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Did they
1. Fix quest rewards being level-scaled, where originally if you did certain quests too early you get a shitty version of an item
2. Fix the leveled creature lists where weaker creatures like wolves disappear from the game after reaching certain level or other creatures like minotaurs are suddenly everywhere
3. Fix bandits running around in armor that is supposed to be rare (bandits with glass armor, marauders in daedric armor)
4. Fix the enemy scaling where enemies could continue gaining HP indefinitely as you level meaning they all become damage sponges
5. Fix the "save bloat" issue where relying too heavily on autosaves could screw over your game
6. Fix the leveled loot issue in general where because all the loot is scaled to your level a bunch of it ends up being trash when exploring dungeons
7. Fix any additional issues with the original not mentioned here
8. Introduce new issues on top of all the old ones
>>
Save bloat is the only actual bug on that list and I've never encountered it despite refusing to follow any of the TES schizo 'save hygiene' rules or rituals



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