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>we want the poor people audience

no ray tracing, no buy
>>
>>719545256
finally they're realizing
>>
i still don't know what ray tracing is or what it does
what the FUCK is it??
>>
>>719545318
You calculate light (and reflections) as millions of rays (vectors (arrows))
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>>719545318
Traces rays. Very expensive. Much fps loss.
>>
>>719545318
it's literally the highest setting for graphics and exclusive to nvidia
>>
Raytracing is pointless in a game about fighting in a place full of dust and debris.
>>
>>719545256
damn thats crazy
jamie, pull up the steam hardware stats real quick
>>
>>719545256
I think the devs are just admitting that Dice lost any last bit of it's talent it had from Battlefield V. There's no DXR almost intentionally or unintentionally. Think of it like that. They wouldn't know how to optimize it because the team working on this one are retarded.
>>
>>719545379
and what does that do for the graphics?
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>>719545612
50% fps drop for slightly shinier gwaphics
>>
>>719545393
does BF6 even have a dynamic timescale in its maps?
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>>719545612
Developers and artists can skip manually placing good looking lightning and shadows to get reflections and realistic lightning with massive performance drop
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>>719545318
It makes shadows better at the cost of half your fps and half your bank account.
>>
Regardless of whether raytracing is pointless on the hardware of right now. These games shouldn't ever cut back on graphical options. Dice never had a history of doing that, their history has always been pushing the envelope on graphics. See the Battlefront games as being good examples of that, great looking games even today.
>>
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Imagine doing a stress test where you fly a jet as close to the ground as possible upside down and you fly through an area full of buildings with light sources that players are blowing up as you fly past on top of shooting flares an tracers so all of the light sources are moving and reflecting off the plane canopy. Give me a QRD on why this wouldn't explode your PC.
>>
>>719546026
with modern upscalers it wouldn't explode your machine- but it wouldn't look good, either.
>>
>>719545612
You can calculate lighting in REAL time. That's the important distinction. Generally, ray tracing isn't something new, but it was done prior, as part of the development cycle. Source games all did this when you saved a map in the editor, for example, but the games themselves do not have raytracing.
Needless to say this is incredibly performance intensive, but it does look nice.
>>
>>719545920
100$ on "copy/paste" reddit comment
>>
>>719545379
Realistic lightning on screenshot.
HORRIBLE and SLOW in motion.
Technology is still in prototype phase, so... it doesn't really is a excuse anyways.
Probably was something to make lightning easy to cast in engine, but NOTHING is ready for it.
>>
>>719546336
Ray tracing is one of those things where techies are creaming themselves over the fact it is even remotely possible in real time, warts and all. The flipside is if you aren't a tech nerd the warts are all you see because you are comparing it to 30 years of raster hacks to get good lighting so the visual jump isn't there for many but the fps drop sure is noticeable.

RT isn't going away make no mistake though.
>>
>>719546272
What do you mean? practically everything they've put out I've considered to push the bar in visual fidelity. I did not play 2042 on the other hand so it's the only game i can't comment on. I'm simply stating that all of these games were actually pushing PC hardware. Dice are the only dev of where it's debatable about whether they're really actually making the games first for consoles in mind because generally the actual customization showed a considerable difference. For example with Battlefront 2 on the original console release it was only really medium settings that looked the same on PC.
>>
Are there any games that do something interesting with raytracing? I.e. doing more than just making lighting a bit prettier.
>>
>>719545826
baaaased
>>
>>719545612
who cares, battlefield has looked good enough since BFBC2 or if youre really picky BF3.
>>
>>719546206
>it does look nice
Depends on the game. In most instances it barely makes a difference and look worst.
>>
>>719545256
Raytracing is stupid and gay. Fuck realistic lighting.
Lighting should be unrealistic for the sake of creating the optimal atmosphere needed in any given moment.
>>
>>719545256
Good. Fuck retarded hairworks 2.0 gimmicks.
>>
>>719546206
Nah its shit. I find working mirrors in modern games more impressive.
>>
>>719546727
No, there aren't. You have games with mandatory raytracing now like Indiana Jones and the latest Doom, but they don't do anything to warrant it at all.
>>
>>719545256
>buy 5090
>still cannot maintain 60 fps at 4k native res
op is a nigger
>>
>>719546206
>but it does look nice
does it really? i haven't really noticed it in any games it's meant to be in
what's the point of a technology if it's only as good as something else that's far less resource intensive?
>>
>>719546979
I just think light as a gameplay mechanic could be pretty cool. Physical mirrors, refraction and diffraction, lasers, etc
>>
Give me proper RT audio. I want to hear the guard's footseps properly muffle as he walks down the corridor while I hide in a locker.
>>
>>719547097
Fucking sands of time did this without gay tracing, as did other games.
>mirrors
a zoomer is you
>>
>>719547097
Yes, it could be. Weaponised ray tracing in a game with DEWs could be very interesting. Will we see anything like that outside the independent scene? I doubt it.
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>>719547237
I'm aware, retard. I'd like to see how a dev could use raytracing to expand on those kinds of mechanics and make them truly dynamic.
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>>719547063
It really doesn't, not in real time. It makes it much easier on dev and corpo side though, which is the reason it is pushed hard. What is surprising is EA having moment of clarity in lat half a year, i would never thing this kind of headline can come from the mouth of any studio under EA wing, but here we are.
>>
>>719545256
so when are they removing females?
>>
>>719545256
This is actually based and I wish all devs did this
No one, NO ONE, needs raytracing in their games as a dedicated feature, all it does it bloat the specs
>>
>>719545256
Never liked ray tracing desu
>>
>>719545256
I have never once ever turned raytracing on and thought it looked good. All it does it cut your fps in half to make a blobby reflection in the mirror that looks like ass
>>
>>719547384
>No one, NO ONE, needs raytracing in their games as a dedicated feature
Same with ambient occlusion.
>>
>>719545826
It makes shadows *slightly* better at the cost of half your fps.
>>
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>>719547109
>Give me proper RT audio
Still been waiting for it since Aureal have were killed. Someone has developed a solution for it if you've seen that video on youtube. But Valve's own steam audio solution is also decent, just costly on the CPU. And in low adoption rate with developers, likewise with any implementation out there. We're stuck with stereo panning for the foreseeable future and going backwards on audio tech.

I have to use fake surround virtualization to headphones to get it feel 'out of your head' for every Battlefield game. Free program that does it in pic rel. Works incredibly well with Dice's games because they actually sound good on 7.1 surround speaker systems. But it is still flawed and primitive compared to 3D audio tech. I do actually know where enemies come from people well, just distancing information is a tiny bit more guess work because we don't have real reflections with this method. I'd still recommend trying it because you'll be able to locate better. Better than traditional stereo.
>>
>>719547351
?
Do you think devs manually place shadows or something?
It's either precalculated or calculated in real time
There's no effective timesave
>>
>>719546936
>no this technology is shit, i find [same technology] more impressive
What the fuck do you think mirrors are, if not lighting, anon?
>>
>>719547109
Maybe in 50 years.
>>
>>719548898
You utter retard.
>>
>MUH GRAPHICCCSSSSS
kill all graphicstards
>>
If you make a competitive multiplayer shooter you are competing against games like GSGO or Valorant. So it makes sense.
>>
>>719548992
>get caught having no idea what you're talking about
>hurl insults
(You)
>>
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>>719548016
> going backwards on audio tech.
We're going back because ultimately users are going backwards. It was anticipated - particularly with the ps1's push with its audio capabilities - that gamers would step up their audio gear as costs came down. AV receivers being used (and as such surround speakers), better output from headphones (be it from much higher quality integrated amps/dacs, external solutions and headphones themselves) and even an improvement in inbuilt TV speakers. Turns out though gamers don't give a fuck about sound quality so as long as it has muddy bass on their 2W TV speakers that rattle like a steam train then that is where audio output quality stops.

Games themselves made attempts to really push for good audio but that all fucking died (trueaudio died for your sins for example) because output devices weren't up to the job. Hell even today with the push for gaymur headsets the actual sound they output is shit, but hey, a decent mic is all that matters!

What is even more annoying to me is human hearing is well understood (compared to visual acuity at least) and - for want of a better term - perfectly transparent audio output is really fucking easy to do these days with our limited hearing range so it should be a solved issue by now.
>>
Raytracing is fucking useless for multiplayer games like BF6. Sure, single player immersive games, fine. But not PVP multiplayer, you're running around shooting shit, not standing still taking in the view
>>
it's tragic that raytracing gets all this hate since it is pretty amazing what it can do. it's just that's it really demanding. i don't know why the push for it was so aggressive when hardware isn't capable of it. even with dedicated raytracing cores we're not there yet. most of the solutions involve AI denoise or temporal effects that use motion vectors similar to that smooth interpolation effect in framegen. all of it crumbles under motion and close inspection, which makes sense because it's a technique that was reserved for films which can't even do it in realtime. it's silly to think you're going to get shadows in realtime using a technique built upon throwing millions of rays per pixel per frame when you have literally millions of pixels. really they need to just stick to baking lightmaps and then do some fake GI on moving objects. it's not that big of a deal.
>>
The amount of poorfag cope in this thread Jesus.
Yes, Raytracing, specifically Pathtracing, is great and can't come soon enough, not only saves a shit ton of dev time, but it also saves a lot of disk space and is pretty much the end of the road for videogame graphics.
We plateaued on everything but lighting which keeps getting worse as the rest becomes better and the discrepancy becomes more notorious.
I'm tired of games with good graphics that look flat and sterile as fuck.
The downside is how computationally expensive it is for now, and considering how stagnant things are hardware wise we'll have to wait until AI shit becomes good and does even more heavy lifting.
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>>719545256
Nvidia will remember this betrayal
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>>719547238
you don't need ray tracing to do that, but yeah its a neat concept
>>
>>719545612
Halves your frame rate forcing you to lower resolution to compensate resulting in a worse overall image all for slow reacting lights and out of place looking mirrors everywhere.
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>>719549421
If you aren't making a game with dynamic time of day, ray tracing is just a shitty crutch for lazy developers that don't want to optimise. Even if you are making a game with a day night cycle the fact that you have completely automated the lighting system tells me it's going to look like shit because you didn't pick specific colours, light directions or moods to shift between.
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>>719545318
40 year old tech, just imagine a million guns firing light and those lightbullets bouncing of a couple of times.

>>719545612
it's easier to implement and would look more impressive but its incredibly expensive, you have to cast ridiculous amounts of light rays to make sure you hit every pixel
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>>719549635
>If you aren't making a game with dynamic time of day, ray tracing is just a shitty crutch for lazy developers that don't want to optimise.
Nope, you aren't coming close to PT manually on a static scene no matter how good you are at baking, let alone a dynamic one like most modern games.
>Even if you are making a game with a day night cycle the fact that you have completely automated the lighting system tells me it's going to look like shit because you didn't pick specific colours, light directions or moods to shift between.
You can do the same manual artistry with PT and obtain far better results, this is cope.
>>
>>719549982
>40 year old tech
It always tickles me when this gets pointed out. RT is olllllllllld but anons are acting like it has been polled out of nvidia's rectum (those marketing millions doing work there for sure) and that no research has ever been done into how to accelerate the maths behind it.
>>
>>719550195
nvidia turned it into a proprietary tech because 'RTX' unlike Raytracing uses some vodoo optimization technique because normaln raytracing is still to expensive.
As a result it is only applied at certain places and sometimes not even implemented correctly, that's why people rightfully shit on it.
>>
>>719545318
Does almost nothing, but it's great for lazy devs who don't give a shit about how well their game runs.
>>
Death Stranding 2 uses no ray tracing and its one of the best looking and performing PS5 games
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>>719545256
>No Raytracing
BASED, shame its Fattlebield that did it first
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>>719550861
Most games don't use raytracing.
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>>719545826
this
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>>719549982
>just imagine a million guns firing light
Burger detected
>>
Currently it's great for playing older games that support it. Like using 8k DSR for AA.
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>>719545379
Theoretically you can have really good reflections. In practice everybody has to turn off the reflections and just end up with all the drawbacks.
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>>719550154
>Nope, you aren't coming close to PT manually on a static scene no matter how good you are at baking
Yes you are. There is absolutely no difference besides dynamic specular reflections which are either very subtle or can be faked.
>You can do the same manual artistry with PT and obtain far better results, this is cope.
They don't, that's the point. It became a sign they don't, without ray tracing it is a requirement that you solve it by hand.
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>>719546936
Bruh... this has to be a joke
>>
>>719546936
ikr
>>
>>719545256
You weren't going to buy it anyway
>>
>>719545256
oh no no no nvidia bros...
jensen will not like this I'm afraid...
>>
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>>719551719
You got to pump that resolution up!
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>>719552042
How did they do it?
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>>719552042
Out of the box, you can't - they render at (what i'm eyeballing) quarter resolution. REframework probably lets me jump it but i've not bothered to check.

>>719551881
>jensen will not like this I'm afraid...
Much like DX10 being removed from assassins creed EA will suddenly get a "donation" and battlefield will get an RT patch in the future.
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>>719552134
Hitman really showcases just how good SSR can be. It's not perfect, but when compared between the raytracing they added later in Hitman 3 and the SSR it had originally, it's really staggering how little a difference it makes, at extreme FPS cost.
https://www.digitaltrends.com/computing/hitman-3-showcases-how-pointless-ray-tracing-really-is/
>>
>>719551719
Note that even in an enclosed space they have to compromise on the reflection resolution to meet performance targets.
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>>719552414
The fun part is if you turn RT off that mirror doesn't reflect at all.
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>>719545256
>t. doom dark ages marketer
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>>719552665
best of the nu doom trilogy
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>>719552291
It's not SSR. Look up planar reflections.
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>>719545256
That sucks. It's already in the engine. Why not enable it?
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>>719545256
In PvP shooters framerate and visibility are key features and nobody sane would enable a setting that would fuck with both of these things.

Moreover the development cost rises when you make your game compatible with ray tracing because it needs your engine to be able to use it and your assets need PBR materials to look good.
>>
>>719545667
>boots up cyberpunk
>looks around finds a scene
>turns on path tracing
>WTF BRAND NEW GAME WHAT THE HELL? Every single object in the game including cans of coke in the dirt piles have actual shadows now? What the fuck????????????????????
>>
FPS is more important in competitive games than slightly more realistic graphics.
>>
>>719545692
no
>>
>>719545256
Considering how hectic the gameplay in those smaller maps was, that's a good thing. Need all the fps you can get.
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>>719545612
Makes the game run real bad.
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>>719558406
>Every single object in the game including cans of coke in the dirt piles have actual shadows now?
This could be done without ray tracing. CP2077 is one of the ugliest games ever made without path tracing because they simply didn't even bother with the lighting. Games did not look like the left before ray tracing.
>>
>>719561468
>Games did not look like the left before ray tracing.
Go loud up the average 2011 game and look at the interiors. Games absolutely looked like that, don't rewrite history.
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>>719561468
>Games did not look like the left before ray tracing.
most of them did
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>>719545256
i don't understand why games don't have a potato setting by default
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>>719563362
they have, its exclusive to consoles.
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>>719551080
Rent free yuropoor detected.
>>
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>>719561468
unpossible
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>>719565143
>posts a game with baked ray traced lighting
Mirror's Edge was the exception, not the rule.
>>
>>719545256
Ray tracing was always a fucking meme.

It turned everygames performence to shit.
>>
>>719545256
>"we want the poorfag audience"
>richfags stick to gacha and poorfags buy a video game that can run at 60fps
>get more money as a result
it's just that simple
>>
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>>719563306
The most beautiful game of all time has no raytracing and runs at 1080p 30fps on a base PS4.
>>
>>719545612
Same thing that well-made dynamic lighting and shaders did 20 years ago on a potato PC, but instead of having a team of competent, caring, white men developing the game, they can hire retarded women and shitskins, put in a fraction of the working hours, drag and drop assets in the Unreal Engine, and make you buy a 5000$ GPU to run their game at an almost stable 60 FPS with DLSS and uspaceld from 720p.
>>
>>719564142
seething incel detected
>>
>>719545318
A reason to sell you a new GPU
>>
>>719568496
>>>719545256 (OP)
>using a gpu
>ever
voodoo is the biggest scam i've ever seen and you chumps fall for it. Not only do you LOSE colour depth you get all kinds f other inaccuracy introduced into rendering. No, I will not fall for the scam and stick with my pentium II thanks.
>>
>>719545256
Its likely more due to how poorly battlefield has run for the last 20 years. Slapping RTX on it would alienate 99% of the playerbase
>>
>>719569176
>Slapping RTX on it would alienate 99% of the playerbase
Hardly. Nobody buys radeon or arc and by now basically everyone has an rtx capable card.
>>
>>719569365
Its not about cards not supporting it. Its about every battlefield since 3 running like abject shit on most systems including high end up to date builds
>>
>>719546890
I actually really like the hair enhancements some games were trying, I get taken out by that static hair texture that looks awful, I can't say the same about raytracing though.
>>
>>719565501
>Baked lighting was a rare exception
moron
>>
>>719558206
PBR materials were industry standard before real time ray tracing existed. Ray traced games are actually cheaper because less effort has to go into optimising and hand crafting the lighting.
>>
>>719545256
What would even be the point besides laziness of having ray tracing in a game like Battlefield with no day/night cycles? You can just prebake the lighting making the map look as-good as ray tracing without the performance hit.
>>
>>719551719
That's a cool Easter Egg! The reflection shows the original game.
>>
>>719545256
fuck nvidia and fuck gaytracing lmao
>>
>>719545256
>DICE is doing everything they can to win back our trust.
/v/ros, I really need an answer for this.
Are we still boycotting EA, or is BF6 halal?
>>
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>>719571125
>>
>>719545256
>no ray tracing, no buy
thank GOD!. maybe there will be some kind of curated lighting and art style to the game. ray tracing is the equivalent to a BBL.
>>
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>>719545256
More devs need to ignore gay tracing.
>>
>>719558406
You left out:
>Obliterates framerate
>>
>>719545256
6 years of ray tracing cards
0 games worth using RTX
>>
>>719565628
Oh well this one infinite budget graphically heavy game from 2018 looks good without raytracing, that defeats my entire argument!
>>
>>719545318
Makes people buy new graphics cards.
>>
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>>719561468
Who thinks that right one is better than left one?
It look like a photo on the right, because the matrix in the photocamera had narrow light range,
IRL you see everything like on the left, not because your human eyes had wider range, but because your eyes adapt to a different part of the environment. Its not realistic.
>>
>>719545612
Devs can make graphics faster
>>
>>719573965
If they keep gouging vram, no they ain't.
>>
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>This is what forcing Raytracing leads you
Don't blame them.
>>
This studio gets it. Optimize for 5090 and only 20 000 players on steam will play it. Optimize for 3060 (or even older) - and WHOLE WORLD will know and play your game. I swear those retarded MBAs...
>>
>>719545256
Good, Ray tracing is gay lazy and glazy.
Most of the time it's done wrong and past that shit just runs better without it and on more systems.
>>
>>719574903
visually barely any better... 1/3 of fps. Just fucking WHY? nGreedia money?
>>
>>719545256
As usual, you stupid retards miss the point. The BF6 demo ran like garbage despite lacking ray tracing. That's why it's not in the game. But of course the troon loving devs at dice are abusing the moral high-ground and claiming it's so "gamers everywhere can enjoy BF6." It's about "inclusivity" and what not. Fucking dirty, lying pigs
>>
>>719545256
>yfw you finally realized targeting only high end gpu user isnt profiting because not every gpu owners likes fps game
Lol, lmao even.
And wtf are you doing america? why dont every one of you buys latest gpu to play latest AAACK slop? You want the industry dead? Is that what you want huh?
>>
>>719574903
>>This is what forcing Raytracing leads you
To a game with much bigger levels, more enemies on screen, and the return of actual physics, and way more particles? Oh no!
>>
>>719572587
CP2077 had an infinite budget, but it didn't even get the a game that could launch on a PS4.
>>
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>>719552291
Neither of those are ray traced which is why they look identical. Hitman 3's ray tracing application only applies to reflective surfaces that are far away. Once you get close it uses the usual planar reflections. The article you linked even mentions this.
>>
>>719545256
I have a 4060 and have never once bothered to use RT. I just have no interest in it at all.
>>
>>719579212
This. DLSS is cool as fuck, because it means I can actually play all games at 4K 60fps on my 3070, but I don't care about ray tracing at all.
>>
>>719571438
small tits but fat ass
>>
>>719545318
Proprietary technology to force consoomers to buy the latest goyphics cards.
>>
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>>719579394
>Proprietary technology
Then how come every modern console and even fucking Macbooks have it?
Get with the times. RTX GPUs came out SEVEN (7) years ago.
>>
>>719545256
Thats smart you know how many people play cs2 and want something else
>>
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>>719579394
Why are you so poor?
>>
>>719547109
I actually think audio has gotten pretty good if you have decent headphones. Battlefield, OW, CS all have 3d headphone modes and I can pinpoint where someone is easily with them.
>>
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I don't think more realistic = better
real life can be very beautiful but so can video games which have no reason to mimic real life
because art styles are subjective, a stylized game will almost always look better than one which is trying to appear realistic because the stylized one accomplishes exactly what it set out to do whereas the 'realistic' one can only appear 'real' to a degree; it will never look perfectly real
games with "realistic" graphics are imperfect by their very nature
>>
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>>719545256
>it will have battle royale
Yep, the other game modes are dead on arrival.
>>
>>719545256
Good, we don't need gay tracing
>>
>>719545379
Rr reflections are so expensive srr is the default for reflections in most games that have rt.
>>
>>719579856
>turn on ray tracing
>get 5fps at 720p
A 2060 is not a ray tracing capable GPU.
>>
>>719580907
An RTX 2060 can easily play the new Doom at 720p60fps, 1080p60fps too with DLSS upscaling.
>>
>>719545256
It is literally just a setting that you can turn on or off.
Why do poorfags lose their minds over it? Just turn it the fuck off if you cant run it.
>>
>>719581652
720p? What do you need 480p for? 360p ought to be enough for anyone.
>>
>>719579394
i dont understand why people like this even post when they know for a fact that they dont know even what they're saying
>>
>>719581880
You're the one who mentioned 720p dishonest faggot.
>>
>>719545318
nvidia pays developers money to add these exclusive nvidia feature which reduces your fps by 80-95% but adds shitty "enhanced graphics". they aren't special and could be done manually without ray tracing for only 10-20% reduced fps too.

nvidia just wants to try and vender lock people to their platform and piece of shit developers go along with it.
>>
it's incredible how nvidia's marketing is so fucking good that even people who hate them believe that raytracing is some kind of new technology that they invented
>>
>>719582134
I mean they've always done this, they've done this bullshit as early as pixel shader model 2.0 while selling the GF4MX, then crysis 2 tesselation, the witcher 3 hairworks and a bunch of other bullshit.
NVIDIA has pulled off scummy shit ever since they got ahead with the first geforce card.
>>
>>719582493
>scummy shit
this is called capitalism, don't blame players
>>
>>719546727
totk has no ray tracing yet I was was mind blown by some of the lighting puzzles. Really funny how this game BTFOs everything else right now LMAO
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>>719582945
What's totk?
>>
>>719582191
people who dont work in 3d rendering had no reason to know what ray tracing was its not really that strange
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>>719582191
I think that speaks more to the retardation of PC players than Nvidia's marketing success to be honest.
>>
>>719545318
It on average side grades the graphics to your games (if you really squint you'll see a difference) for the sake of burning out your GPU and ranking your frame rate. Also like >>719550631 pointed out, you can hide your shitty optimization by just telling people they need to upgrade for your "cutting edge tech"
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>>719582993
TEARS OF THE KINGDOM
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>>719582191
Nvidia brought us real time ray tracing.
Everybody is aware that ray tracing had been used for CGI, animated films, and even baked lighting in video games for decades before Nvidia released the RTX GPUs, but they marked the first time that you could do ray tracing, in real time, 60 frames per second, instead of 60 seconds a frame.
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So much cope in this thread. Path Tracing on my 5070 Ti looks fucking amazing.
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>>719583443
You won't convince poors that games run fine with maxed RT on mid tier hardware.
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>>719583656
>95fps
Uh, if my slow paced cinematic tps game doesn't hit a minimum of 240fps, I might as well cap it at 30.
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>>719583656
>5070 Ti
>1080p
Absolutely insane choice, opinion discarded.
You are one of the poors by the way, upgrade your monitor.
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>>719545318
You didn't have to make this post, it's blindingly obvious you and 99% of /v/ has no clue how rendering functions at all.
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>>719583774
4k gaming is a meme right now and 1440p is a cope resolution. I'll get 4k when modern GPUs can run that res with no issues.
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>>719583975
>4k is a meme
True
>1440p is a cope resolution.
Says you
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>>719583975
I've used a 2560x1600 monitor since before 1080p even existed. I was given a 1080p screen at work and within a week I replaced it with a 1200p screen.
1080p is just not enough vertical pixels.
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>Me with RT on not caring that my 3060Ti can "only" manage 40fps
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>>719545256
>Wanting RT in a competitive FPS
It would've been a neat option, but let's be real. 99% of players were turning that shit off.
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>>719583975
As long you run jeet coded games there will never be a gpu powerful enough.
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>>719583975
How is 1440p cope? Nobody ever has a good answer for this. If anything, you're coping with 1080p since you could easily do 4k gaming with a 5070ti if you turned your settings down.
>>
>>719546026
You mean like any halo game ? They used to have lights on every bullet (plasma). It was pretty cool and ran on a 360, no gaytracing
>>
Metra IMG met be the solution in 20 years. Right now it sucks almost as much as temporal tech, because you cannot have it without it
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>>719545318
its a total fucking meme. its what movie studios used to help do lighting for pre-rendered cgi shots. game devs thought it would be a genius idea to put that into vidya at the cost of completely tanking performance. but at least that puddle you run past @ 5fps and dont pay attention to looks fancy.
>>
ITT screenspace reflection "enjoyers"
>>
imagine playing with browns and poors
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>>719585180
*Gaytracing
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>>719583975
>4k is a meme
AKA: I'm poor
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bf is b-b-b-back... kneeling on my shit pc righjt now
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>>719585409
Yes? At least with SSR you can still get 120fps natively and they're good enough.
Maybe if GPU prices remain inaccessible to the common man, devs will continue to target RTX 2060s and 3060s and by the time the 8090 releases, there will finally be a card that can handle raytracing at similar resolutions and framerates.
>>
>>719583975
I dunno, I just finished playing Indian Jones at 4K native with full path tracing and everything maxed with HDR on my OLED monitor. Gaming at 4K is great since you're GPU bound, CPU doesn't matter as much so you don't need to do a full build upgrade as frequently. Waiting for the 10k series from AMD and an X3D variant before I swap boards. Hoping the new memory standard CAMM2 is ready for that generation so it will be an actual leap in performance rather than the sub-par DDR5 filth we got saddled with on AM5.
>>
>>719585492
Lmao, u regards have no idea how graphics work. You are just cattle sucking the next shit the marketing team comes up with
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>>719583975
4k gaming with DLSS is amazing. You can scream it's a meme all you want but I'm getting ~1800p visuals at ~1200p performance. Sorry about your 1080p monitor though.
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>>719585701
Get better glasses you fucking nerd. Even my 28" 4 monitor is exponentially sharper and more detailed than my old 24 1080, and its even noticeable vs. the 27" 1440's I use at work for text.

You are either a third world shitholer, a minority, a laptop user, poor, or ALL OF THE ABOVE.
>>
It's amazing that BF6 of all games is the one that finally outs the depths of hypocritical barrel scraping /v/ will employ to bitch about everything. This poorfag infest board cries about raytracing for years and suddenly 1 game says fuck it, performance first and WOULD YOU BELIEVE IT, /v/ cries about it not being an option
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>>719585985
Holy shit, stop embarrassing yourself LMAO
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>>719585701
Ever since I bought a Macbook Pro with a 15" 2880x1800 display back in 2012, I cannot stand any display with less pixels per inch. It's so sharp you could lick it.
5K 27" is what I use now and can't imagine using anything smaller. 8K will likely be my next upgrade.
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>>719586356
Nice bait
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>>719545256
Based, every dev should follow suit. Fuck this pointless graphics race, when I buy a computer I want it to last at least a decade. Not be forced to buy another overpriced gfx card every 3 years or some GDDR9000 ram shit you need a new motherboard to install. Fuck off, let me play video games.
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>>719586515
It's not bait. Once you've experience that HiDPI gold you can never go back. It's like reading text off a nicely printed poster at all times.
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>>719586352
Get better glasses. The resolution increase is objectively sharper.
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>>719586696
good luck running games on your overpriced potato hardware macfaggot
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>>719546336
>Technology is still in prototype phase
Ray tracing as nvidia introduced it has been around for like 7 or 8 years now which is a pretty long time as far as computer graphics go (just look at like games in '93 compared to 2000)
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>>719581652
>1080p60fps too with DLSS upscaling.
If you aren't getting 60ish fps native then there is no reason to use DLSS or FSR because the experience with DLSS 60fps is going to be ass.
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>>719584898
>Nobody ever has a good answer for this.

TVs went from 1080 to 4k. Games couldn't. 1440p is pure cope. It exists because 4k was too much for games.
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>>719588920
Monitor resolutions have never had anything to do with tv resolutions you zoomer retard.
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>>719588296
>If you aren't getting 60ish fps native then there is no reason to use DLSS or FSR because the experience with DLSS 60fps is going to be ass.
Upscaling is not frame generation anon, don't confuse them. DLSS upscaling does not need a high base framerate to work.
>>
1080p reasonable cheapskate
4k brave early adopter
1440p c u c k fencesitter
simple as
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>>719546336
Ray Tracing sucks. Path Tracing is great.
>>
>>719589004
Is this why 1080p was the standers on both for many years? Cope harder.
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>>719589139
holy shit you really ARE a zoomer. hey retard, the world existed before you did, for most of pc gaming resolutions never followed tv resolutions
>>
1440p only seems better because it looks sharper. DLSS4 makes things look sharper. DLAA makes them insanely sharp. Without eating 30-40% of fps.
>>
>>719589246
It did once LCDs became a thing. Before that nobody even cared about resolutions.
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>>719589348
1440p seems better because it has more pixels therefore everything is clearer and high res. Sharpening alone cannot produce detail or clarity, sharpening is essentially just the crunching of neighboring pixels.
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>>719589428
no it really didn't, even 4:3 stuck around for longer on pc
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>>719589529
My first LCD was 1080. I'm over 40. 4:3 can also be 1080.
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>>719588019
DLSS fixes everything.
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>>719588019
An M4 Max is more powerful than a 4070 and uses 1/15th of the power.
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>>719545256
Because it's bf3:2 or more like a mod pack for it and the Indians they outsourced it to simply couldn't bother to learn how to backport it. The beta genuinely looked like a ps3 kek
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>>719590109
yeah in photoshop lmao
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>>719545256
>no raytracing
Unfathomably based. I say this as a 4090 owner. I don't need raytracing in my multiplayer games.
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>>719590028
dlss is proprietary macfaggot
>>719590109
only a macfaggot believes this because they are illiterate retards
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>>719545256
>RTX off: 160 fps
>RTX on: 100 fps

They were right to remove it.
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>>719585492
If you sit at a desk with your monitor you absolutely aren't going to notice 4k. 4k is for bigger screens at longer distances
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>>719545318
Hello saar
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>>719545256
I recently got a 50 series card from a 1080 and I was able to try ray tracing for the first time. It made the whole game look like the bloom from Bad Company 2 and I couldnt see anything. Also fps loss. Rtx just aint worth it.
>>
>>719584228
>>719583975
I "downgraded" from a 1440 monitor to a 1080p one to get more frames. Frames above all.
>>
Things I don't give a shit about:
>ray tracing
Things I care about:
>no class locked weapons and terrible "class" system
>no server browser
>no third party servers
>terrible UI
>battle pass
>instant health regen + instant respawn time
>tiny CoD maps
Not buying.
>>
>>719593118
I just bought a better GPU because I'm not poor.
My 4090 gets 120fps in all games at 1440p.
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>>719594052
Cool, shame there are no new high spec games worth playing. I'd say you wasted your money.
>>
>>719545318
Makes reflections slightly prettier at 75% of your current framerate.



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