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Why did Starfield flop?
>>
>>719468717
It commits the worst sin a game can make.
It's fucking boring.
>>
>>719468717
It's actually the best game in the last 10 years, sir. If you don't like this greatest game I suggest you to play transgender simulator named new Vegas.
>>
>>719468770
Based
>>719468868
Cringe
>>
>>719468717
word of mouth deservedly murdered it
>>
>>719468717
i liked it
>>
>>719468717
The writing is absolutely cringeworthy. The boss fights, if you can even call them that, are also so trash, it's astonishing they got through play testing unchanged.

The game is way overhated though. They now force you to explore the universe instead of just grav driving from one side to another and it's a massive improvement in gameplay. The planets also have a lot more interesting shit on them now, instead of just one copy-pasted mining camp.
>>
>>719468717
>Bad writing
>Bad quests
>Bad animations
>Bad world design
>Bad technical state
>Bad art direction
>Bad animation
>>
>>719468717
>other Bethesda games you beat a tutorial then can just pick a direction and have at it
>starfield is going through 20 menus to load into a small empty zone of slightly different shades ad infinitum

It fails at the single thing you could at least expect from them.
>>
>>719468717
The world didn't feel comfy and inviting, which instantly kills a game focused on exploration. The game mechanics themselves and all that are fine but everything else wasn't compelling enough to get immersed in. Characters are eh, the cities are eh, the extreme sandbox style is eh, 75% of the stories are eh.
I put 150 hours into it when it first dropped, finished the main questline completely and most side factions, but upon putting it down I had zero desire to pick it back up - even though I initially had plans for a couple extra builds/character ideas - cause just existing in the world isn't fun enough, unlike Elder Scrolls and Fallout.
>>
>>719468717
>has a budget that far exceeds of what NMS ever had
>still manages to be worse than NMS in pretty much every way possible
Sasuga Todd.
>>
>>719468717
made the mistake of marketing to bethesdadrones and brown people, for every white triple digit person it's KINO IN SPACE
>>
>snoys, on a sunday, seething about a game that objectively did extremely well in sales and subs
>>
>>719469548
Good morning saar
>>
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>>719468717
If by flop you mean the best selling game of the generation then yeah it "flopped". Objectively it outsold just about every game released this gen AND it did it as a new IP and not carried by existing IPs.
>>
theres complex macroeconomic environment type reasons that make it difficult to run a successful game company in north america
>>
>>719468717
>procedurally auto generated thousands of planets
>no actual space travel
the moment I heard that it was an instant dealbreaker
I would rather devs blocks you with invisible barrier to tell you they made nothing there than copypaste trees to pretend something might exist there
>>
>>719469473
It's way better than what No Man's Sky was 8 years ago. If Starfield had 14 years of development like No Man's Sky has had it'd be a much better game, though the foundational issues in the worldbuilding would still be present.
>>
>>719469587
>Most innovative gameplay
Fucking what? It's Fallout in space but worse. How the fuck is that innovative?
>>
>>719469701
It's hard to think of a game like starfield that innovates on so many gameplay systems that no other game has done so before. Also it came out in 2023, there werent much competition out there since the whole industry was busy making DEI slop.
>>
>>719469691
>comparing the literal who whatever the fuck development studio that made No Man's Sky to Bethesda
lmao
>>
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>>719469701
>another brown who didn't *get* starfield
why do waipipo climb the mountain, there's nothing there?
>>
>>719469801
>innovates on so many gameplay systems that no other game has done so before
Like?
>>
Is it true that you can't even fly your ship into space? It's just a cutscene?
>>
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>>719469883
the exploration and sense of wonder is unmatched in AAA games.

only small indie games made by 1-2 people can compare in the level of creativity.

it truly is beautiful how some people just don't *get* it, kek.
>>
>>719469974
It's all menus, you use a menu to load into a 'space' zone, do a dogfight if needed, then use a menu to load into 'planet' map. How anyone thought this was a good design choice i will never know.
>>
>>719469974
there's no manual take off but there is space flight.
>>
>>719469587
>one third of bg3s revenue
>b-but people wasted more time "exploring" our empty game!
kek, losers will try and turn anything to a win, but I'm sure it was good its not like xbox had to axe a ton of their other studios to make up for losses
>>
>>719470017
So you can't even list any.
>>
>>719470069
or you can just use the scanner to fly towards things and not pull up the menu.
>>
>>719468717
Too many loading screens and menus made it feel tedious to play. Then there's the standard Bethesda dumbing down. So it just feels clunky and worse than previous games.
>>
>>719469974
Yes. Take off and landing is a cutscene. """Traveling""" to other star systems is clicking a dot on a map and waiting for the loading screen to dump you into a skybox. That's the full extent of space flight in Starfield.
>>
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>>719470151
why do people climb the mountain or want to explore depths of the ocean when there is nothing there? i can't explain it to you since you fundementally don't *get* it
>>
PC gamers have better space games
Xbox is dying
no ps4 release
>>
>>719470253
Stop comparing it to climbing a mountain you fucking imbecile. You're not climbing a mountain, you're navigating menus.
>>
>>719468770
They could've done Skyrim in spess and would've been more memorable than this shit.
>>
>>719470308
Stop comparing it to climbing a mountain you fucking imbecile. You're not climbing a mountain, you're tying shoelaces.
>>
>>719470371
(You)
>>
>>719470253
PFFFTH
Yeah playing a boring slop videogame from the comfort of your home is the same as taking on the physically demanding task of climbing a mountain to challenge yourself or developing new methods and equipment to get deeper and deeper down the waters
>>
>>719470395
>>719470308
By complaining about menus you are already exposing yourself as someone who doesn't *get* it.

You're not supposed to be trying to "beat the game"

>>719470472
Challenging your own understanding of what a satisfying gameplay loop can be, attaining a deeper understanding of the game, and learning more about yourself as a result is all something you can experience in the game, but again this does require at least a triple digit IQ, which the game's target audience lacks.
>>
It's sad that people dont understand how shitty the space genre is, it takes a ton of effort and work in order to make it good and just about every space scifi game has to compromise in every single way and do other gameplay systems poorly. Starfield it literally the "best" space scifi game out right now and it has the most complete gameplay systems while being a full fledged RPG. Other games like star citizen is never coming out, Elite dangeous which dabbled in on foot gameplay but that turned out to be shit and NMS which is just shooting space rocks. There really is no competition out there for space games. If you dont like space scifi games there's little reason to tie yourself to starfield but for people who love that genre there's nothing else out there to compete with starfield.
>>
>>719470472
Nigger this is /v/, everyone plays video games for different reasons.
>>
>>719468770
I've never played it myself but I once watched a friend play it on stream and it seemed so atrociously tedious and dull it permanently killed what little interest I had in trying it
>>
>>719468717
Too many third world hands involved in development, the type that copies and doesn't make anything. The cheap imitation of something instead of the real product of a first world product.
The the small lists that are drawn from randomly as a dialogue option for every npc interaction in the game for example, they didn't write out anything for most interactions and just pull from a table.
The same assets pulled again from world exploration.
The most base and inert object or idea of gameplay is left at the prototype stage and left in as finished, no improvements or iteration or solving and testing. Worse than an asiatic clone, it's merely an imitation from a pajeet that sends the work back to the managers and team leads to do which is not enough to actually make anything but the pre-production alpha.
>>
>>719470673
Third worlders would have made a better game. Old nerdy white people are the worst developers on the planet for a reason. Bethesda is too white and that's why their games are all bland boring shit. White people dont understand good games.
>>
>>719468770
So is Cyberjank but people seem to love that.
>>
>>719468717
too many niggers (ESG poliics), too little dev talent (actual programming).
Bethesda relied on old glory for people to like the game, instead of, you know, actually making a good game. I installed 50+ mods just to make it 6/10, you can imagine why it flopped.
>>
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>>719468717
look and compare
> skyrim: beautiful nord world
> starfield: depressing commie world
>>
>>719470017
>Exploration
Exploring what? shitter empty planets that are worse than nms's?
>>
The truth is, Starfield is just extremely bad at being a Bethesda game.

>be in base
>sort out gear and grab what you need
>open map and pick location or quest
>head out
>2 minutes later something to fight
>2 minutes later something to explore
>2 minutes later something to interact with
>2 hours later
>completed 2 quests
>explored 1 dungeon
>looted 2 new pieces of gear
>encountered a new companion
>now you are at your target location to do what you actually wanted to do
>do the thing
>you've played the game for 4 hours and return to your base
>do some maintenance, eat, sleep, head out again

Steps 5 to 11 Bethesda just kinda forgot to implement. You still open your map but the whole emergent gameplay thing is just not there. You simply fast travel directly to where you want to go and do what you wanted to do. There is nothing to explore and there is nothing to find. Empty abandoned outposts and camps.

And the game has a fucking amazing framework of systems and mechanics. The whole ship building is top notch but it lacks depth, same with the outpost building. There is simply no reason to do it because it's all cosmetic. It doesn't open anything new. Todd he said he didn't want to force the player to do something that wasn't fun. But he ended with a game that doesn't force the player to do anything at all. So unless the player finds the act of doing something in and of itself fun there is no reason to do it.

For example outpost building. If that would unlock new quest lines or special gear or abilities players would actually build them. Or if they served as checkpoints to restock and refuel on longer trips or to off load/sell valuable cargo. Just an answer to the question "what does it do?" would be good.
>>
>>719470880
Top is white supremacist
Bottom is todd atoning for his racial sins
>>
>>719470569
>Challenging your own understanding of what a satisfying gameplay loop can be
NO BRO ITS NOT A BAD GAMEPLAY LOOP, YOU JUST NEED TO CHALLENGE YOURSELF, MY BRAIN IS SMARTER THAN YOURS, DONT HATE ON MY FIXATION BRO
>>
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>>719468717

Bethesda is too white and Christian, they're too afraid of offending anyone which is why the game is devoid of politics and thus taste. They literally need to fire all of the whites working on the game and replace them with young 20 year olds and abandon their dogshit engine.
>>
>>719468717
It needs a year or two before The Engoodening starts due to its age and suddenly it will become a "hidden gem". Happened with Cyberpunk, will happen with this game.
>>
>>719470805
World looks super cool
writing is good at times
Characters are interesting
>>
i'm white and straight, and i hated this game.
>>
>>719470673
you got your cart before your horse completely. this game would have "done better" (statement is emotionally charged since it did in fact do quite well) if it wasn't marketed for third worlder skyrimbrowns, and instead marketed to 25yo and above, middle class gamers who are more intellectual and settled in their lives that don't look for instant gratification in their entertainment media.
>>
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>>719468717
>Pander to conservative right
>piss off trannies

This is why the game flopped when you piss off the biggest gaming demographic of leftists.
>>
>>719470967
>todd being short isn't just a meme
>>
>>719470569
kek good one anon, you should post that on reddit it might challenge the Rick and Morty "to be fair" copypasta for the most retarded millennial mindset example
>>
>>719471236
>reddit
>Rick and Morty "to be fair" copypasta
sorry, i'm not as cultured as you so i have no idea what that is
>>
Starfield is the white man's game.
>>
>>719470569
You're trying way too hard.
>>
So many jeets ITT
>>
>>719471419
not an argument
>>
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>>719468717
>>
>>719470995
Cdpr paid for anime that brought normies who did not have any expectations. Todd can't shill so good.
>>
>>719469587
How much do you have to spend to get on that list?
>>
>>719468717
Galaxy size was too ambitious. People underestimate how big a solar system is, should of just been one system to explore/play in that's it.
>>
>>719469691
>If Starfield had 14 years of development like No Man's Sky has had
It had 7 years of dev time, far longer than any other Bethesda title. Morrowind, Oblivion and Skyrim were all made in less than 4 years.
>>
>>719470017
>exploration and sense of wonder is unmatched in AAA games
It's 'matched' and exceeded by Bethesda's own older titles, what are you on about.
>>
>>719470308
kek
>>
>>719470954
Nigger can you stop copypasting the same post every thread and think for yourself for once, or are you a bot
>>
>>719470569
>learning more about yourself as a result

Yeah, I'm probably learning that I'm wasting my life playing video games.
>>
>>719468717
2 things.
1 Every planet has already been explored in a game relying on exploration.

2 Anti White sentiment.
>>
>>719468717
For it was the loading screens, fucking no man's sky managed to get that shit to work with a good sense of scale during launch. Bethesda failing at that killed the game for me, I could've put up with any other bullshit, but that I couldn't.
At the very least it made me buy a proper nvme SSD.
>>
>>719470967
>and abandon their dogshit engine
>>
what kinda fucking retard defends bethedas game engine

what do they ever get out of it
what do they gain in the games made with it
>>
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>>719471782
>>
>>719473127
>ummm you can stack buckets and.... ummmm they'll be there 30 years later...
>>
>>719473127
What specifically about the engine upsets you?
Since you are going to resort to generalities it is apparent it is just as retarded to throw up a zero effort " Muh Engine" complaint.
>>
I refuse to believe an actual human being likes the creation engine
>>
>>719468717
like every Bethesda game besides Morrowind it's a decent dungeon crawler if you stick to only doing side quests and avoid anything with a narrative attached
>>
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>>719468717
for being too ludokino
>>
>>719473565
how about use an engine that allows for a game that doesnt need mods to fix it
>>
>>719473598
I refuse to believe a human dislikes it.
Did it steal your girl?
Beat you up?

It is just a game engine.
>>
>>719473748
anon
every engine needs mods to fix it
>>
>>719473127
>afraid to direct reply
Pottery
>>
Why does the space western cowboy shit make me irrationally mad?
>>
>>719473748
> Mods will fix it
How is that working out for Starfield.
The one game that needs fixing and molders are nowhere to be found.
> Cue the excuses.
Fucking lol.
>>
>>719473823
>>719473841
sad
are you like middle aged and since skyrim was last time you had time for video games you now feel the need to defend bethesda for no reason
>>
>>719473841
Anon is very concerned with the "you" economy.
He thinks it matters.
>>
>>719473767
How are you so fucking retarded?
>>
>>719468717
>shit story
>soulless exploration
>gay characters
>ugly NPCs
>pointless base-building
I could go on, but these are the reasons why I didn't care for it.
>>
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>>719473127
>>
>>719474010
I am now beginning to think you were beat up by a game engine.
>>
>>719474131
And now I'm gonna assume you are retarded jeet that gets paid 15 dollars each month to shill bethesda shit online, because that's what you are Rajeesh
>>
>>719468770
I don't think I've seen a single piece of fan art for this piece of shit game. It's actually impressive how unimaginative the entire game is especially the main character being called "Starborn".
>>
>>719474093
>gets raped by daddy as a preteen
>saves these kinda webms on his pc

sad
>>
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>>719473894
>just use unreal
kek
you don't know what an engine is and probably shouldn't talk about it anon
>>
>>719473127
People defend the engine because it made Skyrim.
> It is basically the same engine that made Morrowind.
I did not realize that and can now understand the dislike.
>>
>>719468717
The setting was just really soulless and uninteresting for scifi standards.
>>
>>719468717
It didn’t come out for ps5 so I can’t even play it
>>
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>>719468717
MOGGED
>>
>>719474378
Are you recycling boogeyman from Fallout threads?
You usually put in more effort into your boogeyman.

Are their so few Starfield threads the effort isn't worth it or is age becoming a factor?
>>
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>>719474623
wrong pic
it got worse

much worse
>>
>>719474623
>>719474818
Where is the nms general... oh wait. there isn't any ;)
>>
>>719473127
>>719473598
>>719473894
Retards. See >>718313031 and >>718313469
>>
>>719474978
2 walls of text by nontechnical schizo

what a depressing general
>>
>>719475035
>no argument
I'll accept the concession
>>
>>719475187
>GOD ZOOMERS...

heres an argument
"you're brown"

Did I win?
>>
>>719468717
The universe is boring.
For RPGs people will actually put up with shit gameplay unlike other genres (infact bethesdatards will even fix that part of the game for the company), but they won't put up with a game's world, characters and enemies being lame.
>>
>>719470751
This is exactly what i would say if i was a low iq niggermonkey. Such a good cope. Dez yt folx is evul massa.
>>
>>719475187
Don't try to engage anon in good faith debates.
He just hates Bethesda and loves to derail any thread he is in.
He has a folder full of info graphics he created for each boogeyman he created for each Bethesda game.

Just ignore him.
>>
>>719468770
this. and it seems like it tries it's best to be aggravating to the player
>>
>>719468717
The setting is complete shit

>humanity has been colonizing other worlds for 170 years and earth is completely abandoned
>there are 3 cities, each on a different planet
>>
>>719476635
They should’ve committed to the Skyrim rip off and made it set immediately after the destruction of earth and emergence of civil war between globohomo and free states. Could make it themed after revolutionary war or some other famous revolution but in space
How are they so bankrupt?
>>
>>719468770
>what if we took a bethesda game
>right
>split up the map into chunks
>ok
>turned those chunks into randomly generated maps with the same limited pool of points of interest
>uh what
>then made the setting, characters and quests all super fucking boring


Yeah, it's the worst game Bethesda could've made. They tossed out all of their strengths and the result is a game less than the sum of its parts, a game that nobody even got mad about because everyone is simply indifferent to it: a mediocre and forgettable shooter with some RPG bits taped on. I can see an alternate version of Starfield that's engaging, but Bethesda would never be capable of making it. It's like if you got Nintendo to make a cinematic third person shooter or you got modern Naughty Dog to make a cartoony platformer, it just isn't going to work.
>>
The reason starfield sucks is because what do you do in a typical cycle of gameplay
"Land on a planet" "why" "to find pois" "why" "to find materials and equipment" "why" "to get stronger" "why" "so you can fight strongers enemies in stronger pois" "why" "to get better materials and equipment" "why" "to get stronger" etc

there's nothing to it
>>
>>719474407
It genuinely is impressive how little cultural splash Starfield had. That's just another way to tell what a flop it was. Not sure what kind of crowd they tried to make it for, but I can't imagine even they liked it beyond pretending to do so.
>>
>>719477625
They made it for the MODERN AUDIENCE.
Sadly ,for them, that audience does not actually exist.
>>
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Reminder people found pic related in the game files, an early build of the starmap, revealing:
>seamless interplanetary travel with flight duration
>star system descriptions
>map filters with what appears to be an overlay for economy/trade
>space travel hazards like solar radiation and micrometeoroids
>random encounters along flight paths (implied with "Micrometeoroids. Can cause catastrophic stop")
>ship fuel consumption
>The Lodge was a Space Station hidden in Space for the Space Game this was meant to be, instead of people believing Constellation to be a myth then them having a giant fucking building in the middle of one of the major capitals of the galaxy (and despite them supposedly being neutral yet being protected by the United Colonies)
It's wild how much better this piece of shit looked like years before release
>>
They didn't have enough Indians making it.
Their super power status by 2020 would have saved it.
>>
> Space is in itself boring and empty, and it's people and their attitudes that count.
> Fill space with women and minorities.
>>
Why do saars defend this slop so hard, surely all 200 dollars of Bethesda's shill money has run out by now.
>>
>>719471115
Trannies don't play games.
>>
>>719477973
Think it through.
They wanted you to build an elaborate network of fueling outposts to reach the furthest planets to reach all Starborn powers.
They also wanted you to do it 10 times to reach full power.

That would have been retarded.
>>
>>719478675
How did Todd go to work everyday and think this was all okay?
>>
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>>719474623
this takes me back
>>
>>719478675
>space fuel BAD actually
Nah
>>
>>719477115
>How are they so bankrupt?
The people that made the games you loved no longer work there
>>
>>719478675
fuel is not a bad mechanic at all for a space exploration game although having to do it through survival craft mechanics would've been shit

todd claims to love star control 2, a game also about managing fuel so you can explore deeper regions of space and that game's sense of exploration is top notch- mainly because the aliens you discover and talk to as a result are cool and interesting while nothing in starfield is ever interesting
>>
>>719478774
I think they finally realized tedium is not popular once 76 turned things around once they dropped forced eating and drinking survival mode.
I imagine they had all sorts of tedium planned for Starfield.
>>
>>719470569
christ even starfield bait is boring and unimaginative
>>
>>719468717
No Man's Sky is unironically better.
They have been releasing updates to the game nonstop for 10 years.
>>
>>719479131
emil and todd are still right fucking there they just haven't learned anything and continue to suck
>>
>>719479145
> Tedious mechanics are not bad.
We will have to agree to disagree.
>>
>>719479153
>Deplete bars to gain materials to replenish bars
It's been a decade and No Man's Sky STILL hasn't progressed past this, everything else is just shiny distractions while the only substance is the grind.
>>
someone post the Ryan Gosling edit
>>
>>719479257
there's no such things as bad mechanics desu, only whether you get the desired effect. if the point of a mechanic is to make it feel more difficult to get somewhere so it's more rewarding when you do I'll accept the mild inconvenience.
>>
>>719479153
nms is a better space game, but saarfield is a better rpg. Only because nms is not an rpg or has a narrative focus. starfield does but it's shit at both.
I saw an anon bring up cyberpunk earlier in the thread, pointing out how fags slob that game's dong now. That's because while it may be a poor rpg, it at least has an engrossing world you can get invested and immersed in. Starfield doesn't have anything to bring you into its world.
>>
>>719479438
Bethesda doesn't like inconveniencing the player in any way though. They don't like choices having actual consequences because that would mean some people could make the wrong choice, so actual character building, being able to say the wrong thing in conversations and having mutual exclusive factions are a no no.
>>
>>719468717
>let's make a space game with no exploration, shitty story, mind numbingly boring characters, the blandest art direction ever conceived, and then outsource the entire thing to a bunch of cheap pajeet code monkeys.
>>
>>719470334
Yeah instead they did Fallout 4 in space
>>
>>719479438
Well if the point of that mechanic was to make the game more tedious it would have been a rousing success.
>>
>>719478774
Todd was always more of a salesman/hypeman/friendly face of Bethesda than a programmer/designer.
>>
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>>719468717
how is it possible to have such terrible writing? i can't think of a game with worse characters and quests, the company is completely fucked unless they fire most of the writers which won't happen
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>>719468717
india
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>>719474818
AAAAAAAAAAAAAIIIIIIIIEE SEAN YAMEROOOOOOOOOOOO
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>>719468717
The plot was very bad and it has the worst starting segment out of any Bethesda title. It also runs like ass.
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>>719480218
>record people randomly at street
>why they are looking strangely at me!!!??
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>>719480157
Don't worry. They hired a veilguard writer. The problem is fixed.
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>>719468717
>It has a 1000 planets, full of absolutely nothing a procedural shit inferior to Hello Games slop...
>But it has 5 hand crafted towns full of forgettable NPCs and unfathomable garbage AI.
>Zero support for over a year...
Gee I dont know OP...
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>>719480393
you can't be serious
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>>719474887
Somebody translate the tranny ramblings of this creature
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>>719480218
she only attracted 5 rapejeets? in pajeetland at that?

weak
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>>719480467
This shitnwas scripted
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>>719469701
The steam awards are a meme. The Last of Us 1 port won best soundtrack that year.
In this case starfield was against games with sub 2,000 player counts.
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>>719480798
no
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>>719480218
>>719480467
Are these women unaware of the danger they're facing or are they laughing for a different reason?
>>
>Todd wants a game you can play forever
>Quests, story, gameplay are the same for every playthrough, none of the factions are mutually exclusive, parallel universe NG+ mechanic changes nothing except for a stupid 10 second dialogue sequence.
Todd's game design is retarded and permanently stuck in 2011
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>>719481801
Blissfully

They assume all men are broken like western ones because that's all they know
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>>719472549
>Nigger can you stop copypasting the same post every thread
I will stop posting my short analysis of Starfield when you faggots stop bringing it up. Like you retards always go "hurr why did it fail!?" as if we haven't talked that topic to death shortly after release but here we are.
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>>719479990
A game directors job is to ensure a wide range of diverse dev disciplines align to a singular creative vision. Slopfields collective vision is incoherent, utterly fucked. Todd is either checked out or more likely revealed as a total hack who was coasting on the passion of individual creatives under him who are now long gone.
>>
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>>719484360
I think they achieved what they set out to. The anti White sentiment WAS the point. It was fully propagandized messaging just as they intended. They probably truly believe they did a fabulous job.
>>
>>719484360
To be somewhat fair to Todd, directing a team to all get behind your vision between 10 to 100 people isn't that hard. For all their faults, Oblivion and Skyrim at least felt coherent. Directing a team of hundreds, even thousands of developers is a hell of a task even for a great director (and while I'm trying to be fair to Todd, he isn't great).

Of course then the question becomes "why do games even need dev teams that got 2000 to 4000 people working on them", but I don't know how to answer that.
>>
>>719468717
>Why did Starfield flop?
half way through reading this there was a loading screen

then i hit an invisible world boundary which warned me to turn back
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>>719480456
If you think that is bad tge rumor is they are bringing back Kirkbride.
The battle of self hating Whites having a "White Saviour Off" between Emil, MK, and the veilguard writer will be a battle for the ages.
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>>719484360
Microsoft made them redo the game late into development during the 'rona. Lots of things had to be redone like removing fuel, and therefore cutting the survival elements. There was also interplanetary travel at some point in the files
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>>719480456
That guy was there since Mass effect. You fell for clickbait
>>
>>719486193
Imagine how much time they wasted on implementing fuel.
Fucking retards.
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>>719486253
Did you think that helped or hurt?
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>>719468717
The story both sucks and makes no sense and the entire setting is very boring. It's not carried by its lore the way elder scrolls and fallout are.
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>>719480386
anon if you see someone attractive IRL do you just stop and stand right next to them and stare

if so get help because you might be a jeet
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>>719468717
It's going to outlive fallout so did it really?
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>>719468717
No one was in charge of anything, no one cared, no one had any expectations to meet, no one was allowed to do anything innovative, and no one wanted to even fucking be there.
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>>719486345
He wrote Garrus dialogue. He seems competent and he has experience. He wrote for Veilguard because that was his job at the time and the parts he wrote weren't bad apparently.
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>>719468717
>a million planets!
Turns out that building your game around a marketing blurb is a dumb idea.
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>>719468717
It's not on PlayStation
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>>719484230
>/v/ is one person
Just admit you're too retarded to write your own arguments so you copypaste them directly from the archive
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>>719486281
People actually want a fuel system to make exploration meaningful and to give the game more rpg elements. Plus it's something the npcs reference as purchasing so there's ways to obtain it rather than harvesting.
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>>719469587
>best selling
It's Game Pass money, anon.
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>>719470967
holy fuck, what's wrong with that dudes nose?
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>>719468717
There is nothing to explain.

The real question is: "How it didn't flop harder?"

I'm joking. The answer is easy: Bethesda fans are really this dumb.
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>>719468717
Because every part of it has been carefully and calculatedly engineered to be as mediocre and as boring as possible.
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>>719473748
okay, pick between UE5 and Unity
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It's Todd Howard's "dream game"
What else do you need to know?
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>>719482464
>Todd's game design is permanently stuck in 2011
If fucking only. Starfield wishes it was like Skyrim.
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>>719470017
I'm genuinely baffled that people exist that will say shit like this, but then I remember that the average normalfag has no critical thinking capability or pattern recognition.
>>
>>719486897
Bethesda is owned by microsoft
if they want to the xbox studio collective could produce a bespoke game engine to compete with epics unreal
Expand Id engine to support variety of game types maybe
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>>719486281
You mean a mechanic that would've given depth to the shallow "space gameplay" from the final game?
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>>719468770
That’s what you get when you task the least creative race on planet earth with making a creative project, you get a boring fast travel simulator with nothing to explore.
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>>719487039
>if they want to the xbox studio collective could produce a bespoke game engine to compete with epics unreal
in your wet dreams maybe
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>>719487108
I meant the mechanic that would have made the loading screen filled travel system even more tedious.
Hard to believe that would have been possible.
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>>719469587
>Gamepass osmosis of 10$
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>>719468717
trying to be good at too many things but ultimately failing in all of them
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>>719486668
There are fans of forced survival mode and item repair as well. Thankfully they didn't listen to those retards either.
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>>719469191
Wtf are you talking about? When did any of that happen?
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>>719487630
Look, Todd, you made the wrong choice. You can stop coping now.
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grim
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>>719487869
You are correct. If the travel system needed anything it was more tedium.
Always good to discuss things with anons who have their finger on the pulse of what gamers want.
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>>719470805
Cyberjank irreversably ruined my friend groups vocab. My friend unironically uses the word preem instead of cool sometimes.
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>>719468717
it's a modern cult classic
a hidden gem as young folks say
todd really outdid himself, bravo
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>>719486637
I wrote that post for /vg/ about a year ago because i knew it would be a recurring topic and i will absolutely not write a fucking 2k character effort post for every single Starfield thread when those threads often just die with my post. Seriously, nothing is worse than writing a thought out effort post for a dead thread.
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>>719489647
>i will absolutely not write a fucking 2k character effort post for every single Starfield thread
Weak
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>>719490898
You go do it.
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>>719486619
this.
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>>719488569
Todd you’re just embarrassing yourself
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>>719470017
>>719470253
nigga, no mans sky has way more to offer than this piece of shit of a game
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>>719470253
I wish procedural generation would be used to generate intersting things. The reason why I would climb a mountain is because it's there but I like material things, so in real life I would buy a meaningful souvenir, take a unique stone with me, share the experience with a friend. All that is not in Starfield. Besides pretty vistas, there is nothing there.
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>>719470253
>why do people climb the mountain or want to explore depths of the ocean when there is nothing there?
People climb mountains for the physical challenge and to see what few humans have seen. And I don't know what the hell you're talking about deep sea exploration for because that is done entirely to find new shit that hasn't been discovered yet. Basically, you're a fucking retard.
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>>719470253
this but unironically
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>>719470967
>femanon here
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>>719468770
FPBP
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>>719478790
This would take 4 loading screens in Starfield.
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>>719480218
>>719480467
I see men like this on white countries too but no one complains about it..
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>>719470253
The only reason to climb Mt. Chiliad is to ride your dirtbike downhill in the most wacky way.
Climb a mountain in Starfield is not that rewarding.
>>
Behold, Starfield's entire cultural legacy
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>>719478653
Then why are (you) here?
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>>719502151
he said what we all wanted to say and awakened men again from their slumber.. hopefully it wasnt too late because the modern commiefornia BS has to be janked out like the weed it is
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>>719468717
its just copy-pasted skyrim and fallout 4 shit mushed together with "dragonborn" changed to "starborn" and they had the nerve to even make it, im baffled and yet i still spent like 250 hours on it. i guess i kind of liked running around space headshotting people with the beowulf so theres that.
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>>719502151
PRONOUNS guy is our messiah whether you like it or not, if you don't D*scord is that way tranny
>>
>>719502151
he was right tho
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>>719468717
Not enough diversity in the points of interest. Just the same 20 locations over and over.
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>>719485045
Yes and how interesting did you think that would stay?
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>>719470880

Can I become a pirate in Starfield and kill off all the liberals, blacks and Asians?
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>>719468770
This, it's also painfully unimaginative
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>>719473127
I like it cause it's the only engine that makes almost every object interactable and have physics, being able to drop shit and come back to it later is also nice, and makes decorating your house/base fun.
no other engine can do this shit.
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>>719468717
It was skyrim without the good parts.
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>>719487793
It didn't, the game is exactly the same boring shit it was at launch, just with a shitty car to help you hit the map edge faster. There are no new random POIs.
>>719469191 is a shill.
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>>719502151
he was right and his money was stolen
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>>719468717
>you found a space word wall, you have to go talk to space Delphine so you can join the space Blades in order to become the space Dragonborn and learn space dragon shouts with the end goal of resetting the game with the ability to skip the main quest entirely and access like six bonus lines of dialogue
I dunno OP, it's a mystery
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>>719505440
even bethesdas engine cant do it
they have to do stupid shit like bread down areas you'd normally be able to freely move through into tiny rooms separated with loading screens. Then that balloons the save file sizes that need to be loaded * for each room* you enter and exit from.

do you think if cdpr wanted to track each item they couldnt do it? No they decided in early 2010 that its a focus to reduce loading screens, so that nonsense is out.
>>
I just want a modern Freelancerlike set in a new mildly interesting world that's single player.
>>
>>719506514
Everspace 2 is pretty much that, if you can forgive the grindy ARPG loot system. It's a genuinely good game, unlike the first one.
>>
>>719502151
>"it breaks rpg immersion!!!"
>refuses to immerse himself into a future society setting where displaying pronouns is ordinary
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>>719471208
What he lacks in height he makes up for in sheer presence alone.
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>>719468717
it's a shame, really. there's potential there. it captures the nasa punk aesthetic really well, and the ship building is pretty neat too. i also liked the feel of the guns and the combat to some degree.
just too bad that the game is plagued by god awful characters, story, and writing, and the space flight/combat content is pretty shallow, and visiting planets is just a waste of time.
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>>719468717
Literally was the game to test how much a company can outsource and do without proper direction or management. This game was created as a evaluation boost before selling out to Microsoft but also as a taste of things to come. Main founders like Tod sold the company in the first place because they were ready to retire, they wanted to see how it would work when all the original talent will be gone, corporitized and replaced by nu-age goyim and outsourced to jeets.
>>
>>719502151
kek



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