do you prefer the combat of Metaphor or Expedition 33?
Metaphor. Real time shit in otherwise turd-based shit is idiotic.
>>719586239I haven't played either yet.
>>719586239>do you prefer turn based sekiro>do you prefer baby game that plays itselfReal difficult question. Is neither an option? At least E33 is engaging in one dimension. Atlus slop isn't engaging in the slightest. It's literally build the right peg for the right hole. There is no on the fly decision making to be found anywhere in an Atlus game. No resource management either. Literally no skill expression options or challenges in any capacity.
>>719586239which game has the hairiest pussies
>>719586574>>do you prefer turn based sekiro/v/ plays paper mario for the first time and decides its sekiro
neither
>>719586239E33. I've just never liked SMT/Metaphor combat at all.
>>719586239E33, but I prefer the artstyle of Metaphor.
Metaphor. All parries is too exhausting to play more then once.
>>719586239Metaphor. Hybrid turn based-real time combat feels awful. Hate that trails did it for one game
>>719586239I dislike both but Expedition 33 was less shit. Metaphor is actually a terrible game, like Persona but shite for no reason.
>>719586239I prefer having both because I don't support homogenisation
>>719586239E33, obviously. Atlus' "match the weakness = automatically win" combat is outdated, especially once you're over-leveled and just shoot everything with the Gunner class.
>>719586239Out of those two, i prefer Metaphor the actual combat, but the customization and stuff, i prefer Exp33I really dont like how broken exp33 but metaphor job system is genuinely terrible, i dont like it at all.
>>719586385>Real time shit in otherwise turd-based shit is idiotic.Refantazio has the worst of both worlds. It has tacked on real time mechanics (pre-fight) AND uninspired turn-based mechanics (mid-fight).
The way I overgrinded and killed everything in the overworld ruined the dungeon crawling and exploration in Metaphor for me.
>>719586239Fatlus' games' combat have never been good and are shallower than that of Pokémon.
>>719587587This, kekIts literally just >how do I enter the fightand the """depth""" ends there
>>719586239Expedition 33 and it's not even close
They're both bad, Crystal Project already perfected JRPG combat
The difficulty of STM games always came from building a functional party since you had so little control or information about making demons. You didn't know all skills a demon would unlock, you didn't know about fusion charts or special fusions, recruiting demons relied on RNG stuff, you didn't know what skills could be inherited, making a demon with a specific skill you like could be a hassle, etc. If you remove that you get a very braindead easy JRPG (see Digital Devil Saga). People who think there is any depth in "OMG i am getting more turns by using fire attacks against this ice enemy" or something like that are borderline zombies. Metaphor's combat is subpar, a 5/10 i would say. E33 is more like a 7/10. Too unbalanced and i prefer the timing stuff in Shadow Hearts.
E33 is easily the best JRPG combat has ever been. Metaphor isn’t even as good as Persona 5. Not even remotely a comparison.
>>719586695The French one, how is that even a question.
>>719589035lol. lmao, even.
>>719586239Metaphor has better combat, worse everything else. You cant beat press turn, shame all the fights were dogshit except the first phase of the final boss
>>719586239Parrying and dodging should never be in a turn based game.
>>719591027Parrying in E33 makes the combat far more engaging and gives much needed challenge which the genre is lacking.
>>719586239i prefer the combat of project nortubel
>>719586239I really like what Expedition 33 allows you to do with synergizing your team in a multitude of interesting ways, but I feel like the balance is weird where bosses are either way too easy and die in one or two rounds, or they're designed to kill your entire team if you miss a single dodge of a twenty hit combo, which renders most strategies beyond trying to break things dealing stupid amounts of damage pointless. I like what Metaphor does with its archetype system, but the game's length starts to make optional dungeons feel like a chore before the end, and I'm not a fan of the Royal Archetypes giving you an obvious best choice for every character in the final act.
>>719589670That is the fatal flaw of all Atlus games. Their combat systems are both esoteric and intellectually unpleasant to learn.I know SMT fags love using modern Pokemon as a punching bag, but that shit is still engaging on a base level. Game Freak knows how to present their systems so you're still compelled to collect them all. Atlus barely telegraphs anything and pretends you should be grateful for the ‘mystery’. Nothing about Metaphor Refantazio's Archetype system is instinctively iterative or compelling. But since it's Le Heckin more Complicated than Rock/Paper/Scissors, you're morally obligated to praise Atlus for this uninspired shit.
>>719586239I enjoyed Metaphor more and this is despite hating the combat in Persona 3 and 4
>>719586239I have negative desire to play either. TTYD mogs btw
>>719591719The archetype idea is fun on paper, but in practice it’s a chore. You need to change your archetype and equips/skills before every battle to steamroll the fight, but the amount of Magla and archetype EXP doesn’t allow much room for experimentation, so you’re stuck in a weird middle ground where you always feel like you’re behind
>>719590879cause its competing with the japanese one...
>>719591719I think the lasting appeal of pokemon was the gimmick of building up your own team from the critters you had to go out and find. It wasn't just about choosing a fire, grass, and water type, it was the experience of biking out into the wilderness and up mountains to actually find the variety and designs that you wanted to personalize your team with. I don't think the combat itself has much for engaging long-term impact, because like you say, it's just a really drawn out game of rock paper scissors that pretty much every gym telegraphs the solution too before you've even entered it.
>>719586239Metaphor. It's a press turn game.
>>719591959I liked Metaphor but manually changing items around every time you switch up archetypes was definitely a headache. After a while I didn't even bother doing so unless I was going into a hard boss.
>>719592273Manually changing items? Whenever I equipped a new archetype it auto equipped whatever the strongest equipment I had for that archetype was. Though I didn't play the game on release, so maybe that got added later in a patch. The only stuff it doesn't auto optimize are your accessories.
>>719592501>whatever the strongest equipment I had And they always equip the one without game-breaking effects because muh stats. That’s why you need to check it all the time.
>>719592162It's always hilarious to me how Atlus fags out themselves as retards by not being able to evaluate that pokemon post gen 3 and 4 is leagues more complex and interesting in its systems than any Atlus game. And pokemon is still a shit tier turn based game. I beg you Fatlus fuckers to play better turn based games.
>>719592683as a lurker who doesnt really play jrpgs, what good turn based games are you referring to