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To think all that awesome music is trapped in a shitty sound chip and we'll never get proper releases of it.
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The musics only sound good with the sound chip
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>>719411858
>shitty sound chip
>Saturn
Saturn has 99 retarded hardware mistakes.
Dual CPU shit, DSP spends half of the time copying data between the 6 pools of memory., weirdass sprite as 3D objects shit..
But the audio chip is fucking great.
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>>719412295
Then how is that OST like Story of Thor 2 or Shinobi X have awful sound quality?
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>>719412390
https://www.youtube.com/watch?v=yQV3AvcUT9o
Sounds good to me, this isn't like the SNES where you can tell it's obviously a shitty version of a much nicer sounding song. And if that's not enough for you go install this:
https://consolemods.org/wiki/Saturn:Digital_Audio_(SPDIF)_Mod
https://www.youtube.com/watch?v=dBiyHL2nHt4
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>>719411858
Most Saturn games have redbook audio and don't use the sound chip for music.
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>>719411858
Compared the the PSX and the Nintendo "No Sound Hardware" 64 the Saturn's sound is pretty ahead of the pack
>32 channels over the PSX's 24
>programmable effects unit for custom filters, reverb, etc.
>can perform FM on samples to make them more dynamic
>only real weakness is slightly less sample space than the PSX
The main problem - like everything on the Saturn - was poor dev tools and documentation that prevented developers from taking full advantage of its capabilities. Not helping matters was the fact that most new game composers were familiar with MIDI-based composing first and foremost and weren't interested in learning esoteric sound features like in generations past
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>>719413205
In English, doc.
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>>719413276
The music is on the disc, the Saturn plays it like a CD player.
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>>719411858
i feel you anon, i feel you
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>>719413402
Only true for a few games, most synthesize on Saturn.
https://www.youtube.com/watch?v=hkVLYROEJCk



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