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I lay there, and watched the god I had created die. At the end when we were cold as the stone we had hewn his body from. When the lights were nearly all extinguished, we heard in the silent distance, the Manpigs singing to one another. Then, as the last lights were gone, and we lay together in the deep, they drifted away, and all was silent. Such a silence, I have never known. And as the dust settled on my open eyes and we lay together embraced forever, I heard miles above us, the sounds of the city turning over in its sleep. A church bell ringing out. And in that moment, the new century was born.
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Pig against the machine
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>Amnesia game
lmao, nobody even acknowledges this game's existence. Rebirth has more credibility than this game.
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>"This world is a machine! A Machine for Pigs! Fit only for the slaughtering of pigs!"
Something about A Machine for Pigs has stuck with me ever since I played it. The other Amnesia games are good. But none of them really feel like works of art the way A Machine for Pigs and SOMA do. And even SOMA doesn't feel as, for lack of a better term, transcendent. That said, it feels like a story that would have been told better in a film.
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>>719536616
Speaking of Rebirth, I saw that the new VTM game was originally written by the guy who wrote Amnesia: Machine for Pigs (Dan Pinchbeck), and when he left the company he handed it over to the guy who wrote Amnesia: Rebirth (Ian Thomas). It's a small world, after all.

However, I don't think anyone really talks about Rebirth's story. Machine for Pigs is often cited as one of the greatest monologues in gaming, one of the best soundtracks. Rebirth is... a game that exists, basically. Not terrible, not really remarkable.
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>>719536963
>Machine for Pigs is often cited as one of the greatest monologues in gaming
Nobody ever says this
>One of the best soundtracks.
Nobody ever says this
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>>719536963
Rebirth has good ideas, but it's weirdly forgettable.
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>>719536173
Not a bad experience overall, but I can't call it anything more than a DLC or a custom story. It's shocking how much shorter and emptier it feels despite The Dark Descent taking about the same amount of time to complete.
>>719537705
His previous Machine for Pigs thread died so now he tries the /v/ approach of talking in extremes and making shit up for more replies.
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>>719536173
It would be a bold statement to state it's a good Amnesia game in general. Frictional finally managed to make a recovery with The Bunker, Took too long on the other hand. I keep remembering this is who was tasked to make VTMB2 and just know that game will turn out garbage. A Machine for Pigs was just horrible.
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>>719537705
It is an amazing monologue, though.
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>>719540503
The Bunker is lame. Way too focused on gameplay, forgets to have a worthwhile story. Same problem Dark Descent has.
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The Machine: I have stood knee deep in mud and bone, and filled my lungs with mustard gas. I have seen two brothers fall. I have lain with holy wars and copulated with the autumnal fallout. I have dug trenches for the refugees; I have murdered dissidents where the ground never thaws, and starved the masses into faith. A child's shadow burnt into the brickwork. A house of skulls in the jungle. The innocent, the innocent, Mandus, trod and bled and gassed and starved and beaten and murdered and enslaved. This is your coming century! They will eat them Mandus, they will make pigs of you all and they will bury their snouts into your ribs and they will eat your hearts!
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>>719536173
Machine is a flawed game, but has good elements.
it's way too fucking talky and linear.
The story is pretty interesting, I liked the idea of a man driven insane by a vision of the 20th century, compelled to build a mechanical Aztec God disguised as a London meat factory in the hope of changing history.
But the Chinese Room, coming right off the heels of dear Esther, clearly weren't comfortable making a proper survival horror game with resource mechanics so instead they just pushed Amnesia through an Dear Esther-shaped hole.

Light is now infinite, there are like three enemies in the whole game,. sanity mechanics are gone and the hub and level based world design has been replaced by a linear corridor with doors auto-locking behind you to make absolutely sure you never, EVER get lost.
Just a gameplay downgrade in every possible respect.

Even the admittedly great story has a couple of weird problems going on, like how Mandus was somehow able to build his titanic underground city-sized mega-factory in only 11 months, then murder dozens of high-class londoners at his fancy dinners without any police suspicion. then, to crown the ridiculousness off an actual full-scale pigman invasion of London's east-end begins during the 1900 new-years festivities that goes somehow unnoticed by the rest of the world..
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>>719536779
It's the va
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>>719540561
>game focuses on gameplay
This upsets the zoomer
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>bunker: best gameplay
>pigs: best story
>dark descent:best of both
>rebirth: best porn
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>>719540561
>muh story
a game doesn't need RPG levels of lore to tell a good story. TDD tells its story perfectly, small cutscenes give you the baseline story, all the supplementary details are found through notes and such. Just enough to give you the "why am I here? why am I doing this? what events led to this moment?" without being overbearing, while providing you the complete picture if you want to find it.
>Way too focused on gameplay
found the snoy
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>people realizing a machine for pigs is kino
never thought i'd live to see the day.
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>>719536173
Decent game, just not an Amnesia game. Should've been it's own thing like SOMA.
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>>719540503
>I keep remembering this is who was tasked to make VTMB2 and just know that game will turn out garbage
I think it'll be an average action adventure game and an awful VTMB sequel. The Chink Room would get less shit if they sticked to making original games, though I hated their style of writing since day 1. Most notes in AMFP are forgettable out-of-order drivel with barely any context that's only worth a damn in retrospect. I get that they're going for artsy fartsy writing that leaves an impact after pen-and-paper analyzing, but I find it flawed and especially unbefitting of an Amnesia game. Notes in TDD are fun to read AND analyze, I can give AMFP the second but never the first. I enjoyed The Machine's speech and that's about it.
>>719540561
The Dark Descent is a perfect example of a survival horror and adventure game hybrid done right, even if you don't like the story.
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>>719536173
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>>719536173
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>>719536173
It's a shame because Machine for Pigs is was the last Amnesia game that kept the feel of the original, what I'd consider the actual Amnesia aesthetic. It's just a shit game outside of that.
Rebirth was garbage and not worth playing. Bunker is almost a return to form, but a little too short. The WW1 aesthetic and atmosphere in the bunker was decent though.



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