>realistic reflections>then: silky smooth 60 fps>now: from 60 to 15 when you turn it on what gives?
>Then:Passionate, skilled artists and programmers, trying to impress and push the limits, while ensuring the game would work as well.>Now:Highschool dropouts unable to handcraft anything, only dragging & dropping shit into Unreal Editor from Jeet asset store.Reminder that BUILD engine from 1994 already could do actual reflective surfaces, and Unreal 1999 showcased surface reflections extensively.
>>719499587>Highschool dropouts unable to handcraft anythingLmao, you wish. Highschool dropouts are who made classics in the 80s, 90s and 2000s. Now you have highschool grads who passed under the no child left behind policy and were given constant benefits for their diversity. They all pulled 4-6 years in college too. Over-educated, unintelligent failures.
>>719499731>Highschool dropouts are who made classics in the 80s, 90s and 2000s.Yeah, 30 years ago.The GenZ and A don't even know how to use a computer, and are completely lost without their YT / TikTok tutorials, PIebbitt echochambers, and now ChatGPT / Grok.
>>719498590>realistic even though the red lamps next to the fan arent rendered in the reflection
>>719500067Still more realistic and perspective-correct than the modern day noisy Screen-space Reflections. Also performant enough to literally run on 1994 hardware.
Real-time reflections? Without raytracing? At 200+ FPS? AAAH HELP ME NIGGERMAN IM' GOING INSANE
>>719500328Why is that floor covered in epoxy?
>>719500439That is not real time lol
>>719498590>realistic reflections>then: silky smooth 60 fpsno? lol
>>719502349It is. The hangar shields are an animated texture and it reflects on the floor. So do characters, lightsabers etc.https://youtu.be/Qv6VHK4lobU?t=631