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I've formed new appreciation for this game
I used to feel whatever about it but now I appreciate how the devs went "ok, but what if Diablo was a FPS" and actually made it work
It's also comfy to play a looter shooter that doesn't try to fuck you in the ass with always online live service shit and 9000 DLC's
>>
It was fun at the time
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nah its shit. the voice acting is good and scooter is hilarious but the combat just sucks ass and the loot grind is just worse than in diablo.
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>>719432891
3 is unironically extremely good
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do YOU know how the elemental damage multiplier works, anon?
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>>719433061
im sure thats not true but i also dont care enough to argue
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>>719433204
I have been descirbed how it works like 5 times and i still dont fucking get it
>>
BL1 is the only one with good atmosphere and a decent story, exploring the world actually felt like an adventure. That said 2 is the best for gameplay advancements and enemy variety and 3 had a few things going for it but overall it had shittier level design, worse enemies, horrendous story, and solid gunplay and character trees. Still rather play the characters in 2 most days. Wonderlands is underrated
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>>719433204
Fire: hurts enemies over time
Lightning: hurts enemies over time
Acid: hurts enemies over time
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>>719433596
acid also makes enemies take more damage :)
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i miss these niggas like you wouldn't believe
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>>719433906
Lighting also make enemies take more damage.
Same for fire and explosive.
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It's above average because the "average" got pushed way the fuck down because of, and i do not use this term often, "woke" fucking feminist bullshit in every single videogame.

In a perfect world it would be a straight 5/10 game franchise, shit you could just ignore and never talk about because it was perfectly mediocre.

But because everybody on the planet has become a pozzed fucking retard that is obsessed with Trump and demanding that they are not judged harshly for literally wishing death on anybody who happens to be richer than them on twitter, and make every single videogame an allegory for abortion, feminism or some kind of faggot shit about how they hate rich people, Borderlands slowly became an above average 7-8/10 franchise.
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>>719433378
kek
it is actually true but you have to endure the bad half of the campaign in the process
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>>719434035
they canonically create the loot beams
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>>719434592
i genuinely hope whoever mandated eden 6 to be half the game and athenas only being 30 minutes got fired
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>>719432751
>tfw new boredomlands has like 8 manufacturers instead of 30 by this point
So much tech, lost to proprietary bullshit
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Bl1 is still my favorite out of the 3 because of how loot works
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>>719432751
>ok, but what if Diablo was a FPS
That's the part I found hating more and more over time. 99% of the guns are garbage you just use to get through the game, swapping them out for bigger number ones that mostly feel the same. Oh, this is the one you like... well too bad it's level 26 and your now 32 so time to switch to a similar leveled one until you max it out and make farming worth it.
Then you farm for legendaries and at that point you don't have anything else to do because you did it all... so now you get to use them to do the exact same shit you were doing over and over and over again to get to that point, except there's no other goal to strive for.
>>
borderlands 2 made no fucking sense with shit like hyperion guns using torgue parts, why would a corporation make a gun....with a competitor's parts?
borderlands 3 making gun and manufacturer specific parts actually makes sense

borderlands 4 re-bringing back the concept of mixed manufacturers, but also allowing the gimmicks of each manufacturer show up in a single gun multiple times at least makes sense with the explanation they gave about the natives making the guns with the parts they found
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>>719435939
you explained the concept of about 98% of all rpgs, yes even ones without loot rarity mechanics
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>>719433061
In gameplay? Absolutely. In story? It's so fucking bad I wanna rip my ears off.
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>>719432751
I really liked 1 and 2 for that reason but the Presequel and 3 dropped the ball and made me drop the series all together.
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>>719436136
Fair enough, I guess it's less bullshit when there's a tangible tier system to it like copper/iron/steel/mithril/adamantium/etc and not a bagillion guns your constantly going through checking numbers to see whats better and whats vendor trash, and it's all just small incremental shit your swapping out weighing if you want slightly more damage and faster reload or 10 more bullets and slightly faster RoF.
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>>719433523
The best parts of Wonderlands are melee weapons and the overworld. Replacing those boring open vehicle zones with a simple overworld was a great idea.
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>>719436614
and to add, just for you to use them for like 5 to 10 minutes before you find another.
Guess I'm just tired of the whole diablo loot shit.
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>>719434353
It still sucks regardless of how much modern games trigger you
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>>719432751
I remember the first one pretty clearly. Dropped it, apparently, like 30 minutes before the end. Insanely boring and repetitive game play loop. You never feel like you're getting stronger, the game doesn't really reward you for being clever. Then Anthony Burch happened and yeah. First game was maybe a 4/10, 5/10 for the art style I guess. It hasn't aged very well.
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>>719437030
beyond the repetition that bl1 is extremely guilty of, uh you are a retard
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>>719437139
Where is any of that wrong anon?
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>>719437239
i dont understand how you dont feel like you are not getting any stronger. like, you get some extremely powerful class mods that really pivot your power. last time i played i was roland and had a shot gun build that narrowed my spread so much i could snipe with shotguns, it was so fucking fun
and the clever part, like if its for exploration, there are certainly tons of cleverly hidden red chests to find that is an objective reward. and some of them are pretty damn well hidden.
beyond that, im not really sure what exactly cleverness could mean here in this context
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>>719437539
I don't think hiding chests is a clever game mechanic. The Elemental damage multiplayer is touted as a neat/deep mechanic but it's just extra damage, there really isnt anything there. A lot of fans will glaze the gameplay but it's super one note regardless of where were talking about in the franchise.

Enemy health pools grow consistently with your character so you're brushing up against enemies and getting small moments of power but then you change zones and it's the same thing again. Are the red chests an objective reward when you'll just replace it in 3 levels?
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>>719436141
I've felt the same way about the story in borderlands since 2 made it reddit incarnate
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>>719434592
but athenas is the worst area in the game by far and eden-6 is top 2
like literally nothing even HAPPENS on athenas, you get what, three missions? and each one of them is walking down a hallway from one arena to another, there's nothing to even explore and there's hardly even a sidequest
it's the most nothing part of the entire game
meanwhile eden-6 is full of bandits driving around, interconnected routes, multiple shanty towns and sidequests, actual worldbuilding, and has some of the best AND funniest writing in the main campaign

>>719436141
it's really not that bad, even the calyspo twins have good scenes and lines about half the time, but you have to have a high IQ like me to enjoy cringekino comedy slop
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>>719438220
meant for >>719435384 instead of myself
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>>719438049
>Enemy health pools grow consistently with your character so you're brushing up against enemies and getting small moments of power but then you change zones and it's the same thing again. Are the red chests an objective reward when you'll just replace it in 3 levels?
not him but throughout this process you're gaining access to new mechanics and new opportunities to piece together a power spike with the gear you're collecting
the point is to gain power by either putting together a specific build piece by piece as you climb or hacking a build together on the fly to do the best you can with what you've got
bl1 is mid for that building process though
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>>719438287
Rogue sight quest
Geneviv
Return to knotty peak like 5 times to talk to wainright only for him to say something he could have echo commed you about
Like 2 jakobs manor missions using the same interior designs
Whole planet feels like a fever dream, shits no fun
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>>719438049
Element system was extremely basic, future titles improved on it. The only real thing bl1 does that has tactics with regard to elements is that corrosion was like slag in that it does debuff enemies a bit. Can corrode proc then swap to a better gun, but its hardly ever worth it.

And yes red chests are an objective reward. Its a looter game man, the loot is what you want. Red chests, especially well hidden ones, have a higher "awesome score" (im pretty sure its legit called this) meaning they are skewed to give better and better gear. And talking as if you cycle your weapons every 3 levels is approaching all of this exclusovwly in bad faith. Real ones know if you got a hellfire, a masher, or even a double anarchy, then that shit carries you for half the game if rng graces you with those weapons.
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>>719438549
>bl1 is mid for that building process though
Yeah that's why the whole
>you're gaining access to new mechanics and new opportunities to piece together a power spike with the gear you're collecting
Falls flat, like sure, I'm putting points into shotgun snipe but it's all the most basic bitch versions of power progression and again, with the scaling it's weirdly pointless. But scaling is one of the series major issues so that's not surprising.
>>719439089
>Future titles improved on it
OO YEAH are you ready for elemental damage X!?! It improves all the elemental damaged, waooaaah, it's totally nu!! I'm good. It's always been a tacked on mechanic.
>the loot is what you want.
>Replace it in 3 or so levels
You get my point right?
>then that shit carries you for half the game
I've played 1 2 3 and a bunch of DLCs, never felt like this was the case. That said I played these like the one off time so I don't have an autistic memory for them, but then gradual or meaningful improvements in the series shouldnt have the lasting memory of "Oh, that was a mechanic?"

Mid franchise that got a fun bout of power hate because of Burch and beyond that it's pretty passable. I get people are into the story and it's been around for a hot minute so there's a lot going on there, but it just feels like a sold 4/5 out of 10. The whole thing.
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>>719438575
plus literally the sidequests
versus
>walk down combat hallway
>meet maya
>walk down combat hallway
>meet ava
>walk down combat hallway
>kill traunt
>kill dinosaur
>maya dies
>leave
wow great planet thank you gearbox
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>>719432751
bl1 is my favorite in the series
bl1>bl2>bl3
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With how absolutely fucked Blizzard is and what they did to Diablo 3 and onward, Borderlands basically took over the mantle for me. I don't care about the trash humor.
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>>719439637
You are such a bad faith faggot dude, holy shit
Why are you even here since you clearly dont even want to have a legitimate conversation about thesw games?
If you dont like the games, thats fine. But you are being such an incredulous, disingenuous faggot
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I started a new playthrough with Blitz the Shocktrooper, custom class. Highly recommend.
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>>719439695
It always throws me off, but the dinosaur isnt even on athenas. Thats on prometheus.

Athenas just got absolutely shafted for no good reason
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>>719434035
I am forever mad they are lost to us
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>>719439637
well 2/TPS/3 expand a lot on the build opportunities, it's not about maxing buffs for a manufacturer anymore, it's about doing stuff like proccing heals on crits because you have a shield that spends HP to buff your shots, or using a nova-on-shieldbreak ability with an implosion-on-shieldbreak shield in conjunction with melee buffs, it's a lot more interesting
>I've played 1 2 3 and a bunch of DLCs
oh lmao could have fooled me, fucking nevermind faggot

>>719440440
kek and i just played through athenas like two days ago, it's so unremarkable that my brain moved a boss fight to it
it's so sad
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>>719432751
original game has the best atmosphere and is nowhere near as reddit as 2 or 3
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>>719433459
Basically every elemental gun has a “ mana” bar, and every shot has % chance to trigger a variety of bonus damage explosions. These explosions cost different amounts of mana, it regens over time. Different gun types work differently, EG snipers have a 100% chance to trigger the largest explosion they currently have mana for. Revolvers have an explosion that costs 0, meaning it always triggers no matter how much you shoot. Legendary/unique guns that are locked to one element usually have unique explosion properties that work differently to a regular gun with elemental attachment.

Status effects are a completely seperate system and they just work off % chance per bullet, and don’t drain any “mana”.
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>>719439089
> Element system was extremely basic, future titles improved on it.

These are the words of someone who has absolutely zero idea how Bl1’s elements worked. Bl1 elemental guns are 1000x more mechanically complex than Bl2 onwards. But because the game doesn’t even try to explain it, people assume it’s as simple as the sequels. These morons also just conviently ignore the obvious variety in elemental effects that happen, choosing to only notice when a status effect triggers, and not wondering why their bullet randomly did 4x damage and caused a gigantic explosion.
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>>719441819
Its mile wide, inch deep depth

Explosion does a sudden massive damage if it procs
Fire does dots
Electricity also does dots
Corrosive does dots but also a defense debuff
That's it
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>>719442017
Again you clearly have zero idea of how works. You described the DOTs, that’s the minor part of elemental guns. The major part, which is actually effected by the gun it’s on, and parts it spawned with is completely seperate to % chance to trigger a status effect.
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>>719442549
If you are talking about the shit like x4 or x3 multiplier number, that shit functionally just means how often triggers.
The system itself is comicated, overly so, but it really can just be chalked up to "how often does thos gun proc?"
Higher number better.
Thats it.
All the shit abkut the "energy" system about procs is invisible to the player, you cant play around it beyond knowing what the weapon cars tells you
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>>719442957
x1, x2, x3, x4 has nothing to do with chance. It has to do with max possible strength of an elemental proc, not chance, and not status effect.

the functions vary wildly between weapons. A x3 fire snipet rifle is completely different elemental behaviour to a x3 fire assault rifle. And unique guns are different again. A x3 Torgue Cobra is completly different behaviour to a x3 explosive generic sniper rifle.
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>>719433596
>>719433204
>>719433459
Fire will do huge damage over time to humans (non-armored), but very little to armored enemies.
Acid will do damage to humans (not as much as flame) and will eat alive anything that's armored in seconds.
Lightning does minimal extra damage to everything but destroys shields almost instantly.

tl;dr:
fire = strong vs humans
acid = strong vs armor
lightning = strong vs shields
Only exceptions are if you meet badass elemental enemies, like an badass vitriolic spider crab will be immune to acid, despite acid doing mega damage against them normally.

and explosive is just straight up bonus damage.

>>719433523
BL1 was the best because it had the best weapon scaling and enemies actually dropped what they were carrying.
you get a nigga with a cobalt smg/sniper riflt shooting giant fireballs at you, he'll always drop a legendary Maliwan Hellfire SMG or a legendary Maliwan Volcano sniper rifle. same thing happens in BL2, he'll just drop a white shotgun. For BL2 the only way to get good gear is farm the minibosses who drop them, and even then the weapons become useless after 2 level ups.
with BL1 a legendary weapon feels really fucking powerful and can last you a playthrough.
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>>719438049
>>719439089
>>719439637
the element system in bl1-2 was always just "element x is strong against y", the strength isn't in the mechanic but how insane over the top some elements were in execution. Hearing enemies crying out while burning up, or gargling themselves to death while melting in acid, then seeing their models go up in flames or turning into a pile of goo. or seeing them blow to pieces and a random limb remaining when hit by explosive. or getting electroshocked to death from electric weapons, having their skeleton flashing and then turning into ashes.

BL2 added slag which was a mechanic meant for multiplayer, since it's just a generic debuff and nothing else. In practice it just made gunzerker the only viable class on harder difficulty since he can slag + do damage at the same time constantly without needing to switch weapons (which you can't do in the last playthrough because slag debuff goes away faster than you can switch weapons).
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>>719444198
>acid = strong vs armor
Acid also has a damage bonus like slag does btw
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>>719444162
>some weapons do different things compared to other guns of different weapon types
>unique guns are sometimes better than common guns
Im being overly reductionist, but what you are saying doesnt seem as deep as you think it is.
A sniper does more procs than an assault rifle isnt that surprising
Some unique guns like a hellfire being better than a non unique x4 maliwan smg isnt that surprising
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>>719444674
Your last paragraph is so insanely wrong.
Go on youtube and watch and video from garnet anarchist if you legitimately think that.
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>>719444992
>Go on youtube and watch and video from garnet anarchist if you legitimately think that.
I could solo kill all raid bosses on the overload level 8 in bl2 with a gunzerker build so I kind of don't really care what any other classes can do. with optimal setup the gunzerker is like doomguy with nonstop regenerating health, nonstop debuff, and high chance to do 10000% bonus damage repeatedly when money shot and bullet regen procs the same time.

>>719444687
never really noticed that because the Pestilent Defiler can 1 or 2 shot anything that's weak to acid, and it's one of the most common legendary drops in the game.
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>>719434592
I watched some scenes to see how bad the dialogues were, and I am sure I will not give the writers a single cent. That's why I didn't buy bl3 even when it was only 4 bucks
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>>719436141
I didn't dislike the story nearly as much as people here do. It's not great by any means, it's really just there to guide you from set piece to set piece.
Also the cringyness of the story depends on the character you pick at the start. The guy is the least annoying.
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>>719445472
Okay :(
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>>719445605
failure to appreciate cringekino is a skill issue
>>
3's DLCs are peam



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