>impossibly hard ultra advanced mode>just HP bloat and damage sponge
>>719462070>it's a received damage bloat instead
>Bosses are just bullet sponges
>>719462485>Bosses die from one hit on easy mode
>>719462829Fall sleep from one tranq dart you mean
>>719462910Pfizer shot*
>>719462070Ok, and? That's what hard mode is supposed to do
>>719462070Why not a single game did Thief difficulty? Aka add objectives and restrictions the more you crank up the difficulty.
>>719465235GoldeneyePerfect DarkTimesplitters
Thief did difficulty best imo
>>719465235Mission Impossible.
>highest difficulty, you die in one hit>every enemy also dies in one hitOther than tactical shooters with a realistic/simulation type difficulty I don't see this done too often
>base game is bullshit difficulty>ask for an easy mode with damage modifiers>fans scream bloody murderit worked for lies of p and will work with fromsoft games as well
>>719462485Godspeed, you magnificent creature.
>>719465541DMC, heaven and hell difficulty.
>>719465541Literally every 2D Mario is 90% enemies who die in one hit and you usually only take a single hit too.
>>719465589>thinking Lies of P is difficultYou're retarded
>US/EU localization is, without exaggeration, 10x harder than the JAP version
>hard modes add boss abilities>hardest mode adds a new boss phase
>>719465235because that takes time and effort. neither of which are something 99% of devs are willing to use
>>719468147is it? since when? I dont remember the US version being super ballbusting
>>719470745enemies have 3x HP and do significantly more damage (for example, on US easy, the basic spider takes two sword combos to kill, on JAP hard they take one combo)some bosses have doubled hpsome encounters have drastically less enemiesupgrades cost 3x to 5x more
>>719462070>insanity, max difficulty>enemies are not spongy>all enemies now have either shield/armor/barrier>game is more tactical>rewards thoughtful party composition