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>impossibly hard ultra advanced mode
>just HP bloat and damage sponge
>>
>>719462070
>it's a received damage bloat instead
>>
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>Bosses are just bullet sponges
>>
>>719462485
>Bosses die from one hit on easy mode
>>
>>719462829
Fall sleep from one tranq dart you mean
>>
>>719462910
Pfizer shot*
>>
>>719462070
Ok, and? That's what hard mode is supposed to do
>>
>>719462070
Why not a single game did Thief difficulty? Aka add objectives and restrictions the more you crank up the difficulty.
>>
>>719465235
Goldeneye
Perfect Dark
Timesplitters
>>
Thief did difficulty best imo
>>
>>719465235
Mission Impossible.
>>
>highest difficulty, you die in one hit
>every enemy also dies in one hit
Other than tactical shooters with a realistic/simulation type difficulty I don't see this done too often
>>
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>base game is bullshit difficulty
>ask for an easy mode with damage modifiers
>fans scream bloody murder
it worked for lies of p and will work with fromsoft games as well
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>>719462485
Godspeed, you magnificent creature.
>>
>>719465541
DMC, heaven and hell difficulty.
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>>719465541
Literally every 2D Mario is 90% enemies who die in one hit and you usually only take a single hit too.
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>>719465589
>thinking Lies of P is difficult
You're retarded
>>
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>US/EU localization is, without exaggeration, 10x harder than the JAP version
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>hard modes add boss abilities
>hardest mode adds a new boss phase
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>>719465235
because that takes time and effort. neither of which are something 99% of devs are willing to use
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>>719468147
is it? since when? I dont remember the US version being super ballbusting
>>
>>719470745
enemies have 3x HP and do significantly more damage (for example, on US easy, the basic spider takes two sword combos to kill, on JAP hard they take one combo)
some bosses have doubled hp
some encounters have drastically less enemies
upgrades cost 3x to 5x more
>>
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>>719462070
>insanity, max difficulty
>enemies are not spongy
>all enemies now have either shield/armor/barrier
>game is more tactical
>rewards thoughtful party composition



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