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Hell Is Us | Reviews

9 - PSU
9 - PSX Brasil
9 - Shacknews
9 - Push Square
8.5 - CGM
8.5 - DualShockers
8 - GamePro
8 - TechRadar
8 - GameSpew
8 - Destructoid
8 - Screen Rant
8 - GamesRadar
7.5 - GamingTrend
7 - TheGamer
7 - Gamespot
7 - TheSixthAxis
6 - Eurogamer

MC: 79

OC: 83
>>
I have no idea how this is getting such high review. The demo was complete ass.
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>>719563106
>9 - PSX Brasil
These niggas like everything. They are always among the highest scores
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>>719563389
>>719563618
>Hell is Us received high praise from PSX Brasil for delivering an immersive investigative experience without markers or guides, encouraging players to explore and take notes like in classic games. NPCs play meaningful roles, optional quests arise organically, and dungeons feature creative puzzles. The narrative is deep and rewarding, requiring attention to dialogues and documents. Combat blends strategy and symbolism, with monsters tied to human emotions. Despite some technical bugs, the game stands out for its unique atmosphere, smart challenges, and for valuing the player’s patience and engagement.
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More disappointing than I expected, but I also dont trust reviewers. What kind of pushed me over on doubting the game after I had been so passionately a believer of it, was this review I just read fully because of the last thing that was said in picrel
https://www.thegamer.com/hell-is-us-review-blindly-going-in-the-right-direction/
Reading all the reviews in general made me determine even more than before, that reviewers are literal retarded children.

BUT. I have to give some context first.

All reviews are FUNDAMENTALLY flawed, but in a world where the standard of game reviews are so low. You have to look for the rare review that doesnt just say "Ugh the gameplay was kind of tedious and frustrating at times and just FELT repetetive and monotonous at times, and just LACKING in "smart design" sometimes.

Anyway what makes this particular review somewhat special despite committing some of those same follies above. Is that for ONCE a reviewer actually tries to JUSTIFY a certain criticism. Here ill just copy paste it:
"The issue arises when the game starts to doubt itself

Here’s an example of what I mean. Throughout the campaign, you can collect items known as Lymbic Keys. These all feature descriptions that hint at where they are meant to be used, such as ‘the coffer of the Buried Forge of the Earth’. If it stopped here that would be great, giving you just enough information to figure things out for yourself. Except then the game tells you exactly where it is and what to do."

See what they did there? How they "gave an example". You would NOT believe how fucking rare it is to actually fucking prove youre not just talking out of your ass in reviews based on your personal feelings and incompetence.
>>
You want to know the worst part of this review? How it reflects poorly on another different review that complained exactly about these items and not knowing where theyre supposed to go, and about the good deeds side quests not giving enough information. Yet this review goes on to claim that the side quests are spoiled by pop ups telling you what to do essentially.

The point isnt about who is actually right or who to believe. The point is that one person attempted to contexualize their criticism, and another person just characterized it as "insufficient" or "failing" in some respect.
>>
brazilians are the highest iqs who praise the handholdless exploration while USA critics got tard filtered by lack of yellow paint, not surprising
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>>719564148
>I also dont trust reviewers
This the worst review on mc. Journos are complete idiots. Every negative listed is a positive to my ears.
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>>719564431
Wow, you literally found the exact review I was talking about here
>719564217
That is almost exactly contradicted by the irony of this review here
>719564148
essentially implying that the game spoils its puzzles and quests sometimes by telling you exactly what to do.

I literally had a borderline existential desire to curse the human race when I witnessed the complete retardation of a lack of societal standard predicated on the idea that everybody can have opinion, all opinions are valid, and subjectivity all manifests equally.

the human race is quite literally subhuman. the fact that retards years older than me are this lacking in self awareness, this unaware that not all subjectivity is equal, this void of understanding of how blatantly when they use words like "tedious" that theyre OBJECTIVELY talking more about themselves than the game itself. Is everything wrong with...a lot of things.

This is the problem it results in, a complete incoherence about the actual being talked about
>>
Ive seen gameplay it's trash
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>>719563806
>literally whos from Brazil are desperate to get paid
lol
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>>719564778
I screencapped that bit before you made that thread. Was this from the same review you quoted? I think it's the only bit I read from a review there that echo'd my sentiments/fears. I was ranting in the other thread about reviewers being predictable and shallow But anyway, reviews reassured me somewhat (just based on the complaints, not the praise).
>>
why is this getting such good reviews?
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>>719565141
>Was this from the same review you quoted?
Yes, it gives some context as to why it made that statement. The quote I gave is only some of what it says, it goes on to talk about pop ups for some good deed quests too. Although take that one with more of a grain of salt, as there is somebody who replies to that review who says that that never occured for them. This is less of a problem of subjective interpretations and is more closer seemingly to the fact that some people experience bugs and some dont, but those are "objective facts" of the game nonetheless. The biggest problem is that the review format is written so it cant reference a direct example from the game itself of good deed side quests being spoiled of you having to think.
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>>719565334
79-83 is hardly good considering the garbage reviewers eat up.
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bump?
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>>719563389
demo had 10/10 atmosphere you absolute pleb
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>>719565365
The game has a lot of self-serve difficulty sliders (I hate it, but it is what it is). Perhaps they added a way to toggle those pop-ups? I don't remember them from the demo. The one thing that pissed me off in the demo is interactable doors having this very un-immersive glowing animation. For a game that prides itself on non-spoonfeeding and elegance, it still had too many clashing elements that I was hoping could be turned off or would be handled in a better way.

I also have doubts about those claims because I've seen other reviewers complain some good deeds are too obtuse, easy to fail, lack directions, etc. (but no doubt because they're retarded and just rushed through main quest for review deadline). Most agree they're just fetch quests though.

>>719565334
<80 is a bit low but what I was expecting (small studio, new IP, low marketing budget, so critics won't give it a bonus + it's more of a slowburn adventure and the combat looks like the weakest spot, but outlets lazily just offload the review to their souls guys).
>>
>>719566341
>Perhaps they added a way to toggle those pop-ups?
That's what I was thinking too, but there was an anon here that got their preorder early, and if there was such an option they would have shown it I think, because they showed a death penalty option.
>I also have doubts about those claims because I've seen other reviewers complain some good deeds are too obtuse, easy to fail, lack directions
Yes, and I believe theyre dumb.
>Most agree they're just fetch quests though.
Imo, something is only really a fetch quest if youre directed towards the general idea of where to go to find something.
Its not really a fetch quest to bring an item somewhere, else the concept becomes ridiculous and arbitrary.

There's no mechanical or substantive difference between going to find and bring an item to a particular room in every single resident evil game then, just because there isnt an NPC there who had to audibly give you the quest to search for something.

Aslong as there are sufficient roadblocks inbetween obtaining that item that engage the core gameplay systems (not combat, combat is too straightforward and is something done all the time, also classic fetch quests are all about grinding killing monsters for drops). Like a puzzle to unlock access to an item, or having to mentally remember who or what item is for who based on enviromental clues (like Remembering the old man mentioning a watch and remembering his name, and seeing the Cadwell inscription on the watch) Admittedly this isnt exactly brain blasting, but the heart is there to make it more than just a mindless fetch quest masquerading as gameplay.
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bump to save videogames
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more interesting review because he says he played 50 hours instead of 20
spent more time on side stuff which is what interests me
https://www.youtube.com/watch?v=JrdrjW--q3I
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>>719568271
Damn. Thats not a good look. Im also looking at a bunch of reviews right now. This
https://youtu.be/HLHAVTxVYvI
One is particularly positive but also fairly shallow, doesnt get much into particulars.

The one you posted seems interesting because not enough people highlight the ratios of combat to puzzles, and dont realize how important that is for how to evaluate certain mechanical systems in games.

Hopefully the guy you posted isnt one of those perma overly full of themselves, "rage against da modern game design" chuddy type reviewers. Im not looking for bias, confirmed or denied. Just looking for how the game truly is.
>>
who cares what game j*****s have to say
>>
Just play the demo it's shit ass garbage
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The ending sucks. Its very wet fart.
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>>719569348
Fuck.
"Often it lacks interaction with the enviroment". This is exactly what I expected and was worried about. But somehow, even a journo being able to notice and point that out is problematic for the game. Especially because it suggests a need to point that out. When obviously there are puzzle games with limited enviromental interaction that are fairly "complex" and engaging, the most obvious examples are The Witness and Outer Wilds. Although Outer Wilds is a bit more complicated to pin down on interactivity.

I was kind of hoping this wouldnt be a problem since itd be like resident evil where backtracking and keeping in mind where things are, how they connect, and how to get to them is the engaging aspect. Which is still valid and worthwhile. But I dont know how much thats the case.

On the face, I will say, I dont completely trust this review. Since this >>719568271 video review here, with more direct ingame references on the screen of what hes talking about, seems to indeed suggest, atleast in regards to side content that there is heavy backtracking and mental tracking.
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I think unfortunately this game probably failed
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>>719569348
yeah i was worried the full game was not gonna fix the problem the demo had, especially the map cause in the demo the level's not very big and you don't really need the compass.
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>>719563106
who
>>
>>719566315
and 0/10 gameplay



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