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It isn't that bad
>>
>>719418939
It isn't bad at all. Had tons of fun and this didn't change after replays.
>>
Its mediocre, but not for the reason normies think
>>
>>719419112
What are the reasons then anon? I don't disagree with you but i wanna hear
>>
Yes it is.
>same oversensitive controls as in Heroes
>"kill every enemy" missions
>"find every object" missions with no radar
>branching paths makes every story incoherent
>plot points brought up out of nowhere or dropped entirely
>Black Doom suddenly existing despite having no mention in SA2
>final boss requires 10 playthroughs minimum, one for each ending
>you always have to start at Westopolis instead of a previously completed stage
>>
https://www.youtube.com/watch?v=b4aUMM8LT-U
>>
I have zoomer contrarianism fatigue.
>>
It's like a 6/10. Thought that back in 2005 and still think it now. The mission structure is a mixed bag but despite it getting in the way of going fast at least the action isn't AS much of a detriment as it was in Heroes. I forget which level it is where you have to kill 35 of the Chaos dudes, fuck that mission and it's
>34/35
shit. But otherwise, it's fine. Cheesy as fuck, but fine.
>>
File: 1605510981454.png (351 KB, 500x500)
351 KB
351 KB PNG
>this game turns 20 in November
>>
>>719418939
Yes, it was that bad. I liked Adventure 2, but I quit the sanic series because of this and heroes.
Didn't paly another sanic game until Mania, haven't played another since.



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