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>Indie = $20
>AA = $40
>AAA = $60

These are the absolutely maximum prices for video games.
>>
>AAA = $60
That only tells me the devs are not confident of their work and I should not acquire it.
>>
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>AAA has been $60 since the early 2000s
>Inflation has gone up 150% since then
Durr why new games always release unfinished I want my $20 polished AAA game durr
>>
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the size of the studio is irrelevant to the price of the product.
>>
>>719564593
>$60
Still too much. I remember the price jump from $50 to $60 during the 7th gen and thought it was stupid.
>>
>>719564809
There's absolutely no way I'm paying over $100 for a game. AAA slop isn't even worth it. The supply of games has only increased and so is the rate they're produced.
>>
>>719565080
And that's why you will be fed half baked slop for the rest of your life
>>
>>719564593
>Indie = $0
>AA = $0
>AAA = $0

These are the absolutely maximum prices for video games.
>>
>>719564593
>Monkey island.gif
>>
>>719564593
If more than 20USD pirate.
>>
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i don't pay
what do you mean you don't pay?
i don't believe in it
you don't believing in paying?
you know what these devs make, they make shit
if they don't make enough money they can quit
i don't know a fucking jew who'd have the balls to say that
i don't tip becuase journos say i have to. alright i mean i'll pay if someone really deserves it
>>
>>719564593
i will never pay more than 15 bucks for a video game
>>
>>719564809
Comparatively, wages also haven't gone up 150%, so I don't care.
I'm not paying more than $60 for a AAA game.
>>
>>719564593
There are no AAA games worth paying $60 for
>>
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>Inflation doesn't exist
>SAME PRICES FOREVAAAA OR I PIRATE REEEEEEE

Gamers are children.
>>
>>719564593
>Indie = $30
>AA = $30
>AAA = $30
Why should I care whether you need to pay HR or middle management? That's your problem.
>>
>>719564593
Indie = 15
AA = 30
AAA = 50
These are the absolute maximum prices for vidya.
>>
I can't even remember the last AAA title I paid full price for. Maybe FF7 Remake?
>>
>>719564593
Okay, nothing stopping you from buying your games years after release on sales. If you're buying them at all.
>>
Ping me as soon as the
>it's the consumer's fault for not buying my product
mindset actually works out for anyone.



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