How come this marvel of adventure rpgs is nigh forgotten nowadays? Why do you normies have such shit taste?
>has world in the title twice
>>719435823There's probably less than 10 people on /v/ who actually played this.
>>719436238It's true though. The sequel happens to be both undergorund except for Kilorn Keep and in parallel worlds.>>719436383/v/ is Hall of Losers.
>>719435823Man I love all the games Underworld spawned or inspired or that ripped it clean off. But Underworld itself I've never been able to get into. Just don't have any fun.
I wish they got the System Shock EE treatment, the viewport is so small...
>>719439120Probably done a bad build and struggled because of it. You can also try mouselook mod, although I find no use for it as the game is slow and doesn't require sharp camera movement for combat.
>>719435823Ultima, in general, is kind of a forgotten franchise despite essentially being the progenitor of many major mechanics and ideas that are used in modern video games.
>>719435823Ultima lives on as inspiration for older RPG devs, even if not with the common audience anymore.Sven at Larian is a no shit Ultima diehard whose neverending goal is to try to create his version of Ultima (which is why Larian throws the kind of money they do at a CRPG)
>>719439319The only reason EE was decent was because they had the original source code. That is unlikely to happen with UU, and as such it's very likely that their port would turn out as bad as Blood Fresh Supply - broken and with tons of gameplay inaccuracies. I have much more hopes for UnderworldGodot.>>719439373I prefer to separate Underworld games from an Ultima monicker, despite the second game having strong ties with Ultima sotryline. These two games were made by completely different people and they strived for different goals, even if game design principles is similiar.
>>719435823Reminder that UUW2 is better in every way than the first UUW, and that one youtuber should eat a dick for spending the entirety of his two hour video apologizing for its imaginary shortcomings (it's superior to the original in every way you cunt).
>>719439373It's because IX was so shit it killed the franchise.
>>719440431And by IX we mean Electronic Arts.
>>719440208>Reminder that UUW2 is better in every way than the first UUWUW2 sure has way more content and far better puzzles and level design, but UW1 is a refined experience, and it feels less linear. In 2, apart from dispelling power sources, you were mostly completing worlds in linear fashion e.g. you enter world, got a gem and done all tasks, get out, hit the big gem with small one to open entrance to new world, now there's no reason to come back there unless to dispel and do funny things like killing brains in Kilorn Keep.>that one youtuber should eat a dick for spending the entirety of his two hour video apologizing for its imaginary shortcomingsThis nigger? I'm not watching 2 hours of that. https://www.youtube.com/watch?v=PCmnYlsfi28
I wanted to play it after finishing 1, but that kinda sounded like a waste of time
>>719435823Best way to play these days? Just the gog version assuming it exists and download a fan patch off PCgamewiki or does it work more or less fine just as is. I don't need no stinkin' wide screen or something.
>>719441341Just correct the dosbox config file to remove ugly filtering and hook up Munt for best music. I can post mine here to help you out.
>>719441158>UW2 sure has way more content and far better puzzles and level design...and infinitely more interesting story and world, and better balance and better graphics tech and better leveling system. It's just way, way better. Literal only flaw I can find in it, that didn't also exist in the original, is the servant strike bug that can softlock you at the end of the game and force a restart. That's bad, but it's just a bug. It got patched. All the actual design choices are improvements.
>>719442002>better leveling systemYou mean that in 2 it lacks random? I prefered using shrines more - not because they allowed to minmax, but because trainers were often walking around in the less likely of all places and it's a mild ass pain to look for a specific trainer each time.
>>719441717That sounds easy enough. I have no idea what Munt is. But I'll look it up.
>>719442523Munt is a Roland emulator. Sound blaster sounds like shit compared to MT 32.https://www.youtube.com/watch?v=oE-ESMpi4ws
>>719442449Trainers make way more sense to me than mantras. A trainer will just directly say "I will train you in X". Mantras are weird and abstract and require me to consult the manual every time. Needless layer of obfuscation.
>>719442675>require me to consult the manual every timeUhhh...you don't have to consult manual, you're always being told in-game what said mantra does - either by an npc or a plaque/scroll. You're supposed to write them down yourself after that.
>>719442885Dude. I don't want to read notes to use the most basic functions of the damn game. I want to click a button and get the levelup. There's no reason to wrap it in mysticism. That doesn't improve it.
One of the best games ever made.
>>719435823
>>719443000>dude I don't want to roleplay in this roleplaying gameCongrats, you told me your age without telling me and it's not high enough for this site.
Dungeon crawlers and shmups are the only two video game genres that can hold my interest for more than an hour.
>>719450060What about beat em ups?
>>719440208Ultima Underworld 2 has no UI dragons. Big downgrade, literally unplayable.
>>719450137Don't you ever fucking insult me again by insinuating I like trash.
Post the funny door man.
>>719453625fag, btoads arcade is the essence of radness>>719453661here ye go
>>719453784hehehe
>>719435823It honestly wasn't that great. It was something to play, but the whole "castle hub and small shard worlds." thing left you wanting more on a lore level, and let you down on a dungeon diving level.>>719436383There's a lot I don't remember now other than the bounce house shit, Mors Gotha, and the fucking trite castle murder investigation, but I remember enough to not want to bother going back to it. I think I'd sooner play ascension again instead, if I had to choose between the two turds.
>>719453921
>>719453962rgj is that you ultima-hating nigger?
>>719454284Don't come at me like that you little turkey fucking tazmanian. I own copies of every ultima game except 1 and aklabeth, and I at least like, if not love most of them.Underworld 2 and Ascension are the exceptions, because even the mess that was 8 was a little salvagable(and crusader came out of it), so take your pajeet ass out of here.
>>719454452>aloolololooballaoo I own games that means im right aloolaThe void and the switch maze in the ice world prolly filtered you out. lol
>>719454931>he gets BTFO so he desperately kicks the rubber goalposts down the field, tripping and shitting himself in the processCry more little bitch. It's funny.
>>719455043go bait somewhere else braindead boomer, we know the scintillus academy was too much for your puny brain so now you have a permanent hateboner for uw2 out of spite
what a fucking nigger
>>719454452What do you think about Ascendant?
>>719457670He loves it, I'm sure.
>>719443000This game comes from a very different era, of physical handdrawn maps and notes, mixing reagents for every spell you cast, and having signs and text in germanic runes. Long time players get to the point where they can read these texts without consulting the manual, and things like knowing the virtues with their mantras is one of those things.
>>719443000You truly are soulless and you don't even know why. It's like trying to explain color to a blind person.
>>719435823I've had all the Ultimas (well 4-7 at least + both Underworlds) on my backlog for like 15 years now. I swear I'll get to them eventually.
>>719458613you're a big gamer, I believe in you, go ultimize
What do UU niggas think of King's Field?
>>719458815It's UU for toddlers. You don't even have to explore, you already find the map fully drawn. What kind of dungeon crawler is that?
>>719458815What the other anon said. Many Japanese games were just simplified versions of American ones. For example Wizardry. It was popular on Japan, and they influenced a lot of games. It's impossible to compare Wizardry 1 with the first Dragon Quest or Final Fantasy games, Wiz 1 had many mechanics. But this wasn't always the case. SMB1 is definitely better than Commander Keen
>>719459368Nice TRVKE. King's Field to UU is exactly what jrpgs are to rpgs.Thankfully, japs made a good UU1 PSX port that is mostly unchanged mechanically, although the map sux in it - can't write on it, only awkwardly draw with gynormous squares, and the quests are severely simplified due to autofill.
>>719458613I'm a geezeranon, and while it may seem silly, ultimas 4-6 in particular were very important to me growing up in establishing my ethical compass. j4 in particular, in the era before guides and wikis would show all the mechanics down to the last detail, made me really THINK about what it meant to be ethical and how to live like that in the video game.
>>719459741Soulful reply. If it wasn't for Ultima 6 and Star Trek I'd too be much more of an asshole than I already am.
>>719441341Just get it on GOG.
>>719453625get some taste, faggot
>>719459615 Yeah, that PSX port's kind of a weird beast. On one hand, it's impressive how faithful it is to UU1’s mechanics, especially considering the typical butcher job that era did to western PC games. But the awkward mapping system is such a downgrade-half the charm of Underworld was scribbling your own notes while desperately trying to not get flattened by a gazer. Having the quests basically do a lot of the work for you just guts the whole immersive dungeon sim vibe.Still, I’d take that over King’s Field any day. KF feels like they made a UU fan game with tank controls and said "eh, close enough.”
>>719435823As I remember it the reason Ultima died as a franchise is because the devs kept playing it safe and reiterating the same crap over an over again.
>>719461350>reiterating the same crap over an over againLike the childkiller dilemma?https://ultima.fandom.com/wiki/Children
>>719435823Listen, man.Modern gamers will never understand the sheer immersive nature of what used to go into big ass PC game boxes back in the day.They might get a "Legendary Limited Edition" that has an art book, statue, and vinyl record and think, "This is peak content."Back in the early days, you got multiple books. One for how to play, one for lore, and (sometimes) one full of magic words and shit that you would reference for spell and potion crafting. These games included a cloth map and that was all the map your ass was getting. No in-game map. You want to navigate the world? They gave you something for that.NPCs will reference stuff in the lore book and operate on the assumption you read that fucker and will never expound in the referenced people, places, or events.You will get items that you have no idea how to use because they gave you a book that explains the color of ink you need, the words you need, and such to make a spell work. It's on you to piece that shit together.Old games expected better of you and the pay off was you going balls deep into the setting, referencing times like some kind of IRL researcher. Using map skills IRL to plot paths to where you want to go. Being intimately familiar with who runs shit and how a death of certain individuals would influence the world state.Gamers today are simply incapable of interacting with the medium on that level
>>719435823Eldenring made it obsolete
>>719462283>Using map skills IRL to plot paths to where you want to go>>719458335>a very different era, of physical handdrawn maps and notesSpeaking of that, let's shill our maps dungeonbros. I've been waiting for a good time to show them off. This one is from Wiz6>No in-game map.Umm ackshually in U6 you kinda had an ingame map, by using gems. Don't remember if there were a spell for that too.
>>719453086Y'know, if you shuffle around the letters of "Trilkhai".....
>>719464283oh yeah wink cumunder
>>719454452wait, Crusader was on 8's engine? I thought the jump animation was similar, but goddamn, I'd just chalked that up to inspiration since Meat Puppet also had a similar animation/player state setup.
>>719464431eek wrong pic
>>719435823It came out before that era when video games became playable. Then they became unplayable again, but for different reasons.
>>719464449Yes it was. There was even like a secret level with a pentagram or something
>>719464571huh, learn something new everyday
>>719463718
>>7194393731-3 were designed for the before-times where it wasn't a given you would have any options at all when stuck at your wage cage, so it was tedious bullshit or being alone with your thoughts. 6 and on were more concerned with innovation than being fun.Only 4 and 5 hold up, and even then only for the extremely patient.
>>719442002Nerd logic.1 is more fun, get owned.
>>719468312"Nerd logic" sounds like a compliment.
>>719463718I made all my maps in Excel and discarded them once I finished playing.
>>719468414Which game?
>>719455238He literally said the academy was one of the only good parts. You'd know that if you actually played the game.
>>719468473Wiz 1, 4, 5, 6 and a M&M2 and 3.I tried M&M1 so many times and I could never get going.Etrian Odyssey blows the classics the fuck out as dungeon dives/combat engines but man I wish they were anywhere near as creative as WRPGs. M&M2's ending especially comes to mind.
>>719468557Where? I thought by "bounce house" he meant Talorus.
>>719468412If you care more about "logical" rhetoric than actual execution and feeling when talking about taste, you're the kind of moron who gets worked up about superhero canon.2 is "more Ultima" and technically made improvements, but is a lesser experience. Same deal as System Shock 2.
>>719468698I thought for sure he meant the academy. Maybe I'm just retarded.
>>719468783>technically made improvements, but is a lesser experience. Same deal as System Shock 2.This is wrong on so many levels. SS2 is severely simplified compared to it's predecessor, both in terms of level design and mechanics, it tried to redeem that with Psi but it turned out less useful than SS1 upgrades. And no, adding stats and economy to the game doesn't make it more "technical", especially once you completely snip out the cyberspace and complex movement that was game's trademark.>>719468830Maybe you are. Talorus had jump pads in the center of cross sections, and it had a room with bouncing spheres. The academy had that one arrow puzzle with platforming, but it was only one of the bunch.
>>719439998What do they strive for differently? Ultima and underworld devs that is
>>719436383I played it for a bit>>719446862BASEDclassless skill-based systems are where its atfuck D&D
>>719443000Jesus Christ anon your life sounds terrifyingly empty if writing down notes for something you care about is too much work for you. How does someone maintain an existence if writing down a couple fucking notes is too much work??
>>719457670You dare speak that name in these hallowed halls?
>>719435823Never cared much for first person RPGs, outside of some of the games with less focus on dungeon crawling -- Betrayal at Krondor first and foremost, it being one of my favourite games ever. I love the isometric Ultima VII and have an appreciation for even VIII, since it was the first one I actually saw in action, watching my older cousin was playing it. In fact, I still think VIII has great atmosphere, if nothing else.Still, I should give both Underworlds a new chance at some point.
If it were turned based or tick based, I'd play it. But I don't want to play some clunky ancient 1st person combat in real time.Is there a mod that makes the game turn based?
>>719469741Ultima was about big interactive overworld, it had prompt based dialog system, turn-based combat, companions and party management; dungeons were good in 6, but weren't the focus. Ultima Underworld was first and foremost a tech marvel, an evolution of the Dungeon Master formula and a techincal exercise in 3d and other novelties, it didn't even start out as an Ultima game. Very different games. In my view Ultima is a traditional game made by a fantasy nerd and Underworld is a revisionist game made by math nerds.>>719470985There's a mouselook mod.
>>719435823I preferred Underworld 1 to 2.
Send me a download link for Ultima Underworld 1 and 2?
>>719471335https://archive.org/details/origin-ultima-underworld-i-ii
>>719471221You have that right, human.
>>719470665>Never cared much for first person RPGs, outside of some of the games with less focus on dungeon crawlingYou might like Clouds of Xeen a lot. It's casual compared to it's turn-based first-person contemporaries and you spend a lot of time in the overworld, a good start.
>>719472013I've been meaning to try Might and Magic games too. Thanks for the recommendation.
>>719471221I didn't care for 2 being hub based despite the variety to the different worlds
>>719469605Nevermind, self-deptecating humor is lost on condescending grognards.
>>719471221Most people do.>>719471159Based.
>>719468658Your kind is welcome here, weeb.
>>719474802you probably made it so it's more readableand I understand thatbut all I could think about looking at that cursor is>nigger just press the 'd' key
>>719435823once upon a time this was considered the best of the best, never topped.time came and went.
>>719435823I love me some old school jank, recently played the original Alone in the Dark and enjoyed it but there is something about old CRPGs that turns me off, they're almost all 1st person dungeon crawlers with disgusting visuals, filled with noob traps and potential softlocks, combat is dogshit, there's too much text and it doesn't say anything interesting, story and NPCs are cliché as fuck. Every time I tried playing something from the 90s I ended up dropping it within the first 2 hours. Daggerfall is the only one in which I made it past the first couple of hours until I realized it's all the same copy pasted randomly generated shit everywhere I go.
>>719475534does Nuvie run VII?
>>719436119why does your player character have to be a white male
>>719474802Why didn’t nigga 3 go all the way
>>719475705get that polshit out of this comfy vr thread
>>719475819weak stomakku
Let me remind you that U6 and both Underworld games had literal ZOG - a prehistoric supreme hivemind being capable of murdering everyone with one simple chant. Garriot knew it all from the start.