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the game is great but ive had enough of 2014 unity jank
>>
no that ship has thoroughly sailed
If you're lucky, some solo indie dev will make a passable 'spiritual successor' 15 years from now
>>
>>719480746
i remember simplerockets was pretty decent. had good performance and all parts were procedural but it was boring,had nothing to do and had no modding scene.
i would have figured we'd have a successor by now
>>
>>719480134
KSP requires a proper engine which means someone has to write it from scratch.
>>
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>>719480746
>15 years from now
or, uh...right now
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>>719483030
a ksp sequal can be made on any current game engine you dont need to write a new one. there's nothing really special about space stuff that requires new technology
>>719483281
https://www.youtube.com/watch?v=PE5IqDcvYp4
watching this rn looks interesting
>>
Factorio really dropped the ball with space age.
Even if it was just 2d having some basic orbital mechanics would have really improved it.
Like the feature i was looking forward to the most in ksp2 was outpost construction and resource gathering.
>>
>>719485846
they added space shit to factorio?
>>
>>719486560
You build a spaceship but its basically a big train.
>>
>>719483679
>autistic realslop
not my KSP
>>
>>719485846
Kind of agree with this. Just having space platforms move through an autoscroller full of asteroids wasn't that interesting. But in KSP I wish there were some kind of automation like if you have a refueling station in orbit, I want to set up automatic deliveries from the surface to resupply it, and have automated space missions that launch, rendezvous with the station, refuel and continue their journey. I don't know if mods can do this because the physics are so subtle that docking to a station could subtly alter the orbit because of the miniscule impact that occurs when you touch docking ports. In a factory-based game the physics would be simplified a bit so that doesn't happen. And you could expand it to more than just fuel, you would move resources from planet to planet this way in an automated fashion through orbital rendezvous.
>>
>>719488180
automation and economy mods in KSP always sucked ass because 100% of the fun is in seeing your engineered creations work and it doesn't make sense with how the game handles timescales, automated deliveries just means you'll be getting passive income and seeing nothing happening
>>
>>719483679
Yes and no. A lot of engines still don't have a 64-bit precision coordinate system which means there aren't enough decimal points to maintain positional accuracy over large distances. You can use workarounds like the floating origin system KSP1 used, but they're not ideal.

KSA still has a long way to go, but it's engine is looking like it's going to be much better suited to the task.
>>
>>719488178
The real solar system and historical spacecraft in KSA are placeholder.
>>
>>719480134
>>719480746
>>719483030
>>719483281
>>719483679
Does this somehow not count?

https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/
>>
>>719489886
Utterly broken trash on release but the last update actually had a sliver of hope but still far from the kind of generational upgrade a sequel should be.
>>
>>719489886
it really fucking does not count
it's a scam, nobody who worked on KSP1 is involved with that game, it's barebones pre-alpha stage and will never get finished
>>
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>>719489886
Did you ever stop to think that there might be a reason nobody talks about it?
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>>719489886
KSP2 is a poster child in how to irrevocably ruin a franchise. Watching people in the Steam forums desperately cope as it went from barely-out-of-alpha release through various underwhelming patches to abandonment was great fun.
>>
>>719490564
did you think there's a reason why I asked?



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