger?
>>719362946
What are you about? multiple teams licensed the source engine. Titanfall alone. Hell, Vindictus alone. But that's far from the only ones.
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>>719362946
>no commercial studio licensed the source engine since
what about dark messiah? that game fucks
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>>719363147
>it's janky and broken
>not bad
>unique and noteworthy
>"HE'S A SHILL!!!!"
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>>719363147
I'm not playing the new one because the old one was so shitty.
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>>719363172
>dark messiah?
floppy rag doll physics

>>719363167
The titanfall/apex legend engine has diverged so far from the source engine it's not really the same. At a certain point it all just goes back to Quake. But yeah, I forgot.
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>>719362691
It's intentional so you can't carry objects, guns or otherwise, in and out of interior spaces. You also can't open doors to various interior spaces during a masquerade breach.
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>opening is canned animation that takes away control

Probably masking a loading, but I hate that shit
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Might as well redownload Bloodlines 1 if it looks this shitty
Are there any notable mods?
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>>719363062
>why does a character with supernatural abilities have enhanced senses
Enhanced senses in VTM are part of particular disciplines that not every vampire has access to. And they are very particular in what they do, rather than providing "go here" signs.
Fucking zoomers have ruined games. Cannot sit in silence for more than 15 seconds (hence constant quips), cannot give or follow directions (hence the quest marker), cannot remember anything longer than 3 words (hence the painfully detailed quest journals). Everything must be woke and follow the latest plebbit pop culture trend.
Fuck you.
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>>719363335
Highly modifying an engine doesn't really change the fact you used it as a base.

>image
Hell, I forgot about Sins episodes Emergence.
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>>719363461
>Enhanced senses in VTM are part of particular disciplines that not every vampire has access to.
You're 400 years old. You have access to all of them.
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Looks absolutely kino.
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>>719363528
>age means disciplines somehow
Fucking secondaries. Read the fucking sourcebooks, faggot.
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>>719363167
>For what possible purpose can you not just pick up a gun and pull a trigger?
Would superman pick up a gun? If you can't roleplay just say so...
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>>719363478
At a certain point it does. As per my example of it all going back to Quake. VTMB2 used default particle and SFX from Half-Life 2. The decals. It really does feel like a Half-Life 2 mod that was actually based on the beta engine. Same with EYE. The infamous meme-tier SFX of collisions rubbing against each other fully intact.
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>>719363645
You know why that argument is stupid already, especially in a setting where guns have stats and rules for the vampires using them, along with other weapons. If they really are superman they don't need the guns at all, in hand or in telekinetic hand.
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>>719362738
Yes.

Cons:
>combat is janky and pretty dull and the first half of the game leads you to believe you can avoid speccing into it before locking you into what might be a greulling combat tunnel for a while
>final stretch of the game is entirely combat and entirely shit
>some latter areas of the game feel shorter and less thought out than the earlier ones
>the base game was literally unplayable for yaers (though this no longer matters due to fan patches that come as a standard in the GOG version)
>lots of quests were left incomplete and were cut. The extrended fan patch puts them back in but they're not anything to write home about
>some clans' abilities are insanely OP

Pros:
>the characters are all amazing from voice acting to writing
>serves as a brilliant introduction to the World of Darkness as a whole which you will likely end up wanting to learn more about after you beat the game
>storyline is full of conspiracy and paranoia and will keep you guessing until the end
>really fun 2000s mixtape soundtrack and amazingly moody original score
>has fantastic atmosphere thoughout
>quests have multiple solutions as per your build (up to a point)
>has a sort of cartoonish tone that's genuinely funny one moment then scary the next
>immensely replayable due to different clans and quest choices, where playthrough can last a long or short time depending on what you want to do
>big fat titties throughout

Install it.
>>
>>719363602
>Looks absolutely kino
Yeah kinof shit
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>>719363716
In that case, if the engine matters so little, they should have just made one from scratch or chosen one that needed less modification. The base matters, otherwise it wouldn't have been chosen over another.
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>>719363359
>It's intentional
Yes I'm aware but it's an indication of a shit game.

Game where you can open doors:
>see a door
>i wonder where this goes, I will have to manage resources, explore, find out what problems are and come up with ways to solve them using the items I have gathered

Game where you can't
>see a door
>oh, I am in a combat arena

Your pacing and the rhythm of the game just got reset, like inserting a flashing red "there is about to be a gunfight" warning during a john wick film or something, it also reduces my agency as a player.

How am I going to deal with X problem? Wrong, I am going to deal with the problem using the specific tools the game devs placed in this room, to address the problem and that is all I physically am capable of doing in this scenario now.

Instead of giving me a puzzle which I solve in my own idiom, with items/weapons saved from a few DOORS ago, I now have in-front of me a problem with ONE way to address it, the way they decided on. It is no longer a game, but more akin to a math worksheet.
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>>719363461
>>719363632
they already Phyre knows Auspex and Telekinesis(Thaumaturgy ability) regardless of Clan.
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>>719363632
You've an Elder, unknown generation, who has wandered the world learning basically every notable discipline. The gimmick is that you have to "remember" how to use them. The ritual was that done on you prevents you using them, so you have to find members of that clan to drink their blood and unlock their tree with resonant blood from civilians.
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>>719363528
This looks like a cartoon filtered through a neon fever dream. Not like VtMB at all. What were the developers thinking?
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>>719362921
It's genuinely insulting how dumb modern game devs think their player base is.
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>>719363887
confirmed*
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>>719363837
It's about reigning in scope so they game doesn't become a buggy piece of shit.
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>>719363602
wtf
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>>719363836
I never said engine doesn't matter. I said Titanfall engine is unrecognizable as a Source engine game while most others are pretty obvious to people familiar.

Honestly surprising Titanfall didn't use the Frostbite engine. Syndicate used an internal engine of Starbreeze Studios, which is roughly around that time period.
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>>719362921
Anon that's called Auspex
the original had it if you were a specific clan, now it's for all players regardless of clan
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>>719362483
it looks like dishonored
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>>719362921
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>>719363914
>filtered through a neon fever dream.
It is heavily influenced by The Neon Demon and Only God Forgives and stuff like that.
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>>719364008
>reigning in scope
>scope doesnt even match the first game its supposed to be a sequel to
>doesnt match tone
>writing in every preview is drastically worse
>character designs look worse than 2000s era bad graphics
>w-we fixed the combat
>implying combat is the point in the first place
>phyre is a stupid name
>cant choose malkavian clan
>cant choose gangrel clan
>clans locked behind paywall
>greedy predatory monetization practices
>threads filled with paid actors that are obvious and only serve to further annoy the already pissed off fanbase
>>
Looks like TAA smeared UE5 woke modern slop

And you can't equip guns lol? Hard pass
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>>719364040
>i never said it doesnt matter
If it matters then it's the Source engine, no matter how modified, and it's an engine still used and licensed. Now stuff a sock in it.
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>>719363887
What bullshit.
>>719363902
>You've an Elder, unknown generation
400 years old, likely meaning somewhere around 7-8th.
>who has wandered the world learning basically every notable discipline
Yeah, nah. It doesn't work that way. Non-clan disciplines need to be taught, and for that, you need a teacher. Which, depending on a clan, puts a hard clamp on who would be willing to teach you.
>you have to find members of that clan to drink their blood and unlock their tree with resonant blood from civilians.
So the protag is a Camarilla diablerist? Godfuckingdammit, just when I thought it couldn't get more retarded.
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>>719364008
Yeah, but it's 2025 do you think the game won't be a buggy piece of shit on day 1 anyway? Also I'd say this, I know it's not a gunfight game it's a vampires game, but going through doorways is one of the most dangerous things you can do in a gunfight, as it's a chokepoint and very easy to aim a gun at a doorway.

If you have a little cutscene where your character opens and closes the door calmly every time, then that is a 100% guarantee I never ever ever ever ever have to be worried about opening a door, again compared to games where you can open doors fluidly, this is now an inferior system.

The mystery is gone, the feeling of wonder and exploration, what am I going to find next? When will I next be in danger? and so on. These questions are all answered, or made dull by these kinds of limitations.
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>>719362669
Microsoft is working on it.
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>>719364083
You mean things nothing like Bloodlines? Good to know.
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>>719364208
>writing in every preview is drastically worse
>implying combat is the point in the first place
only things i disagree with you about, the writing is the one thing i can say did get better with every new preview, the 2024 gameplay video was dogshit.
and it's an Action """"RPG"""", if it's not gonna have stats it can at least have somewhat fun combat .
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>>719364285
>Yeah, nah. It doesn't work that way. Non-clan disciplines need to be taught, and for that, you need a teacher. Which, depending on a clan, puts a hard clamp on who would be willing to teach you.
which would happen in the centuries that we don't see.
>>719364285
>o the protag is a Camarilla diablerist? Godfuckingdammit, just when I thought it couldn't get more retarded.
what? nigga do you not know how learning disciplines actually works?
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>>719363198
Yeah you are. It's a tactic shills use to attack the old product and discredit it, driving people towards a remade or 'remastered' product. And no game is perfect. Yeah it had jank but it is a great RPG and has more to offer than this upcoming piece of shit. Faggot.
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>>719364452
The moment you suggested the trashy writing, we've been shown, competes with the original Bloodlines was the moment I knew your ability to gauge writing quality took itself out back and suck started a shotgun.
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>>719364632
but vtmb IS janky and broken?
>>
>Once upon a midnight dreary, while I pondered, weak and weary,
>Over many a quaint and curious volume of forgotten lore,
>While I nodded, nearly napping, suddenly there came a tapping,
>As of some one gently rapping, rapping at my chamber door. “
>“'Tis some visitor,” I muttered, “tapping at my chamber door—
>Only this, and nothing more.”

>Ah, distinctly I remember it was in the bleak December,
>And each separate dying ember wrought its ghost upon the floor.
>Eagerly I wished the morrow;—vainly I had sought to borrow
>From my books surcease of sorrow—sorrow for the lost Lenore—
>For the rare and radiant maiden whom the angels name Lenore—
>Nameless here for evermore.

Don't trust any of Fabien's flashbacks. He's "remembering" at least partially fictional scenes lifted from books he read. Don't trust any scene where he's portrayed as a detective. "My name is Fabien, and I was, and still am, A DETECTIVE!" Yea, I don't buy that.

The poem The Raven is about grief, memory, loss. I think that Fabien went mad at some point, and he created this chipper, delusional, chem-trails-believing detective personality in order to cope. There are elements of truth to his flashbacks, but they're manipulative at best.

>“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!—
>Whether Tempter sent, or whether tempest tossed thee here ashore,
>Desolate yet all undaunted, on this desert land enchanted—
>On this home by horror haunted—tell me truly, I implore—
>Is there—is there balm in Gilead?—tell me—tell me, I implore!”
>Quoth the Raven, “Nevermore.”

>“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!
>By that Heaven that bends above us—by that God we both adore—
>Tell this soul with sorrow laden if, within the distant Aidenn,
>It shall clasp a sainted maiden whom the angels name Lenore—
>Clasp a rare and radiant maiden whom the angels name Lenore.”
>Quoth the Raven, “Nevermore.”
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>>719364737
>you suggested the trashy writing, we've been shown, competes with the original Bloodlines
i didn't, you should learn to read before posting.
i said the writing they're showing now is far better than the version they showed in 2024.
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>>719364856
What a disgusting opinion.
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>>719364346
>Yeah, but it's 2025 do you think the game won't be a buggy piece of shit on day 1 anyway?
There are very, very few bugs in the footage posted online. Mainly minor text issues.
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>>719363359
>Guns and items are toys you just pick up and jangle in front of you for 5 seconds before tossing aside rather than something you think about as part of a character build or play style.
Sounds like a very zoomercore game, pass.
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>>719364984
>zoomercore
you mean the people obsessed with Rogue-likes and build autism to the point of making actual spreadsheets for games?
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>>719363602
>shotty point blank
>still alive
yeah this shit is DOA
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>>719365125
>DOA
Not if they shoot it with that shotgun
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>>719364053
>now it's for all players regardless of clan
that's the problem
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>>719362386
regardless of the gameplay the writing and dialogue will be utter garbage.
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>>719364751
You can beat the game without a patch.
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>>719365262
technically you can't, the first version that let you finish the game was 1.2
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>>719363776
this guy knows
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>>719364208
The writing is exceptional. But I will admit it doesn't have the OOMPH that the older TCR games did, because while he wrote the story, Pinchbeck didn't write the dialogue. So it lacks the... certain something his games did. Lines like:
>"Redeem yourselves! Redemption is at hand! Enter the cleansing and set your souls free! For you are born into filth and will die as pigs. Only through my redemption can you ascend to the skies and claim the heavens as your kingdom. Fall on your knees! Ashes, ashes, bones and ashes. For the pile will reach critical and we can have such a burning that this city will shine as a beacon of redemption for the world!"
>"Hear me Mandus. My gears are adjust, my steam is built. Soon I will spill that blue water and split the egg, the atom, my soul and there will be a very great burning that we might make the world clean. Be proud for this is your doing. Until you steeped me in the blood of your own I was nothing but rotten architecture. You have made me and I will make the world anew."
>I live, I breathe again! I rise, I will rise to bleach the sky and still the water! I will spin the world wheel, and set free the future upon the path to redemption
>I lay there, and watched the god I had created die. At the end when we were cold as the stone we had hewn his body from. When the lights were nearly all extinguished, we heard in the silent distance, the Manpigs singing to one another. Then, as the last lights were gone, and we lay together in the deep, they drifted away, and all was silent. Such a silence, I have never known. And as the dust settled on my open eyes and we lay together embraced forever, I heard miles above us, the sounds of the city turning over in its sleep. A church bell ringing out. And in that moment, the new century was born.
Good lawd, that's good stuff. VTMB2 is good, but not THAT good. There are definite narrative parallels between Fabien, The Gardener, and The Engineer from AMFP though.
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>>719363602
The gun telekinesis would be a really cool thing if you unlocked it as a power based on clan choices and progression, then the player would feel the contrast between normal gun use and that, it could also allow cool maneuvers like shooting from behind cover, but I guess that's too hard to code
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>>719365371
So you don't count official patches?
>>
Have there been any reveals of character sheets and superseding stat mechanics? All I've seen are clips of the most generic punch punch gameplay
>>
Why did they decide to make guns a weird temp power up?
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>>719365494
anon i'm talking About official patches.
on release the game crashed in Chinatown.
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>>719365558
There are no stats, only a small skill tree.
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>>719365646
So it's just a boring action game? What dumb dumb thought that was acceptable?
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>>719365435
You're an Elder. The game doesn't do the whole RPG progression thing where you start out weak and have to claw your way up.
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>>719362386
Why does coh look like some redneck bum now?
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>>719365702
But you literally start out crippled and weak because of magic bullshit and have to claw your way up?
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>>719365558
no stats, just Unarmed combat and Discipline abilities in a skill tree.
>>719365590
absolutely no idea, it's not even TCR being walking sim fags, the Hardsuit Labs version also had them as temp power ups, in fact it was even worse there because you were a modern Thinblood that would actually objectively benefit from knowing how to reload a gun.
>>
>>719365690
RPGs are hard to code and are noninclusive to normalfags who don't want to think about this all this math n shit.
The important thing is you have lots of sparkles flying all around on the screen.
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>>719365775
No, you're actually incredibly strong right from the start of the game. You have had most of your disciplines suppressed, though. But you're super strong, and can glide, and use telekinesis, and punch humans so hard they die in a single hit and bounce off the wall. You're weaker than normal in the sense you were a unliving god, but now you're just the most powerful vampire in the city.
>>
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>>719363602
what kind of vampire power is that?
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>>719365914
It reminds me of how Crysis originally had a progression system, then they just said "Fuck it" and unlocked all the cool suit abilities right from the start of the game.
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>>719365646
>There are no stats, only a small skill tree.
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>>719365950
Celerity iirc
every discipline has straightforward combat applications now.
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>>719365950
Brujah Lightning Strike. It's described in the tabletop as "Lightning Strike: The vampire can prevent their target from dodging or defending against the vampire's melee attacks."

The game portrays it as an arararararararararararara punching hurricane.
>>
Do we know if stealth is an option or playstyle
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>>719365646
>There are no stats, only a small skill tree.
This cant be real there's no way
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>>719365914
That's the opposite of what made VTM:B fun though. Who the fuck wants to start as a max level vampire?
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>>719364632
Just because VTMB is janky doesn't mean the new games are going to be good. Cognitive dissonance.
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>>719366120
Yes. You can throw things as distractions, and you've got all the dishonored powers like blink and stuff. However, it does position stealth as more of a way of creatively killing people than avoiding combat. There are definitely cases where you can sneak past people, but it's also clear that the game has sequences where you have to kill everyone to proceed. Banu Haqim is the dedicated stealth clan, similar to that game VTM: Justice (VR game).
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/clans/banu-haqim
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>>719364575
>what? nigga do you not know how learning disciplines actually works?
Okay, secondary. Two questions.
What happens to someone who drinks a vampire's blood?
What happens when a Camarilla vampire kills another vampire by drinking his blood?
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>>719366262
A lot of people, to be honest. As Fextralife notes in their video, the game is a straight up vampire power fantasy.
https://www.youtube.com/watch?v=wFnNp0_Tx9w
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>>719366506
>What happens to someone who drinks a vampire's blood?
Ghoulification/Blood Bond
>What happens when a Camarilla vampire kills another vampire by drinking his blood?
Execution, but drinking another vampire's blood can be consensual, with Tremere embraces being literal blood bukkakes between a bunch of Elders and a Fledgling.

read the fucking lore before trying to act like a lorefag you subhuman retard.
>>
>>719366262
Yeah it's kinda funky. I like the punchy brawler/shooter idea but the telekinesis just seems like a lazy excuse to not animate holding a gun or reloading. Thinblooded Alchemy still seems like it would have given the studio a lot more freedom to implement whatever the fuck they wanted coupled with completely avoiding having to implement the actual Clans.
>>
>Interviewer: How did you come up with this idea of a vampire stuck in the head of another? They are very different, too, because Phyre is ancient and originally from the old world, and of course, Fabian is local, not to mention that he's a detective interested in the workings of the mind, whereas Phyre is much more physical.
>Ian Thomas: It started before I joined the company, actually. The idea always was that Phyre would have somebody in their head, but originally, that somebody was written as a very different character, somebody who was still called Fabian but was very different. He was much more modern and much younger than he ended up being. When we tested that, and we tried to make that work, it wasn't working. The two characters were too similar in a bunch of ways, weirdly enough, because the younger vampire was quite upset about everything that was happening, and then Phyre isn't exactly cheerful, either.
>And so people found that that pairing wasn't really fun to spend time with. So we did quite a big change later on, we had a lot of extra story we wanted to tell and we also wanted to introduce the Malkavian clan. Suddenly we went, what if the Malkavian was the character in Phyre's head? Suddenly, it really started to work, and we found that having the old vampire who has maybe lost their humanity to quite a big extent and doesn't connect to the humans, along with Fabian, who's fascinated by humans and is really interested in how the world works, it was a really nice pairing, and that just worked for us, along with a really good voice actor. Suddenly, Fabian was brought to life and they went okay, this is the right way to go. It's quite a late change and also a brave change, I think, from Paradox's case, because they said, yes, you're right. We do need to make this change, let's take the time to do it.
>>
>>719366560
That's cool, but I wanted an RPG. I'm not going to shit on the devs this time though, they're just trying to salvage the mess they were handed.
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>>719366749
>Ghoulification/Blood Bond
Correct.
>Execution
Even better. A diablerist gets streaks in their aura that even a fledgling with a single point in Auspex can see that screams "WARNING VAMPIRE CANNIBAL".
>Tremere embraces being literal blood bukkakes between a bunch of Elders and a Fledgling.
First of all, not entirely correct. Second, Tremere get a pass.
>drinking another vampire's blood can be consensual
Getting blood bound happens regardless, though.
So do you now see the shitty writing of this game, which was also done by secondaries?
>read the fucking lore before trying to act like a lorefag you subhuman retard.
I've forgotten more about VTM lore than you've ever read, faggot.
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>>719365914
None of the videos we've seen showcased that. All I see are pathetic scratchings like an overgrown cat, awful feeding mechanics, and punches that just end in the person getting back up. Where's the "unliving god" here?
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>>719366880
iirc you weren't gonna stay as a Thinblood for very long in the Hardsuit version, it was more of an intro to your status as the lowest kindred in the city.

you were gonna """""legally diablerize"""" a criminal and be allowed into a Clan.

if that doesn't make sense, just remember that there was one singular guy doing all the worldbuilding and lorefagging, and nobody gave a shit about him and just did whatever they wanted
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>>719366969
>Jey Hicks: I think it was definitely a worthwhile decision to delay the game and make sure that people actually relate and enjoy the characters. We didn't want Fabian to be just another voice in your head sort of character.
>Interviewer: It wasn't playable before, I take it?
>Jey Hicks: Exactly, that's exactly so. That took at least a year.
>Ian Thomas: Two years, really, to incorporate that change. But it was so we'd get a much bigger game as well, and it's given us more playstyles, because you get to do the detective. And it's brought in Malkavian, and we like Malkavian.
It also solved the problem people had where originally Fabien was this moralizing voice, representing modernity.
>>
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>>719366969
Great. Now we won't be able to go ten seconds without the faggoty voice making some oh-so-funny reddit quip.
>>
>>719362386
>>719367079
what is with this retarded look? it doesn't suit him at all.
>>
>>719364208
thanks to graphical fidelity the scope of games has decreased drastically
>>
>>719367072
>I've forgotten more about VTM lore than you've ever read, faggot.
then you would know learning disciplines from other clans involves both practice and drinking blood from someone from that Clan.

seriously why are VTM fans so secondary about their own shit? just a week ago i saw a "vtmb fan" who didn't know wtf Auspex was.
>>
>>719366969
https://wccftech.com/bloodlines-2-qa-lot-subtleties-to-movement-combat/
The person who stakes you from behind if you break the masquerade is Tolly. Interestingly, though, he's not killing you. He's just putting you back into Torpor.
>>
>>719367154
ooooh yep, that's a big big worry
>>
>>719366560
This is power fantasy done wrong, it just feels cringe, a good power fantasy is growing in power over time.
>>
>>719367079
He's terrible at playing the game.
>>
>>719365914
so they could have chosen to have telekinesis locked at the beginning and then unlocked later on, there is progression even if the fluff is just different than usual
>>
WHAT KIND OF NAME IS FABIEN
>>
>>719367270
People know what Auspex is, what we don't know is why it's being used as an excuse to railroad the player.
>>
>>719367481
>>719367420
No, because they want it to be foundational to gameplay right from the start. Again, see Crysis. Crytek realized late in development that having a progression system where you upgraded the suit over the course of the game sucked. Just let the player go invisible and have super strength and super speed and all that stuff right from the start of the game. Now of course BL2 still has discipline trees and stuff. But those complement the core power fantasy.
>>
>>719367270
>seriously why are VTM fans so secondary about their own shit?
It's an old game with low replay value.
>>
>>719367582
no he actually didn't know what Auspex was somehow
>>719367569
i knew a Fabian in school.
>>
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>>719367079
>I'm too much of a high and might Elder vampire to use simple human weapons
>which is why I get into scrappy slapfights with hooligans in a back alley
>>
>>719367651
Did he look liek a Fabian?
>>
>>719367420
>a good power fantasy is growing in power over time.
Modern gamers don't give a shit about any of that, they just want to run around wildly button mashing and scratching as le ebic werewolf.
>>
>>719367584
either you want meaningful progression or don't, you can't have both
>>
>>719367772
Later Crysis games added gimmicky unlockable abilities on top, but never made super speed, super strength, or turning invisible something you had to unlock.
>>
>>719367584
There is no power fantasy. You play as a crippled retard that has to use Blood Sorcery to fucking levitate guns instead of wielding the guns themselves and using Blood Sorcery as an auxiliary to fuck shit up even more. The melee combat is toothless, there are no stat checks in dialogue, there are no stats full stop. It's the most generic, easy-to-animate character ever conceived yet the animations still look awkward as shit.
>>
>>719367569
A very gay one
>>
>>719367270
>then you would know learning disciplines from other clans involves both practice and drinking blood from someone from that Clan.
Which brings us back to >>719364285
>Non-clan disciplines need to be taught, and for that, you need a teacher. Which, depending on a clan, puts a hard clamp on who would be willing to teach you.
So, if the protag is, say, Lasombra, how the fuck could he master Thaumaturgy? Same goes if he's an Assamite. Or if he is Tremere, how would he find someone to teach him Quietus?
>>
>>719367930
TRUE
>>
>>719367569
The only association I get with "Phyre" is a trailer trash single mom choosing the nickname for herself in a strip club.
>>
>>719367931
>So, if the protag is, say, Lasombra, how the fuck could he master Thaumaturgy? Same goes if he's an Assamite. Or if he is Tremere, how would he find someone to teach him Quietus?
that just brings us back to them being 400 years old.
>>
>>719362946
E.Y.E?
Dark Messiah?
Zeno Clash?
>>
Wait I thought you could only play as a woman in this one? Did they change that?
>>
>>719367882
The animations look snappy. I think they're skipping interpolation or something on purpose.
>>
>>719368093
your character is non-binary coded
>>
>>719368093
it was never true, they just did the "show only one gender" thing but with the butchiest looking Female MC possible.
>>
>>719367882
>a crippled retard
Another cripple game. Fuuuuuuuck...
>>
>>719362738
Not at all. It's just nostalgia carrying it and has some cool quests. It's one of the least bad games that lets you play as a vampire.
>>
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You can tell Paradox doesn't have any faith in this shit because they didn't even spring for the good shills
>>
>>719368025
You dense nigger, the only thing a vampire could expect upon meeting someone from a rival sect was a fight to the death. Lasombra were not even part of the Cam until recently, and Tremere are still universally hated.
Stop trying to handwave the devs' shitty writing.
>>
>>719368009
The game's villain(?) says "It bought you here, my Phyre. My fire." He also says, "They say trouble comes in pairs, detective. Trouble comes in pairs."

Which is nonsense because people do not in fact say "trouble comes in pairs". It's not a common expression at all. That said, "Trouble Comes in Pairs" is the title of an episode of the Tarzan radio show from the 50s.
>Jackie and Jill Evans, twin dancers from America, are booked to appear in Africa by their agent, Robert Elliot. The spoiled Jackie doesn't like the Dark Continent and insists that they leave on the next boat. Since there won't be another boat in some time, they decide to trek cross-country to another port. They must travel through he land of the Biyuko who have a custom and tradition that twins are really one person and must share everything from wives to death. When Jackie dies from eating a poisonous toadstool, the Biyukos insist that Jill must also die. Tarzan must outsmart the Biyukos so that Jill may live.
Huh... I wonder...
>>
>>719368559
the best way to shill would be to just make a good game
>>
>>719362386
What exactly is the meaning of levitating guns instead of just normally holding them?
>>
>>719362581
You can't.
>>
>>719362606
If you ever see "The Chinese Room" credited as devs then you know it'll be a walking sim
>>
>>719362386
I mean that was cool but why are the doors locking you into an animation and can't stay open?
>>
>>719368629
Vampire power fantasy. It's why things like lockpicking was removed. The vampire power fantasy is to use super strength to rip it off. If it feels like something you'd do in a game like Deus Ex, they don't want it.
>>
>>719368576
diablerie, I honestly don't mind that from a lore standpoint as much as I do from a gameplay standpoint
>>
>>719368773
that's retarded
>>
>>719368687
To stop you carrying things in and out of buildings.
>>
>>719367126
Personally I always felt the clans are generally so different in approaching resolutions to conflict that it makes trying to create an action RPG that caters to too many clans a shitshow.

But a Thinblood out for revenge where a vampire of each Clan is treated like a distinct boss would be really fun.
>>
>>719368773
Existing is something you do in Deus Ex, maybe they should just kill themselves.
>>
>>719368852
huh pretty retarded but ok
>>
I for one thing it's good that Bloodlines 2 isn't generic slop and instead focuses on being a vampire game totally different in execution to every other vampire game.
>>
>>719368687
Too hard to code a full building. Will be at least a decade for the technology to render multiple rooms at a time.
>>
>>719368603
>Trouble comes in pairs.
The closest analog I can find is the Russian saying "trouble does not come alone".
Shitty, pretentious, faggoty millenial writing.
>>
>>719369023
name 5 vampire games
>>
>>719368773
Tearing doors open I guess I can understand if you're a superstrong vampire or whatever. But levitating guns is just dumb and it looks terrible.
>>
I wonder when they're gonna announce the "adjustments" to the clan DLC. They'll have to do it soon.
>>
>>719368687
Outsourced to Bethesda.
>>
>>719368629
Gun grabbing developers.
>>
>>719369046
A lot of the vampires use phrasing or idioms that give some indication of their age. For instance Bet says, "They say that marriage is a fine institution, but I'm not ready for that kind of commitment."
>>
>>719368067
>Zeno Clash
That game was great. There's a mod too that makes that frizzy haired fairy girl go commando and you get a little pussy peek every now and then it's top tier.
>>
>>719362946
>I think it went so badly that no commercial studio licensed the source engine since.
One of the most popular multiplayer shooters being played right now runs off of a licensed fork of Source Engine
>>
>>719363645
VTM Redemption had stake guns, you'd be retarded not to pack one of those to instantly deal with uppity rivals
>>
>>719369253
and Lou still seethes about socialist Brujah in the modern era.
>>
>>719369092
VTM Swansong.
VTM Bloodlines.
BloodRayne.
Vampyr.
Soul Reaver.
V Rising.
Castlevania.
>>
>>719368325
>It's just nostalgia carrying it
99% of people who like the game now first played it long after it was released. I myself first played it in 2014 and I though it was a pretty cool game.
>>
>>719369406
desu i played most of Redemption with the Plot Sword they give you
>>
>>719362386
>>719368741
test
>>
>>719369253
Something that was really noticeable about VTMB1, unfortunately, is that most of the characters talked the same. They all felt very firmly 2004. You never really got any sense that Jeanette for example, was from a completely different time period to you.
>>
>>719362386
I don’t think they get the vibes of WoD very well. It’s supposed to be dark and discrete, not this weird power fantasy.
>>
>>719368629
It's easier to animate holding a gun with magic than it is to make different animations for holding/shooting/reloading/etc. for each time of gun in the game. Paradox wanted this shit out as cheaply as fast as possible to try and recoup their losses, which is why they hired the chink room instead of anyone actually good
>>
>>719369447
I like VTMB1, but I also think it has the syndrome a lot of cult classic games do where people pretend that the first 2 hours is the whole game. It's like how people focus on the first 2 hours of Alien Isolation and not the following 18 hours of growing tedium.
>>
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>>719365914
>You're actually incredibly strong
Doesn't look like it. So fuckign limpwristed you need telekinesis to carry a gun. You want to make a vampire look strong in WoD? Let him one-hand 10 gauge shotguns that put football-sized holes in niggers.
>>
>>719369539
> They all felt very firmly 2004. You never really got any sense that Jeanette for example, was from a completely different time period to you.
Anthropilogically, this is great. It gives us a very interesting and fairly complex window into the culture of a specific time period.
Lore-wise, not so much when you consider that these characters probably grew up in the 1700s.
>>
>>719369438
mister mosquito is more of a vampire game than any of those
>>
>>719369023
It looks like a pretty generic action game to me and all of the vampires look lame.
>>
>>719369654
I liked my entire playthrough of bloodlines even the "bad" parts like the sewers and the shitty tower at the end.
>>
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>>719362738
it's pretty good, but your enjoyment in current year is going to hinge on how much you appreciate the vibe and atmosphere, and that Bloodlines was one of the first RPGs like this. there aren't really any modern gothic RPGs either. i played most of it 10 years ago but started getting some atmospheric edits in my TikTok feed lately that have me preparing to do another playthrough for October and Halloween.

https://files.catbox.moe/i07sgw.mp4
https://files.catbox.moe/zdscdf.mp4
>>
>>719369690
>>719369539
it's really fucking weird how White Wolf randomly retconned The Malk Twins into being a super powerful 6th Gen Elder from the 1700s.
>>
>>719369253
If the money wasted on shilling your game here was spent on actually developing it, people wouldn't be mocking you.
>>
>>719365435
agreed. it would be really cool as an additional way of interacting with firearms if you don't wanna have one in your hands, but if that's the only way to use guns that's SUPER lazy.
>>
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>>719364061
oh no not dishonored
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>>719369981
I got to play the first game 5 years ago thanks to /v/ "shills" and it was one of the best games I've played, I will give this one a chance too even if I'm being shilled. Threads about this game have been on and off for about 10 years, it's obvious there are gonna be threads about an upcoming sequel
>>
>>719367569
Fabian the malkavian and Phyre the vampire, it's all part of the plan, trust it
>>
>>719370363
it's the only way to use weapons period, it's fucking retarded
>>
>detective vision
>magic redline showing you where to go at all times
>can't use the gun
>can only carry the gun in telekinesis
>opening a door is a cutscene
Eat shit "HURR DURR STARFIELD IS BAD BECAUSE LOADING SCREENS" this is the shit you get as a replacement because games still need loading screens. All this is is ways to hide it so you babies don't get triggered by a png and a bar. See also: Canned animations of a character squeezing through a conveniently character-sized crevice in a wall or stone.
>combat sis full of constant start and slow mo, not even the non-shitty FEAR/Max Payne type, but the type where the start and stop looks more like it's hitching and freezing
>pop into third person for random animations so you can stare at your heckin epic customizable characterino
Looks shit.

>>719364349
That's literally just the steam in game overlay built into the OS, retard.
>>
>>719365435
>>719370363
>>719370501
Can you at least use it to wield multiple firearms at once? It would be cool
>>
shut the fuck up, fabien
>>
>>719370490
>Phyre the vampire
Tremere actually, if we follow the cover art.
>>
>>719370556
>>pop into third person for random animations so you can stare at your heckin epic customizable characterino
nobody tell him
>>
>>719362386
Can you not actually pick up the gun and hold it? like is there any animations for the shotgun in your hands or anything like that? all I've seen in promo shots is using a levitating gun. And this is certainly one of those games in which I'll be waiting on the reviews since i don't trust The Chinese Room as a developer.
>>
>719363528
>719363902
>719364083
>719364932
>719365702
>719365914
>719366341
>719366560
>719367341
>719367584
>719368773
This specific guy is a shill who's been shitting up VtMB2 threads for a while now. He always uses the same talking points:
>Le heckin power fantasy
>REAL strong vampires don't use doors/elevators
>This isn't like that DEUS EX UGH
>Here have a direct link to the game's website instead of a screencap on a fucking imageboard
>The old game was so JANKY

He doesn't even know how to post normally, it all just reads like advertising script mixed in with some dubiously oppositional language you'd expect on other social media where you can't say niggerfaggot so it feels both limp-wristed and cringeworthy.
>>
>>719370973
nope. only TK.
>>
>>719370991
Brother, not giving me the (You) doesn't matter, I get paid based on how many posts the thread gets
>>
>>719370991
The worst thing possible on planet earth has just happened to you; an indian man referred to you as his brother
>>
>>719371102
I'll remember this confirmation and make sure to provoke autosage in every single thread by posting janitor addresses so they die before you hit a financially viable threshold.
>>
>>719371082
It would have been neat if you could could hold it with proper gun handling AND TK. But that's absolutely awful. I thought they were marketing this shit on 'fixing the combat' but it looks more like they just gave up on combat.
>>
>>719362738
it somehow is much better than it has any right to be
its buggy, janky, and at some points the game is just unplayable but you have to expience it
>>
>>719371237
imo the combat DOES look fun, but just the fact they removed the stat sheet is fucking horrible.
>>
>>719370501
>>719363602
then again, if i can throw ORAORAORA punches all game, i might not miss the guns as much as i expect to. lol
>>
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>>719370991
>He doesn't even know how to post normally, it all just reads like advertising script mixed in with some dubiously oppositional language you'd expect on other social media where you can't say niggerfaggot so it feels both limp-wristed and cringeworthy.
Probably some shitstain from TCR's marketing department. It's been 10+ years and they still haven't realized that being patronizing and condescending to people you're trying to sell a product to doesn't work and never will. Neither does gaslighting. "Ackchually, your eyes deceive you, it's a good game because I say so".
Also, it's hilarious how these fags stand out like a sore thumb with their writing style. It's a like a gay dude with a lisp walking into a biker bar and trying to cozy up to people.
>>
>>719371339
This is only a good incentive when the speedy punches are rekkas so that your input correlates with the output. One button for a lot of punches is a gimmick that feels good maybe three times. After that you're gonna end up just going for the most efficient bread and butter combination, which will be even more boring.
>>
>>719371408
i mean... as long as i can mash the punch button while i'm punching without fucking anything up, so that it FEELS like i'm contributing, i don't mind if it's a 1-button skill.
>>
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>>719371102
>I get paid based on how many posts the thread gets
Good thing that gig won't last, then. Hope you have a new job lined up for November.
>>
>>719362386
Lmao
I believe even the shill has given up
>>
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>>719371408
>One button for a lot of punches is a gimmick that feels good maybe three times
>>
Most of these videos looks pretty bad.
They stripped the game of almost all RPG elements to focus on the action and then deliver a combat system that looks a lot more awkward than the first Dishonored
>>
>>719362386
>>719370973
I have no idea why they did the whole levitating guns bullshit. It would be nice if that was how Tremere did it, but everyone? Pure fucking nonsense. If you don't want to have firearms in your game don't have them in your game rather than doing this half-assed bullshit.
>>
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So it's still an RPG, right? You know, with stats, and character progression, and player choice, and roleplaying. Right?
>>
>>719362738
good but extremely overrated too, worth playing
>>
>>719371908
Clans have special passives and easier access to their specific abilities.

that's it, it seems.
>>
>>719371908
You can be glad if there's more than 3 dialogue options.
>>
Which will go down as the worst version? The release game by Chinese Room or the Hardsuit Labs alpha? or as in which version of the game between studios closest resembles the original vision of VTMB? that looks more faithful? I think most people will say that neither games looked faithful or anything like VTMB1. But even if you must stretch the truth a little: then which version?
>>
>>719362386
It's very likely going to be a 6/10 kind of game.
>>
>>719371908
lol
lmao
>>
>>719371534
Do you think only 1 game gets shilled at a time? I make 6 figures off Gacha threads alone and that's just a basic bot posting the same dozen titty images once a day.
>>
>>719371867
>I have no idea why they did the whole levitating guns bullshit
Because it's easy to do and The Chink Room has only ever made walking simulators where the most complicated thing you can actually do is throw a can.
>>
>>719372041
>Most Faithful
Hardsuit, no questions there, it was basically modern vtmb
>Worst
Hardsuit, no questions there either, the game looked fucking dogshit and to some extent it wasn't even a real game at all.
>>
>>719371867
They probably had a bunch of unused jazz hands type animations laying around and did this to save time making proper carry/draw/reload anims.
>>
>>719370556
>>magic redline showing you where to go at all times
No, that's just during the opening mission where you're following Fabien's trail.
>>
>>719371789
And how many time are you gonna use Hundred Fists in a typical God Hand playthrough when you have mutliple other Roulette moves at the same cost, same amount of required inputs, and do significantly more damage and/or come with additional useful properties. And that's not including the 1 orb moves that do nearly as much damage.

Plus you get a better version of general rapid punches by just using the chain punch moves on your combo, popping God Hand, and mashing square.
>>
>>719372262
>Most Faithful
>Hardsuit
You played a fucking neonate thinblood who didn't know how a gun worked and would just drop them after firing twice. Phyre at least has the excuse of predating indoor plumbing and the average gun taking a minute to reload. That being said, both games are equally unfaithful and blatantly retarded.
>>
>>719371789
>>719372503
Oh, sorry, I went by thumbnail and assumed it was 100 Fists since that'd be relevant. Anyways what you posted still necessitates multiple repeated inputs, that's what a rekka is. VtMB2's issue is you press a button one time and then a bunch of punches come out instead of correlating lots of punches with lots of inputs.
>>
>>719372503
>>719372692
Oh my bad nigger, I thought it was a spammy QTE type thing akin to the butt slapping not one button press like a roulette move.
>>
>>719369846
that just means you are easily pleased
>>
>>719362386
>look at me I'm a vampire, I will use guns with my vampire magic
That's like a joke from What We Do in the Shadows
>>
>>719362386
>0:17 DESTROY THE LOCK
>rather than just burst the lock instantaneously instead have an animation that looks cool once but is an annoying time waster every time after
Small but immediate red flag
>>
>How far is this demo into the game?
>Jey Hicks: There's a whole lot more to go. I can't say the exact numbers because right now we're trying to figure out exactly how long it is, because we've been adding in a bunch of new content recently, but currently our estimates are between people who are a fast player who doesn't do any of the additional content, maybe 20-25 odd hours and then up to potentially around 40 hours for more sort of completionists.
>Ian Thomas: This demo is just before the point where Vampire: The Masquerade - Bloodlines 2 opens up into a more open world space, if that makes sense. The story is quite linear up to this point, and after you return from this mission, the map opens up. Phyre gets a different role in the city and there'll be lots of different things you can look at from the map and go and interact with. Side missions, if you like.
>Are these side missions tied to specific characters?
>Jey Hicks: Yes, exactly. Are you aware of the blood resonance system? That's how you unlock the other powers from the other clans. Each clan has a leader, essentially. They will be sending you out on various different missions, which can help you progress along with your unlocks as well. You're going to gain experience, you're going to gain resonant blood, which you can then spend on the new abilities.
https://wccftech.com/bloodlines-2-qa-lot-subtleties-to-movement-combat/
>>
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>>719372803
Vampires? Sounds like nonsense to me.
>>
>>719362738
It's an 11/10 until the sister twist. After that it varies between 4-6 until the end. It is carried entirely by the late 90s/early 2000s goth/emo aesthetic.
>>
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>>719362386
>Overt loading screen door open pause, then closing itself
>>
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>>719372860
it's the same shit like having animation for every single object you pick up in thi4f, for example. that shit looks cool during testing, but you'll be playing the game for tens of hours. I imagine it will get old an hour in.
>>
>>719372913
is the second game set in newwww yoooork citay?
>>
>>719372934
>4
Sabbat Hotel is 1. Chinatown is 3 at start and 1 at the end. 4 is too generous.
>>
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>>719362669
I kinda want this...
>>
>>719372998
Seattle sadly, that fictional location created for Infamous: Second Son.
>>
>>719362386
>can't equip weapons
what the fuck were they thinking?
>>
>>719372262
>Damsel ready to blow your brains out
I wonder if she'll be in the Chink room's version.
>>
>>719373054
it is actually incredible how bad near everything about the finale is, like, i played through it 8 times and every time it felt like it was missing a whole ass chunk of the game between each part.
>>
>>719372985
>it's the same shit like having animation for every single object you pick up in thi4f
What's the issue with animations like that if they can be done faster without breaking pacing? there's no reason it has to slow you down at the same time. Video games haven't figured out how to do what VR does to make it look and feel natural yet i guess.
>>
>>719373145
>it felt like it was missing a whole ass chunk of the game between each part.
It basically was.
>>
>>719372879
They've alluded multiple times to jamming more content/quests into the game during the last few months of dev. I wonder how substantial that is.
>>
>>719372860
It's to hide the loading screen
>>
>>719373096
according to the shill in a past thread, she's still in and now works in a homeless shelter or smth, basically a foil to Lou living a life of luxury and hating "socialist Brujah savages"
>>
>>719373158
Because devs want them to have weight. VR got around this by having animations look goofy by virtue of "VR is not 100% accurate because player calibration is a factor" so you tolerate floaty animations.
>>
>>719373090
>this needs to come out YESTERDAY
>>
>>719372860
It feels like a homage to Syndicate 2012's first person animations where Miles Kilo always tore the lock off. It was a way of visually conveying his brute force and singlemindedness.
>>
>>719373207
I would say bring back Loading Screens but I remember the Oblivion Remaster loading screens being very terrible.
>>
>>719368639
Think the bullshit lore reason was vampire strength is so strong they break firearms when they grip them. This is, of course, bullshit because that level of imprecise control would have them just breaking doors, chairs when moved, and basically anything they interact with to the point they couldn't blend into society at all.
But it was made by White Wolf who are so far into the lefty side of politics that their pride flag is full plaid, so being retarded is par for the course.
>>
>>719373254
I mean, they do have a point. They should just cut their losses at this point.
>>
>>719373302
You can't even use melee which makes you wonder how these vampires can hold anything.
>>
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>>719373258
>Syndicate 2012
MUH BOI
>>
>>719372860
A smart dev, if adamant on keeping the idea of an animation for destroying a lock, would just do a quick hand swipe that results in the lock exploding without animlocking you.
>>
>>719373243
Her quest is somehow related to the the location called the jungle. Don't know more than that. There's a letter in the game likely from her.
>>
>>719373551
a smart dev would've been able to make a seamless building interior
>>
>>719373634
Unreal Engine isn't suited to open world environments. The Hardsuit version had loadscreens for a lot of interiors, and they had multiple hubs instead of 1, and the game still ran terribly. It is very obviously loading and unloading when you go through those doors, though. Gives me Silent Hill: Shattered Memories vibes.
>>
>>719373602
>outstar
that bitch still alive?
>>
>>719373602
>still holding onto that one time they beat the shittiest Ventrue in the world almost 20 years ago
yeah that sounds like Damsel alright.
>>
>>719373302
Guns are super prominent even in the modern editions of Vampire White Wolf makes. They're also super prominent in basically every modern edition of World of Darkness (Sorry, Chronicles of Darkness), I'd say "except maybe Mage" but I remember reading the other day about a guy in a Mage game whose entire gimmick involves what he calls a "Shotgun of Many Things" so even that's not exempt. So they're not to blame, it's just Hardsuit being fags and then TCR being too lazy to try and improve upon Hardsuit's fuck-up there.
>>
can i turn into a bat?

https://www.youtube.com/watch?v=RbUX-FjoYpc
>>
>>719373697
this isn't even open world, it's one damn building
>>
>>719373838
no, but you can glide
>>
>>719373602
Bear in mind someone is framing the anarchs for killing Campbell. I don't know if this is a good or a bad thing. Good in the sense of being an obvious conspiracy. Bad in the "devs wanna treat anarchs as sweet little angels" sense. One of the lead writers worked on Hogwarts Legacy where they had the very predictable "Goblins are being framed" twist.
>>
>>719373958
>Bad in the "devs wanna treat anarchs as sweet little angels" sense.
Are you familiar with the new edition of the tabletop game aka V5? Anarchs and Thinbloods play a MUCH bigger role now.
>>
>>719373852
The Seattle hub is one gameplay space.
>>
>>719374047
No one cares about V5.
>>
>>719374113
considering bl2 is based on it you should
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>>719374080
I am clearly referring to specifically the one building in the OP webm that forces a hidden loading screen whenever you walk through a door, you mongoloid
>>
>>719374113
>>719374147
didnt the Rudi/Chechnya writers get fired?
>>
>>719374047
Oh, I'm aware of that, but basically as much as the devs try to avoid it, there is always the temptation to slip into using the anarchs as an author mouthpiece for half baked marxism.
>>
>>719374184
What I'm saying is that the HSL version had literal seconds-long load screens for a number of location changes. Here, they are clearly loading and unloading things when you open doors, but it's more seamless.
>>
>>719362386
>ctrl+f Dishonored
>4 results
What part of Dishonored involved not using weapons but using telekinesis to use weapons? What part of Dishonored was open world? What part of Dishonored had Dollar General brand Johnny Silverhand making Marvel quips to you the whole game? Marketers explain yourself
>>
>>719374339
>What part of Dishonored had Dollar General brand Johnny Silverhand making Marvel quips to you the whole game?
You mean the heart of the dead queen that whispered to you all the time?
>What part of Dishonored was open world?
Dishonored 2/DOTO have fairly sizeable hubs.
>>
>>719374406
>Dishonored 2/DOTO
two awful games that besmirch the name Dishonored?
>>
Nothing about this sequel looks interesting to me, what a waste.
>>
>>719373698
yeah, she works for paradox and shills for vtmb2
>>
>>719374826
It can be healthy to accept that a sequel has gone in a direction that doesn't interest you.
>>
>>719374047
Can't have hierarchy represented as good. That's a heckin' bigotism.
>>
I thought the original map from Hardsuit Labs version looked better. But that might just be a matter of preference. In some ways it looked closer to Seattle i reckon.
>>
>>719362921
>Batman vision
No shit retard, they're vampires
>>
>>719362386
Game is set in a time too modern for my liking.
>>
>>719375148
Only one clan should have it.
>>
>>719375120
The Hardsuit map was made by people living in Seattle. The new map (which sorta remixes elements of the original map with a bunch of new additions) is more fantastical.
>>
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this shit is so ass
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>>719362386
VTMB2? Don't you mean Vampire the Masquerade: A Machine for Pigs?
>>
>>719375583
It feels like TCR are the first VTM developer to really embrace the idea of daytime scenes in a VTM game, and I wonder how much it took to persuade Paradox this was a good idea.
>>
>>719362738
Gameplay no, it's dogshit.
Writing and general vibes yeah it's fantastic, super unique RPG.
>>
Damn, the shills are in overdrive ITT.

>>719363776
>and the first half of the game leads you to believe you can avoid speccing into it
Aside from the very first character you can talk to telling you you should learn to fight, then the second who saves PC's life from a pack of shovelheads says the same (after demonstrating how useful that is) and then other characters repeating this again and again.
>>
>>719363776
>>the base game was literally unplayable for yaers (though this no longer matters due to fan patches that come as a standard in the GOG version)
Also wrong, the official v1.2 made it possible to finish the game. You're parroting an old meme.
>>
>>719374047
>Are you familiar with the new edition of the tabletop game aka V5?
HECKIN' HECATA
>>
>>719363798
exceptionally underrated punny post
>>
I'm too lazy to research but is this gonna have multiple zones like vtmb1 had? Santa Monica, downtown LA, Hollywood, China Town

Or it simply the one map they've shown? the game map that does exist does not suggest anything of this scale. But it could be just a big map that crams everything together (yet none of the buildings have been listed as anything important or landmarks). It doesn't even seem to match a Deus Ex games multiple hubs or anything like that. I'm not comparing the budgets. But it seems like there's less to it if considering even the first VTMB game did more.
>>
>>719367079
>muh coombat!
>muh coombat is double plus betterer than that badwrong old game!
LMAO
>>
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>>719376303
Downtown, Chinatown, and three other districts whose name escapes me are located in the main hub. There are also standalone sections. (The port, underground, stuff like that.) Also, you have the 1920s version where there are architectural differences.
>>
>>719373698
Why was this vid privated? I wanted to watch this qtp2t3.14
>>
>>719373698
Happily married in Poland and now has kids. Aged like milk.
>>
>>719362738
As an RPG it's genuinely horrendous. Every level is empty. There's nothing to find, seriously. The game is carried entirely by vibes. And I mean vibes and not writing, the dialogue is very thin.
I have no investment in VTMB2 but people aren't being honest about VTMB's quality when they shit on 2 and turn around and act like the original was a masterpiece.
>>
>>719371209
Here's something better for you.

>>719371534
I hope he has a hole in his head from whatever trash he lives with.
>>
>>719373243
I'm going to be a ventrue and side with Lou, she's absolutely correct
>>
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>>719369046
Trouble had been made double
>>
>>719374205
Yes but the culture that birthed them still exists
Since then we've been treated to the thin blood tranny ritual, tips for RPing on tiktok, etc
>>
>>719376365
It's not hub based. This blows. Granted smaller open worlds can be interesting all the same because you can get rid of a lot of unneeded space and make every location in the world explorable or have some purpose in regards to a quest, if that's actually the reality of the situation that is. But i prefer hubs and this doesn't look like it replicates the hub design since generally it's very intentionally chosen.
>>
>>719372879
Speaking of completionism, apparently the optional collectables like the crosses matter to the story.
>>
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This thread made me less excited for the game. Less freedom in how you're allowed to approach certain quests is just kind of dissatisfying. Kind of kills the imagination of how you think you could be doing a quest differently when you've committed to one approach, ruins the magic. replayability is not really a factor.
>>
>>719366262
Yeah sounds like they throw out lots of the flavor of actually playing Vampire (as in the TTRPG) in favor of generic action game power tripping
>>
>>719378531
The only game to really capture the flavor of the tabletop was Swansong. Maybe Night Road.
>>
>>719363776
>combat is janky and pretty dull and the first half of the game leads you to believe you can avoid speccing into it before locking you into what might be a greulling combat tunnel for a while
Jack tells you during the tutorial to not neglect your combat abilities. The game is unbalanced sometimes but it never does anything to make you believe that.

>>719376172
>people who didn't actually play the game back then try to tell you what it was like playing back then
happens a lot
>>
>>719378695
Were they any good? I'll be honest, I assumed it had that cringy excessively woke writing that also produced Rudi
>>
>>719378309
>build variety of melee or gun or super power is Arkane-style gameplay
Have games really fallen this far that giving players more than 2 options for builds is the only qualifying metric for immersive sims?
>>
>>719369358
>Deadra pussy mod
Got a link? I remember that got lost in the Fileplanetcaust and it wasn't in any of the archives when I wanted to replay it
>>
>>719369875
damn, these are good. any more?
>>
>>719362738
overrated as fuck.
>>
>>719372962
all they have to do is have the player close the door behind them. that's it. it's one fucking additional arm movement.
>>
>>719364061
Except that dishonored had a great look and intricate level design
>>
>>719362483
How so?

>>719364061
If fucking only
>>
>>719379565
fuck man, i wish
>>
>>719362386
>>719367079
>Bros, game is shit because this retarded subhuman can't play
Anti-shills are subhumans
>>
>>719380724
>Anti-shills

that is the dumbest term I've ever heard of
>>
>>719364061
WTF I love VTMB2 now
>>
>>719362738

It's a vibe fest. The actual game play wasn't a big deal, but the world made you wish the game was longer, but that would've probably ruined it.
>>
>>719379148
Swansong was cowritten by Rudi's creator. Matthew Dawkins or whatever his name is.
>>
>>719380889
it's kinda true tho.
i said something barely positive about this game and somehow lead a guy into talking to himself for two hours about how i was a shill.

shit now that i think about it wasn't even positive, i just mentioned it didn't look *as* dogshit as i originally tought it would.
>>
>>719362386

I have no doubt that this game is going to have better game play and world design than the original because those things were shit in the original.

What it needs is the atmosphere of the original, if it can capture that, I'll be fine with it.
>>
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>>719365646
Hahahahaha get fucked.
>>
>>719383362
Santa Monica, Downtown and Hollywood are all well-designed.

Chinatown's kinda booty tho.
>>
>>719367248
He was going for the Jamie Hyneman but pussied out before he could fully shave his head.
>>
>>719383318
you're a shill, stop shilling this game you shill SHILL SHILL SHILL
>>
>>719383425
Stats are overrated.
>>
>>719383454
thought hollywood was kinda meh
>>
The hype threads people made a week ago were so fake. How can anyone deny that this game is already a disaster? unfortunately Paradox must have included the bash the original VTMB in their marketing script too. One of the threads hyping the game up last week kept trying to saying the linearity in VTMB2 is just the same game as VTMB1 was. Where that's not obviously not the case and this game is 10 times more linear.

Even Eurogamer put out a video saying its not even an RPG. Even The director of the game at Chinese Room said they didn't want to make a game called Bloodlines, but they were asked to put the Bloodlines name there. They never wanted to do Bloodlines. So how do you expect this game to turn out good? you can be excited if you're a World of Darkness fan. But this shit is not what anyone wanted to play.
>>
>>719384018
>Where that's not obviously not the case and this game is 10 times more linear.
Eh...
>Even The director of the game at Chinese Room said they didn't want to make a game called Bloodlines.
He's hinting at something they can't say publicly. They were forced to make the game by Sumo Digital.
>So how do you expect this game to turn out good?
Because it looks good. It's that simple. I like Bloodlines for its vibes. The gameplay is fucking garbage. So this sequel would have to really shit the bed to be uneappealing.
>>
>>719384018
>and this game is 10 times more linear.
This is one of the main issues i have with this marketing campaign: We Don't Know how linear it actually is, it's 2 months before the game comes out and the preview they gave us apparently ends right before the game stops being on-rails and becomes a semi-open world adventure through Seattle's kindred underworld.

How the fuck do you market your game by showing your audience the boring part?
>>
>>719384018

The reason it's called Bloodlines is because they hired the original designer of Bloodlines to make the game and then that all went to shit and they hired this dev to salvage the project. Whether or not the Chinese Room wanted to make a Bloodlines 2 is immaterial, they were hired to make this thing playable and that was it.

No one who loved the original game loved it because of its open endedness, that's retarded.

The game had what, 5 endings? 3 of those was serviceable, and 2 of them are suckers endings.
>>
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>>719380594
Found it on some unindexed Kraut forum actually

https://files.catbox.moe/4k18nm.tpf

And after playing it for an hour, I'm still amazed that Source engine games still look fine nearly two decades later, mostly mocap/characters stealing the show. Even though it's gibless, killing shit in Source still manages to be fun too because you're either slamming the shit outta the ragdolls into a wall or the floor upon death, or you're absolutely fucking launching them into the horizon like Team Rocket - right after they collide into whatever models are in the way (which also go flying). Dark Messiah and Zeno Clash especially like to make you fell like your limbs are physics effctors

>>719367079
On the same subject, the brawling in this looks weightless as fuck compared to ZC, where it feels/sounds like everyone's beating the shit outta everyone, but this just seems static, they have really basic reactions and staggers, almost no different than an arcade beat-em-up. Even VTMB's jank combat looks more satisfying, their deaths seem to have pretty basic knockback or knockup physics, without the random stumbles or ragdolling everywhere upon death. Look at purple shirt guy at 0:33, watch how he falls - it's really heavy and rigid with a really weird floaty landing. Since this game is brawl-heavy, you'd think the first thing they'd do is give it parity at the very fucking least with ancient Source games

The levitating guns thing is laziness, pure and simple, and probably the most glaring cut corner, as it's easier to make it control like fucking Dactyl Nightmare than to give your PC models weapon poses and animations
>>
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>>719362386
Nude Mods WHEN?
>>
I'm most interested in seeing whether or not this takes the crown of 2025s Worst Optimized UE5 Game from MGS Delta
>>
>>719384336
The game's jerky animation is 100% intentional. Characters snap between poses.
>>
>>719384663
There's a bunch of PC footage with zero noticeable performance issues.
>>
>>719384663
Doesn't seem that waytbh
TCR do Walking Sims, so graphical optimization is the only thing they're really good at.
>>
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>>719384696
>Characters snap between poses
JOJO REFERENCES CONFIRMED
>>
>No character creation or character sheet. You have to play as Phyre with Fabien stuck in your head, there is no alternative. You can only choose your gender and clan
>No guns, except when you use them with the telekinesis discipline
>No melee weapons
>No Malkavian, Nosferatu or Gangrel
>Two clans locked behind DLC (though the Chinese Room is now reviewing this due to backlash)
>No stats or skills, you can only progress through disciplines
>No special dialogue choices like persuasion, seduction or intimidation
>No inventory
>No humanity system
>No frenzy mechanic
>No hacking or lockpicking
>No quest log (at least at the moment)
I saw this in another thread, how much of it is real?
>>
I don't give a shit if they removed stats and gear, does it allow different playstyles? If its just vampire dishonored I'll give it a pirate
>>
>>719384838
All of it
>>
>>719362386
Is this the only thing Americans can make? Boring FPS games? Jesus Christ.
>>
>>719384838
>No character creation or character sheet. You have to play as Phyre with Fabien stuck in your head, there is no alternative. You can only choose your gender and clan
Mostly right, You can customize hairstyle and color, eye color and accesories too.
>No guns, except when you use them with the telekinesis discipline
>No melee weapons
Both true
>No Malkavian, Nosferatu or Gangrel
True, Fabien is a Malk and you play him at times but it doesn't really count
>Two clans locked behind DLC (though the Chinese Room is now reviewing this due to backlash)
>No stats or skills, you can only progress through disciplines
>No special dialogue choices like persuasion, seduction or intimidation
All true
>No inventory
Very minor inventory it seems
No humanity system
>No frenzy mechanic
>No hacking or lockpicking
All real, for some reason they're really autistic about you not being human at all.
>No quest log (at least at the moment)
Kinda true? Apparently the preview shown lacked the sidequests the full release has for streamlining purposes.
>>
>>719385031
>>719385103
God I hate this industry.
>>
>>719363359
But if people are suspicious of you escaping into a building seems a smart thing to do
>>
>>719375583
>>719375817
looks like a walking sim
>>
>>719362386
is brotherman included with the game?
>>
Who the fuck asked for this.

The actual successor to VTMB should've been something much closer to Bloodborne combat/gameplay wise with the mix of guns and blades and powers.

Course, western developers can only make games in default unreal engine first person template.
>>
>>719385219
It's TCR
All their past games have been Walking Sims, they had to hire a bunch of people that worked on ARPGs to make this one.
>>
Not looking good
>>
>>719385245
>The actual successor to VTMB should've been something much closer to Bloodborne combat/gameplay wise with the mix of guns and blades and powers.
What the fuck? Hell no, i love Bloodborne but that doesn't fit "vtmb2" at all.
>>
>>719362705
Open manhole
Nosferatu, gotta be
DAMN YOU'RE UGLY
>>
>>719385308
yes it does. Bloodborne you basically are a vampire. You shoot guns and/or hit with melee weapons. This is literally the combat of VTMB but just better. You don't need trick weapons you just need katanas and swords and daggers and uzis and shit and combine and dash around the screen killing everything.

VTMB2 should've been 3rd person combat for starters, no one used first person combat in the original.
>>
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>>719384336
>Found it on some unindexed Kraut forum actually
I will now install zeno clash for the first time since 2012
>>
>>719385363
Actually kill yourself.

This slop is better than the GunZ-style abomination of a videogame you've just made me imagine.
>>
I do think not having stats is a red flag but desu stat checks in particular are overrated and I'm not sad to hear they were excluded. They really just function as "skip gameplay" buttons.

Why require the player to make logical deductions themselves when they can just pass awareness checks? Why require them to contruct a logical argument when they can just click [speech 100]? Why make them solve a puzzle instead of having them pass an intelligence check?

Even in tabletop, OSR fags will tell you 90% of stat/skill rolls aren't necessary and add nothing. Obviously it's important you're able to make characters that are meaningfully different from one another, but I think stats should largely just exist for combat and navigation (determining speed or jump height etc.) not for dialogue checks. Roleplaying should instead be based on your character's background--race, clan and so on--and how you resolved previous quests, or your faction rep. That's what the game should react to. Maybe occasionally you can have a strength check or something but it's way overused in modern RPGs.
>>
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>female kweenslay gucci girlboss nigger as a major plot character you HAVE to look at and listen to
>no FAT Larry or Skelter
It's utterly and absolutely fucking over for this game, isn't it?
>>
>>719385517
Does anyone even give a shit about Skelter? He always felt like a Damsel's Sidekick who exists purely so that there's moee than one Gangrel in the entire game.
>>
>>719385517
>It's utterly and absolutely fucking over for this game, isn't it?
It's only getting a release due to stunk crotch phallusy
>>
Grout's mansion is still one of the most memorable levels I ever played in any game
VTMB's last stretch because significantly more bearable if you just cheat and wallclip through everything. Avoiding engaging with it does wonder to prevent your experience from being tainted, I have like 90% of fond memories thanks to this.
>>
>>719385473
in tabletop social stats are necessary so that players can play characters that are more perceptive or clever or charismatic than they are, but the dynamic there is totally different in a medium where everything is pre-written. usually it's just a get the best outcome lock.
>>
>>719385641
>Grout's mansion is still one of the most memorable levels I ever played in any game
Same but mostly because Wesp is a weird ass motherfucker who can't leave cut content alone or just put them all as Easter Eggs in one place.
>>
>>719385618
I thought it was awesome to have a vampire who fought in Vietnam while he was human and I wanted to hear him talk about weird skinwalker shit he saw while testing infrared night vision goggles or some shit.
>>
>>719385517
Don't try to pretend like people ever gave a shit about Skelter.
>>
>you're a superpowered badass elder vampire girl boss you're just temporary depowered
I'm so fucking sick of being the chosen one. So absolutely fucking sick of it. It's the narrative refuge of the talentless and moronic.
>>
>>719363602
Is combat going to just be an endless chain of slowmo sequences?
>>
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>another thread full of zesty negroes shilling for the "sequel" while some other fags are shitting on the OG
VtmB is one of the best RPGs of all time, if bugs and jank ruin a game for you go play some soulless zoomer garbage

>>719363035
>>719368325
>>719376562
Neck yourselves pretentious fags you never loved RPGs
>>
>>719385721
>Wesp is a weird ass motherfucker
It's was either him or Tessmage
>>
>>719362386
All the recent previews said the game looks great, did they actually pull it off?
>>
>>719385896
I think the game goes into slowmo when you press right mouse button. It lets you select your disciplines more easily.
>>
hahahahha what a fucking turd, but I bet nostalgia goys will buy it in bulk
>>
>>719386353
Shills can say whatever the fuck they want, it doesn't look like vtmb. Also fuck nWoD with a rusty pipe, should have been oWoD and i give zero fucks how much legal fuckery paradox had to deal with to make it happen.
>>
>>719385243

Brotherman, Brotherman
>>
>>719386353
everyone involved in reviewing games be it youtubers or websites are paid promoters
>>
>>719386353
>all the people paid to say it's good said it is good
Are you a retard or what
>>
>>719384269
>We Don't Know how linear it actually is, it's 2 months before the game comes out and the preview they gave us apparently ends right before the game stops being on-rails and becomes a semi-open world adventure through Seattle's kindred underworld.
But there is footage online already that consists at at least 2 hours of gameplay? we've got an idea of what it's going to play like. It's almost like Paradox probably showed off too much because i don't think it's going to change from there.
>>
>>719386896
I'm pretty sure you're legally required to disclose if you're doing promotional content. And none of these people have.
>>
something stopping you fags from making your own vamp kino?
>>
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>>719387069
the same thing that should stop you fags from making vtmb2, no talent
>>
>>719387013
a retard then
>>
>>719386565
leave it alone
>>
total streamer death
>>
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>>719362669
I want a guy making onions faces at every awesome move I make in the game
>>
>>719386987
Yes and no. Basically, the game's structure changes a bit once you get rid of Benny and become sheriff. You're then allowed to go around town and talk to the various clan representatives. In the Paradox stream they went around town, but all the clan representatives told them that they needed to get permission to be walking openly in the city.
>>
>>719386987
How far is this demo into the game?

Jey Hicks: There's a whole lot more to go. I can't say the exact numbers because right now we're trying to figure out exactly how long it is, because we've been adding in a bunch of new content recently, but currently our estimates are between people who are a fast player who doesn't do any of the additional content, maybe 20-25 odd hours and then up to potentially around 40 hours for more sort of completionists.

Ian Thomas: This demo is just before the point where Vampire: The Masquerade - Bloodlines 2 opens up into a more open world space, if that makes sense. The story is quite linear up to this point, and after you return from this mission, the map opens up. Phyre gets a different role in the city and there'll be lots of different things you can look at from the map and go and interact with. Side missions, if you like.

Are these side missions tied to specific characters?

Jey Hicks: Yes, exactly. Are you aware of the blood resonance system? That's how you unlock the other powers from the other clans. Each clan has a leader, essentially. They will be sending you out on various different missions, which can help you progress along with your unlocks as well. You're going to gain experience, you're going to gain resonant blood, which you can then spend on the new abilities.

https://wccftech.com/bloodlines-2-qa-lot-subtleties-to-movement-combat/
>>
>>719385473
You are using starwmen arguments.
Not all stat checks skip combat, some just give you another more favourable outcome or increase rewards.
For example, why would a low speech retard who has no stats in persuasion be able to solve the dispute between jeanette and therese? He should be a diplomat to be able to pull that off. Removing the need to pump certain skills makes for a dull bethesda game like playthrough where every character can do everything in a single playthrough. Vtmb is so great because you have to replay is multiple times to see all the outcomes and options.
>>
>>719362386
That shit was terrible. No holding weapons you just float them like its gmod and throw them after two shots. You dont even hold knives, its all floating and throw.
>>
>>719366560
>A lot of people, to be honest
A lot of retards, you mean.
>>
>>719373302
In the case of this game, it's mainly that it's not a proper RPG. You're playing as an elder vampire who's 500 years old and doesn't know guns. That's it. It's not your skillset, whether you like it or not.
It's more similar to how you play as Geralt in the Witcher. You can tweak what YOUR Geralt is like, but he's never going to be a Farmer or an Archer or anything like that.
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>>719367584
>>719366560
>>719365914
I've been looking at this nigga's speech patterns and I'm around 90% sure he's a shill working for the game company

It's not that he's defending the game, it's the language he's using. He sounds like he's reading out shit that was listed in the dev notes. "you have had most of your disciplines suppressed". "the game is a straight up vampire power fantasy." "No, because they want it to be foundational to gameplay right from the start."

You're a fucking shill and I'm tired of not calling this out enough.
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>>719380889
>that is the dumbest term I've ever heard of
It's a Paradox marketer astroturfer. I'm telling you that the people 'excited' for this game are faking it and are really paid to post on here. One such time i remember them saying 'anti-shill' was to prove the merits over The Chinese Room over Harsuit Labs.
>>
>>719376121
>>719379126
I know Jack SAYS that you need to be able to fight, but you can get away with stealth and maybe a few points in combat up until the sewers before you HAVE to fight directly. Which is what I and a lot of players did on their first runs.
>>
>>719362386
Is that old man in the bottom left corner part of the game?
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>>719388020

The streamer, a vile creature, is one of the many byproducts of the internet.
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>>719387724
jesus christ..
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>>719387708
>He sounds like he's reading out shit that was listed in the dev notes.
Aren't those points all in the Fextralife video?
>>
>>719387724
I have no idea who that person is, but funnily enough, I'm the one who made that webm contrasting the awful Hardsuit version combat against the somewhat decent Chinese Room combat.
>>
>>719388647
That's the guy theyre talking about I think
>>
>>719387708
With all due respect, there have been 30-odd dev diaries, a 2 hour long Paradox stream, and this week alone dozens of interviews with the developers. No shit, people are repeating points said by the devs.
>>
>>719387569
>why would a low speech retard who has no stats in persuasion be able to solve the dispute between jeanette and therese?
Well my argument would be that it's better to remove persuasion as a skill altogether and just require the player to actually think through what the right thing to say is, gather evidence, and so on. I'm sure you can come up with some examples of speech checks requiring that, maybe in Fallout 1 or NV's final confrontations, and if they do then fair enough, that's the important part, if they also require you to have persuasion 80 or whatever that's not the end of the world.

But I still don't think the stat requirement really adds anything and I think much more commonly it's used in place of an actual challenge rather than in addition to it. If anything it probably pressures developers to ensure speech challenges are rarely difficult or engaging because if a player invests a bunch of points into a speech skill, they feel entitled to pass speech checks because of that. It would be pretty disappointing to fuck up and fail to persuade an NPC because you were just too dumb to figure out what to say even though you pumped your speech skill, and developers know that, so they ensure you basically only need to pump the skill and don't need to actually engage with the conversation or think for yourself.
>>
>>719388963
There are a bunch of checks throughout your interactions with Jeanette and Therese that determine the final outcome, and not all of them require speech stats. Some are just normal dialogue and you can still mess things up if you pick the wrong one.

Not every speech check throughout the game has that much depth but it's there. I also liked the interactions with the two hitmen in Chinatown, you don't need any stats I think but it's lets them reconcile more easily too. But you can still get them to reconcile as long as you don't just immediately kill one of them for the reward.

Kind of funny that quest in Chinatown has you reconciling two people just like with Jeanette and Therese now that I think about it.
>>
>>719363602
I'm actually sold, call me when empress edition is ready
>>
>>719389694
It has no Denuvo (it's getting a GOG release), so piracy won't be an issue. My issue, though, is that modding has not been confirmed. We'll absolutely get costume mods. I expect some sick costumes within 2 weeks. But proper mod support has NOT been confirmed for this version.
>>
>>719388963
I see your points, but when you get rid of checks, you end up with action games like oblivion where your character is the head of the mage guild, of the fighter guild, of the thieve's guild, of the black brotherhood...
>>
>>719390608
ue5 games don't ever get official mod support. none of the devs want the liability of accidentally violating the terms of service of one of the 10,000 middleware packages ue5 development pipelines use by releasing mod tools. the best you get are texture replacers with injection methods.
>>
>>719391542
STALKER 2 has mod support. You're not wrong about the middleware nightmare, though.
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>>719391542
>ue5 games don't ever get official mod support
Did Squads modding from UE4 version carry over to UE5? if so then modding can be supported. But it all has to be a conscious decision in the actual games development. You can't just add it later and expect it to be versatile.
>>
woops i forgot to remove that webm out of my post. I was gonna ask people if they still had the hardsuit labs leaks of the VTMB2. But then i forgot to make it a separate post.

Which is an open question because i can't find the source of that webm
>>
>>719391894
this looks really, really amateurish like a mod of an actual game. it gives me big hunt down the freeman vibes
>>
>>719362386
Did they really just reskin Dishonored?
lol
lmao
>>
>>719392561
Not really. It has similarities to Dishonored, but also Dark Messiah, and you can feel a lot of Half-Life 2 DNA present.
>>
>>719388963
Stats should inform how your character performs at a given task, rather than player skill. Video games necessitate a combination of both, but the less stats matter, the less it's an RPG. If Donkey Kong Vampire can talk his way through a situation, why would you ever play a suave smooth talker?
In reality, all it means is that VTMB2 is a character driven action adventure, not an rpg. Which sucks for people who like rpgs, but is fine for those that don't.
>>
>>719392561
nah, they just poorly copied it
>>
>>719365690
Having a character have higher intelligence or strenght than another is literally ableism and that is NOT ok.
>>
>>719362386
Is cohh wearing a wig? Why does he look like that
>>
>>719362738
Ignore all these contrarians. Not a perfect game by any stretch but there few games that can hold my attention across eight replays over the course of five years.
I consider it a must-play for anyone who likes RPGs or immersive sims, even though it's not really an RPG or an immsim, it's pretty unique, it's sort of a first person action adventure game with skill checks.
It's also super easy to mod so if you don't like something about the game, you change one line in a text file, and you can finetune your perfect experience. If you want to edit maps you can do that easily too.
I personally add a bunch of collectables to some of the empty/rushed interiors and randomise them with a Python script to increase replayability.
>>
oh yeah? What are some better games released this year? Expedition 33 might be the only one

Mario Kart World - Shit
Donkey Kong Bananza - Shit
Doom the Dark Ages - Shit
MGS Delta Snake Eater - Shit
Elden Ring Nightreign - Shit
Death Stranding 2 - Shit
Dune Awakening - Shit
Kingdom Come Deliverance 2 - Shit
Avowed - Shit
Atomfall - Shit
TES Oblivion Remastered - Shit
AC Shadows - Shit
Monster Hunter Wilds - Shit
Mafia The Old Country - Shit

Prime 4 is looking increasingly likely to be delayed. Outer Worlds 2 will definitely be shit, anyone can see that from a fucking light year away. Blunderlands 4 is more Randy fuckery with paywalls everywhere. Pokemon always fails to impress. Ghost of Yotei and Ninja Gaiden 4 I don't know enough about.
>>
>>719362738
If you like:
• jank as entertainment
• 2000's goth aesthetics
• bite sized story telling
• dialog heavy gameplay

You'll possibly love it.
I still play it a bit every other year since release. Not for everyone, especially now. It's not aging like wine, but it's comfort food for me.
>>
>>719391768
>STALKER 2 has mod support
And it's still nowhere near the level of 1-3 because the random 20-100GB patches kept fucking things up due to the retarded pak system during it's launch, i.e. the standard half-ass way you have to mod UE5. Things are only just now starting to get less shitty (I think) in terms of mods being killed immediately after a patch, because the SDK finally came out, but,

>Plenty of Disk Space: Modding involves extracting game content and creating new files, which requires significant storage. Have approximately 700GB of free space available on your hard drive

I have a strong feeling VTMB2 isn't shipping with an SDK, and quick/dirty pak mods are as good as we'll get
>>
>>719393287
>dude just mod the game then its actually good!!
kek bloodlines fans are full of shit
redemption wins as usual
>>
>>719393737
You are misintpreting
>being able to mod the game is good
for
>you need to mod the game to be good
Those are different things.
>>
Surprised there aren't more leaks.
>>
>>719393737
Not what I said at all. I was merely pointing out that, if you want to make tweaks to the game, it is simple to do so.
I prefaced my entire reply with "Not a perfect game by any stretch" so I don't know what you thought I meant...
>>
>>719393737
>redemption out of nowhere
I've noted your insecurity.
>>
>>719393834
>>719393898
>>719393991
someones tilted lol
>>
>>719364821
Expecting VTMB fans to know Edgar Allan Poe is a stretch.
>>
>>719394742
There are entire sections of Dante's Inferno copypasted into Bloodlines along with some obscure textbooks about German reunification so I'm pretty sure the majority of people playing Bloodlines 2 coming from the first game will know about EAP. There's a lot of literature snobs playing VTM games desu
>>
>>719394742
Why? He's extremely mainstream
>>
>>719364821
>>
>>719394742
Poe was on the fucking simpsons, retard
>>
>>719394742
All of that is in a simpsons treehouse of horror episode so don't be surprised
>>
>>719394890
i must have missed that, where? i assume its related to bach since its about germany?
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>>719394952
I've always found that gaming audiences are weirdly bad at spotting literary references.
>>
Absolute ludo.
>>
>>719393602
>Expedition 33
I don't care for JRPGs, even made by westerners. But Kingdom Come 2 was alright.
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>>719395851
And they're better off being ignorant, I don't want to see literature in gaming, I'm trying to play a fun game right now.
Reading time is strictly before bedtime.
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>>719395940
Based, i read discworld before i go to sleep
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>>719393076
Both should inform how easy or difficult it is to complete a task. I've seen some people argue before that character skill is all that should matter and this is what differentiates RPGs from other games, but I think if you take that line of reasoning to its logical conclusion you're essentially arguing RPGs should all be "zero-player games" like Progress Quest, where you set up your stats at the beginning and then no further input is required. And that sounds lame asf.

Most RPGs do a pretty good job of this when it comes to combat, in that your stats and gear and allies and perks and all that DO inform your ability to take on opponents and how you're going to approach the fight, but they don't replace the need to think and strategise, they just change what your options are.

Unfortunately RPGs haven't figured out how to do this for anything else, really. No one knows how to incorporate stats into a conversation while not overwriting player input, maybe they're a little more successful than that when it comes to stealth, but it still isn't great. It's because every mechanic in RPGs that isn't combat is incredibly underdeveloped.
>>
>>719391894
Reminds me of the new Dead Island game, even animations wise. That game was sick but got repetitive fast. This seems to have more depth to it
>>
Choose
>>
>>719398254
The girl in the Chinatown restaurant, you know, the one who stands next to the old kung fu master.
She's kyute, hau~.
>>
>>719362386
They should at least have dropped the masquerade from the name if they were not even going to both with it.
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>the shill is still trying
Your game is dead on arrival, deal with it.
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>>719362386
>skim around for combat
>scratch, scratch, hard scratch
>90 times in a row
>enemies stand around and dodge left and right
>throw a punch once a year
>generic nothing music
>no rik schaffer to provide endless bangers while you bonk skulls https://www.youtube.com/watch?v=o-CiKnm0M9o
why even fucking bother calling it bloodlines if you fired everyone making bloodlines, and converted it into a generic nothing game?
>>
>>719366969
>How did you come up with this idea of a vampire stuck in the head of another?
he played cyberpunk 2077
that's the real answer
>>
>>719399343
Vampire: the Masquerade is the name of the setting, the Bloodlines part is what is pissing people off.
>>
I'm pretty sure the Hardsuit Labs version had guns implemented so this is literally a regression from the game they're building ontop of.
This is going to suck so fucking hard dude.
>>
>>719362386
The Chinese room are masters of story telling. If all else fails at least it will capture the vibe and feel of VTMB.
>>
>>719403053
haha good joke
>>
>>719375817
Wonder how it's going to work, wouldn't your character need to be 2nd/3rd gen not to be instantly vaporized?
>>
>>719403053
Based on what? Still Wakes the Deep?
The current Chinese Room has literally none of the original developers there
They disbanded after the Rapture game
>>
>>719403053
let this chinese room tell where the chinese vampires/demons went, and without the bullshit about 5th edition
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>>719403053
>masters of story telling

sure like in that never ending drunk commie rant with a bitchy wife from the oil rig game
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>are you enlightened, brother?
>sorry, brother
>are you enlightened, brother?
>sorry, brother
>are you enlightened, brother?
>sorry, brother
>are you enlightened, brother?
>sorry, brother
>>
>>719393602
Playing zombie "this war of mine" clone rn
Besides that and e33 there's been nothing fun this year
Waiting for eu5 but it's most likely going to be shit tier at release
There's always small releases to enjoy but i wasn't excited about anything close to AAA for more than a decade
>>
>>719387627
jack, a vampire from the 1700s teaches you how to use a gun in bloodlines 1. surely, surely they could figure out an older vampire teaching another older vampire guns.
>>
>>719383134
i enjoy the stank combat honestly. it helps that bloodlines is absolutely drenched in atmosphere.
>>
>>719404456
They could.
I'm not necessarily trying to justify it on that basis, but to be more explicit, I'm trying to point out that it's simply not the kind of RPG you wanted.
You don't get to make your own character, you're playing as a very specific person with a very specific skillset. Same with Geralt, or Commander Shepherd. It's not the kind of RPG where you have freedom to be whatever kind of vampire you want.
You're 100% in the right to be disappointed because you wanted something else, what I'm trying to tell you though is that it's simply not the genre you wanted. Your confusion and inability to understand that is weird, like you're unable to realize that it's different than what you wanted and you're desperately confused with why it isn't conforming to the mold you expected.
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>>719362386
Is it immersive sim? Does it have emergent gameplay?
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>>719405257
no, it doesn't
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>>719362386
I can smell the estrogen through this webm
>>
>>719369912
>White Wolf randomly retconned The Malk Twins into being a super powerful 6th Gen Elder from the 1700s
What?
>>
>>719405189
>Your confusion and inability to understand that is weird, like you're unable to realize that it's different than what you wanted and you're desperately confused with why it isn't conforming to the mold you expected.
why the insane, retarded conjecture? all i said was an old vampire teaches you how to use a gun. if john vampire knows how to use telekinesis to use the gun, surely he can hold the gun.
>>
>>719364061
It wishes it looked like Dishonored. You somehow get dumber by the post.
>>
>>719405778
Nigger, I don't know how to make this any more clear to you, and I'm getting frustrated with how fucking stupid you are. I'm going to try one more time: You play as Phyre, and Phyre isn't the type of character who fights with firearms. You don't make your own vampire, you play as a variation on a very particular individual, and that particular individual doesn't fight that way.
Does that make sense yet?
>>
>>719385754
I liked Skelter but you're still correct.
>>
>>719398254
Honestly, Therese
>>
This just seems like one of those IPs you just shouldn't touch. Even if the game is good you're just inviting angry fans to tear it apart. It won't be good, but even if it were, it'd be better off as some original IP.
>>
>>719387627
So they don't comprehend guns enough to hold them and use them but they comprehend them enough to use them with psychic powers the same way.
>>
>>719406092
>it'd be better off as some original IP
but that would require some creativity on part of the developer
>>
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>>719405996
Adding "nigger" to your post doesn't make you blend in, shill.
TCR will be bought and/or dissolved before Chrismas, mark my words.
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>>719405996
why does the character that doesn't fight with firearms use telekinesis to fight with firearms?
>>
>>719406092
What I don't understand is making an RPG set in the WoD universe and restricting it to ONLY vampires
Should have playable hunters, werewolves, wraiths, vampires, etc all with their own factions
Like a Bethesda RPG set in a modern city
Seems like a no brainer desu
>>
>>719406285
Don't be a fucking idiot. The WoD universe is clunky as fuck when you try to make at least two of the worlds meet on the tabletop. VtM x WtA sorta works, but it's still ass. Adding anything else? Complete clusterfuck. And sure as hell no one's going to be able to make vidya of it.
>>
>>719406276
Because they're Phyre. They have telekinesis. That's how they use firearms, instead of the way you'd like to. It's not that they can't, it's that they don't because of their personality. Because you are playing as a set character, not one you made from scratch.
This argument you're making supports what I've been trying to tell you anyway. You are such a frustrating fucking idiot.
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>>719406630
Your donutsteel uhridginal character straight out of some fat lesbo's fanfiction is not going to magically make people buy, or like, your DOA game.
>>
>>719406630
>Because you are playing as a set character, not one you made from scratch.
I'm out
>>
>>719364061
It looks like Bioshock. And not the good one that had you playing underwater but the bad one where you’re in the sky.
>>
>>719406946
Fair.
I'm not trying to sell you on it, or justify it, or any of that shit. I'm just getting fucking angry because retarded spastics don't understand what's happening.
>Durr, why can't I use guns?
>Because Phyre doesn't use guns.
>Durr, but why can't my character use guns?
>Because you play as Phyre, and they don't use guns like that, RETARD
>But... Why don't they-
It would be better if you could make your own character instead of just picking your flavor of pre-existing character. I agree. But that's just not what this game is.
It's been a nightmare trying to get you dipshits to understand a very, very fucking basic concept. >>719406875
>>
>game is made by devs notoriously for only making linear corridor walking sims
>everyone is shocked when it’s revealed to be a linear walking sim
Everything shown is exactly as I’d expect from the devs. The possibility of a true rpg sequel was lost when paradox got the rights to it and started handing it off to studios without vetting them first.
>>
>>719407256
unfortunately for you "muh character" isn't a defense for barebones gameplay options
>>
>>719407457
I'm like 90% sure when Paradox announced it was going to TCR they made it clear it was a very cut down version of the original idea.
>>
>>719407553
TCR was probably the ‘oh shit, we need someone to get this done quick’ fallback option. Shame, because I enjoy some of TCRs games and think they deliver good atmospheres in their games, just not the right fit for this kind of project at all.
>>
>>719407468
I don't think he's saying it's a defense anon. He's just saying that's how the game is.
>>
>>719407468
Dude, holy fuck, I'm not defending the game, I'm just EXPLAINING it to you.
How fucking stupid are you? Did I, at any point, say that any of this was a good thing?
>>
>>719362691
I watched a 4chan documentary once and they said on this website, everyone hates women, black people, and cripples. I said who the fuck hates cripples? Is there anyone on this website who says "FUCK CRIPPLES!" because I don't think so
>>
>>719407805
They saw a katawa shoujo thread and misunderstood what they meant by fuck cripples.
>>
>>719387627
even teenagers can figure out how to use guns, anon. I think a 500 year old adult could figure it out. Also they clearly do know how guns work because they operate them with telekinesis. Why did you even float the retarded idea that they don't know how to use them?
>>
>>719407882
I'm not even going to bother trying to explain this shit to you.
>>
>>719387627
>You're playing as an elder vampire who's 500 years old and doesn't know guns.
you can easily explain guns to a 500 year old vampire.
>>
>>719407978
>inb4 muh skillset
shut up bitch. why don't they use melee weapons and keep those in their inventory then? dumbass shill sweeping for this shitty game
>>
this looks stupid. if i cant have my gun in my inventory slot that i hold in my hands and spend some points speccing into so i feel like im the guy gun who uses guns, its just not the same. they dont need elaborate systems, in fact i think elaborate systems detract from the game. But give me gun skill to level up and some attributes of which some make gun stronger.
>>
ffs just outsource weapon holding animations to some korean studio if you are so dumb you cant do better than levitate things in front of the player
>>
>>719407978
Why are you? Sincerely? What's the issue with saying it's for style and flair and a choice they made for the vibe? There's no actual reason. It's alright that there isn't, actually. You just don't want them to say "ah that's gay" which is just dude speak for "that's not for me".
>>
>>719387627
>Play as a vampire who doesn´t know guns
>Webm shows how said Vampire is literally able to fire two shots from a shotgun via tellechinesis
>>
>>719408281
>it's for style and flair
is not having guns in the PC inventory for style and flair too? lmaoo
>>
>>719408281
No, all that is fine.
I'm getting mad because they're fucking retarded and can't comprehend what I'm trying to say. It's not that I disagree, I'm just flabbergasted by how they can't understand what the fuck I'm saying.
>It's like how in Mass Effect you can pick Shepherd's class, but he's still ultimately Shepherd.
>You use guns like that because Phyre uses guns like that, and you don't get to make your own character. You just get to lightly customize Phyre
I've answered the question so fucking well, dude. The fact that it took me an hour to make even one of these retards finally understand this concept, and yet people are STILL replying to me in total confusion is why I'm spazzing out.
>>719408341
>>719408052
It's actually fucking ridiculous.
>>
>>719408281
Then remove the abbreviation RPG it has nothing to do with this game anymore. Several choices affecting only some quests and some endings, this is not an RPG
>>
>>719408683
Anon, let's use our thinking cap for a moment. Who decides how Phyre uses guns?
>>
>>719408880
Phyre, because you play as fire!
Do you actually have Down Syndrome or something? Why didn't Shepherd use a sword? Who decided if Commander Shepherd uses swords?
How the fuck is this not percolating into your skull?
Fucking retard.
>>
>>719408974
No, dumbass. The correct answer is the game devs. The game devs decided Phyre doesn't keep guns. Now, go ahead and grab some kneepads and a helmet so you don't hurt yourself. I want you to rub your two brain cells together and think about why the devs decided that.
>>
>>719409107
>we want the game to fail and we get fired.
>>
>>719408801
yes it is
>>
>>719409356
> game devs are retarded and don't know how to make a decent game
>>
>>719409107
Why the fuck are you even arguing, then?
What's your point here?
The question was, "Why can't Phyre use guns." and the answer is, "Phyre doesn't use guns."
Who gives a FUCK who programmed Phyre? Yeah, the devs decided Phyre doesn't use guns. The point still is, the reason the player can't choose to make Phyre use guns is because the character just doesn't do it because of who they are. And yeah, the devs decided who they are. So fucking WHAT? That has nothing to do with anything, goddamn!
>>
>>719380250
yeah! here are a few more. several of them were made by the same user, luckeest4r, in case you wanna keep an eye out for new ones in the future.

https://files.catbox.moe/cbucq0.mp4
https://files.catbox.moe/p3ikwy.mp4
https://files.catbox.moe/fpelsm.mp4
>>
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Who's making the story for this game? I sure hope it's not the same person that did the story for Still Wakes The Deep, holy fuck that was a shit game with a shit story with a shit character development. Holy fuckity fuck we are so fucked...
>>
>>719409483
god you're fucking retarded.
phyre not using guns is because the devs didn't want to program decent gun gameplay into the game not the other way around.



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