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How do we fix this problem with indie games?
>>
Not all indie developers make pixel art games (see Shin 'en Multimedia, qureate, Studio Sai...).
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this is the most pretentious way to say you like isometry i have ever seen
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>>719447269
why is it a problem? your favorite games aren't probably the first to do what they did
>>
I suggest if you encounter game you think is lame you ignore it. Instead of making threads about that, make threads about obscure games you think are good.

Oh wait ragebait ragebait ragebait that's all nu/v/ wants. My bad.
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not only that game looks like shit, they're also using furfag designs for the monsters
what a pile of trash
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>>719447269
Im so tired of indieslop.
Its all the same
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>>719447616
Why does every indieslop game use furtrash
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>>719447580
I can only imagine the amount of time it took to make this picture...
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>>719447269
The most hyped indie game right now is a soulslike so I don't think most people have a problem with indie games being iterative and taking heavy inspiration from other games.
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>>719447510
the problem is that they're not original enough, and their only inspirations are other games, not other mediums like books or film
Fallout was inspired by Wasteland and X-Com, but it was also inspired by Mad Max, A Boy and His Dog, The City of Lost Children, optimistic Cold War posters and more
Fallout is far more than just a Wasteland or X-Com clone; it's original enough to have spawned an entire franchise and have developers try to rip it off 1:1 (like New Blood are currently doing with this unoriginal clone that has no identity of its own)

https://youtu.be/VzTbVspezMI?si=kA6Jv8A4G8jCNfkZ
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>>719447580
What's the one next to Myst? Quern?
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>>719447269
looks cool, will pirate-
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>>719447580
Asura the Striker is so good, I wish it didn't run like shit on the Deck.
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>>719447969
>the problem is that they're not original enough, and their only inspirations are other games, not other mediums like books or film
Games always took something from previous games, you can't expect to make something out of nowhere. I feel that what you actually want is more STORIES that take influence from books or films. But games shouldn't aspire to be second-rate films or books, in my opinion.
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>>719447440
And I've never heard of any of those.
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>>719447616
Furfaggotry is the singular difference between your game hitting and flopping.

Pokemon, Palworld, and Digimon go full furfaggotry, and are still played and talked about to this day.

Yokai Watch, DQM, Temtem, Coromon, Nexomon, etc all have intentionally unfuckable designs, and are all forgotten.
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>>719447269
Skip the middle man and just play the games they're "homaging" or "inspired by" or "in the style of".
You can emulate them all for free. And they're better games.
>>719447961
>indie games being iterative
That's the problem. They're just redoing what's been done a thousand times - except poorly.
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>>719449996
Eh, that's a pretty pretentious take.
It's alright to make an "homage" game that simply delivers more of what the original did. It's pretty ridiculous to say value exclusively comes from innovation. Sometimes you just want more content.
>>
UMM ACKTUALLY ITS NOT PLAGIARISM ITS INSPRIRATION OK CHUD
>>
There is no problem. It either sinks or floats in a competitive market and they try their best.
Compare that to AAA who keep pandering to graphics and say fuck all to Story, Game mechanics, Innovation, AI, complexity of character interactions, interactive environment, etc.
They still follow the same formula of run down corridor. You would think you could interact with everything but that would require actual coding.
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>>719449996
Nothing has been done a thousand times. Good games in any genre are very few and far between. OP is being a huge faggot as always.
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>>719447269
>>719447969
>>719449996
DUDE
LIFE EXPERIENCE
LMAOOOOOO
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>>719447269
that game sucked asshole
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>>719451826
what sucked about it though
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>>719452053
Not him but Digimon games usually suffer from the same pitfall of trying to be tamagotchi simulators first and good games second. They inherently lend themselves to the worst parts of JRPGs; infinite, repetitive grinding, sudden game overs, esoteric stat growth and progression requirements, etc.

And on top of that, the DW games make some incredibly retarded decisions that ruin them altogether. For example, DW2 has a frustrating stamina system, an evolution system that outright hates the player, and the slowest walking speed out of any video game you've ever played. Meanwhile DW3 has every single quest forcing you to backtrack to the starting town 2-3 times in a game with NO fast travel, a heavy-handed encounter rate with no repel-like item, and really shitty progression where you have to grind 5-10 levels to get even a single new thing you can do.

What's insane is that they're all high-effort games with a lot of polish despite all of that. All of the above can be fixed trivially with a fan patch, and you're left with above-average monster games. If they didn't shit the bed with these simple bad decisions, Sony would have unironically had a Pokemon killer.
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>>719449996
>play the games they're "homaging" or "inspired by" or "in the style of".
These indies are made for the people that already have, retard.
We liked what we played and want more of it, how hard is this to comprehend?
>>
If I'm a skill-less 30+ y/o NEET with no prospects in life or talent or experience for art/coding/programming/music/game design, it's probably a bad idea to bank my life and future on a game idea that I have and am working towards realizing, isn't it?
Especially if it's in a saturated genre (cozy life farming sim)
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>>719447269
You don't. The exploration phase of video games has ended. Everything that can be done has been done. Its not possible to come up with anything wholly original anymore. All you can do now is focus on combinations and mutations of existing elements, and the execution of said elements.
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>>719454503
this is plainly false and you know this, like saying that there is no reason to write books because a dictionary already exists
unexpected new qualities arise from combining different properties which, on their own, create a unique result
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>>719454503
>Its not possible to come up with anything wholly original anymore
This has been true from the very start, my guy. Every video game is either some iteration of rock-paper-scissors or heads-or-tails, just with extra steps.
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>>719449715
>DQM
This is just a case of them lazily recycling assets from mainline DQ games.
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>>719447269
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>>719447969
Anon, I can promise that any game someone makes takes some of its inspiration from something outside of games. The 'problem' the pictures suggests is purely because it's a twitter trend meant to advertise the game within the confines of the trend.
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>>719451826
>>719452053
i'm sorry i didn't mean that i was lashing out
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>>719448271
He's right though. It has nothing to do with story as even most arcadey old games were inspired by media that weren't video games. For instance, Contra took a lot of inspiration from movies like Predator, Rambo, Aliens, and even Terminator. Metroid got a lot of inspiration from Aliens, Star Wars, and old sci-fi comic books. Doom was inspired by D&D, Army of Darkness, and of course Aliens again. These games took something that wasn't even the same genre of media and combined the right elements to make the perfect video game.
>>719451693
Life experience unironically helps, too. I remember seeing a post somewhere that explained why modern anime seemed so derivative and uninspired that could just as well be applied to video games and that is because the devs of old basically had a life outside of video games which always opens more doors for creativity. Whereas modern indie devs ONLY know video games so its super easy to pinpoint where they got their inspiration from.
Miyamoto created The Legend of Zelda because he wanted to recreate the experience of exploring the wilderness behind his house as a kid. Modern indie devs create video games because they wanted to recreate the experience of playing video games as a kid.
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>>719455312
not a single game in the OP pic is chasing realism, tard-kun
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>>719454354
Yes.
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>>719455646
>Miyamoto created The Legend of Zelda because he wanted to recreate the experience of exploring the wilderness behind his house as a kid.
isnt that a myth
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>>719454624
I never said people should quit making video games. What I said was that you're not going to come up with a new pioneering game idea, because other people have already done all the pioneering. Instead you should just focus on making the best game you can, regardless of whether or not its been done before.

There's nothing wrong with being derivative. Only pretentious faggots will say otherwise.

>unexpected new qualities arise from combining different properties which, on their own, create a unique result
That's what I said. Op's post was specifically referring to that concept as a problem and asking how to solve it.
>>
>>719455646
Video games are such a lumbering non-auteur form and have ballooned to such high costs that they’re inaccessible for sensitive, empathetic people with actual creative streaks to become their engines. They are doomed to be toys forever, not art, and when there is a real rare artistic thrust to them it’s often as post-modernist deconstruction of video games as toys. And it’s sometimes interesting, Deltarune, Nier, Indika (Indika is practically top of the heap of games as art) but it’s reactive and anxiously self-referential—not real poesis.

Additionally, it’s one of the youngest artistic mediums there is and it’s totally polluted by the early decades (which we are still in) of juvenile expression. Shitty glossy remake sequel arcade derivative blockbuster product bullshit is going to be video games’ creation myth forever. Art as a Service.
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>>719455646
While what you're describing is a problem when it exists, I think you're underestimating where inspiration comes from. While there are games that a dev simply goes "I want to make my version of this game", I don't think that's the case with most games. It's more just a marketing tactic.
If someone asks about a game and someone says it's metroid inspired, or it's inspired by halo, that doesn't mean there isn't other inspiration from it, it's just a means of clearly communicating likeness to the game. It's a way for devs to say 'Hey, if you enjoyed that game you may enjoy this game' because that's who their game is catered towards.
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>>719454658
I don't think you can in good faith call Pong a heads or tails game. Sure you can make the argument, but it requires such a vague generalization of the definition that it may as well not exist.
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>>719456381
there are quite a few novel ideas, some of which even push the definition of what can be considered a game
can a puzzle, which you manipulate solely through image editing software with consistent rules that you have to follow considered a videogame, for example?
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>>719450717
Plagiarism is a spook invented by jews. Everything ever made is plagiarized from someone.
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make em arcade again
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>>719455930
The bottom four panels apply to the OP retard.
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>>719456709
For me it's Bret "The Hitman" Hart.
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>>719447269
Pokemon Empyrean was better than Anode Heart.
Sorry, Stochastic.
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>>719456537
No, it can't. Otherwise you could classify a jpeg of a maze as a video game, since you can move your mouse through as though its a character.
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>>719447580
>shovel knight = ducktales
High quality bait.
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>>719457028
but you can:
>participate in it
>solve it by following a consistent set of rules
https://caveadventure.itch.io/0player
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>>719457390
>shovel knights downward shovel stab seems to be inspired by another, older video game
not inspired by, you know, the act of digging with a shovel
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>>719457390
you're retarded, i dont care what troon devs claim to cover their asses legally, the shovel (pogo jump and side attack) are 100% just ripping off the cane from ducktales
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>>719447770
Yeah, unlike AAA games. Now that's variety!
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>>719447580
Outside a few obvious plagiarisms, nice bait, there's also stuff that is either bog standard (or maybe require to know the game to get it?).
Like, what's the thing with the 2D tarven?
And is a 2D fighting snake-dragon boss impossible to come with naturally?
Are Fallout environment forbidden to non fallout game?
Also the stealth game "Shadow Tactic" is a spiritual continuation of the "Commandos" game, so I don't know how old that other game is, but it doesn't look like as old as the original Commandos.
>doubt
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>>719447269
it's not a problem, if you don't like something don't buy it.
i've been patiently waiting for someone to do a cocktail of final fantasy tactics advance and dragons dogma.
i basically want a full guild made of pawns, going much beyond the dragons dogma limit.
no one is doing it. i don't get why.
it seems a very interesting concept for me.
made a picrel for what i'd like to have.
indie devs, notice me pls.
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>>719455312
While I don't totally disagree, Jean Renoir in this pic have a big case of
>now it's easy and not rare, so it such

Answer: since absolute realism is possible, we upped our expectation and every single detail is now expected to be under creators control.
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>>719448032
Yeah that's Quern. Quern is great.

It's a weird choice of comparison to show Quern as a ripoff when the Rivenese village is right there.
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>>719447580
>grip is made by the same developers who made rollcage
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>>719447269
What's the problem? Being open about your inspirations? I thought you niggers wanted gaming to return to a previous era, which you clearly do because indie games that are clear and concise in what they're like tend to perform better than completely original ideas more often than not.
>>
I wish more indie devs would rip the 2D sprites in a 3D world style that was so prevalent back in the PS1 days, I love that aesthetic.
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>>719447269
Then name one truly original AAA game.
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>>719458870
>people will ride a scooter to a real forest
I don't live near a jungle,
nor those legendary mountains,
nor that one atmospheric swamp.
Even if I did, it wouldn't be the best weather, or maybe it would be forbidden because dangerous, or to protect the environment

So I'll take that TECHNICAL PERFECTION that REPRODUCE NATURE Mr.Renoir
You were just looking for excuses because you couldn't do better with better tools available.
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>>719449302
normalfag
>>
>>719447440
hold the fuck up nigger what's that game next to mirror's edge
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>>719457935
You've never played even a minute of any NES game if you think Shovel Knight's stab and melee attack are closer to DuckTales than to Zelda II.
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>>719447580
What's the game next to Oot?
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>>719447616
I'll gladly take furshit over nigger lesbians and trannies.
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>>719460060
i know zeldafags are thick but which part of pogo jump do you not understand retard-kun
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>>719456380
NTA but even if it was, another good example would be Pokemon. Satoshi Tajiri came up with the concept because he had a bug collecting hobby as a kid. I guarantee you not a single Pokemon clone had any kind of life inspiration and just looked at Pokemon and said "yeah I wanna make a game like that".
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>>719461997
Shovel Knight lets you pogo off the ground now? Interes- ah, wait. No it doesn't. Just like in Zelda 2.
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>>719458771
I want to make a trpg one day, this seems like it would be fun to implement. Consider the idea stolen.
Just give me like 6 years I'm still working on two other games first
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>>719456380
complete myth for gullible retards (tendies are extremely gullible and extremely retarded!)
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>>719447269
Now that self-publishing is not only possible, but preferred, nuke copyright law until it fits the self-publishing paradigm, rather than the megacorporation with attached legal firm paradigm.
5-14 year duration is ideal, not the current bullshit that assumes you will first hire a law firm to manage your work and negotiate with a corporation that needs to fire up a literal printing press.
At the very least the DMCA needs to fuck off.
>>
>>719462796
>Wikipedia
Try citing a real source.
>>
>>719462796
bro are you a faggot?
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>>719462796
oh yeah like everyone loves popeye today LMAO
>>
It's not a problem to take inspiration from older games at all, but without a doubt most indie games suffer from "it's this exact game but I put my quirky OC characters in it that you're not going to give a shit about".
Also over the years people have practically forgotten about AA. It's like it doesn't fucking exist. If you ever criticize indie games it's all "well would you rather play TLOU2 you faggot? Maybe the new Cowadoody?"
>>
>>719463641
Most games that are called indie games nowadays are not indie at all, they are funded by publishers and essentially no different from AA games including team sizes.
>>
>>719458076
If we isolate Nintendo then it's actually unironically. Nintendo literally has covered everything at this point.

Have you seen the directs? Barely anything looks the same.

He has been able to create success with:
>kart racer
>arcade Life sim
>platform brawler
>Party game
>3D sandbox platformer
>Open world, action/adventure
>creature collecting RPG
>Metroid*(Vania)*
>whatever the fuck kirby is

so checkmate
>>
>>719459424
I have yet to see anyone ever make something like drag X drive
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>>719449302
>he didn't do playing Nanostray and Fast RMX / Fusion
Fucking normie.
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>>719463945
>Have you seen the directs? Barely anything looks the same.
ah yes "new mario" "new zelda" "new kirby" "new donkey kong" "new mario kart" "new smash"
amazing novelty
>>
>>719457935
>>719461997
>"I don't care what the devs or people with actual experience say! I'm right! La la la la!"

Holy prejudiced retard. Not that you'll see this post with your head so far in the sand.
>>
>>719464016
yes and all of them play fucking differently you fucking dense motherfucker.

Go play more soulslop I guess. Meanwhile I'm playing games with ACTUAL FUCKING GAMEPLAY. LIKE WITH POWER UPS, LEVEL SYSTEMS, MODES, SCOREBOARDS, OBJECTS, ETC ETC...
>>
>>719457390
>>719457935
>>719460060
>>719461997
>>719462120
Why are you retards acting like it's one or the other? Obviously the NES fanboy devs played two of the most famous and iconic NES games, and used both games as inspiration to make the downward attack.

However, the use of the pogo jump ability in conjunction with level design was extremely overtly copying Duck Tales. Like, there are platforming sections where you pogo off of enemies across gaps that are pretty much the same as pogo sections in Duck Tales.
>>
>>719464252
Sorry chuddy, that was debunked. https://web.archive.org/web/20140525144706/http://www.usgamer.net/articles/game-dev-recipes-shovel-knight
>>
>>719447969
>The City of Lost Children
Opinion disregarded, I'd rather have games based on good things. FF7's worst part was looking too much like french slop. You faggots already get enough gay shit from AAA titles, let people who actually like to play games have indies.
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>>719464086
>>719464252
some of the devs were working on the ducktales remake that's why he kept denying
>yeah im a huge fan and we were working on the remake right before shifting to this project but uh total coincidence bro
>>
>>719462317
it shouldn't be hard to upload your characters and let others play with them.
since me and my friends are always busy and free at different times, it'd be a way to play with them whenever i have a moment.
>Consider the idea stolen.Just give me like 6 years
i'm not going anywhere, glad you liked it and i hope to see your work some day
>>
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>>719447580
Imagine spending so much time on a compilation picture, without adding the fucking names of the games
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>>719466096
i am working on it just for (You)
wont have all the games but i'll try my best
>>
>>719466096
you should know them all
>>
>>719447580
>>719466096
1[?-?]2[metal slug-commando 2]3[super metroid-axiom verge]4[thief-gloomwood]
5[SWAT 4-ready or not]5[SC:chaos theory-?]6[silent hill-banned memories: yamanashi]7[commandos: behind enemy lines-?]
8[C&C-DORF]9[medievil-?]10[duck tales-shovel knight]11[shadow of the colossus-?]
12[xcom ufo defence-xenonauts 2]13[blood-cultic]14[007 goldeneye-agent64]15[myst-quern]
16[driver-driver syndicate]17[RE-alisa]18[eye of the beholder-grimrock]19[bloodborne(?)-mortal shell]
20[castlevania sotn-the last faith]21[king's field-lunacid]22[JSR future-bomb rush cyberfunk]23[fear-trepang2(?)]
24[zelda:link's awakening-anodyne]25[GTA-shakedown: hawaii]26[earthbound-undertale]27[fallout 2-atom rpg]
28[outrun-horizon chase turbo]29[DK-braid]30[MGS1-?]31[streets of rage-takeover]
32[penumbra:black plage-?]33[wario land-pizza tower]34[STALKER-road to vostok]35[paper mario-bug fables]36[harvest mood-stardew valley]
37[RE7-?]38[max payne-el pase:elsewhere]39[zelda:OfT-?]40[clock tower-jorry]
41[virtual on-cyber lancer]42[rollcage-GRIP]44[live a live-UFO50 (grimstone)]45[space harrier-azura the striker]
46[sonic adventure DX-spark the electric jester 3]47[colonel quest-crimson diamond]48[poker-balatro]49[cave noire-void stranger]
50[day of the tentacle-splittown]51[mirror's edge-?]52[ace attorney-tyrion cuthbert]53[portal 2-entropy centre]
>>
>>719467691
Thank you, but the way you formatted it hurts to read. Also, I can add a few more

1: PT / ?
5: - / Shadow Tactics: Blades of the Shogun
10: - / Pumpkin Jack
>>
>>719456856
I want Digimon World 1 but better, not Pokemon Rom Hack Nº3480183
>>
>>719458870
But you don't go to the movies to experience the morning dew dripping from the leaves, you go there because there's a giant dinosaur or a secret underground lab or english spies shooting at each other
I don't find that in the forest near me
>>
>>719447580
Zoomer jimmy status? Rustled.
>>
The problem with modern games, including AAA and indie, is that the capitalist mindset has fully set in and games as a whole ceased being a medium for expression and fully became an optimized product

The most important question in game development now is "why bother?", if you can't justify an effort with exponential financial returns then it simply is not getting done, for example look at how Overwatch announced they won't make any more oddball characters because why bother? Kiriko the young asian girl makes them more money with skins than all the oddball heroes combined so why bother making oddballs?

Indie devs are just looking for ways to appropriate old games as their own and make money on them, because why bother innovating and expressing yourself when that risks not making you any money compared to the guaranteed product with an inbuilt fanbase
>>
>>719472308
> games as a whole ceased being a medium for expression and fully became an optimized product
always have been
>>
>>719459789
The jungle, legendary mountains, and atmospheric swamps would be better conveyed without technical perfection though, the forests on the left on the image look unique and memorable, the ones on the right look like generic tech demos
>>
>>719472437
No there used to be a point when "is this cool?" was also a question devs asked themselves, I mean it's evident from the fact all the cool original risky games and IPs come from a specific period in time, whereas the last 15-20 years have been nothing but derivative and low effort recreations of those games, both in AAA and indie spaces
>>
>>719447580
games really were better back in the day
>>
>>719472308
> compared to the guaranteed product with an inbuilt fanbase
this is not true
>>
>>719472729
It is though
>>
They could be making mods and romhacks instead. They don't have the talent for an original game, least they can do is latch on to a popular IP.
>>
>>719472761
no, it's not
where are minecraft clones
>>
>>719472889
Like Hytale, Cube World, Dragon Quest Builders, Lego Worlds, Vintage Story?
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>>719447269
I think what bugs me the most is that most indie devs have very boring visual design sensibilities. That's why you get the same small guy in a cape over and over
>>
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>>719472308
if that was true games wouldn't be full of ugly women and nigger characters
but they are and forever will be
>>
>>719473230
ESG guarantees ROI though
>>
>>719473050
you are listed the most succeeded
but there were hundreds more
>>
Oh boy, another thread where retards pretend to be inteligent while talkiny about indie games.
It's the most amusing when they bitch about indies being "unoriginal" when literally ALL of gaming past the NES was inspired by something.
>>
>>719473321
They obviously can't all succeed, but there's a much better shot when you copy something compared to trying to invent something new
>>
A better question is how and where do I shill my co-op indie game that has no sales without feeling dead inside?
>>
>>719473360
but you told "guaranteed product with an inbuilt fanbase"
>>
>>719473386
buy streamers like everyone else
>>
>>719472308
Yeah, it's crazy that small devs who don't have million dollar budgets and goverments ready to bail them out actually hope to NOT go bankrupt shortly after releasing their first game.
>>
>>719447580
>(You)
>>
>>719447969
>and their only inspirations are other games, not other mediums like books or film
this statement is true at its core.
a lot of indie devs are extremely superficial - they often do not care about the core aspects of a game, and instead just skim the surface for references while completely ignoring a lot of core mechanics that made the game great.
I think piratesoftware's earthbound "clone" is a perfect example of this. it pretends to be a clone of a successful video game, but it has no actual RPG mechanics, combat or exploration. it's a linear top-down pixel walking sim where you read dialogue that the creator thought is so interesting that he can just skip creating engaging gameplay around it.
the thing is, that is true for all entertainment. the vast majority of books and film are IRREDEEMABLE, UNINSPIRED TRASH, and will always be. There is no solution to this. As long as great works exist, trash works inspired by these great works will get created 24/7.
a great artist will get inspired by trash surrounding him and produce great works of art. a trash artist will get inspired by the great works surrounding him and produce trash. it's been like that forever.
>>
>>719473560
You never created anything.
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>>719473468
Yes, they're making products instead of trying to express themselves, as opposed to large amounts of indie filmmakers, music composers, artists etc who create primarily to express themselves and if they make money with it that's gravy on top, and opposed to devs in the past who wanted to trailblaze and make cool shit (on top of making a product)
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>>719473639
Is this a pirateshitware reference? If yes, I have to warn you that I'm not well versed in that retard's lore.
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>>719473667
Devs in the past also hoped to make money, faggot. Doom was a great game but the team still wanted to make sure it would sell by spreading demos/shareware around and reminding people to buy the game. Gaming was never a charity, it was always a job for developers and you CAN'T make more games if you're not making money.
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>>719473826
>sovless vs sovl
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>>719473887
Cool, I never said it was, in fact I explicitly said they were making product but they still wanted to express themselves in it and make it cool
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>>719473826
Left: AAA game of the past with many experienced devs and artists
Right: Indie game
Hope that helps.
>>
>>719473826
this is pretty much my problem with indie pixel art. it looks like ASS. the majority SNES games came with better gaphics than indie pixelshit.
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>>719473948
Illiterate faggot
>>
>>719473917
And then when indie devs make a game that looks like right you bitch anyway.
>>719473936
And I don't see how indie devs are different.
Also Doom was not a original game.
>>
>>719473948
>the original 1996 title had three credited artists: Akio Oyabu, Kazuhiro Tanaka, and Takeshi Okui.
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>>719474017
>And then when indie devs make a game that looks like right you bitch anyway.
name two
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>no one has made indie versions of my favorite old games yet
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>>719474098
Really? A team of three fully paid artists? Exactly.
Also I find it amusing how fags ITT devs in the past were charity workers constantly trying to make super creative unique games when in reality game dev was always about "we want to do this game, but differently and maybe even better".
>>
>>719474017
>And I don't see how indie devs are different.
They're overwhelmingly just copying existing games and at best adding faggot shit
>Also Doom was not a original game.
More original compared to games before it than the vast majority of indie games
>>
>>719474247
>>Really? A team of three fully paid artists? Exactly.
So why can't the millionaire indie artist afford three artists for his magnum opus that's taking 10+ years to make?

>Also I find it amusing how fags ITT devs in the past were charity workers constantly trying to make super creative unique games when in reality game dev was always about
Not that's just you coping and projecting, they were objectively trying to make cool shit they love at the same time they were trying to make money compared to devs today
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>>719474017
>And then when indie devs make a game that looks like right you bitch anyway.
No you retard, why the fuck should someone bitch about someone getting it exactly right? Are you retarded?
>hurr durr you always complain about undercooked food, I bet you would also complain if it's cooked just how you like it!
just kill yourself at this point
>>
>>719474256
>More original compared to games before it than the vast majority of indie games
>just the same kind of game but more technologically advanced
no
doom was revolutionary not because of it's concept, but because of exteremely good code and the shareware distribution model
>>
>>719458665
>so I don't know how old that other game is, but it doesn't look like as old as the original Commandos.
That's obviously Commandos BEL though?
>>
>>719474247
3 artists where enough to make a game with extremely detailed pixel art with tons of animations that looks good to this day. the majority of the art was likely done by just one guy, while the other 2 where support to create more models or animate them.
just be real anon: your indie game looks like dogshit. irredeemable, absolute trash-tier design.
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>>719474369
no
doom wouldn't be nearly as successful if it was about some gay shit instead of being about a badass marine killing demons on mars
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>>719474369
nta, but doom was an original game was revolutionary because of its concept. shareware distribution predated doom for years. good code predated doom for years. no Idea what you are trying to argue, but you are hopelessly wrong, kid.
>>
Just make games so that your inspiration is just a small part of them rather than the main objective
That's what people don't seem to get in this general. Some of these indie games only exist to create the same old game again. Not borrowing from it to create something fresh and new. They only exist for the purpose of "oh now I can play Tomba 2 but with a non-binary main character".
>>
>>719464016
>megaman and megaman racer are the same cuz they have megaman
woaaaaa
>>
there is nothing wrong with making an indie game that is literally just "favorite game from my childhood but better and more refined"

some of the best indies ever are literally just that (Stardew Valley, Selaco, Sea of Stars, etc.)
>>
>>719474649
>>719474713
>carmack had to delve into military-grade research in order to create the faux 3d renderer
>wolfenstein 3d, also by id, existed with the exact same premise but a different setting and on a lower technological level
>it's still the first successfull shareware, fully fledged game that wasn't a shovelware garbage
>>
>>719474862
Only SDV is good out of those and it's because ConcernedApe cared a whole fuck ton and actually surpassed Harvest Moon, Sea of Stars couldn't even be bothered to make pixel art as refined as Chrono Trigger's
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>>719447269
>soul-ingrained inspirations
>posts soulless slop
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>>719474815
>Some of these indie games only exist to create the same old game again
If that was the case, people would be overjoyed. The main Problem with indies nostalgia bait is that they PRETEND to recreate the original game, while FAILING at the very core aspects. Indie nostalgia bait just skims surface elements of the game they are trying to emulate, while 100% failing and recreating said game. This is the main reason why so many people are upset with a lot of indie devs. They have no skill or talent at all.
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>>719474960
you think that all pixel art is an attempt to "emulate the old style", right?
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>>719475014
Every single one of your posts so far has been either a deflection or a strawman, you're completely delusional
>>
>>719474882
>b-b-but the code!
people wanted to shoot fucking demons with cool weapons in a 3D environment. the code behind it could have been a spaghetti code mess, nobody would have cared.
>it's still the first successfull shareware, fully fledged game that wasn't a shovelware garbage
wrong. where do you get these lies, anon? shareware existed for a decade before doom, and Apogee was distributing nearly all of their games via shareware.
>>
>>719474882
And it wouldn't be nearly as successful if it was some gay shit like indie faggots make
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>>719475129
(You) all my posts, retard
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>>719475014
oh no, I believe that the majority of indies are talentless hacks who have no idea what they are doing at all, and that's why so many of them fail over and over again without learning a single thing.
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>>719473917
This is so retarded.
Celeste is clearly not trying to emulate old game aesthetics wholeheartedly, it has fucking bloom lighting.
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>>719472308
I remember reading a blogpost from an indie dev not long ago about how the idea of videogames have stagnated and pretty much the only thing that changes now is how we view them. I guess it also explains the current prevalence of subversive games that try to play with the existing formula in some unexpected way.
But it's also understandable. Now we have a huge market, gigantic compared to what we had even in 00s. In such a crowded area people are likely to just navigate to familiar places, and any oddities will likely go unnoticed, not because nobody liked them, but because nobody even knew it was there. And I think this is the major problem in the indie sphere. It's hard to be innovative when people pick up games with lots of specific expectations in mind and judge it by how much it compares to existing titles.
And I think it's worth saying that even during the 90s, when there was a lot of strange and experimental games, most of these experiments did not go well and sometimes left you wondering what kind of sick mind could conceive such a formula.
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>>719474327
Because most people are not deranged Japanese employees who will work 80 hours of unpaid overtime and sleep in the office to save time from having to go back home.
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>>719475252
And why do you care about shit devs so much? What stops you from searching for innovative indie games?
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>>719475390
I don't see what that has to do with anything, pixels artists exist, they work for money, there are indie games with good pixel art, a few but it's not some impossible task that you present it to be
>>
>>719474327
>Not that's just you coping and projecting, they were objectively trying to make cool shit they love at the same time they were trying to make money compared to devs today
So like many indie devs? Ok.
>>719474713
Doom was not a original game. It's slightly better Wolfenstein 3D and technologically it's a top down shooter viewed in first person.
>>719474941
Intravenous was made by a guy who clearly loved Splinter Cell and is also clearly a lot into guns.
Rings of Saturn is a passion project made by someone who clearly loves hard-scifi space stuff and finds space mining comfy
Fight'N Rage was made by spics who clearly have love for arcade beat-em ups
Just a few examples
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>>719475545
>So like many indie devs? Ok.
No, very few indie devs make cool shit, they usually make trendy shit or shit they think will sell
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>>719456407
Chat GPT
>>
>>719475598
I disagree
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>>719475640
You are wrong
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>>719447269
>my inspirations aka games I copied

Why’s it always the case?
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>>719475545
>Intravenous was made by a guy who clearly loved Splinter Cell and is also clearly a lot into guns.
>Rings of Saturn is a passion project made by someone who clearly loves hard-scifi space stuff and finds space mining comfy
>Fight'N Rage was made by spics who clearly have love for arcade beat-em ups
So you're just going back to the problem of making games based on games you liked rather than trying to create games based on your own ideas
>>
>>719474017
>when indie devs make a game that looks like right you bitch anyway
i made an indie game with authentic snes limitations and nobody bitched that it looked bad, at least
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>>719475419
To point out shit is morally correct and a duty of everyone who enjoys the medium
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>>719475535
Clearly it's just not important to Toby to get his vision across and it seems like it's not important to most people either.
>>
>>719475851
So like I said, optimized product, why bother if it's not going to make you more money, the cancer mentality that killed creativity in games
>>
Ironically indie games with extremely well done pixel art usually don't get good sales, it's just not very interesting. People who want really detailed stuff aren't looking at indie games at all to begin with.
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>>719475690
>love [game]
>for whatever reason [game] will never have sequels or followups
>fine I'll do it myself
It's that simple
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>>719473917
fixed
>inb4 "a 20yo game isn't retro!!! 20 years isn't all that much!!!!"
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>>719475929
You make it sound like some cold hard business decision when it's more likely that Toby just doesn't care about it and it's not part of his vision
In fact one time he made Temmie redraw a sprite for the game because it looked "not shitty enough"
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>>719456380
Most likely, even if Nintendo states otherwise. They took plenty of inspiration from the competition.
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>>719475991
That's mainly because the audience for indie games are the biggest faggots on the planet and think being low effort on purpose is the funniest thing ever
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>>719475680
Okay then. Here's Echo Point Nova released last year.
Show me a AAA fast paced shooter with:
>complete freedom of exploration and open map without any artificial restrictions that makes heavy use of destructible terrain
>satisfying and broad gunplay that doesn't actually force you to use any specific weapons - resulting in very varied playstyles
>complex movement system that requires time to master, and has no (literal) upper speed limit
>with a large amount of supplementary mechanics that significanly augment the gameplay - weapon mods (2 pear each weapon, unlockable), challenge modes (20+), perks (~80 that range from minor augmentations to complete playstyle changers), throwables/abilities (5, can be switched on the fly)
>>
>>719473917
Your first mistake was believing that the majority of indie devs making pixel games are doing it to be 'retro' and not because it's easier
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>>719447269
What is it with indie games and absolutely dogshit pixel art? If you're going to be inspired by said games that had probably like 7 overworked japanese sprite artists trying to make each area look good then at least attempt to copy them than shit out baby's first sprite art
>>
>>719447269
>How to make an indie game
>Pixel art
>Copy something way more popular
>Randomly generate two words for the title like Emerald Clouds or some shit
>Insert LGBT and depression shit
>Release it on Steam
>Indiefags eat it up
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>>719476068
Like I said >>719476130
Indie games have to appeal to audiences that thought pic related was a super hilarious meme
>>
Used to be developers were inspired by things OUTSIDE of gaming. Now everyone is inspired by other games. It's become incestuous, and that's very bad.
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>>719473826
>left: overproduced diarrhea of texture vomit, point of attention unclear, hard to read
>right: simple, aesthetic, easy to read, pleasant to the eyes
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>>719476152
That's just Tribes but really ugly
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>>719476185
>probably like 7 overworked japanese sprite artists
and dozens of koreans stuck in a sweatshop
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>>719476209
Riiight
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>>719476192
Why do you believe that Toby, or really most indie devs are trying to appeal to anyone at all besides themselves?
Toby Fox asked big YouTubers to not play his game. He didn't even want it to be stupid popular. That's why he hides behind a dog persona now and is an internet recluse despite being terminally online pre Undertale
>>
>>719476297
Yeah he's so humble and quirky! What a guy! He even gives his game away for free because he doesn't want the money or the fame associate it, and he made it all on his own without ever asking for money! We should all aspire to be like him
>>
>>719476239
Tribes has no exploration and destructible terrain
Tribes doesn't have nearly as much character customization
It's a lot less broad and has less mechanics in general, but they are used more frequently and in more scenarios more often
This is a bad bait, and you haven't played the game. If anything, it's closer to titanfall movement over tribes.
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Why cant indie games look like basic GBA games? Why is it always low effort pixelshit?
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>>719476356
Oh I see what's going on here. Alright let's the indie game you're working on that you're upset isn't getting enough attention.
>>
steam users are 60 IQ on average and having to explain literally anything to them causes their brains to fizzle, so anything original is off limits in 2025
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>>719476430
I am not humble and quirky enough to make indie games sadly, if I made one I wouldn't be able to ask people not to play or buy it
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>>719475740
People's ideas are generally based on things they like.
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>>719476412
Because devs choose to focus on other aspects of development
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>>719476504
And previously it was about all kinds of shit they liked, these days it's almost exclusively existing games they liked, which is the premise of this thread
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>>719476482
actually i take it back, after reading this thread, 45 IQ seems more accurate
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>>719476412
Probably because 95% of indie games are done by hobbyists with 0 experience in any field and a budget of burger and cola.
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>>719476582
And?
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>>719470074
>I want Digimon World 1 but better
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>>719476561
Can you explain why that is inherently negative? Older devs didn't just choose to be inspired by non games, they just didn't grow up with games. This is like being upset about films being inspired by other films.
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>>719476561
and it results in mighty fine games if you ask me
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>>719476646
>Can you explain why that is inherently negative?
It's incestuous and derivative
>Older devs didn't just choose to be inspired by non games, they just didn't grow up with games.
They did though, they just had other interests too
>This is like being upset about films being inspired by other films.
This is also bad
>>
be the change you want to see unironically. it's not like you're gonna get people with no real vision to stop being uninspired
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>>719476412
There are some like Owlboy and Iconoclasts but they're pretty mediocre gameplay wise I feel.
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>>719447580
>Cultic
I hate this piece of shit. everyone said it was like Blood x RE4 and what I got was a jank turd
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>>719447440
There's literally nothing wrong with pixel art games, would you rather have a unity asset flip or UE5 slop with anti soul gas that runs terribly on a NASA supercomputer?
>>
>>719476664
This is a time waster without substance
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>>719476412
>blue omen operation never ever
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>>719476806
Your post has less substance that a single frame from that webm
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>>719476943
My post is not $19.99
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>>719476605
And what? Do you expect a broke college grad who only vaguely knows how to operate mspaint and notepad to jump in and make some magnum opus that takes him 10 years?
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>>719476969
>he buys singleplayer games
lol
>>
>that's totally a big company
>well actually it's just the hack doesn't care
The reason is not important, all I'm saying is the games aren't good. Every time people make excuses for the games being bad, it is fine if you aren't doing that, or say they are "better" than "AAA", it's just weird since I'm not gonna think the games are that good because of the excuses.
>>
>>719474327
>So why can't the millionaire indie artist afford three artists for his magnum opus
Because any skilled artist capable of producing that level of quality would ask for an hourly wage of $40 MINIMUM (many would charge even more than that). If you want to take three artists like that onboard you're looking at 300k spent on their salaries alone per year. If you know you're project is going to take more than a couple years, that's already millions gone.
>>
>>719447961
>The most hyped indie game right now is a soulslike
What gaem
>>
>>719477009
I am saying gaming would be better if only people who actually cared about games made games
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>>719477080
Be the change you want to see
Start a "videogame purity" movement
Call out badly made games
Sponsor developers you think deserve the money
Otherwise you're just whining on the inernet
>>
>>719473826
top hunter was great though
>>
>>719476412
Same reason people bitch and moan indie games don't look like King of Fighters 97, Darkstalkers, or 3rd Strike. That shit requires time, money, and a team of animators that know what the fuck they're doing. You can't something on the level of Mario and Luigi SSS without first understanding the 12 principles of animation and an indie team of 5 people isn't doing all of that shit without having a massive bankroll backing them.
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>>719447269
Anode Heart was based though
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>>719477050
>numbers pulled out your ass
The artist for pic related was paid $10k for 2300 hours of work on an MMO, you might not be able to get that exact deal anymore but it's not this insurmountable quadrillion dollar task you present it as, other far less successful games with no name recognition or backing like Owlboy or Eastward managed to have good pixel art but somehow one of the most famous indie devs ever and millionaire can't do it for a game that is also going to make him millions
>>
>>719477275
even if you somehow were as good as the third strike or metal slug guys, it's still a huge risk. the cuphead devs made it work but for every cuphead there's another ten dev who try, fail and goes broke. the alternative is spending an entire decade on your game and that's no guarantee your game will be good (see owlboy)
>>
>>719473553
owning niggers isn't legal anymore anon
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It’s all so tiresome.
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>>719477080
This is a silly thing to say, not because it's untrue, but because it's like saying the world would be a better place if only everyone was nice to each other.
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>>719477673
dude just have life experience lmaooo
touch grass bro
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>>719476152
Also the dev just released a free expansion that is as big as the base game, effectively doubling the amount of content.
Which kinda pissed me off because I had all the achievements and I had redownload the game to 100% it again.
>>
>>719477726
Everyone being nice to each other is an unrealistic goal, meanwhile there are hobbies and interests that are overwhelmingly done only by people actually interested in them, meanwhile game dev is overwhelmingly done by people trying to make a quick buck
>>
>>719447580
>Blood
CRUDOX CRUO
Take me back
>>
>>719477673
>Implying that Wotr is good
KEK
>>
>>719477858
>there are hobbies and interests that are overwhelmingly done only by people actually interested in them
they have no mainstream appeal
>meanwhile game dev is overwhelmingly done by people trying to make a quick buck
because corporations in the 80's have shown that games do have mainstream appeal
>>
So what’s the solution? Force Indie devs to use idea guys and outsiders? That gets us shit like endless Fortnite crossovers
>>
>>719477957
universal basic income
>>
>>719447580
The right looks better
>>
>>719477941
I would say most industry games up until the mid-2000s were still made by a majority that actually cared about games, since making games was hard as fuck and only people who actually cared could get in

These days the situation is funny because indie games are only made by people who would never make games if not for the infinite tools and assets that make indie dev simple, basically industry rejects, but at the same time the industry itself is staffed by diversity hires and outsourced studios meaning that there just aren't that many people that care about games anymore

If only people that cared about games made games, there would be 5-10 games a year
>>
>indie game
>graphics whoring with AAAAAAA graphics
pick one
>>
It's the same issue that happens with manga/anime.
Art/media was made by people with real life experiences, but now all media is made by people that were raised on said media.
Otakus drawing mangas, NEET gamers making games. It's all sterile because it has no soul.
>>
>>719477474
That means he was getting $4 an hour which is absolutely ridiculous. I don't know the circumstances of that particular project, but 99.99% you will not get that level of quality for that price. 4 bucks an hour doesn't even get you a Fiver jeet doing Atari graphics these days.
Fact of the matter is that anywhere from $50 to a $100 is what the industry rates are right now, anything else will get you third worlders doing a shoddy job. It's not an insurmountable task, but it is something that would at the very least cost hundreds of thousands of dollars and clearly Toby doesn't consider that a worthwhile investment.
>>
>>719473560
Counterpoint: Piratesoftware's game is blatantly based on his life experiences.
>>
>>719477474
So he was paid like what, 4.5 dollars an hour? That's a fucking third world tier wage.
>>
I think Onirism is a good example of how much is possible for indie games. It easily content mogs most other things on the steam store.
>>
>>719478137
>I would say most industry games up until the mid-2000s were still made by a majority that actually cared about games, since making games was hard as fuck and only people who actually cared could get in
>These days the situation is funny because indie games are only made by people who would never make games if not for the infinite tools and assets that make indie dev simple
My brother in Christ have you ever touched a computer? Construction kits and home brew tools existed back in the 80s for fucks sake. it was only a brief period of time in the late 90s were development tools were out of reach for the untalented
>>
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>>719478137
>indie games are only made by people who would never make games if not for the infinite tools and assets that make indie dev simple
And yet, they managed to create things not a single AAA studio ever dared to do
>>
>>719478249
I asked a professional pixel artist once how much he charges for a single tileset, he said a thousand bucks. He was very good but for that kinda cash I'd be bankrupt before I got an actual game out. At that point I'll just draw it myself.
>>
>>719478137
Of course a 4channeler would advocate gatekeeping. Of freaking course.
>>
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>>719478249
>and clearly Toby doesn't consider that a worthwhile investment.
Exactly, why bother if it's not going to make him money when he could put in the bare minimum, the mentality that killed video games
>>
>>719447269
>inspired by Digimon World
If this is a shill thread it worked because now I'm interested. It's still one of the best game worlds in terms of exploration to this day.
>>
>>719478363
uhh fire emblem is a strategy game
does that count
>>
>>719478379
Is that a heccin spine chilling pixelshit indie game about a small white creature in a big scary dark world? Truly audacious and inspired
>>
>>719478485
Go ahead, name a AAA game that does what rain world does
>>
>>719447269
Is this the definition of millennial game design
>>
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Is this the thread?
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>>719478360
Yeah all those incredibly popular paid indie games from the 90s and 00s like Cave Story and uhhhhhhhhh
>>
>>719478389
>Toby Fox can't afford a thousand bucks
He should set up a GoFundMe
>>
>>719447269
if undertale managed to copy without problems why other indie devs shouldnt do the same?
>>
>>719478587
There's also Touhou... yeah!
>>
>>719478321
There are artists living in the third world anon
>>
>>719478648
Considering the scope of Deltarune I don't fault Toby for not doing something more ambitious with the art. Even that nigga wouldn't have the budget to fund the entire game to have Metal Slug-tier pixels.
>>
>>719478290
Prove it, faggot.
>>
>>719447269
Anode Heart is shit. It's just another very basic RPGmaker walking simulator with occasional Pokemon battles, except there are no battle animations, just static sprites. All the Digimon World inspiration stops at the visuals. There are no Digimon World inspired game mechanics. There's barely any game mechanics at all. Also half the monster designs are clearly made by gay furries/scalies. Should have watched a playthrough before I spent $12 on this shit.
>>
>>719478245
I think otakus still make good stuff and in some cases may make the best stuff. That is because they tend to just be very passionate about something though and will incorporate outside experience into their work. The NEET gamers are the real issue. They live lives isolated from much more than their anime and manga and will only make more based off of them, essentially leading to inferior clones. Another problem is the mangaka who are only trend chasers who want easy money. This is pretty much all that light novels are nowadays too. These guys produce the 100th unispired fantasy garbage with game mechanics incorporated for no reason. There is actually a minority of shiteaters on /a/ who will defend these and act like they are quality. These types are the majority on sites like Reddit and Discord (the same sites that prop up soulless indie games). I can only hope Japanese start rejecting this shit more for being boring. They did start up this trend after all due to the belief by some that otaku media was being overdone. They do seem to be returning to otaku stuff now and the concepts are getting more unique. If only the same thing could happen to the videogame industry.
>>
>>719478710
You don't think lots of devs have figured that out and that third world artists haven't caught on they're in demand? They're not nearly as cheap as they were even ten years ago, Anon, get with the times.
>>
>>719478587
You can’t read so here’s the timeline
>80s to mid 90s
Construction kits and Bedroom coders made games easy to program and shit out. Leading to a lot of trash
>late 90s
>easy programmable tools aren’t viable and go to flash games
>2000s
>pre made engines kick off and development can be made easy again
So there’s a lull in indie games during 5th and 6th gen but that’s not the norm
>>
>>719475354
>It's not trying to emulate old game aesthetics because it has le bloom!!
>Posts Metroid room clone.
>>
DUDES WHAT IF WE LIKE MIXED DARK SOULS WITH EARTHBOUND TO MAKE A DARK SOULS UNDERTALELIKE?
>>
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>>719478726
>Considering the scope of Deltarune
Asset-wise it's actually very simple
>I don't fault Toby for not doing something more ambitious with the art.
I do
>Even that nigga wouldn't have the budget to fund the entire game to have Metal Slug-tier pixels.
He could but it doesn't need to be Metal Slug tier, most of Metal Slug's workload was in the high framerate animations, DR has incredibly basic animations and would look a lot better even if you kept the flat cartoony pixel art, just made it more competently
>>
>>719477957
It's simple.
We split /v/ into /realv/ and /vv/. In /realv/ - we talk about real videogames. In double /v/ we keep the mainstream-targeted twitter news, twitter devs, low-effort indie, shilling, non-game gacha. I step out of /vv/, I won't have to care about twitterdevs, problem's solved.
>>
>>719478726
>>719479050
Wasn't Deltarune planned to have a more Chrono Trigger-like art style at some point?
>>
Most indie devs are terminally online and are only compelled to make games based off of the terminally online things they become autistically obsessed with. They are making something inspired by the random jokes they tell to their forum buddies, a shitty webcomic, and the random fan art they fap to.
>>
>>719479176
Just ban the Twitter threads. If /a/ can do it, so can /v/
>>
>>719479050
The more detailed you make the sprites the worse they look when you don't back them up with extra frames of animation. People call this sort of thing out all the time.
>>
>>719472447
"Technical perfection" just mean better tool.
You don't do better with shittier tool, no matter how good your execution is.

>generic
>tech demos
You use that as if it was an insult but a tech-demo is meant to show what is possible on a technical basis, and games need realistic forest.
Don't forget most of the reason the environment of old games were "soulful" is because the actual gameplay was more limited than what we do on smartphone now.
>>
>>719479281
bro thinks those games were even original
bro thinks ideas come out of nowhere and aren't based off other ideas
>>
>>719479329
I don't think /a/ did that, it was just done once so a bunch of fags would worship them for moderation. There were much worse things that continued to be on the catalog a lot longer afterwards.
>>
>>719479457
Extreme Zoomer Cope 2025 Edition
>>
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>>719479360
Like I said, you can keep the barebones minimal cartoony visual style that DR already has, just let a competent pixel artist make them
>>
>>719479520
>no argument, pure ad hominem
i accept your concession
>>
>>719479457
They were inspired by things that were actually high quality and stuff most people will understand due to universal themes. The inspiration sources were either the same of inspired by life. It is a lot better to be inspired by stuff that is well crafted than to make something based off of random junk you see on the Internet.
>>
>>719479631
dungeons and dragons
that is my answer to that attempt at damage control
>>
>>719479616
bro thinks he had an argument that deserved an argument in response
bro thinks we don't know he wasn't alive back then and has no fucking clue what things were like
>>
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>>719479729
>>
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>>719459394
try brigador
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>>719479771
Why are you turning into a corn cob anon
>>
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>>719447580
I see absolutely nothing wrong with someone plagiarizing Laura Bow and the SCI graphic tech and style adventure games. Who the fuck's gonna make more games with this look anyways, Daedalic??? I even remember seeing one of the og pixelartists praising the efforts of the dev in one of those Adventure game centric channels.
>>
>>719447269
People who were inspired by Xenogears and Armored Core grew up to be sane. People who were inspired by earthbound pixelshit grew up to become tranny devs
>>
> > 719479852
>n-no u
so pathetic, you don't even get a proper reply
log off, kid
>>
>>719479872
you don't get it anon!!!
but the art purity!!!
but originality!!!!
it's all derivative so it's all bad!!!
i can't enjoy videogames!!!!!!
>>
>>719479771
i never got the joke here
>>
>>719447269
half these indies that claim to be super influenced by old game clearly don't even understand what made them good to begin with
its all surface level

anode heart being a perfect example, baffling to list the first digimon world then make a generic pokemon clone with zero v-pet elements
>>
>>719480018
a refusal to accept that one has lost an argument, just with strange wording
>>
>>719480180
i got that much, is the corn cob just lolsorandom or what
>>
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>>719479050
>>719479360
I think Deltarune looks a fair bit better than people who repost that Hometown screenshot give it credit for, while still looking kinda limited and simplistic like Undertale did, I think lots of people overlook they were also trying to make something that looks like it. If the animations were either super detailed or had a billion frames, the characters would look very awkward when hovering in place to do their attacks.
>>
>>719478015
Kys
>>
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>>719473826
>>719473917
>>719474098
>>
>>719480856
Right looks like shit
>>
>>719478015
Based, and I'm right wing
>>
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>>719474376
It is? I guess I had Commandos 2 in mind.
In any case, Shadow tactic is meant to be a Commandos-like game and the only difference is that it is in full 3D, not limited by isometric 2D, like C2 was.
>>
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>>719481108
>It is? I guess I had Commandos 2 in mind.
Yeah, it's mission 5 in BEL.
>>
>>719476515
Jesus was that a lucky run, or did you either somehow manage survive looting enough garrisons/DSFs or fab all that dakka by -5?
>>
>>719447770
Why are westoids the only people in the world that complain about things they don’t buy
>>
>>719473826
>work made by a real artist, who could get a job in the AAA gaming industry
vs
>work made by a failed artist, who hit the jackpot for some reason
>>
>>719447269
I hope indie games keep getting made if only to make /v/ seethe.
>>
>>719476109
>Dragon Slayer
It was successful enough to get a theater release, must've sold well at the time.
>>
>>719477957
FF1 devs worked at an electric company. Follow their example.
>>
>>719476664
>fine game
>RNG sandbox that's only amuzing because it is so badly balanced it give funny webm if you try a bazillion time and make RNG break in your favor
It's definitely a time waster.
>>
>>719481394
Found a 6 item srocket array stash in storage, then brutefabbed all the threads/armor
I died in quarantine like a complete idiot that run after chugging a CRM without looking
It was THE ONLY artifact i didn't scan
>>
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>>719480856
>>
>>719481905
every run is winnable
if you can't win - then you are shit at videogames
>>
>>719447269
So is the problem of new games being inspired by old games
>>
>>719481905
>amuzing
People making jarring spelling errors like this forfeit their right to act educated.
>>
>>719473826
Apples and oranges. The game on the right is visually inspired by the Mother series.
>>
>>719447269
By having the devs actually play these games instead of just conjuring up a flanderized idea of it in their head.
>>
>>719482281
It looks worse than Mother
>>
>>719481993
fuckin RIP
I know that pain
>>
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>>719481905
>amuzing
>>
>>719482738
he probably speaks his sentences, either out loud or in his head, before typing them, and he must say the S in amusing with a "z" sound to it.
>>
>>719447269
The worst part is they're always shallow as shit with 0 depth to their gameplay.
>>
>>719451693
It's not about life experience, it's about being curious and receptive to a wide array of things. You can live the craziest life imaginable, but if you just mindlessly cruised through it then you will never be able to harness it in your art. Conversely, you can live a sheltered life and still build up a deep and eclectic assortment of creative tools and ideas. If you're not curious and don't like to think about anything then you will never be able to make good art.
>>
>>719482064
Only if you learned what's the broken meta that hasn't been patched out
>>
>>719459789
It doesn't reproduce nature you fucking insect, it gives you a potted pastiche that only a retard could think was in any way comparable. Get out of your stinking cuck cube and get on a fucking bus retard. Or better yet, fucking stay there so I don't have to look at some pasty, flabby little goblin.
Moron
>>
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>>719482142
typo
>>
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>>719479390
And I'm telling you you'd get more out of an artist's impression of the environment than a regular photo
>>
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>>719486359
>it gives you a potted pastiche that only a retard could think was in any way comparable
...but enough about retro game nostalgia
Let's talk instead about dinosaur games with procedural forest that don't look like LSD trip
>>
>>719487093
They just look like really shit assets
>>
>>719476605
SDV's dev was literally carried by his wife who supported him while he learned and grinded all the skills required to put the game out. A woman who tolerates being the breadwinner instead of dumping you on the street is the relationship equivalent of winning the lottery.
>>
>>719487364
He said he spent a lot of time just slacking off and pretending to work, that means it's possible to get good while working on the side
>>
>>719481425
Because we actually have the power to buy things if it looks good enough to purchase. If the product does not appear to be something we would want to spend money on, then that product is a waste of space.
>>
>>719474105
My dick and your mom
>>
>>719487364
>[literally who celeb] [random sob story outta nowhere]
Didn't ask. Stop. You can't make an entire industry around people buying your thing out of pity.
>>
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>>719486920
>artist's impression
Of what inspired the artist in the first place, of what made him want to share that image.
Reality is beautiful, regardless of internet contrarianism.
The tech-demo show what is possible. Without a good tech, your artist impression won't look any better because you know they could have done better with the tech we have now.
>>
>>719487837
>brings up a game as an example
>the example is wrong
>UGH DIDN'T ASK
how about you play russian roulette with a fully loaded gun
>>
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>>719488121
>Reality is beautiful
The trick is to make those perfect views happen on purpose in linear games.
or regularly enough in open-world game that he'll take a screenshot or take the time of making a good photo.
In a way, we've reached a point where anon make artistic impression of simulated world
>>
>>719476582
>>719476605
>>719487364
>>719487470
>that means it's possible to get good if you start making big sacrifices in your life
And that's why you get Atari pixelshit in indie games. Nobody wants to spend 10 years on a game just to watch it bomb, and game dev is very time consuming and involves more skills compared to most other creative hobbies like painting, animating or composing, so people cut corners to get projects out in a sane timeframe.
>HURR YOU LACK CONFIDENCE DURR
It's just being realistic about your ideas and your abilities. For every Balatro there's hundreds of games collecting cyberdust. You have to account for possibility of failure.
>>
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>>719447269
>Three inspirations
>Four pictures
>>
>>719449715
>DQM
This guy doesn't know about the metric gorillions of DQ porn.
>>
>>719486421
Proofread your shit, nigger.
>>
>>719488924
DQ =/= DQM
Retard
>>
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>>719447580
>>719467691
looks dope
>>
>>719477673
What the hell is AoTD?
>>
>>719447580
What's the one to the left of void stranger?
>>
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>>719454354
Very few games makes any kind of money nowadays. It's a oversaturated market.
There is of course always a chance to win the lottery, but best not bet the house on it.
>>
>>719488908
Try reading the sentence again, retard-kun
>>
>>719467691
>agent64

that looks awesome tho
>>
>>719478015
>have problem paying for rent and food
>leftist goverement issuses ubo
>every landlord and grocery store hikes up prices because they know everyone has more money now
>have problems paying for rent and food
>>
>>719447580
You should only be derivative if you can do it better than what you're deriving from.
>>
>>719454354
If you have a lot of friends or connections, you can make it. Marketing matters the most. Without marketing you will make nothing from it, speaking from experience.
>>
>719490798
what if i want to make a game as a hobby to gather a small community of people who enjoy my stance on game design, and i don't want to make any money from it?
i participate in a few small circles like this, often for games with less than 1000 sales. they're very comfy
>>
>>719449715
you furfags are insane, just because you're into it it doesn't mean at all it's a 'singular difference between your game hitting or flopping'
>>
>>719488121
>Reality is beautiful, regardless of internet contrarianism.
Reality is beautiful, in real life, the second you move to media then interpretation becomes superior to bare reality
>>
>>719488121
>Without a good tech, your artist impression won't look any better because you know they could have done better with the tech we have now.
Wrong, art has objectively always objectively declined with improving tech
>>
>>719491629
Every generation say that, they just forget that every generation there's 90% of generic trash for 1 or 2 masterpiece that will be used as example of "how it was better" during the next generation.
>>
>>719464442
>guy who has only played Metroid when playing his second game
>yeah seeing a lot of Metroid in here
>>
Bandai should release digimon world 1-3 remastered with QoL updates like lowered encounter rates. That would be perfect.
>>
>>719447969
>>719447269
The nature of indie games is being either newer or lower budget.
This means they'll probably be derivative with minor variations
>>
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>>719492494
Nah the ratio of masterpieces to trash is ridiculous these days, the case used to be that any reputable game you'd see in a magazine or on a shelf and not in a clearance bin had SOME value to it, these days even the most hyped record breaking most reputable games struggle to offer actual value
>>
>>719493071
>Nah the ratio of masterpieces to trash is ridiculous these days, the case used to be that any reputable game you'd see in a magazine or on a shelf and not in a clearance bin had SOME value to it
And if you took 4 seconds to think about why you'd realize that the reason is because today you don't need to purchase 10 thousand cartridges, custom printed boxes and manuals and ship your game to stores all over the world. That was the floor amount of effort for console games back then, not an online store that will accept literally anything.
We had a deluge of crap games back then too, do you remember those flash game sites like Miniclips, Newgrounds, ect, The only difference is that everyone's realized that they can charge for it once consoles and storefronts decided that no check on quality was required.
>these days even the most hyped record breaking most reputable games struggle to offer actual value
That's an asspull if I ever heard one, there are mountains of good games to play nowadays and the ones that review well tend to offer exactly what they promise.
>>
>>719494941
>We had a deluge of crap games back then too, do you remember those flash game sites like Miniclips, Newgrounds, ect
My nigga I'm saying Miniclip and Newgrounds free game had a better ratio of quality than today's acclaimed indie games, standards are in the shitter in every way possible

>That's an asspull if I ever heard one, there are mountains of good games to play nowadays and the ones that review well tend to offer exactly what they promise.
As an artist, there are very few games these days that look good, meanwhile in the pre-PS360 eras good looking games were the default
>>
>>719447269
Make your own game and create a new trend/movement



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