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guys, i fell for the update hype...

>feature bloat everywhere
>no real purpose or direction beyond checklists

Does it remain this gay or does it get better?
For some reason i am supposed to build a survival slop base now??
>>
It stops being gay when you log off the server.
>>
>>719520259
There is a main quest that's supposed to take you to the center of the galaxy if you follow it.
>>
>>719520259
also the setting seems to be really boring, like it wants to be hard sci fi but also a fantasy game at the same time

>>719520476
I noticed.
It was hopping from waypoint to waypoint to read a bunch of text.
literally early MMORPG style quest.
does it stay that way?
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>>719520476
Which quest is that? For me the Artemis quest ended with me floating in the cold space with my dick in my hand wondering what next. It didn't bring me to the centre of the galaxy.
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>>719520476
oh yeah the other thing that bothered me about this quest was:
If the goal is to get to the center of the galaxy why would i wanna build a base?
I mean i have to abandon it sooner or later anyway, right?
>>
>>719520259
when you fly away from your starting planet into space, you can start to do anything you want and it feels great
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>>719520776
>and it feels great
Does it? Does it really? Are you being truly genuine to yourself and us right now?
>>
>>719520751
You can make a teleported at your base and go back whenever. Mostly my base exists as a place to stash shit. If you want a giant base go for it
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>>719520776
>and it feels great

homosexuals say the same about anal intercourse althoughbeit.
>>
>>719520751
>I mean i have to abandon it sooner or later anyway, right?
not really. the game has a portal system. you can build your own portal network and every planet has portal and its own address. don't know if its still up but there was a repo that had something 3000 addresses where people shared thier base locations, planets by the center of galaxy, planets with cool, ships, etc.
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>>719520259
at the end of the day no matter how many features they add it's all just shooting rocks with your laser at the center of the core gameplay.
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>>719520868
I dont know why you're in such disbelief. The game starts you on a planet with a broken ship, objectively speaking; it "gets good" when you take off and without a loading screen you arrive in space and can chart your journey through space anywhere you want.
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>>719520868
Not him but the first time I took off I flew toward a weird dot in the sky that turned into a huge space station as I got closer, and that was pretty damn cool. The novelty wears off pretty fast, admittedly.
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>>719520259
It gets good when you play it in VR.
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>>719520476
dont do that.
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>>719520259
I stumbled into the OST, and liked it. I don't mind autistic playloops, but I'm not a big fan of crafting, and I hate time-based resource depletion like hunger meters. Is it worth it?
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>>719521335
i highly recommend buying basic materials instead of shooting rocks for it.
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>>719522524
pirate it and find out, i didnt like it after putting 20 hours into it but I can see why others do.
>>
>>719520589
Sounds like that quest bugged out on you. You should only be floating in space for less than a minute before it automatically warps you to the surface of a planet.
>>719520751
If you build a teleporter at your base you can go to it from another teleporter in the future, even after reaching the center of the galaxy / from another galaxy.
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>>719522801
Yeah I got to that part, but it didn't bring me to the center of the galaxy.
>>
>>719522524
Do you like "make your own fun" games?
Minecraft, gta v online, vrchat, etc.
If yes, you might very well enjoy it. Best space sim ever made.
>>
>>719520259
The problem with all the updates the game has gotten is that they never addressed the core gameplay being fundamentally shitty at any point, it's all just adding more of it.
>>
>>719521738
Last I checked, VR performance was shit
>>
>>719523223
That's the penultimate quest for the main storyline. Are you asking how to finish that questline? You've got to warp to a new system 16 times in order to learn all the glyphs (minus 1 for each portal glyph you've already learned), then follow the quest marker to a activate a specific portal, and then you'll have to use a terminal go through the center of the galaxy and into a new one. You could also use the backdoor route by just manually warping to the center of the galaxy. Bring up the warp menu, point your camera at the bright thing in the middle of the galaxy. and start jumping system-to-system. It'll take a whole lot of warp fuel, so you should use a Explorer-class ship for this.
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>>719520338
This but unironically.
>>719520259
The game was never going to have substance. The developers showed this early on when they lied through their teeth about all these amazing features and then released a bare bones game with basically nothing in it. Planets are all slight variations of each other, there are NO truly unique planets or moons, the galaxy is FILLED with aliens yet not a single large city can be found on any planet. Space combat and economy are both meh. It's a flashy game without substance behind it. The devs truly do not possess the skills, knowledge or ethics to turn the game into something amazing, or even just plain enjoyable.
TL;DR: pretty to look at, and even that gets old, and not much else positive.
>>
>>719520259
>For some reason i am supposed to build a survival slop base now??
Only if you want to, but that's never really necessary. It's fun though. And not really a survival base, it's not like you're worried about food or water.

No Man's Sky is the ultimate open world(s) sandbox game. People who constantly need someone to give them an objective and point them in a certain direction won't enjoy this game.
>>
>>719523319
What seperates these games from no man's sky is friction.
The player friction in these games is fun and rewarding while no man sky's friction is mostly annoying
>>
>>719521335
not at all lmao that's just something you can do if you enjoy it. there are much easier ways to get whatever resource you need for whatever you're trying to do. But personally gathering and mining the materials to repair a broken ship you found is fun
>>
>>719523975
what friction? If anything the game is too open ended for most players so they get bored. The only "friction" is if you choose to land on a planet with some sort of extreme hazard or hazards going on, but I don't think you ever actually have to do that, it's just something you can do if you want.
>>
>>719524051
navigating the menus and bad combat
>>
>>719523847
>but they broke my heart and lied to me!!
Don't care. It's insane you guys are still butthurt 15 years later. I didn't play it then and I don't care what it was like. It's good now
>>
>>719520476
Doesn't the game literally just end with you starting from the beginning? Like no ending or anything you just find yourself stranded on a planet with nothing like the start of the game
>>
>>719524163
Works on my controller just fine
>>
>>719524163
Menus are fine, only a bit tedious if you're juggling multiple inventories (personal, starship, exocraft, freighter + other built ones) but it's still fast and easy on keyboard. Probably sucks on console though.

And the combat isn't spectacular but it's good enough for a game that really isn't about combat at all.
>>
>>719524302
There's no real ending, but in getting to the ending you figure out what's really going on, the origins of the universe and everything in it, etc, and it's up to you whether you want to keep going or not, both in game-context and IRL.
>>
>>719524002
>easier ways
Yeah. Exploiting the still broken economy to crash prices and buy back your shit for a fraction of the price. You can have hundreds of millions in hours because of how broken it is.
>>
Basically there's this whole retarded segment where you join some mega-corp/trans-gov named Alterra and you end up crashing your ship on some planet and it takes you like 40 hours to get off and you also get infected by some disease that you need to cure, but once you get past that slog the game gets good again.
>>
>>719524410
No, just buying it. no need for any exploits, and what you're talking about was fixed years ago anyway. Buying resources is intentionally very cheap, pretty much inconsequential amounts of money except in the very beginning of the game.

>>719524448
???
>>
>>719520259
the base game is boring as hell, always was and always will be
the expedition things are kind of neat though, you essentially use the base game as a tutorial and then the expeditions limit the scope of what you're able to do so you need to engage with the less efficient (and sometimes fun) side mechanics that make no sense in the base game
like vehicles besides your ship, there's no fucking reason to use them when you're able to get solar charging to take off with your ship at-will, but vehicle focused expeditions will have you scooting around on your hovercraft giving you a different perspective to what is in the game
>>
>>719524448
Screw you, every game doesn't need a dumb crossover marketing promotion.
>>
>>719524485
>the game isn't fun because I just minmax all the fun out of it
yeah, you need objectives and restrictions to enjoy anything. None of the vehicles are going to be as fast as the ship but they're still fun to use, and there doesn't need to be any more reason than that.
>>
>>719524410
I specifically avoided cheesing, and still ended up with way more money than I needed after like 30 hours. Are nanites still a pain in the ass to get? I haven't played in years.
>>
>>719524320
>>719524339
the menu navigation alone makes me quit each update.
>game not about combat
yeah it's about exploration yet there's nothing to explore
>>
>>719524537
don't rewrite my words to better fit a losing narrative's softer opposition
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>>719524479
>years ago
Lol no.
>>
>>719524302
Yes, that's correct. Which is kind of the point, the game's telling you that your waking up with a damaged ship at the start of the game wasn't the first time that happened, you're eternally hopping through galaxies, warping to different planets, making friends with aliens, upgrading your gear, and then doing it over and over and over. Hence you being regarded as a "Traveler."
>>
>>719524660
Anon it's a single player game with an option in the settings menu to just turn off the economy entirely if that's what you want to do. The game is a sandbox, it's what you make of it. Not my fault if you wasted your time trying to find money exploits
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>>719524479
Subnautica reference
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>>719524724
They basically added Subnautica in one of the recent updates. Super deep oceans and water worlds with monsters in them and crazy stuff down below, along with tools to build underwater bases. Also huge waves on turbulent planets with oceans.
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>>719520259
it has a lot of cool features that generally don't interact much with each other. it gets a bit better from the start because space is cool but it still feels like a bunch of disconnected ideas thrown into a mixing bowl.
>>
This game is a masterpiece of dissonance. No other game has so thoroughly broken the physical connection to the game and created the feeling that you are just a fucking camera in the world. Its like magic. To spend so much time and energy. More than a decade. And Minecraft with a pickaxe hitting a tree is greater gameplay than anything in your entire universe. Just think about the pickaxe hitting the tree and the way it feels real. Its all illusion just like NMS, but in that one button press the physical connection to the environment is concrete. NMS never achieved that feeling every. The space between the player and the gameworld, is an infinite void that apparently can not be crossed in NMS. It is remarkable in achieving this.
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Coming back to this after a KSP binge is rough. Just hopping between planets without autistic delta-v budgeting isn't fun. Makes space feel fucking tiny despite the supposedly infinite generative engine.
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>>719524876
this means nothing
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>>719524942
But he's right
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>>719524918
It does make space feel smaller, but it's still really cool being able to fly between hugely different planets without any loading screens.
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>>719524765
This sounds kind of cool, might download it on Gamepass, love water worlds.
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>>719524876
kino
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>>719524876
I disagree.
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Something I never see anyone mention about NMS is how much the story and the gameplay itself are intertwined. You won't notice at first but once you know, the truth of things was obvious from the beginning. Not just that, but a lot of things break the 4th wall in not obvious ways.
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>>719520259
I can't believe I've finally spammed the words "survivalslop" in enough threads that other people are starting to say it, now. This is the most I've ever accomplished in my entire life.
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>>719525398
i'm happy for you bro
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I really love the detail and symmetry of the balls
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>>719524769
Yeah, that’s the core issue. It’s like they built a hundred half-finished toys and threw them into a sandbox without ever thinking about how they’d click together. You’ve got base building, ship collecting, exocraft, underwater stuff, cargo freighters, settlements-and none of it feeds into the other systems meaningfully. You install an economy scanner, warp five systems ahead, and realize planets still look like procedural soup with a slight weather re-roll. Cool concepts, totally sterile execution.
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>>719526262
thanks. my advice is to give them room to breathe
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>>719526713
Part of that is that they're working on another game, Light No Fire, and are basically just adding the stuff that they're making for that game into No Man's Sky for free. For players it's free content, for them it's free play-testing. But they're not releasing buggy stuff, pretty sure they all got permanently traumatized from the NMS launch.
>>
it doesn't get good, its constant updates have just continued to add puddle deep mechanics all over the place that are either barely functional, buggy as hell (underwater bases last time I played were a wonderful disaster) , or otherwise are just never going to get expanded upon so they can move on to the next barely functional feature they want to add. the lines about "they've fixed it" have been getting echoed for years at this point.
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>>719526713
Forgot to mention archeology. Dig up bones, assemble a skeleton, then display them in your base or sell it for roughly a million credits. No concern about the fossils matching any species on that planet or if the soil type even supports fossilization, though. Its just another pit of rare loot to look for that doesn't really integrate with the rest of the game.
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>>719526898
>puddle deep
Yeah, sometimes.

>barely functional
It all works just fine.

>buggy as hell (like underwater bases)
Sometimes the game shows water in your base but that's hardly disastrous.

People don't understand that it's just a massive sandbox game. It's what you make it, kinda like DF, Songs of Syx, or any other extremely open ended game and unfortunately there aren't many, because a lot of people get really mad when they don't get clear defined objectives and restrictions.
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>>719520259
>no real purpose or direction beyond checklists
This is literally every single game ever
>>
You flatscreeners really don't understand how good the combat is when you can slap down the drones mid jetpack jump, punch agressive animals, be a rooftop korean, and duck around cover.

Vehicle combat is also motion controls with both hands and guns slewed to your helmet. The mech controls are natural with tank-control legs, torso twist and turreted weapons. The immersion is excellent.

I haven't played the most recent patch so I don't know about the custom small ships with interiors.
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>>719524672
Wait Starfield stole it's plot from this game too? I thought it was just the basic planet hopping/resource gathering stuff.
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>>719527108
>It all works just fine.
build a base with a friend and watch when they log off as every block they made vanishes!
try to dig a base out of rock and watch in amazement as suddenly it all undoes when you reach the internal terrain manipulation limit!
build a base underwater and experience the joys of underwater ladder systems! you can downplay this one with the "water in your base" but no theres a bug where you will just climb upwards forever instead of climbing out of the base hatch and its really great fun that shows you how much of an afterthought this was. Its a massive sandbox game that was built from a framework that wasn't intended for any of this and the game screams under the weight of every half baked addition because features like multiplayer were not built in the game from the start (what with the whole controversy in that) and everything else shows that lack of designers intent. its a mishmash of features that each fight eachother to keep breathing.
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>>719527282
[Spoiler]Travellers[/spoiler] are outsiders that are either not from the galaxy or ascended energy beings falling into a lower state. ATLAS the AI overmind that rules the five galaxies brainwashes and resets travelers. Also all of the NPC travelers ouside of Nexus are dead.
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Gek sex.
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>>719520751
I just find the neatest plant, build a huge base to stash shit, and a teleporter
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How soon can you get to ship buildiing?
Thats the thing that will bring me back and make me sit through the slow start.
And can you build and store multiple ship blueprints/ships?
I spent hours tinkering in starfield and will 100% do it again because I am that guy from the lego movie.
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>>719524242
>I didn't play it then and I don't care what it was like.
Well, you'll be happy to know that aside from some POI related shit, like disposable meaningless derelicts, the game is fundamentally identical to what it was on release. Some busy work has been slapped on top, that is completely disconnected from every busy work slapped on, but someone who hadn't played the game since release day would not find the current iteration unfamiliar or strange.
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>>719528796
As soon as you get to a star port granted you have enough money. There's enough parts available right off the bat to make a basic ship and you can unlock more somehow, I didn't bother messing with it properly much. You can start in creative mode and everything is unlocked and free. I'm pretty sure you can have more than one corvette at a time, I didn't bother making more than one myself.
>>
>>719528935
Busy work? Anon, you basically do whatever you want to do whenever you want to do it.
>>
Will I like this if I like Minecraft? (without turbo autistic tech mods)
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>>719529558
no because of the previously mentioned lack of depth to any of the mechanics. if you like some of those turbo autism mods you're going to find this game extremely lacking.
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>>719528796
Normally you need lots of money to get deep into custom ship building, but you can just turn that off in the settings if you want. As for storing ships, you can have I think 6 active, maybe 8 or 12, but you can store up to 30 I think once you get a freighter, and the first one is free (but it will probably be a shitty one). These numbers are probably wrong but they're close enough.

besides that, the hardest part of shipbuilding is finding ships you like. This requires visiting lots of places. Basically you can only save 1 component from a ship, which you can mix and match with other ships of the same category. Fighter, hauler, explorer, solar, etc. So you want to look for ships with parts you like, even if you don't like the rest of it. Then you store those parts in your freighter until you want to build a ship with them.

>>719529558
Maybe, but it's pretty different from Minecraft. About the only thing they have in common is gathering resources, which is mostly optional in NMS after an hour or so, and an infinite world.
>>
i'm not gonna read the thread, but is it people bitching about lack of direction in a sandbox game?
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>>719529731
So building a really fancy ship to my exact specifications is a really long project that I can dedicate many autism hours to?
Perfect.
>>
I pirated this shit on release since i was sceptical about all the promises (lies) that faggot murray made and that joseph anderson review perfectly summed up my thoughts on it. I wrote it off like I've done for othet games (diablo 3 from memory) and have never gone back. Don't believe in second chances or redemption arcs especially considering how much the dude lies his fucking ass off at every opportunity
>>
>>719529757
It's not just a lack of direction, it's a lack of direction for four thousand different elements. They could have trimmed 80% of the bullshit they added to this game and instead spent that time on cohesive concepts that improve what it actually is. Instead they just continuously tacked on half-baked shit that most of the time isn't worth it to even investigate, because its all just new forms of grinding with no satisfying payoffs.
Christ, the final tiers of item crafting for money is less efficient despite all the effort, than just infinitely locating Sentinel ships, repairing them with shit you can find in the very near vicinity, and then selling them.
>>
>>719529891
Dude hyped it up too much but so did the community who expected the 3rd coming of Christ. The game has been updated constantly for years now and it's unrecognizable from its original form.
>>
>>719529996
Because it's a sandbox game you autist brained retard. It's not about just doing whatever is maximally efficient, it's about being able to play the game is all kinds of different ways.
>>
>>719529996
you're the one minmaxing any joy out of the game anon
>>
if your custom corvette doesnt have a cool name or cool look to it you're no longer allowed to post beyond this line

-----------------------------------
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>>719530130
I'm not minmaxing anything. I saw the price of high value goods, looked at the damn sentinel ship I just finished patching up, and said "why the fuck would you do that?"
There are tons of different "things" to "do" in the game, and it almost entirely comes down to making money. And money barely serves a purpose to begin with. Its just upgrading shit, but outside of building the ship your way there is, once again, no payoff. You call say I'm minmaxing when a major goal of the game is just upgrading shit?
Settlements are dogshit by the way, and base building is janky. Dogfighting is just watching AI spin and do 180s while you shoot them down. On foot combat isn't much better. Unrelated though.
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>>719530112
its a sandbox game missing all the sand. they gave you a bunch of sandboxes that each themselves are also lacking any sand in them. Sandbox games are fine, "make your own fun" while uninspired is alright, you can certainly do stuff with that but this game just fails on every front because they didn't bother actually pouring the fucking sand in the sand box. "oh let me make my own fun" and the game shits itself every time in every way. its like how some games predict player actions in unique and clever ways except this time around it predicts you by just breaking when you get a new idea. I remember the first time I did a colaboritive base with someone with a bridge half made by each of us between two sides of a river and we just kind of worked on different sides of the river doing things, carving out stuff and so on. then that night when the other person logged out every single thing they made on this planet just vanished. its a sandbox without enough sand in it to get creative with.
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>>719522524
>but I'm not a big fan of crafting, and I hate time-based resource depletion like hunger meters
If you do try it, turn on the tutorial skip, because it is two fucking hours of absolute fucking misery. But frankly, it doesn't sound like it's for you. A lot of the game involves crafting (in a really poorly designed UI), pointing a laser at things to collect thangs.
>>
Did they unfuck the draw distance yet?
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>>719530526
I can't speak for the multiplayer, never tried it. Only played single player (pirated) but I love it
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>>719520259
Every time they do these expeditions I come back and really enjoy it, and then I finish that quest line and go back to the sandbox and I just get bored. It's kind of like how I feel about Zomboid, I really enjoy it when I have objectives and then I complete those with nothing new to strive for and I stop playing not long after. I enjoyed hunting for my S rank sentinel ship, the squid ship, collecting all the rare ships really, but I finished that and the base building doesn't speak to me like Minecrafts.
>>
I tried playing it again, and I'm sure its a good game with a lot to do now, but its main core aspect, wandering around planets and grinding resources is still the main loop(at least in the beginning) and I just couldn't force myself through that again. I played the game a lot when it was total shit during release, then played it again a decent amount once it started improving, so now I'm completely burned out with the main gameplay loop and can't force myself through it to get to the new content.
>>
Perfect game to play on mushrooms. I'll give Shaun that.
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>>719531810
if you enjoyed it then more power to you but when I get a game I give it a real sincere chance, I gave the game 80 hours thoroughly trying different things and encountering repeated situations where the game would just shit itself every time I tried something. tried doing bases on my own tried doing bases underwater, digging under ground in multiple different ways on multiple different planets, the game really loves just undoing your terrain manipulation when you get up to a certain amount and theres no indication what the planets max manipulation is (its frustratingly not that much if you're actually going for some terraforming). I built multiple bases with my brother on the same planet only realizing the base dissapearing issue when we built a combined base (had no reason to visit the others base when they were just in other places on the planet). I remember trying the mechs! the wonderful mechs that have almost no turning capability. I bought in on the idea that this game had been "fixed" and at every turn I found the sandbox was just lacking any sand.
>>
>>719530479
i have 1.8 billion credits. what do you think i do in game?
>>
did they fix the
>land on planet
>warning: oxygen low
>walk 2 steps and mine oxygen rock
>warning: life support low
>walk 4 steps and mine life support rock
>warning: mining laser low
>walk 1 step and mine mining laser rock
>warning: thermal protection low
walk 2 steps and mine thermal protection rock
gameplay loop yet?
>>
>>719533423
Yeah. That stuff is only a problem in the very beginning. Later, you only really need to prepare for the more dangerous planets.
>>
>>719533423
Unless you have resource consumption turned up to Very Hard, you shouldn't be needing to recharge life support, mining energy, etc. that frequently. Even if you do, you can use the Oxygen Generator, farming, and the Refiner to craft most things you need, never needing to mine rocks and deposits ever again.
>>
>>719520259
>Never bothered to actually complete game
>Fell into the "feature creep" stage anyway
>Pay shills to call it a "redemption arc"
It's all so tiresome.
>>
>>719520259
No. It's still the same shit from when it first came out:

The Sims with extra steps. I thought it would be a space epic where you had to collect minimal shit to survive to launch further into the journey, but it's just an annoying collectathon where the entire gameplay is watching the sprint bar
>>
>>719520259
i just dont like soft sci fi
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>>719534784
dude what? are you sure you were playing this game?
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>>719525398
Anon, I hate to break this to you, but putting “genre”+slop isn’t something you came up with on your own.
>>
>>719534784
I wish it was the Sims. The Sims is fun and not tedious at all.
>>
>>719537509
what do you think of Inzoi
>>
>>719520259
You have to just love space exploration in itself. In that regard I genuinely think it outdoes every single other game in that category. Elite is stylish and cozy but also feels real limited, and every other example I can think of is unfinished.

That said, it's incredibly shallow. There's a ton of content surrounding the procedural aspect but it only serves to accentuate the experience, but nothing changes that the core is just jumping from planet to planet and mining stuff.

imo if they actually want to deepen the puddle, they'd have to build another entire genre directly on top of it to take advantage of the foundation. Something like expanding the settlement building into a full-fledged city-society builder that can span systems. Build settlements up into full fledged cities, have them interconnect and build an economy, basically establish either a company or nation and have it expand across planets. Get into turf wars and other bullshit with other expanding companies/nations as well, whether NPC or player driven. Something like that would probably be an unfathomable undertaking though to the extent that it would make more sense to call it a sequel or spin-off, which probably explains why they've only ever widened the puddle. The game itself is already too "complete", but off of a very basic idea of "what if random planets??"

It's not for everyone, and could've been better, but it aight.
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>people are still shocked that they buy minecraft in space and get minecraft in space
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>>719520776
>you can start to do anything you want
which is nothing shill you retarded subhuman
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>>719538809
>You have to just love space exploration in itself
what this game doesn't have
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>>719538915
I love this anime.
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>>719539018
It may be low on meaningful content and depth, sure, but it's space exploration. Any insinuation otherwise is disingenuous.
>>
>>719534458
It's fun.
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>>719539401
if you are an autist
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>>719539581
look I take every chance I can to shit on this game but where DO you think we are?
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>>719532348
Personally the base building aspect is one of my favorite parts of the game. Not for resources or anything, though I do build some mining machines and gas extractors if the opportunity to do so is nearby. But I just like finding really pretty places on different kinds of planets and building nice things there.
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>>719539746
can't relate because base building is the thing I was most excited for and it just did not satisfy. I remember searching underwater for an area that felt like it would be just right to do a sea base just for the cool feel of it and the base having those really nasty glitches like the infinity ladder just absolutely killed it for me. I'm really itching for a game with satisfying base building and this wasn't it.
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>>719539813
For example, the Hyperborean worlds. Massive mountains, extremely cold temperatures, frequent snow storms. Finding a nice mountain with a good view and building a nice base on top of it where anywhere you look is very nice feels good. Maybe I'll throw in some hydroponic stuff to grow plants for things to sell, but that's just for fun really. The point is to appreciate the area. Put a fireplace in there and just enjoy.

>>719539813
To be honest I haven't built an underwater base yet but I want to.
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>claims to be playing it
>instead of having his own SS as the OP he uses the generic poster
you're full of shit nigger
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>>719520259
I just asked Sean Murray and he says the "actually have fun in this piece of shit game" update is in the pipeline. Just gotta wait 5 more years plz understand.
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>>719524876
Fuck off for wasting 10 seconds of my life reading that dross. 1/10.
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>>719539813
Here's a little base I built. Not the prettiest by any means, but the environment was good and I wanted to put something permanent there. There's a little submarine bay underwater to get into the Nautilus and go explore the ocean on this planet. This is just a small bay coming from it.
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>>719520259
play it in vr
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>>719534784
I have to echo the sentiment. I would much prefer to just play the sims.
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>>719540184
it's nothing like The Sims though
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>>719540196
Thank fuck for that. Cos I'm never playing that steaming piece of shit you call NMS.
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>>719540224
try Inzoi
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>>719520259
The game is kind of mid. Its more so a fun run around and look at shit game. If you want a space sim, there's better options. Personally I play it in pretty short bursts. Its a sandbox game with no real proper end goal, so there's only so much enjoyment you can get out of it before getting tired of it. I'm hoping they change that for Light No Fire. That game for some reason interests me a lot more despite typically preferring space settings personally.



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