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There's all this talk about a good d-pad, but I don't quite understand what a good d-pad is

Does it mean that the d-pad feels tight?
or is it one where the d-pad feels loose?
does the sound have to be clicky? dampened?

Like where does vader 4 pro stand? Cause I think it might be too tight and clicky, like a mechanical keyboard (which I've never owned, and probably never will). I'm not sure what the benefit of having 8 directional d-pad be mechanical tight and clicky is, when it could be loose and damp/quiet instead (which I imagine picrel might be). Sadly the vader is my only experience of 8pad , and I'm kinda unsure what to think of it because I have no prior experience of it, and not entirely sure what games (other than my go-to VS) I should be demoing it on to get a good feel for the quality of d-pad .
>>
good dpad is nu-gamer meme, there never was "good" dpad, it's just a rosetint glass nostalgia with no grounding on reality
>>
god I miss 6 face buttons
why can't we have this anymore?
No, meme controllers that rebind the shoulder buttons to the face don't count. I want both.
>>
>yet another new /v/ schizo
>>
>>719589841
a "good" d-pad is just the one most suited for the current game I am playing
>>
>>719590174
Optimization is 4 face buttons and 4 shoulder buttons with click in sticks
>>
>>719590174
Vader 4 pro has 6
>>
>>719590396
Okay now post the games that use 6 face buttons
>>
>>719589841
the finger should rest on the dpad comfortably, the form should enable you to press each of the four directions with as little travel distance as possible (the best example of this is the dualshock, where the ramped inner edge of each button lets you rest your thumb right in the middle like a nest and rock your thumb for fast inputs, rather than having to press each button individually), ideally but not necessarily it has a tactile click on each input for confirmation, and most importantly, it should be impossible to press in opposing directions simultaneously. (as in if Im holding left, it's physically impossible to press right)
>>
>>719590771
Halo 1
>>
>>719590771
anything fighting game
>>
>>719590824
>it should be impossible to press in opposing directions simultaneously. (as in if Im holding left, it's physically impossible to press right)
I don't know which d-pad lets you hold left, and press right?

> it has a tactile click on each input for confirmation
Im ok with this as long as it's not a clicky sound, imo there's no reason for controllers (or any peripherals for that regard) to have clicky sound
>>
Other than platformer or fighting game, what else even benefits from or uses d-pad?
>>
>>719592781
so many games can be played with a stick just fine
>>
>>719589841
The neogeo solved the dpad problem over 30 years ago and no one replicated it because every company smart enough to make affordable controllers with a gated stick in a form factor small enough to fit in your hand is also smart enough to know making hardware and consoles is for suckers
>>
>>719589841
Should respond quickly and accurately when you stick your thumb in it. Everything else is preference. The controller you posted is one of my favorite dpads.
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>>719593758
Can you elaborate more, I'm not savvy on this d-pad and gamepad tech stuff, what did neogeo do so differently from others/controllers that we have now?
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most underrated feature of Vader Pro
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>>719590396
Vader 4 pro has them in a retarded position where they are just 2 extra position in the corner where you'll always hit them unintentionally. They didn't even recess them like on the og xbox controller.
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>>719595752
>you'll always hit them unintentionally
you know this could just be a skill issue right?
>>
>>719589841
Feels and works as good as the PS Vita dpad.
Actual perfection
>>
>>719595926
Which one is closest to ps vita d-pad? Tarantula Pro? sure it's good at blocking diagonals, but I don't know if I would call it "good" d-pad either
>>
>>719590174

PS5 controller has 7 buttons (+ Dpad & Start/Options) on the front 4 on the top.
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>>719596065
retard
>>
>>719596037
PS5 Dual sense dpad is close but has a little bit more resistance
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>>719592781
I'd like to know as well. This d-pad stuff seems to be blown way overproportion, when the games that actually benefit or use it are quite few. It's like some new type of brainrot
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>>719589841
If you can't press left and right at the same time then it's a bad D-Pad.
It's why WASD is still the best D-Pad.
>>
I want to hear more anons thoughts on this topic
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>>719595752
You won't, and even if you did (because you're retarded) they require way too much force to be pressed accidentally
>>
vita dpad or nomad dpad
>>
>>719595630
can i have it yes or no
>>
>>719589841
>There's all this talk about a good d-pad, but I don't quite understand what a good d-pad is
>Does it mean that the d-pad feels tight?
>or is it one where the d-pad feels loose?
>does the sound have to be clicky? dampened?
Center is the center and has no contact.
No wear down, it boasts longevity
(optional) mushy to the tact
(extremely important) it must register inputs properly, no chance and I mean ZERO chance of the pad having troubles with diagonals

D-pads are meant for accuracy; without it they're as worthless as playing with a stick
>>
>>719589841
I have the 8 bit do version. It's easily one of the best dpads I've tried. Shame, because I can't get used to the 6 button layout . Muscle memory kicks in and constantly fucks me over. Is there a 4 button layout controller with a similar dpad?
>>
I don't know if I need to try fine-tune the sticks of vader 4 pro to autistic degree to get a 1-1 comparison (since vader has adjustable tension rings for sticks), but so far I think I prefer the sticks of Cyclone 2 (but I kinda hate its d-pad), they seem to be a bit higher than the sticks on Vader 4 pro. It's same with Tar Pro vs 8bit Pro 3 , Tar Pro sticks significantly higher than Pro 3 (which seem to be 1-2 steps lower than Vader 4 Pro). Take note guys, stick height plays big role on "controller" comfyness (Tar Pro is very high on the comfy tier list of mine, at least when it comes to sticks)
>>
>>719590174
Because 6 buttons are not intuitive. Also; most games don't use or have the need for more than 4 so 6 face buttons are quite redundant. Maybe 6 faced buttons can work for PC games due full control to map but then again it's PC and the audience is conditionated, and should, play with keyboard+ mouse as god intended
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>>719599197
So this is the best compromise? With this you can do both
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>>719589841
Here
This
This is the best
No contest
>>
>>719599327
Not even Nintendo themselves ever made a better one
>>
>>719599315
LA CREATURA DE LOS JOYSTICKS. If you want 6 buttons so bad you get an arcade stick

>>719599327
>SNES
>PS1
>Saturn
Still unsurpassed
>>
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>>719599327
I'll take the sega one over this
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>>719599406
PS1 , and any diagonal eliminator 4-pad are all shit
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>>719589841
Most of that criteria is irrelevant to me. I only care that inputs in all eight directions reliably give me what I press. If the d-pad won't fail me on any inputs, I'll put up with whatever feel or sound.
Personally I like Flydigi d-pads. Preference would be a softer and quieter press like Saturn d-pads, but circular tact switch with a shape that clearly indicates cardinal vs diagonal by feel is easy to work with.
>>
>>719599473
PS1 is the perfect pad alongside SNES; sectioned allows full control of the diagonals inputs and a center point that works as such
>>
Here's my idea of good d-pad, but I could be wrong so I need some feedback

>it's very looose, probably op pic style, kinda like switch pro 1 or 2 so it's like no thightness at all
>it's not clicky, so you don't hear no sound at all, maybe you might be able to "feel" a click when something happens, but without creating a sound?
>it's accurate, doesn't unintentional diagonals

Wouldn't be combination of loose + accurate give the benefits of both worlds? So far all of the "accurate" (eliminate unintended diagonal) d-pads I've tried have been really stiff, but I can't quite imagine why they couldn't be made in loose form instead. Surely there must be a way to combine accuracy and looseness?
>>
>>719599679
and yeah btw I forgot to menion, this d-pad I envision is also 8pad (sega/seX style), so not a "normal" 4pad
>>
>>719589841
it depends

nobody is looking for mushy with random diagonals (chink clones)
people occasionally look for mushy with strong diagonal rejection
in games where you're not primarily using the d-pad you might want clicky for feedback (dsi,vita,xbone)
most people are probably targeting mushy with minimal diagonal misinput (traditional console nintendo d-pads)
most people that want good diagonal inputs for fighting or 8-directional movement like the circle d-pads (sega style)
some people are fucking freaks that want maximum joint comfort and use highly accurate capacitive (steam controller)
>>
>>719599547
Ok, I think you're first anon I agree/resonate with the most, and I think I'm starting to understand what makes a good d-pad.
>>
>>719599327
too stiff desu, cant hit diagonals well
>>719599384
best nintendo dpad ive used is probably the original classic controller
>>
>>719599315
is this wireless on xbox series consoles?
>>
>>719599969
Can't say; classic controller's ergonomics doesn't sit too well. Maybe the Pro one can feel any better but not this one. Weren't these made with usual low quality components?
>>
>>719599796
I think what I want is sega style (on a 2 stick HE/TMR/capacitive controller), where it's mushy, loose, but somehow still accurate that it's easy to do intended diagonals with, but it also rejects any unintended diagonals. I'm not looking to play platforming games, I have 3-5 controllers perfectly capable of rejecting "unintended" diagonals (but they all are plagued from the problem that they're hard to do normal/intended diagonals either, Vader 4 Pro , at least according to some of my initial testing, seems to be falling into this camp as well, its d-pad is miles better for Vampire Survivor that Cyclone 2, but it's not quite comfortable enough and I feel I'm having hard time to get the intended diagonal correctly sometimes).
>>
>>719600036
I'm not sure
>>
>>719589841
>which I imagine picrel might be
You're making a dpad thread without having tried the goat?
>>
>>719589841
Responsive with good tactile feedback and doesn't feel mushy
Doesn't easily hit unwanted diagonal inputs
Doesn't give you blisters after extended use
Doesn't wear out after a few years
>>
>>719589841
good d-pad is when it doesn't do diagonals when im not trying to thats all
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>>719590098
the fuck are you talking about, there are absolutely good and bad d-pads.
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>>719600351
>Doesn't give you blisters after extended use
This is on the user, not the dpad
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>>719596746
Get a pressure sensitive keyboard. This is a real thing and it's fucking amazing for third person movement. https://youtu.be/nzc0Zr-BryY

There's other ones too like the Wooting one/two and SteelSeries Apex Pro.
>>
>>719600252
>trying to find dpad for a stick game
good luck anon, you're gonna need it
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>>719589841
put on contra. if you can crouch consistantly without standing up and getting shot when you didnt mean to, then its a good dpad (something 8shitdo cant do)
>>
>>719589841
>hard to make accidental diagonal inputs
>easy to alternate between cardinals and diagonals (doing half circles/quarter circles/zigzags)
>>
>>719600095
there is nothing low quality about the original classic controller, the production is excellent and they dont drift or break with time
>>
There is definitely such thing as a good dpad, hard to describe but you know it when you feel it.

A good dpad makes movement fast and seamless, a shitty dpad is mushy and you're not really sure of your inputs and your hands get sore after a while.
>>
The problem of d-pad is that you cannot market it like HALL EFFECT, or TMR, or CAPACITIVE.. like you can with the stick tech. It's hard to sell d-pads when most people just want some controller for fortnite or call of duty
>>
>>719600252
Get a DuchesS.
>>
>>719600252
needing to reject diagonals really only comes from two places, the first is bad components and the second is bad ergonomics/user error

the second thing is overlooked in design (and different human hand sizes) a lot, controllers with multiple "home positions" for your thumb will usually not have you thumb on what feels like a natural horizontal axis for a cross shaped pad
>>
>>719600574
>drift
>dpad
?????
>>
>>719600564
>(something 8shitdo cant do)
Not sure of Pro 2, but Pro 3 clears this test afaik. The ultimate 2, not so much, but I actually prefer its "bad" d-pad over "worse" d-pad (anything that can reject diagonals to the point it's hard to do intended diagonals too), at least until i can find a good one.
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>still unsurpassed
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>>719590380
Why wouldnt 6 buttons and no click sticks be better? No one likes clicking the sticks
>>
>>719600681
i thought you meant the overall controller, not just the dpad
>classic controller's ergonomics
my bad
>>
>>719600609
you can do capacitive, just almost nobody wants that because everyone is used to some form of tactile feedback

vr controllers often have capacitive sensing on the buttons so they can read an input when you place your thumb on the button but not necessarily press it
there's steam controller and steam deck as well, where you just glide your thumb along the pad without pressing and remove your thumb entirely if you don't want something detected as pressed (or a center deadzone but those are hard to do when you can't feel a defined center)
>>
>>719600748
No, I meant the way your hand melts with the backside around the dpad. After going through SNES and Classic Wii controller I can say, it should feel the same but it doesn't. The fact it has the extension in size due the addition of sticks really changed the feel
>>
if you're looking for a good dpad for fighters use this
>>
>>719600889
the ergonomics for the classic controller do suck, but in nintendo's case it has the best dpad imo

snes controller feels better in the hand but the d-pad is just way too stiff
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>>719601004
>snes controller feels better in the hand but the d-pad is just way too stiff
Usual case of minor use getting rid of the stiffness of a brand new product.
>>
>>719600832
>you can do capacitive, just almost nobody wants that because everyone is used to some form of tactile feedback
by capacitive, I mean the "new capacitive" coming now, that seem to be sticks using capacitive instead of TMR (so an "upgrade" over TMR)
>>
>>719600345
sadly yes
>>
>>719600916
I can vouch for these, they are good.
>>
>>719599969
Really? Classic was that good?
Never tried it m'self
All i have are Snes memories
>>
>>719600476
N64's dpad and the Xbox rocker style dpads disagree
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>>719600916
It is but this is my problem:
>>719599051
>>
>>719602497
>N64's dpad and the Xbox rocker style dpads disagree
nta but it's so weird that I never used the d-pad on either of these consoles. Most n64 games revolved around yellow key movement and analog aiming, and only time I used d-pad was for making selections or something on pokemon stadium. There may have been item/weapon rotation thing on dn64 but really not many games I played I ever needed to use the d-pad. Same on xbox, only time I had to use d-pad was probably for splinter cell for some gadget shit, and same on rainbow six black arrow.
>>
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>>719602576
I found the solution that might work for you

It's called Gulikit - Elves 2 Pro . I'm not sure how loose/mushy the d-pad is though since I haven't tried this myself, maybe some youtube video can comment on that, but the button layout seems to be top-notch for modern gaming (it even has the symmetrical shape for some faux playstation style cred points/aura boost)
>>
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>>719602947
this looks pretty good. might have to check it out. thank you anon!
>>
>>719602947
Go with the non-pro. Elves 2 is highly responsive with a perfect d-pad, Elves 2 Pro costs an extra $20 for a macro button and a worse chipset that shits itself with delayed inputs.
>>
>>719591886
the Switch Pro amazingly
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>>719603271
I wonder if they fixed that on Switch Pro 2 . I wasn't using much d-pad when gaming with first controller so it never was a problem for me
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>>719602947
>>719603048
ordered the non pro, should be here tomorrow. thanks again.
>>
>>719603994
Marketers were claiming it was improved prerelease, but afaik it ended up being the same shit.

>>719603939
Wish the colors weren't version dependent. SNES colors are the only reason I have to get Max over Pro.
>>
>>719604110
tt max seems very interesting, I'm keep my eye on it and any other upcoming controllers
>>
>>719590098
>>
>>719605401
whoa
>>
>>719605221
Supposedly the $20 markup on Max is for
>swappable stick cap kit with 3 heights
>ability to disable d-pad diagonals
>PC-optimized gyro (???)
If the latter is a competent xinput gyro-to-mouse implementation it might be worth, but until that's proven I don't think there's a functional reason to move up from the Pro.
>>
>>719606014
>swappable stick cap kit with 3 heights
This here is big reason to get the max, imo. gamesit Tar Pro is mogging 8bit Pro 3 because its sticks sit higher. Cyclone 2 sticks also mogging Vader 4 pro because its sticks also sit higher. Stick height adds to comfort, even more if you can adjust them to your own liking
>>
>>719606242
sorry if the wording made it unclear, but sticks wise basically (due to extra height in both cases)

Tar Pro > Pro 3
Cyclone 2 > Vader 4 Pro
>>
>>719592781
2d games in general usually benefit from a good D-pad.
>>
>>719606306
what are some 2d games you wouldn't play with a stick?
>>
>>719596746
>If you can't press left and right at the same time then it's a bad D-Pad.
How so?
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>>719590771
>
>>
>>719589841
Sega saturn controller is the gold standard.
-It's accurate (no false inputs, ever)
-It's ergonomic (you can actually whip your thumb around all over it all day long and not get sore).
-It's built to last, i used a second hand one for emulation daily since about 2007 and i only recently had to replace it (with another second hand one).
>>719593758
I have a neogeopocket, The controls are absolutely beautiful.
>>
>>719599406
PS1 dpads are absolute garbage. They completely wreck your thumbs in no time. Diagonals are impossible. And performing complex inputs will have you in physical pain within minutes.
>>
>>719599618
You simply haven't played any games that use the dpad on the PS1 controller then.
Except for maybe an RPG where all you're doing is selecting things from a menu at your own leisure - they're fine for that. but if you try to play an actual action video games with a ps1 dpad you're going to be crippled in no time.
>>
>>719600360
That rules out 8bitdo.
>>
>>719589841
For me a good d-pad is any d-pad where you can easily do diagonal inputs, got a long life span and has a good grip.
If it does a clicking sound, that is optional.

>>719599315
>turtle beach
The only good thing I have to say about that chink piece of shit company is that I got two terrible controllers for the price of one. The sticks drifted 3 months in with the first controller that was replaced with one whose sticks began drifting a day after the warranty was voided.

I started to buy parts and repair controllers myself.
For the most part I still use Gen VII controllers to this day because those are still good unlike all the shit that came around the end of the Ps4, planned obsolescence and all that.

>>719599327
Factually worse than the genesis.
>>
>>719605401
Joke's on you.
I have three chromosomes, retard.
>>
>>719600916
8bitdo's all have diagonal problems.
I swear you guys don't actually play games, and just buy the latest tech junk because a youtuber said it was "insane".
>>
>>719604110
>people paid to lie about product claim "product is good"
ok then....
>>
>>719589841
Dpads only exist as ghetto versions of arcade sticks. The only good dpad is an arcade lever
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>>719606863
Do they still have diagonal problems with no diagonal buttons?
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>>719600916
Even on modern fighters, these are poor for motions. I like them for platformers though.
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>>719606601
Have you tried any of these new chink controllers, like gulikit, mobapad and some else? Do any of them compare to sega saturn d-pad?
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>>719606794
Pro 3 is ok though
>>
>>719606997
Both my Switch Pro controller and 7-year-old SN30 had cross-shaped D-pads with phantom diagonals
>>
>>719606809
>For me a good d-pad is any d-pad where you can easily do diagonal inputs, got a long life span and has a good grip.
Which controller is that then? Any modern controllers that can do that?
>>
>>719606863
>I swear you guys don't actually play games
whatever you say, chinaman "competitor" #885
>>
>>719606945
>Dpads only exist as ghetto versions of arcade sticks
And that's actually really fucking good thing anon. Being able to use arcade stick in portable form factor, is actually really good thing anon. Don't underestimate how important such tiny things can be
>>
>>719608085
He's not entirely wrong, Ultimate series d-pad has crazy amount of unintended diagonals. If there's d-pad that completely fails contra test, it's the Switch Pro controllers, and the 8bitdo ultimate controllers. Like if you don't even care how accurate the d-pad is, you use the d-pad of those controllers. But fortunately, 8bitdo does have some controllers that don't suffer from this, at least Pro 3 afaik.
>>
>>719608205
that's not an ultimate series controller
rest of post discarded, completely
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>>719606997
yep, I own one and the dpad is not that great.
>>
>>719608990
What about the one on m30?
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>>719607993
>>719608990
What a shame. I really like the look of that controller. I'll probably just return it then.

Any opinions on the Elves 2?
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>>719605401
What happens if you have two Ys?
>>
>>719589841
>Define "good" d-pad
Depends entirely on the game.
>>
>>719609350
Elves 2 or TT Max might be the way to go.

Not one anon here can report, if Mobapad HuBen 2 has good d-pad? Apparently some anons have ordered that
>>
>>719609464
You get a super penis.
>>
>>719609292
m30 has a great dpad. I'm the anon who complained about the 6 button layout so it's not for me.

I did just order this one:
>>719609350

should be here tomorrow
>>
>>719600696
I had one of these. The screen started only displaying TV static less than a year after getting it.
>>
>>719596746
this but arrow keys
>>
>>719589841
I literally thought about this today. Every dpad I've seen called the best dpad ever made has someone who's arrived to say that it's shit.

I think it's because people base their feelings about dpads on intuition, idiosyncratic preferences, or whatever they had as a kid, regardless it objectively works better for any given task or type of game. Different games benefit from different dpads. Some games you want easy diagonals, some games you don't want accidental diagonals ever. Some games you want the dpad to roll, some games you want to be able to input two opposite directions at once. Sometimes you want it do be as much like an analog stick as possible, sometimes you want it to be 4 directions. Maybe you want it clicky, maybe you don't. There just can't be a dpad that does it all. Maybe unless you play fighting games you shouldn't be autistic about it. If you just buy a reproduction of a good controller or a popular dpad offering it's going to be good enough and not madcatz.
>>
>>719609750
based
>>
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>>719609795
>20 years later people still shit on madcatz
>mfw madcatz turbo wired and logitech wireless were my favorite og xbox controllers, preferred them over og duke
madcatz bros we've been done wrong
>>
>>719606543
If we're splitting the same attack into light, medium, and heavy flavors why not just design it around how long you pressed the button or bring back the ps2's pressure sensitive buttons,
>>
>>719610218
>pressure sensitive buttons
Did PS3 have those too? wangan midnight jp import was BITCH, and it may have been because I didn't know ps3 has pressure sensitive buttons, and I wasn't fucking trying to fucking break the face button
>>
>>719610218
That's what the GBA version of certain games like SF2 did as a choice. It was clunky but worked, yet you're dealing with literally L/R and A/B in that case.
>>
>>719610218
I don't really play fighting games, but making everything a charge based on how long you hold the button sounds like it'll just slow down the game and add extra built-in lag you have to compensate for. The pressure sensitive face buttons on the PS2 were iffy as fuck. You will do accidental heavy inputs all the time that way.
>>
>>719610539
"charge" is not what I mean. Platformer jumps are higher when you hold the button down for a few more milliseconds and no one calls it slow or lag
>>
>>719610539
This. charge buttons are gay.
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>>719589841
>d-pad
>>
>>719590174
It's just not a great control scheme for 3D games. You really need the controls to feel like they're second nature, which means 4 face buttons with one large central button. If you need a wide range of buttons, then KBM is better than handheld controllers.
>>719590380
>>719590380
>click-in sticks
Actual garbage, there is never a reason to assign an input to these.
For the left analog stick you don't want to mess with movement and you don't want the player to use the right analog stick often enough for clicky sticks to be more convenient than just another face button.
These just result in constant bad and inconsistent inputs.
>>719599315
>over-engineered gimmick
No.
>>719600609
Bad Dpads were an issue even before the drift meme.
>>
File: PA.66391.001.jpg (13 KB, 352x352)
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>>719613245
>Bad Dpads were an issue even before the drift meme.
no it wasn't, nobody was playing 2d games until recently
>>
>>719609709
rip



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