No GEPVM is multiNo 10 min aggro timerPVM collision except ghosts, snakes, etcFarming same spot spawns stronger mobsInfinite run energyTele can fail & end up in random/dangerous locPVP only singles with PJ & rushCan't box within 20 sec of pvp/10 sec of monster deathDetect players boxing eachotherNo PVP bracketsLogout disabled in wildyPVP level scaling of accuracy/dmgPVM overheads only 40%Pray flicking removed by making prayers not constantly drain ptsMore horizontal gear scalingNegative bonuses removed, can cast with full runeHigh defence bonus nerfed vs low lvl mobsAltar prayer usage limited, requires offeringsStepping under frozen player in pvp removedMagic restrictions gone, use veng teleblock icebarrage at same time
Potion buffs stay max lvl longerPots & cooked food weight reducedExp curve fixed, low lvls slightly faster, high lvls massively easierGain more exp in lowest cmb stats (the higher your other cmb stats). Gain extra hp exp for lvling lowest cmb statsExperience loss on death reworkedHP loses 3x less expRepeated deaths are less punishingLvls not lost immediately on death but overtimeLost lvls are easier to regainFatigue on death, regained exp is not given immediately but overtimeExp is stolen from players on killIf victim had 99 cooking but you only had 1 cooking when you killed them, you won't gain much expStolen exp is increased if they had been leveling the particular skill recentlyCan't steal recently stolen expMin HP from 10 to 50Exp gain is changed, you instead are rewarded with genie lamps that let you pick from a selection of skillsDoing any combat style training grants you lamps to level any other combat statWhen you are a high lvl, you gain much more combat experience by attacking the highest level monstersAbility to trade your lvls in one stat and put them in another (to lvl more optimally, respec or to change your combat level/acc build)
Cmb lvl formula reworkedMagic always increases cmb lvlDmg calc reworked60 attack 99 strength vs 99 attack 99 strength: both players will max hit eachother just as often, but the 60 attack player will hit lower hits less oftenGear rebalanced to promote risk over stats99 defence wearing full addy is worse than 40 defence wearing full rune99 attack using rune scim is weaker than 60 atk using dragon scimMelee formulas changed to accomodate more buildsDefence first reduces enemy accuracy. If you have particularly high defence, instead weakens damage curve so enemy max hits less, rather than stopping most hits entirelyAgainst low armor/low defence opponents, 99 attack 40 strength will be better overall dps than 40 attack 99 strengthIf you have low strength but a good weapon, you will have reasonably high max hits. especially on slow/2hers (KO weapons)Ranger armor reduces the frequency of high/max hits from melee attackers, and even more from magic attacks. Ranged armor is adequate defence from low damaging ranged attacks (darts and knives in particular).All gear degrades, particularly from death.
More cookables eg dragon meatNew variants of CC and reworked CCMelee dmg reduces accuracy of next spell castRemove crush/stab/slashHigher lvl spells are less accurateDefence prayer buffed when wearing low armor/low def lvlDrinking potions buffs last longer the higher ur herblore lvlPrayers with multiple tiers (e.g. super strength, ultimate strength) simplified into one prayer that scales with prayer lvlYou always have a looting bag, not lost on deaths. You can interact with some items in it, like uncooked food which can be cooked and then is put in your inventory.Runes take up zero inventory spaceBank keys reworkedWhenever you loot or acquire an item, it is temporarily "bank loot" for anyone who kills you in PVP. ie if you farmed 2 inventories of green drags in the past hour, then when you die even if your inventory is empty you lose all of those items to that player. All personal loot is therefore temporarily 'untradeable'Skulls above heads and bank keys above heads are removedPlayers prayer bonus reduces the effect of SmiteDefence level no longer provides magic defenceMagic level no longer provides magic defence
Interface improved so you can see prayer, inventory, spells, specbar all at same time without need for f-keysPoisons apply heal debuff, reducing food healingEach hit to someone who is frozen reduces the remaining durationRangers can throw a net to freeze their target in place, no spec requiredMelee can use clubs to freeze their target in place, no spec requiredIce barrage downside: increases victim's defenceNet downside: breaks faster from damageBarbed netting: damages the enemy if they move when it expiresTime bomb spell: if the victim receives enough damage in the next X ticks, they are hit by the spellChannel spell, deals damage each or every other tick several times. If you splash once, the channel ends. Moving ends the channel. The first tick of damage is instant.DoT spell: deals medium damage and then deals extra damage each tick for X ticksMage armor spell: increases your physical defence until you take X damage. doesn't stack with regular armorSaradomin brew nerf: reduces max hp per sip. doesn't increase defenceRemove pid so pvp is not biased/unfairBad RNG protection, so its impossible to splash too many times in a rowFun map pickups e.g. wilderness weapon spawn that is picked up and degrades in 30 minutes even if not used. Can't be banked.Rebalance to unused weapons in PVP eg longbowsPurge mechanic. Every hour or two hours the purge starts. Non-wilderness areas become pvp zones, with exception to banks. Teles will put you in banks if used during purge. If you are still in combat with someone at the end of purge, you can continue to fight