[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


[wet fart sound with reverb]
>>
>>719516521
I think going back to Morrowinds loading screen filled travel system , while well intentioned, was a bad idea.
>>
>>719516521
So what was all wrong with Starfield?
>constant loading screens
>bad writing
>empty worlds
>all weapons feel the same
What else am I missing?
>>
>>719517323
In a game about the thrill of discovery everything has already been discovered.
>>
>>719517323
Weapon modding seemed like a mid game thing with how hard it was to find or buy components.
>>
>>719517323
the complete dogshit performance. if your game runs at less than 30 fps, i don't want to play it.
>>
>>719517323
Theme park design of the few inhabited places feels out of place and inappropriate for what little world building is actually in the game.
>>
>>719517323
They added vehicles.
Where are they built?
They just exist.

Also.
Just because it is set in the future you can still build things out of wood.
Every planet had the same generic and sterile tilesets.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.