Just beat this for the first time. I was kinda down on it for a while, but the last 2-3 hours of it were absolutely amazing. Story, characters, cutscenes, directing more than lived up to the hype. However, I have a real problem with the actual gameplay. People on this site constantly talk about playing old games and the original versions. In this instance, Snake Eater is quite boring and dull to play, each area is the size of a fucking house, theres a handful of enemies, they can be easily bruteforced, general movement isn’t very satisfying. I played Dead Rising and Oblivion remasters fairly recently as well and I also had similar boredom issues. Overall I slightly sour on this game and I doubt I’ll ever replay it because its just not very fun to play, this fact is true for a hell of a lot of older games that ‘patricians’ on this website like to use flaunt. I’m sure back in 2004 this game was insanely ahead of its time in non gameplay related things I listed above, but its 2025 now, MGS V came out a decade ago and while its story, characters etc sucked, the gameplay was amazing and I have much more fond memories because of that. Stop trying to pretend like old games dont have very very big issues with them. Even this, which was 'fixed' up to some extent is quite a dull game to play.
Dont care aoomer
>>719398719yeah original mgs 3 has shit gameplay, anyone who disagrees must not play actual good games
>>719398719What a gay opinion. Achievements are there if you think it's too boring or too easy.
>>719398719I'd tell you to do an european extreme run in under 4 hours without getting spotted but you're still right that mgs3 is fucking boringonly 2 and V have good gameplay and plot desu
coping contrariansMGS3 is not only the best MGS game but also the best stealth game of all timealso>>719399586>MGSV>good plotlmao
The "gameplay" in this game is just a small side snack until you get the next cutscene
>>719398719OG MGS3 is the only MGS game I've played and I was not impressed.
>>719400687>3 babby filtered by real BIGBOSS kinolmao
There's too much exposition and info dumping in 3. MGS1 is a way better game.
>>719398719You’ve barely even scratched the surface on your one playthrough, sit the fuck down kid. If you haven’t done a no kill, no alert run on European Extreme lower your tone when talking to me. Unironically a game like 2 or 3 has more replayability than V because it doesn’t hinge on you having so many hours in it. Although I’ll probably revisit V after this I love that one too. But also the story isn’t nearly as good and tightly wrapped as the other games so that lessens the replay ability as well.
>>719402115you talk like a fag, it's easy to do. I bet you actually used your tranq gun for things other than bosses you can't cqc and the flashbang trick.
>>7194017903 front-loads most of its exposition at the start of the game so that the rest of the game has fewer cutscene interruptions. The unfortunate side effect of this is that the Virtuous Mission is a drag, but I prefer it to how in 1 and 2, you’re interrupted by a cutscene or codec call every 2 rooms.
>>719403773Post your fox rank, not nearly as faggy as a lying nigger who played the game for the first time
>>719404613You're just going to say its photoshopped
>>719398719MGSV has a better story and characters than 3
>>719398719I liked MGS 1 and 2 and I never cared nor finished 3, I was expecting a revamp in every sense for Delta, but its more of a remaster than a remake.
The original game was already struggling to hit 30 fps on those tiny levels, there's not much they could have done with the PS2 hardware, they should have made a more ambitious remake with a bigger MGSV-like world.
>zoomer thinks smoother controls == better gameplay MGS3 has better level design that is integrated into the controls, MGS5 has satisfying controls, but the level design sucks on account of it being open world slop.
>>719405238>100+ hour open world slop that doesn’t respect your time No thanks.
>>719398719>cutscenes>hype>however >gameplay
>>719404760on opposite day
sorry anons worth a buy said it is trashhttps://www.youtube.com/watch?v=yYLaJ9rqjj4
>>719408579that retard thinks everything is trash
>>719398719Not buying your shit remake shill
>>719408904YOU HAVE SCHIZOPHRENIA
>>7194055435 would have had the best level design in the series if it had 3's controls5's controls only make sense in the context of FOB missions, they're too OP in the main game
MGS2 has the best gameplay and level design in the series. Classic MGS3 had the shittest overhead camera ever and while the OTS/Subsistence camera is much better it dumbs things down a bit. There is only one bad mission in MGS2 and that's the fucking oil fence sniping segment. MGS3 is a more consistent game overall but the highs are higher in MGS2.
>>719409147There are no highs in MGS2, every bit of its gameplay is complete cancer and I have no understanding how anyone defends it>There is only one bad mission in MGS2 and that's the fucking oil fence sniping segment.And the swimming garbageAnd every single other area since they're all way too fucking small to have any real place to hide the guards are extra retarded to compensate of course. Strut D is one of the most indefensible pieces of level design I've ever seen in my life. It's not even hard, it's just comically emblematic of every single problem with MGS2
>>719398719the last 2-3 hours of a 4 hour game?
Give me the objective /v/ consensus: Should I play this or the original?
>>719409681>playing a 100 GB $70 remake of a game that's already perfect. available for like $10 tops and is only gonna take up like 4GBfor what purpose
>>719409824They're both $0, though?
in terms of gameplay only:mgs2 > mgs1 >> mgsemgs2 is insanely fun gameplay wise
>>719398719>mgsv story and characters suckedcan we stop this meme
>>719398719Shut the fuck up, zoomer.
>>719398719There's not really any room left in this OP for a conversation.
>>719410371*mgs3 not mgse
am I retarded for using legacy controls? I feel like I'm just wrestling with it and it's annoying. The game isnt even difficult on hard but I'm trying to play it like actual stealth and it just feels annoying
>>719409681I don't think you can really go wrong either way.The Master Collection release of the original isn't very expensive and is still entirely playable. It's also obviously much less hardware intensive. The remake isn't a bad way to experience the game at all but doesn't obsolete the original game.I think if you have the means to play it and the patience to deal with Subsistence's analog controls that it is truly still the best way to play it, but I don't think any subsequent port besides the Switch version of the Master Collection release is bad. Well, I'm not really a fan of the 3DS version either.
>>719409578>And every single other area since they're all way too fucking small to have any real place to hide>Strut D is one of the most indefensible pieces of level design I've ever seen in my lifeYou got filtered hard. The Big Shell is a claustrophobic labyrinth, it's supposed to be tense and confusing and it is. Would you rather every single area be like MGSV with outposts of sitting ducks slap bang in the middle of an empty desert?>the guards are extra retarded to compensate of courseNot true. MGS2's AI was nerfed hard in later games.Room clearings weren't scripted events like in MGS3. The cardboard box was nerfed incredibly from MGS1 because guards would suspect you if you were in anything other than a storage room. MGS3's open-ended level design meant less guards are concentrated in smaller areas, so they couldn't communicate as effectively. Camoflage is very exploitable since you can be prone right under an enemy and they won't see you with a high enough camo index.MGSV's AI was even worse because the open world was so big you could take out squads in a matter of seconds just by singling them out.
>>719400687>best stealth game of all timeThat would be Chaos Theory
>>719410891I would prefer the levels give you actual ways to maneuver around the guards so I don't feel like the solution to every single problem in the game is to just tranq headshot everything in sight, but that's what MGS2's level design and mechanics encourage
>>719398719in the OG game snake controlled like a mech suit or something, very complicated and weird. it made the game harder than your homogenized remake. that's why they should've had a proper legacy mode, not the cop out we got
>>719398719MGS3 is only really boring if you just headshot tranq pistol everyone in the game while crawling around to get the highest camo index you can at all times. experimentation is the where the real fun is, if you play "optimally" you'll get bored very quickly.
>>719410991This anon is correct, but MGS3 is a close second and I'd happily play either any day.
>>719411246>that's why they should've had a proper legacy modeThat's what the Master Collection is for, I would think.
>>719404760MGSV's singular biggest problem was a lack of cohesive, expansive narrative. You can argue SOME of the characters were interesting, but the cast as a whole pales in comparison to every previous game save IV, which is universally disparaged for obvious reasons. For one we needed way more cutscenes and crazy shit. It remains the best gunplay of the series, but it means nothing when there's nothing to apply it to.
>>719410878Any censorship/missing content?
Should I play with the new controls or legacy? I was never a fan of the free camera in subsistence.
>>719411309tanker and shell both literally have forced tutorials on avoiding guards.
>>719411148>I would prefer the levels give you actual ways to maneuver around the guardsBut it does. From what I remember there aren't any levels in MGS2 that require you to incapicitate/kill all the guards. The overhead camera and soliton radar gives you plenty of information about the routes you can take to sneak past the guards and many of them don't require shimmying around everything in prone mode like in MGS3. Since the layout of the Big Shell offers more bridges, balconies, and catwalks, there's a lot more verticality than in MGS1/3, which is why they implemented ledge hanging. MGS3 didnt utilize that feature much at all.MGSV's Mother Base was fucking great because it brought back this same kind of level design. Shame it wasn't used much in the story missions, but the FOB invasions were genuinely fantastic. >so I don't feel like the solution to every single problem in the game is to just tranq headshot everything in sightLike how it is in MGS3 and V? V's tranquilizers were crazy especially late game where you get tranq rifles and snipers.
>>719412003If you like vanilla MGS3 more than MGSV or Subsistence just use legacy. There's really not that much difference, I even think the controls are a bit better for a returning player like me than with the modern controls.One of my hopes for this game is that someone makes a mod that removes the new features like stalking and crouching and centers the camera while keeping the legacy controls so it's more like MGS3S.
man I really wish they did away with the loading zones
>>719412114MGS2 gameplay is good but has flaws and is ultimately about dodging vision cones rather than the more 3D style of MGS3/4. Claiming it's the best is stupid when they don't try to compete with each other. You brought up guards being more efficient in 2 in some ways but in other ways they are a lot dumber and cartoony, it's much easier to fuck with them. MGS2 is a good arcade sneaking game, MGS3/4 went for something a bit different. Both very solid. 5 is weak because it lacks actual level design.
>>719398719MGS3 existed several years before ubi assassin slop and other stealth games like that. A lot of it is simply dated and tech-limited.
>>719412114>rom what I remember there aren't any levels in MGS2 that require you to incapicitate/kill all the guardsForced shooter section in the tanker mission and another one in Arsenal Gear after Snake gives you your gear back>overhead cameranot sufficiently overhead in certain levels, Strut F is notoriously bad because of this>soliton radarwhich you are required to find a node for in every strut meaning you are totally gimped on your first pass through every single area> there's a lot more verticality than in MGS1/3, which is why they implemented ledge hangingI don't see how this is any better than going prone, frankly it's worse because it's context sensitive and also limited by stamina. There's no point in it when you can tranq and there's some areas (like the aforementioned Strut F or IIRC the tanker engine room) where it doesn't help even though it's available because of the guard layout>Like how it is in MGS3 and V? No? Ghosting is much more realistic in both games, 5 even gives you a score bonus for pulling it off (though I think there are a few missions like A Quiet Exit where getting the bonus is impossible, but you can still stealth that mission anyway with the right setup)
>>719412330Can I switch between the 2 mid game?
>you can't press against walls in the classic style, only the gay MGSV one
>>719398719>>719399074I'm old and played it when it came out and I wasn't feeling it either till the end. I loved the 1st two but something about 3 was meh and all of 4 just felt surreal like you were watching a really bad series final of a show you loved
Thoughts on Snake's nightmare? It didn't really feel very Platinum-ish which is weird, the particle effects out the ass reminded me more of Final Fantasy
>>7194128574 literally has the best gameplay, in sad quantities but best nonetheless. Also MGO2 is a masterpiece
>>719412908Still haven't touched it ;_;
>>719410283Based pirate
>>719412908a bit basic but fancy, hope this means they'll make an actual game this time or MGR2.looking forward to Ninja Gaiden 4
>>719412929I agree but the story overwhelmed and smothered the game. Chapter 3 was a travesty though and can't be defended but I did mark hard when you went back to Shadow Moses in chapter 4
>>7194129295 does basically all the same shit as 4, exact same mechanics except with actual levels and new stuff like driving vehicles and bionic armUnless you really think the resource farming shit dragged 5 down that much, I don't get saying that 4 was better than 5 in gameplay
>>719413439NTA but what I hated about 5 was the bosses. MGS boss battles are always top tier but for some reason open world games cannot create the set pieces for an interesting boss and I don't understand why this is the case at all. Like when you fight Quiet I was like this is a very very shitty copy of the end fight.
>>719412672>Forced shooter section in the tanker missionActually, I concede you're right here. But that's only one instance of it and it's in the tanker, which is pretty much just a glorified prologue/tutorial mission that is entirely skippable>Arsenal Gear after Snake gives you your gear backYou don't actually have to kill any of those dudes. Snake can handle most of them. https://youtu.be/EbOCNJv1rfU?si=WN_j91loTwR4vE46&t=6220>not sufficiently overhead in certain levels, Strut F is notoriously bad because of thisStrut F is very insistent on close-quarters engagements, that's why the camera is so close.>which you are required to find a node for in every strutMost of them can be found near objectives you're going to anyway. It just requires you to explore a bit. How is this a bad thing anyway? It's good that MGS2 encourages you to explore the levels and dumps you out of your comfort zone because that's what makes encounters so engaging and hectic.>I don't see how this is any better than going prone, frankly it's worse because it's context sensitive and also limited by stamina.From a game design perspective it's objectively better since it promotes clever resource utilization and forces players to improvise especially on a new playthrough.>There's no point in it when you can tranqNot all enemies can be tranq'd. The cyphers and arsenal soldiers for example have armor that will deflect the tranqs. In MGSV, pretty much every enemy can be tranq'd, even heavily armored personnel because there's plenty of gaps in their armor. >No? Ghosting is much more realistic in both gamesMGS3's idea of ghosting is going prone, scurrying around objects, hiding in bushes, and constantly swapping camos. That's it. MGSV's idea of ghosting is throwing a magazine at a wall and luring enemies outside. MGS2's ghosting requires a lot more improvization because you have a smaller toolset in MGS2 and have to rely on finding clever ways around the levels a lot more.
>>719414082Quiet was better than The End because the optimal way to fight her was not to chase her around and tranq her in the back of the head, completely ignoring what the game is trying to set upI didn't think 4's bosses were good either though, apart from Crying Wolf and Metal Gear RAYthe rest felt like Zelda bosses or a glorified sequence of QTEs in the case of the Ocelot fight
>>719412330>stalking>new featureNo? It's what the D-pad used to do.
>>719414347You like basic simplicity. Fine. But MGS always had unique boss battles sometimes with multiple easter eggs ways to beat them. I felt almost every MGS V boss was basic bitch stuff. None of them felt epic like most past MGS boss battles did. I like most of MGS V but this to me was disappointing.
>>719410891My only issue with MGS2 is that it fails to make use of crawling. MGS3 more than makes up for that I guess, but the way MG2 uses crawling as both a navigation and sneaking tool is great and I wish subsequent games did more with it. Even in MGS3 it's only about camo.
>>719413439No, 4 has well crafted levels. 5 has copy pasted outposts
>>719398719>each area is the size of a fucking house, theres a handful of enemies, they can be easily bruteforcedWeird self report.
>>719412607>MGS2 gameplay is good but has flaws and is ultimately about dodging vision cones rather than the more 3D style of MGS3/4MGS2 gave you the choice of turning the soliton radar off. The vision cones stayed the exact same, you just lost access to viewing them.>Claiming it's the best is stupid when they don't try to compete with each other.They do compete with each other in some aspects. Vanilla MGS3 had an overhead camera and it was awful. Way worse than MGS2's despite being a successor to it. Subsistence was the best thing to happen to MGS3 but because MGS3's level design was built around the crappy overhead camera, but moving to the OTS view presented plenty of new problems because MGS3's levels were built around the overhead camera. Without it, the radar seems pointless. Krasnogorje Mountain was a great example of this, the trenches often concealed enemy placements which created tension. While you could use the radar, it used batteries. Subsistence is still the best way to play the game, but it's far from flawless. MGS3 is a great game but also far more technically flawed than MGS2. >You brought up guards being more efficient in 2 in some ways but in other ways they are a lot dumber and cartoony, it's much easier to fuck with them. To what degree? The AI can be exploited but they can be exploited in 1, 3, 4 and V too. 2's AI was just far less predictable. >MGS2 is a good arcade sneaking game, MGS3/4 went for something a bit different.MGS3 went for the exact same thing initially. It was pitched as a stealth game with an overhead camera like MGS2. The 3D elements came after the game had already been released.For the record, I understand that Delta is a remake and I personally think it's a very good one, but if Kojima was still at Konami I would've criticized this remake slightly more. MGS3 is very good game, but there's problems that could've been solved that weren't. A MGS2 remake wouldn't need to solve such problems if they kept it the way it is.
>>719414983>4>well crafted levelsThe start of Act 5 is pretty good, I guess.
>>719414279>Snake can handle most of them. Snake will generally die if you do nothing unless you're playing on baby difficulty I guess. Whether you kill them or not is irrelevant to what we're talking about, then again, so is the entire point. Whether or not the game forces you to do it is immaterial. It's the fact that any other option is much more difficult or time consuming to be worth bothering with>How is this a bad thing anyway?If the levels are designed for Soliton Radar usage you should always have it. If not, you shouldn't have it. The weird halfway thing doesn't make any sense. What's the point of it being there if you're supposed to adapt to not using it? >From a game design perspective it's objectively better since it promotes tranqing people over wasting your time with hangingftfy>arsenal soldiersyou don't have the tranq to deal with these when you first encounter them and your only other encounter with them is the scripted part where you're meant to use the swordIn 5 the fully armored guards can only be tranq'd if you first shoot off their helmets, they are impervious otherwise. Not that it matters since tranqing isn't the only option that makes sense in 5>MGSV's idea of ghosting is throwing a magazine at a wall No it isn't, as doing that forfeits the No Traces bonus>MGS2's ghostingis basically impossible due to parts like trying to get Emma out of the Shell 1 core
>>719414347Quiet isn't even a boss she's RETARDED. Possibly the worst "boss" in all MGS. Peek corner, shoot, rinse and repeat. The balls to call it a boss lol
>>719415157If you play MGS4 you'd notice every level has tons of lanes, places to hide, carefully placed enemies and unlike MGS3 it's a game crafted to give you chances to avoid enemies lines of sight rather than crawling all the time in front of them.
>>719414739Quiet has a bunch of ways to beat her tooThen again, I do prefer the 4 sniper skull fight in the Code Talker mission, which is basically fighting 4 Quiets at once
>>719412646I understand its dated. But I have a problem with the general consensus on this site of these old games not being dated. I'm sure at the time this felt a lot more fun to play, but now its quite boring.
Can somebody post the WEG salute edit of delta
>>719415606All uninspired and boring compared to pass boss battles yea I am aware.
>>719415812>can someone post le epic unfunny forced maymay xdNo, fuck off
>>719398719I would suggest you try MGS2 if you’re looking for more satisfying gameplay. Its a lot more balanced than MGS3 especially on higher difficulties and in the vr missions (they get incredibly difficulty in a fun way). Most people just play MGS2 once on Normal and call it a day but thats not really experiencing whats on offer. The only thing it does worse than MGS3 are the boss fights but they are such a small part of the game anyways, often done in both games in under a few minutes.
>>719415707"Dated" is meaningless. MGS3 is smaller scale by design and does what it has with that scale. Improving the tech to make it bigger scale makes a different game, not really a BETTER one
>>719415587Act 1 mostly consists of enemies shooting at each other with a few decent areas of conventional sneaking. Act 2 is the same. That's it. Nothing in the game is better than an average area in MGS3.
>>719415924The choke segment is a fucking chore though.
>>719415861They can all oneshot you on the Extreme version, so it has that tension that prior bosses lackRegardless, MGS has always had uninspired boss battles, like Vulcan Raven being a copypaste of Running Man, whatever the fuck Grey Fox was supposed to be in either time you fight him, Fortune not being a real fight,
>>719400687V actually had a better plot than any MGS title except 2 imo.
>>719416037Basically every single area isn't just bigger but designed more sensibly than your average MGS3 area. The warfare area are designed so you have to make use of the same sneaking principles except with less distracted but more mobile enemies on all sides.Act 2 is literally just "let's mog MGS3". It's not even close, play the first area and you'll see it
>>719416146Forced one shot kill difficulty is not fun or tense its artificial. Also are all of you incapable of arguing without semantics and whataboutisms? MGS V boss battles are objectively worse than past boss battles. If you can't accept this then you are being disingenuous and again I like the game a lot this was just the weak point for me as a person that played every MGS game ever made.
>>719415924What? MGS2 is nothing but boss fights, sneaking past sentries is easy since they're deaf. Vamp can suck my dick btw.
>>719411449MGSV had the best cast of characters. They actually appear in cutscenes instead of being wikipedia codec calls. Half of them barely talk yet they still make an impression through the well directed and meaty cutscenes because all the exposition was moved to tapes. A great example of less being more.
>>719415953I do think a big part of what makes MGS standout is Kojima’s trademark weirdness and combination of serious melodrama and political commentary with goofy Japanese humour.As stealth games, most of them are clunky, and consider how small the areas are and how they often broken up by cutscenes, it just feels like a fraction of the potential that the game’s mechanics have.
>>719398719It's been a while since I've played the original. I think my only complaint with its control scheme is that you can't crouch walk. Are the controls in the remaster similar to V's controls?
>>719412908>trying to fix MGS Delta's performance>accidentally find a Nightmare.exe>spoiled it for myself
>>719416329>Forced one shot kill difficulty is not fun or tense its artificialMeaningless statement. Are bosses supposed to be better because you can spam rations to tank whatever they do to you?>MGS V boss battles are objectively worse than past boss battlesYou have yet to demonstrate a single reason why or make any actual point
>>719416397Identity and cutscenes matter but claiming the gameplay isn't just as important because it's "clunky" or because cutscenes is very misleading. Hell, people still play Metal Gear Online.
MGS3 was always piss easy. Surviving is trivial, you carry like 20 antivenoms and can just apply them instantly if you're bit by something.It's not even plausible to get poisoned 20 times. Maybe if you couldn't CURE in Alert phase it'd be more serious. And outside of Extreme the enemies deal no damage at all.
>>719416358Remove Quiet, Volgin and Snake from the pic and I'll agree
>>719416476>disingenuous againI accept your concession. Done with you whataboutism semantics autists that argue for the sake of arguing
>>719416660How can I be conceding when you never made an argument in the first place? Assertions aren't points
>>719415320>Whether or not the game forces you to do it is immaterial. >What's the point of it being there if you're supposed to adapt to not using it? It's clearly intended for first time players and those who don't remember the general layout of the levels. The reason I brought it up was because the soliton radar exposes additional routes that can avoid encounters entirely. You absolutely don't need to have the soliton radar if you don't want to use it. >it promotes tranqing people over wasting your time with hangingThe cyphers often show up on the bridges between struts where there's plenty of opportunities to hang and tranqs just bounce off of them. Why would the game place cyphers there if it was trying to promote tranqing everything? >you don't have the tranq to deal with these when you first encounter them and your only other encounter with them is the scripted part where you're meant to use the swordSo... you can't just tranq everything in MGS2 then? Thanks for admitting that then.>In 5 the fully armored guards can only be tranq'd if you first shoot off their helmetsIf you get at a good enough angle, you can actually shoot them in the neck with the tranq. You can also shoot exposed areas like the legs. It's not an instakill but it's still a tranq KO. >Not that it matters since tranqing isn't the only option that makes senseIt does. MGSV is the only game in the series where you can take a full loadout of KO weapons. It has tranq rifles, tranq snipers, tranq grenades, etc. >No it isn't, as doing that forfeits No TracesGhosting isn't a no traces run, these are two different things. But you can also just knock too which is essentially the same thing. >is basically impossible due to parts like trying to get Emma out of the Shell 1 coreIt's not. Some missions you can't ghost, but this is the exact same for every game in the series. MGS V's prologue and fight with Sahelanthropus for example or MGS3's vehicle chase and the ambush after you meet Eva.
>>719416735I accepted your concession we are good anon
>>719416516Oh, the gameplay definitely is a big reason. The games are shockingly ambitious and detailed on a mechanical level, but they are a little jank. Also, because the games have so many cutscenes and because the level design tends to be quite linear, you’re not getting the full mileage out of the mechanics. Ideally, a mix between MGS 3 and MGS V gameplay in Ground Zeroes type maps would be the perfect MGS from a gameplay standpoint.
>>719417047GZ with 10 camp omega would be an all times masterpiece but we'll never get that.
>>719415320Holy shit you are retardedZoomers are a cancer on video games. Kys.
What machines are you guys running? I'm getting 35fps on medium on a 2080ti kek. Serves me right for thinking the old boy would handle it. It did handle Silent Hill 2 at a pretty solid 60fps and that was UE5 as well. You reckon they'll patch in better performance? I tried using lossless scaling but the ghosting was too bad cos of the poor base fps
>>719398719>I was kinda down on itIs this zoomer speak?
>>719416267>Act 2 is literally just "let's mog MGS3". It's not even close, play the first area and you'll see itI have. It starts off well but again falls into the warfare gimmick that KojiPro didn't know what to do with (though being able to free the prisoners as a distraction is a cool touch). The second part of Act 2 is just hallways with a few enemies. You're overselling it.
>>719416146>Uninspired boss battlesLiterally some of the best and most iconic bosses in the history of the medium. Fucking retard take.
>>719417246I can still cope that the inevitable Metal Gear 1 and 2 remakes can turn Outer Heaven and Zanzibar Land into bigger Camp Omegas
>>719417246I think 10 is asking for way too much. I think 4 or 5 Camp Omega level areas with various smaller bases would have been enough.
>>7194174373060ti, stable 60 with all settings on high, I can turn global illumination to ultra and still be at 60 but it dips at some points and I don't notice the difference between high and ultra with that setting
>>719416753>The reason I brought it up was because the soliton radar exposes additional routes that can avoid encounters entirelyit doesn't. If MGS2 had routes like that, we wouldn't be having this discussion>Muh Cyphers>Muh Arsenal Gear faggotsMy point was never that you could tranq everything, my point was that the only way it makes sense to do stealth is to shoot everything. The fact that you have to switch to a lethal pistol for cyphers doesn't really matter when you're doing the exact same shit with a different gun, especially since cyphers don't raise alarms when getting shot regardless>these are two different thingsNot really, I've always understood ghosting as "completing the objective without getting caught or interacting with guards in any way." Basically the only thing you can do to guards and still get a No Traces bonus is play a lullaby tape> fight with Sahelanthropus it actually is possible if you let one of your helicopters do all the work https://youtu.be/3BSWw4EL50E
>>719417246>>719417632Hitman WoA gives a good idea of what an entire game composed of GZ type maps would look like, and the result is sublime. Imagine modern Hitman with MGSV’s movement and controls.
>>719398719I've been a fan of the series since the 360/ps3 era when I played all of them but OP is telling it how it is. MGS3 sits in this place that's not challenging like MGS2 where swat teams will hunt down your bleeding asshole and you're better off dead than trying to find a place to hide, and it's not like MGS4 where you can come up with cinematic ways to sneak through a firefight, and it's not like MGS5 where sandbox gameplay is extremely open ended and there's lots of things to try.MGS3 you have to go looking for the sandbox, or self impose challenges on yourself. You can start with non lethal no tranq.
This is literally just mgs3 substance with a new coat of paint. It's a great game but $70 is a bit of an ask
>>719404074What's strange is in MGS2 substance you could start the game on the big shell and skip tanker. It would be so great if you could skip to snake eater. It's the third remake and no one thought to include this.
>>719418493Nigga it's already cracked
>>719418568I pay for my things because I have a job, Tyrone.
>>719409681The remake is so faithful you're not missing out on anything. Unless you just want to experience peak ps2 graphics or something.
>>719404074>most of its exposition at the start of the gamewhat the fuck am I reading?there is like 40minutes of exposition in the last 2 hours of the game
How is he so handsome
>>719418897
>>719410991>That would be Chaos TheoryThat would actually be MGSV you little nigger
>>719400687Manhunt mogs it in every way
>>719418880It’s the end game, so it’s expected to be a bit more cutscene heavy. The middle is surprisingly sparse on cutscenes by MGS standards though, and that’s because the Virtuous Mission starts with a 20 minute exposition dump followed by at least one cutscene per room.
>>719418897>>719418956these are two different people
>>719419553Well, yeah it's Big Boss and Solid Snake
>>71941738938 years wasted on 4chan award
>>719419260Nope, Thief 2. MGSV has some of the worst locations for a stealth game, and because the entire game is outdoors (with very, VERY few exceptions) light barely matters. Plus there's the reflex mode for retards to recover from being caught
>>719419553its a literal clonecan you call them a different person at that point?
>>719419793not a literal clone, Venom is much more softspoken and doesn't have gun autism. fuck even the LITERAL clones (Solid and Liquid) are very different people from BB. something something ones nature is decided by upbringing not genetics etc. etc.
>>719419886I forgot that it was venom and not bigboss lmaofuck kojimamy bad
New games are even worse in the gameplay department. And besides, if youre looking for good gameplay, you're not gonna find it on shistation games past the ps1.
>you can now skip boss fights LMAO https://litter.catbox.moe/wz05sikjfy0c5lmx.mp4
>>719419764Reflex mode can be turned off and camp omega mogs every other MGS setting
>>719419764>light barely mattersI'm not sure why this is a big drawback. Metal Gear is built around line of sight. Grass and camo can serve a similar function as shadows in Thief/ Splinter Cell but the games have a different emphasis. Even MGS3 tends to be a faster game than either, even when SC makes getting headshots easy.
>>719417789>it doesn't. If MGS2 had routes like that, we wouldn't be having this discussionIt does. MGS2 has a lot of hallways and corridors that can be used to completely avoid enemies. There are plenty of instances even in the tanker mission where you can use the catwalks to jump down from ledges rather than taking the stairs. Verticality was mostly stripped from MGS games going forward.>My point was never that you could tranq everything>>719412114>solution to every single problem in the game is to just tranq headshot everything in sightSo you can't just tranq everything then, the game doesn't promote using tranqs for everything. >only way it makes sense to do stealth is to shoot everything. That's moving the goalposts from tranqs. MGS2 (like all the other games in the series) is a stealth shooter so it makes sense most encounters are just shooting. My point is that MGS2's level design at least is structured differently in such a way that you don't need to just shoot everything in most cases. The verticality of the Big Shell means that if you take the appropriate routes you can avoid encounters entirely. Strut D highlights this well I think. You have many different ledges and you get around enemies by just jumping between levels. >I've always understood ghosting as "completing the objective without getting caught or interacting with guards in any way."Ghosting is a colloquialism and the meaning isn't well defined. The degrees of which you can interact with the guards is different in every stealth game's ghost run. Take Dishonored for example where you can knock out NPCs and still get a perfect ghost run. In most cases, ghost runs are just no detections + no kills runs. >is possible if you let one of your helicopters do all the workToo much work, like you said here: >>719415320>Whether or not the game forces you to do it is immaterial. It's the fact that any other option is much more difficult or time consuming to be worth bothering with
>>719419990Camp Omega is the only good map and also not a part of phantom pain. A perfect case example of how smaller more tightly designed areas are better than open world slop
>>719418693Somehow I doubt that
>>719420010In the other games I would agree, but MGSV's whole deal is the open world and freedom to tackle things however, and more importantly to this discussion, WHENever. Night time darkness does help in sneaking around a little bit, but having a larger emphasis on light mechanics when sneaking at night would only make the game better.
>>719420010Despite how many Splinter Cell/Thief fans go on about “muh shadows”, the truth is that there’s no one correct way to make a stealth game. Every stealth franchise has its own gimmick:>Thief and Splinter CellLight and noise.>Hitman Disguises and social stealth.>Tenchu and Assassin’s CreedTraversing across rooftops and staying above your enemies.>DishonoredUsing magic powers to help with stealth.>MGSCamouflage or fast movement, depending on the game.
>>719417473You're missing the insane level of polish and quality there is. You have like 3 different path to enter some maps and you can actually follow a different path that takes you through a smaller house with special perks. MGS3 maps just don't do that. Early act 2 also mogs MGS3 without any ambiguity, it gives you some of the best ways to use verticality and analyze your surroundings. It's just solid design everywhere
>>719421039MGS4 makes me angry because Acts 1 and 2 are solid despite being a bit cutscene heavy, but then Act 3 onwards just goes full on rails action with minimal stealth. There’s just so much wasted potential there.
>>719421259Act 3 is still sneaking except you have to follow the guy without raising ANY suspicion or things become unmanageable. At least some parts are more open to regular gameplay.4 is fucked because you just don't know how dwarf gekkos see you and how to handle them.5 has a great first map but then nothing
>>719417667Nice that's good. I might be retarded because when I disabled lossless scaling I'm getting close to 60fps now. I also read that in this game, DLSS quality is close to DLSS ultra, whereas DLSS balanced is more like quality in other games
>>719421681>you just don't know how dwarf gekkos see you and how to handle themunironically a skill issue
>>719421039>You're missing the insane level of polish and quality there is.So is the game.
>>719421681>Act 3 is still sneaking exceptthat part when you do the bike chase from mgs3 again but with worse music
>>719398719Genuinely what is it about gen z and their hatred of tight level design. Is it a conditioning thing? That if they have 10 miles of nothing between their small level it feels "open"?
>>719423164most games are open world slop and battle royale shit where a level is just a small town worth of scattered assets and a bunch of nothing
>>719423164tight level design is just boring, pops.there is no challenge, there is no fun, it's a corridor with two blokes conveniently turning away to let you walk past.
>>719423801>it's a corridor with two blokes conveniently turning away to let you walk past.Yeah that was most of phantom pain's open world except instead of a corridor it was a tent surrounded by a mile of nothing
>>719414347>>719415606>"its better because i played it first"ok>>719414082>>719415861yeseither way, metal gear is about the story right? when the game is rushed and pieced together from the older games to make the game work, isn't that dumb? What's more is that every boss in MGSV felt like a QTE that was more annoying than any boss in PEACEWALKER.
The game fucking sucks. The stealth is horrible, the controls are horrible, the characters are walking le random wacky cringe compilations, the boss fights are complete dogshit. Death Stranding was unironically 10x better than this.
>>719423935And it was good because you have to strategize instead of walking through a gate. Unless you're tranq sniping everyone like a bitch but that works in every game in the series.
>>719424167>strategize>aka just snipe everyone from a distance
Metal gears gameplay is one of the best parts about it.Even back in mgs1. It wasnt good for its time. It was just fun.
>>719424104Filtered, controls are literally fine. Characters and story are way better than DS as well. Problem is here if you’re always comparing old media to new media and only focusing on shiny features instead of genuinely immersing yourself in the game then of course older stuff will never be good. That is why some of you have absolutely 0 soul, you look at a game and all you see is a bundle of features and stats, you’re a fucking bug.
>>719416147>get blown up in helicopter>oh no>wake up in hospital>no!>escape hospital>ok!>somthing somthing paramillitary thing>listen to 500 tape recordings about importance>FuckingAudioBooks.mp3>why does this feel like a radio drama>holy fuck why is this just people trying to tell me why i should care>aids breaks out on base>shit wtf is happening>try to cure aids>succeed>ok?>skull dude tells me i didnt cure aids>aids2 occurs>kill people i abducted i guess?>hallucinations???>okay>play first level again, but this time learn the truth>the truth is cool i guess>learn that 80% of the story was cut because pachinko or something>peter pan references the whole time because hook hand>moby dick here and therewhy do people like this games story?
>>719424431>of course older stuff will never be goodI played King's Field a year ago and thought it was amazing. MGS is dogshit no matter what, not because it's old.>Characters and story are way better than DS as wellThe story pretends to be a serious but the characters are walking memes. It's not good.
>>719398719I tried playing the OG and turned it off. The controls are shit, the mechanics are intentionally confusing, and you get spotted all the time. Stealth is actually discouraged because its more time efficient to just Rambo your was through since there's no consequence in doing so and Snake takes forever to die.
>>719425180skill issue
>>719424570you just described why it's schizo kino
>>719425180I rented it as a kid and did the same thing. Tried the remake since maybe I was a stupid kid but no, the game is still just as dogshit. I can't believe people ITT are praising the boss fights... all they do is jump around and shoot. It's like praising the boss fights in Ratchet & Clank. I love that series but the boss fights are just objectively boring because they don't do anything.
>>719398719The gameplay has a ton of depth. Just because the act of walking and shooting feels clumsy it doesn't mean there isn't a lot of dynamics to it. Once you realize you can throw snakes on people or shoot down beehives, or use silly methods of camoflage other than just the camo suit itself, it becomes quite satisfying. Ditto with the challenge of tranqing bosses instead of killing them for extra items, or the fact that you can shoot The End long before you have to fight him as a boss, or that The Sorrow's number of ghosts is how many you killed in the game.
>>719411449>MGSV's singular biggest problem was a lack of cohesiveFiltered.
>>719425640>I can't believe people ITT are praising the boss fights... all they do is jump around and shoot?
>>719426283???I just beat the fire guy and every boss has been the same so far. You shoot them a few times then they jump or run to a different position and then you just repeat. The bee guy was stuck on an island so I guess it's a little different since he doesn't move
>>719426628oh you did lethal kills nevermind you did the journalist approach
This is honestly one of the biggest reasons why I hated V.making the game open world and setting all the missions outdoors was fucking retarded.mgs is a linear game, and its way better off being that way
>>719426771I didn't kill anyone. What is even the difference? You just shoot the guy with the tranq gun instead of a real gun
>>719398719It feels like a good and proper remake. I want peacewalker to get this kind of treatment.
>>719426994I disagree, v had some of the best gameplay, especially considering it wasn't actually finished.
>>719417470no, you're just retarded
>>719427275yeah, sure how do eat the fear, just tranq him?
>>719427590*beat
>>719398719it wasnt really "fixed" at all, if they wanted to, they could've ditched outdated mechanics and loading times like the house size maps but didnt, they just made the game easier with a mgs v camera even though the original wasnt ever intended for that
>>719424226>complains about zoomers>can't even read the rest of the post they're replying to
>>719427689because he complains that you have to strategize then tries to weasel out of how you literally can do the same shit in the other games to win and at that point what do you gain from making it open world if not just the fact you can snipe a lot easier
>>719398719The difference between this and most remasters is that MGS3 was always terrible and carried by the retrospective hipster jerkoff of MGS2. That made people reframe their memory of indifferently playing an unfunny and boring rented PS2 game about changing camouflage in a menu as being a fan of something smart and interesting.
>>719398719I did it, guys!
>>719427685Adding entire new areas to connect things seamlessly was probably outside the scope of this. If it did good maybe the MGS1 remake will actually be blown up to have more areas, different patrols etc cause the areas are so small as-is that even Twin Snakes broke MGS1.
>>719427685let's not pretend MGS3 was gameplay-focused enough to warrant defacing a remake with a shitty PS2 era camera system
>>719418568Link to crack please?
>>719398719>each area is the size of a fucking house, theres a handful of enemies, they can be easily bruteforced, general movement isn’t very satisfyingas an oldfag I do agree with this. shame konami treated the gameplay of the original as some sacred cow instead of experimenting with it, expanding areas and adding new challenges with mgsV gameplay being the baseline for remake.
>>719398719This game was supposed to get a lot of its intrigue from MGS1&2, that's probably why it took so long for the story to hook youIf you played MGSV first, big boss is some kind of tragic hero and ocelot is his right hand man, zero is some literal who antagonist off screen. If you played the series from the start, big boss was a maniac that had to be put down and ocelot was a crazy old guy who's behind everything and nobody can trust him. So seeing these characters when they are young and not how you imagined drives the opening act.