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File: Gzwt_eIXQAA4brj.jpg (1017 KB, 2296x4080)
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>Lost Soul Aside's development resulted in its creator Yang Bing losing his hair, his girlfriend and seemingly his sanity in a 10 year long journey.
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>>719565535
>- In 2014, after watching the trailer of Final Fantasy Versus XIII (later rebranded as Final Fantasy XV), Yang Bing conceived his own vision of an ideal game. He began teaching himself advanced design, 3D modeling, Unreal Engine, programming, and more.

>- By 2015, he continued studying and expanding his knowledge while also engaging in both domestic and international tech communities.

>- In mid-2016, Yang Bing released a short Unreal Engine video that he had worked on for two years. This five-minute prototype video was the first glimpse many people had of his project. It was never meant to go viral, it was originally made as part of a job application. But after it spread, several companies approached him, and he eventually chose to work with Sony because he did not want to make mobile games.

>- Choosing Sony came with clear advantages, including global distribution on both digital and physical platforms, a simultaneous worldwide release, and access to Sony’s extensive marketing reach through its large social media fanbase.

>- In 2017, with Sony’s support, Yang Bing founded UltiZero Games (Lingxi Technology in Chinese). At that point, the team had fewer than five people, and Yang Bing was still teaching himself Unreal Engine. Sony’s “China Hero Project” lead also helped him with team building and management.

>- By 2018, Lost Soul Aside had finished pre-production planning and was entering full development. That year, Yang Bing attended Gamescom, where he built a small boss battle demo in just two weeks of sleepless work. At this stage, the team was around ten people.
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>>719565690
>- By the end of 2019, the project hit a bottleneck. The original plan included open-world elements, but the small team could not manage it. Open worlds were a trend in China at the time, but many such attempts failed, and the game was burning through money. The team had grown to about twenty people.

>- In 2020, Yang Bing made the drastic decision to scrap and restart Lost Soul Aside, leading to the version we have today. He cut back heavily on the original design, and the team grew to around thirty. Restarting meant all previous costs were sunk, funding became tighter, and the studio could not afford senior developers. The team ended up being a mix of mobile game developers and inexperienced newcomers who had to learn on the job.

>- From mid-2021 to early 2023, Shanghai’s lockdowns forced the team to work from home, slowing development significantly. Members would complete tasks individually and pass them to Yang Bing, who then integrated them himself. Many developers quit during this time, moving to larger companies like Paper Games, Tencent, or NetEase, using UltiZero as a stepping stone.

>- By the summer of 2023, when restrictions were lifted, Yang Bing was already balding and graying from stress. The team returned to the studio, began hiring again, and finally entered full production. At this point, the team had expanded to more than forty people.

>- In early 2024, Sony required changes to the script and directly participated in revisions, bringing in a team that had worked on God of War: Ragnarok and Horizon. The narrative was heavily cut down. originally planned as ten chapters, it was merged into fewer larger ones and the game’s release was delayed. To keep fans engaged, Sony launched social media campaigns.

Th-thanks Sony.
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>>719565535
That just called growing old
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I've never heard of this game.
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>>719565840

>- Around this time, the studio’s planner Vivian finished her design work and took over studio operations. She was strongly pro-Sony, arrogant, and often stirred drama online. She even leaked internal information and spread false release dates. The situation escalated during the infamous “One Black cancels out Ten Yellows” controversy, after which Yang Bing finally fired her. Sony downplayed the situation and prevented the studio from making public statements, since the developers had no authority over PR or even pricing. Only after public pressure did Sony allow Yang Bing to clarify things, but by then the damage had already been done. Internally, Sony China admitted the incident was mishandled by their sales department, which lacked proper crisis management.

>- From late 2024 into 2025, the revised script and cutscenes were completed along with Japanese, English, and Chinese voice-overs. Development prioritized the PS5 version, while the PC port struggled due to difficulties optimizing Unreal Engine. The demo build was stuck in Sony’s review process for nearly two months and was only approved right before release.

>- The pure development cost was around 20% of Black Myth: Wukong’s budget and about half of Stellar Blade’s. Considering the game’s scope, this made Lost Soul Aside a risky attempt at creating a difficult pure action title.

>- "This is why comparing Lost Soul Aside purely by development time or against massive AAA titles misses the point. Dismissing it with comments like “11 years and this is all they made” ignores the reality. Yang Bing’s inspirations were Devil May Cry, Ninja Gaiden, and Final Fantasy, just as anyone’s favorite works inspire their own creative dreams. For him, Lost Soul Aside was a ten-year journey."
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>>719566042
>- "In development circles, few would call the game “AAA.” Making realistic 3D action games is notoriously difficult. Even something as simple as a jump-and-land animation can take half a year without prior experience due to endless fine-tuning and bug fixing. Chaining multiple actions is even harder, often breaking when one fix creates another issue. The current animation set took nearly six years of iteration, and for years the team struggled to recruit experienced action animators."

>- Looking back, it has now been ten years since Yang Bing’s prototype video. In single-player dev circles, there’s an old saying: “Without ten years of experience, you are bound to fall into pitfalls.” Yang Bing lived through exactly that.

>- His first prototype upload in 2016 inspired many people. Originally posted on YouTube and linked to the Unreal Engine dev community, it was later reuploaded to Bilibili. Early comments can still be found there, showing he never truly forgot his original intent, he gave it his all.

>- From what is known of him personally, Yang Bing is a true introvert. Aside from development, he involves himself in almost nothing else and leaves all operations to Sony. At China Hero Project dinners, he would sit quietly on the side, never initiating conversations. He avoids going out, does not travel, and even broke up with his girlfriend during this process. Gains and losses he is perhaps the best example of both.

Man, poor fella.
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LUL,10 years
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>>719566741
holy shit that's brutal, at this point just sissymax, the HRT fixing up your fucked hair would be worth it
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>>719565840
> Sony required changes to the script and directly participated in revisions
>the studio’s planner Vivian finished her design work and took over studio operations. She was strongly pro-Sony, arrogant, and often stirred drama online. She even leaked internal information and spread false release dates
>Sony downplayed the situation and prevented the studio from making public statement
So Sony fucked him in the ass.
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>>719565535
You know what's strange? AI Limit was made by a different guy also named Yang bin.
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>>719566741
His dreams, hair, and girlfriend lost. Just like that
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>>719565535
This motherfucker is only 34 years old?
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>>719565535
>>719565690
>>719565840
>>719566042
>>719566229
all of that for a shitty ffxv knockoff
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>>719566995
imagine having the same name, making a better game in half the time, getting 20x the sales and not losing your hair. brutal mogging.
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>>719566995
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BING CHILLING
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>>719566042
>The situation escalated during the infamous “One Black cancels out Ten Yellows” controversy
Had to look this up. From this Vivian person:
>“Yesterday, Sony's old man came and ZZZQ (ZhengZhiZhengQue, means DEI) arranged it. Listening to Sony is definitely correct. Losing 1 Asian purchase due to DEI will earn you the support of 10 N-GGAs”
>“A hundred times stronger than your country! (Black Americans) Spending $60 on a meal."
Holy kek, of course this was the "strongly pro-Sony" person.
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>>719565535
He is a Champion now. Can't you read his shirt?
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>>719565690
>>719565840
>>719566042
>>719566229
Ehm...wasn't this retard just buying assets from the Unreal Engine Marketplace and stiching them together with spaghetti blueprint "code"?
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>>719565535
>>719565690
>>719565840
>>719566042
>>719566229
>>719566741
>>719567578
>>719566995
this guy is proof god is real and just hates the everloving fuck out of some people for no reason at all. poor bastard.
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>>719570548
Incredible
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>>719565535
chinks are devoid of soul
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>Partnered with Snoy
>Snoys western tranny development teams and trans-lators now get full say over how his project gets to turn out
LMAOOOOOO never partner with major Californian studios, he should've stayed indie.
You could say his soul got lost aside
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>>719565535
>>719565690
versus 13 is a cursed entity and anyone who dares touching it will have their lives ruined
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>>719565840
>In early 2024, Sony required changes to the script and directly participated in revisions, bringing in a team that had worked on God of War: Ragnarok and Horizon. The narrative was heavily cut down. originally planned as ten chapters, it was merged into fewer larger ones and the game’s release was delayed. To keep fans engaged, Sony launched social media campaigns.
T-thanks Tranny Hulst
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>>719566042
>“One Black cancels out Ten Yellows”
KEK imagine getting bbcpilled by your boss holy shit
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>>719565535
garbage mediocre game
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>>719576323
Leave the man alone anon, he's already been through enough at this point.
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>>719565535
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>>719565535
He lost his hair because he spent 10 yeara doing this shit, not because le stress
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>>719576737
10 years doing this shit = stress
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>>719566995
>chad soulslike clone dev vs virgin ffxv clone dev
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>>719565535
Ive only played the demo. Its janky as fuck, and at first glance I wouldnt pay 60usd. But the more I play the demo, the more I get used to the moveset, the more fun Im having, it almost makes me want to play the full game desu
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>>719576496
I can't imagine how it must feel to invest a decade of your life in your passion project, lose your health and significant other in the process, all to make a below-average action game that isn't even what you had in mind when you set out to make it in your twenties.
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>>719576791
Yes, but its not because of that
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>>719576997
if this thread is accurate the real game died in 2020 this version made to ''appeal to a larger audience'' is like 5 years old
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>>719576496
> Lost Soul Aside
more like Lost Gay Discord Server
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>>719577060
Probably is tho. Stress obviously doesn't cause MPB, you either have the genetics that leave you susceptible to it or you don't, but it's an accelerant if you do. Increased cortisol from stress pushes hair follicles into the resting (telogen) phase prematurely leading to increased shedding, and stress upregulates the activity of the enzyme 5-alpha-reductase, which converts testosterone to DHT in hair follicles. Chronic stress also generates reactive oxygen species, leading to oxidative stress. This can inflame and weaken hair follicles, making them more susceptible to DHT-driven damage.
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Poor dude, I hope he can salvage his game over time like No Man's Sky and Cyberpunk
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>>719576918
I still don't understand what's "janky" about it. I've played the adventure mode in the demo three times now but combat still feels fairly fluid and good to me. I'm on PS5 though, I don't know if it runs worse on PC or something.
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>>719578158
Basically everything outside of combat is janky
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>>719566042
>>719566229
with how much of a clusterfuck this was it actually makes the game releasing seem impressive all things considered
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>>719578158
The combat is the only thing thats somewhat good, which is enough for an action game but still makes it a 6/10 product. Im tempted to see how it feels to have all the skills and weapons, but Im waiting for more patching and a sale
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>10 years
>For this
What? no fucking way
https://www.youtube.com/watch?v=EidAfAMa8BU



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