>only 20 dollarydoos Indie developers will unironically save the industry
Why are people so mad about this again?
$20 to me frankly signals the developers aren't confident in the product, will not purchase
>>719557056don't care still pirating
>>719557119Greed>>719557208Hollow Knight was 15 USD when it released.
>>719557056Did they forget they are Australian or something?
>>719557119The only "people" mad about $20 games are (((AAA devs))) that see it as a threat to standardizing $80 games
>>719557056>19.99 EUR = 23.41 USD
>>719557119Because indie devs who make lower quality games will be judged against it. The industry is pushing higher prices to cover their bloated costs.
>>719557119It's antisemetic
>>719557056SEX WITH MY GIRLFRIEND (male), PHANTOM, WHILST HORNET WATCHES.
>>719557502lmao
>>719557502Just wait until you figure out that when we say "this game costs 20 bucks" that is actually what will be deducted from your account, you don't get raped by taxes on top of that
>>719557119The average tranny indie slop can't compete with the white dev teams. Silksong needs to be $80 or trans devs will have to sell their games for $2.
>>719557208Kek. I like how people are still trying to push this retarded narrative
>>719557208The full price of a PC game in 2003+22 is meaningless anyway unless the developer has decided that it will never get a discount.There are $20 games that are on sale for $5 a few months later and appearing in 3-for-$5 bundles on Fanatical a year after that, and then there are $20 games that are only 15% off several years down the line. A highly anticipated game is more likely to be the latter. Some $30 or $40 games releasing this month will be cheaper than Silksong a few sales from now.
>>719557227And I'm absolutely confident Team Cherry is perfectly fine with that
Between discord gay ops, contrarianism and ragebait this board is going to be completely unusable to talk about this game. I'm just going to play it and now browse this site for a while.
>>719557227you're not that guy
>>719557919Why would you ever enter threads about a game you're currently playing or wanna play in the near future in the first place? You love getting spoiled?
>>719557502>2300JPY = 13,34 EUR
>>719558000Not if you finish it fast enough.
>>719558102Oh I see, you wanna be the guy spoiling it for retards in the thread. Fair enough
>>719557056>save the industry>by lowering the value of indie games so that anyone who's not already rich like Team Cherry won't be able to survive.
>>719557056Their audience is broke egirls and trannies, they can't price the game higher than $25I already know some that are going to wait for a sale
>>719558185HOLLOW KNIGHT WAS 15 USD WHEN IT FIRST RELEASED
>>719557119because greedy corporations like Nintendo are currently in the process of trying to normalize 80$ games and then this insanely hyped up indie game comes up for sale and it's just 20$. It makes those corporations (rightfully) look like greedy pieces of shit tho.
>>719557227I'm too scared to pirate this one, feels like a lot of people are going to make trojans
the silksong hype seems like a mass psychosis to me like with covid, BUT.. I'm SO GLAD indie devs get fucked RAW IN THE ASS. most indies went from 10-15 to fucking 30-40 bucks. for fucking cheap roguelikes. and the poor bastards paying FULL PRICE AT LAUNCH, get the worst deal, because the game isn't even finished yet. FUCK INDIE DEVSI hope they go homeless
>>719558478GTA6 will completely undo that when it becomes the first $100 game and people STILL buy it by the millions
>>719558185Oh damn now I won't be able to play the 50 new asset flips that come out on Steam every day anymore, sad!
this is not good for indies who wanted to charge more than $20
>>719558324
>>719558185HK was 15 bucks when it released and the devs were broke as fuck
>>719557502Eurocuck classic
>>719558728Most indies aren't even worth 10 bucks.
Very strange decision. I understand the original was $15 but given the level of hype around Silksong I was expecting this to basically be a full price release.
>>719557056I feel like the game is only gonna have 20 dollars worth of content... the problem is these soft ass baby indie devs cry when they need to put more then 60 minutes developing thier video game which is why this shit took 8 yrs.
why have zoomernigs attached their online personas to this random game that nobody played? is the power of "memes" just proof that 95% of the population has no internal monologue?
>>719557056based>>719557281>>71955832420 bucks for indies is the golden standard, has been for years. a faggot price would've been 25 or 30
$20 to own, as cheap as the month of ganepass it takes to play it.
>>719558981>>719558324The first game was coming from unproven devs, who needed people to try their product, in order to bolster it through word of mouth.Well they're not unproven anymore. They're one of the most well renown developers. People trust that their product will be worth it. They can charge a higher, fair price.Lowballing the price of the new game is going to create an climate in where customers expect more for less. They will look at other indie devs and say "why should I purchase your game for 30, when Hollow Knight sold theirs for 20?" These unrealistic expectation harm creators.
>>719559402Shalom!
reminder that nobody gave a fuck about this game until trannies and bots started spamming it everywheremost manufactured shit I've ever seen. absolute kike behavior.
>>719559402Hey look, its another developer upset that Hollow Knight devalues their garbage product simply by existing.I can feel the red hot rage that fueled this post through my screen.
The game that saved vidya
>>719559509>consistely htiting 1-5 thousand players over the course of 8 years is actually badlmao chart retards dontk now how charts work
>>719559573why? what about it do you give a single shit about you dickless tranny zoomer? why do you want to play this game beyond being part of an internet fad for other people who cut their cocks off?
>>719557056
>>719559509>check the actual chart>the baseline is 10k players on average
>>719559664>hitting 70k after 8 years because of reddit meme's is purely naturalshalom to you too, monster nose
Most manufactured discussion point ever.Indie games being 20$ is standard. Why are people even discussing it?
ender magnolia came out at 20 bucks this year toowhy are indie metroidvania devs so antisemitic?
Reminder that all the people mad at this game are deltarune faggots angry this game overshadows their tranny simulator hard.
>>719559782its just the newest information about the game and spambots have to use the newest informationalso subhumans feeling like they are "a part of something"
>>719559670I'll grab you a copy
>>719559509>>719559740smartest /pol/fag
>>7195594025 seconds of critical thinking might lead you to realize they likely priced it this way because it was successful the first time. Alienating your fanbase is typically a dumb fucking idea you stupid cunt.
>>719559853>bro its because of muh announhcementgames get announced all the time, its because of reddit silkposting, which is the gayest shit ever devised in history. probably why you enjoy it so much you lonely fucking faggot cocksuckerthe spam for this game is nigger shit. this and deltatroon should be completely banned from the fucking internet. go to your hugbox discord if you want to see homosexual fanart you fucking NIGGER
>>719559328>>719559496>>719559549Hollow Knight is an above average indie game. With more content and a lengthier playtime than many indies.Quality games like Tunic, A Hat in Time, and La-Mulana 2, Blasphemous 2, Grime, and the Witness all sold between 25 and 40 bucks.For the record, I'm not a developer. But I sympathize with them>>719559881Retard, everyone knows they underpriced their previous game. The strategy worked for an unproven developer. But now that they've proven themselves, and showed their true worth, they could easily sell the sequel for twice or more than what they sold the old game. Nobody is going to feel """alienated"""(shitty buzzterm), because everyone knows the true value of the game is more than 20 bucks.
>>719559967have sex chud
pixelslop ain't worth more
>>719560021stop trying to groom me you evil shitskin freak
>>719557119At a time when the whole industry is trying to push for higher prices because muh inflation, muh increased costs etc. a sequel for one of the most beloved indie games of all time is going against the narrative. They're angry because this risks people realizing that games don't have to become more expensive.Obviously not a single customer is angry about it.
>Just booted up hollow knight and killed Nightmare Grimm, Pale vessel and Absolute radienceYep, i'm ready for shaw
>>719560059you are brown thoughbeit
>>719560159>no uthe average silktranny, everyone
>>719560232post hand
beat HK years ago but never replayed it, never did any of the DLC or path of pain stuff either, just default ending reckon I've got time to do a playthrough before Silk?
>>719560010Shalom!
>>719560258post address and proof of citizenship, front and back of ID preferred
>>719558478>Nintendo>GreedyThey're stingy old misers who never put their shit on sale but greed is lootboxes, battle passes, microtransactions and every other slop modern games are infested with. Nintendo does none of that. They're way less greedy than other AAA games, which is hilarious given how much of a smear campaign there is against them.
>>719560341I wonder who could be behind this post
A mediocre product has never saved any industry.
>>719560394isnt there a dedicated nintendo cocksucking thread elsewhere? we only talk about trannybug in here
>>719559967it just got astroturfed because team cherry's silence only made the sequel more intriguingwe've had literally ZERO exciting releases this year (except maybe e33), so naturally this game carries some weight. you fucking retard nigger>>719560341>no handkek hollow knight haters are brown
>>719560394>they may be greedy, but WHAT ABOUT OTHER FUCKING COMPANIES SHUT UP ABOUT NINTENDO THEY LOVE ME
>>719557604you can stop now
I haven't finished Hollow Knight because it was too hard
>>719559402Post nose.
>>719560502NEVER. SEX WITH PHANTOM UNTIL THE BED BREAKS.
>>719560312Nah, you'll burn yourself out if you try to do all of it in just three days
>>719560582Post hand
>>719560478you really think someone not sending you dickpics is winning an argument? is this what the internet has become to zoomers? just ask to see eachothers hands and then smugly insist they must have been brown for not entertaining your faggot shit?everything in your post is both objectively incorrect and subjectively homosexual.I'll kill you. I'll kill your whole fucking family.
>>719560329>>719560582>No argument>"Let me penny pinch! I know I'm kvetching over roughly 20 bucks for a game I'll play for 100+ hours, but you're the jew!"
So what's the appeal? It looks like yet another metroidvania but with bugpeople
>>719560479>NO I DON'T CARE OTHER PEOPLE ARE MASS MURDERING SERIAL KILLERS THIS ONE PERSON KICKED ME THEY ARE PURE EVILNuance? Degrees of evil? Triage?
Are people seriously complaining that they raised the price by 5 dollars
>>719560780its a meme from reddit and trannies on discord. not a joke in the slightest. thats why its being spammed
>>719560786If I complain that a dude kicked me, I would in fact think that it's whataboutism to bring up the fact that serial killers exist and would accuse you of being a fanboy of the kicking faggot
>>719560792Jewish behaviour desu
>>719560792>1 less gigabyte>5 more dollarsMy son died while I was waitimg for this game.
>>719559402Your life would improve if you weren't contrarian and ironic on purpose. If you found things you actually enjoyed and talked about them with others, or spent time earnestly engaging others about the things they enjoyed, you would not only have a better outlook but be spending your time much more productively.
>>719561267Damn I guess you should have fed him sometime in those 7 years
>>719557119I'm not interested in making games that sell for $20 and neither are most people. Enjoy your dead medium.
>>719560743So being a Jew. Team cherry has enough money for 2 lifetimes and they didn't plan on expanding. They could honestly release it as freeware if they wanted
>>719557119same reason devs were mad at e33 for not being $80. quality and cheaper.
>>719558478this. Metroid Dread was fucking $60 and it's the most 7/10 game ever made, and likely 1/4 the length of Silksong
>>719560743I, the customer, am quite content with the $20 tag on a game I'll spend a hundred hours playing.They, Team Cherry, are already millionaires and are also quite content with the $20 tag on a game that'll make them multimillionaires.You, the jew, are not happy with the $20 tag because it means other jews will struggle defending their jewishness on store pages.
>>71955930815 million sales, shazamtranny
>>719561336My ex's cunt husband wouldn't get him vaxxed, turned him into a little antivaxxer so I told him to ask his god for food
>>719559402LMFAO masterful bait
>>719561521I wouldn't have given a shit about dreads price if it was good. I'm still mad at how mediocre it was and I am glad fags are finally turning into it
>>719558478shows us your dildo collection snoy ; we know you are eager to compare with what has come before
>>719561274I'm being entirely genuine. Everyone I have talked to about Hollow Knight, has commented on the ridiculously low price of 15 dollars. Saying things like "it was a steal". Or "I feel guilty paying the price I did". Or "They should charge more". Etc. Literally nobody has thought, "yep,. 15 is the exactly right price for this amazing game">>719561376Maybe so for Team Cherry. But what of other developers? Team Cherry just happened to have won the proverbial lottery. Other people aren't so lucky. They depend on reasonable expectations of pricing in order to be successful. Which Team Cherry is ruining by undercutting everyone with their excess money. Doesn't that sound like a shitty thing to do to you? Using your vast wealth to make it difficult for other people to survive the market?I assume Team Cherry is merely ignorant. Not malicious. But even so, the results are the same: Expectations are warped to expect ridiculously low prices. Making it difficult to survive the market.
>>719559967This is the level of discord raid contrarianism that will be on this faggot site for months after the game drops. I won’t be here because I’ll be to busy playing but this nigga is mad at literally fucking ghosts. Mad about troons mad about Reddit. No one mentioned any of that but they have to be mad because they just have to okay!!!!
>>719557227YOU are what's killing the gaming industry
>>719561835>I feel guilty paying the price I did>They should charge moreYour friends are retarded and poisoning your mind
>>719561637It's not bait. It's the truth. Some people find the concept too difficult to grasp. Or deny it out of sheer greed. They only think about this matter from a customer perspective, not a creator's perspective. Because they're lifeless wagies who never even dreamed they would be in a position where they can sell their own creations.
>>719558478And people will still buy the next reused asset Pokemon for $80 and GTA6 for $100. Dumbasses will always be dumbasses. Some cucks in australia ain't gonna do jack shit selling their game cheap.
>>719561830>bring up valid point >no I’m gonna talk about dildos in ass because I’m just looking for a reason to fight on 4chan DOT gov
>>719561835>But what of other developers? Fuck them. Making indie games should not be a full time job. Retards who think they should be able to live off making mediocre games are part of the problem
>>719558959in 8 years dollar lost 25%Its fucking over
>>719561993EX33 was 40 bucks and Silksong is 20. Find the nearest ledge you fucking NIGGER!
>>719561993Literally every single good game this year has been $40 or less. People charging "full price" are the ones making shit
the question people should ask is why is slop like borderlands 4 $80.
>>719562326Because piggies will buy it. The real question is why are piggies piggies
>>719561360You won't be missed, faggots like you is what killed vidya in the first place.
>>719557227Yep. No physical, no buy.
>>719561942Says the Steamdrone
>>719561360I wager the hypothetical games you would make aren't worth the $15 price point either
>>719557227This, I unironically pirated hollow knight first, played it to completion, then bought it on steam at full price later.
They could definitely push it to $25 but that's probably about it. The golden zone for indies with extremely few exceptions is $15 to $20.
>>719562483Find me a physical release of beyond the citadel. Digital allows Indies to release games without going through the headache of distribution and fucking with publishers
>>719562586and no I don't care about inflation
>>719562594>Digital allows me to not own the games I buyFTFY
>>719562704I would like to see them try and take a game off my spinning rust disk but ok
>>719561959None of my friends have played Hollow Knight. I was speaking to strangers. Even people on /v/ express the sentiment.https://arch.b4k.dev/v/thread/579551208/#579554373>Hollow Knight is wonderful though. It is totally worth $60.https://arch.b4k.dev/v/thread/541534974/#q541553573>Made by 2-3 guys on a low budget>Plays better and has more content than games 4x its price>Can permanently destroy a consumer's ability to justify paying full price https://arch.b4k.dev/v/thread/524249665/#q524253614>I was surprised hollow knight was so cheap. I kept diving through new areas, thinking surely this is the last area. >>719562105What an evil thing to say.>>719562180EX33 dealt with the same issue that the first Hollow Knight did. The developers were unproven. So they had to sell the game lower than its value, in order to ensure more people try it and spread the word. However, now that everyone has played the game, they all believe it's a GOTY contender worth full price. If the EX33 sequel comes out, and it's not full price, they they're retarded.>>719562313So... we are not at odds. Earlier, I gave examples of great games between the prices of 25 and 40. This price range is too high for the other anons. They think I'm crazy for saying quality indie game should be more than 20 bucks.
>>719561942>killing the gaming industryI wish. It needs to die already so normalfaggots like Hollow Knight fags fuck off already and gaming can be good again.
we just have to wait
>>719559827Kill yourself, shazamtranny
Hornet's thigh gap and upskirt aesthetics makes me horny for her
>>719559402>customers expect more for lessThis is a good thing though it will never happen because gamers are cattle.
>>719561835>Team Cherry just happened to have won the proverbial lottery.making a good game that people want to play is winning the lottery? they charged what they thought their product was worth. the market determined that the price was acceptable. if other indie developers want to do the same, they need to:1. make a good game2. price it realisticallythere are plenty of indie games that do this successfully. hollow knight was just one of them. team cherry can only undermine other developers if the above two items hold true for them. and here's a hint: most of the time, it doesn't.
>>719562586Hollow Knight is not your typical indie. It has ascended above everyone else, finding legitimacy in the major markets. Being featured in major events. Garnering major awards. Having a built in audience of millions who will purchase the game day 1. Treating it like your typical brokey indie game is weird.
>>719562768If you don't understand the linguistic difference between>They should charge moreAnd >It's worth more You are an idiot
>>719562910stop lewding the spider
>>719562768>What an evil thing to sayt. 3rd rate game dev with a 4th rate game who is banking on his 4/10 game to pay rent
>>719559402It's not an unrealistic expectation.If you are an indie dev and you don't have an established fanbase, you should not be charging more than $20 for your game. Doesn't matter what it is.This isn't customer entitlement, this is basic economics. Either accept that people will only buy your unknown game if it's cheap and then will hopefully make your game more popular through word of mouth, or make your game overpriced and don't sell any copies.
>>719559967Imagine being this mindbroken. People are getting hyped for the release of a new game and are playing the previous instalment. Stop being autistic.
>>719562921>making a good game that people want to play is winning the lottery?If Hollow Knight was priced based on the game's quality and pleasure it brings to the player, it would be priced higher than 15 bucks. We all know this. We all expect Silk Song will be comparable to the first game. Thus we can reasonable assume that Silk Song is worth more than 20 bucks. We know this, Team Cherry knows this. They are underselling their own product.
>>719563207nah they're making sure their game sells stupidly welland they're giving the middle finger to everyone but the customer
SAAAARRR DO NOT REDEEEM SILKSONG SARRRR
>>719563207Team cherry wants to sell their game to as many people as possible. By pricing it this low virtually everyone on the planet who wants to can buy their game. This will drive up engagement and more people will buy the game. Stop being retarded
>>719563069Even if we take your bad advice, indie devs still get fucked. Because what it you make a fully featured lengthy title. And you want to sell it for 20 bucks. Well... now the customer is going to compare your game to Silk Song. You have to force it down to 15, even though you KNOW it's worth more. Because it makes economical sense to play into the customer's expectations. That's why it would have been a smarter move for Team Cherry to charge at least 40. So expectations of the customer doesn't plummet.
>>719563357I'm going to redeem the Silksong and I'm going to question every indie game about their pricing from now on.
>$20I'll have it for free lmao.
what are the chances bros
>>719563207JEWISH
>>719557119People aren't, only (((them)))
>>719563279>>719563402I'm sorry, but if raising the price from $20 to $40 prevents your from purchasing the game, then you were never really a fan of the first game to begin with. You're not the target audience.
>>719563420>You have to force it down to 15No you don't. Stop being retarded
>>719563583t. Mad his $25 dogshit game is going to get rubbed out
>>719563420>So expectations of the customer doesn't plummet.It's the opposite moron. Higher expectations from the customer is only a good thing.
>>719563583>You wouldn't spend $40 on a game? Your not a real fan>It's only $60>I can't believe you wouldn't pay $80>All true fans would pay $120 for the sequel>You should be begging to pay us $200 to play our new game
>>719563207>If Hollow Knight was priced based on the game's quality and pleasure it brings to the player, it would be priced higher than 15 bucksit was released at 15 bucks. no one could have played it before it was released. the "this game is worth more than the $15 i paid for it" is justification after the fact and praising the game's quality. you can argue that it was underpriced, but for a new developer with no big games under their belt, they priced it realistically according to the market, and guess what? it worked. the game sold gangbusters because of word of mouth marketing due to how good it was for the price.there is no reason to think this should change for the sequel. they know the first game sold because of its quality-per-price ratio. they likely made the same decision for silksong. and this time around, they have even less financial incentive to increase the price because they already have money from the first game. the only reason they stopped short of developing some of the stretch goals for the first hollow knight is because they literally ran out of money to continue development. we can see what exactly they do when they're developing their games when budget isn't an issue gvien it's taken them 7 years to make silksong.silksong is priced at $20 because they're game devs that want people to play their game.
>>719559402Joke's on you buddy, I've been frequently disappointed with indie game pricing since Terraria released for $10.
>>719563601Yes you do, because Silk Song is probably going to be a GOTY contender, and sell 3 million copies in the first week. And then when the customer looks are your indie title, they're going to think, "20 is a little high. I doubt it's another Silk Song." And keep scrolling. "I'll wait for it to go on sale". And then they fucking forget about it as soon as they leave the page.
>>719563583$40 would be a fair price$20 feels like stealing, hence it's going to sell insanely well
>>719563807>they're going to think, "20 is a little high. I doubt it's another Silk Song."and why is this a bad thing?
>>719563740He's literally me...
>>719563420>You have to force it down to 15, even though you KNOW it's worth more. Because it makes economical sense to play into the customer's expectationsyou mean, it make economical sense to price the game according to what customers are willing to pay for it. a game is only worth more if that's what people are willing to pay. it doesn't matter what you """know""". that's not how economics works.
>>719560792Literally, and genuinely unironically this time, ONLY on /v/. And ONLY because people need something about this game to bitch about. The sheer level of reaching is insane this time around.
>>719563692You've never worked a customer service job in your life, and it shows.>>719563737Slippery slope fallacy.I'm just saying that Hollow Knight is one of the most highly rated games. So it should be priced as though it's a highly rated game.
>>719563740>Spends the first paragraph stating the points I've made myself.So you haven't been reading the thread. Disregarded.
>>719563207If an indie isn't good enough to get the customer spend the money they are asking, it doesn't deserve that price.I don't spend 80$ for AAA titles even if they spend billion dollars on it.Same applies to indie games. Team Cherry is smart. They are known for their fair pricing, fan adoration and excellent games. 20$ price tag was genius, intentionally or not.
>>719563945>Slippery slope fallacyIf the past 25 years haven't taught you it is actually the slippery slope law then you are retarded
>>719563898Anon's unspoken assumption is that all other indie devs deserve success. he's wrong of course: success is EARNED and the consumers are the only ones who can give it. personally, I think Silksong raising the bar is a wonderful thing; there are already far too many mediocre indies out there that ought to be culled to unclutter this saturated market
>>719563807No. You don't. You can price your game at whatever you want and if it is good people will plbuy and play it
The fuck is wrong with some of you fucks? Like your mad because the game is cheap and affordable and not ripping you off?
>>719563945>Slipper slopeYou realize you are saying the exact same thing but about price deflation instead of inflation right? >Team cherry released a game for cheaper so now you have to release cheaper games>This is going to cause people to understand cut each other
>>719564212just shitposters
>>719564212It's literally one guy. He is either a master baiter or absolutely seething his shitty indie game is going to bomb and is behind on bills
>>719557056Based
>>719563898Because it's unrealistic to expect every indie game to be a 40+ hour game, developed primarily by 2 developers, who reap all of the benefit of 15 million sales.Most games are going to require a team. Many games won't be structured like metroidvanias, and will be shorter. Assuming those games are good, they should be able to make a profit. Why wouldn't you want good indie games to make a profit?>>719564106>Anon's unspoken assumption is that all other indie devs deserve success.retard alertretard alertI'm not even going to bother reading the rest of your post. Nobody can possibly think that I think that.
>>719563898Because my shitty faux ps1 doom clone tranny game DESERVES to be successful you fucking chud
>>719564358Team cherry did it without 15 million in sales the first time. And as for legnth HK is literally too long. If it was 10-20 hours it would be much better.
>>719564425But beyond the citadel is GOTY?
>Why wouldn't you want good indie games to make a profit?good indie games will make a profit if they are priced appropriately and have good exposure and word of mouth. keep whining though, I'm sure team cherry will listen and the costumers will buy your lower-quality game for an even higher price LOL!
>>719563928>it make economical sense to price the game according to what customers are willing to pay for it.People are willing to pay more than 20 bucks for silk song. However, because they don't have to pay more than 20 bucks for silk song, their expectations are readjusted down.>"muh economical concepts".Bitch, have you heard of "undercutting"? Pro tip: It's not merely setting your price lower than the competition's. It's setting your price *SO* low, that it makes it impossible for others to compete. Forcing your competitors out of the market entirely.
>jewish corporate piece of shit genuinely trying to shame the based aussies for not trying to rip you off
>>719561360>I'm not interested in making gamesWe know, you're just interested in money
I fail to see how all of this is a bad thing againEither make a game that can be compared to Silksong in quality or die screaming, you will not be missed since people didin't acknowledge your existence in the first place
>>719557056How am I suppose to justify selling my indie game for $20 now when it's nowhere near the quality of SilkSong?
>>719564027it's a monument to your retardation that multiple people can tell you the same exact thing multiple times and you still don't grasp what they're telling you.the price is a marketing strategy. what the game is worth according to the consumer is exactly what they pay for it. some people will buy it full price. others will wait for a sale. some are willing to pay double or triple that amount. what the game is "worth" is a subjective argument according to each individual consumer.the argument that the price is hurting other devs is retarded because if people want to play those other games, they will STILL BUY THEM if the price matches what they're willing to pay. people want to play good games. if silksong raises people's standards, that is A GOOD THING. if you want people to buy your indie garbage just because it's indie garbage that someone worked really hard on, then PRICE IT ACCORDINGLY. it doesn't matter how hard you worked on it if your game sucks.you are arguing for worse games that cost more money. justify your stupidity.
>>719564741You cannot and it's beautiful
>>719561871thats the actual source of this meme spam you retarded faggot in denial
>>719564151>You can price your game at whatever you want and if it is good people will plbuy and play itLOL, no. Good games fail to profit all the time. The market is tough.
>>719557056That's kind of crazy. I can't even be snarky or sarcastic. I don't blame anyone for being suspicious of that price. Like imagine Bloodborne 2 being 40$. Of course you're going to sideye it and wonder what is missing to justify undervalueing it.
>>719557119Because its exposing Nintendo's evil greed and the fanboys have no defense against it.
>>719564616>People are willing to pay more than 20 bucks for silk song. However, because they don't have to pay more than 20 bucks for silk song, their expectations are readjusted down.Sounds like they're not willing to pay more than 20 bucks anymore. Other devs are gonna have to figure out that team cherry magic that let them release HK so cheaply to begin with. Hell yeah baby, I can't wait
>>719564239No, I described cause and effect. 1 event happens. It causes 1 effect.The other anon was saying that it was going to become a pattern that happens again and again.
>>719564820Ok but how can I make money then? It's just myself that's been working on the game for a year, not 3 people for 8 years. If I sell it for $5 I certainly won't get 4X the amount of people to buy it. At $20 I was expecting to make 15k off of my project.
indies in this thread fuming and seething really makes my dayBASED TEAM CHERRYTOTAL INDIE GREED DEATH
>>719564616$20 is so low that it's impossible to compete? $20 is still mid-to-high price for an indie title.
It's gonna have a peak CCU of at least 500k.
>>719565070Simple: make a game that's actually worthy of it's price
>>719565070>1 year>by himself>wants to price his garbae 20 buckshave fun being homeless
>>719565070you more than likely won't make a peofit. unless you're already established, get lucky, hit some viral trend, or really knock it out of the park in presentation and quality, you basically can't break into the indie scene in the 2020s. most indie games languish in obscurity with fewer than 20 reviews on the steam store
>>719565201woah are you an investor or something? that would be pretty exciting in that case.
>>719564889Name 3. Mediocre games sure
>>719565209>Just make a game with the quality of SilkSong broDo you not get the issue here of undercutting?
>>719559328>a faggot price would've been 25 or 30I feel like they could have justified a 25 price with they hype for it, and no one would be mad. The fact they settled on 20 is a statement, like they're wagging their finger at the indie scene as a whole, and that's what's got the shills out in full force.
>>719561521I look like this now
>>719565284Not really, you don't get a participation trophy
>>719560590Nigga they a bug
>>719565070Sell more units
>>719565335>they could have justified a 25 price with they hype for it, and no one would be mad>and no one would be madbut /v/ is currently mad and it's 20?????
>>719565409im mad you trannies are spamming it so muchvideo games are free
>>719557056>Based devs don't overprice their passion project in a time of financial fuckery. Pretty based if you asked me, earned my sale
>>719565284No. If you can't compete get out of the pool. I want better games not more games. We get too much volume as it is
>>719565409Those are shills, not for this game, for other games.
>>719565409/v/ermin shitposters aren't people
>>719565409/v/ will be mad as long as it keeps getting (you)s to shit on anything popular
>>719564498>Team cherry did it without 15 million in sales the first time.They had a successful kickstarter that allowed them to work on the game freely. Is every indie now expected to run a successful kickstarter campaign?They also have an economical art style that allows them to produce assets at a rapid pace. Is every indie supposed to copy their art style?They also released the game before all the content was complete. They didn't call it early access, but in a practical sense, it was. Are all indie games supposed to release early access to stay afloat?And of course, they are just exceptionally talented. Like if you ranked indie devs, they would be S tier. I don't think it's fair to put every indie up to that standard. A tier and B tier devs can still make good games. Hell, even C tier can do it. But for those developers, it will either take more time, or more man power to get the job done. Meaning a more expensive development.The planets just aligned with team cherry. By comparing their capabilities to other developers, you are pretty much proving my point. You expect the planets to align for every little 20 dollar indie game. When it's just not realistic.
>>719564973And so did I. You can see the market uptick in price in real time over the past couple of years but are conviently ignoring it
>>719565389YES, AND?
>>719559402I’m curious to know which retardera cretin you swiped this from.
>>719565284Indies needed an actual quality filter for God only knows how long
>>719565409Of course I'm mad.Mad happy about how based the devs are.
>>719565409I'm mad brownoid poorfag thirdies won't get priced out. They need to stay in their gacha containment threads.
>>719565573Indie games that are both more expensive and lower in quality and content than Hollow Knight don't need to exist.
>>719565573>Is every indie now expected to run a successful kickstarter campaign?Now? What do you mean now that has been the expectation for 10 years. You either work a 9-5 and dev in your free time or you set up a Kickstarter/patreon and shill it
>>719557697>australians>white
>>719565573No. My. Fucking. Problem. I want GOOD games, not more games. We already have a mountain of shit, if that was cut down and gone it would literally only be a good thing. Make a product worth the time and money or fuck off I DO NOT CARE ABOUT YOUR DEVELOPMENT SOB STORY IT IS NOT MY PROBLEM.
>>719564782>the price is a marketing strategyI've already explained it multiple times before: Team Cherry doesn't need that marketing strategy, because they already proven themselves capable of making a game that is worth more than 15 or even 20 bucks. So selling low THEN made sense. But selling low NOW doesn't.People are willing to buy Silk Song for more than 20 bucks.Just because they set the price low, that doesn't mean the product is actually that low in value.
>>719565573can you stop crying alreadyschedule 1 had no funding and no marketingit got propelled to success on the basis of it being fun to play
>>719565185>$20 is still mid-to-high price for an indie title.Most indie titles are 5-10 hour games with a small amount of content. Hollow Knight isn't that.
>>719565482They literally can price it at $20 because they already made millions off their first game. If that's the new standard, where you already have millions and thus can take your time for 8 years, then indie gaming is flat out dead
>>719557502is the USD with VAT?
>>719557502the dollar price doesn't include taxes, so it balances out (in this case at least)
If your indie game isn't even nearly as good as Silksong then it doesn't deserve to exist, much less make money to begin with
>>719565573>They also released the game before all the content was complete. They didn't call it early access, but in a practical sense, it was. Are all indie games supposed to release early access to stay afloat?OH MY GOD THE IRONYFUCK OFFFUCKING FAGGOT
>>719565760>I want GOOD games, not more games.Yup it's this. No one fucking wants an endless deluge of mediocre indie games. A slower trickle of only the best ones for reasonable prices by the most talented devs would be a fucking GODSEND for this industry.
I think making your game fairly affordable and giving the option of expensive merch for super-fans is a decent compromise for making indie development sustainableThat's how indie animation works, for the most part, except even more so because the show itself is free and they just get a pittance of advertiser revenue
>>719557604What's the appeal?
If Team Cherry contributes to the death of those shitty PS1 retrotrash indie ""games"" with the Silksong price i'll also buy the artbook and whatever other shit they sell as extras
>>719557119it's (((publishers)))don't forget a lot of indies rely on indie publishers and don't get to decide the pricelike bg3 and e33, they fear sheeple waking up and see how much they're being fleeced
>>719566115No indie developer would take the risk of 8 year development cycles to develop good games like SilkSong if that was the case. You're literally arguing that indie devs shouldn't exist and only studio's which have investment money and can afford longer development cycles like that to exist, should make games.
>>719557056It seems like exactly the right price for this kind of game. Reddit hype doesn't add value to a product.Not even worth pirating though.
How is this not anti-competitive price dumping
TOTALINDIESLOPDEATH
>>719565273I have one. Take it or leave it.
>>719566302>b-but think of le heckin shovelware they deserve to exist tooLess shit games would only be a good thing, simple as, faggot.
>>719566302>You're literally arguing that indie devs shouldn't existYes!
>>719566302>nobody will do it!>said in a thread where somebody did it
>>719566429The problem is that many good games never would have been developed then, my guy. Think a bit.
/v/ the only niggas who would be happy that LESS instances of their preferred medium existed
>>719566516Twice, might i add
>>719566529Name 5
>>719559402Who the fuck buys indie games for 29.99
>>719566169>He can't see the appeal
>>71956660499% of indies are barely worth the bandwith to pirate, trim the fat for all i care
>>719566667I bought nine sols for $30
>>719566669wait a second... is that a...
>>719565769Hollow Knight was reasonably priced and frequently on sale, which made otherwise hesitant people willing to take a risk after positive word of mouth.Keeping the price low after a hype train is the smart thing to do, because they can use the exact same strategy to court people who are now finding out about it due to the current blitz. People who wouldn’t touch a metroidvania normally now have an easy in to start now at a price they won’t regret even if it’s not for them.They don’t need the money, the customers don’t need the hike, and other devs can get fucked if they can’t compete. Indies desperately need to get it through their skulls that they need to stop making projects with ambitions vastly overreaching their talents, and if silksong makes it clear that they can’t get away with wasting time and shafting the customer to make up the difference, then that’s just going to save them pain in the long run.
>>719566626Jacking Chan 1Jackie Chan 2Jackie Chan KartJackie Chan 3Jackie Chan: The Lost Chronicles(debatable)
>>719566416The game was successful enough to make a seque so I highly fucking doubt it failed to make profit. I greatly enjoyed it but I completely understand why it wasn't more successful. The game is fucking jank
>>719565769>Team Cherry doesn't need that marketing strategywhy would they abandon the marketing strategy that is the sole reason for their first game's success?>they already proven themselves capable of making a game that is worth more than 15sure>or even 20 bucksspeculation. we will have to see the response to silksong after people have played it to make that judgment.>selling low THEN made sense. But selling low NOW doesn't.you can justify it either way. the first game was low priced because they were unproven devs who needed their game to sell to break even. the second game is low priced because they have all the money they need and just want people to play the game.>People are willing to buy Silk Song for more than 20 bucks.and some people aren't willing to buy it even at $20. this argument is moot.>Just because they set the price low, that doesn't mean the product is actually that low in value.and just because another indie developer prices their game at $20, doesn't mean it's actually that high in value either. besides, the value is yet to be determined because the game is not out yet. we can only make assumptions based on the first game, and it's already $5 more expensive than the first game. value is purely subjective, so arguing that you can make an objective determination of what a game "should" be priced according to anything other than market research is absurd.
>>719557502>>719558985>retard doesn't know about VAT
>>719566754>JC kart>GoodL M A O @ u
>>719566729>piece of shit chinkoid slop that will go extinct after SilkAPEXPREDATORsong releasesWon't be misse!
>>719565201Artificial hype. As soon as they start playing it they'll realize it isn't as epic as they thought and they'll refund it
>>719566604if your hobby was massive but full of trash, you'd be happy if someone cleared it out for you so you could enjoy the primo stuff. you probably don't actually play indie games that aren't already popular (and therefore prefiltered) though
>>719566802>and some people aren't willing to buy it even at $20. this argument is moot.No. When people want a game, they are willing to pay a higher price. SilkSong would see at least 90% of it's sales at $30 compared to $20. This has already been shown to be the case.
>>719557658We don't either, the 20€ already includes tax
>>719566851>le epic fandom war false flaglolthe hexagrams said you'll be joining the 41% very soon
>>719565739This is the kind of attitude I'm talking about.>>719565741Early access is super shitty. It kills the momentum of development, because they blow their load too soon, and lose steam. And then they spend the next 5-10 years hacking away at the game, many never coming to completion. Early access is one of the saddest practices that exists in the industry. I wish for it to stop. Don't promote it like it's a good thing.>>719565760Empty rhetoric. We all want good games. Painting yourself as the side of good games, and me on the side of bad games, is bunk. Shut up.>>719565773They reinvented the amongus wheel, and hit the lottery by becoming the next big streamer games. 99% luck. It's amazing that the guy above you starts screaming and blubbering about wanting good games. And then here you are using mediocre games to argue against me.
>>719566982Team cherry clearly cares less about sales and more about player engagement. What you are most assmad about is how they clearly just want people to play their game
>>719567005How poetic that a game made by bug people will be rendered obsolete and pointless by another game about bugsEnjoy rotting away in chinese hell!
>>719566949I think storefronts being full of dogshit that's nearly impossible to sift through is a separate argument entirely and that falls on storefronts to give a shit about quality control.
>>719567076>What you are most assmad about is how they clearly just want people to play their gameThen sell it for $5 or make it free.
>>719567056>Early access is super shitty. It kills the momentum of development, because they blow their load too soon, and lose steam. And then they spend the next 5-10 years hacking away at the game, many never coming to completion. Early access is one of the saddest practices that exists in the industry. I wish for it to stop. Don't promote it like it's a good thing.I didn't. Just pointing out how fucking retarded it is to claim that isn't what 90% of Indies are currently doing as is
>>719566982>SilkSong would see at least 90% of it's sales at $30 compared to $20.you have literally nothing to base this on other than speculation based on the first game. silksong is a different game than hollow knight. >This has already been shown to be the case.where?
>>719560010>Quality games like Tunic, A Hat in Time, and La-Mulana 2, Blasphemous 2, Grime, and the Witness all sold between 25 and 40 bucks.Let's see what the devs of these games claim are fair prices....>Tunic steam record low $14.99>A hat in time steam record low $14.99>Lamulana 2 steam record low $9.99>Blasphemous 2 steam record low $14.99>Grime steam record low $12.49>Witness steam record low $7.59The devs of all of these games seem to think that selling well under $20 is an acceptable price to sell games for. If they were not, they would have never sold their games for that much. Seems to me the regular price of these games is just too high.
>>719567170They clearly settled on 20 as the happy medium recouping cost while still being an extremely low barrier of entry that can be put on sales occasionally for new busrsts of engagement. Be mad about it
>>719567208where?HowtoMarketAgame.comyou'll have to search through their articles about pricing. But he constantly says don't underprice your own game because you're only cheating yourself.
>>719566802>why would they abandon the marketing strategy that is the sole reason for their first game's success?the marketing strategy was not the sole reason for the first game's success. Hello? are you actually retarded? You don't seem to be processing anything. There are a lot of indie games priced at 15 dollars that don't do well. Hollow Knight did well because of the price in conjunction with its quality. If the quality wasn't there, it would have sold like shit. But the quality of the game is SO good, it convinced people to pay more for whatever team cherry puts out next.Not reading the rest of your post. You're retarded.
Taking all bets before he loses his cool and drops the mask.
>>719567301Thanks for the giggles m8 but I got shit too do and you blew your cover. Tipped your hand a bit too much on that last one
>>719567195Indies these days claim 1.0 but then stay in dev for another decade.
>>719567270>recouping costlmao. They're multi millionaires. Hollow Knight sold 15 million copies, each of the three developers easily have over 10 million. They could sell SilkSong at $.50 cents and they'd still recoup costs.
>>719557208Go buy another copy of Mario Kart World then.
>>719567352He already did
>>719566773It didn't fail to make a profit, but the reception was so middling that the dev had unironically given up on game development for a while. The sequel is him picking back up the pieces.
>>719565981Pretty much. Hollow Knight is an aggressively average game and yet most can't even reach that level.
>>719566773No, the developer stopped production on the sequel. Stating specifically the reason being that they didn't make enough from the first game. Noting that when you summed up the sales figures, and compare it to the estimated cost of development, they wouldn't have even made minimum wage.
>>719567352if he's trolling then he's pretty dedicated to the act. but since people are only mocking his stupidity rather than getting angry themselves, he's more akin to a jester than a true troll. needs to try harder on that front
>>719567449Storefronts take 30% so more like 5-7 million which isn't even that much in current year
>>719566667see >>719560010
>>719561942really?
>>719567502>>719567485Still a profit which was the point. Shame he canceled the sequel I did enjoy it but again... The game was jank as fuck I am not remotely surprised it didn't do well
>>719566743>because they can use the exact same strategy to court people who are now finding out about it due to the current blitz.Motherfucker, they sold over 15 million. Hollow Knight is one of thee most popular franchises of the last 10 years. They're not the little indie devs who has to lowball themselves anymore.
>Price the original at $15>Release the sequel at $20>Indie industry completely melts downGod forbid Team Cherry does something consumer friendly, they should have tripled the price to help out the other poor indie developers that need to compete.
>>719558959Fuck man. Biden really fucked this country up.
>>719567539If HollowKnight sold 15 million copies @ an average of $10 (because of sales), minus the 30% fee, that's still $100 million dollars dude. Even if you take that 100 mil, take away half because of taxes, that's still 50 million profit spread among 3 people. They EASILY have over 10 million each.
>>719567195I wasn't claiming that indie games aren't doing early access. I questioned the expectation for indie games to follow the blueprint of hollow knight by utilizing early access. I was trying to highlight that it's a bad model.
>>719566416wtf is that cover art lmfao.High effort like that title doesn't translate to being good or appealing. The games artstyle looks like Celeste but is way too noisy. Im sure in motion its even harder on the eyes.
>>719567668So? Why not aim for more?The HK strategy gave them a phenomenal passive income stream for a decade. Pissing that away for up front lumps is retarded.
>>719557056It is 20 bucks because there's simply no way it's not worth more than 20 bucks
>>719567250What are you talking about? Those are all well after the release date, and during a limited time sale.Silly billy.
>>719558478>anything anything nintendo clearly obsessed
>>719567839The game actually looks much better in motion. The bigger issues is hit detection/boxes and enemy balance. The last nail in the coffin is it is a classic "where the fuck do I go" style games in an environmental where they don't do well
>>719567716>Be indie studio>Get a hard cap imposed because anything at or higher than $20 will be compared to silksong and immediately deemed overpricedI'm not a dev but I understand why this would suck, wouldn't be able to make a game too ambitious as you would still have to sell it at like $15 at most on release and thus you have to accommodate the budget to make it financially viable.
>>719567619No, that's NOT a profit. When you're making poverty level money, and you can't afford to create a sequel, that's a fail. Success is making a livable wage, and being able to work on game development full time.
>>719557227>HK sequelactually not even worth pirating
when does the term "indie" stop applying and we just call them AA studios
>>719567856They have enough money to live off the rest of their lives already. They'd rather more people get to play their game than shekelmax
>>719568028Google the term profit retard
>>719558478Actually I believe it's the other way around. Big publishers bribed team cherry to put the game at such a low price to kneecap the whole indie industry. That way the breach between AAA and indie widens in both production value and price. Soon there won't be a single game releasing at $21 - $69 price range.
>>719567839I guess it's a tad noisy visually, but you get used to it. I like the way it looks.>>719568009>The last nail in the coffin is it is a classic "where the fuck do I go" style gamesBruh, it's literally just side scrolling Zelda. Why are you describing it like some convoluted alien genre?
>>719566416>Asks for a good game>Given a 6/10 game Lol. So yeah as I said good games will sell well
HK/SS fans are real cultists.
>>719557056I do not think more people should enjoy the videogames I play.
>>719568023Indie games over 20 dollars ARE overpriced.$20 is the cap I will spend on an indie game, I've never spent higher, but I've also never had an issue with spending it.
>>719568328Zelda 1 is THE "where the fuck do I go" game anon.
>>719568251>I now get Indies even cheaper and will continue to not buy AAAUhhh thanks big video games
>>719568225I’d argue that the $20 price is shekelmaxing, but a rare case of being consumer friendly in the process.Stardew Valley and Hollow Knight are both phenomenally successful because of their reputations of being a well regarded but cheap game to take a chance on. They get constant sales because anyone bored who stumbles across them will probably buy them.With both HK and SS being reasonably priced, they’ll probably benefit from this even more.
so potentially the two best games of the year are well below normal price (e33, silksong).
>>719566416This game is one the reasons why I pirate games then buy them if I like them enough. My only complain about this game is combat, I hated it so much that I dropped the game
>>719567839>>719568352>indie devs when their art style looks like Celeste/pixel shit
>>719567856Again, for the umpteenth time. The reason for such wealthy men to charge more for sequel game, is to raise the tide for all indies. You know the phrase, "a rising tide raises all ships"? A big game like Silk Song actually selling at a respectable price(some where between 40 and 60, but at least 40), would increase the overall value of indie games. So they can support all of their indie buddies.>>719568225This idea that they're going to "reach more people" is pure brown-nosing. Trying to portray them as these mega benevolent figures who just want to do hecking good. They're good boys. Fucking yuck.
>>719557119Because it's harmful for the community itself, just look how many people agree with the hero that will not buy the game until they increase the price
>>719568721Ah, so you’re a parasite.You could have phrased it in such a blunt way before and saved everyone the trouble of assuming good faith.
I legit thought they showed footage of the first game when they were showing the second one, as if some kind of amazing slide transition to the superior look.
>>719568235Imagine that you created a soda. You sold all the soda. And then that was it. You don't have enough money to produce more soda. You did not profit. Because you cannot produce more of your product.Same thing here. If you can't produce more games as a game developer, then your costs exceeded your revenue. You did not profit.
>>719562657
>>719568721They priced it at that point because either>They believe that it will maximize their sales in value In which case shit the fuck up that is their right. Or>They believe that is the happy medium between highest possible sales while still being compensated In which case again shit the fuck upI do even like HK why am I arguing with some assmad dev who will never succeed with his shit game
>>719568943lol nofuck off industry shill
>>719568549Expedition 33 isn't worth more than 30 dollars.
>>719568784>Xitter fags are retardedNews at 11
>>719557119Qui?
>>719569000>does not understand inflationlel
>>719568427Phoenotopia is abased on Zelda 2.But also, it doesn't suffer the "where the fuck do I go" issue, because of the copious amount of text that tells you where to go. And even if you somehow miss all of the important text, the structure of the world isn't *that* complicated. Just go around talking to important people, until one of them triggers the next event. With all the text providing context, it's really more akin to the post OoT Zeldas.
>>719568876>Food analogy >One that isn't even aptMany such cases
>>719568784unironic retards
>>719569078Post OOT Zelda's have giant "GO HERE RETARD" text in your log book. It is somewhere between imo. And for reference I don't think the game is that hard to navigate but for when the game came out it was extremely hard to navigate. People are use to GPS shoved up players asshole and glowing yellow dots
>>719568784>I think artists should express themselves how they want okay! we want our product to be enjoyed by all ^^>>YOU FUCKING FAGGOTS RAISE YOUR GODDAMN PRICE RIGHT NOW OR I'M NOT BUYING THIS SHITI WANT TO SUPPORT YOU THIS IS THE ONLY WAY I WILL AND OTHER WILL TO!!! >:(
>>719569015Honestly it wasn't worth the bandwidth to pirate it. I did not enjoy my time with it . My GOTY picks are still between ender magnolia and beyond the citadel
>>719568784>nigger profile>shitbull profileThe perfect nigger combo
>>719568839>Runs out of arguments>Resorts to assuming I'm a dev again to strawman>>719568950>They priced it at that point because either>>They believe that it will maximize their sales in valueSuper duper unlikely. Like 0.1% chance. It's merely plausible. But practically impossible.>>They believe that is the happy medium between highest possible sales while still being compensated That's probably what they were thinking. Again, Like I said many posts ago. I believe they're merely ignorant to what they're doing. Not malicious. They didn't consider the negative ramifications their price point would have on their fellow indie developers.
>>719568784>bluecheckmark >always a baiting retard every time
>>719563583How xenophobic of you.
>>719569480Yeah man I am sure some broke niggerfaggot knows more about the economics of games than a group of people with 15 million sales under their belt.>>719569457Kek didn't even notice
>>719569061I understand I just don't care.No more physical media means costs should go down.Just because devs are retarded and bloat their companies with retarded HR shit and bureaucracy doesn't mean gamers should pay for their overhead costs.
>>719568784
>>719569298>Post OOT Zelda's have giant "GO HERE RETARD" text in your log book.What? Zelda doesn't even have a lot book until BOTW. What are you saying? Have you played a Zelda before?
>>719563420people aren't stupid, not everyone is going to play silksong and say "I DEMAND EVERY INDIE TITLE TO BE 20$". People understand silksong is an outlier and it would be nice if more indie titles could be lowered but its not like this is going to obliterate the indie scene
all this talk of price makes me realize why we are in this mess of AAA slop costing 100$ because people unironically will be happy and eat that slop, humanity is a disgrace
>>719568876Profit is gross revenue minus costs. An indie has no costs as it's a hobby done on a PC you already own in your own home.
>>719569625>games should cost should be lower even though they are literally the lowest they ever been in history.
>>719566604The vast majority of indie games are just inferior versions of the games they ripoff- I mean are inspired by.
>>719569795Yes. Glad you understand
>>719569713>not everyoneNot everyone. But many will. Even if they don't think it consciously. It will be a subconscious decision. Because the climate is such that a 20 dollar game has an unrealistic emotional value attached to it.
>>719559967Why is this guy so mad?
>>719557119There's been a push to make games more and more expensive and nintendo fanboys need to defend their company which this game is exposing their greed, so they're lashing out hard about it because its all they can do.
>>719569874You are silly.
>>719569712Not literally a logbook. If the game has a menu in the pause screen that says "go here " I am counting that as a "logbook"
>>719569795Quality dropped way faster than prices.
>>719561521I hate how right you are.
>>719570119Games are better overall than in the past.
>>719557056>Price hike from Hollow Knight by 33% Greedy fucking bastards
>>719570085And you are retarded fighting against your interests
>>719570025idk, why are you such a gay homosexual nigger? and why are you so proud of it?
>>719564340
>>719570182I'm not fighting against my interest. I understand basic capitalism, and wont complain that a 20 hour game cost me 1 hour of work.
>>719570174The game is 33% bigger
>>719570246I would rather filter out the trash than maybe lose 1 or 2 mediocre game a year
>>719565605>retardera cretinits funny to see them argue about the pricinghttps://www.resetera.com/threads/team-cherry-confirms-silksong-price-release-time-usd-19-99-eur-%E2%82%AC19-99-jpy-%C2%A52300-and-at-7am-pt-10am-et-4pm-cest-11pm-jst.1285326/9 fucking pages of argueing about how customers getting more and paying less is actually a bad thing. Whats even more funny is that they are divided on it as many have realized how fucking scummy over charging for games is.
>>719570443Nobody force you to play games you dont want to play.
>>719563740Would both
>>719566416>Game ends on a cliffhanger>Sequel cancelled AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>719570591Never trust the Vietnamese
>>719570316It's a DLC, it's shorter.
I love how the shitposting went from>it's going to be 80 dollars fuck team cherry greedy niggersto>it's 20 dollars fuck team cherry evil niggers ruining the indie games market
>>719565685Luckily, it's a single-player game. and it's not a cool rooty tooty point and shooty, so they'll get instantly turned off by it.
>>719570648DLCs can be changed to be full games brah.
>>719570534No but I have to see them and shift through them to find anything of value you retard. They are actively stealing from me by existing on storefronts
hotglue
>>719570714You are silly. I obviously won.
>>719570479>Can't wait to finally start Hollowknight and be able to go right into this after.It is so fucking funny how our jokes are FAGGOTeras reality
>>719569367Same, if combat in E33 was better then I would endure just for the art and music but I couldn't handle spamming the same skills with same QTEs over and over again.I wouldn't pick Ender Magnolia as my GOTY, last area felt rushed and I fell Lilac being amnesiac was stupid story choice and it annoyed me whenever she met characters clearly knowing who she is but not asking them more about herself, also it needed more interactions between characters at benches. Can't say anything about Beyond Citadel because I still have to try out first game.
>>719570025Because like most poltards, they live lies.
>>719570860>I wouldn't pick Ender Magnolia as my GOTYWhile I agree and think magnolia is a massive step back it is still my top2 for the year so far. Although I think that says more about what has been released this year. What's your current GOTY picks?
>>719570935THE KING OF GAMES
>>719568125NOOOOO IM SO FUCKING MAD AGAHAGDJAGGAHAGAGGA STUPID NIGGER STUPID NIGGER RAAAAAAAAAAAAAAAAGHIs this what you were wanting
>>719565409When is /v/ not mad? This place is not a serious metric for anything.
>>719559402I know you're baiting and baiting good considering all the replies you got. I'm also gonna bite. Low prices on the base game mean a larger access base. If your product is good you can then increase the money you get by selling dlcs, soundtracks, artbooks, cushions and other shit to those buyers who COULD afford to pay a higher price and want to reward the quality of the product you delivered. Instead of, say, 200 people paying 40$ for your game, you get 1800 people paying 20, and 200 paying 20+20 for the extra shit like dlcs. It's a basic business strategy. More people will also gift the game to their friends.>but the game is famous so everyone would pay 40 for it!And how many of those people will refund and leave a negative review saying "price too high, not worth it"? Instead with the 20 dollars price you get 99% positive reviews and your game keeps selling like crazy because "it's not perfect but it's a steal for this price".
>>719570935Damn, looks like this guy wins.
>>719571212i got your 5 right here chud
>>719570935
>>719561835> But what of other developers?Good god, they are selling novelty goods, not food or clothing. Why give a shit? It's a competitive market. Isn't it just as unfair to look at a great team that brings better products for less and tell them, "no, you must suffer so these other people can do less"fuck off.
did everyone suddenly forget that terraria existed?that’s a 10 dollar game that constantly goes on sale and you can get 300+ hours from it easily. silksong being 20 dollars is nothinh
>>719570935I can't believe this old meta play still works. Having a long winded argument? Summon Atem and the conversation is over on the spot.
>>719557119Im not mad about the price, I'm mad about a 7 year gap between games for a fuckin 2d metroidvania that people act like will be the next coming of christ when itll maybe max out somewhere around 3k players tops
>>719558185Inconceivably basedLet only the cream rise to the top
>>7195570562300 dollars in Japan? what is there only like one copy?!
>>719571828¥2300. ¥≠$
>>719571812>max out somewhere around 3k players topscare to make a wager anon? will you swear on your mom or daughter or something, anything meaninful, that you will never post again if it maxes out higher than that? Lets say to be generous at 10k. More than 3x what you said. Because if not, you are admitting to just being a bitter and jaded little disingenous faggot.
>>719571812>when itll maybe max out somewhere around 3k players topsI was completely with you until this. I fucking hate HK but SS will probably have 100k steam concurrent players
one million concurrent players
>>719571725As noted it's the timing. Much like How BG3 took the wind out of AA gaming excuse to cut back on quality and AAAs excuse at the time to cut back on content, Sliksong is breaking the narratives of higher price games and having to push set release windows with other indies. Both cases it's just bottoms getting upset they are not being top the way they like
>>719571031Hard to pick one because the only games I have finished from this year are Magnolia, AI Limit, Dolls Nest, Everhood 2(what a fucking disappointment it was) and Journey of Realm: Dawn Dew and so far I liked Journey of Realm the most though surely I wouldn't call it GOTY contender. My pick will surely change because there are still some games that had demos in next fest that still haven't released like Rubinite, Sinker Sound, Theta and Paralldox on Worldlines or Silly Polly Beast>Although I think that says more about what has been released this yearIndeed, so far this year has been pretty weak, some full releases of next fest games weren't as interesting as I thought they would be, like Nitro Express and one game that name's I forgot and I can't find what was it
>>719571435>Instead of, say, 200 people paying 40$ for your game, you get 1800 people paying 20It's laughable that you think this. You guys still treat it like it's some tiny unproven indie game, and not one of the most critically acclaimed games of its generation. Arguably taking the number one position of its respective genre.a 40$ price tag is not going to cause a 90% loss off sales. Not even close.
>>719557056it'll be 30 dollaridoos, only 20 dollars
>>719557056>4pm cestLiterally as i get off from work, thank you team cherry
>>719558478*$90 games
>>719572068Eh it had to even out. Last year was superb.
>>719557119nobody is, but people are angry at AAA studios for jacking up the prices so they project imaginary people to spite on. Some shills may exist.
>>719561835>Other people aren't so lucky.You know how Team Cherry got "lucky"? They made shit people want. They did things right. That's it. Luck is just doing things until you get results you want without quitting the whole time. The only reason this is even controversial is a lot of people are getting reality checks they are not making things people want at prices they'll pay.
>>719571812>this game that is being hyped up like the second coming of christ will max out at 3k playersDo you even see what you're typing?
>>719571692>no, you must sufferYou guys can't seem to make up your minds. Half of you say that team cherry would lose money by increasing the price of the game. The other half of you say that team cherry is leaving money on the table, by not increasing the price of the game. Which is it? Are they benevolently leaving money on the table? Or are they maximizing profits?Personally, I don't think that increasing the price of the game would make team cherry "suffer" one jot.
>>719572410Almost like no one knows and no one has any way of knowing. It's just best guess. I personally think it's a smart move since it will increase hype/buzz which will feed into more sales
>>719572410Did you reply to the wrong post? Also who gives a shit if they do or don't lose money? It's their product and they can do as they please with it. That's the most fuck up thing about all this is people that are claiming they care about developers are trying to police ones that don't fit their tiny box of what is "right"
why do americans not include VAT in their prices?
>>719572410Does it even matter if team cherry are losing out on potential profits? They could afford to never have to work again from just the sales of their first game.
>>719572363Its not just about making what people want though. They poured a shit ton of actual creativity, talent, and passion into their game. Genuinely talented and creative people are rare and most devs lack this. Thats why almost all games are just derivative of others. >b-b-but hollow knight is derivitive too!Maybe a little, but it is inspired from so many different sources that it became its own unique genuine thing. Most indie devs just directly copy from 1 or 2 things and its very obvious. There is no creativity or originality.
>>719563740they probably priced it at 20 because it is roughly 30% bigger than hk and they don't need more money. silksong could be a complete flop and they'd still be set for lofe on hk alone
>>719572410It's not your choice to make
>>719572556If VAT is sales tax then usually no. Sales tax in my area is ~8%
>>719571725ADOM is free and thousands of hours.
>>719572651ADOM is also too good for gay plebs
>>719572604>Its not just about making what people want though. It's about making money and little else. You want to make stuff you need cash, you get cash you make stuff. You don't get cash you don't. Everything else is just people making stories to cope with their outcomes.
>>719572321True, true. Shezhinka, NanoApostle, Minishoot' Adventure, The NOexistenceN of you AND me, Nine Sols and many more great games in previous year.
>>719564616It's only undercutting if you're selling at a loss. Otherwise, it's the market working as intended, the people able to sell lower outcompeting the rest.
>>719557456They DESERVE more!
>>719557056Nintendo's slop is far worse than this but costs 4x more, how come?
>>719572791Team Cherry has a donation page.
>>719572556The constitution prohibits taxes.
>>719563918
>>719572791>Clown farming
>>719572791JFC
>>719572556Digital goods aren't taxed in my state. I will pay exactly $19.99 and not a penny more.
>>719572976What state haha. I miss when Ohio didn't tax shit over the internet
>>719572791>guy that posted this is trying to sell his games at $35 buckaroos.
>>719572556taxation varies on state. because of the state I live in, I've never paid taxes on a steam game and get them all for cheaper than euros do
>>719572791>>>>>>>>>>>we are ready to pay much moreBitch, if they priced this shit at 21 dollars I wouldn't buy it. I won't pay anything over 20 dollars plus tax, I don't give a shit what sort of hype frenzy these people caught themselves in.
>>719572791AAA shill paid to make a post like this
>>719573026
>>719572526No, I replied to the correct post. He actually said that team cherry would "suffer" if they charged more for silk song.>>719572512>It's just best guess.Yeah. My guess is best, yours is shit.>I personally think it's a smart move since it will increase hype/buzz which will feed into more salesHow many more sales can they get? the first game already sold 15 million copies. What audiences have they not captured yet? Also, why are you glad for games becoming overly large? I thought we all agreed that trying to reach a wider and wider audience is that path of casualization. Leading to shitty dev practices. But here you are arguing that attempting to reach a broader audience is actually a good thing. Maybe it's a good thing when you're a small indie dev. But when your previous game already sold multi-millions, I don't think trying to reach an even broader audience is a commendable goal.>>719572561I mean, a cash flow is still good to have, to replenish your funds. So you can live more comfortably until your dead, and maybe pass on your excess wealth to your loved ones. But sure, they have so much money, they don't *need* more. Which is why I'm saying they should prioritize the health of the industry. And it would be healthy for the industry, if major indie titles like Silk Song sold for more than 20 bucks. That's all I'm saying. Dunno why that idea gets everyone's panties in a twist.
>>719573026OR does this for sure. If you live on the boarder or OR in Washington you can avoid property tax too.
>>719569704i feel like musk made it worse since only a retard would pay to have his posts be more visible
>>719573164Welp at least I can cope with my state having less than half your cost of living
>>719572947fucks sake team cherry. would it have killed you to sue a cuter NPC? fuck use her brothernow I have to hope the good artists don't use this fat ugly bastard
>>719573219Well that and that and monetization as well as the means to hide the blue check. Pretty sure most twitter screengrabs brought to here and other places are hopes to boost traffic.
>>719572791clownworld shit
>>719573179>How many more sales can they get?Several million. Look how many fucking people are discussing even a price point. This shit is going to sell 10 million in a month
>>71956352950/50
Is upgrading the nail on the first playthrough the definitive strategy? I am not good at casting spells but I also don't want to make them worthless.
>>719563583>developer sets the price at 20$, meaning that's their target audience>nooo I can't enjoy the game if someone who has less money than me can also afford it! The right price is the price only I can afford to pay!
>>719573125Almost everyone having weird takes like this are selling games. This little title is killing their profits
>>719573408Funny enough that's the video card market and why it's so shit right now.
>>719572750the reason hollow knight sold so well is because it was extremely high quality. in this instance, passion and creativity = more money for team cherry.
>>719573383are you retarded?just play the fucking gamespoiler alert, you will get enough shit to upgrade spells and ur nailfucking retarded gorilla nigger faggot
>>719573295absolutely, if you ever see shit like pirate nation, the garfield joker guy and the firion guy then it's them advertising their shitty "how do you do felloe 4channers?" blogs
>>719573383yesyou kill things a lot faster
>>719573383>Should I upgrade my main attack weapon y-yes?
>>719557056this game looks like shit and has botted hype between tranny discord and reddit.
>>719573667>botted hype15 million copies sold
>>719557119It is a hate crime
>>719573383Only scrubs upgrade their weapon.
>>719573338>Look how many fucking people are discussing even a price pointThe vast majority of the price point discussion is coming from returning customers. Not new ones. They already sold 15 million copies of HK. So of course there is a lot of discourse around SS. Because it already has a large audience.Like, to put it into perspective. HK sold about the same amount of copies as Resident Evil 7. Both of those games came out the same year. And both are within the 15 million range as of 2025. So noting that a lot of people are talking about Silk Song, is like noting a lot of people are talking about Resident Evil 8. Like no duh people are talking. The built in audience is already massive. That's not necessarily an indicator of reaching a wider audience.
>>719573383I DONT KNOW WHAT IS RAGEBAIT ANYMORE IN CURRENT INTERNET AGE
>>719569061Shalom
>>719558959>july?it's september
>>719568023>wouldn't be able to make a game too ambitiousIf it's your first game it doesn't have to be 80 hours long with professional dub and perfect 3d art. Start humble, take lower risks, if those risks pay well and you get a solid fanbase you can start making something a little more ambitious. If your first game gets popular enough you can just make a director's cut edition later, once you're sure you can afford it.
>Quirk Chungus ends up a villain
>>719573537I am playing the game, I'm at 40 hours and only on the first upgrade for my nail. Sometimes I wonder if I'm being silly about not upgrading it, so I thought I should ask.>>719573561I use Fragile Strength when I want to kill things particularly fast, but it's not great when I run into a boss for the first time and they take me out. But yes, it does kill things faster, only it makes spells scale horribly with the rising boss hit points. >>719573659I do main the weapon, because I'm kinda a scrub and can't make spells particularly worth the effort. Most of my spirit gauge is dedicated to healing and spreading spores everywhere. >>719573779I upgraded it once, then saw it mentioned online that it's actually a double edged nail, and it put me on the fence about going any further towards upgrading it. >>719573801I'm happy you're raged by my silly question, but it's not a troll so no worries.
>>719574231I like P3 a lot but this guy is still one of the worst villains of all time
>>719557056Oi how many bongs is that?
>>719574303>I'm at 40 hours>Hasn't upgraded the nailJesus my first run was shorter than that
>>719572114I was talking about the poor indie devs that according to you can't make a profit unless they ask for 40$ for their shitty roguelike cardgame. My point is that they can make a much larger profit by selling their games at a lower price, and get a boost in sales thanks to more positive reviews praising the low price.
>>719573408You're doing that thing leftists do, where they make the topic about how it supports underprivileged people, to distract from the fact that their argument makes no sense. I'm supposed to back and and go "oh, I'm sorry, I should have accounted for the people who are literally so poor, that 20 dollars breaks them. Please excuse me. Of course, it's about making sure everyone is included."But no. The actual matter, is that everyone who was interested in Hollow Knight has already tried Hollow Knight. There is no corner of the gaming sphere where people are ignorant of the game's existence. They either played it already, or don't care to. Among the people who already played the game, the vast majority ended up enjoying it enough to where they are willing to pay more than 20 dollars for the sequel. If someone finished HK, and thinks that more than 20 dollars is too high of a value, that means they didn't really like the game. And that right there is the real issue. Not whether or not they can afford the game. But whether or not like actually enjoy the game. Only people who don't truly enjoy the game, will pass is up at a 40$ price tag. If they need a low ball off waved in their face to purchase it, then they're casuals.
>>719574546>The actual matter, is that everyone who was interested in Hollow Knight has already tried Hollow KnightThat's a faulty assumption and you know it
>>719574534What???>I was talking about the poor indie devs that according to you can't make a profit unless they ask for 40$ No you weren't. You even green texted about the game being famous. So you must have been talking about Silk Song. Or a general example of a famous game. Regardless, you were not talking about poor indie devs.And if you were, then you're a fucking dipshit retarded, because you're making my point for me. If the first game has a low price, then you can see the *subsequent* game at a higher price. That follows what you said more or less. You focused on DLCs, but the same logic can be applied to sequels.
>>719574487I mean I said I have the FIRST upgrade, so yeah, I did upgrade. Once.
>>719574931It sold as much as Resident Evil 7. It became the pinnacle of it's genre(arguably). It was covered by all the major news outlets. It was the major feature of Nintendo Directs. And Xbox events. The exposure it has is immense. Trying to find people who have at least *heard* of Hollow knight, is scrapping the bottom of the barrel. At this point, you're trying to convert FIFA players into HK players. Like be for real.
>>719574303>40 hoursholy fuck do you have parkingsons?
>>719574546I hope someone more talented than me will make an edit of the "isn't there somebody you forgot to ask" meme, just for (you).
>>719574303scaling boss hp was removed in lifeblood patch iirc, only warrior grave bosses have their hp increased with nail upgrades nowadaysthere's no reason to not upgrade unless you're playing on a very old patch for some reason
>>719575816>I consent (consumer)>I consent (team cherry using spooder as the face)>I don't! (Gorgillion indie devs)
>>719575540I don't play nor like platformer games. This is the first one I picked up and actually enjoyed because of how well they nailed movement mechanics and added a forgiving healing system. I'm at 40 hours because I like to farm for geo a lot and buy everything from the shops, but I just hit a point in the game where there's only nail upgrades to buy. I'm one charm away from the final charm notch upgrade from Salubra. My playstyle isn't very good but I get into the zone sometimes and can beat the boss, but not before dying like 20 times. I'm currently being carried by thorns and spores because of how much healing I do in boss battles. The Soul Warrior that spawns TWENTY FOUR fucking follies was my latest kill. In truth it took me a couple hours to beat him before realizing maybe I need to collect some upgrades first, and managed to get the black upgraded ground slam spell, that for some reason killed him first try when I returned to him. I felt like if I upgraded my nail it would've also been doable, because two wacks to kill a folly was slowing me way the fuck down and getting me hit a lot. So far I haven't killed a single dreamer, kinda just scrubbing each and every map I open up as I go along hoping for more charms to unlock charm notch slots. I have no idea how long it will take me to beat this, I assume I'm just going to continue at this pace and finish maybe at the 60 hour mark?
>>719576186Oh for truth? Well shouldn't I kill all the warrior dreamers first before upgrading? I'm having a fucking right time with Soul Tyrant. Someone said "I was able to beat him once I unlocked double jump" so I kinda left him alone until I find that upgrade.
>>719576351>I like farming>Didn't buy the thing that lets you farm more effectively But... But why?
I love the price being 20. I guess everyone is surprised it doesn't cost MORE money.I WAS expecting $30
>>719576452You mean the fragile greed? I bought that. Unless you mean something besides that.
>>719576469Same, I was definitely anticipating $30. It just seems like the indie standard these days. So I'm always pleasantly surprised anytime an indie game comes along that is under that price.
>>719557056free when i pirate it
>>719574954>You even green texted about the game being famous.My first paragraph was about indie games in general. Then, imagining you would reply with a "this doesn't work with silksong because it's famous", I added a greentext to explain how a cheap price has advantages for famous games as well, like silksong.Also>if the first game has a low price, then you can sell the *subsequent* game at a higher price.>You canSo you admit you're being retarded since being able to do something doesn't mean you HAVE to do it.>Lower prices, more sales, better reviews,better publicity, more sales, better reviews.>Higher prices, less sales (because no matter what you say there will be people who won't pay 40$ and just pirate or wait for a sale or just don't play it), worse reviews since higher prices come with higher standards, less sales caused by the worse reviews.>But it will still sell millions of copies!Probably. But it will lose future customers.
>>719557502>19.99 usd + tax + tip + kitchen appreciation fee + tariff > 19.99 eur
>>719561521really updates my journal
>>719573383Most people recommend not upgrading the nail and investing the Geo in SAWCON.
>>719576568More damage=faster farming
>>719574303>I upgraded it once, then saw it mentioned online that it's actually a double edged nailI'll appreciate that Anon even if everyone else responds to you unironically.
>>719566739A bug, yes.
>>719577932I live for a good pun.
>>719577852Yeah that's what fragile strength is for. I spend my piles of geo on reforging that charm when I fly too close to the sun.
>>719578980just make it not fragile lmao
>>719579060Sorry I dunno what you're talking aboutI'm off to go kill the Mantis Council now, hoping they give me double jump or something else that's useful for getting places I've previously been unable to reach.
Less than 3 days remain
>>719571812>when itll maybe max out somewhere around 3k players tops>caring about stream views
>>719558959inflation isn't even real lmao, it's just a jewish psyop weapon to put as much wealth in the hands of the elite as possible, devaluing the currency made with real work in common people's hands and trying to legitimize their dragons horde they poof into existence whenever their gambles go wrong
>>719579280Non spoiler: there's an npc that makes the fragile charms unbreakable.Spoiler: Read the bit of The Grimm troupe https://hollowknight.wiki/w/Fragile_Strength
>>719579870Oh okay, makes sense. Wasn't sure there would be a time when I could upgrade a charm.
>>719563583>You're not the target audience.you have to be a kike because what you said is inanely retarded. Do you think the 15 million sales of Hollow Knight translated to dedicated Team Cherry Stan’s? There’s a ton of people that’ll be getting this game for the first time many who probably won’t even play the first game. That 20 price tag is extremely attractive.