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Let's discuss how AI will help video games.
I think that we will reach a new realm of visuals with AI "coated" textures. It will get rid of the stock engine sloppa look that the likes of Unreal Engine have. We will be able to have a much wider variety of art styles, and AI will also help us unlock true photorealism on a large scale.
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>>719395567
video games kinda suck at depth of field.
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>>719395567
Kill yourself, retarded subhuman pajeet
>>
it will solve the issue of whether or not assets fluctuate in a competitive marketplace under stock shares during the financial season
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SAAAAAAAR WE HAVE TO USE UP ALL THE POWER AND FILL THE WORLD WITH POOP SAAR
>>
It probably won't "help gaming" much, especially with the OP picture used as a reference.

"AI" tools have already been used by devs for years. What most now think of with AI, aka
>I put words into a robot and it makes a thing
will do nothing for games.

The reason it is shilled by big tech is because they make fuckloads of money from convincing people it's the next big thing. It isn't. We're already at the
>corporations rollback on commitment to AI
stage of the bubble bursting.

The reason people think AI is revolutionary is because it let random retards (see: mostly clickbaiting jeets) generate images or videos which are trained against whatever is trending so people think "oh cool, we can get this from AI now." But as anyone actually familiar with how it works will tell you, you can get stuff that looks cool-but which is unworkable as an actual product.

There are many games out there that are what retards describe when they talk about what they want AI to produce for them, but they aren't playing those games. Just like they won't play AI games. Shovelware maybe, but it probably won't help much.
>unlock true photorealism on a large scale
photorealism is hot dogshit for most games
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GTA 7 will be a 300 GB text file of LLM prompts
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File: 1551012540012.webm (2.93 MB, 840x840)
2.93 MB
2.93 MB WEBM
If they could get AI to stay persistent and not take up a ridiculous amount of processing power, I could see an approach where they design and make a 3D game like usual, and then put the frames through a light AI filter to make it look more unique and bespoke

One of the big reasons 3D in general sucks and looks bad is the fact our brains quickly realize the boundaries of the models, the repeating assets, the ever slightly imprecise animated interactions etc, whereas the reason 2D looks good by default is because every frame is an opportunity to create something new from scratch, 2D animators aren't machines so the slight inconsistencies between all the drawings keep creating new interest with each frame (which is why rigged and puppeted 2D or overly on model 2D animation looks like shit)

I could see AI being used to add this 2D spice to 3D while still keeping all the assets and foundational visual design human, it would potentially enable all kinds of new things in 3D
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>>719396565
>Forced animation
Bottom is better
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>>719395864
Is it possible for ai to scan an already made game for locations and items and basically add markers to general items and lead players to those locations with accurate descriptive directions?
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File: Inside.jpg (2.41 MB, 9398x4567)
2.41 MB
2.41 MB JPG
>>719395567
That all sounds retarded. How about something mechanically simple with a restricted play space where the scenery tells the story. like Inside but all the slop is kept out of bounds. You know, something realistic with what we have now
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>>719395567
Realistically it'll be used to replace outsourcing. Some people have this weird idea that AI will be used to create bespoke games for everyone but I think that's so far off we aren't getting there this century.
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>>719395567
Emergent narratives is the big one. You could get an entire story that responds to your actions. The direction this is heading in reminds me of that game from Ender's Game.
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>>719395567
you people will look really stupid 10 years from now when this webm doesn't metastasized into a real thing
>>
>>719395567
>computah, make the girls boobs bigger
>PROCESSING: ( Y ) TASK COMPLETED. ZERO FLAT DETECTED
something like that i imagine.



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