>unreal engine 5 is laggy Explain this /v/tards
>>719452361smug grown up brat needs correction
>>719452361well yeah thats what you get if you employ the expert hands of chinese engineers
>still runs at 1000fpson what machine at with what settings
>>719452508the huge asterisk is valorant devs most likely gutted everything and use a highly custom rendering pipeline.That's the core oxymoron with generic engines, they only become good once they become custom. Same thing with Inside devs, who had to write their own custom graphics pipeline with Unity.
>>719452361Valorant shaders are easy for a GPU to calculate. If they made It using PBR Textures, It would performe worse than Counter Strike 2.
>>719452361>updated the engine to UE5I'd assume that this means they aren't using most of the laggy UE5 tech.
This shit doesn't even have ragdolls.