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File: N64.png (2.02 MB, 1920x1080)
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>Top 5 games
Banjo-Kazooie
Mischief Makers
Goemon's Great Adventure
Conker's BFD
Tetrisphere
>>
>>719365895
>crusty ass controller

goddamn clean yo shit
>>
>>719365895
What the hell is that controller? Looks uncomfortable as fuck.
>>
https://youtu.be/7D8THFr2QnY
>>
1. The Legend of Zelda: Ocarina of Time
2. Shadowman
3. Banjo Kazooie
4. Turok: Dinosaur Hunter
5. Extreme G
6. Space Station Silicon Valley
7. Lylat Wars
8. Top Gear Overdrive (Might have sucked, remember playing it enough, best when you're struggling with shit cars. Episode 1 Racer is probably better, same for Fzero X)
9. Wave Race
10. Bio Freaks (OK rental, fighting games sucked but remember it seemed interesting)

Quake was good too.
I didn't play a lot. I didn't play Mischief Makers.

Quake 2 & Resident Evil 2 were probably good on it.

Turok was my first game for it. Remembered a story how I got my N64 but yeah, I'm not that good anymore, doing what I don't want to for something good, not as willing anymore.

Tell it anyway: I ate a fish eye. Wanted a N64, told I'd get one of I did that. Easy, done, what a good deal. Did it spewed. Fucking horrible. But got it.

Probably not as sensitive to care anymore. At the start of tapping that: No, I'm still the same person.

Sidetracked. Turok controls and movement were great. If I made a 64 game now it'd be that. But press R to jump, hold R for aim down sights.

EOtech with shield like in Killzone 2. On a short AUG magazine down the side.

So short draw distance if you see any building it's safe.

Nothing, not even ground away from buildings. Just enemies. Pressing R could be a 3D map instead. How far you have to go to get somewhere, where there are pitfalls. Where there are enemies.

Move slower near buildings. Sprinting when away. Sprite enemies. Single hit to stop them when in sights, a dozen out. Enemies hit multiple times stop them longer. Closer hit intervals stopping them longer again. Your travelled line from one place to another optimal, safe for others to use. The longer that remains so the greater the reward.
>>
>>719365895
What is Mischief Makers' appeal?
>>
>>719370019
90s anime wackyness, cool movement and gimmicks
>>
>>719365895
My top 5 n64 games:
Mario
Zeldo
......
i could go on.
>>
>>719367915
(You)
>>
>>719365895
>>>/vr/
>>
didn't play that many since I only asked my parents to buy me ps1 or pc games
>Glover
>NFL Blitz
>Mario 64
>Star Fox 64
>Banjo Kazooie
not in order
>>
N64 grindan:

R (press: Jump) (Hold: Aim down sights)

Turok with closer draw distance. Gameplay in responding at the last second to different terrain.

Hop over stepping stones, vault over barriers. Shoot enemies. Explore city. Machines spamming streets with bots. Shoot the bots. Timed upgrade, a downed bot doubles your ammo damage. Stacks. But levels back down after a minute. Regen health. Try to fight hard to stack up damage, then take on bosses that are around, overpowered. Press A to shield from damage. B & stick direction to dodge far in that direction.

Dpad to select different weapon (costs 99% of health)

Assault Rifle
Rocket Launcher
Heath regenerator
Ammo drop

Hold A or B to reload assault rifle or rocket launcher.

Damage boost can be traded for credits with L. Credits buy different guns, gloves, cosmetics and specialisations. Change to move faster, or heal faster, or reload faster, faster into sights etc.

Multiplayer where 2 work together. And can revive eachother. Can push the limits easier knowing a revive is possible. Share damage boost and wear down bosses easier. One getting the attention, the other hitting their weak point.

Bosses with different weaknesses. Eg weak legs, strong legs. They jump high and onto you but stationary for a few seconds when landing, avoid and rocket.

Rocket does 1000x damage but only carry 3. Large damage radius dropping 1% every metre. Doubling, so at 2m it's 2% at 3m it's 4%, 4m it's 8% etc. Shield negates all of it.
>>
>>719371651
shit I left out Goldeneye. idk what to remove, probably Star Fox



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