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well /v/, who did it?
>>
>>719595723
gpu manufacturers
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>>719595723
you know the answer
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>>719595723
It was me. I'm sorry.
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>>719595723
dlss
>>
>>719595723
Nighers
>>
>>719595723
Shareholders.
>>
>>719595723
Devs can't keep up with tech anymore.
>>
>>719595723
Frivolous Standardization (to unreal) + competency (jeet) crisis
>>
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>>719595723
Zoomers, because they are retarded and corporation know they will still buy the latest GPU to consume their latest gabage
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>>719595723
Unironically Nvidia.
>>
All the best games didn't use a GPU.
RETVRN to software rendering.
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>>719595723
The less you write, the less you can understand. The less you understand, the less you can optimize.
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>>719596801
Bad boy!
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>>719595723
jews
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>>719595723
IT WAS MEH
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>>719596380
sexo
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>>719595723
Outsourcing to Indians and Chinks.
>>
nvidia
>>
Ironically SH2r is not that bloated for a AAA game, doesn't even break 30 gigs
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>>719595782
>>719595890
How did this twink with dick sucking lips ever get popular?
>>
>>719595723
Games were never optimized.
On average most games ever are barely held together messes of technical debt that barely work and are totally inefficient. This is just the cost of games development being hard and expensive.
>>
>>719599537
At some point in computer science courses around 2014, they stopped teaching optimization in their curriculums due to the changing expectations of the market (probably due to the increase in memory and cpu speed from SSDs, and the rise of game engines like unity and unreal engine), so now there's a bunch of developers who don't know how to optimize stuff making games that take up gigabytes of space (and bloating in size if it's a live service game).
>>
>>719599441
File size has nothing to do with optimization, retard
>>
>>719595723
AAA game development is outsourced to india now, and they have no fucking clue what they're doing.

it wouldn't even surprise me if unreal engine 5 is from indians and affected everyone lol.
>>
>>719599537
advertised his threads on here. he even had spambots spamming ai-generated posts a few months ago
>>
Casual accepted shitty Un-optimized games for so long that more and more studios just stopped putting in effort or QA.
>>
It's funny how the entire world now thinks games are "unoptimized" because some AI generated hispanic guy makes nitpicking youtube videos about unreal engine
>>
capitalism
if everyone had ubi and games were made only by hobbyists the developers would have fun trying to optimize their games employing neat techniques and showing off every new technique they come up with to save a tiny ammount of resources
>>
>>719599860
>At some point in computer science courses around 2014, they stopped teaching optimization in their curriculums due to the changing expectations of the market
complete fiction
>>
>>719599889
file size can be the brown M&Ms, a canary of sorts
>>
>>719595723
Newshitter devs that didn't learn optimization from older devs before they retired
>>
>>719595723
>helldivers 2 is only 30GB of content, but it's 130GB on PC because they duplicate assets so much
>some assets are duplicated 40 times
consumers
>>
>>719595723
customers buying things anyway
>>
>>719599860
You are some retard that actually believes you learn any practical skills with a computer science degree.
>>
>>719595723
There was newer """optimization""".

Look at old console games. 20 to 60 fps. Doom 3 couldn't even run 60 fps 1080p on the most expensive setups. Crysis fucked you in the ass too. Bioshock Infinite most benchmarks fall under 60.

And now if you actually look at the trend -> the fps has actually been going up over the time. It's the same with "game sizes are too big", you get like 100x more space for the same price you did back then like what the fuck do you mean. I remember when I got World of Warcraft and it installed for two days and used half of my whole disk lmao.
>>
>>719600350
Nice try anon. See you back at work tomorrow. Tell your mom I said hi by the way.
>>
>>719595723
I can only assume it was this chinless loser
>>
>>719600287
The discussion started already 10 years before he made a video, reddit retard.
>>
>>719600712
What discussion?
>>
>>719600628
Too bad Moore's law is dead though so this shit can't save you any longer.
>>
>>719599537
he's unironically a genius
>>
>>719600881
no he's not, he's never made anything, anyone can complain
>>
>>719600781
About what came first. The universe or your mother's lard ass.
>>
>>719595723
GPU mafia (Nvidia)
Retard consumers that think bigger requirements = better
Retard devs and/or insane dev cycles where suits make them waste time on pointless meetings and so on
Dev teams so fragmented by SCRUM practices that is impossible to figure out how to optimize the whole project on time.
Testing on production. For suits is fine if a game is broken on release, they will just force the dev team to fix everything with patches during months or even years after release
>>
>>719600953
are you 12?
>>
>>719600803
The law applies to graffix too. People don't care about 240 fps. They care about 60 fps high graphics blabla. Always have been. Nothing changed. So why are you crying like something has?
>>
>>719600993
If your pedo mom is asking then no, I'm 30.
>>
>>719600881
Why do you believe that?
>>
>>719595723
Boomers investing in AI. they don't care about real frames anymore
>>
>>719595723
indians
>>
>>719595723
Capitalism, I suppose. Companies don't want to make a game engine, so they use Unreal 5. They don't want to pay competent programmers, so they hire jeet contractors. They need to make a profit by next quarter, so they rush the development of the game and release it in a buggy, unoptimized mess.
>>
>>719601139
The script he reads has a lot big boy words.
>>
>>719595723
I just replayed a bit of MGS: Ground Zeroes again after I haven't touched it since 2019 and somehow I noticed a lot of different stuff regarding graphics and performance than I did around that time I first touched it. I recall the game being really well optimized and all that but it seems like the way they want about it is actually weird as fuck and actually a detriment to the gameplay at times.
>draw distance severely reduced.
(meaning, if you try to snipe stuff from a distance, such as red explosive barrels at times, you literally can't because they despawn when aiming at them if you're far enough to trigger the game to not render them, even though you're looking directly at them. you can see them when zooming in with binoculars but not when looking at them through your normal ironsights aiming.)
>shitty, low-res textures on certain environment elements and the main character hiimself, usually hidden by dogshit TAA and hyper aggressive depth of field (which you can't manually disabled either of them because they're tied to the 'screen filtering' option, so if you set it to high or extra high, you, by default also enable TAA and Depth of Field, along with Screen Space Reflections, but if you set it to Low or Off, you actually switch to a more crisp looking image that uses either FXAA or no AA at all, but also disables Screen Space Reflections along with the Depth of Field.)
>main character's hair does not have shadows that get rendered for it (although this is probably just some foreshadowing regarding story elements than a direct optimization thing)
>>
i think it was hogwarts legacy that really did the number in 2023. but big name pc games have been pretty notorious for shit optimization for the past 5+ years.
Cyberpunk in 2020, RE: Village in 2021, Elden Ring in 2022. People even bitched about Baldur's gate 3 as well.
>>
>>719595723
like everything about 3d gaming, consoles
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>>719601010
Because the only thing that changed in the past 5 years about video games is that they run worse while having shittier graphics. This is unprecedented
>>
>>719601429
those are bugs and oversights not really anything to do with optimization
depth of field actually makes things run slower, no idea why developers love to put it in games so much
>>
it's the publishers refusing to give enough time to optimize PC ports because they want the game released at a certain day. They don't care to optimize it because they still sell well anyways
>>
>>719601536
>no idea why developers love to put it in games so much
It's "cinematic". They should just stick to what some other games did where they have two specific sets of DoF, one for gameplay and one for cutscenes then give players the option to just disabled either of them if they want so they can keep the gameplay looking crisp, but the cutscenes still maintain whatever cinematic fidelity the devs wanted.
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>>719601509
This is what makes me sperg out about the state of games. They look worse, run worse, cost more, and require even more expensive GPUs. It's just unreal (no pun intended) how much video games have backslid from a tech and presentation perspective.
>>
>>719601509
graphics peaked at rdr2. rockstar has put so many studios to shame and its so sad lol
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>>719601780
how do they look worse?
>>
>>719601872
Play video games
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>>719601382
this
>>
>>719601883
I don't play much AAA slop but I've never seen graphic quality decline
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>>719601429
Yes there are many "old well optimized games" that weren't actually that well optimized and look like ass. Fucking DLSS is better than MSAA but all you see is shitposting about low quality DLSS settings or framegen.
>>
>>719601509
Get new prescription.
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>>719596380
>Study's show that zoomer's spending in games is dropping
>/v/ermin blame everything on zoomers anyway.
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>>719595723
Game companies. Rather then keeping the experience staff and ensuring optimization measures are in place they instead have a revolving door of low skill fresh employees to keep labor cost down.
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>>719595723
GPU companies
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>>719601949
Performance decline, frame rate decline, conceptual decline, interactivity decline, characterization decline, gameplay decline, art style decline, relevant consumer base decline, audience engagement decline, etc, etc...
>>
>>719603349
Do you have any actual evidence or is this just vibes-based doomerism?
>>
>>719595723
The people who stopped buying new hardware. Games run worse than ever but if you have new hardware they actually run fine
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>>719595723
PC gaming.
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>>719603448
I'm not going to spoon feed common knowledge to you. This is my last reply.
>>
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>>719595723
Everyone but me.
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>>719603617
Games run like shit on current gen consoles. What new hardware are they supposed to buy? What about people with 50 series nvidia or 90s era amd cards? Games still run like shit for them too. Is your solution to shitty optimization just getting a 5090? Retard.
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>>719603817
So that's a "No I'm an anti-intellectual moron"
>>
lack of skill. most gamedevs are asset flipping morons who don't know how to even troubleshoot performance problems, let alone solve them. and it's only gonna get worse. be ready to see petabyte games that need a terabyte of ram. all of this is exponential.
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>>719603349
All of these things have inclined, you're just projecting your own miserable life
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>>719604008
Alright then you stupid fuck. My proof is literally every major release in the last decade. The industry is littered with AAA game studios that HATE their audience and the ones that do cater to audiences are just low effort remakes.

AAA slop, off the top of my head:
God of War
Spiderman 2
RE8
Last of Us Part II
Concord
Suicide Squad Kill the Justice League
Starfield
Alan Wake 2

Remake Slop:
RE2
RE3
RE4
Silent Hill 2
MGS Delta
Last of Us Part I
Last of Us Part II Remastered
Silent Hill 1 (TBA)
>>
>>719604453
Gaming peaked creatively in the PS2/Gamecube/Xbox era. Everything after is just a hi-res rehash living in the shadow of those ground breaking times.
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>>719595723
I did.
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>>719595723

Devs who were good at this left for jobs that pay double or triple outside the games industry.

t. Game developer
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>>719602079
>Fucking DLSS is better than MSAA but all you see is shitposting about low quality DLSS settings or framegen.
post good examples then or ur a lying double g NIGGER
>>
>>719604552
I'm asking for evidence that performance has declined and you just shift back to "games suck and developers hate their audience" because this is just about your feelings and not observable facts
>>
>>719596380
zoomers can literally only afford a midrange phone
>>
deferred rendering
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>>719605104
It is an observable fact that the SH2 remake and MGS Delta are totally unoptimized. SH2 remake renders the entire neighborhood behind the fog, ironically enough. And MGS Delta runs so badly it has to have dynamic resolution and even then has significant frame drops and crashes.

And did you forget about Cyberpunk? Literally one of the worst launches in history. Almost unplayable until patched over numerous times.
>>
>>719603071
Zoomer hate is blind, unfocused seethe that mainly stems from their own aging. It never had any logical foundation
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>>719600930
>never made anything, anyone can complain
So he is literally /v/?
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>>719605517
I agree. I don't get the zoomer hate.
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>>719605317
I never properly understood what this was. Something about the order of operations when you draw the polygons vs when you shade them?
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>>719605329
>totally unoptimized
Optimization is not black and white, so that's a meaningless statement
Also meaningless to single out a few examples like it's evidence of trend
Remakes are handed off to lower-skilled teams though so they do have worse graphics and performance, but proper AAA games don't look worse than they did in the past
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>>719603071
>>719605517
This may come as a surprise, but zoomers hate other zoomers.
>>
>>719600628
The problem with huge file sizes is less about storage space imo and more about the fact that tons of people still don't have particularly high bandwidth internet. Worse, many still have monthly data caps.
>>
>>719606068
While every other group loves each and every one of its members.
>>
>>719605104
>I'm asking for evidence that performance has declined
How can you even deny that performance has declined with UE5 and the combination of lumen and nanite? but the issues of less than ideal existed on UE4 too, just nowhere near as pronounced. Every UE game last console gen on UE were all mostly terribly optimized, just that they could still run on lower spec. The reason people are complaining is because the whole industry moved over to UE almost overnight.

We've had traditional optimization issues on different engines. We're always complaining about optimization, that's never changed. But what we see is a consistent pattern with Epic's engine. What we're complaining about is the most atrocious state we've EVER seen it in. Like the whole industry just collapsed and bled out any talent.
>>
>>719606004
This is the exact mindset that is crashing the industry. Going all in on graphical fidelity will not produce fun replayable games.
>>
Jensen, it was him.
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>>719596380
>mirror's edge
>looking good
now that's a joke
>>
>>719606313
>Going all in on graphical fidelity
UE5 can't exactly be considered as 'going all in on graphical fidelity' if it just smears away all the detail with TAA or obscures any detail with noise and artifacts, it's certainly not realistic.
>>
>>719606223
>How can you even deny that performance has declined with UE5 and the combination of lumen and nanite?
Has it? Is there any evidence of this?

>>719606313
>This is the exact mindset that is crashing the industry
It's the mindset the game industry has had since forever and it still hasn't crashed
>>
>>719606482
>his 1650x1200 monitor cant display the upper range of colors properly
lmao, it's really time for an upgrade.
>>
>>719606823
it's an ugly piece of shit and nobody back then thought it looked good, much less 20 years ahead of it's time
it's only the zoomers trying to use it as a gotcha with pretty screenshots who never played it
also the director trooned out lmao
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>>719606523
>smears away all the detail
It's the missing piece to realism, please understand
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>>719596380
i love mirrors edge so much
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>>719595723
Some people are great and should not be lost or replaced.

Jews and niggers killed them. Resources to repair them thinned out by degenerate pests who sabotage as their identity.
>>
>>719595723
nvidia
unreal engine runner-up
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>>719595890
elaborate on that picture mongoloid
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>>719606564
>Has it? Is there any evidence of this?
Yes. By the actual performance of the games on top end cards barely hitting 60 at max settings for 4k resolutions. That what is being shown at times does not justify the performance cost and the hardware it asks for. It's the equivalent scenario to what happened with Monster Hunter Wilds in which they show PS3 textures and yet your framerate is shit anyway. I think the existing traversal stutter and hitching has been the cherry on top of what was already terrible.
>>
>>719607478
His girlfriend edits his videos and I would like to watch them together while I edit an upcoming testing video :3
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>>719603148
Only correct answer.
>>
>>719595723
Let me think this one.
In 2010 Ubisoft stated they did not bother at all with optimization on PC because Pc owners could just get a new GPU.
In 2010 the PC market grew tremendously thanks to Steam.
By 2010 Microsoft had successfully launched two consoles cross compatible with PC with a new one coming along.
By 2010 developers had voiced how terrible it was to work with "Teh Cell" and Sony also opted for a x86 architecture for the Ps4.
By the end of 2010 only the Switch did not use a x86 compatible architecture and big name studios had to work specially hard to OPTIMIZE their games for the system. Doom Eternal is possibly the best example of that labor.
By 2010 Epic had successfully licensed Unreal Engine to a plethora of studios under the promise of an unified platform that delivered realistic graphics. However finding talent that could make the most of the engine or do custom code for it was rare and expensive so "Graphics" were enough.

I am guessing that what happened is that with an almost unified system environment optimization became optional.
It was an almost mandatory skill for studios back when you had like 3 different systems doing their own thing.
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>>719607478
>monster hunter wilds
>ue5
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>>719607478
Yeah and there have always been games that have been poorly optimized, especially if they're games not made by the best developers (remakes for example)
I'm asking is if there is any evidence that the performance of games has decreased overall like you're saying it has
>>
>>719606346
only anon ITT who gets it
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>>719601139
he actually shows frame time shit on screen and gives examples of games that do it better?
>>
>>719607734
so how is he a genius?
>>
>>719607770
because I said so
what goalpost would you like me to kick a ball through to meet your ever shifting definition anon?
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>>719607646
I said it's the equivalent scenario with what happened with Monster Hunter Wilds, not that it was on UE5. It's not my fault if you misinterpreted that, i believe i phrased it correctly. I was making a comparison of how they display symptoms of poor visuals with sub par results in performance.
>>
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>>719595723
>>
>>719606823
Mirrors edge doesn't even support HDR you retarded mongoloid.
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>>719607967
>game devs then
>GPA 4.0
lol
>>
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>>719595723
Hiring dumb niggers and trannies is what happened, they can't do nothing good. Only white man and yellow man should make the games.
>>
Tencent Timmy is now blaming devs for horrible UE5 optimization
>>
>>719595723
The pursuit of higher graphics and realism. Every blade of grasses individual plant cells doesn't need to be rendered.
>>
>>719607967
Fuck Reddit
>>
>>719607978
nobody was talking about hdr techlet
>>
>>719608062
>they can't do nothing good
and apparently you're illiterate.
>>
>>719595723
>Why does _____ suck so bad?
>Who ruined _____?
>>
>>719608215
You are such a fucking retard. I swear to god this board gets dumber every day.
>>
>>719608317
not to sound like an ass but maybe you might be the problem :)
>>
>>719608253
FOUND THE TRANNY, BLAME HIM
>>
>>719608076
what are the good optimised UE5 games?
I heard Fortnite even does stupid shit with lumen and is poorly optimised
>>
>>719595723
Indians & UE5. Just look at this year's games and count how many are using UE5 and how many of those had complaints about performance.
>>
>>719608538
inb4 someone responds with ue5 games list that do not use any of the gen9 tech as a gotcha
>>
>>719607654
Practically every game that is considered hard to run over the past couple of years are terribly optimized UE5 games. I've never said poorly optimized games never existed since i quite literally told you that we've always complained about that. Being a PC gamer means being incredibly picky when all we get is devs are getting worse and worse at doing their jobs. In fact i would say that your experience is so limited over the past odd 6 years to see how it got to catastrophically bad it plunged. Do you want to list every game? anything made it on it has all been shit in optimization. If you look at most developers who still stuck with some kind of in house engine you'll notice how the performance charts across multiple setups is absurdly quite different in the fact that it's actually giving better framerates in all scenarios, no matter how bad it may be in those framerates to begin with. This is because most of those engines aren't completely borked like UE is.
I still think most of those devs are also bad at optimization, it's still kind of a lost art.

But that's also dependent on competent porting or PC builds for games are, so there's also other factors. I think the most notable example of you talking about terribly optimized PC games for is like how Nixxies screw up all of Sony's ports and Batman Arkham Knight. But the issue is still UE and that's what the detractors keep hiding from.
>>
>>719608825
Sorry not nixxies, Iron Galaxy. Forgive my mistake. Got the names mixed up.

They're the disaster studio. Although some may claim Nixxies aren't that amazing anyway.
>>
>>719595723
>Indians in programing
SAR, pleased to shade your rays, it is needful, sar! All unreal 5 options toggled! 150GB for the remaster of the PS2 game sar! Very reasonable size. Textures all scaled up needfully in waifu2x to 4k!
>>
>>719608825
>devs are getting worse and worse at doing their jobs
>it's still kind of a lost art.
None of this is true, if optimization was a "lost art" then games wouldn't run period, you have no idea how much work goes into making this shit work

Maybe there's something wrong with UE5, I've played a few UE5 games but haven't noticed anything wrong, it would be interesting if someone could substantiate that
>>
>>719596380
didnt mirrors edge run like shit at the time?
>>
>>719609151
Only if you were trying to use PhsyX before installing drivers, I think.
>>
>>719603071
>study's
>>
>>719609151
Physx stuff was just traditionally hard to run at the time. Without physx, not in particular. You chose whether to sacrifice framerate for cool physics. Same as it was in the batman games i suppose.
>>
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>>719595723
Probably whoever decided it's necessary to see each individual arm hair and pore on a character model.
Bonus points to whoever decided games need 40 uncompressed language packs.
>>
>>719595723
Retarded card gimmicks have certainly been a strong factor.
>>
>>719610091
>uncompressed language packs.
uncompressed assets are because of console design philosophy, their mid range laptop grade components just don't have the cpu to decompress AND run a game
>>
>>719595723
universities offering game design degrees where they teach students wrong on purpose as a joke
>>
>>719599537
if the first thing that comes to your mind is faggotry after seeing this man, your brain is rotted.
get professional help weirdo
>>
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>>719595723
>>
>>719599889
File size is usually an indicator of it. Whoever was handling asset compression/texture settings was at least doing their fucking job on SH2R.
>>
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Games as a whole have never been "optimized". Some run better than others, some worse than others - just like now. I remember having to buy a new graphics card to run Morrowind, and getting 20 FPS in WoW when it first came out. This retarded meme of "optimization" never existed.

The reality is that because prices of graphics cards have ballooned means that most of you fuckers have been left behind either due to unwillingness, or actual lack of funds. You've always had to have the hardware to run these things, always. If you want to run the newest stuff, have a system with contemporary hardware. Either way stop being a bitch about it.
>>
Dynamic resolution scaling is what killed optimization.
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>>719596380
check this out
>>
>>719599537
he was born in the darkness
>>
>>719600628
>Doom 3 couldn't even run 60 fps 1080p on the most expensive setups
Doom 3 had functional mirrors on hardware that wouldn't be suitable for a modern day SMART FRIDGE.
Games running on fucking 4090's cannot run mirrors nowadays without potato frames.
>>
>>719611532
>no coding experience
>no history of video game creation
>no ability to communicate his ideas for effective change
what else is he good for besides dick sucking?
>>
>>719612830
i dont think you need a degree to compare visuals and framerates, and point out that they are shit
>>
>>719595723
they use Realtime shadow instead of baking shadows
>>
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>>719599537
Same way every grifter becomes popular overnight. Rich parents with connections to "hack" the algorithm.
>>
>>719613283
We had no issue doing realtime shadows on a PS3/360 for a whole environment via cascading shadows.
>>
>>719595723
Indians.
>>
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>>719600628
>There was newer """optimization""".
You are a fucking retard. In older consoles and console games, the hardware was limited and there was no internet to remotely fix performance after the release. For example, in the first 3D Zelda games, OoT and MM specifically, they had to lower the frames per second on the candles' animation down to single digits, in order for the game to run smoothly in candle lit rooms. Of course, the tendies thought of this as a stylistic touch and jerked it off to hell and back but that's another story. In current gen we have developers who would just grab a random asset, slap it into the game and call it a day. When developer studios get big enough, they know it's cheaper to call their audiences poorfags for not being able to run the game, than actually spending time and resources on optimization.
>the fps has actually been going up over the time
Not when you render every tooth in a town simulator of 50 thousand people.
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>>719606139
>tons of people still don't have particularly high bandwidth internet. Worse, many still have monthly data caps.

Where, in Africa? Those people don't buy anyway
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>>719595723
Doom ran at 20ish fps on the computers that were available at the time.
It wasn't until 2-3 years after its release that hardware was available that ran it at full speed (35frames) at max screen size.

It's just always been this way. It only feels especially egregious now because new GPUs launch at $5000, are scalped and hoarded by prompstitutes for months, and visuals don't really feel like they've moved forward in any meaningful way in 10 years.
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>>719595723
>Give Pajeets an easy access tool with a low barrier to entry like UE5
>Hire them in the thousands as additional devs for games
>Wonder why everything is brown slop
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>>719611920
An evil technology I will never ever use
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>>719614225
The playstation 2 was a technological piece of shit when it launched and ran games at 60fps
Stop being a lying kike
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>>719595723
It's a mix of things:
Less competent developers (huge teams, DEI hires, no one writing their own code anymore, no more baked lighting or other optimization tricks just instant/global everything)
Game development engines themselves run like shit (looking at you UE5)
CPU capabilities hit a plateau YEARS ago, computer processing power is legitimately capped but developers are still pushing things
GPUs are all marketing babble, and fake A.I. frames, no actual innovation or power
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>>719595723
Kojima doesn't have this problem
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>>719614520
>CPU capabilities hit a plateau YEARS ago, computer processing power is legitimately capped but developers are still pushing things
They aren't pushing shit though. AI isn't smarter, NPC counts aren't higher, etc.
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>>719614518
Lots of games on the PS2 ran at 30fps (25 in PAL lol)

FFX runs at 30, MGS3 runs at 30 (more like 20 especially if you're playing Subsistence, but basically any time more) FF12 runs at 30 (which is funny on the zodiac version because if you hit the speed up button you get about 8 fps) Ico and SOTC (SoTC is well known for its performance issues on PS2, but Ico really only ran as well as it did because it runs in 240p)

Lots more games ran at 30 with performance issues, and lots of games ran at a target of 60 and had FPS drops too.
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>>719614810
>but basically any time more
Meant to delete that but I was going to extrapolate that basically every single boss battle or large encounter the FPS never goes above 20. The slow down was brutal on PAL too.
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>>719614518
>The playstation 2 was a technological piece of shit when it launched and ran games at 60fps
A meaningless point.
The PS2 was launched with a lot of bargain bin 2D titles which could obviously run at 60FPS without any issue. However, a majority of its most legendary 3D catalog most definitely did not run at 60FPS.
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>>719599889
When I see shit like the four semi-static menu background images in The Talos Principle 2 being 1.2GB I can safely assume that the rest of the game is of equal technical craftmanship.
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>>719599537
He says the truth
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>>719614810
People accepted that because the graphical jump was massive. Then in the early 2010s we hit this absolute peak middle ground between visuals and performance, there's a reason the 1000 series Nvidia GPUs are hailed as the absolute kings of value for money, because people got 6-7 years out of them which was borderline unheard of in the PC market at the time. Now we seem to be back to the 2000s where if you're not upgrading constantly, it feels like games always demand more and more and you're stuck playing on low/medium, or 1080p with all the crutch features enabled like DLSS.
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>>719607456
Read the title retardo
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>>719599889
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>>719599860
>they stopped teaching optimization in their curriculums
Optimization isn't exactly ever taught, in the nitty gritty details sort of way. For something like a computer science degree, the focus is more on understanding, well, the science part of computers. This doesn't necessarily translate to programming chops, especially domain specific optimization techniques like video games. That's more engineering, and even then there's only so much you can actually teach a person before they've got to start writing code.
Like I'd expect the average computer science student to understand basic algorithms and big-O notation. That'll help with understanding the computational complexity of a given implementation, but optimizing code to have fewer cache misses or the like? That's something that's more learned by doing, or looking things up, depending on the problem or implementation at hand. Sometimes optimizing a piece of code might require counterintuitive solutions, rather than rigid "always do xyz", especially if it's performance critical hot code.
More often than not the enemy of optimization is lack of time or resources, because project has to ship yesterday. And then when you have the staff or personnel who could do the optimizations? Oh, they might get fired and replaced, so no one knows how things actually work (see something like Halo Infinite's development).
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>>719595723
>Get paid by GPU manufacturers to include increasingly sloppy optimizations for specific cards that don't work on other cards
>Use the engine defaults, they'll handle everything
>Don't test on other setups
>We outsourced our assets to this guy and his cubed apple is literally just a generic apple mesh that has been turned into a cube
>Moar numbers is moar better
>We added a feature, so some slowdown is normal



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