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Unironically impossible, fuck this shit
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>>719518979
Clayton has broken hands and even he can do it
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Hadokens are the only thing I can do.
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the more you do it, the easier it becomes.
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>>719518979
You might be making the mistake of inputting "Forward, down forward, down, downforward" instead of the correct "forward, middle, down, down forward".
The Z shape doesn't really make it clear that you're supposed to go through neutral on your way to down
>>
I figured this out when it was new and I was 11. No excuse.
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that's nothing, op
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6 2 3
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this shit is why fighting games will never be popular btw
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>>719519280
>you're supposed to go through neutral
no you aren't. the inputs needed are just right, down, down-right
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>>719518979
>>719519667
>mfw always thought this was 626
Why did you lie to me
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>bro fighting games are easy just press the buttons :)
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>>719519837
why do the variants that start with down have 1 extra input. that's unfair
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>>719519567
I'm grateful for this.
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>>719519567
you say that like it's a bad thing
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>>719518979
>filtered by 30 year old shoryuken input

the amount of sub human iq posters on this board never ceases to amaze me
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>>719518979
are zoomers this retarded? i was able to do this as a little kid.
>>
I can do motion inputs just fine, even the trickier ones, but I can't combo/cancel for shit. Guess I'll forever be playing against the AI.
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>>719519667
it's literally not possible to go directly from right to down without your stick either traveling through neutral or bottom right the way an arcade stick is mechanically constructed unless you have impossible levels of precision
Even if you move the stick fast enough that you go from right to down in one game frame, the game can still happen to do the check of the stick position while you're in the middle of moving and it's going to register either "both the right switch and the down switch or pressed" or "neither switch is being pressed" at some point in the movement.
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>>719519317
>>719520301
lies
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>>719519837
That only LOOKS hard.
This fucking bullshit over here however...
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>>719519567
Doesn't matter, they're being casualized regardless.
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>>719518979
brolylegs didn't even have arms and he could do it
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>>719518979
>whoops you did it too fast again
>whoopsie too slow
>whoopsie you went forward slightly too hard
>oh noes you did not go forward enough
>success!!
>>whoops you did it too fast again
And then you don't pull it off ever again or at random intervals or when trying to do any other move. After a couple of hours you think you get the hang of it but then you suddenly switch screen sides and then your muscle memory becomes worthless.
>whoops you did it too fast again
>whoopsie too slow
>whoopsie you went forward slightly too hard
>oh noes you did not go forward enough
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>>719519567
wrong, the inputs for special moves are fun and feel good to do
remove them and fighting games will still be unpopular, because they are 1v1 games (can't blame your teammates for losing) with high skill ceilings (no instant gratification, have to lose tons before you can get good)
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>>719522065
>>
>i couldn't master the controls in an hour, game too hard
nothing good comes easy in life, stick to another genre if you don't have the dedication to master an art
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>>719518979
Learn this when I was 6 years old
You are not dumber than a 6-year-old anon?
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>>719518979
This is a result of not having an older or younger sibling to practice fighting games with. Your parents failed you.
>>
What are some good fighting games for beginners? I like SoulCalibur but I feel like its skills don't really translate to... well, any other fighting game. I tried SF, MK, and Tekken btw.
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>>719522479
there aren't any really, but SF will teach you the fundamentals better than most others
3d fighters are a different genre from 2d fighters btw
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>>719518979
growing up is realizing that this never was a filter, the devs really could've been more clear about this command like is more clear of the input in soul calibur despite the moves using the same command
>>
Meh.

Most games shortcut it to HCB 3x
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>>719522734
it's funny that the second picture you drew is pretty much exactly what the diagram shows
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>>719523314
>pretty much exactly
NTA but you're not going back forward when you're doing a shoryuken, you just need the forward to start things off.
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>>719522479
Smash Bros is the best fighting game series for beginners
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>>719519428
Easy for me but I struggle with DPs. I'm a grappler main.....
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>>719522734
I thought it was 616 when I first saw it. I didn't have any trouble doing the motion in BBCT, because IIRC they put all the directions independently in their menus, rather than using a single icon like SF4, so when I switched to SF4 I just had no idea what the fuck I was supposed to do in order to perform a canon spike. Until I switched to Ryu and saw that shoryuken used the same icon, and realized it was a DP motion.
>>
>>719523201
why the fuck does this filter so many people
it's a hcb with 2 additional inputs and an insanely generous window to do them
>>
the only real bullshit fighting game input in modern games is korean backdash canceling and that's only really hard because you have to do multiple variations of it constantly throughout the match. the hurdle of learning the core move inputs in sf with modern leniency is so trivial compared to every other aspect involved in learning to play fighting games that it's not even worth mentioning. you're going to be getting raped by frame traps for far longer than you're going to struggle doing a basic dp.
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>>719522734
You got it wrong twice. its forward, down, down-forward. It's not forward, down-back, forward
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>>719523889
counterpoint: kbd is fun
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>>719523862
Because dumb cunts try do raw input rather than using shortcut.

You only need do that in old ass games.
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>>719520590
I know this is either bait or a genuinely autistic person so in case it's the latter:
It doesn't matter that the stick "returns to neutral" since the game doesn't treat neutral as an input. What's important is that after hitting right (6) the next input the game detects is down (2) then down-right (3) in a fast enough sequence. The skill comes from consistently moving the stick or dpad or whatever so that you execute those inputs accurately. The diagonal in the z-motion is just a visual guide/suggestion of the approximate movement you need to do.
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>>719523493
you are going forward, you just aren't going back up after going down
and that's exactly what the symbol shows
look at this, "what it is" was pretty much exactly what they were telling him to do drawn in the same way
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>>719518979
I fucking love the satisfaction of landing a single-hit confirm where presence of the motion required premeditation but execution still occurred on reaction. I can't really think of a game where that's really a big aspect anymore besides the older SF's up to 4. Now links are baby mode and the more optimal way to convert so you get less of that.
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>>719518979
Does SF still convey DPs like this?
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>>719524676
Nope. DP is forward with SP button
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>>719524856
>modern controls
>gimping your character so you can react with DPs faster
post the real command list
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>>719524927
The answer is still nope
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>>719518979
Literally not hard at all. The hard part is doing it fast on on reaction and instinctively
t. played my first fighting game with sf6
For some reason before that i thought you had to go back to neutral for motions ie DP would be 652535. Now that would be hard
>>
fighting game inputs are not fucking hard
https://www.youtube.com/watch?v=wn-14L_m1IE
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>>719518979
All of you /v/idya gamers, KNEEL BEFORE YOUR MASTER!
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>>719518979
SRK is a huge meme. Normies can figure it out ( I have taught them) the hard filter is actually special canceling. They can not cancel a normal into a special move.
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>>719525253
Hayao should be the face of fighting games. Love that voldo ass nigga
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>>719524404
I am that anon and he's right

the hadoken made me think you would start the command from the left rather than dead center
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>>719525327
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>>719525428
I fucking love hayao, he won evo in my heart
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>>719525434
you don't start quarter circles from the left either
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What's funny is that with the way SF6 reads inputs you don't even need to do 623. You can just loosely hit it and the game will autocorrect. If you're on pad and just run the stick from 6 to 2 to 6, chances are the game will read it as a DP input, even though it should've been a QCF input.
>>719525327
EWGF isn't hard. Like with the DP input, the difficulty doesn't come from the actual input itself, the difficulty (and skill) comes from recognising when you should do it. Anyone can hop in practice and get it in a few minutes, especially with Kazuya or Reina since they can skip half the inputs.
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>>719523904
thats what I meant to convey

but even I can do better atleast I'll admit to it

>>719525514
not from the quarter circle yeah but there was half-circle command in the game

>>719525327
like I'm fine with this since Tekken would teach you what the fuck does that star mean
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>>719525638
>the difficulty (and skill) comes from recognising when you should do it.
EWGF is way more spammable than shoryuken is, the point of EWGF is that it's a mishima's best tool and as long as the opponent blocks it you're at advantage and can do it again. I won't say EWGF is a braindead tool but it's absolutely more difficult to execute than to employ, especially if you're doing stuff like wavedashing into EWGF or turning KBD's into EWGF or doing PEWGF juggles and shit. I've been playing tekken for years and I've NEVER been able to do a combo with 4 or more EWGFs like the pros do.
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>>719519167
If you press forward before the hadouken, you get shoryuken
It's really that easy, if you can do QCF you can do a dragon punch
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>>719522065
Before randomly spewing nonsense you should try to understand what you're talking about, what the fuck does "forward too hard" or "not forward enough" mean? These are binary inputs you utter lobotomite.
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>>719525928
isn't that the standard notation for japanese players since forever, though?
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>>719526035
Not in street fighter, Tekken or kof. I'm pretty sure that became popularized when xrd started taking off.
It might have been used in anime fighters, but it wasn't wide spread
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>>719519506
i find it pretty funny that fgc fags adopted this when it's based on numpads. you know, that thing that's almost extinct nowadays and most young people don't even know what it is
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>>719526110
newfag
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>>719526421
Sure thing, let me guess strive was your first fighting game?
Nobody used that shit back in srk, but I'm assuming you got all your tech on Twitter?
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>>719526407
TKL keyboards, or tranny keyboards as i like to call them, will never be the norm
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The real problem is being able to pull it off in the middle of play
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>>719522479

Any that you're legitimately interested in. It's more important to play a game you think is cool and enjoy the characters and deal with the curve as you go. No one starts off good. That said, the big modern fighting games are fairly accessible and the ranked modes (haven't tried Strive's new ranked mode so no idea how it works) should generally get you someone close to your skill level if you play online.
Just practice, focus on a thing you want to learn over winning (like trying to learn a combo? try to land the combo in a match over winning to help build in your muscle memory, even if you lose, you still made progress).
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I just went to an arcade to play street fighter
ask me anything
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>>719526758
I like to play SFVI at the arcade because people will look at you weird if you bring a pad and use the usb port.
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>>719526758
1) What's better : Ball top or Bat top?
2) Is it worth to learn Stick? I can already play on Pad and Leverless.
3) How's charge characters on Stick?
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>>719526940
fuck I forgot :
4) Circle gate or Square Gate?
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Guys help I'm reading fighting game lore for dead franchises and it's super interesting and cool and will never get a follow up or more nuanced stories
And once again it's Darkstalkers
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>>719526940
>>719527009
If you're playing a charge character you should definitely get a square gate so you can comfortably rest the stick in the corner
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>>719518979
What are good channels for FGC?
I like to watch core-A gaming. Anything else?
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>>719526940
bat top is for dirty koreans and "arcade machines" worth no more than 5 dollars, ball tops are for the dignified
yes learn stick, playing on a cabinet btfos any other way to play fighting games and playing on a stick is way more fun anyway
I'm a charge god and I play on stick, it's basically like driving a straight shift
no cheating to be able to charge efficiently like with leverless
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>>719527009
I have never seen anyone use a circle gate for anything
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>character needs a microdash in the bnb to connect a 4 pixel gap
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>>719525928
WHY IS EVERYTHING YOU DISLIKE "TRANNY" TO YOU FREAKS? WE'VE BEEN USING NUMPAD NOTATION FOR DECADES
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>>719526940
>Is it worth to learn Stick?
No matter what your preferred method is, I think that if you're going to play an arcade game you should at least know how to play on an arcade stick. There's nothing gayer than being the guy who says "oh I can only play on pad/hitbox" when asked if he wants next on the machine.
>>
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>boot up +R on steam
>can choose between lenient and original input reader
Fighting games were not meant to hit the mainstream
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>>719527894
What do you think "lenient" inputs mean in this context?
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>>719527894
>can choose between lenient and original input reader
that's a based option
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>>719528107
it does what it says on the tin (I know because I tested both and practice with original input reader)
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>>719527894
you can make the game have input buffer?
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>>719527894
I didn't know about this
what is it set to by default?
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>>719528403
pretty sure its on lenient by default
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>>719528331
NTA but what specifically do you think it changed?
There is a correct answer to this and it is a lot more specific than "makes inputs lenient"
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>>719528461
its less strict with inputs from what I tested
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>>719527127
theoryfighter, leon massey, brian f, jiyuna, rooflemonger are decent

https://www.youtube.com/watch?v=snE2na-QFDQ
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>>719528559
are you using keyboard, hitbox, stick or pad?
>>
My friend explained it to me as a hadoken but you do the last part first, and I get it every time now.
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>>719528609
pad
don't tell me it makes a difference
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>>719527894
>>719528331
>>719528403
It's REALLY specific in what it does and is only more 'lenient' in the strictest of senses. Kind of like how SF2 has more lenient inputs than SF1.

From the Dustloop wiki:
Input parser was modified to simulate updating at 120 FPS, while keeping the amount of frames required to input a move the same as before. Only half-circles (HC+back, HC+forward as well) are affected. Changes allow skipping a direction if it looks like it was pressed, but for less than a frame.

In depth: - Any direction other than the first or last can be skipped (i.e. 4123 is not a valid HCF, but 4136 can be, same for 63214 vs 63216 for HCB+F) - Incorrect direction is not allowed to be in place of the skipped one. For example, if expected input is 63214, 63514 is not valid. Alternatively, the "sum" of previous and next directions must result in the skipped one. For example, if expected input is 632146, then 632176 (1+7=4) will be considered valid. - Even if (for example) 6314 is accepted as HCB, the whole input must still be at least 5 frames long like before (i.e. some direction should be held for at least 2 frames)
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>>719528648
It does
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>>719528648
yeah no offence but your testing was almost definitely confirmation bias, the things it change basically don't apply to stick or pad, and only apply to a small portion of inputs even then
what +r lenient input setting does is make the game assume that skipped directions in the middle of half circles, and only half circles, were just input for less than one frame, which basically only happens on keyboard or hitbox because the game's default input polling is really prone to seeing for example down and left released on the same frame even if you actually released down first and the controller sent that accurately, the game would just ignore it unless you specifically had down+left held on one frame and then only down held the next frame.
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>>719528816
>>719528869
can't believe I fell for self induced placebo psyop, though I suppose it was more wishful thinking than anythinng

>>719529103
honestly I would've been surprised if they actually made the parser less strict somehow but good to know its all the same
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>>719528568
thanks, I'll check them out.
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>>719525445
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>>719527017
sad
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>>719529675
I don't think Virtua Fighter 6 is going to look half as good as VF5, even if the graphical fidelity is higher. 5 has that stylized yet realistic look going for it, everything is really clear and colorful and nicely detailed while 6 looks like it is going for that overproduced look that's either too bright or too dark and is one big blur of post-process and lighting effects.
>>
>>719529912
I think VF5 Final Showdown looks better than Ultimate Showdown/REVO. VF5 was really ahead of its time with its graphics, especially its cloth. I'm still buying VF6 day one but I'm not sold on its visual style at all.
>>
>>719518979
Literal baby children can do this.
Source: was a baby once
>>
>>719530163
https://www.youtube.com/watch?v=dPuyagq27hs
>>
People who would never play fighting games use "the inputs are too difficult" as an excuse for why they'll never play fighting games. It's like confirmation bias for them, inputs aren't instantly intuitive to them and they use that as justification for giving up
>>
>>719528816
It's designed for hitbox players. I use it for this reason. Half circles are quite annoying in original using hitbox. Sometimes you won't get it but its quite rare assuming you're not a scrub
>>
Newfag to fighting games here. Is it just me or is qcf+hcb way easier to do than qcf+qcf?
>>
>>719531012
It is easier to do! Double qcf turns into dp (shoryuken motion) if you do it wrong, but qcb+hcb can't really get fucked up
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>>719531103
I see. I'm trying to do KoF XIV's trials, and anything more complex than two moves that involves a double qcf or double qcb really fucks me up.
I consistently miss the down input in the second qcf (starting it at down forward instead) and the move doesn't come out. I can do double qcf alone reasonably well, but it's hell to use it for a cancel.
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>>719531447
>Back Forward Down Up
Delta motions are deceptive.
>>
When I was 8 I figured out how to dp on the brand new sf2 machine at food lion. I was one of the only people who could do it. The move list was not on our machine in fact I think the originals didn't have it

In my head a dragon punch is just this violent jagged motion, I never interpreted it as df d f for sure.
>>
>>719531350
Don't worry about it, KOF XIV is not really a beginner's fighting game and its combos are not easy.
Try to see how slowly you can do double qcf and still get the input successfully. It's good to be able to do inputs really quickly, but it's also valuable to develop your execution, and you do that by being slow and accurate before working your way up.

>>719531447
>>719531497
Man, the first time I saw that charge input was one of Guile's ultras in SF4, it made me give up Guile for a time. I couldn't wrap my head around it for a while.
>>
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What is the coolest fighting game special move /v/?
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>>719531519
>df d f
it's f d df
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>>719531559
see
>>719525445
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>>719531562
Oh, whatever..yeah to me it doesn't correspond to that stuff

Snk games had much harder and more exact inputs
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>>719531559
APB is certainly up there. All aboard!
https://www.youtube.com/watch?v=72HnUg34BxY
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>>719531559
https://www.youtube.com/watch?v=DKfpYdSs0uU
>>
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>>719518979
op's an idiot
THIS is the impossible command
no way to do it raw without jumping
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>>719531559
Athena Asemiya shining crystal bit kof 95

Go enjoy that input
>>
>>719531967
see
>>719525253
>>
>>719531967
you can whiff a jab and get it without jumping
>>
>>719532010
again, not raw
>>
>consolecucks actually struggle with this
I just started SF6 and the dragon punch and hadoken are trivially easy on a keyboard. Why do snoys insist on handicapping themselves?
>>
>>719531529
Thanks for the tips anon, I'll do just that.
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>>719526407
Most young people have paid with a credit card before
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>>719522065
>>719518979
>>719519167
Surely you jest. You can't play these games unless you can do it. Free jump-ins.
>>
>>719531967
You ain't a real grappler until you can Tachi Gigas
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>>719531967
Possible but very hard thanks to shortcuts and prejump frames.
>>
>combo contains up input
>up jumps

this is one of the reasons why For Honor is the best fighting gaem
>>
>>719532010
If you're trying to do a 720 you're definitely doing a command grab super, which would be very close to the opponent. at that range, you can't whiff jab, jab would land and put the opponent in too much hit or blockstun to land the grab, unless it's one of those freak games that lets you combo into throws
>>
>>719521396
Cope
It's extremely effortless and I can do it with no warmup or effort whether with a keyboard, controller or arcade stick.

Quarter circles and Z motions are supremely easy. It's longer motions that fuck you.
>>
>>719532057
>>719531967
I've seen it done, but I can't. Whoever can do it is literally the most cool guy at the arcade, though. So it's a skill issue.
>>
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>>719532225
What if instead of going to your opponent, you let your opponent come to you
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>>719518979
The z drawing is really stupid and makes it look more complex than it really is. You're just kind of dragging your thumb across the buttons. It gets a lot easier.
>>
>>719532375
I agree. I've tried to teach several people how to play fighting games and every time they see the symbol for a DP they try doing 7913 instead of 623.
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>>719525327
the hardest part of this shit is pressing down-forward+2 at the same time, i am often off by just 1 frame and its bullshit
>>
>>719532815
A lot of professional tekken players developed arthritis from doing EWGFs too much on conventional fightsticks, all of the ones that kept playing tekken switched to hitbox. EWGF is easier on hitbox for sure, it made my wrist feel so much better to switch
>>
>>719525327
this shit tho
>>
>>719527334
>character have a microdash 5B, delayed rekkas follow ups, and delayed high jump as part of their bnb
>>
>there are people who can't tap right, then tap down-right immediately after
seriously?
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>>719519837
>Ancient Talisman - Pentagram
>you draw a pentagram
Seems simple enough.
>>
>>719519567
You say that like Street Fighter 2 wasn't one of the biggest games of all time despite it introducing motion inputs to general audiences
>>
>>719531967
I don't get why they have longer inputs, outside of a deliberate design decision, but most double 360s would be hidden behind another action, be it a tick throw, jump in or even mid combo if it connects on regular hit
>>
>>719524110
my original point was that a lot of newbs fuck up the shoryuken input because they try to just roll along the edge of the stick and end up doing "6 3 2 3 6" because they go through "3" on the way to "2". When you go from "9" to "2" you HAVE to either go through "3" or "5", there's no other way on a real arcade stick. You CAN avoid it if you're using a weirdly mapped analog controller instead of a real digital fight stick or using a hitbox but that's beside the point
>>
Don't wanna make a thread for this, is there any fighting game where you can block low by just holding down instead of down and back, besides Injustice 2?
Played that recently and honestly it's kind of a huge quality of life upgrade.
>>
>>719534981
Long inputs provide a natural check on these moves by making them significantly harder to do on reaction. See the common complaints about Modern in SF6 vs. Classic for an example. This means you can give a move better properties (range, startup, active frames, invulnerability frames, etc.) for when you "read" that you can use it to punish a particular action without that power being so automatic as to make the punished action impossibly stupid for the opponent to attempt at all. Even at high level play something as simple as the difference between a DP anti-air and a button anti-air is significant.
>>
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>>719518979
They've made it unbelievably lenient by the time of SF6. For me it's literally impossible to understand how you could have trouble with it by this point. If you were talking about Super Turbo then I would understand, because that game can be bullshit strict even compared to other versions of SF2
>>
>>719518979
It's forward then a quarter circle, ez
>>
>>719535535
why would you want that
the whole point of lows is to make strike throw mix less linear
>>
>>719536610
I'm a casual, I don't care about that. It's just more comfortable to hold one button instead of two.
>>
>>719522124
If casuals are really against it, then they're no fun allowed fags
>>
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>>719537574
the correct response here is to tell you to get the fuck out of the genre and not contribute to the erosion of mechanical depth fgs have suffered since they went mainstream and attracted people like you

the nice response is to point you to snk heroines, it has no lows and no low blocking
>>
>>719526940
Not worth learning an inferior input method just to play at an arcade when arcades don't exist
>>
>>719522065
>>719522160
Some of the games have stricter requirements for the input. For some I think it's pretty much impossible to consistently do it on a gamepad.
>>
>>719538018
>since they went mainstream
Since Street Fighter 2?
>and attracted people like you
First one I played was Tekken 3, it's been quite a while.
>snk heroines
Already played it, fun game.
>>
>>719518979
Why is there a Z on the Japanese flag?
>>
how do i kbd, bros?
>>
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>>719518979
you don't even have to do the motion right unless you are playing 2X or old KOF. every game after like the late 90's was designed with shitters in mind.
>>719525327
see pic rel. every input is a just frame btw. mogged by sega once more.
>>719526940
>ball top, though it is preference
>unless you are planning to play on cab either by a local arcade or by playing old games that usually have their tournaments on cab no.
>better than pad imo.
>square gate, circle gate fucking sucks.
>>719529675
fuck i wish the online for REVO didn't suck.
>>719536074
not really, it's perfect. reversals are frame perfect but you can piano for 6 frames technically. only some moves like hooligan and chicken wing are fucked.
>>
Is KOF currently the strictest game when it comes to inputs?
>>
>>719541423
if you are counting modern games it's either that or strive but it's still super babyfied.
>>
>>719522479
SF6 by far and if you are too impatient to practice inputs there is always modern control scheme
>>
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>>719518979
They made a special retard mode for "people" like you, now you can just mash to win without any skill or thought
>>
>>719518979
Once you learn that you can do the input by just doing >downright>downleft>downright, keeping the stick in the low position the entire move, it's not hard.

Now the quarter circle x2 for supers I could never do consistenty in play, even after five hundred hours. With the non-joystick sticks I could do it though.
>>
>>719518979
DP input is so much easier to do reliably than half circles

DP is literally just walk forward then do a fireball (you don't even need to do a whole fireball, just a half one). After you realize this it's easy to consistently do it. Most modern games even let you just hold down forward and just nudge it a bit back and forth to get a DP

meanwhile there is no reliable way to get half circles consistently, and bunch of fighting games still use them. Strive being this supposedly casualized FG, then they put half ficrles into every super is such a stupid idea
>>
>>719546814
Strive is considered casualized because the characters have like 1/3rd of the kit compared to previous GG games and are slaves to the system mechanics not because it has particularly easy execution
>>
>>719518979
https://m.youtube.com/shorts/juYsH-1QCbg

Prepare to have your mind blown.
>>
>>719546814
Half circle back (even when it needs to be followed with forward) is extremely easy on all forms of input, even arrow keys. If you can't do one, you're actually shit at way more than just fighting games and probably only enjoy niggas in a row rock paper scissors garbage. They make games for your kind, steam store tag "idler".

If you can't clean up your inputs you're a sperg with no discipline, zero self control.
>>
>>719518979
>DP in old fighters
easy
>DP in modern fighters
NO YOU FUCKER I DIDN'T WANT A DP FUCK OFF WITH ALL THE INPUT LENIENCY AND SHORTCUTS I JUST WANT TO DO A FUCKING FIREBALL
>>
>>719546814
Only half circle forward is easy to fuck up by going too fast and skipping 4, giving you 63216, I get that often when I'm panicking on defense
The buffer also has a bunch of leniency as long as you hit enough cardinal directions

The game has some more difficult inputs than half circles
Karas and Fast RCs only have like 3f of input leniency, and you have shit like Kara Wild Throw done with 6326S>3K
Goldlewis's non buffered 486H Behemoth Typhoon has to have the later part done in 5f otherwise you'll jump and get j486H (which whiffs)
Venom's Dash Kara Carcass Raid is some insanely stupid shit where you have to do cS > [2] > 5+Dash Macro > delay 8S/H, and the buffer to do the dash cancel is something like 2f because you'll lose charge otherwise

>>719547714
Strive has easy execution in general, with optional difficult routes/characters
For example you can play Sol and never go for the Clean Hit Fafnir/HVV routes
You'll do worse damage but it's extremely easy
>>
>>719541125
this is exactly it. the moment they started baking input leniency into everything post-Alpha era was when execution stopped being a skill check and became a suggestion. you got people doing 236236 and getting a DP half the time because the engine just shrugs and goes “close enough.” the only place where motion fidelity still matters is old KOF and 2X, where if your wrist doesn’t do what it’s told, the game tells you to fuck yourself.

also yeah, circle gate is actual war crime tier unless you’ve got anime levels of precision. square gate turns your stick into a surgical tool. the fact that people still recommend octogates is wild, might as well be using a trackball lmao.
>>
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play virtua fighter
>>
>>719549791
i do. just wish the online was better
>>
You guys are remedial yolo mashing bums
>>
>>719525928
>>719527693
braindead election tourist
kill yourself
>>
>>719546814
>no reliable way to get half circles consistently
>Strive being this supposedly casualized FG, then they put half ficrles into every super is such a stupid idea
Strive half circles are the easiest shit to deal with for newcomers man. I come from Tekken and made strive my main game twice(after t7 s4, and again after t8 s2) and had zero experience with half circles or double qcf inputs. I immediately realized like 10 minutes into playing you can just tap forward, do 214, then tap forward again to get the moves that require half circles out.
>>
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>>719519567
Incorrect.
The reason why fighters will never be popular is because there is a very tight skill window where a casual player is able to have fun.
Fighting a player much better than them isn't fun. Even if they are able to take a round or two at the start, the better player will figure out exactly how to beat within a set or two and they just become a punching bag. This is frustrates the casuals because most people genuinely don't like getting fucking styled on.
On the other side of the coin, most good players don't enjoy clubbing seals all the time unless they have massive ego issues (which is another common problem with the FGC). They want people that will challenge them and they get bored fighting newfags all the time, so they move on to private groups or just sit in ranked all day and never interact with lesser players.
Finding an even matchup where both players are playing at the same level and genuinely challenging eachother is harder than you think, because the above two issues drive so many people away that it becomes harder and harder at the later stages of a game's lifecycle to find that Goldilocks Zone of skill.
Also good luck if you want to play something else other than the biggest games at any point in time lmao. Anyone who doesn't want to play SF6 or Strive is fucked.
>>
>>719548696
>Half circle back (even when it needs to be followed with forward) is extremely easy on all forms of input, even arrow keys
I assume you emphasized that last one because that's the one you are using and you unironically believe you are the one playing it the "hard way", like fucking no

it's super easy to do half circles on keys consistently with just a bit of practicing, it's literally just hitting 3 keys in a row with a simple timing. Doing this shit on a d-pad consistently is far more difficult, having to move your thumb blindly to get all 4,1,2,3,6 inputs intantly, if you are just slightly off you won't get one of these then your big super or grab won't come out, it's a huge punishment.
DPs are fucking easy to pull off consistently, that's why I find it retarded that DPs are what people are always bitching about, when it's half circles that need to be purged, at least if you want to appeal to padfags
>>
>>719551889
NTA
>having to move your thumb blindly to get all 4,1,2,3,6 inputs intantly,
You do not need the 3 input at all in strive which is why it's so easy to do that shit blindly as a pad player myself and next to NO ONE has complained about the super move inputs being half circles there
>>
>>719519567
>>719551704
>The reason why fighters will never be popular is because there is a very tight skill window where a casual player is able to have fun.
This is only because fighting games have historically had terrible ranked system
SF6 and Strive's ladders are still kinda shitty, but the bottom ranks on both are definitely filled with shitters mashing on each other

Master/Vanquisher should accurately match you based on your skill level, but the problem is they take too long for casuals to reach
I got bored out of SF6 by the time I had reached Master and I wasn't interested in continuing playing it
Strive's Vanquisher seems impossible to reach for most players right now, I placed Diamond 3 and the games are super sweaty, the top of the ladder is stacked as hell and you gain too few points per win

>Also good luck if you want to play something else other than the biggest games at any point in time lmao. Anyone who doesn't want to play SF6 or Strive is fucked.
This is absolutely true
BBCF and +R are miserable to find other newbies in, +R at least has a decent lobby system but I gave up on BBCF because it just takes too much time to get fun matches
Uni2 probably would be decent if it had more players
>>
>>719518979
im a massive scrub and i can consistently pull it off, just git gud it shreds the sticks tho
>>
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>>719518979
That's easy, I'd say quarter circles are slightly harder.
FUCK double quarter circle though. I can do half circles fine, I can do TKs fine, but dqfc is unhinged.
>>
>>719535535
tekken :-)
>>
>>719536074
yeah it's weird how much harder super turbo is than everything else. I defaulted to playing super because that's the version people play on fightcade and on a whim I tried out the original version. dps became so much easier, like the input would actually work as intended for me, I wouldn't constantly throw a hadouken on jump ins and get destroyed.
>>
doing TKs just sucks bros... SORRY but it just does...
>>
>>719536074
>>719559382
Super Turbo is just fucked in general, even the difficulty in the US version is always at max no matter what you set it at, and considering how the CPU cheats in SF2, makes it a complete nightmare to beat.
>>
>>719518979
>>719519245
>Have to practice an input for ten hours before you can get it mostly right
>Play a match
>Completely fail to do the input because you can't actually do it under pressure
Yeah this genre just isn't for me. I should just stick to enjoying the character fanart.
>>
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simple
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>>719561523
Don't forget the part where you have to play/practice for at least an hour every single day or you'll get rusty
>>
>>719519729
This. When I learned that you don't go all the way to the right it became easy.
>>
>>719561987
And also which combo routes are effective against which character sizes.
Fighting the game's token loli character? Half your combos are probably obsolete because her hotbox is a few pixels smaller.
>>
i know /v/ doesnt play games but holy fuck you have to be genuinely retarded to not do a shoryuken
even a dog can do a hadouken
>>
>>719519428
i've been grinding standing 720s for like two years and i still fuck them up once i'm in game
>>
The real problem is the timing of the punch is not consistent across fighting games. Everyone can do the Z motion, but you will find the Z motion to have consistent timing and the punch input to not.
>>
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>>719549363
>the moment they started baking input leniency into everything post-Alpha era was when execution stopped being a skill check and became a suggestion
I'd love to see you try advanced techniques in 3rd Strike. Urien's Aegis combos/setups, tackle tackle headbutt, kara palms in genei-jin, true kara demons/empty jump demons, optimal Dudley juggles, Remy machine gun booms, shoryu kara shoryu, Makoto TOD's etc. Even the intermediate level of that game is centered around hitting 1f links into super and constant hit confirming.
>>
>>719561987
Nah once you get acquainted, your hands don't forget. Sometimes taking a break and not playing for a while can actually improve your skills.
>>
>do fireball motion from left side
>it works
>do same timing for the motion from right side
>it doesnt work
nice game fightingkeks
>>
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>>719525327
>>
>>719518979
If I want to make this input in Guilty Gear I just press S D S D on my keyboard but don't let go entirely while switching if that makes sense. Its really easy. I think there is an input leniency though.
>>
>>719541125
>fuck i wish the online for REVO didn't suck.
Online for revo's fine unless you have your delay set below 3.
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>>719565249
>Cancel CFAS
>Pump out Capcom Fighting Jam
Thanks.
>>
I play mostly CPS2 era games yet I've never been able to pull Raging Demons off. Even 360s and 720s I've had some success with, but Shun Goku Satsus, can't comprehend how to remember and input that shit, let alone sneak it into my battle plan. That's my filter. I won't play Morrigan or Akuma or anyone like em because if I can't do their speciality what's even the point
>>
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>>719518979
unironically filtered lmao
>>
>>719549791
I played VF4 with the same person for 4 hours straight last night and have about 550 hours in revo so far. Shit's great.
>>
>>719529675
>>719549791
I really wish more people played VF. I haven't played another fighting game where engaging with the frame data is this much fun
>>
>>719568061
vf characters have no drip
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>>719569396
I don't think they need drip
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>>719569906
unc yappin :skull:
>>
>>719532184
this but super jumps cancels
>>
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>>719569396
some of them have visual kei which is way strongerer than drip
also world stage update is coming in october and with it tons of customization options
>>719566595
>vf4
sounds very cool was it on fightcade?
>>
>>719573185
VF4, VF4 Evolution, and VF4 Final Tuned are all on Fightcade. Final Tuned is the best version, I think it was exclusive to Japanese arcades. There's a good number of people that consider it the best VF game.
>>
these threads piss me off I refuse to believe this many people don't know how to dp
>>
>>719573534
its forward down forward punch :)
>>
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>>719569396
Fuck drip, you can play a homeless man in a burlap sack named Jeffry McWild. That's premium character design right there.
>>
>>719573932
"IIIIIIIIII WIIIIIIIIIIIIIIIIIIIIIIIIIN"
>>
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>>719569396
>vf characters have no drip
>he doesn't know
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>>719574184
based
>>
>>719573932
>>719574289
It's fucked up to me that this character is supposed to be Jamaican and not an Aboriginal or something
>>
bodega
>>
>>719575550
amaze
>>
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>>719573932
>>719574184
2 b strong iz...
mm-beudifil
>>
>>719575550
>SAIKO BAAAA-
>SAIKO BAAAA-
>SAIKO BAAAA-
>SAIKO SOOAAAAA
>SAIKO BAAAA-
>HOAAAAAAAAAOOHHH
>>
>>719575894
https://www.youtube.com/watch?v=wLnIepM2Ri4&t=47s
>>
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>even good guys blow it
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>>719576140
I gotta bounce. My girl's waitin.
>>
>>719576140
Can you believe there are people out there who hate these goofy lines?
>>
>>719576543
it helps that brad's VA absolutely melts into the role, this guy loves being brad and you can tell
>>
>>719575792
HYYAA
*stun*
>>
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>>719575550
I'LL JIZZ ON YOUR GRAVESTONE.
SLEEP WE~LL
>>
>>719577534
I like how SNK just had one american dude in their office and he wasn't even a voice actor but they got him to voice wolfgang krauser and franco bash, the characters sound indistinguishable from eachother, but they're some of the most iconic voices in SNK fighting games
>>
>>719577534
I recently bought 98 UM, it will be my first KOF. Any tips for a beginner?
>>
>>719578034
Do you have any experience with any other fighting games or is this your first fighting game?
>>
>>719578034
have sex
>>
>>719578184
With a lot of other fighting games, but always casually. SF, MK, Tekken, GG (Xrd), SC, SamSho, BB, etc.
I can do specials, supers, etc pretty consistently. I struggle with combos in link based games such as Street Fighter though, I can never get the timing down (I haven't played 6 though, maybe it's a little better)
>>
>>719519428
this is easy now that modern games dont make you do the full 360 motion
>>
>>719578034
UM Final Edition right? I don't think they even sell the other versions anymore, so probably. I suppose checking out Dream Cancel wiki is good if you want to fully understand what your moves do (assuming your character's page is filled in). I like 98 since it's much less combo-heavy than the other games.

If you're new to the series or even fighting games in general, don't be afraid to put it down and come back. I've had to do it a lot for this game, Guilty Gear AC+R, Alpha 2, and many more fighting games. Don't push yourself to learn all your optimal combos and oki and shit right away if it's too much, just pick some characters that feel good enough in your hands and grasp their basic gameplan and special moves.

I'm kind of a KOF beginner myself honestly but it helps if you have friends to play with, maybe even if that's just some fags on /v/. Lord knows this place could use more community these days.

>>719578631
>I struggle with combos in link based games such as Street Fighter
You should try 3rd Strike. The combos are really simple at their core and most characters don't use links in their combos, and even then it's usually just a piano link into super.
>>
>>719525327
this input stands at the pinnacle of stupid shit that has no value and should not exist anymore in the present day but does anyway because of the fossils in charge and the retards that grew up in arcades who can't get with the times
>I grinded it for two decades so you should too!
imbeciles
the series is on its last legs for a number of reasons and this is one of them
>>
>>719578631
The best game to learn links in is Ultra Street Fighter 4, especially if you play a shoto like Ryu or Oni.

KOF 98 UM is the best KOF to start with. Links are hard (they're hard in every KOF game) but they're not that important. Combos are very easy in KOF 98 though, the structure goes like this:
Normal -> Command normal -> Special. Normals cancel into command normals or specials, and command normals cancel into specials.
A combo I know off the top of my head is with Saisyu Kusanagi: 5C xx 6A xx 623C. You cancel close heavy punch into a command normal and then cancel the command normal into his DP. This should give you an idea of the structure.
>>
>>719579290
you don't need to grind for two decades to learn how to EWGF consistently, you just have to make an effort for a few days and then the timing comes to you. I practiced for 30 minutes a day for two days and got it.
>>
>>719579454
inb4 "you have the gene"
>>
>>719579087
Yes, it's that version. I'll check out that site, thanks anon.
>>719579305
I have USFIV but haven't played it in a long time, that's good to know.
Yeah, one of the reasons I got 98 was because I read that its combos are short and damage is higher compared to later games.
Thanks for the tips anon, I'll play later tonight and get a feel for the game. I'll try that combo too and see if I can do it.
>>
>>719578631
>I struggle with combos in link based games such as Street Fighter though, I can never get the timing down (I haven't played 6 though, maybe it's a little better)
SF6 is fairly easy to get links down, it's something like 4f of buffer
>>
>>719576140
>>719576460
Don't forget this cut one
https://vocaroo.com/16AC1YzsLil1
>>
>>719579305
>KOF 98 UM is the best KOF to start with
For me it's vanilla. UM is fine, but it's only half as active as 02UM.
>>719579305
>Links are hard (they're hard in every KOF game) but they're not that important
True. Meaty cr.b into heavy is fine though, especially if you're playing Kyo.
https://www.youtube.com/watch?v=lZrorQHhxPg
>>
>>719580720
The biggest benefit to 98 UM is that if you play it on console or steam then you get a training mode. I think if you play vanilla 98 on fightcade you might be able to access training mode if you set a dipswitch to neogeo home console mode but I haven't tested and in my opinion it's annoying to do that
>>
>>719525181
>literally not hard
>the hard part is doing it
okay
>>
you guys are yolo mashing remedial bums that dont know what you are doin
>>
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Are there Ikemen GO games w/ rollback that are good yet?
>>
>>719581185
elaborate
>>
>>719581884
He lost to an inspirational player
>>
>>719568061
the problem is sega doesn't want VF5 to succeed. it's a total discord game because the online is made like shit
>>
>>719582325
The online is fine, there's just not a lot of players
>>
>>719581884
https://www.youtube.com/watch?v=xlV4AL9zkE0
>>
>>719582641
>LTG
you couldn't pay me to watch a video with him in it
>>
>>719525131
I hate how most games use directions in the command list now, especially for more complex moves. It's just so much messier to read.
>>
>>719583219
as opposed to what?
>>
>>719583358
Instead of visually showing the motions like in the OP pic
>>
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>>719518979
what's the problem?
>>
>>719583447
Oh I get you now, at first I thought you were suggesting movelists not show inputs at all
>>
what if morrigan gets added to sf6 but its just her unchanged vsav sprite
>>
>>719584000
"We've determined it's unreasonable to allocate the funds to design a 3D model for this character. Please warmly expect Fei Long, T.Hawk, Vega, and Balrog in the next season."
>>
>>719518979
Fuck Russians, I agree
>>
>>719582392
>have to play on 3 delay for same region games or you can't hit check anything
>ping bars don't work in rooms until after you join one
>have to use SBMM in a game with 100 players max
>no unlimited rematch
i wouldn't be so mad if all of these wasn't already in the previous version. but they were. Sega removed QOL from US for some retarded reason. and the rollback is like wack japan homebrew netcode. it's playable. but we've had shit like fightcade for decades now. why is japan so stupid.
>>
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>>719531447
>>
>>719584000
better than getting the usual sf6 treatment really, poor elena
>>
>>719584397
what's wrong with elena?
>>
>>719559382
I only have a gamepad, so I think I'm going to give up on trying to learn it. Even Champion Edition is way easier though, I don't get it.
>>
>>719584662
They fucked up her haircut on her model so it looks like stringy paper and flips around a lot showing her massive forehead.
>>
>>719553304
I feel like buying SF6 is morally wrong.
>>
>>719587123
Just pick her og skin then, no the real problem is that she unfortunately sucks
>>
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im about to play fighting game ask me anything
>>
I will never be able to get into fighting games.
>>
>>719584662
Her face is terrible, her hair is shit, they gave her pants. Classic outfit solves the second and third, but not the first which is the worst one. Faces just look really bad in 6, males being the exception.
>>
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RAMBO COMMANDO
RAMBO COMMANDO
>>
>>719518979
I realized how to actually do it when I was 12 emulating SF2 on SNES and the only reason I did was because I saw a graphic that showed the actual directions individually. The Z graphic only makes sense when you're playing on stick
>>
>>719588348
Definitely not when you give up like this
>>
>>719588348
I used to say this and thought I'd be playing RTS right now.
Turns out I really like fighting games and can't get into RTS at all.
>>
>>719588348
Just play them like most people do. Go through the arcade mode, check the move list for some specials, play against friends locally, etc. There's no need to be a competitive fag and spend hours learning about frame data and knowledge checks and that sort of tryhard thing.
>>
host a lobby if you are so great
>>
>>719589796
I played SFV and gave up on it. I don't feel like wasting money on SF6 and having it turn out the same way.
>>
>>719590761
There's your problem, SFV is awful
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>>719588348
It's a cliche now but seeing Evo Moment 37 brought me around on fighting games after years of hating, partially by introducing me to 3rd Strike. Having a mechanic that lets you stay in the fight no matter how bad of a situation you're in really speaks to me. A mechanic who's use can be your savior, but its abuse can much more easily be your downfall. Just having it as an option at all is enough to give me hope.

https://www.youtube.com/watch?v=JzS96auqau0
>>
>>719589926
a lobby for what
>>
>>719590761
6 has a demo
>>
>>719591276
I tried it, but playing against actual people is always way different
>>
>>719590761
Just download fightcade and the json that auto-downloads the roms when you join lobbies. Older games are on average more free-form and less formulaic than new games anyway.
>>
>>719587201
hours wise I got my money's worth, but the game wasn't fun at a scrub level and it didn't become any more fun when I got to an intermediate level
>>
>>719590992
I think my problem is that I can never punish anything the opponent does, I just get backed into the corner. Like they could walk forward and jump a lot and that's it, I'm fucking done for.
>>
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i got gifted tekken 8 and its not that bad idk what the outrage for it is
>>
>>719591462
I got the impression Fightcade wasn't for beginner shitters.
>>
>>719591605
have you ever played a tekken game before? it's pretty much that tekken 8 fucked up a lot of what was good about previous tekken games. Sidesteps and KBDs are way worse in 8 than in 7, and they already weren't good in 7.
>>
>>719591640
Nah, fightcade is the spawning grounds for beginner shitters. It's how anyone learns to play a new (old) fighting game these days. There's even a ranking system for most games so you can get a general idea how good someone is before you challenge them (assuming you/they play ranked matches). Don't take that to mean that there aren't better players on fightcade though, there's plenty.
>>
>>719592063
I was thinking of trying Alpha 3 but I'm not sure
>>
>>719591843
i played some 7 before 8 is just 7+ with some autism mechanic on top
>>
>>719592285
what about alpha 3 caught your eye? I wouldn't advise alpha 3 as your first real fighting game because of its weird air teching shit, SF3 third strike is usually what people start with on fightcade
>>
>>719518979
People will claim they've done this move but have no proof cause they're liars
>>
>>719518979
DPs are the easiest fucking motion just wiggle the corner of the dpad nigga are you disabled?
>>
>>719526407
How do you think numbers are entered on a smartphone shut in dumbfuck
>>
>>719526407
I've actually seen some people complain about this. "I don't have a numpad!"

How fucking stupid would someone have to be to not be able to just imagine a numpad? It's not a complicated thing.
>>
>>719592730
DPs only seem to come out like half the time in older games. Nearly impossible in an actual fight where you NEED them to anti-air.
>>
>>719592595
I thought it was simpler than Third Strike.
>>
>>719565249
As a dirty Jive Akira secondary what the fuck is that charge mode
>>
On pad it's really not doable.
>>
>>719592285
Seconding A3 not being advisable. The guard bar is super weak and punishes you for trying to play safe/block, the game is full of highly technical esoterics even at lower levels, and in my opinion the attacks just feel like shit.

If you're set on playing an Alpha series game, I'd recommend Alpha 2 instead of Alpha 3. It has its own community and is basically a separate game with its own identity. I think 3rd Strike is the most 'beginner friendly' of the old SF games though. It invented a lot of 'modern' sensibilities and has a great gamefeel.
>>
>>719519147
max dood raped KWABton
>>
>>719518979
>First time playing fighting games
>Using a keyboard
>All the combos are fucking easy as shit
>Try to get more into fighting games, everyone tells me to get a fight stick
>It's tougher to do any combo moves
>15 years later
>Everyone decides fight sticks suck and everyone switches to fight pads
>15 years later
>Everyone decides to switch to hit boxes
>Look up what a hotbox is
>It's just a keyboard with big ass arcade buttons for retards
>>
>>719594259
big ass arcade buttons feel good to press though
>>
>>719594259
Old keyboards had a lot of issues with not allowing certain keystroke combinations, so some stuff could literally be impossible depending on what brand of keyboard you had.
>>
>>719518979
You fags need to clean up your inputs, holy shit. It's not that hard.
>>
>>719594259
The problem with keyboards was (and still is) that they don't all implement NKRO, so you might get a situation where your inputs drop or are not registered even if you did them (physically) perfectly.
The other issue also was that PC ports weren't all that common place or frequently used in tournaments (bigger tourneys still using PS5s for the bigger fighters) or the like, so keyboards might have been hard to play with in terms of practicality rather than viability.
I know couple players who are good with keyboards, but they really had to go out of their way and make their own controllers for participating in tourneys etc.
>>
>>719594817
Yes it is
>>
Just started getting into fighting games and I found out I'm not supposed to be using the joystick for motion inputs, am I fucked? The dpad on modern controllers are so shit
>>
>>719593843
Super Street Fighter 2 Turbo is simpler than SF3 Third Strike, but SFA3 is more complex.
>>
>>719595440
This never made much sense to me. The analogue stick is technically closer to an arcade stick, isn't it? Why do I have to use the fucking d-pad instead?
>>
>>719595602
>The analogue stick is technically closer to an arcade stick, isn't it?
no
>>
>>719595148
If it was that hard then SF4 wouldn't have sold 9 million units, SFV wouldn't have sold 7.4 million units, Guilty Gear Strive wouldn't have sold 3.5 million units, and Dragon Ball FighterZ wouldn't have sold 10 million units.
>>
>>719595440
Sony pads are ok, only really good fighting game worthy pad ever was the sega saturn's. Xbox has never made a good pad. Nintendo hasnt had a decent pad on console since the snes.

Move to arcade stick. Dont fall for the hitbox meme.
>>
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>BROO JUST SPEND HOURS DOING THIS ONE LITTLE THING IN PRACTICE ROOM IT WILL BECOME MUSCLE MEMORY BROOO NOOO WHAT DO YOU MEAN ITS AUTISTIC ITS FUN AF BROO
this is why nobody plays fighting games
>>
>>719595148
just go into training mode and practice it for a bit. You can also cheat the input in some games by pressing forward and then doing the fireball motion.
>>
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>>719594140
Karma is coming for Max (Claytons words not mine)
>>
Retarded newfag question: how do you properly use the dpad on fighting games? I usually use the tip of my thumb to slide down the directions, but I've read some people say you should rest your finger on the center and just tilt it around. It does feel more comfortable, but my input precision goes to shit.
>>
>>719595602
It isnt. Arcade levers are digital instead of analogue, and the gates on japanese style are square which makes z motions a lot more intuitive, its also much easier to maneuver an arcade lever with your entire hand rather than your thumb. For all these reasons and possibly more, an arcade lever is a lot more precise and reliable. Yes, youll need to re-learn, yes youll need to spend like 100 usd (give or take like 20 bucks) to get a decent stick. Consider a hori, qanba, mayflash, razor or madcatz. Go for something with a decent size case and sanwa or seimitsu lever and buttons. Make sure the arcade stick is compatible with your platform.
>>
>>719596312
>rest your thumb
Fixed
>>
>>719595504
Inputs in Turbo were too hard for me.
>>
>>719595907
You don't even know what is happening in the webm you attached, do you?
>>
>>719596395
They're easier for some characters than others, but yeah, that's part of why people recommend 3S.
>>
>>719596312
Seems impossible to get completely clean inputs either way
>>
>>719595907
>boohoo i should get to win because i just want to, i should get to beat the people who put effort in just because
>>
What's the point of making the same threads everyday?
>>
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Everytime you wake up ex dp this happens in japan
>>
>>719596961
what the fuck is wrong with japan
>>
>>719596553
This but unironicaly
I want all skill stripped from the game so all sweats would ack themselves
>>
>>719596589
If they find a bait that works theyll keep using it. The people who make threads here want attention but lack the social skills necessary for actual irl interactions
>>
>>719597668
Awww the heckin /v/troon is desperate for attention
>>
>>719597668
based
>>
>>719597668
So play tekken 8? Harada literaly stated he dumbed down game because he was tired seeing same people at tournaments
>>
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>>719598527
Grapplers are every new FG player's first filter. If you can't keep yourself from tilting against grapplers, you'll have a bad time.
I'm being completely serious when I say the Ken player was outplayed here.
>>
>>719598527
>that ending
lmfao
>>
>>719598527
why doesn't he just dash backwards?
t. don't play fighting games
>>
>>719598825
If you did, youd be unstoppable
>>
>manage to successfully shoryuken like 20 times in a row

>then suddenly it just becomes finicky and undoable for some reason

This shit is so infuriating
>>
>>719598527
>those faces at the start
cringe
>>
>>719599324
That's just what execution practice is like. It means it's time to take a break for a few hours or a day before you practice again. After a while, this stops happening with special moves, but it happens when you're in training mode practicing really difficult combos.
>>
>>719598527
kek
>>
>>719518979
I'll show you a motion
>>
>>719598527
>Tekken 8
Bro went from shit to abysmal dogshit 9000 lmao
>>
>>719601767
why the fuck does a dragon ball game have an input like that
>>
>>719603353
Arika developed it
>>
>>719603353
Well he is a demon.
>>
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>>719596961
>>
>>719603820
Since we have years of hindsight, who was more annoying? SF4 ken or SF5 ken?
>>
>>719603820
whats with brazilians and ken
>>
>>719599980
It's the fact that normal console pads just aren't made for fighting games
>>
>>719604670
Fighting games are literally made for console pad use and they have been for since like 2008 or 2009 fool.
>>
>>719605068
This, the timeframe is accurate too. Fighting games USED to be made for arcade sticks, and obviously you can still play on arcade stick, but if you ever try to navigate menus in modern fighting games, ESPECIALLY character customization menus, you know that they're expecting you're using a pad.
>>
>>719605157
Wasn't the shitty open world thing in SF6 impossible to navigate on stick?
>>
>>719605224
You CAN play on stick, but it feels like shit.
>>
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>character looks really cool and is fun to play
>instant air divekick is mandatory to play them seriously
How do I overcome this execution filter
>>
>>719607260
You fucking play the fucking game you fucking retarded reddit frog poster.
>>
>>719607260
What character?
>>
>>719607475
Jamie
>>
>>719607673
And what rank are you in SF6?
>>
>>719607424
>reddit frog
umm that's the 4chan frog actually
>>
>>719605068
I'm practicing in pre-2008 games
>>
>>719605224
Sticks have had RS toggles for a long long time so technically no but practically yes
>>
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>>719518979
Motion inputs are easy. Even canceling specials into super. Until I'm on P2 side, then I can't double qcf/b because fuck you I am still learning how to play on leverless.
>>
Btw, why is 2x qcb much easier to do than 2x qcf??? Is it just me or something
>>
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AAAAHHHHH IM GETTIN KNOWLEDGE CHECKD IN EVERY KOF98 MATCH AND I DONT KNOW WHAT TO DO
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>>719613848
I'd say that your muscle memory favors the former.
>>719614326
What happened?
>>
>>719614756
>What happened?
Im gettin command grab'd over and over, also i keep losing to flying brians
>>
Is Street Fighter V a good first fighting game?
>>
>>719615607
Fuck no.
>>
>>719615802
Why not? I bought it years ago and played it casually, thinking about trying to actually learn how to play these games and I'd rather not buy any other game in case I just don't like the actual learning process...
>>
>>719531921
>Is a succubus
>only notable asset is her big ass
>rarely flaunts it
phuqin' useless bytch-azz character.
>>
>>719615998
Do you enjoy games with no throw invulnerability on wakeup or after blocking an attack? Do you enjoy games where you're studying frame data of every move on block so you know when it's your turn to maybe press a jab? Do you enjoy blocking long strings of normals with virtually nothing you can do to interrupt them? Do you enjoy constant safejumps and all-bases-covered option selects? Do you like getting ASSRAPED for trying to play neutral and getting counter-hit once? Do you like having all of your cool options being locked behind a gauge that only builds by having the snot kicked out of you?

Street Fighter V (and 6) feels like a class where the teacher isn't teaching you about the subject at hand and is instead teaching you how to pass the test.
>>
>>719518979
It's easy, the Z notation is just retarded and makes people fuck it up
>>
>>719615370
if you're playing an aggressive brian, just turtle up and block his shit since it's all unsafe, blowback to end his turn if you have to
short hops beat command grabs, as do backdashes
>>
>>719588231
Which one?
>>
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>>719616019
>tits
>ass
>muscles
>high-tier
Imagine losing to a fuckin cat
>>
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>>719518979
Play Granblue. Problem solved.
>>
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>>719617223
Oh, thanks for the tips, is just that is hard to find a solution to problems in lab when you're not familiar with a game
>>
>>719616541
i don't like SF5, but to the games credit.
>Do you enjoy games with no throw invulnerability on wakeup or after blocking an attack?
that's just street fighter honestly. look at 2x. 3 and 4 had weak throws because of crouch tech. alpha 3 throws sucked too but they added guard bar to compensate (poorly) but in SF historically throws were always really strong
>Do you enjoy games where you're studying frame data of every move on block so you know when it's your turn to maybe press a jab?
SF5 used to be horrible for this. but when i tried it just before 6 came out many of the "endless +2 situations" had been removed from the game.
>Do you enjoy constant safejumps and all-bases-covered option selects?
wrong game. that was 4. SF4 was the OS heaven game an because of DP FADC safe jumps were mandatory AND char specific.
>Do you like getting ASSRAPED for trying to play neutral and getting counter-hit once?
crush counter got nuked in S3 in fairness.
>Do you like having all of your cool options being locked behind a gauge that only builds by having the snot kicked out of you?
v-trigger sucked i agree. ultra also sucked if not more.

even this aside. i think SF5 is a boring game. but not as aggregious as it was.
>>
>>719615802
Everyone in SFV looks like a golem made out of painted turds
>>
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>>719618108
np
if you're gonna stick with 98 bookmark dream cancel and the old srk wiki, a lot of good info there
>>
>>719519428
jump cancel
>>
>>719619381
>bookmark dream cancel
I did look, but is the 98UM version, not slugfest
>>
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I’m pretty new to fighting games and playing Strive for little bit now and my biggest issue are canels, the timing just fucks with my brain. Playing Faust and he’s been fun tho
>>
>>719594259
lmao, try to play games with hard and tight inputs like guilty gear reload on keyboard or other older games.
it's gonna be pretty much impossible, the reason why hitboxes are popular now is because inputs are so lenient that they allow the sloppy inputs from 4 buttons.
the reason why they sucked is because you rely on the game to add inputs for you, for example if you try to do 632146 fast then 3 or 1 or both will not get added and the move won't come out, with arcade sticks you physically enter those inputs and don't rely on the game adding them for you so this isn't a problem.
but with modern games your inputs can be sloppy af and even if you drop both 3 and 1 the move will still activate.
there's a reason why those shits weren't popular before.
>>
>>719619381
>that image
i don't get it
>>
>>719518979
it's the dark souls 2 of fighting games
>>
>>719519428
like the other anon said, you don't even need to do the full circle
do a half circle first, once you get comfortable on those just add the extra diagonal up (left or right depending on side) and time the button press at the same time as the diagonal
you can hide the stick input with other shit like dashing, pressing a button or jumping which is the easiest since you can just do the full circle before you land
>>
>>719619995
Faust more like 'caust
>>
>>719616541
But you just described sf6?
>>
>>719620371
She fucks dogs
>>
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>>719598825
tldr: Because he is stupid and doesn't know how Zangief works

Any time you knock someone down in a fighting game, you have a certain time to get close and sometimes start doing another attack before they get up
As everything else in fighting games, this time is measured in frames

Zangief after doing his grappling attacks has at most 30 frames of advantage
If he does his forward dash, it takes him 22 frames, leaving him still with 8 frames of advantage
However if he does another forward dash, it will take him another 22 frames, Ken will get up during that forward dash, and Zangief will still have 14 frames of forward dash happening before he is actionable, completely giving up his advantage

During that forward dash, Zangief is unable to do anything, including blocking an attack
This means Ken is able to press any slow button like standing heavy punch (10 frames of startup), and get a guarenteed combo on Zangief
The guy eventually tries doing that with a crouching jab, but the attack is too short and doesn't hit Zangief
>>
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>>719519837
None of those inputs actually draw a pentagram.
>>
>>719617259
melty
>>
there isn't a single difficult modern fighting game
>>
>>719629490
Nice
Who do you main? I'd sit down, but my lunch break is ending.
>>
>>719625885
What's wrong with Scorpion?
>>
>>719630148
MK is lame and gay nowadays
>>
>>719630018
no character works for me
>>
>>719631337
Go based on what characters you enjoy in other games then.
>>
>>719619995
Strive faust is lame and gay
>>
>>719597668
>sweats
they are just playing has they normally do. you have never experienced what actual sweating is unless you've played in tournament and for money in any game.
>>
>>719619995
>Strive for little bit now and my biggest issue are canels, the timing just fucks with my brain
strive cancel windows are like a bagillion frames long what are you having problems with specifically.
>>
>>719634638
I played blazblue once with 5 dollars on the line
>>
>>719518979
which streetfighter? II, Zero/Alpha, III?
>II
pretty hard

>Zero/Alpha
babby skills required

>III
can do
>>
>>719635236
try other games then shitfarter
>>
>>719635382
Like what? Masshen, soive, or some random loli masher with 1 player on discord who only plays if you send him videos of you shoving things up your ass?
>>
>>719636691
Masshen, soive, or some random loli masher with 1 player (all better games than sf)
>>
>>719629965
uni2 is hard because of comborinos okay dont look at neutral being you just pressing your god button and maybe fireball
>>
https://www.youtube.com/watch?v=RPx3m5UalQs

its up
>>
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>>719593185
>How fucking stupid would someone have to be to not be able to just imagine a numpad? It's not a complicated thing.
You might actually be right about them being stupid, picrelated.
>>
>>719624110
i don't understand how and why you reached that conclusion
>>
>>719618868
I can assure you, SF3 does not have weak throws because of crouch tech. Combos almost never start from lights in 3rd Strike. When they do it's 99% of the time a confirm to super. Light attacks in 3s also have less attack range, less hitstop and less hitstun than in modern SF games (4 is in this category). On top of that, crouch teching in 3rd Strike doesn't give you a low attack, it gives a jab which can be parried low or high. It's rarely ever worth it to attempt a crouch tech. Half the cast also has a decent-great kara throw option.

Throws are very strong in SF3. In some ways stronger than later games. They're NOT strong in the sense that you are CONSTANTLY forced to guess frame 1 the lamest mixup of your life. SFIV introduced a lot of gay shit to the series which was made worse in the sequels by taking away more options for players to deal with them.

Sidenote - 2X has throw invuln on wakeup but it's a random amount. I don't know if it TECHNICALLY has it after blocking an attack but it's clear it doesn't really matter. But even back then they knew not having throw invuln is fucking stupid and every single fighting game afterwards included it.
>>
okay so what's a GOOD fighting game I should play? there has to be at least one good game in the gente, right??
>>
>>719640965
you can sign up for 2xko closed beta now :-)
>>
>>719640965
sf6 :)
>>
>>719640965
VF5
>>
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>>719640965
breybru
>>
>>719640965
don't tell Guilty Gear "veterans" about this but Strive is actually really fun
>>
>>719641236
why
>>719641314
why
>>719641706
why
>>719641895
why
>>719642136
why
>>
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>>719640965
Soul Calibur 2
Street Fighter Alpha 2
Street Fighter 3: 3rd Strike
Guilty Gear XX Accent Core +R
The King of Fighters '98 UMFE
The King of Fighters 2002 UM
Vampire Savior / Darkstalkers 3
Garou: Mark of the Wolves
Fatal Fury: City of the Wolves
Windjammers
Neo Turf Masters
Twinkle Star Sprites
Capcom vs SNK 2
Street Fighter EX2+
Melty Blood Actress Again Current Code
Under-Night 2
Virtua Fighter 5
Eternal Fighter Zero
Angel Eyes
Slap Happy Rhythm Busters
Fate/Unlimited Codes
Lethal League
Jojo's Bizarre Adventure: Heritage for the Future
Chaos Breaker / Dark Awake
etc
>>
>>719640965
GAROUDEN BREAKBLOW: FIST OR TWIST
>>
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>>719640965
hyper fighting
super turbo
samsho iv
kof 95-96-98
vampire savior
real bout special
>>
>>719642189
because its fun
because its fun
because its fun
because its fun
because its fun
>>
>>719642810
articulate why they're "fun"
>>
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>>719643383
@grok
>>
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>>719642189
Most characters have enough depth to make them interesting to explore yet remain simple enough to pick up on a whim
Every character archetype is represented, and you have a few oddballs as well
Footsies are really strong despite the game having some degree of anime bullshit
Only a few plus on block neutral skips, most require meter and will tank your meter gain as a result (or deny you of your strongest defensive tool)
Multiple strong defensive options, some being meterless
Ranked mode finally works, you get matches quickly
Devs are finally listening, damage got reduced in both of the last updates, guard crush got nerfed, wild assault no longer lets you continue pressure on block unless it's blue wild assault
>>
>>719643815
>posts webm with censored dizzy
not looking good for you bro
>>
>>719640965
>Hyper fighting
>super turbo,
>third strike
>alpha 1 (pretty dead though unfortunately)
>jojo hftf
>blazblue (cf is the only one thats still alive. Cse is really cool but dead)
>ggx or any of the xx games (but +r is the only one that isnt dead)
>mbaacc (not sure this game is still active)
>kof 98
>garou motw
>mvc1 is actually pretty cool give it a chance i swear

Games that are probably good but cant say for sure

>uni2 maybe i dipped after uniclr but that game was solid so 2 is probably good?
>maybe older soul calibur (pre 6, that game is stupid)
>doa5 seems good but its probably
>tekken 3, tag1, and 5 have active communities through some platform called something like arkajdasyjya i cant fucking remember but theyre frequently cited as the good tekken games so check em out
>vsav, i got filtered by li cancels and havent managed to get into it but i got good impressions mostly. I think vampire hunter mayve been better but its dead so you have to twerk for matches on the vsav discord to play vhunter
>>
>>719561987
also if you want to play multiple characters you'll struggle to remember who uses what inputs for what attacks.
>>
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>>719644227
Yeah idgaf if the queen no longer dresses like a complete whore
Dizzy losing 2/3rds of her kit/setplay and becoming some very weird archetype instead is a bigger thing to complain about, but you're never going to hear about this since there's maybe like 12 people who played both games
>>
>>719643815
seems fun, buuuut....they made bridget a tranny
>>
>>719645051
>idgaf
gay
>>
>>719645203
see how strive shill ignored your post? trvthnvked
>>
>>719596259
clayton gonna die from aids before that
>>
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this is the great filter for me
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>>719642810
based and funpilled
sometimes it really is that simple. not every game needs to be a frame data spreadsheet with 3 layers of yomi and a PhD-level combo system. sometimes you just hit buttons and go “heh.”
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>>719643815
You are grossly underestimating how much I fundamentally despise wall break as a mechanic.
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>>719650035
>noo I want to be permanently stuck in fetal position in corner!!!
Wall breaks are fun
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>>719650035
I like them but wallbreaks cutscenes take way too fucking long to go through

>>719650225
Strive actually gives you a decent amount of tools to get out of the corner imo
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>>719618868
Funnily enough even though ST is a throw loop war crime game it actually does have wakeup throw invul and because it's ST it's fucking random at that so it can be as much as a fucking half second.

SFIV doesn't and nobody cares though because nigs are mashing crouch tech OS and thinking they're defensive gods.
>>
What fighting games have clankers
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>>719519428
I like how no matter what side you're facing you can do CW or CCW for a 360. It's comfy.
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>>719642189
>VF5
>why
one of the reasons why VF is good is because its very well balanced, there are higher tier and lower tier characters for sure but the universal mechanics are so strong in this game it doesn't really matter in the long run and you can play who you want
theres no obnoxiously long combos, no weird mechanics like heat and such, every move has a pretty clear counter (once you understand the basics)
also theres a ton of easily available guides and data on VFDC which is quite nice
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>>719650225
No, that isn't point. Corner is your reward for winning the neutral exchange. I don't want to be forced to play neutral against a zoner again after weaving through their zoning patterns. And yeah, getting your ass put in the corner sucks. But being able to do that to the other guy makes it worth it. And you still have tools like FD and burst to fight against it.
Let's take Xrd Sol for example. Some matchups are a slog if the opponent can keep you out. But getting corner feels so good with him because his offense game opens up. Now you have better frametraps like wall bounce 6P. You have rc gunflame pressure. You have better wild throw combos. Strive Sol so fucking lame in comparison, even if he's the stronger character.
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How the fuck is this thread still going
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>>719652057
I would've just said ring-outs. Seeing a ring-out is my favorite thing in a 3D fighting game.
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>>719531967
Is doing it on wake-up not raw enough for you?
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>not posted once

So everyone ITT can RDC off the rip?
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>>719652763
>I don't want to be forced to play neutral against a zoner again after weaving through their zoning patterns.
You can end/drop combos early to avoid a wallbreak, the hard part is keeping track of the wall health and picking the right ender for the best oki
The HKD on super wallbreak is pretty much just putting them into the corner again since you get a safejump and the resources to extend into bandit revolver RC mixups
>But getting corner feels so good with him because his offense game opens up. Now you have better frametraps like wall bounce 6P. You have rc gunflame pressure. You have better wild throw combos. Strive Sol so fucking lame in comparison, even if he's the stronger character.
He still has jD wallbounces, and Clean hit Fafnir gives him some really silly looking combos
He also has some of the best control over wallsplat, since H Volcanic Viper will always wallsplat, letting you get a super wallbreak at the exact time you want
You can also do some fun gimmicky shit, like RCing yourself into the corner and going coast to coast with Wild Assault
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>>719652854
why wouldn't it be
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But who you main in Azumanga Daioh though?
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>>719650456
I'm not crazy about wallbreaks, but I find the length of the animation pretty innocuous. Even if you're not doing anything, it's a length where it just feels like a bit of a breather.
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>>719652857
Good taste. There's nothing better than ringouts.
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>>719655225
Depends, looping wallbreaks with Testament using Nostrovia feels like it takes an eternity, even though I'm the one winning
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>>719655261
Why did he do it?
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>>719655261
god I fucking love VF5
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>>719656257
That string goes into stance so he thought I was going to try to stance guardbreak him I guess. Or he wanted to confirm I went into stance and then 2P to interrupt me. Wasn't a great idea either way.
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>>719652057
It's generally agreed that in most fighting games you're fighting against the character's unique attributes but in VF you're fighting against the opponent's application of universal mechanics. 5P, 2P, 2K, and P+G are all you need to win in VF.
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>>719526407
anime fightan fags adopted it
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>>719654056
>You can end/drop combos early to avoid a wallbreak, the hard part is keeping track of the wall health and picking the right ender for the best oki
>The HKD on super wallbreak is pretty much just putting them into the corner again since you get a safejump and the resources to extend into bandit revolver RC mixups
Fair.
>He still has jD wallbounces, and Clean hit Fafnir gives him some really silly looking combos
>He also has some of the best control over wallsplat, since H Volcanic Viper will always wallsplat, letting you get a super wallbreak at the exact time you want
I don't have an issue with controlling wallsplat since, like you said, Sol was an easier time managing it.
There are some things with Strive Sol that I think are better. His GV replacement is just a flatly better move. BB is better as a dive move. I think Strive Sol is probably the best version of him as a beginner character since he's more stable.
I think Xrd Sol still takes it for me though. I really like the wild throw functioned in the older games, and I do understand why that would not work in a game like Strive. I also don't think that Xrd Sol feels as heavy as Strive, but that's because of the overall changes to air movement, which is another discussion it itself.
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>>719519837
>arrows imply you need to move the stick in that direction every time instead of just being coordinates on a 3x3 grid
i could see how this intimidates the newfag
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>>719656676
>I really like the wild throw functioned in the older games, and I do understand why that would not work in a game like Strive. I also don't think that Xrd Sol feels as heavy as Strive, but that's because of the overall changes to air movement, which is another discussion it itself.
I actually don't understand why Sol can't combo Wild Throw meterlessly in Strive
May can combo Overhead Kiss in the corner, and she's already a high damage character
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Been trying to get into old KOF but I gotta ask a question...Out of all three of them, which game is the best to start the series with? Is it '95,'97 or '98?(these are the ones that have my intrigue so far)
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>>719527894
Know how I know you have never stepped foot in an arcade?
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>>719657337
98
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>>719657337
'98 is the one everyone plays out of those three. Of course with '98 you've got the option of playing vanilla or Ultimate Match Final Edition (UMFE). The drunk Spanish boomers at your local arcade might tell you UMFE is worse or for scrubs but they can never give you a solid reason other than "We grew up playing Vanilla." It mostly just adds some new characters, buffs weaker characters and makes Extra mode more viable. It also lets you mix and match mechanics from Advance and Extra modes to suit your preference/team.
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>>719657240
I can see the logic. May doesn't have a meterless dp and overhead kiss used to combo midscreen too. I don't think Strive Sol needed a combo throw on top of everything else. In older games I think you can justify it because Sol was a strike-throw character in a game with nutty setplay mix. His offense is basic but rewarding. It still is, just not in the same way.
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>>719640965
MvC3
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Strive feels less like a watered-down Guilty Gear and more like a suped-up Street Fighter V. Hell, with the movement options and slowdown RC gives now it almost functions like SF6's Drive Rush even though that came later.
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>>719659242
stribe plays like older blazblue games
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>>719659242
I-No's I-Nos.
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i think i miss street fighter x tekken...
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>>719660479
I'm still waiting for Tekken x Street Fighter
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>>719660185
How on gods earth did you come to that conclusion?
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>>719660761
thats after cvs3
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>>719660479
The single worst thing about SFxT is the gem system, I hate that stupid shit. The rest of the game is fundamentally very good
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>>719661002
because i felt that way
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>>719660761
>>719661010
...do boomers really
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>>719661196
I'm 26 :(
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>>719659193
Impossible to get into
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>>719526407
only anime faggots adopted it
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>>719659193
marvel was my first fighting game and it was fun but it taught me jack fucking shit about anything important in fighting games, I was just mashing like a baboon. street fighter 4 is kusoge but I feel like it might be the best 2D fighter to start with
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>>719518979
agreed
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>>719625885
I thought Liu Kang or Raiden was the main character
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>>719664007
It's Liu Kang, yeah. Shouldn't expect accuracy from a retarded brainrot tiktok video, anon.
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>>719526407
>gatekeeping zoomers and trannies
Based fightan spics
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>>719664007
>>719664191
When people think of mk they think of scorpion or sub zero not these dweebs
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>>719666350
That makes me wonder what characters normies who don't play fighting games associate with fighting game franchises.
Back before I played fighting games, I didn't know who ryu or guile or cammy were, but I knew who chun-li was. I didn't know who shao kahn was but I knew who subzero was. Nowadays I play too many fighting games to know what an uninformed opinion about them is like.
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>>719667630
>normies
ironic
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>>719668327
what do you mean?
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>>719669697
you didn't say normalfag so he's saying you're one
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>>719647972
Clayton won.



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