How come slightly old games still look nice (but also a bit dated at the same time) but run so much better than new ones? It feels like the computation per graphic increased by a lot. You need like a gpu that is 50% stronger to have a game that looks 20% better. Those numbers used to be a lot closer i feel.
forward rendering vs deferred rendering
>>719620515because indians cant make old games as they were.and because nvidia needs to shill AI upscalers and frame generations, but if you already have 1000 fps then you wouldnt fall for them.
>>719620515Old games were optimised to get the most out of limited hardware and storage.New games aren't.
>>719620515Because of AI and these guys running the companies are afraid of this:https://en.wikipedia.org/wiki/Roko%27s_basilisk
>>719620759>Because of AI and these guys running the comthats the gayest reddit niggerbabble i ever read for 2 seconds
3D designers used to have to be way more clever with the visuals for optimization reasons, so they learned a lot of "visual tricks" like baked lighting and normal mapping. Coincidentally this also made them better artists, because you had to learn what the human eye considered "good looking", not just go on pure detail.Modern hardware is so powerful and game engines have become so standardized that devs now just brute force visuals with shit like lumen and ray-tracing. Technically, games look "better". But in reality they don't, because the human eye isn't looking for detail, its looking for beauty. Basically its an artistic problem.
>>719620515realest answer anyone can ever give you on the subject: jeets and jeet coding. Jeets are cheap and nearly all western studios outsource either parts of gamedev work or entirety to india. Jews in charge of gamedev are responsible for these decisions, because they're greedy vile kikes.Jeets make all of the rookie mistakes, their job result is always extremely poor quality. They will make you a 3d soda can model that has 300 million vertices. A skilled western artist will achieve the same result, but reducing the number of vertices to 500. A jeet coder will make a game system work, but it will also run 10000 unnecessary checks on event tick (every frame), chugging FPS down to double digits regardless of your CPU.Jeets are the scum of the earth, jews are the scum of the earth.Jeets and jews are solely responsible for the technological decline in the video game industry.The world would be an infinitely better place without jeets and jews first and foremost.
>>719620919Another problem is that most senior talent has been driven out of the industry, and they didn't pass on their skills and knowledge to the younger generation. Most nu-devs have no idea how to program their own engine, they just use readily available tools like UE and Unity. Tools that make work more efficent and easy are great, but they can't replace proper game dev understanding
>>719620880The loss of such intent in design also leads to an increase in shit like yellow paint. Detail had to be used sparingly so things like interactable objects stood out without needing obnoxious effects. And when designers actually have to think about lighting their scenes manually there's more intent put into more subtle visual cues to naturally lead your eye to objectives etc like you can hear about in developer commentary on stuff like HL2 and Portal iirc. There's so much nuance that goes into the older gems whereas all the big studios now just shit "detail" all over the place and let the engine do the work.
>>719621086>Most nu-devs have no idea how to program their own engine, they just use readily available tools like UE and Unity.this is, yet again, a jew issue. Jews in charge of gamedev companies vehemently refuse to allocate resources to creation of their own engines.It isn't that nobody can do it, I know plenty of senior programmers who would legitimately enjoy creating their own customized game engine from scratch. But that takes time and money. And jews can't have that, especially when you consider that free tools like Unreal and Unity exist, and they can be used to create literally any kind of game. "Why reinvent the wheel, goy?", and you might answer "for performance reasons, we could have our game run on 2008 hardware!", and the jew shall reply "why do you care about 2008 hardware or the principle of performance at all? Everyone buys a new RTX card every year anyway, stupid goy!!!"
Also what is wrong with the UI designers now? Why do so many unrelated games have this clean and abstract UI when giving it a little character helps so much.These are supposed to be the same maps btw. How can you kill locker like that?>>719620919But wouldn't having games that run well be in the interest of greedy executives? People with computers that can run these games were already a minority back then but there are even less of them now. Isn't this the reason mobile is so big now?
>>719620919It's true. Having worked with multiple Indian coders and qa's it's obvious they have the level of a wester amateur. And to top of off they won't use any sort of intuition, if it's not written down explicitity they won't even consider it
>>719621373also ignore that the bottom map has less points to play with. This is the small version but you get what i mean.
>>719621101Path of Exile 2 suffers from this tremendously. Yes, the game looks nice, the swamp and forest foliage look nice. But when you apply it to a fast paced ARPG hack n slash with a top down view, you end up with a visual noise diarrhea that takes away from the overall gameplay experience instead of adding to it. There is unironically too much going on visually at any time to discern what is really happening. The Ascent is the same - they designed environments for a first person shooter game, but gameplay revolves around an isometric camera, resulting in a jarring experience that hurts the eyes
>>719620515A combination of technological constraints plus diminishing returns.Older games had to be far more efficient with their code, whereas these days they don't really have to. With digital distribution, the difference between a 9.4 GB file size and a 10GB file size is negligible. Back in the days of physical distribution the 10GB file wouldn't fit on the disc. Now, it doesn't matter in the slightest what file sizes are.And graphics will ultimately plateau regardless. There's only so much you can smooth a circle before the changes become imperceptible to the human eye.
>>719621373>But wouldn't having games that run well be in the interest of greedy executives?see >>719621307>People with computers that can run these games were already a minority back then but there are even less of them now.maybe in Brazil. And guess what. Jews don't care about LATAM sales at all. 60% of your average Steam game sales come from the US, the rest is divided between EU and China (largely depending on the cultural appeal, e.g. chinks swarm p2w and gacha games)
>>719621594Its sort of hard to believe that they would exclude the majority of the planet from their focus. yes china is hard to get into but there are other dense countries like india for example that could have a lot of potential buyers. I think that the pubg craze showed that the west is not the only place that likes vidya.But ignoring that i don't think that requiring some top of the line card that costs a kidney to get 60fps at native is a good idea. People are not really making more money but hardware is getting more and more expensive. If things continue like this maybe only a handful of people will be able afford a rig that can handle call of duty 3: remaster in 10 years. That is unless they are assuming that cloud gaming will get popular.
>>719621782>at native is a good ideanotand not cod 3 but 30you get what i mean
>>719620515>>719620880And how do you suppose we can make games run better? There are times where you can't pre-compute something or don't want to and so on. There are limits to software and hardware and the only solution is that we need to invent something, you can't just say "Just invent something bro". I'm willing to make fun of uncompressed 40k textures, quadrillion polycount models and so on but we have reached a computational plateau, only novel and new techniques that can reshape our understanding from the ground-up can hopefully achieve what we want.Nvidia, AMD and game devs realized this, we don't have any tech that can break us trough our limitations which is why we still have games that look like they are from 2014. A newer graphics card might handle 1k more polygons than the previous, thats a very unnoticeable "upgrade" compared to the jumps we've made with modern day SSGI methods and what-not.
>>719621818What we had 10 years ago already got us 90% towards perfection. With most games from that time a little texture and AA upgrade would get them to 95%. And besides, some new bleeding edge games don't really look better to be honest.
>>719620515>50% strongerBF4 minimum gpu - GeForce 8800 GTBF6 minimum gpu - RTX 2060>google 8800GT vs 2060>Effective Speed +1,376%heh
>>719621373>But wouldn't having games that run well be in the interest of greedy executives?Greedy executives love unreal engine because you dont need to hire and train talent, can just hire contractors who have "knows Unreal Engine" on their CV. In-house tech is dangerous because game devs might start becoming essential and start making DEMANDS because you can't easily replace them, you don't want that
>>719620515Have you heard of Parkinson's Law?>"The work will expand to fill the available time"I think the same is true for videos games. >"The workload will expand to fill the available memory/bandwidth."Devs are humans, and humans are naturally lazy and will conserve energy if possible. People lean on hardware to avoid optimizing. We could get 10x performance from the next genration CPUs and GPUs and devs would find a way to spend every single resource and grind your PC to a halt.
>>719621782>Its sort of hard to believe that they would exclude the majority of the planet from their focus.anon, they operate on the idea that people who watch their favorite influencer play battlefield 6 beta will go out of their way to upgrade their PC to play the newest game.In order to attract people to BF6 they needed to slap a bunch of unnecessary visual fireworks on top, and so they utilize real-time dynamic lighting effects and similar stuff en masse.In Unreal Engine 5, turning on Lumen lighting model immediately tanks FPS down to 30-40 in any game, any environment, for any non-RTX tier card out there. The advantage? You no longer have to invest time and money into meticulously setting and tweaking individual lights around the levels. Emissive materials will do all of the work and look amazing. At the cost of performance.Welcome to 2025 gaming chud
>>719622031>anon, they operate on the idea that people who watch their favorite influencer play battlefield 6 beta will go out of their way to upgrade their PC to play the newest game.can their target demographic even afford these computers? I know that at least cod is going in the fortnite direction so im assuming they want children and teens to buy these games but no parent in their right mind would get them this level of hardware, right? They really are shooting themselves in the foot. No wonder these companies are loosing so much money.
>>719622430yes, they can. And children aren't always the target audience. It's mostly millenials and gen x who already have jobs and can't afford a house but they can afford a new PC.https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-SteamRTX cards are the majority of the market. Just because you are poor and your parents won't buy you a new PC doesn't mean jews won't make their money. They just don't care about you at all. BF6 costs $70 and new content will cost extra, how many kids have that kind of money laying around? They don't, and jews don't care about that
>>719622430games that target children and teens like fortnite, roblox and cod warzone have a low initial barrier of entry (free to play) but are filled with microtransactions that can be bought with a teen-tier allowance.That's also part of the reason why you can buy fortnite bux and robux and google play cards in physical form in convenience stores, so parents don't have to invest as much and the kid is happy. BF6 doesn't fill that criteria, the target audience is different
>>719622710>so parents don't have to invest as much and the kid is happy. BF6 doesn't fill that criteriaAren't most big games that cost money sooner or later on these passes or subscription services? Those games still have expansion passes or 'shortcut kits' to spend money on so i don't think that they are outright excluding those demographics.But still what is this sort of flashy content that they are adding to attract kids? I remember seeing some clip of cod with a gin that flashes some anime chick after reloading or something in that direction. Is a guy holding two guns and looking thoughtfully at the floor on the cover not enough to make them buy the game?
>>719622973everyone, regardless of age, flocks to the most "current" popular thing. Everything game developers do like dances and skins and cross-promotion is just meant to amplify that effect
>>719620515There are two reason:>1) Developers and publishers get paid incentives to inflate hardware requirements and list models that didn't sell well. >2) The vast majority of devs have "learned" their craft in degreemills and thus only know how to use proprietary tools -- they do not and can not optimize.If you were paid incentives to cut corners and refrain from doing something you aren't capable of doing anyways, the losses in sales become negligble.
>>719620640Doesn't S&Box run on Source2?Also, yeah you might get 1k fps in Gmod but that's only if you play singleplayer with no addons. Try playing in any DarkRP server and look at your FPS counter. that's also not considering the fact that your current pc probably is a lot more powerful than whatver shit was used to run Gmod back in 2006. I bet little kids never even realized they were playing Gmod at 30 fps on their dad's Dell Dimension
>>719623895it does run on s2. as for darkrp, it does take one idiot to upload their unoptimized oc to tank the fps for everyone indeed. what is your point? the image you are replying to compares vanilla content as far as I am concerned
>>719624219My point is that if you compare the kind of PCs that were used to run gmod back in the day, you'd get the same results you'd get by using modern pcs running S&Box. I mean there is also an underlying unoptimization, sure, but the technology has moved so fast and far. Try using a PC with 2006ish parts to run gmod and you'll notice it will also run at a cripst 30 fps. You also have to factor in that Gmod has been getting updates ever since, while S&Box is it's relative infancy. It's not even avaliable to everyone yet
>>719621782>That is unless they are assuming that cloud gaming will get popular.they're definitely pushing in that direction with services like GFN
>>719624785Unfair comparison when the source engine was updated to be more intensive over time, an older build would run fine (over 60fps easily) on Athlon 64s/C2D machines.
>>719625116 True, the 2006 builds of Source are night and day compared to post-2010 ones. People forget how lightweight HL2 and CSS were on release - those games screamed on 7600 GTs and Athlon 64s. It's only after all the cinematic and shader bloat got patched in later that Source started crawling on old rigs. Try booting up an original 2004 HL2 install and it’ll feel like you’re cheating with how smooth it runs today.
>>719625131
>>719625547
>>719620515Don't fucking post.
>>719620515Because pic related was always correct now matter how hard redditors tried to umm ackshually it those 10 years ago, when it was being posted constantly. We reached a peak of vidya graphics and there is nothing else to improve which would provide meaningful upgrade. So devs invest into meme features which rape performance without it resulting in anything of actual worth anyway.
>>719620919Well put, Notch
>>719626375What's funny is that older graphics card innovations were designed to let you get better graphics for more performance, being able to do normal mapping was a huge step up and basically free on the hardware that supported it properly. RTX gives no visual upgrade and halves performance.
>>719620515I take games looking like BF1/BFV and running 60-120 FPS over games looking like BF4 and running at 400 FPS.
>>719629181best we can give you is nicki minaj ass reflecting your every single nose hair with 25 fps
>>719629181Are you humble bragging about being a retard? That's a choice...
>>71962079130% of nvidias code was written by ai
>>719626375This pic was proven to be fake years ago by the way. Some fuckhead just subdivided without adding detail.
>>719629181>They're the same picture.
>>719629357No I just live in reality. Far more people are playing the newer games.
>>719629470???
I think 3, 1, and 6 look the best.4/Hardline, V, and 2024 look worse than the games they succeeded.
>>719629571these games hardly look any different from each other, you're blinded by tiktok influencers
>>719629650>you're blinded by tiktok influencersAre you talking to yourself?You think BF3 looks the same as BF1?You seriously should get your brain checked if you can't see the difference.
>>719629604>4/Hardline, V, and 2024 look worse than the games they succeeded.It’s because of scale. 4’s maps are significantly bigger than 3’s so the general graphical quality and detail was downgraded overall. V was similar though not quite as dramatic compared to 1, and 2042 is the absolute extreme because it has the largest maps in the franchise by far but also looks worse than even BF4 does.
>>719629181But we don't get 60 fps. That's the issue. There is lots of stuttering and frame drops in modern games. Also both of the games you mentioned are last Gen games that didn't have these issues yet
>>719620515one definite issue is that devs aren't baking lighting into their games anymore. they're just spamming RTX shit for all their lighting, and the performance cost of that seems to add up very quickly.
>>719620919Na American IT guys are all useless as shit or get paid well by actual evil like Peter Thiel for innovations until they get replaced with Indians. All those learn to code people are the same ones who were desperate to escape or sell out when things weren't that bad. I get why the lizards didn't want to deal with you guys and would rather have Raj. It's kind of comparable to dealing with shit head builders who like to have gay sex at some lodge vs just getting Hector at Home Depot. The house is gonna be made out of plywood anyway
User interface design is my passion.
>>719621932>BF4 minimum gpu - GeForce 8800 GTKinda fucking wild that a low-end build with a GTX 650 back in the day would get me BF4 at medium 1080p with a consistent 60-70fps. Shit even runs on my travel laptop with Intel UHD nowadays no issue.
>>719621373Battlefield has always had a shit UI it just keeps getting worse for some reason
>>719620880Some things that I've noticed is that LOD is a lost art now.Old game, a railing on the balcony gets swapped to a single rectangle with a texture with transparency and proper mips.Now they don't even bother, they use Auto-LOD tools, keep the same textures and you move away from said balcony and it keeps reflecting light and you get 1 pixel fireworks raping your screen so the solution is to slap TAA/DLSS on top to fix the image.
>>719631181>Peter ThielA jew expat.